From 54c4dc506d1067f0f432a7de1e34f93783e09b2d Mon Sep 17 00:00:00 2001 From: Takkkom <76614532+Takkkom@users.noreply.github.com> Date: Sat, 9 Dec 2023 12:13:51 +0900 Subject: [PATCH] =?UTF-8?q?=E9=80=A3=E6=89=93=E3=82=92=E4=BF=AE=E6=AD=A3?= =?UTF-8?q?=20(#535)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs | 4 ++-- OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs | 3 ++- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs b/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs index 9beb7944..487ab199 100644 --- a/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs +++ b/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs @@ -3764,12 +3764,12 @@ namespace TJAPlayer3 break; case 0x18: { - if( ( !pChip.bHit && (pChip.nバーからの距離dot.Drums < 0 ) ) ) + if( ( !pChip.bProcessed && (pChip.nバーからの距離dot.Drums < 0 ) ) ) { this.b連打中[ nPlayer ] = false; this.actRoll.b表示[ nPlayer ] = false; this.actChara.b風船連打中[nPlayer] = false; - pChip.bHit = true; + pChip.bProcessed = true; if( chip現在処理中の連打チップ[ nPlayer ] != null ) { chip現在処理中の連打チップ[ nPlayer ].bHit = true; diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs index 26a42ef3..34df4e4b 100644 --- a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs +++ b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs @@ -2285,7 +2285,8 @@ namespace TJAPlayer3 //if( CDTXMania.ConfigIni.eScrollMode != EScrollMode.Normal ) //x -= 10; - if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0]) + //if(x末端 > 0 - TJAPlayer3.Skin.Game_Notes_Size[0] && x < TJAPlayer3.Skin.Resolution[0]) + if((Math.Min(x, x末端) < TJAPlayer3.Skin.Resolution[0] && Math.Max(x, x末端) > 0 - TJAPlayer3.Skin.Game_Notes_Size[0])) { if (TJAPlayer3.Tx.Notes[(int)_gt] != null) {