diff --git a/OpenTaiko/Lang/nl/lang.json b/OpenTaiko/Lang/nl/lang.json index 34c10d43..79e51232 100644 --- a/OpenTaiko/Lang/nl/lang.json +++ b/OpenTaiko/Lang/nl/lang.json @@ -6,576 +6,573 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" - "Language": "Nederlands (WIP)", - "Entries": { + "Language": "Nederlands (Dutch)", + "Entries": { - // Common - "MENU_RETURN": "Return", - // Difficulties (Any Menu) - "DIFF_EASY": "Easy", - "DIFF_NORMAL": "Normal", - "DIFF_HARD": "Hard", - "DIFF_EX": "Extreme", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extreme / Extra", - "DIFF_TOWER": "Tower", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Any", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "Terug", + // Difficulties (Any Menu) + "DIFF_EASY": "Makkelijk", + "DIFF_NORMAL": "Normaal", + "DIFF_HARD": "Moeilijk", + "DIFF_EX": "Extreem", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extreem / Extra", + "DIFF_TOWER": "Toren", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Elk", + "DIFF_UNKNOWN": "Onbekend", - // Settings - "SETTINGS_SYSTEM": "System options", - "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", - "SETTINGS_GAME": "Gameplay options", - "SETTINGS_GAME_DESC": "Settings to play the drums.", - "SETTINGS_EXIT": "Exit", - "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", + // Settings + "SETTINGS_SYSTEM": "Systeemopties", + "SETTINGS_SYSTEM_DESC": "Instellingen voor het hele systeem.", + "SETTINGS_GAME": "Gameplay Opties", + "SETTINGS_GAME_DESC": "Instellingen voor het drummen.", + "SETTINGS_EXIT": "Verlaat", + "SETTINGS_EXIT_DESC": "Sla de instellingen op en verlaat het CONFIGURATION menu.", - "SETTINGS_MENU_RETURN": "<< Return to Menu", - "SETTINGS_MENU_RETURN_DESC": "Return to left menu.", + "SETTINGS_MENU_RETURN": "<< Terug naar Menu", + "SETTINGS_MENU_RETURN_DESC": "Terug naar het linker menu.", - "SETTINGS_KEYASSIGN_SYSTEM": "System Key Config", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "A secondary menu for assigning system keys.", - "SETTINGS_KEYASSIGN_GAME": "Gameplay Key Config", - "SETTINGS_KEYASSIGN_GAME_DESC": "A secondary menu to adjust keys used during gameplay.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "Systeemtoetsinstellingen", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Een tweede menu voor het instellen van toetsen", + "SETTINGS_KEYASSIGN_GAME": "Gameplay toetsinstellingen", + "SETTINGS_KEYASSIGN_GAME_DESC": "Een tweede menu voor het instellen van toetsen voor gameplay.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Modus Toetsinstellingen", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "Een tweede menu voor het instellen van toetsen\ntijdens de Training Modus.", + - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "System language", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Change the displayed language\ningame and within the menus.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Player Count", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Select how many players you want to play with.\nUp to 5 players can be active at once.", - "SETTINGS_SYSTEM_RELOADSONG": "Reload Songs", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "Systeemtaal", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Verander de taal\nvan het spel en de menu's.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Aantal Spelers", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Kies met hoeveel spelers je wil spelen.\n Er kunnen tot 5 spelers tegelijkertijd actief zijn.", + "SETTINGS_SYSTEM_RELOADSONG": "Nummers Herladen", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Herlaad de folder voor nummers.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Fullscreen Mode", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Toggle between fullscreen and windowed mode.", - "SETTINGS_SYSTEM_VSYNC": "VSync Mode", - "SETTINGS_SYSTEM_VSYNC_DESC": "Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Volledig scherm Modus", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Wissel tussen volledig scherm en venster modus.", + "SETTINGS_SYSTEM_VSYNC": "VSync Modus", + "SETTINGS_SYSTEM_VSYNC_DESC": "Schakelt VSync aan/uit.\nAls dit aan staat zal het op maximaal 60FPS spelen,\nzodat muziek noten soepel scrollt,\nmaar er is meer input vertraging.\nAls dit uit staat is er geen FPS limiet,\nvoor minder input vertraging,\nmaar scrollen van muziek noten kan onstabiel zijn.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphische API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Grafische tekenmethode:\nSelecteer de opties OpenGL,\nDirectX11, Vulkan of Metal.\nOpenGL is langzaam, maar compatibel en stabiel.\nDirectX11 is snel en stabiel, maar\n werkt alleen op Windows.\nVulkan werkt het snelst op Linux.\nMetal werkt alleen op MacOS.\n\nHerstart het spel om te activeren.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture laden", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Bevriezen bij het starten verdwijnt.\nZet deze optie uit als sommige textures zwart worden.\nDeze optie activeert na het herstarten van OpenTaiko.", + "SETTINGS_SYSTEM_BGMOVIE": "Video's Afspelen", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Schakelt achtergrond video's aan/uit.\nAls dit is ingeschakeld en het lied geen video heeft,\ndan zal de achtergrond zwart worden.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Afspeelmodus", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Verandert hoe de video in de\nachtergrond wordt weergeven.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "Geen", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Volledig Scherm", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Scherm", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Beide", + "SETTINGS_SYSTEM_LANEOPACITY": "Laan Achtergrond Doorzichtigheid", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Verandert de doorzichtigheid van de achtergrond\nbij het spelen van video's.\n\n0 = volledig doorzichtig,\n255 = niet doorzichtig.", + "SETTINGS_SYSTEM_BGA": "BGA Weergeven", + "SETTINGS_SYSTEM_BGA_DESC": "Schakelt animaties in de achtergrond aan/uit.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Karakters Weergeven", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Laat Karakters zien.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Dansers Weergeven", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Laat Dansers zien.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Menigte Weergeven", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Laat Menigte foto's zien.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Renners Weergeven", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Laat Renner foto's zien.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Footer Weergeven", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Laat Footer foto's zien.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "PuchiChara Weergeven", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Laat PuchiChara foto's zien.", + "SETTINGS_SYSTEM_SIMPLEMODE": "Simpele Modus", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Versimpelt graphics door visuele effecten en\nopmaak te verbergen tijdens gameplay.", + "SETTINGS_SYSTEM_SKIN": "Huidige Skin", + "SETTINGS_SYSTEM_SKIN_DESC": "Kies een skin uit de systeemfolder om te gebruiken.", - "SETTINGS_SYSTEM_BGMOVIE": "Toggle Video Playback", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", - "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Muziek Afspelen", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Shakelt muziek aan/uit.", + "SETTINGS_SYSTEM_USESONGVOL": "SONGVOL Metadata Toewijzen", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "Dit is een deels overbodige optie\ndie kiest of SONGVOL metadata wel/niet gebruikt wordt.\nWaardes tussen 0-100 verlagen liedvolume,\nmaar waardes boven 100 doen niets.", + "SETTINGS_SYSTEM_SEVOL": "Geluidseffect Volume", + "SETTINGS_SYSTEM_SEVOL_DESC": "Past de volume aan voor geluiden zoals 'don' en 'ka'.\nOm zonder noot geluiden te spelen, zet dit op 0.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_VOICEVOL": "Stemvolume", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Past de volume aan voor de stemmen van karakters.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_SONGVOL": "Lied Volume", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Past de volume aan voor liedjes.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Lied Voorbeeld Volume", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Past de volume aan voor het lied voorbeeld.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Toetsenbord Volume Wijziging", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Geeft aan hoeveel de volume wordt aangepast voor de\nvolume omhoog/omlaag knoppen.\nU kunt een waarde instellen tussen 1 en 20.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Lied Afspeel Buffer", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "De tijdsduur voordat een lied afspeelt in het spel.\nAls deze waarde laag staat, kunnen nummers te vroeg afspelen.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Lied Voorbeeld Buffer", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "De tijdsduur voordat een lied voorbeeld afspeelt.\nAls deze waarde erg laag staat kunnen\nliedjes tijdens het scrollen afspelen.\nU kunt een waarde kiezen tussen 0ms en 10000ms.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Geluid Afspeelmodus", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Werkt alleen op apparaten die ASIO audio ondersteunen\n- Heeft de laagste inputvertraging\nWasapi:\n- Alleen compatibel met Windows\n- Heeft de op een na laagste inputvertraging\nBASS:\n- Op alle platforms ondersteund\nOpmerking: verlaat de instellingen\nom dit op te slaan.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIO Afspeelapparaat", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Kies een apparaat om ASIO audio mee af te spelen.\nOpmerking: Verlaat de instellingen om\ndeze configuratie op te slaan.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Grootte", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Verander de buffer voor het afspelen van geluid met WASAPI.\nStel het getal zo laag mogelijk in\nzonder dat er geluidsproblemen ontstaan\nzoals onjuiste timing of bevriezing.\nZet dit op 0 om een ingeschatte waarde te gebruiken,\nof wijzig dit handmatig tot u een juiste waarde vindt.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Grootte", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer grootte wanneer BASS wordt gebruikt.\nKan tussen 0~99999ms ingesteld worden.\nOp 0 stelt het OS\nautomatisch de buffer grootte in.\nHoe kleiner de waarde, hoe kleiner\nde vertraging voor geluid, maar het kan\nvoor krakende/vervormde audio zorgen.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", + "SETTINGS_SYSTEM_OSTIMER": "OS Timer Modus", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Met deze optie aan scrollen noten soepeler,\nmaar er kan geluidsvertraging ontstaan.\nMet deze optie uit scrollen noten onstabieler,\nzonder extra geluidsvertraging.\n\nOp UIT, gebruikt OpenTaiko de originele\ntimer en de effecten zijn vice versa.", - "SETTINGS_SYSTEM_BGA": "Draw BGA", - "SETTINGS_SYSTEM_BGA_DESC": "Toggle whether background animations appear.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Display Characters", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Show Character Images.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Display Dancers", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Show Dancer Images.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Display Mob", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Show Mob Images.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Display Runners", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Show Runner Images.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Display Footer", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Show Footer Image.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Draw PuchiChara", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Show PuchiChara Images.", - "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Logbestanden Creëren", + "SETTINGS_SYSTEM_LOG_DESC": "Schakelt het creëren van TJAPLAYER3.log bestanden\naan/uit wanneer de game wordt gesloten.\nDit volgt de prestaties van het spel\nen identificeert storingen.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Gebruik Subfolders bij Willekeurige Selectie", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Kiest of subfolders wel/niet gebruikt\n worden bij willekeurige selectie van liedjes.", + "SETTINGS_SYSTEM_DEBUGMODE": "Debug Modus", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Deze optie toont extra informatie\nrechtsonder op het scherm.\nDit geeft de latentie kalibratie weer\nvoor gameplay zonder geluidseffecten.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatische Screenshots", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Kiest of resultaat screenshots automatisch worden gemaakt.\nDit gebeurt alleen wanneer een topscore is behaald,\nwat niet altijd de beste score betekent voor dat nummer.", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord Weergave", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Kiest of lied informatie wordt gedeeld met Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Gebufferde Input Modus", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Wanneer dit aan staat, worden geen inputs gemist\nmaar de polling frequentie vermindert.\nWanneer dit uit staat, worden inputs mogelijk gemist,\nmaar de polling frequentie is veel hoger.", - "SETTINGS_SYSTEM_SKIN": "Current Skin", - "SETTINGS_SYSTEM_SKIN_DESC": "Choose a skin to use from the system folder.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Globale Offset", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Verander de geïnterpreteerde OFFSET\nwaarde voor alle liedjes.\nKan tussen -999 en 999ms ingesteld worden.\nOm input lag te verminderen, kies een negatieve waarde.", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Toggle Song Playback", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Toggles whether music is played.", - "SETTINGS_SYSTEM_USESONGVOL": "Apply SONGVOL Metadata", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.", - "SETTINGS_SYSTEM_SEVOL": "Sound Effect Volume", - "SETTINGS_SYSTEM_SEVOL_DESC": "Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOICEVOL": "Voice Volume", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGVOL": "Song Playback Volume", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Song Preview Volume", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Adjust the volume of song preview.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Keyboard Volume Increment", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.", + "SETTINGS_GAME_CALIBRATION": "Offset Kalibreren", + "SETTINGS_GAME_CALIBRATION_DESC": "Kalibreert de offset.\nGlobale Offset wordt overschreven waneer dit opslaat.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Song Playback Buffer", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", + "SETTINGS_GAME_BADCOUNT": "Kanpeki Modus", + "SETTINGS_GAME_BADCOUNT_DESC": "Kies hoeveel 'BAD's zijn toegestaan\nvoordat een lied automatisch mislukt.\nZet de waarde op 0 om het uit te schakelen.", + "SETTINGS_GAME_NOTELOCK": "Notelock Modus", + "SETTINGS_GAME_NOTELOCK_DESC": "Kiest of het drummen tussen noten\ngeldt als BAD (mis).", + "SETTINGS_GAME_AILEVEL": "AI Niveau", + "SETTINGS_GAME_AILEVEL_DESC": "Bepaalt hoe nauwkeurig de AI is.\nOp 0 is de AI uitgeschakeld.\nOp 1 of hoger zal 2P als de AI spelen.\nUitgeschakeld als 'AUTO 2P' aan staat.", + "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Forceer het gebruik van de normale meter\nongeacht het geselecteerde karakter en hun aanpassingen.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sound Playback Mode", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Asio Playback Device", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Size", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "OS Timer Mode", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.", + "SETTINGS_GAME_AUTOP1": "Speler 1 Automatisch Spelen", + "SETTINGS_GAME_AUTOP1_DESC": "Schakelt het automatisch spelen van liedjes op speler 1 aan/uit.", + "SETTINGS_GAME_AUTOP2": "Speler 1 Automatisch Spelen", + "SETTINGS_GAME_AUTOP2_DESC": "Schakelt het automatisch spelen van liedjes op speler 2 aan/uit.", + "SETTINGS_GAME_AUTOROLL": "Rolsnelheid", + "SETTINGS_GAME_AUTOROLL_DESC": "Wanneer Auto is ingeschakeld, zullen rollen\nautomatisch worden geraakt # keer per\nseconde. Heeft geen effect op ballonnen.\n0 schakelt automatisch rollen uit, en de maximumwaarde\nis een input per frame.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Create Log File", - "SETTINGS_SYSTEM_LOG_DESC": "Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", - "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatic Screenshots", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord Rich Presence", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Toggle whether song information is shared with Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Buffered Input Mode", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.", + "SETTINGS_GAME_NOINFO": "Geen Informatie Modus", + "SETTINGS_GAME_NOINFO_DESC": "Schakelt weergave van lied informatie aan/uit.\nAls dit aan staat, wordt lied informatie verborgen.\nAls dit uit staat word lied informatie weergeven.", + "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Weergave", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Kiest het minimumaantal combo dat wordt weergeven.\nKan een waarde hebben tussen 1 en 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Score Display Weergeven", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Geeft de huidige GOOD/OK/BAD beoordelingen\nweer linksonder op het scherm.\n(Alleen voor 1 speler modus)", + "SETTINGS_GAME_BRANCHANIME": "Tak Animaties", + "SETTINGS_GAME_BRANCHANIME_DESC": "Verandert de animaties wanneer een nummer vertakt.\nTYPE-A: Gen-2\nTYPE-B: Gen-3", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Global Offset", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.", + "SETTINGS_GAME_DEFAULTDIFF": "Standaard Moeilijkheidsgraad", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Kiest de standaard moeilijkheidsgraad in nummer selectie.\nAls Extra niet is gekozen, zal het niet zichtbaar\nzijn tenzij de rechter pijltoets is ingedrukt\nop de Extreme moeilijkheid van dat nummer.", + "SETTINGS_GAME_EXEXTRAANIME": "Gebruik Extreme/Extra Animaties", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Speel een skin-gedefinieerde animatie\nbij het wisselen tussen\nExtreme & Extra moeilijkheid.", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Aantal Maat Skips", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "De hoeveelheid maten om over te slaan\nwanneer Skip Voor/Terug wordt ingedrukt in\nTraining Modus.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Maat Spring Tijdsinterval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "De wachttijd in milliseconden om\nmeerdere keren de linker/rechter Kat toetsen in te drukken zodat\nhet springt naar een gebookmarkde maat\nin de Training Modus.", - "SETTINGS_GAME_BADCOUNT": "Kanpeki Mode", - "SETTINGS_GAME_BADCOUNT_DESC": "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.", - "SETTINGS_GAME_NOTELOCK": "Notelock Mode", - "SETTINGS_GAME_NOTELOCK_DESC": "Toggle whether hitting in the space between notes\ncounts as a BAD.", - "SETTINGS_GAME_AILEVEL": "AI Level", - "SETTINGS_GAME_AILEVEL_DESC": "Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.", - "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Dit is een ongebruikte optie \novergezet van DTXMania.\nHet doet niets.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Tijd Rekking Modus", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Onzeker wat deze optie doet.\nHet gebruikt meer CPU kracht,\nen zorgt mogelijk voor problemen onder 0.9x snelheid.", + "SETTINGS_SYSTEM_FASTRENDER": "Snel Renderen", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Kiest of de weergave wordt gerenderd voordat het nummer laadt.", + "SETTINGS_GAME_BRANCHGUIDE": "Tak Begeleiding", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Kiest of er een numerieke begeleiding wordt\nweergeven om te zien welke tak wordt gekozen.\nNiet zichtbaar in automatische modus.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Grote Noot Beoordeling", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Kiest of grote noten met 2 toetsen een bonus geven.\nAls dit aan staat, zal 1 toets visueel vertraagd\nzijn voordat het verdwijnt.\nRaken met 2 toetsen geeft dubbele punten.\nAls dit uit staat, zal 1 toets het als een normale noot raken.\nDubbele punten worden nog steeds gegeven.\nAls je ze met 2 toetsen raakt,\nwordt de volgende mogelijk ook geraakt.", + "SETTINGS_GAME_SURVIVAL": "Overlevingsmodus", + "SETTINGS_GAME_SURVIVAL_DESC": "Deze modus werkt niet.\nHet implementeert een timer systeem net als Stepmania koersen,\nmaar er ontbreekt code. Functionaliteit is klein. ", + "SETTINGS_GAME_SCOREMODE": "Score Modus", + "SETTINGS_GAME_SCOREMODE_DESC": "Kiest de formule voor het berekenen van scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Shin'uchi Modus", + "SETTINGS_GAME_SHINUCHI_DESC": "Geeft alle noten\nin het spel dezelfde scorewaarde.\nDit gebruikt de Gen-4 formule.", - "SETTINGS_GAME_AUTOP1": "Player 1 Auto Play", - "SETTINGS_GAME_AUTOP1_DESC": "Toggle whether player 1 plays automatically.", - "SETTINGS_GAME_AUTOP2": "Player 2 Auto Play", - "SETTINGS_GAME_AUTOP2_DESC": "Toggle whether player 2 plays automatically.", - "SETTINGS_GAME_AUTOROLL": "Roll Speed", - "SETTINGS_GAME_AUTOROLL_DESC": "When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Vastleggen", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Systeemtoets:\nEen toets toewijzen om screenshots te maken.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Volume Verhogen", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verhogen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Volume Verlagen", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verlagen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Hit Waardes Weergeven", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "Systeemtoets:\nEen toets toewijzen om hit waardes te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Debug Menu Weergeven", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "Systeemtoets:\nEen toets toewijzen om het debug menu te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Snelle Configuratie", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "Systeemtoets:\nEen toets toewijzen om de snelle configuratie te openen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Speler Aanpassing", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "Systeemtoets:\nEen toets toewijzen voor het speler aanpassingsmenu.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Nummer Sortering", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "Systeemtoets:\nEen toets toewijzen om nummers opnieuw te sorteren.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Auto Schakelen (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P1).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Auto Schakelen (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P2).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Training Modus Schakelen", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "Systeemtoets:\nEen toets toewijzen om Training aan/uit te zetten.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Video Weergave Modus Schakelen", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "Systeemtoets:\nEen toets toewijzen om te wisselen tussen\nvideo afspeelmodi.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_GAME_NOINFO": "No Information Mode", - "SETTINGS_GAME_NOINFO_DESC": "Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n", - "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Display", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Choose the initial number that combo is displayed at.\nCan be specified between 1 and 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Toggle Score Display", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Display the current good/ok/bad judgements\n in the bottom left.\n(Single Player Only)", - "SETTINGS_GAME_BRANCHANIME": "Branch Animation Set", - "SETTINGS_GAME_BRANCHANIME_DESC": "Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Kiezen", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu toets om te kiezen.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Annuleren", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu toets om te annuleren.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LinksWijzigen", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu toets om links te wijzigen", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RechtsWijzigen", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu toets om rechts te wijzigen", - "SETTINGS_GAME_DEFAULTDIFF": "Default Difficulty", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.", - "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "RoodLinks", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RoodRechts", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "BlauwLinks", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "BlauwRechts", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Klap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga toets:\nEen toets/knop aan de Klap\nknop toewijzen.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "RoodLinks2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RoodRechts2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "BlauwLinks2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "BlauwRechts2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Klap2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga toets:\nEen toets/knop aan de Klap2P\nknop toewijzen.", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", - "SETTINGS_SYSTEM_FASTRENDER": "Fast Render", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Toggle whether images are rendered prior to songs loading.", - "SETTINGS_GAME_BRANCHGUIDE": "Branch Guide", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Big Note Judgement", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.", - "SETTINGS_GAME_SURVIVAL": "Survival Mode", - "SETTINGS_GAME_SURVIVAL_DESC": "This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.", - "SETTINGS_GAME_SCOREMODE": "Score Mode", - "SETTINGS_GAME_SCOREMODE_DESC": "Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Shin'uchi Mode", - "SETTINGS_GAME_SHINUCHI_DESC": "Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "RoodLinks3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RoodRechts3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "BlauwLinks3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "BlauwRechts3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Klap3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga toets:\nEen toets/knop aan de Klap3P\nknop toewijzen.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "RoodLinks4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RoodRechts4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "BlauwLinks4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "BlauwRechts4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Klap4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga toets:\nEen toets/knop aan de Klap4P\nknop toewijzen.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu decide key.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu cancel key.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu left change key.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu right change key.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "RoodLinks5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RoodRechts5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "BlauwLinks5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "BlauwRechts5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Klap5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga toets:\nEen toets/knop aan de Klap5P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drums key assign:\nTo assign key/pads for LeftRed\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drums key assign:\nTo assign key/pads for RightRed\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Drums key assign:\nTo assign key/pads for RightBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga key assign:\nTo assign key/pads for Clap\n button.", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Training Pauzeren", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drum toets:\nEen toets toewijzen om\nhet spel te pauzeren.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Auto Schakelen", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drum toets:\nEen toets toewijzen om Auto aan/uit te schakelen.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Bladwijzer Toevoegen/Verwijderen", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drum toets:\nEen toets toewijzen om bladwijzers\nte verwijderen/toe te voegen.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Scroll Snelheid Verhogen", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verhogen.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Scroll Snelheid Verlagen", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verlagen.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Lied Snelheid Verhogen", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te versnellen.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Lied Snelheid Verlagen", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te vertragen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Normale Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nNormale tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Expert Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nExpert tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Meester Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nMeester tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Maat Vooruitgaan", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat vooruit te gaan.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Maat Achteruitgaan", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat achteruit te gaan.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Maat Voorwaarts Skippen", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten vooruit te springen.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Maat Achterwaarts Skippen", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten achteruit te springen.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Naar Eerste Maat Springen", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drum toets:\nEen toets toewijzen om naar de eerste maat van het nummer te springen.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Naar Laatste Maat Springen", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drum toets:\nEen toets toewijzen om naar de laatste maat van het nummer te springen.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drums key assign:\nTo assign key/pads for RightRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga key assign:\nTo assign key/pads for Clap2P\n button.", + // Title Screen + "TITLE_MODE_TAIKO": "Taiko Modus", + "TITLE_MODE_DAN": "Dan-i Dojo", + "TITLE_MODE_TOWER": "Taiko Torens", + "TITLE_MODE_SHOP": "Shop", + "TITLE_MODE_STORY": "Taiko Avontuur", + "TITLE_MODE_HEYA": "Mijn Kamer", + "TITLE_MODE_SETTINGS": "Instellingen", + "TITLE_MODE_EXIT": "Verlaat", + "TITLE_MODE_ONLINE": "Online Lounge", + "TITLE_MODE_DOCUMENT": "Open Encyclopedie", + "TITLE_MODE_AI": "AI Gevecht Modus", + "TITLE_MODE_STATS": "Player Statistieken", + "TITLE_MODE_EDITOR": "Nummer Bewerker", + "TITLE_MODE_TOOLS": "Open Toolbox", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drums key assign:\nTo assign key/pads for RightRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga key assign:\nTo assign key/pads for Clap3P\n button.", + "TITLE_MODE_TAIKO_DESC": "Speel je favoriete\nnummers op je eigen tempo!", + "TITLE_MODE_DAN_DESC": "Speel meerdere nummers achter elkaar\nmet uitdagende condities\nom een PASS rank te behalen!", + "TITLE_MODE_TOWER_DESC": "Speel lange nummers met een beperkt\naantal levens om de\ntop van te toren te bereiken!", + "TITLE_MODE_SHOP_DESC": "Koop nieuwe nummers, petit-chara of karakters\nmet de medailles die je in het spel hebt verdiend!", + "TITLE_MODE_STORY_DESC": "Overkom meerdere obstakels en\nontgrendel nieuwe content en horizons!", + "TITLE_MODE_HEYA_DESC": "Verander de naamplaat info\nof verander de karakters!", + "TITLE_MODE_SETTINGS_DESC": "Verander de stijl van het spel\nen algemene instellingen!", + "TITLE_MODE_EXIT_DESC": "Beëindigt het spel.\nTot de volgende keer!", + "TITLE_MODE_ONLINE_DESC": "Download nieuwe nummers\nen content van\nhet internet!", + "TITLE_MODE_DOCUMENT_DESC": "Leer over OpenTaiko\ngerelateerde eigenschappen en\nhoe je nieuwe content installeert!", + "TITLE_MODE_AI_DESC": "Vecht tegen een sterke AI door\nmeerdere secties en\nga voor de overwinning!", + "TITLE_MODE_STATS_DESC": "Bekijk en volg je\nvoortgang!", + "TITLE_MODE_EDITOR_DESC": "Creëer je eigen .tja nummers\nop basis van je favoriete liedjes!", + "TITLE_MODE_TOOLS_DESC": "Gebruik meerdere tools om\nnieuwe content toe te voegen!", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drums key assign:\nTo assign key/pads for RightRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga key assign:\nTo assign key/pads for Clap4P\n button.", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Terug ({0})", + "SONGSELECT_RANDOM": "Willekeurig Nummer", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Willekeurig Nummer ({0})", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drums key assign:\nTo assign key/pads for RightRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga key assign:\nTo assign key/pads for Clap5P\n button.", + "SONGSELECT_SORT": "Sorteer Menu", + "SONGSELECT_SORT_PATH": "Pad", + "SONGSELECT_SORT_TITLE": "Titel", + "SONGSELECT_SORT_SUBTITLE": "Ondertiteling", + "SONGSELECT_SORT_LEVEL": "Weergegeven Niveau", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Maker: {0}", - // Title Screen - "TITLE_MODE_TAIKO": "Taiko Mode", - "TITLE_MODE_DAN": "Dan-i Dojo", - "TITLE_MODE_TOWER": "Taiko Towers", - "TITLE_MODE_SHOP": "Shop", - "TITLE_MODE_STORY": "Taiko Adventure", - "TITLE_MODE_HEYA": "My Room", - "TITLE_MODE_SETTINGS": "Settings", - "TITLE_MODE_EXIT": "Exit", - "TITLE_MODE_ONLINE": "Online Lounge", - "TITLE_MODE_DOCUMENT": "Open Encyclopedia", - "TITLE_MODE_AI": "AI Battle Mode", - "TITLE_MODE_STATS": "Player Stats", - "TITLE_MODE_EDITOR": "Chart Editor", - "TITLE_MODE_TOOLS": "Open Toolbox", + "SONGSELECT_QUICKCONFIG": "Snelle Coniguratie", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", - "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", - "TITLE_MODE_TOWER_DESC": "Play long charts within a limited\ncount of lives and reach\nthe top of the tower!", - "TITLE_MODE_SHOP_DESC": "Buy new songs, petit-chara or characters\nusing the medals you earned in game!", - "TITLE_MODE_STORY_DESC": "Surpass various obstacles and\nunlock new content and horizons!", - "TITLE_MODE_HEYA_DESC": "Change your nameplate info\n or your character visuals!", - "TITLE_MODE_SETTINGS_DESC": "Change your game style\n or general settings!", - "TITLE_MODE_EXIT_DESC": "Quit the game.\nSee you next time!", - "TITLE_MODE_ONLINE_DESC": "Download new charts\nand content from\n the internet!", - "TITLE_MODE_DOCUMENT_DESC": "Learn about OpenTaiko\nrelated features and\nhow to install new content!", - "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", - "TITLE_MODE_STATS_DESC": "Watch and track your\nprogression!", - "TITLE_MODE_EDITOR_DESC": "Create your own .tja charts\nbased on your favorite songs ", - "TITLE_MODE_TOOLS_DESC": "Use various tools to insert\nnew custom content!", + // Modals + "MODAL_TITLE_COIN": "Munten Verkregen!", + "MODAL_TITLE_CHARA": "Nieuw Karakter!", + "MODAL_TITLE_PUCHI": "Nieuwe Puchichara!", + "MODAL_TITLE_NAMEPLATE": "Nieuwe Titel!", + "MODAL_TITLE_SONG": "Nieuw Lied!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Munten (Totaal: {1})", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Return ({0})", - "SONGSELECT_RANDOM": "Random Song", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Random Song ({0})", + // Online Lounge + "ONLINE_EXIT": "Terug naar het startmenu", + "ONLINE_DOWNLOAD": "Content downloaden", + "ONLINE_DOWNLOAD_CDN": "Selecteer een CDN", + "ONLINE_DOWNLOAD_SONG": "Download Liedjes", + "ONLINE_DOWNLOAD_CHARA": "Download Karakters (Niet beschikbaar)", + "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Niet beschikbaar)", + "ONLINE_MULTIPLAYER": "Online Multiplayer (Niet beschikbaar)", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "Path", - "SONGSELECT_SORT_TITLE": "Title", - "SONGSELECT_SORT_SUBTITLE": "Subtitle", - "SONGSELECT_SORT_LEVEL": "Displayed Level", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Niveau bereikt:", + "TOWER_FLOOR_INITIAL": "F", + "TOWER_SCORE": "Score", + "TOWER_SCORE_INITIAL": "P", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Soul gauge", + "DAN_CONDITION_NAME_GOOD": "Good count", + "DAN_CONDITION_NAME_OK": "Ok count", + "DAN_CONDITION_NAME_BAD": "Bad count", + "DAN_CONDITION_NAME_SCORE": "Score", + "DAN_CONDITION_NAME_ROLL": "Rolls count", + "DAN_CONDITION_NAME_HIT": "Hit count", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Accuracy", + "DAN_CONDITION_NAME_ADLIB": "ADLIB count", + "DAN_CONDITION_NAME_BOMB": "Bombs hit", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + // Heya / Quick Heya + "HEYA_PUCHI": "Puchichara", + "HEYA_CHARA": "Character", + "HEYA_DAN": "Dan Title", + "HEYA_NAMEPLATE": "Nameplate Title", - // Modals - "MODAL_TITLE_COIN": "Coins Obtained!", - "MODAL_TITLE_CHARA": "New Character!", - "MODAL_TITLE_PUCHI": "New Puchichara!", - "MODAL_TITLE_NAMEPLATE": "New Title!", - "MODAL_TITLE_SONG": "New Song!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Coins (Total: {1})", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - // Online Lounge - "ONLINE_EXIT": "Return to main menu", - "ONLINE_DOWNLOAD": "Download content", - "ONLINE_DOWNLOAD_CDN": "Select a CDN", - "ONLINE_DOWNLOAD_SONG": "Download Songs", - "ONLINE_DOWNLOAD_CHARA": "Download Characters (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Not available)", - "ONLINE_MULTIPLAYER": "Online Multiplayer (Not available)", + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERROR] Onjuiste conditie.", + "UNLOCK_CONDITION_SHOP": "Item alleen in de shop beschikbaar.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Muntprijs: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Item gekocht!", + "UNLOCK_COIN_MORE": "Niet genoeg munten!", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Reached floor", - "TOWER_FLOOR_INITIAL": "F", - "TOWER_SCORE": "Score", - "TOWER_SCORE_INITIAL": "P", + "UNLOCK_CONDITION_ERROR": "De volgende conditie: {0} vereist {1} waardes.", + + "UNLOCK_CONDITION_ERROR2": "De volgende conditie: {0} vereist ({1} * n) waardes en n referenties.", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Soul gauge", - "DAN_CONDITION_NAME_GOOD": "Good count", - "DAN_CONDITION_NAME_OK": "Ok count", - "DAN_CONDITION_NAME_BAD": "Bad count", - "DAN_CONDITION_NAME_SCORE": "Score", - "DAN_CONDITION_NAME_ROLL": "Rolls count", - "DAN_CONDITION_NAME_HIT": "Hit count", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Accuracy", - "DAN_CONDITION_NAME_ADLIB": "ADLIB count", - "DAN_CONDITION_NAME_BOMB": "Bombs hit", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Verdien in totaal {0} munten om dit itme te ontgrendelen! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Speel {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Speel {0} liedjes om dit item te ontgrendelen! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} liedjes op {2} moeilijkheidsgraad om dit item te ontgrendelen! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} nummers met een ster waarde van {2} om dit item te ontgrendelen! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Behaal de volgende prestaties om dit item te ontgrendelen: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} op {2} moeilijkheidsgraad.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} liedjes binnen de {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} nummers gemaakt door {2}. ({3}/{1})", // sc - // Heya / Quick Heya - "HEYA_PUCHI": "Puchichara", - "HEYA_CHARA": "Character", - "HEYA_DAN": "Dan Title", - "HEYA_NAMEPLATE": "Nameplate Title", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Speel", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Speel", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Behaal een Geassisteerde Clear op", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Behaal tenminste een Geassisteerde Clear op", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Behaal een Clear op", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Behaal tenminste een Clear op", + "UNLOCK_CONDITION_REQUIRE_FC": "Behaal een Volledige Combo op", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Behaal tenminste een Volledige Combo op", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Behaal een Perfect op", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Behaal tenminste een Perfect op", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pauze", + "PAUSE_RESUME": "Hervatten", + "PAUSE_RESTART": "Opnieuw starten", + "PAUSE_EXIT": "Stoppen", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERROR] Invalid condition", - "UNLOCK_CONDITION_SHOP": "Item only avaliable at the Shop.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Coin price: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Item bought!", - "UNLOCK_COIN_MORE": "Not enough coins!", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "Deus-Ex-Machina", - "UNLOCK_CONDITION_ERROR": "The following condition: {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "The following condition: {0} requires ({1} * n) values and n references.", + // Mods + "MOD_NONE": "Geen", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Uit", + "MOD_SWITCH_ON": "Aan", + "MOD_SCOREMULTIPLY": "Score Vermenigvuldiger : {0}", + "MOD_COINMULTIPLY": "Munten Vermenigvuldiger : {0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc + "MOD_SPEED": "Scroll Snelheid", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", - "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", + "MOD_HIDE": "Verborgen", + "MOD_STEALTH": "Onzichtbaar", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pause", - "PAUSE_RESUME": "Resume", - "PAUSE_RESTART": "Restart", - "PAUSE_EXIT": "Quit", + "MOD_FLIP": "Noten Omkeren", - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "Deus-Ex-Machina", + "MOD_RANDOM": "Willekeurig", + "MOD_RANDOM_SHUFFLE": "Shuffle", + "MOD_RANDOM_CHAOS": "Chaos", - // Mods - "MOD_NONE": "None", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Off", - "MOD_SWITCH_ON": "On", - "MOD_SCOREMULTIPLY": "Score Multiplier : {0}", - "MOD_COINMULTIPLY": "Coins Multiplier : {0}", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Los", + "MOD_TIMING2": "Lenig", + "MOD_TIMING3": "Normaal", + "MOD_TIMING4": "Strikt", + "MOD_TIMING5": "Rigoureus", - "MOD_SPEED": "Scroll Speed", + "MOD_JUSTICE": "Justice Modus", + "MOD_SAFE": "Veilig", + "MOD_JUST": "Just", - "MOD_HIDE": "Invisible", - "MOD_STEALTH": "Stealth", + "MOD_GAMETYPE": "Game Type", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_FLIP": "Flip Notes", + "MOD_GAMEMODE": "Game Modus", + "MOD_GAMEMODE_TRAINING": "Training Mode", - "MOD_RANDOM": "Random", - "MOD_RANDOM_SHUFFLE": "Shuffle", - "MOD_RANDOM_CHAOS": "Chaos", + "MOD_AUTO": "Auto", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Loose", - "MOD_TIMING2": "Lenient", - "MOD_TIMING3": "Normal", - "MOD_TIMING4": "Strict", - "MOD_TIMING5": "Rigorous", + "MOD_SONGSPEED": "Lied Afspeelsnelheid", + "SETTINGS_MOD_SONGSPEED_DESC": "Verandert de snelheid van het lied.\nAls de Tijd Rekking optie is ingeschakeld,\nkunnen geluidsproblemen onststaan onder 0.9x snelheid.\nOpmerking: Het verandert ook de toon van het lied.", - "MOD_JUSTICE": "Justice Mode", - "MOD_SAFE": "Safe", - "MOD_JUST": "Just", + "MOD_HITSOUND": "Instrument", - "MOD_GAMETYPE": "Game Type", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", - - "MOD_GAMEMODE": "Game Mode", - "MOD_GAMEMODE_TRAINING": "Training Mode", - - "MOD_AUTO": "Auto", - - "MOD_SONGSPEED": "Song Playback Speed", - "SETTINGS_MOD_SONGSPEED_DESC": "Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.", - - "MOD_HITSOUND": "Instrument", - - "MOD_FUN": "Fun Mods", - "MOD_FUN_AVALANCHE": "Avalanche", - "MOD_FUN_MINESWEEPER": "Minesweeper" - }, + "MOD_FUN": "Leuke Mods", + "MOD_FUN_AVALANCHE": "Lawine", + "MOD_FUN_MINESWEEPER": "Minesweeper" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read.