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mirror of synced 2025-01-18 17:14:07 +01:00

Fix crash if entering Dan song select skin with procedural plates before entering the ensou song select menu beforehand + add default skin textures

This commit is contained in:
0aubsq 2022-01-14 23:16:11 +01:00
parent 31be692c79
commit 55b22de30f
28 changed files with 13 additions and 3 deletions

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@ -6,10 +6,13 @@ Graphics :
- 1_Chara (Empty)
- 2_Dancer (Empty)
- 3_Mob (Empty)
- 6_Taiko
- 7_Gauge
- 8_Footer
- 12_Lane
- 13_GENRE
- 14_GameMode
- 18_PuchiChara (Blank)
8_TowerResult
9_NamePlateEffect

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@ -281,9 +281,14 @@ namespace TJAPlayer3
{
// Default Dan Plate
int danTick = TJAPlayer3.stage選曲.r確定されたスコア..nDanTick;
Color danTickColor = TJAPlayer3.stage選曲.r確定されたスコア..cDanTickColor;
int danTick = 0;
Color danTickColor = Color.White;
if (TJAPlayer3.stage選曲.r確定されたスコア != null)
{
danTick = TJAPlayer3.stage選曲.r確定されたスコア..nDanTick;
danTickColor = TJAPlayer3.stage選曲.r確定されたスコア..cDanTickColor;
}
if (songNode != null)
{
STバー情報 stNode = (STバー情報)songNode;
@ -310,8 +315,10 @@ namespace TJAPlayer3
if (pfDanPlateTitle == null)
pfDanPlateTitle = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 60);
string titleTmp = TJAPlayer3.stage選曲.r確定された曲.strタイトル;
string titleTmp = "";
if (TJAPlayer3.stage選曲.r確定されたスコア != null)
titleTmp = TJAPlayer3.stage選曲.r確定された曲.strタイトル;
if (songNode != null)
{
STバー情報 stNode = (STバー情報)songNode;

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