Fix crash if entering Dan song select skin with procedural plates before entering the ensou song select menu beforehand + add default skin textures
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DefaultSkinTmpFolder/Graphics/1_Title/Background.png
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After Width: | Height: | Size: 399 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/Banapas_Load.png
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DefaultSkinTmpFolder/Graphics/1_Title/Banapas_Load_Anime.png
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After Width: | Height: | Size: 7.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/Banapas_Load_Clear.png
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DefaultSkinTmpFolder/Graphics/1_Title/Banapas_Load_Failure.png
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DefaultSkinTmpFolder/Graphics/1_Title/Banapas_Load_Text.png
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After Width: | Height: | Size: 8.5 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/Entry_Bar.png
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After Width: | Height: | Size: 288 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/Entry_Bar_Text.png
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After Width: | Height: | Size: 11 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_0.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_1.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_2.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_3.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_4.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_5.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_6.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/1_Title/ModeSelect_Bar_Chara_7.png
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After Width: | Height: | Size: 9.1 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Dan_In.png
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After Width: | Height: | Size: 172 KiB |
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DefaultSkinTmpFolder/Graphics/3_DaniSelect/Dan_Text.png
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After Width: | Height: | Size: 13 KiB |
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DefaultSkinTmpFolder/Graphics/4_SongLoading/Chara.png
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After Width: | Height: | Size: 11 KiB |
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DefaultSkinTmpFolder/Graphics/5_Game/17_DanC/Screen.png
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After Width: | Height: | Size: 79 KiB |
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DefaultSkinTmpFolder/Graphics/5_Game/18_PuchiChara/0.png
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After Width: | Height: | Size: 79 KiB |
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DefaultSkinTmpFolder/Graphics/5_Game/8_Footer/0.png
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After Width: | Height: | Size: 25 KiB |
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DefaultSkinTmpFolder/Graphics/5_Game/Bar.png
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After Width: | Height: | Size: 2.4 KiB |
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DefaultSkinTmpFolder/Graphics/5_Game/Bar_Branch.png
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@ -6,10 +6,13 @@ Graphics :
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- 1_Chara (Empty)
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- 2_Dancer (Empty)
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- 3_Mob (Empty)
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- 6_Taiko
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- 7_Gauge
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- 8_Footer
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- 12_Lane
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- 13_GENRE
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- 14_GameMode
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- 18_PuchiChara (Blank)
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8_TowerResult
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9_NamePlateEffect
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@ -281,9 +281,14 @@ namespace TJAPlayer3
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{
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// Default Dan Plate
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int danTick = TJAPlayer3.stage選曲.r確定されたスコア.譜面情報.nDanTick;
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Color danTickColor = TJAPlayer3.stage選曲.r確定されたスコア.譜面情報.cDanTickColor;
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int danTick = 0;
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Color danTickColor = Color.White;
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if (TJAPlayer3.stage選曲.r確定されたスコア != null)
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{
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danTick = TJAPlayer3.stage選曲.r確定されたスコア.譜面情報.nDanTick;
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danTickColor = TJAPlayer3.stage選曲.r確定されたスコア.譜面情報.cDanTickColor;
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}
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if (songNode != null)
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{
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STバー情報 stNode = (STバー情報)songNode;
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@ -310,8 +315,10 @@ namespace TJAPlayer3
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if (pfDanPlateTitle == null)
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pfDanPlateTitle = new CPrivateFastFont(new FontFamily(TJAPlayer3.ConfigIni.FontName), 60);
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string titleTmp = TJAPlayer3.stage選曲.r確定された曲.strタイトル;
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string titleTmp = "";
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if (TJAPlayer3.stage選曲.r確定されたスコア != null)
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titleTmp = TJAPlayer3.stage選曲.r確定された曲.strタイトル;
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if (songNode != null)
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{
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STバー情報 stNode = (STバー情報)songNode;
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