sp
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parent
2926404c0f
commit
561170c6d3
@ -1,7 +1,11 @@
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{
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{
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"condition": "ch",
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"condition": "sp",
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"type": "me",
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"type": "me",
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"values": [
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"values": [
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8888,
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3,
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3
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],
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"references": [
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"lostemDashy",
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],
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],
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}
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}
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@ -304,7 +304,70 @@ namespace TJAPlayer3
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var statusString = CLangManager.LangInstance.GetString(91010 + _aimedStatus);
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var statusString = CLangManager.LangInstance.GetString(91010 + _aimedStatus);
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return CLangManager.LangInstance.GetString(90011).SafeFormat(statusString, this.Values[2], _aimedDifficulty, _count);
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return CLangManager.LangInstance.GetString(90011).SafeFormat(statusString, this.Values[2], _aimedDifficulty, _count);
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}
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}
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case "sp":
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{
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List<string> _rows = new List<string>();
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var _challengeCount = this.Values.Length / this.RequiredArgCount;
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var _count = 0;
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for (int i = 0; i < _challengeCount; i++)
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{
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int _base = i * this.RequiredArgCount;
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string _songId = this.Reference[i];
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var _aimedDifficulty = this.Values[_base];
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var _aimedStatus = this.Values[_base + 1];
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var diffString = CLangManager.LangInstance.GetString(92000 + _aimedDifficulty);
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var statusString = CLangManager.LangInstance.GetString(91010 + _aimedStatus);
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var _songName = CSongDict.tGetNodeFromID(_songId)?.strタイトル ?? "[Not found]";
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_rows.Add(CLangManager.LangInstance.GetString(90013).SafeFormat(statusString, _songName, diffString));
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// Safisfied count
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if (_aimedDifficulty >= (int)Difficulty.Easy && _aimedDifficulty <= (int)Difficulty.Edit)
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{
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string key = _songId + _aimedDifficulty.ToString();
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var _cht = SaveData.bestPlaysDistinctCharts.TryGetValue(key, out var value) ? value : null;
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if (_cht != null && _cht.ClearStatus + 1 >= _aimedStatus) _count++;
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}
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else if (_aimedDifficulty < (int)Difficulty.Easy)
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{
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for (int diff = (int)Difficulty.Easy; diff <= (int)Difficulty.Edit; diff++)
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{
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string key = _songId + diff.ToString();
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var _cht = SaveData.bestPlaysDistinctCharts.TryGetValue(key, out var value) ? value : null;
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if (_cht != null && _cht.ClearStatus + 1 >= _aimedStatus)
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{
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_count++;
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break;
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}
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}
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}
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}
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// Push front
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_rows.Insert(0, CLangManager.LangInstance.GetString(90012).SafeFormat(_count, _challengeCount));
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return String.Join("\n", _rows);
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}
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case "sg":
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{
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List<string> _rows = new List<string>();
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return String.Join("\n", _rows);
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}
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case "sc":
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{
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List<string> _rows = new List<string>();
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return String.Join("\n", _rows);
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}
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}
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}
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// Includes cm or ig which are not supposed to be displayed in My Room
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// Includes cm or ig which are not supposed to be displayed in My Room
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@ -494,6 +494,10 @@ namespace TJAPlayer3
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[90009] = "Play {0} songs to unlock this item! ({1}/{0})", // tp
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[90009] = "Play {0} songs to unlock this item! ({1}/{0})", // tp
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[90010] = "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp
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[90010] = "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp
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[90011] = "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp
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[90011] = "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp
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[90012] = "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc
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[90013] = "- {0} {1} on {2} difficulty.", // sp
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[90014] = "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg
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[90015] = "- {0} {1} charts made by {2}. ({3}/{1})", // sc
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[91000] = "Play",
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[91000] = "Play",
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[91010] = "Play",
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[91010] = "Play",
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@ -558,17 +558,21 @@ namespace TJAPlayer3
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[90004] = "コインが足りません !",
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[90004] = "コインが足りません !",
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[90005] = "下記の条件 : ",
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[90005] = "下記の条件 : ",
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[90006] = "{0}コインを稼ぎましょう! ({1}/{0})", // ce
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[90006] = "{0}コイン以上手に入れた ({1}/{0})", // ce
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[90007] = "AI演奏バトルを{0}回挑戦しましょう! ({1}/{0})", // ap
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[90007] = "AI演奏バトルを{0}回プレイ ({1}/{0})", // ap
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[90008] = "AI演奏バトルを{0}回勝利しましょう! ({1}/{0})", // aw
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[90008] = "AI演奏バトルで{0}回勝利 ({1}/{0})", // aw
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[90009] = "{0}回プレイしましょう! ({1}/{0})", // tp
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[90009] = "{0}回プレイ ({1}/{0})", // tp
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[90010] = "{2}で{1}譜面を{0}しましょう! ({3}/{1})", // dp
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[90010] = "{2}で{1}譜面を{0} ({3}/{1})", // dp
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[90011] = "{2}★の{1}譜面を{0}しましょう! ({3}/{1})", // lp
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[90011] = "{2}★の{1}譜面を{0} ({3}/{1})", // lp
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[90012] = "以下の条件ををクリアしましょう!: ({0}/{1})", // sp, sg, sc
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[90013] = "※{1}{2}を{0}", // sp
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[90014] = "※{2}ジャンルの{1}譜面を{0} ({3}/{1})", // sg
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[90015] = "※{2}さんの{1}譜面を{0} ({3}/{1})", // sc
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[91000] = "プレイ",
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[91000] = "プレイ",
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[91010] = "プレイ",
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[91010] = "プレイ",
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[91001] = "仮クリア",
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[91001] = "アシストクリア",
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[91011] = "仮クリア(以上)",
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[91011] = "アシストクリア(以上)",
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[91002] = "クリア",
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[91002] = "クリア",
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[91012] = "クリア(以上)",
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[91012] = "クリア(以上)",
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[91003] = "フルコンボ",
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[91003] = "フルコンボ",
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