"SETTINGS_SYSTEM_IMPORTSCOREINI_DESC":"Imports Score.ini files to the database.\n\n<c.#f0ad4e>WARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores",
"SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1":"Searching for scores...",
"SETTINGS_SYSTEM_HIDEDANTOWER_DESC":"Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.",
//Settings-System-Graphics
"SETTINGS_SYSTEM_FULLSCREEN":"Fullscreen Mode",
"SETTINGS_SYSTEM_FULLSCREEN_DESC":"Toggle between fullscreen and windowed mode.",
"SETTINGS_SYSTEM_VSYNC":"VSync Mode",
"SETTINGS_SYSTEM_VSYNC_DESC":"Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.",
"SETTINGS_SYSTEM_GRAPHICSAPI":"Graphics API",
"SETTINGS_SYSTEM_GRAPHICSAPI_DESC":"Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.",
"SETTINGS_SYSTEM_TEXTUREASYNC_DESC":"Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n",
"SETTINGS_SYSTEM_BGMOVIE":"Toggle Video Playback",
"SETTINGS_SYSTEM_BGMOVIE_DESC":"Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.",
"SETTINGS_SYSTEM_LANEOPACITY_DESC":"This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency",
"SETTINGS_SYSTEM_USESONGVOL_DESC":"This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.",
"SETTINGS_SYSTEM_SEVOL":"Sound Effect Volume",
"SETTINGS_SYSTEM_SEVOL_DESC":"Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.",
"SETTINGS_SYSTEM_VOICEVOL":"Voice Volume",
"SETTINGS_SYSTEM_VOICEVOL_DESC":"Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.",
"SETTINGS_SYSTEM_SONGVOL":"Song Playback Volume",
"SETTINGS_SYSTEM_SONGVOL_DESC":"Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.",
"SETTINGS_SYSTEM_VOLINCREMENT_DESC":"Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.",
"SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC":"The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.",
"SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC":"The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.",
"SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC":"ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.",
"SETTINGS_SYSTEM_ASIOPLAYBACK_DESC":"Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.",
"SETTINGS_SYSTEM_WASAPIBUFFER_DESC":"Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.",
"SETTINGS_SYSTEM_BASSBUFFER":"Bass Buffer Size",
"SETTINGS_SYSTEM_BASSBUFFER_DESC":"Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n settings take effect.",
"SETTINGS_SYSTEM_OSTIMER":"OS Timer Mode",
"SETTINGS_SYSTEM_OSTIMER_DESC":"Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.",
//Settings-System-Misc.
"SETTINGS_SYSTEM_LOG":"Create Log File",
"SETTINGS_SYSTEM_LOG_DESC":"Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.",
"SETTINGS_SYSTEM_RANDOMSUBFOLDER":"Use Subfolders in Random Selection",
"SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC":"Toggle whether subfolders are used\nduring random song selection.",
"SETTINGS_SYSTEM_DEBUGMODE":"Debug Mode",
"SETTINGS_SYSTEM_DEBUGMODE_DESC":"Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.",
"SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC":"Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.",
"SETTINGS_SYSTEM_BUFFEREDINPUT_DESC":"When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.",
//Settings-Gameplay
"SETTINGS_GAME_GLOBALOFFSET":"Global Offset",
"SETTINGS_GAME_GLOBALOFFSET_DESC":"Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.",
"SETTINGS_GAME_CALIBRATION":"Calibrate Offset",
"SETTINGS_GAME_CALIBRATION_DESC":"Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
"SETTINGS_GAME_CALIBRATION_OFFSET":"OFFSET: {0}",
"SETTINGS_GAME_BADCOUNT":"Kanpeki Mode",
"SETTINGS_GAME_BADCOUNT_DESC":"Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.",
"SETTINGS_GAME_NOTELOCK":"Notelock Mode",
"SETTINGS_GAME_NOTELOCK_DESC":"Toggle whether hitting in the space between notes\ncounts as a BAD.",
"SETTINGS_GAME_AILEVEL":"AI Level",
"SETTINGS_GAME_AILEVEL_DESC":"Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.",
"SETTINGS_GAME_NORMALGAUGE":"Always Use Normal Gauge",
"SETTINGS_GAME_NORMALGAUGE_DESC":"Force the normal gauge to be used at all times\nregardless of a character's modifiers.",
"SETTINGS_GAME_AUTOP1":"Player 1 Auto Play",
"SETTINGS_GAME_AUTOP1_DESC":"Toggle whether player 1 plays automatically.",
"SETTINGS_GAME_AUTOP2":"Player 2 Auto Play",
"SETTINGS_GAME_AUTOP2_DESC":"Toggle whether player 2 plays automatically.",
"SETTINGS_GAME_AUTOROLL":"Roll Speed",
"SETTINGS_GAME_AUTOROLL_DESC":"When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.",
"SETTINGS_GAME_NOINFO":"No Information Mode",
"SETTINGS_GAME_NOINFO_DESC":"Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n",
"SETTINGS_GAME_BRANCHANIME_DESC":"Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n",
"SETTINGS_GAME_DEFAULTDIFF":"Default Difficulty",
"SETTINGS_GAME_DEFAULTDIFF_DESC":"Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.",
"SETTINGS_TRAINING_SKIPCOUNT_DESC":"The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.",
"SETTINGS_TRAINING_JUMPINTERVAL":"Measure Jump Time Interval",
"SETTINGS_TRAINING_JUMPINTERVAL_DESC":"The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.",
//Settings-Gameplay-Unlockables
"SETTINGS_GAME_IGNORESONGUNLOCKABLES":"Ignore Song Unlockables",
"SETTINGS_GAME_IGNORESONGUNLOCKABLES_DESC":"Make all songs available ignoring SongUnlockables.db3.\nThis does not add unlock entries to Saves.db3.\nUnlock notifications will still appear on results.\n\n<c.#f0ad4e>WARNING\nHaving this option ON invalidates any speedrun.</c>",
"SETTINGS_SYSTEM_TIMESTRETCH_DESC":"Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.",
"SETTINGS_SYSTEM_FASTRENDER":"Fast Render",
"SETTINGS_SYSTEM_FASTRENDER_DESC":"Toggle whether images are rendered prior to songs loading.",
"SETTINGS_GAME_BRANCHGUIDE":"Branch Guide",
"SETTINGS_GAME_BRANCHGUIDE_DESC":"Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.",
"SETTINGS_GAME_BIGNOTEJUDGE_DESC":"Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.",
"SETTINGS_GAME_SURVIVAL":"Survival Mode",
"SETTINGS_GAME_SURVIVAL_DESC":"This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.",
"SETTINGS_GAME_SCOREMODE":"Score Mode",
"SETTINGS_GAME_SCOREMODE_DESC":"Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n",
"SETTINGS_GAME_SHINUCHI":"Shin'uchi Mode",
"SETTINGS_GAME_SHINUCHI_DESC":"Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.",
//KeyAssignment-System
"SETTINGS_KEYASSIGN_SYSTEM_CAPTURE":"Capture",
"SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC":"System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC":"System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC":"System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS":"Display Hit Values",
"SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC":"System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC":"System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC":"System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC":"System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_SONGSORT":"Change Song Sort",
"SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC":"System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_AUTO1P":"Toggle Auto (P1)",
"SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC":"System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_AUTO2P":"Toggle Auto (P2)",
"SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC":"System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_TRAINING":"Toggle Training Mode",
"SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC":"System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
"SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY":"Cycle Video Playback Display",
"SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC":"System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
"HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC":"Finish the play within the clear zone to pass the song!",
"HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC":"The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!",
"HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC":"The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...",
//{0}:Percentageofmines
"HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR":"Bomb Factor: {0}% of notes converted to mines in Minesweeper",
//{0}:Percentageoffuserolls
"HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR":"Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper",
"HEYA_DESCRIPTION_EFFECTS_ALLSWAP":"All big notes become <c.#c800ff>Swap</c> notes",
"HEYA_DESCRIPTION_EFFECTS_SHOWADLIB":"<c.#c4ffe2>ADLib</c> notes become visible",
//{0}:#ofauto-rollspersecond
"HEYA_DESCRIPTION_EFFECTS_AUTOROLL":"Automatic <c.#ffff00>Rolls</c> at {0} hits/s",
"UNLOCK_CONDITION_CHALLENGE_PLAYGENRE":"- {0} {1} songs within the {2} folder. ({3}/{1})",//sg
//{0}:Cleartype
//{1}#ofsongsneeded
//{2}Chartername(i.e.Komi,bol,Dashy,Colin,etc.)
//{3}Currentprogress
"UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER":"- {0} {1} charts made by {2}. ({3}/{1})",//sc
"UNLOCK_CONDITION_REQUIRE_PLAY":"Play",
"UNLOCK_CONDITION_REQUIRE_PLAY_MORE":"Play",
"UNLOCK_CONDITION_REQUIRE_ASSIST":"Get an Assisted Clear on",
"UNLOCK_CONDITION_REQUIRE_ASSIST_MORE":"Get at least an Assisted Clear on",
"UNLOCK_CONDITION_REQUIRE_CLEAR":"Get a Clear on",
"UNLOCK_CONDITION_REQUIRE_CLEAR_MORE":"Get at least a Clear on",
"UNLOCK_CONDITION_REQUIRE_FC":"Get a Full Combo on",
"UNLOCK_CONDITION_REQUIRE_FC_MORE":"Get at least a Full Combo on",
"UNLOCK_CONDITION_REQUIRE_PERFECT":"Get a Perfect on",
"UNLOCK_CONDITION_REQUIRE_PERFECT_MORE":"Get a Perfect on",
//PauseMenu(Taiko/Tower/DanMode)
"PAUSE_TITLE":"Pause",
"PAUSE_RESUME":"Resume",
"PAUSE_RESTART":"Restart",
"PAUSE_EXIT":"Quit",
//AIInfo
"AI_NAME":"AI",
"AI_TITLE":"Deus-Ex-Machina",
//{0}:SectionNo.
"AI_SECTION":"{0}구",//~區
//Mods
"MOD_NONE":"None",
"MOD_BLANK":"-",
"MOD_SWITCH_OFF":"Off",
"MOD_SWITCH_ON":"On",
"MOD_SCOREMULTIPLY":"Score Multiplier : {0}",
"MOD_COINMULTIPLY":"Coins Multiplier : {0}",
"MOD_SPEED":"Scroll Speed",
"MOD_HIDE":"Invisible",
"MOD_STEALTH":"Stealth",
"MOD_FLIP":"Flip Notes",
"MOD_RANDOM":"Random",
"MOD_RANDOM_SHUFFLE":"Shuffle",
"MOD_RANDOM_CHAOS":"Chaos",
"MOD_TIMING":"Timing",
"MOD_TIMING1":"Loose",
"MOD_TIMING2":"Lenient",
"MOD_TIMING3":"Normal",
"MOD_TIMING4":"Strict",
"MOD_TIMING5":"Rigorous",
"MOD_JUSTICE":"Justice Mode",
"MOD_SAFE":"Safe",
"MOD_JUST":"Just",
"MOD_GAMETYPE":"Game Type",
"MOD_GAMETYPE_TAIKO":"Taiko",
"MOD_GAMETYPE_KONGA":"Konga",
"MOD_GAMEMODE":"Game Mode",
"MOD_GAMEMODE_TRAINING":"Training Mode",
"MOD_AUTO":"Auto",
"MOD_SONGSPEED":"Song Playback Speed",
"SETTINGS_MOD_SONGSPEED_DESC":"Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.",
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