Add PREIMAGE support, still have to adapt it to the current UI
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@ -4924,6 +4924,10 @@ namespace TJAPlayer3
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var life = (int)Convert.ToDouble(strCommandParam);
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this.LIFE = life;
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}
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else if (strCommandName.Equals("PREIMAGE"))
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{
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this.PREIMAGE = strCommandParam;
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}
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else if (strCommandName.Equals("TOWERTYPE"))
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{
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var tt = (int)Convert.ToDouble(strCommandParam);
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@ -41,16 +41,6 @@ namespace TJAPlayer3
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SkipSaveFileStep();
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/*
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this.stModeBar = new STModeBar[CMainMenuTab.__MenuCount];
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for (int i = 0; i < this.stModeBar.Length; i++)
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{
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this.stModeBar[i].BarTexture = TJAPlayer3.Tx.ModeSelect_Bar[i];
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this.stModeBar[i].n現在存在している行 = i + 1 - n現在の選択行モード選択;
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}
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*/
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usedMenus = new int[] {
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0,
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1,
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@ -507,7 +507,10 @@ namespace TJAPlayer3
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double num = ( (double) this.ct登場アニメ用.n現在の値 ) / 100.0;
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double num2 = Math.Cos( ( 1.5 + ( 0.5 * num ) ) * Math.PI );
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this.n本体X = 8;
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this.n本体Y = 0x39 - ( (int) ( this.txパネル本体.sz画像サイズ.Height * ( 1.0 - ( num2 * num2 ) ) ) );
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if (this.txパネル本体 != null)
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this.n本体Y = 0x39 - ( (int) ( this.txパネル本体.sz画像サイズ.Height * ( 1.0 - ( num2 * num2 ) ) ) );
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else
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this.n本体Y = 8;
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}
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if( this.txパネル本体 != null )
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{
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@ -461,6 +461,8 @@ namespace TJAPlayer3
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#endregion
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this.actPreimageパネル.On進行描画();
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this.actPresound.On進行描画();
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this.act演奏履歴パネル.On進行描画();
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