Saving & Loading Dan-i Dojo exam scores to ScoreIni (File only; No visuals) (#318)
* Localizing TJAs by parsing language-specific Title/Subtitle Follows a similar style to Taiko Web's localized title/subtitle metadata by adding an abbreviation of the user's selected language to the TITLE and SUBTITLE command name. * Using a more proper method for localizing title/subtitle Hang on, that was a really bad method now that I looked at it. Now has a readonly string instead of constantly concating strings. * Saving Dan Dojo values to ScoreIni (W.I.P.; Global values bugged) Dan Dojo scores are saved in `ExamResult#_#=#` format. Global values currently return 0 regardless of what the user has scored. Currently looking into issue. * Save & load Dan Dojo exam results (Global Exams fixed)
This commit is contained in:
parent
3ffcf3f495
commit
656d88efcd
@ -218,6 +218,7 @@ namespace TJAPlayer3
|
||||
public Dan_C[] Dan_C;
|
||||
public int[] nクリア; //0:未クリア 1:クリア 2:フルコンボ 3:ドンダフルコンボ
|
||||
public int[] nスコアランク; //0:未取得 1:白粋 2:銅粋 3:銀粋 4:金雅 5:桃雅 6:紫雅 7:虹極
|
||||
public List<int[]> nExamResult; //
|
||||
|
||||
public C演奏記録()
|
||||
{
|
||||
@ -294,6 +295,11 @@ namespace TJAPlayer3
|
||||
this.nクリア = new int[5];
|
||||
this.nスコアランク = new int[5];
|
||||
Dan_C = new Dan_C[CExamInfo.cMaxExam];
|
||||
this.nExamResult = new List<int[]> { };
|
||||
//for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
|
||||
// {
|
||||
// nExamResult.Add(new int[CExamInfo.cMaxExam]);
|
||||
// }
|
||||
}
|
||||
|
||||
public bool bフルコンボじゃない
|
||||
@ -1179,6 +1185,31 @@ namespace TJAPlayer3
|
||||
{
|
||||
c演奏記録.nスコアランク[i] = int.Parse(para);
|
||||
}
|
||||
else
|
||||
{
|
||||
#region [Dan-i Dojo Exam Results]
|
||||
if (item.StartsWith("ExamResult"))
|
||||
{
|
||||
int a = int.Parse(item.Substring(10, item.IndexOf('_') - 10));
|
||||
int b = int.Parse(item.Substring(item.IndexOf('_') + 1));
|
||||
try
|
||||
{
|
||||
c演奏記録.nExamResult[a][b] = int.Parse(para);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException) // it's terrible but it works well lol
|
||||
{
|
||||
c演奏記録.nExamResult.Insert(a, new int[CExamInfo.cMaxExam]);
|
||||
for (int c = 0; c < c演奏記録.nExamResult[a].Length; c++)
|
||||
{
|
||||
c演奏記録.nExamResult[a][c] = -1;
|
||||
}
|
||||
c演奏記録.nExamResult[a][b] = int.Parse(para);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
//else if ( item.Equals( "HiScore5" ) )
|
||||
@ -1321,6 +1352,22 @@ namespace TJAPlayer3
|
||||
writer.WriteLine("ScoreRank2={0}", this.stセクション[i].nスコアランク[2]);
|
||||
writer.WriteLine("ScoreRank3={0}", this.stセクション[i].nスコアランク[3]);
|
||||
writer.WriteLine("ScoreRank4={0}", this.stセクション[i].nスコアランク[4]);
|
||||
// Dan Dojo exam results
|
||||
for (int section = 0; section < stセクション[i].nExamResult.Count; ++section)
|
||||
{
|
||||
for (int part = 0; part < stセクション[i].nExamResult[section].Length; ++part)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (stセクション[i].nExamResult[section][part] > -1)
|
||||
writer.WriteLine("ExamResult{0}_{1}={2}", section, part, this.stセクション[i].nExamResult[section][part]);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Close();
|
||||
}
|
||||
|
@ -103,6 +103,8 @@ namespace TJAPlayer3
|
||||
public int nDanTick;
|
||||
public Color cDanTickColor;
|
||||
|
||||
public List<int[]> nExamResult;
|
||||
|
||||
[Serializable]
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct STHISTORY
|
||||
@ -338,8 +340,13 @@ namespace TJAPlayer3
|
||||
this.GPInfo[i].nHighScore = new int[(int)Difficulty.Total];
|
||||
this.GPInfo[i].nClear = new int[5];
|
||||
this.GPInfo[i].nScoreRank = new int[5];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.譜面情報.nExamResult = new List<int[]> { };
|
||||
//for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
|
||||
//{
|
||||
// 譜面情報.nExamResult.Add(new int[CExamInfo.cMaxExam]);
|
||||
//}
|
||||
|
||||
this.譜面情報.nLife = 5;
|
||||
this.譜面情報.nTotalFloor = 140;
|
||||
|
@ -57,10 +57,11 @@ namespace TJAPlayer3
|
||||
for (int i = 1; i < CExamInfo.cMaxExam; i++)
|
||||
ExamChange[i] = false;
|
||||
|
||||
for (int j = 1; j < CExamInfo.cMaxExam; j++) //段位条件のループ(魂ゲージを除く) 縦(y)
|
||||
for (int j = 0; j < CExamInfo.cMaxExam; j++)
|
||||
{
|
||||
if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[0].Dan_C[j] != null)
|
||||
{
|
||||
{
|
||||
Challenge[j] = TJAPlayer3.stage選曲.r確定された曲.DanSongs[NowShowingNumber].Dan_C[j];
|
||||
if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count - 1].Dan_C[j] != null
|
||||
&& TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count > 1) // Individual exams, not counted if dan is only a single song
|
||||
{
|
||||
@ -73,7 +74,6 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.stage選曲.r確定された曲.DanSongs[NowShowingNumber].Dan_C[j].Amount = 0;
|
||||
}
|
||||
|
||||
Challenge[j] = TJAPlayer3.stage選曲.r確定された曲.DanSongs[NowShowingNumber].Dan_C[j];
|
||||
ExamChange[j] = true;
|
||||
}
|
||||
}
|
||||
|
@ -337,6 +337,43 @@ namespace TJAPlayer3
|
||||
ini[0].stセクション[0].nクリア[0] = Math.Max(ini[0].stセクション[0].nクリア[0], clearValue);
|
||||
ini[0].stセクション[0].nハイスコア[0] = Math.Max(ini[0].stセクション[0].nハイスコア[0], (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, 0)); ;
|
||||
|
||||
#region [ Update Dan Dojo exam results ]
|
||||
for (int i = 0; i < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count; i++)
|
||||
{
|
||||
if (ini[0].stセクション[0].nExamResult.Count < TJAPlayer3.stage選曲.r確定された曲.DanSongs.Count)
|
||||
{
|
||||
ini[0].stセクション[0].nExamResult.Add(new int[CExamInfo.cMaxExam]);
|
||||
for (int h = 0; h < ini[0].stセクション[0].nExamResult.Last().Length; h++)
|
||||
{
|
||||
ini[0].stセクション[0].nExamResult.Last()[h] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C.Length; j++)
|
||||
{
|
||||
if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C[j] != null && TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C[j].GetEnable())
|
||||
{
|
||||
int amount = TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C[j].GetAmount();
|
||||
int current = ini[0].stセクション[0].nExamResult[i][j];
|
||||
|
||||
if (ini[0].stセクション[0].nExamResult[i][j] == -1)
|
||||
{
|
||||
ini[0].stセクション[0].nExamResult[i][j] = amount;
|
||||
}
|
||||
else if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C[j].GetExamRange() == Exam.Range.More)
|
||||
{
|
||||
ini[0].stセクション[0].nExamResult[i][j] = (amount > current) ? amount : current;
|
||||
}
|
||||
else if (TJAPlayer3.stage選曲.r確定された曲.DanSongs[i].Dan_C[j].GetExamRange() == Exam.Range.Less)
|
||||
{
|
||||
ini[0].stセクション[0].nExamResult[i][j] = (amount < current) ? amount : current;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (TJAPlayer3.ConfigIni.bScoreIniを出力する)
|
||||
ini[0].t書き出し(str[0]);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user