Fixed Issue 1 (1/2) by changing the skin default puchichara Y position for player 2
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@ -2831,7 +2831,7 @@ namespace TJAPlayer3
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#endregion
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#endregion
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#region PuchiChara
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#region PuchiChara
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public int[] Game_PuchiChara_X = new int[] { 100, 100 };
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public int[] Game_PuchiChara_X = new int[] { 100, 100 };
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public int[] Game_PuchiChara_Y = new int[] { 140, 600 };
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public int[] Game_PuchiChara_Y = new int[] { 140, 675 };
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public int[] Game_PuchiChara_BalloonX = new int[] { 300, 300 };
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public int[] Game_PuchiChara_BalloonX = new int[] { 300, 300 };
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public int[] Game_PuchiChara_BalloonY = new int[] { 240, 500 };
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public int[] Game_PuchiChara_BalloonY = new int[] { 240, 500 };
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public float[] Game_PuchiChara_Scale = new float[] { 0.6f, 0.8f }; // 通常時、 ふうせん連打時
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public float[] Game_PuchiChara_Scale = new float[] { 0.6f, 0.8f }; // 通常時、 ふうせん連打時
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