Completely untie bombs and bads/miss to avoid error-prone code, make combo guides more clear visually
This commit is contained in:
parent
fea443281c
commit
6b9387a490
@ -391,7 +391,7 @@ namespace TJAPlayer3
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if (ccf.nGood > 0)
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if (ccf.nGood > 0)
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guide = 1;
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guide = 1;
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if (ccf.nMiss > 0)
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if (ccf.nMiss > 0 || ccf.nMine > 0)
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guide = 0;
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guide = 0;
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TJAPlayer3.Tx.Taiko_Combo_Guide[guide]?.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Taiko_Combo_Text_X[nPlayer], TJAPlayer3.Skin.Game_Taiko_Combo_Text_Y[nPlayer]);
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TJAPlayer3.Tx.Taiko_Combo_Guide[guide]?.t2D拡大率考慮下中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Taiko_Combo_Text_X[nPlayer], TJAPlayer3.Skin.Game_Taiko_Combo_Text_Y[nPlayer]);
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@ -1710,17 +1710,21 @@ namespace TJAPlayer3
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if(!NotesManager.IsMissableNote(pChip) && !bBombHit)
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if(!NotesManager.IsMissableNote(pChip) && !bBombHit)
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break;
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break;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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this.n不可[actDan.NowShowingNumber]++;
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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CFloorManagement.damage();
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CFloorManagement.damage();
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this.CBranchScore[nPlayer].nMiss++;
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if (!bBombHit)
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this.CChartScore[nPlayer].nMiss++;
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{
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this.Chara_MissCount[nPlayer]++;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n不可[actDan.NowShowingNumber]++;
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if ( nPlayer == 0 ) this.nヒット数_Auto含まない.Drums.Miss++;
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this.CBranchScore[nPlayer].nMiss++;
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this.CChartScore[nPlayer].nMiss++;
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this.Chara_MissCount[nPlayer]++;
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if (nPlayer == 0) this.nヒット数_Auto含まない.Drums.Miss++;
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}
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actComboVoice.tReset(nPlayer);
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this.actComboVoice.tReset(nPlayer);
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@ -1813,14 +1817,18 @@ namespace TJAPlayer3
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if (!NotesManager.IsMissableNote(pChip) && !bBombHit)
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if (!NotesManager.IsMissableNote(pChip) && !bBombHit)
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break;
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break;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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this.n不可[actDan.NowShowingNumber]++;
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else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Tower)
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CFloorManagement.damage();
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CFloorManagement.damage();
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this.CBranchScore[nPlayer].nMiss++;
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if (!bBombHit)
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this.CChartScore[nPlayer].nMiss++;
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{
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this.Chara_MissCount[nPlayer]++;
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if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
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this.n不可[actDan.NowShowingNumber]++;
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this.CBranchScore[nPlayer].nMiss++;
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this.CChartScore[nPlayer].nMiss++;
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this.Chara_MissCount[nPlayer]++;
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}
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actCombo.n現在のコンボ数[ nPlayer ] = 0;
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this.actComboVoice.tReset(nPlayer);
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this.actComboVoice.tReset(nPlayer);
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@ -198,7 +198,7 @@ namespace TJAPlayer3
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{
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{
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#region [Tower score ranks]
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#region [Tower score ranks]
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double progress = CFloorManagement.LastRegisteredFloor / (double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor;
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double progress = CFloorManagement.LastRegisteredFloor / ((double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor);
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bool[] conditions =
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bool[] conditions =
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{
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{
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@ -207,7 +207,7 @@ namespace TJAPlayer3
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progress >= 0.5,
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progress >= 0.5,
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progress >= 0.75,
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progress >= 0.75,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine == 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0
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};
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};
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@ -42,7 +42,7 @@ namespace TJAPlayer3
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{
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{
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if (CFloorManagement.CurrentNumberOfLives > 0)
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if (CFloorManagement.CurrentNumberOfLives > 0)
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine == 0)
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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this.Mode[0] = EndMode.StageDondaFullCombo;
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this.Mode[0] = EndMode.StageDondaFullCombo;
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@ -63,7 +63,7 @@ namespace TJAPlayer3
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// 段位認定モード、クリア成功
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// 段位認定モード、クリア成功
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// this.Mode[0] = EndMode.StageCleared;
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// this.Mode[0] = EndMode.StageCleared;
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine == 0)
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0)
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this.Mode[0] = EndMode.StageDondaFullCombo;
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this.Mode[0] = EndMode.StageDondaFullCombo;
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@ -90,7 +90,7 @@ namespace TJAPlayer3
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[i] >= 80)
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if (TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[i] >= 80)
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMine == 0)
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//if (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss == 0)
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//if (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss == 0)
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{
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{
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood == 0)
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if (TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood == 0)
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@ -239,10 +239,22 @@ namespace TJAPlayer3
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}
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}
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else
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else
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{
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{
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songsnotesremain[NowShowingNumber] = TJAPlayer3.DTX.nDan_NotesCount[NowShowingNumber] - (TJAPlayer3.stage演奏ドラム画面.n良[NowShowingNumber] + TJAPlayer3.stage演奏ドラム画面.n可[NowShowingNumber] + TJAPlayer3.stage演奏ドラム画面.n不可[NowShowingNumber]);
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songsnotesremain[NowShowingNumber] = TJAPlayer3.DTX.nDan_NotesCount[NowShowingNumber]
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notesremain = TJAPlayer3.DTX.nノーツ数[3] - (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect) - (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great) - (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss + TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss);
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- (TJAPlayer3.stage演奏ドラム画面.n良[NowShowingNumber]
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+ TJAPlayer3.stage演奏ドラム画面.n可[NowShowingNumber]
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+ TJAPlayer3.stage演奏ドラム画面.n不可[NowShowingNumber]);
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notesremain = TJAPlayer3.DTX.nノーツ数[3]
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- (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Perfect
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+ TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Perfect)
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- (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Great
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+ TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Great)
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- (TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含む.Drums.Miss
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+ TJAPlayer3.stage演奏ドラム画面.nヒット数_Auto含まない.Drums.Miss);
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// 残り音符数が0になったときに判断されるやつ
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// 残り音符数が0になったときに判断されるやつ
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// Challenges that are judged when there are no remaining notes (janky ?)
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if (ExamChange[i] ? songsnotesremain[NowShowingNumber] <= 0 : notesremain <= 0)
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if (ExamChange[i] ? songsnotesremain[NowShowingNumber] <= 0 : notesremain <= 0)
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{
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{
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// 残り音符数ゼロ
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// 残り音符数ゼロ
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@ -251,9 +263,6 @@ namespace TJAPlayer3
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case Exam.Type.Gauge:
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case Exam.Type.Gauge:
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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break;
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break;
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case Exam.Type.Score:
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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break;
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case Exam.Type.Accuracy:
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case Exam.Type.Accuracy:
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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break;
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break;
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@ -263,16 +272,19 @@ namespace TJAPlayer3
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}
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}
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}
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}
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// 常に監視されるやつ。
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// Challenges that are monitored in live
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switch (Challenge[i].GetExamType())
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switch (Challenge[i].GetExamType())
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{
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{
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case Exam.Type.JudgePerfect:
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case Exam.Type.JudgePerfect:
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case Exam.Type.JudgeGood:
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case Exam.Type.JudgeGood:
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case Exam.Type.JudgeBad:
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case Exam.Type.JudgeBad:
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if (ExamChange[i] ? songsnotesremain[NowShowingNumber] < (Challenge[i].Value[0] - Challenge[i].Amount) : notesremain < (Challenge[i].Value[0] - Challenge[i].Amount)) Challenge[i].SetReached(true);
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if (ExamChange[i]
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? songsnotesremain[NowShowingNumber] < (Challenge[i].Value[0] - Challenge[i].Amount)
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: notesremain < (Challenge[i].Value[0] - Challenge[i].Amount)) Challenge[i].SetReached(true);
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break;
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break;
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case Exam.Type.Combo:
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case Exam.Type.Combo:
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if (notesremain + TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.P1 < ((Challenge[i].Value[0])) && TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0] < (Challenge[i].Value[0])) Challenge[i].SetReached(true);
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if (notesremain + TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.P1 < ((Challenge[i].Value[0]))
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&& TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0] < (Challenge[i].Value[0])) Challenge[i].SetReached(true);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -282,18 +294,20 @@ namespace TJAPlayer3
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// ( CDTXMania.DTX.listChip.Count > 0 ) ? CDTXMania.DTX.listChip[ CDTXMania.DTX.listChip.Count - 1 ].n発声時刻ms : 0;
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// ( CDTXMania.DTX.listChip.Count > 0 ) ? CDTXMania.DTX.listChip[ CDTXMania.DTX.listChip.Count - 1 ].n発声時刻ms : 0;
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// Bug here when charts have an extra roll ?
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// Bug here when charts have an extra roll ?
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// Challenges that are judged when the song stops
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if(!IsEnded[NowShowingNumber])
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if(!IsEnded[NowShowingNumber])
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{
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{
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if (TJAPlayer3.DTX.listChip.Count <= 0) continue;
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if (TJAPlayer3.DTX.listChip.Count <= 0) continue;
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if (ExamChange[i] ? TJAPlayer3.DTX.pDan_LastChip[NowShowingNumber].n発声時刻ms <= TJAPlayer3.Timer.n現在時刻 : TJAPlayer3.DTX.listChip[TJAPlayer3.DTX.listChip.Count - 1].n発声時刻ms <= TJAPlayer3.Timer.n現在時刻)
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if (ExamChange[i]
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? TJAPlayer3.DTX.pDan_LastChip[NowShowingNumber].n発声時刻ms <= TJAPlayer3.Timer.n現在時刻
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: TJAPlayer3.DTX.listChip[TJAPlayer3.DTX.listChip.Count - 1].n発声時刻ms <= TJAPlayer3.Timer.n現在時刻)
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{
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{
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switch (Challenge[i].GetExamType())
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switch (Challenge[i].GetExamType())
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{
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{
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case Exam.Type.Score:
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case Exam.Type.Score:
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case Exam.Type.Hit:
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case Exam.Type.Hit:
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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case Exam.Type.Roll: // Should be checked in live "If no remaining roll"
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break;
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case Exam.Type.Roll:
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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if (Challenge[i].Amount < Challenge[i].Value[0]) Challenge[i].SetReached(true);
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break;
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break;
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default:
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default:
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@ -411,7 +411,7 @@ namespace TJAPlayer3
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{
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{
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGreat.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood.ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nGood.ToString(),
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(TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss - TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMine).ToString(),
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TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nMiss.ToString(),
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//TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nRoll.ToString(),
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//TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nRoll.ToString(),
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TJAPlayer3.stage演奏ドラム画面.GetRoll(i).ToString(),
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TJAPlayer3.stage演奏ドラム画面.GetRoll(i).ToString(),
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TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[i].ToString()
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TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[i].ToString()
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@ -69,7 +69,7 @@ namespace TJAPlayer3
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public int GetTowerScoreRank()
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public int GetTowerScoreRank()
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{
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{
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int tmpClear = 0;
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int tmpClear = 0;
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double progress = CFloorManagement.LastRegisteredFloor / (double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor;
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double progress = CFloorManagement.LastRegisteredFloor / ((double)TJAPlayer3.stage選曲.r確定された曲.arスコア[5].譜面情報.nTotalFloor);
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// Clear badges : 10% (E), 25% (D), 50% (C), 75% (B), Clear (A), FC (S), DFC (X)
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// Clear badges : 10% (E), 25% (D), 50% (C), 75% (B), Clear (A), FC (S), DFC (X)
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bool[] conditions =
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bool[] conditions =
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@ -79,8 +79,13 @@ namespace TJAPlayer3
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progress >= 0.5,
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progress >= 0.5,
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progress >= 0.75,
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progress >= 0.75,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine == 0,
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TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood == 0
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/*
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progress == 1 && CFloorManagement.CurrentNumberOfLives > 0,
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this.st演奏記録.Drums.nMiss数 == 0,
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this.st演奏記録.Drums.nMiss数 == 0,
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this.st演奏記録.Drums.nGreat数 == 0
|
this.st演奏記録.Drums.nGreat数 == 0
|
||||||
|
*/
|
||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < conditions.Length; i++)
|
for (int i = 0; i < conditions.Length; i++)
|
||||||
@ -172,7 +177,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
var ccf = TJAPlayer3.stage演奏ドラム画面.CChartScore[p];
|
var ccf = TJAPlayer3.stage演奏ドラム画面.CChartScore[p];
|
||||||
|
|
||||||
this.nクリア[p] = (ccf.nMiss == 0 && TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[p] == 100)
|
this.nクリア[p] = (ccf.nMiss == 0 && ccf.nMine == 0 && TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[p] == 100)
|
||||||
? ccf.nGood == 0
|
? ccf.nGood == 0
|
||||||
? 3 : 2
|
? 3 : 2
|
||||||
: TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[p] >= 80
|
: TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値[p] >= 80
|
||||||
@ -287,26 +292,6 @@ namespace TJAPlayer3
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region [Legacy]
|
|
||||||
/*
|
|
||||||
|
|
||||||
this.st演奏記録[0].nクリア[TJAPlayer3.stage選曲.n確定された曲の難易度[0]] = Math.Max(ini[0].stセクション[0].nクリア[TJAPlayer3.stage選曲.n確定された曲の難易度[0]], this.nクリア);
|
|
||||||
this.st演奏記録[0].nスコアランク[TJAPlayer3.stage選曲.n確定された曲の難易度[0]] = Math.Max(ini[0].stセクション[0].nスコアランク[TJAPlayer3.stage選曲.n確定された曲の難易度[0]], this.nスコアランク);
|
|
||||||
|
|
||||||
for (int i = 0; i < 5; i++)
|
|
||||||
{
|
|
||||||
if (i != TJAPlayer3.stage選曲.n確定された曲の難易度[0])
|
|
||||||
{
|
|
||||||
this.st演奏記録[0].nクリア[i] = ini[0].stセクション[0].nクリア[i];
|
|
||||||
this.st演奏記録[0].nスコアランク[i] = ini[0].stセクション[0].nスコアランク[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// ini.stセクション[0].nクリア[i] = this.st演奏記録[0].nクリア[i];
|
|
||||||
// ini.stセクション[0].nスコアランク[i] = this.st演奏記録[0].nスコアランク[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
else if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
|
||||||
{
|
{
|
||||||
@ -396,68 +381,6 @@ namespace TJAPlayer3
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
#region [Legacy]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
// 新記録スコアチェック
|
|
||||||
if ((this.st演奏記録[0].nスコア > ini[0].stセクション[0].nスコア) && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay)
|
|
||||||
{
|
|
||||||
this.b新記録スコア[0] = true;
|
|
||||||
ini[0].stセクション[0] = this.st演奏記録[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Header hi-score
|
|
||||||
//if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Dan && TJAPlayer3.stage選曲.n確定された曲の難易度[0] != (int)Difficulty.Tower)
|
|
||||||
// if (this.st演奏記録[0].nスコア > ini[0].stセクション[0].nスコア)
|
|
||||||
// this.st演奏記録[0].nハイスコア[TJAPlayer3.stage選曲.n確定された曲の難易度[0]] = (int)st演奏記録[0].nスコア;
|
|
||||||
|
|
||||||
|
|
||||||
// 新記録スキルチェック
|
|
||||||
if (this.st演奏記録[0].db演奏型スキル値 > ini[0].stセクション[0].db演奏型スキル値)
|
|
||||||
{
|
|
||||||
this.b新記録スキル[0] = true;
|
|
||||||
ini[0].stセクション[0] = this.st演奏記録[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// ラストプレイ #23595 2011.1.9 ikanick
|
|
||||||
// オートじゃなければプレイ結果を書き込む
|
|
||||||
if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay == false)
|
|
||||||
{
|
|
||||||
ini[0].stセクション[0] = this.st演奏記録[0];
|
|
||||||
}
|
|
||||||
|
|
||||||
// #23596 10.11.16 add ikanick オートじゃないならクリア回数を1増やす
|
|
||||||
// 11.02.05 bオート to t更新条件を取得する use ikanick
|
|
||||||
bool[] b更新が必要か否か = new bool[3];
|
|
||||||
CScoreIni.t更新条件を取得する(out b更新が必要か否か[0], out b更新が必要か否か[1], out b更新が必要か否か[2]);
|
|
||||||
|
|
||||||
if (b更新が必要か否か[0])
|
|
||||||
{
|
|
||||||
ini[0].stファイル.ClearCountDrums++;
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------/
|
|
||||||
|
|
||||||
if (TJAPlayer3.ConfigIni.bScoreIniを出力する)
|
|
||||||
ini[0].t書き出し(str[0]);
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//---------------------
|
//---------------------
|
||||||
#endregion
|
#endregion
|
||||||
@ -1593,7 +1516,7 @@ namespace TJAPlayer3
|
|||||||
TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, 0).ToString(),
|
TJAPlayer3.stage演奏ドラム画面.actScore.Get(E楽器パート.DRUMS, 0).ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGreat.ToString(),
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGreat.ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood.ToString(),
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nGood.ToString(),
|
||||||
(TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss - TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMine).ToString(),
|
TJAPlayer3.stage演奏ドラム画面.CChartScore[0].nMiss.ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.GetRoll(0).ToString(),
|
TJAPlayer3.stage演奏ドラム画面.GetRoll(0).ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0].ToString(),
|
TJAPlayer3.stage演奏ドラム画面.actCombo.n現在のコンボ数.最高値[0].ToString(),
|
||||||
totalHit.ToString()
|
totalHit.ToString()
|
||||||
@ -1652,7 +1575,7 @@ namespace TJAPlayer3
|
|||||||
{
|
{
|
||||||
TJAPlayer3.stage演奏ドラム画面.n良[i].ToString(),
|
TJAPlayer3.stage演奏ドラム画面.n良[i].ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.n可[i].ToString(),
|
TJAPlayer3.stage演奏ドラム画面.n可[i].ToString(),
|
||||||
(TJAPlayer3.stage演奏ドラム画面.n不可[i] - TJAPlayer3.stage演奏ドラム画面.nMine[i]).ToString(),
|
TJAPlayer3.stage演奏ドラム画面.n不可[i].ToString(),
|
||||||
TJAPlayer3.stage演奏ドラム画面.n連打[i].ToString()
|
TJAPlayer3.stage演奏ドラム画面.n連打[i].ToString()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
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Loading…
Reference in New Issue
Block a user