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mirror of synced 2024-11-28 01:10:53 +01:00

ImGui debugging - view CTextures & Inputs (#713)

* ImGui debugging - view CTextures & Inputs

* Update CDTX.cs
This commit is contained in:
DragonRatTiger / リュウコ 2024-10-21 17:28:22 -05:00 committed by GitHub
parent 6f85e8fa86
commit 6e8be10105
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GPG Key ID: B5690EEEBB952194
8 changed files with 264 additions and 50 deletions

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@ -74,7 +74,7 @@ namespace SampleFramework {
}
Marshal.FreeHGlobal((IntPtr)out_pixels);
ImGuiIO.Fonts.SetTexID((nint)ImGuiFontAtlas.Texture_);
ImGuiIO.Fonts.SetTexID((nint)ImGuiFontAtlas.Pointer);
}
}
}

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@ -118,7 +118,7 @@ namespace FDK {
#region [ private ]
//-----------------
private (bool, int)[] ButtonStates = new (bool, int)[15];
public (bool, int)[] ButtonStates { get; private set; } = new (bool, int)[15];
private bool IsDisposed;
private void Joystick_ButtonDown(IGamepad joystick, Button button) {

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@ -131,7 +131,7 @@ namespace FDK {
#region [ private ]
//-----------------
private (bool, int)[] ButtonStates = new (bool, int)[18];
public (bool, int)[] ButtonStates { get; private set; } = new (bool, int)[18];
private bool IsDisposed;
private void Joystick_ButtonDown(IJoystick joystick, Button button) {

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@ -113,7 +113,7 @@ namespace FDK {
#region [ private ]
//-----------------
private (bool, int)[] KeyStates = new (bool, int)[144];
public (bool, int)[] KeyStates { get; private set; } = new (bool, int)[144];
private bool IsDisposed;
//private CTimer timer;
//private CTimer ct;

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@ -113,7 +113,7 @@ namespace FDK {
#region [ private ]
//-----------------
private (bool, int)[] MouseStates = new (bool, int)[12];
public (bool, int)[] MouseStates { get; private set; } = new (bool, int)[12];
private bool IsDisposed;
private void Mouse_Click(IMouse mouse, MouseButton mouseButton, Vector2 vector2) {

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@ -316,7 +316,7 @@ namespace FDK {
/// </summary>
public static float f画面比率 = 1.0f;
public uint Texture_ { get; internal set; }
public uint Pointer { get; internal set; }
// Constructor
@ -337,12 +337,12 @@ namespace FDK {
this.b加算合成 = tx.b加算合成;
this.fZ軸中心回転 = tx.fZ軸中心回転;
this.vcScaleRatio = tx.vcScaleRatio;
Texture_ = tx.Texture_;
Pointer = tx.Pointer;
// this._txData = null;
}
public void UpdateTexture(CTexture texture, int n幅, int n高さ) {
Texture_ = texture.Texture_;
Pointer = texture.Pointer;
this.sz画像サイズ = new Size(n幅, n高さ);
this.szTextureSize = this.t指定されたサイズを超えない最適なテクスチャサイズを返す(this.sz画像サイズ);
this.rc全画像 = new Rectangle(0, 0, this.sz画像サイズ.Width, this.sz画像サイズ.Height);
@ -350,9 +350,9 @@ namespace FDK {
public void UpdateTexture(IntPtr texture, int width, int height, PixelFormat rgbaType) {
unsafe {
Game.Gl.DeleteTexture(Texture_); //解放
Game.Gl.DeleteTexture(Pointer); //解放
void* data = texture.ToPointer();
Texture_ = GenTexture(data, (uint)width, (uint)height, rgbaType);
Pointer = GenTexture(data, (uint)width, (uint)height, rgbaType);
}
this.sz画像サイズ = new Size(width, height);
this.szTextureSize = this.t指定されたサイズを超えない最適なテクスチャサイズを返す(this.sz画像サイズ);
@ -452,12 +452,12 @@ namespace FDK {
unsafe {
fixed (void* data = bitmap.Pixels) {
if (Thread.CurrentThread.ManagedThreadId == Game.MainThreadID) {
Texture_ = GenTexture(data, (uint)bitmap.Width, (uint)bitmap.Height, PixelFormat.Bgra);
Pointer = GenTexture(data, (uint)bitmap.Width, (uint)bitmap.Height, PixelFormat.Bgra);
} else {
SKBitmap bm = bitmap.Copy();
Action createInstance = () => {
fixed (void* data2 = bitmap.Pixels) {
Texture_ = GenTexture(data2, (uint)bitmap.Width, (uint)bitmap.Height, PixelFormat.Bgra);
Pointer = GenTexture(data2, (uint)bitmap.Width, (uint)bitmap.Height, PixelFormat.Bgra);
}
bm.Dispose();
};
@ -696,7 +696,7 @@ namespace FDK {
Game.Gl.UseProgram(ShaderProgram);//Uniform4よりこれが先
Game.Gl.BindTexture(TextureTarget.Texture2D, Texture_); //テクスチャをバインド
Game.Gl.BindTexture(TextureTarget.Texture2D, Pointer); //テクスチャをバインド
//MVPを設定----
unsafe {
@ -832,7 +832,7 @@ namespace FDK {
Game.Gl.UseProgram(ShaderProgram);//Uniform4よりこれが先
Game.Gl.BindTexture(TextureTarget.Texture2D, Texture_); //テクスチャをバインド
Game.Gl.BindTexture(TextureTarget.Texture2D, Pointer); //テクスチャをバインド
//MVPを設定----
unsafe {
@ -894,7 +894,7 @@ namespace FDK {
//-----------------
public void Dispose() {
if (!this.bDispose完了済み) {
Game.Gl.DeleteTexture(Texture_); //解放
Game.Gl.DeleteTexture(Pointer); //解放
this.bDispose完了済み = true;
}

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@ -1,8 +1,11 @@
using System.Diagnostics;
using System.Drawing;
using System.Numerics;
using System.Reflection;
using System.Runtime.InteropServices;
using FDK;
using ImGuiNET;
using SampleFramework;
namespace OpenTaiko {
/*
@ -14,6 +17,11 @@ namespace OpenTaiko {
private static long memoryReadTimer = 0;
private static long pagedmemory = 0;
private static int textureMemoryUsage = 0;
private static int sortType = -1;
private static readonly string[] sortNames = ["Memory Usage (Highest->Lowest)", "Memory Usage (Lowest->Highest)", "Pointer ID"];
private static string reloadTexPath = "";
public static void Draw() {
if (SampleFramework.Game.ImGuiController == null) return;
@ -47,8 +55,10 @@ namespace OpenTaiko {
#region Tabs
System();
Inputs();
Profile();
Stage();
Textures();
#endregion
ImGui.EndTabBar();
@ -56,6 +66,7 @@ namespace OpenTaiko {
ImGui.End();
}
}
#region Tabs
private static void System() {
if (ImGui.BeginTabItem("System")) {
ImGui.TextWrapped($"Path: {(Environment.ProcessPath != null ? Environment.ProcessPath : "???")}");
@ -63,7 +74,81 @@ namespace OpenTaiko {
ImGui.Text($"OS Version: {Environment.OSVersion} ({RuntimeInformation.RuntimeIdentifier})");
ImGui.Text($"OS Architecture: {RuntimeInformation.OSArchitecture}");
ImGui.Text($"Framework Version: {RuntimeInformation.FrameworkDescription}");
ImGui.Text($"Is Privileged: {Environment.IsPrivilegedProcess}");
ImGui.NewLine();
ImGui.Text("Graphics API: " + Game.GraphicsDeviceType_);
ImGui.Text("Audio Device: " + OpenTaiko.SoundManager.GetCurrentSoundDeviceType());
ImGui.EndTabItem();
}
}
private static void Inputs() {
if (ImGui.BeginTabItem("Inputs")) {
ImGui.Text("Total Inputs Found: " + OpenTaiko.InputManager.InputDevices.Count());
ImGui.NewLine();
ImGui.Text("Input Count:");
ImGui.Indent();
ImGui.Text("Keyboard: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.Keyboard));
ImGui.Text("Mouse: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.Mouse));
ImGui.Text("Gamepad: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.Gamepad));
ImGui.Text("Joystick: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.Joystick));
ImGui.Text("MIDI: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.MidiIn));
ImGui.Text("Unknown: " + OpenTaiko.InputManager.InputDevices.Count(device => device.CurrentType == InputDeviceType.Unknown));
foreach (IInputDevice device in OpenTaiko.InputManager.InputDevices) {
if (ImGui.TreeNodeEx(device.CurrentType.ToString() + " (ID " + device.ID + ")")) {
switch (device.CurrentType) {
case InputDeviceType.Keyboard:
var keyboard = (CInputKeyboard)device;
for (int i = 0; i < keyboard.KeyStates.Length; i++) {
if (keyboard.KeyPressed(i)) { ImGui.Text((SlimDXKeys.Key)i + " Pressed!"); }
if (keyboard.KeyPressing(i)) { ImGui.Text((SlimDXKeys.Key)i + " Pressing!"); }
if (keyboard.KeyReleased(i)) { ImGui.Text((SlimDXKeys.Key)i + " Released!"); }
}
break;
case InputDeviceType.Mouse:
var mouse = (CInputMouse)device;
for (int i = 0; i < mouse.MouseStates.Length; i++) {
if (mouse.KeyPressed(i)) { ImGui.Text((Silk.NET.Input.MouseButton)i + " Pressed!"); }
if (mouse.KeyPressing(i)) { ImGui.Text((Silk.NET.Input.MouseButton)i + " Pressing!"); }
if (mouse.KeyReleased(i)) { ImGui.Text((Silk.NET.Input.MouseButton)i + " Released!"); }
}
break;
case InputDeviceType.Gamepad:
var gamepad = (CInputGamepad)device;
for (int i = 0; i < gamepad.ButtonStates.Length; i++) {
if (gamepad.KeyPressed(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Pressed!"); }
if (gamepad.KeyPressing(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Pressing!"); }
if (gamepad.KeyReleased(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Released!"); }
}
break;
case InputDeviceType.Joystick:
var joystick = (CInputJoystick)device;
for (int i = 0; i < joystick.ButtonStates.Length; i++) {
if (joystick.KeyPressed(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Pressed!"); }
if (joystick.KeyPressing(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Pressing!"); }
if (joystick.KeyReleased(i)) { ImGui.Text((Silk.NET.Input.ButtonName)i + " Released!"); }
}
break;
case InputDeviceType.MidiIn:
var midiin = (CInputMIDI)device;
//for (int i = 0; i < midiin.InputEvents.Count; i++) {
// if (midiin.InputEvents[i].Pressed) { ImGui.Text(midiin.InputEvents[i].nKey + " Pressed!"); }
// if (midiin.KeyPressing(i)) { ImGui.Text("Pressing!"); }
// if (midiin.InputEvents[i].Released) { ImGui.Text(midiin.InputEvents[i].nKey + " Released!"); }
//}
ImGui.TextColored(new Vector4(1, 0, 0, 1), "MIDI input polling is currently disabled.");
break;
case InputDeviceType.Unknown:
ImGui.TextDisabled("Unknown input device type.");
ImGui.TextDisabled("GUID: " + device.GUID);
break;
}
ImGui.TreePop();
}
}
ImGui.EndTabItem();
}
@ -197,33 +282,38 @@ namespace OpenTaiko {
}
break;
case CStage.EStage.Game:
switch (OpenTaiko.DifficultyNumberToEnum(OpenTaiko.stageSongSelect.nChoosenSongDifficulty[0])) {
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
if (ImGui.TreeNodeEx($"Player {i+1}###GAME_CHART_{i}", ImGuiTreeNodeFlags.Framed)) {
Difficulty game_difficulty = OpenTaiko.DifficultyNumberToEnum(OpenTaiko.stageSongSelect.nChoosenSongDifficulty[i]);
var dtx = OpenTaiko.GetDTX(i);
switch (game_difficulty) {
case Difficulty.Dan:
ImGui.SeparatorText("Dan Dojo Mode");
break;
case Difficulty.Tower:
ImGui.SeparatorText("Tower Mode");
ImGui.Text("Side: " + dtx.SIDE);
ImGui.Text("Life: " + dtx.LIFE);
ImGui.Text("Floor Count: " + OpenTaiko.stageSongSelect.rNowSelectedSong.arスコア[5]..nTotalFloor);
break;
default:
ImGui.SeparatorText(OpenTaiko.ConfigIni.nGameType[0] == EGameType.Konga ? "Konga Mode" : "Taiko Mode");
ImGui.SeparatorText(OpenTaiko.ConfigIni.nGameType[i] == EGameType.Konga ? "Konga Mode" : "Taiko Mode");
break;
}
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++)
ImGui.Text($"Auto Play ({i + 1}P): " + OpenTaiko.ConfigIni.bAutoPlay[i]);
ImGui.TextColored(ColorToVector4(OpenTaiko.Skin.SongSelect_Difficulty_Colors[(int)game_difficulty]), $"Difficulty: {game_difficulty}");
ImGui.Text($"Auto Play: " + OpenTaiko.ConfigIni.bAutoPlay[i]);
ImGui.NewLine();
ImGui.Text("Title: " + OpenTaiko.DTX.TITLE.GetString("???"));
ImGui.Text("Subtitle: " + OpenTaiko.DTX.SUBTITLE.GetString("???"));
if (!string.IsNullOrEmpty(OpenTaiko.DTX.MAKER)) {
ImGui.Text("Charter: " + OpenTaiko.DTX.MAKER);
} else {
ImGui.TextDisabled("Charter: (None)");
}
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
var dtx = OpenTaiko.GetDTX(i);
ImGui.Text("ID: " + dtx.uniqueID.data.id);
ImGui.Text("Title: " + dtx.TITLE.GetString(""));
ImGui.Text("Subtitle: " + dtx.SUBTITLE.GetString(""));
ImGui.Text("Charter: " + dtx.MAKER);
// BPM
ImGui.Text("BPM: " + dtx.BASEBPM + (dtx.listBPM.Count > 1 ? (" (Min: " + dtx.MinBPM + " / Max: " + dtx.MaxBPM + ")") : ""));
if (dtx.listBPM.Count > 1) {
if (ImGui.TreeNodeEx($"BPM List ({dtx.listBPM.Count})###GAME_BPM_LIST_{i}")) {
@ -233,12 +323,136 @@ namespace OpenTaiko {
ImGui.TreePop();
}
}
ImGui.NewLine();
ImGui.Text("Note Count: ");
ImGui.Indent();
ImGui.Text("Normal: " + dtx.nーツ数_Branch[0] +
" / Expert: " + dtx.nーツ数_Branch[1] +
" / Master: " + dtx.nーツ数_Branch[2]);
ImGui.Unindent();
ImGui.TreePop();
}
}
break;
}
ImGui.EndTabItem();
}
}
private static void Textures() {
if (ImGui.BeginTabItem("Textures")) {
ImGui.Text("Total Texture Count: " + OpenTaiko.Tx.listTexture.Count);
ImGui.Text("Total Memory Usage: " + textureMemoryUsage + "bytes (" + GetMemAllocationInMegabytes(textureMemoryUsage) + "MB)");
if (ImGui.Button("Refresh") || textureMemoryUsage == 0) {
textureMemoryUsage = OpenTaiko.Tx.listTexture.Where(tex => tex != null).Sum(tex => tex.szTextureSize.Width * tex.szTextureSize.Height * 4);
}
if (ImGui.BeginCombo("Change Sort", sortType != -1 ? sortNames[sortType] : "(Default)")) {
if (ImGui.Selectable(sortNames[0], sortType == 0)) {
OpenTaiko.Tx.listTexture.Sort((tex1, tex2) => (tex2 != null ? tex2.szTextureSize.Width * tex2.szTextureSize.Height : -1).CompareTo(tex1 != null ? tex1.szTextureSize.Width * tex1.szTextureSize.Height : -1));
sortType = 0;
}
if (ImGui.Selectable(sortNames[1], sortType == 1)) {
OpenTaiko.Tx.listTexture.Sort((tex1, tex2) => (tex1 != null ? tex1.szTextureSize.Width * tex1.szTextureSize.Height : -1).CompareTo(tex2 != null ? tex2.szTextureSize.Width * tex2.szTextureSize.Height : -1));
sortType = 1;
}
if (ImGui.Selectable(sortNames[2], sortType == 2)) {
OpenTaiko.Tx.listTexture.Sort((tex1, tex2) => (tex1 != null ? (int)tex1.Pointer : -1).CompareTo(tex2 != null ? (int)tex2.Pointer : -1));
sortType = 2;
}
ImGui.EndCombo();
}
if (ImGui.TreeNodeEx("Show All Textures###TEXTURE_SHOWALL")) {
int index = 0;
if (OpenTaiko.r現在のステージ.eStageID == CStage.EStage.StartUp)
ImGui.TextDisabled("To prevent crash during enumeration,\nyou can not view the texture list during StartUp stage.");
else
foreach (CTexture tex in OpenTaiko.Tx.listTexture) {
CTexturePopup(tex, $"#{index} (Pointer: {(tex != null ? tex.Pointer : "null")})###TEXTURE_SHOW_POPUP_{index++}");
}
ImGui.TreePop();
}
ImGui.EndTabItem();
}
}
#endregion
#region ImGui Items
private static void CTexturePopup(CTexture texture, string label) {
if (ImGui.TreeNodeEx(label, ImGuiTreeNodeFlags.Framed)) {
ImGui.BeginDisabled();
ImGui.InputText("Path", ref reloadTexPath, 2048);
if (ImGui.Button("Reload via. Path (To-do)")) {
// To-do
}
ImGui.EndDisabled();
ImGui.TreePop();
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.DelayNone)) {
if (ImGui.BeginItemTooltip()) {
if (DrawCTextureForImGui(texture, 800, 800)) {
ImGui.Text("Pointer: " + texture.Pointer);
ImGui.Text("Size: x" + texture.szTextureSize.Width + ",y" + texture.szTextureSize.Height);
ImGui.Text("Memory allocated: " + String.Format("{0:0.###}",GetTextureMemAllocationInMegabytes(texture)) + "MB");
}
else {
ImGui.TextDisabled("Texture is not loaded.");
}
ImGui.EndTooltip();
}
}
}
private static bool DrawCTextureForImGui(CTexture texture) {
if (texture == null) return false;
return DrawCTextureForImGui(texture,
new Vector2(texture.szTextureSize.Width, texture.szTextureSize.Height),
new Vector2(0,0), new Vector2(1,1));
}
private static bool DrawCTextureForImGui(CTexture texture, int max_width, int max_height) {
if (texture == null) return false;
return DrawCTextureForImGui(texture, 0, 0,
Math.Min(texture.szTextureSize.Width, max_width), Math.Min(texture.szTextureSize.Height, max_height));
}
private static bool DrawCTextureForImGui(CTexture texture, int x, int y, int width, int height) {
return DrawCTextureForImGui(texture, new Rectangle(x, y, width, height));
}
private static bool DrawCTextureForImGui(CTexture texture, Rectangle rect) {
if (texture == null) return false;
return DrawCTextureForImGui(texture,
new Vector2(rect.Width, rect.Height),
new Vector2((float)rect.X / texture.szTextureSize.Width, (float)rect.Y / texture.szTextureSize.Height),
new Vector2((float)rect.Right / texture.szTextureSize.Width, (float)rect.Bottom / texture.szTextureSize.Height));
}
/// <param name="image_size">Must be in pixels</param>
/// <param name="pos">Value is typically between 0.0f and 1.0f</param>
/// <param name="size">Value is typically between 0.0f and 1.0f</param>
private static bool DrawCTextureForImGui(CTexture texture, Vector2 image_size, Vector2 pos, Vector2 size) {
if (texture == null) return false;
ImGui.Image((nint)texture.Pointer, image_size, pos, size);
return true;
}
#endregion
#region Helpers
private static float GetMemAllocationInMegabytes(int bytes) { return (float)bytes / (1024 * 1024); }
private static float GetTextureMemAllocationInMegabytes(CTexture texture) {
return (float)GetTextureMemAllocation(texture) / (1024 * 1024);
}
private static int GetTextureMemAllocation(CTexture texture) {
if (texture == null) return 0;
return texture.szTextureSize.Width * texture.szTextureSize.Height * 4;
}
private static Vector4 ColorToVector4(Color color) {
return new Vector4((float)color.R / 255, (float)color.G / 255, (float)color.B / 255, (float)color.A / 255);
}
#endregion
}
}

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@ -573,8 +573,8 @@ namespace OpenTaiko {
//private CTexture tx下背景クリアメイン;
//private CTexture tx下背景クリアサブ1;
private ScriptBG UpScript;
private ScriptBG DownScript;
public ScriptBG UpScript;
public ScriptBG DownScript;
private TitleTextureKey ttkTouTatsuKaiSuu;
private TitleTextureKey ttkKai;