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AI Section Native Texts (#689)

Provide AI Section Native Texts.
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Expédic Habbet 2024-10-01 12:11:17 +08:00 committed by GitHub
parent 0107954eff
commit 6f124714ac
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10 changed files with 19 additions and 1 deletions

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "KI",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "Abschnitt {0}",
// Mods
"MOD_NONE": "Keine",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "Section {0}",
// Mods
"MOD_NONE": "None",

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@ -540,6 +540,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "Sección {0}",
// Mods
"MOD_NONE": "Nada",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "IA",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "Section {0}",
// Mods
"MOD_NONE": "Aucun",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "デウス・エクス・マキナ",
// {0}: Section No.
"AI_SECTION": "{0}区",
// Mods
"MOD_NONE": "なし",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "{0}구", // ~
// Mods
"MOD_NONE": "None",

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@ -536,6 +536,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "Deus-Ex-Machina",
// {0}: Section No.
"AI_SECTION": "Sectie {0}",
// Mods
"MOD_NONE": "Geen",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "ИИ",
"AI_TITLE": "Бог-Экс-Махина",
// {0}: Section No.
"AI_SECTION": "Секция {0}",
// Mods
"MOD_NONE": "Ничто",

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@ -539,6 +539,8 @@
// AI Info
"AI_NAME": "AI",
"AI_TITLE": "机械降神",
// {0}: Section No.
"AI_SECTION": "{0}区",
// Mods
"MOD_NONE": "无",

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@ -182,7 +182,7 @@ namespace OpenTaiko {
ttkAISection = new TitleTextureKey[OpenTaiko.stage演奏ドラム画面.AIBattleSections.Count];
for (int i = 0; i < ttkAISection.Length; i++) {
ttkAISection[i] = new TitleTextureKey($"{i + 1}区", pfAISectionText, Color.White, Color.Black, 1280);
ttkAISection[i] = new TitleTextureKey(CLangManager.LangInstance.GetString("AI_SECTION", i + 1), pfAISectionText, Color.White, Color.Black, 1280);
}