Reject TJAP3, embrace OpenTaiko.
Keeping it slow with this one. I've got a ton of translation stuff that I need to do and then that's it. I cannot help any further due to my poor coding skillz 😭
- Replaced TJAPlayer3-f references in some error messages with OpenTaiko in Program.cs, along with some slight log modifications.
- Replaced Input Calibration chart metadata with OpenTaiko Developers instead of TJAPlayer3 Developers in CStage曲読み込み.cs.
- Fixed a tiny bug that I had while changing TJAPlayer3.cs. Oops.
BONUS CHANGE:
- If you check CActSelect曲リスト.cs, I have changed it to say "loading" instead of enumerating. It's more clear for the user and it saves a bit of coding space.
This commit is contained in:
parent
968a445759
commit
72c8f71dda
@ -91,8 +91,9 @@ namespace TJAPlayer3
|
||||
osplatform = "osx";
|
||||
else if (OperatingSystem.IsLinux())
|
||||
osplatform = "linux";
|
||||
// this is gonna be redundant code i hope? :3 -tfd
|
||||
else
|
||||
throw new PlatformNotSupportedException("TJAPlayer3-f does not support this OS.");
|
||||
throw new PlatformNotSupportedException("OpenTaiko does not support this OS.");
|
||||
|
||||
string platform = "";
|
||||
|
||||
@ -111,7 +112,7 @@ namespace TJAPlayer3
|
||||
platform = "arm64";
|
||||
break;
|
||||
default:
|
||||
throw new PlatformNotSupportedException($"TJAPlayer3 does not support this Architecture. ({RuntimeInformation.ProcessArchitecture})");
|
||||
throw new PlatformNotSupportedException($"OpenTaiko does not support this architecture. ({RuntimeInformation.ProcessArchitecture})");
|
||||
}
|
||||
|
||||
FFmpeg.AutoGen.ffmpeg.RootPath = AppContext.BaseDirectory + @"FFmpeg/" + osplatform + "-" + platform + "/";
|
||||
@ -127,7 +128,7 @@ namespace TJAPlayer3
|
||||
mania.Run();
|
||||
|
||||
Trace.WriteLine( "" );
|
||||
Trace.WriteLine( "遊んでくれてありがとう!" );
|
||||
Trace.WriteLine( "Thank you for playing!" );
|
||||
}
|
||||
#if !DEBUG
|
||||
catch( Exception e )
|
||||
@ -135,7 +136,7 @@ namespace TJAPlayer3
|
||||
Trace.WriteLine( "" );
|
||||
Trace.Write( e.ToString() );
|
||||
Trace.WriteLine( "" );
|
||||
Trace.WriteLine( "エラーだゴメン!(涙" );
|
||||
Trace.WriteLine( "An error has occured." );
|
||||
AssemblyName asmApp = Assembly.GetExecutingAssembly().GetName();
|
||||
//MessageBox.Show( "エラーが発生しました。\n" +
|
||||
// e.ToString(), asmApp.Name + " Ver." + asmApp.Version.ToString().Substring(0, asmApp.Version.ToString().Length - 2) + " Error", MessageBoxButtons.OK, MessageBoxIcon.Error ); // #23670 2011.2.28 yyagi to show error dialog
|
||||
|
@ -2949,7 +2949,7 @@ for (int i = 0; i < 3; i++) {
|
||||
#endregion
|
||||
#region [ Songs管理 の初期化 ]
|
||||
//---------------------
|
||||
Trace.TraceInformation( "Initializing song list... );
|
||||
Trace.TraceInformation( "Initializing song list..." );
|
||||
Trace.Indent();
|
||||
try
|
||||
{
|
||||
|
@ -1082,14 +1082,14 @@ namespace TJAPlayer3
|
||||
#region [ "曲データを検索しています"画像 ]
|
||||
try
|
||||
{
|
||||
this.txEnumeratingSongs = new CTexture(ft曲リスト用フォント.DrawText("Now enumerating songs.\nPlease wait...", Color.White));
|
||||
this.txEnumeratingSongs = new CTexture(ft曲リスト用フォント.DrawText("Now loading songs.\nPlease wait...", Color.White));
|
||||
this.txEnumeratingSongs.vcScaleRatio = new Vector3D<float>( 0.5f, 0.5f, 1f ); // 半分のサイズで表示する。
|
||||
|
||||
/*
|
||||
using ( Bitmap image = new Bitmap( 640, 96 ) )
|
||||
using ( Graphics graphics = Graphics.FromImage( image ) )
|
||||
{
|
||||
string[] s1 = { "曲データを検索しています。", "Now enumerating songs." };
|
||||
string[] s1 = { "曲データを検索しています。", "Now loading songs." };
|
||||
string[] s2 = { "そのまましばらくお待ち下さい。", "Please wait..." };
|
||||
graphics.DrawString( s1[c], this.ft曲リスト用フォント, Brushes.DarkGray, (float) 2f, (float) 2f );
|
||||
graphics.DrawString( s1[c], this.ft曲リスト用フォント, Brushes.White, (float) 0f, (float) 0f );
|
||||
|
@ -95,7 +95,7 @@ namespace TJAPlayer3
|
||||
!TJAPlayer3.ConfigIni.bAutoPlay[0] &&
|
||||
TJAPlayer3.ConfigIni.nPlayerCount == 1 &&
|
||||
str曲タイトル == "Input Calibration" &&
|
||||
strサブタイトル == "TJAPlayer3 Developers";
|
||||
strサブタイトル == "OpenTaiko Developers";
|
||||
|
||||
this.strSTAGEFILE = CSkin.Path(@$"Graphics{Path.DirectorySeparatorChar}4_SongLoading{Path.DirectorySeparatorChar}Background.png");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user