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mirror of synced 2025-02-17 19:09:25 +01:00

set default displayed difficulty panel to Normal, rebalance rarity and effects bonuses

This commit is contained in:
0auBSQ 2023-12-10 23:56:36 +09:00
parent 752aabb05a
commit 782105b72e
3 changed files with 6 additions and 6 deletions

View File

@ -1922,7 +1922,7 @@ namespace TJAPlayer3
this.bBranchGuide = false; this.bBranchGuide = false;
this.nScoreMode = 2; this.nScoreMode = 2;
this.nDefaultCourse = (int)Difficulty.Edit + 1; this.nDefaultCourse = (int)Difficulty.Normal;
this.nBranchAnime = 1; this.nBranchAnime = 1;
this.b大音符判定 = false; this.b大音符判定 = false;

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@ -22,7 +22,7 @@ namespace TJAPlayer3
if (Autoroll > 0) mult *= 0f; if (Autoroll > 0) mult *= 0f;
if (ShowAdlib == true) mult *= 0.9f; if (ShowAdlib == true) mult *= 0.9f;
if (AllPurple == true) mult *= 1.1f; //if (AllPurple == true) mult *= 1.1f;
return mult; return mult;
} }

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@ -33,10 +33,10 @@ namespace TJAPlayer3
{ {
["Poor"] = 0.8f, ["Poor"] = 0.8f,
["Common"] = 1f, ["Common"] = 1f,
["Uncommon"] = 1.1f, ["Uncommon"] = 1f,
["Rare"] = 1.2f, ["Rare"] = 1f,
["Epic"] = 1.3f, ["Epic"] = 1f,
["Legendary"] = 1.5f, ["Legendary"] = 1f,
}; };
public static Color tRarityToColor(string rarity) public static Color tRarityToColor(string rarity)