set default displayed difficulty panel to Normal, rebalance rarity and effects bonuses
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parent
752aabb05a
commit
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@ -1922,7 +1922,7 @@ namespace TJAPlayer3
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this.bBranchGuide = false;
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this.bBranchGuide = false;
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this.nScoreMode = 2;
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this.nScoreMode = 2;
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this.nDefaultCourse = (int)Difficulty.Edit + 1;
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this.nDefaultCourse = (int)Difficulty.Normal;
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this.nBranchAnime = 1;
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this.nBranchAnime = 1;
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this.b大音符判定 = false;
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this.b大音符判定 = false;
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@ -22,7 +22,7 @@ namespace TJAPlayer3
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if (Autoroll > 0) mult *= 0f;
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if (Autoroll > 0) mult *= 0f;
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if (ShowAdlib == true) mult *= 0.9f;
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if (ShowAdlib == true) mult *= 0.9f;
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if (AllPurple == true) mult *= 1.1f;
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//if (AllPurple == true) mult *= 1.1f;
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return mult;
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return mult;
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}
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}
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@ -33,10 +33,10 @@ namespace TJAPlayer3
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{
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{
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["Poor"] = 0.8f,
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["Poor"] = 0.8f,
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["Common"] = 1f,
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["Common"] = 1f,
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["Uncommon"] = 1.1f,
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["Uncommon"] = 1f,
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["Rare"] = 1.2f,
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["Rare"] = 1f,
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["Epic"] = 1.3f,
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["Epic"] = 1f,
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["Legendary"] = 1.5f,
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["Legendary"] = 1f,
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};
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};
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public static Color tRarityToColor(string rarity)
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public static Color tRarityToColor(string rarity)
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