parent
e28d4895b8
commit
8193a37ced
@ -2448,6 +2448,8 @@ namespace TJAPlayer3
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case 0x15:
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case 0x15:
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case 0x16:
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case 0x16:
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case 0x17:
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case 0x17:
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case 0x20:
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case 0x21:
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{
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{
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if (this.bOFFSETの値がマイナスである)
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if (this.bOFFSETの値がマイナスである)
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{
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{
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@ -4372,7 +4374,7 @@ namespace TJAPlayer3
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if (nObjectNum != 0)
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if (nObjectNum != 0)
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{
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{
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if ((nObjectNum >= 5 && nObjectNum <= 7) || nObjectNum == 9)
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if ((nObjectNum >= 5 && nObjectNum <= 7) || nObjectNum == 9 || nObjectNum == 16 || nObjectNum == 17)
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{
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{
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if (nNowRoll != 0)
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if (nNowRoll != 0)
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{
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{
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@ -919,7 +919,7 @@ namespace TJAPlayer3
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//while ( nIndex_NearestChip_Past >= 0 ) // 過去方向への検索
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//while ( nIndex_NearestChip_Past >= 0 ) // 過去方向への検索
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for ( ; nIndex_NearestChip_Past >= 0; nIndex_NearestChip_Past-- )
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for ( ; nIndex_NearestChip_Past >= 0; nIndex_NearestChip_Past-- )
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{
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{
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if ( ( 0x15 <= nChannel ) && ( nChannel <= 0x17 ) )
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if ( (( 0x15 <= nChannel ) && ( nChannel <= 0x17 ) || (nChannel == 0x20 || nChannel == 0x21)) )
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{
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{
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CDTX.CChip chip = playerListChip[ nIndex_NearestChip_Past ];
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CDTX.CChip chip = playerListChip[ nIndex_NearestChip_Past ];
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@ -1141,15 +1141,17 @@ namespace TJAPlayer3
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}
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}
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}
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}
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EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(nPlayer)];
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//赤か青かの分岐
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//赤か青かの分岐
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if( sort == 0 )
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if ( sort == 0|| sort == 2 )
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{
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{
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if (pChip.nPlayerSide == 0)
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if (pChip.nPlayerSide == 0)
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this.soundRed?.t再生を開始する();
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this.soundRed?.t再生を開始する();
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else
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else
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this.soundRed2?.t再生を開始する();
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this.soundRed2?.t再生を開始する();
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if (pChip.nチャンネル番号 == 0x15)
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if (pChip.nチャンネル番号 == 0x15 || _gt == EGameType.KONGA || (_gt == EGameType.TAIKO && pChip.nチャンネル番号 == 0x21))
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{
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{
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//CDTXMania.Skin.soundRed.t再生する();
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//CDTXMania.Skin.soundRed.t再生する();
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//CDTXMania.stage演奏ドラム画面.actChipFireTaiko.Start( 1, nPlayer );
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//CDTXMania.stage演奏ドラム画面.actChipFireTaiko.Start( 1, nPlayer );
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@ -1162,13 +1164,14 @@ namespace TJAPlayer3
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TJAPlayer3.stage演奏ドラム画面.FlyingNotes.Start(3, nPlayer, true);
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TJAPlayer3.stage演奏ドラム画面.FlyingNotes.Start(3, nPlayer, true);
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}
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}
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}
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}
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else
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else if (sort == 1 || sort == 3)
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{
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{
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if (pChip.nPlayerSide == 0)
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if (pChip.nPlayerSide == 0)
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this.soundBlue?.t再生を開始する();
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this.soundBlue?.t再生を開始する();
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else
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else
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this.soundBlue2?.t再生を開始する();
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this.soundBlue2?.t再生を開始する();
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if (pChip.nチャンネル番号 == 0x15)
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if (pChip.nチャンネル番号 == 0x15 || _gt == EGameType.KONGA || (_gt == EGameType.TAIKO && pChip.nチャンネル番号 == 0x21))
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{
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{
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//CDTXMania.Skin.soundBlue.t再生する();
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//CDTXMania.Skin.soundBlue.t再生する();
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//CDTXMania.stage演奏ドラム画面.actChipFireTaiko.Start( 2, nPlayer );
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//CDTXMania.stage演奏ドラム画面.actChipFireTaiko.Start( 2, nPlayer );
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@ -1181,6 +1184,14 @@ namespace TJAPlayer3
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TJAPlayer3.stage演奏ドラム画面.FlyingNotes.Start(4, nPlayer, true);
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TJAPlayer3.stage演奏ドラム画面.FlyingNotes.Start(4, nPlayer, true);
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}
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}
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}
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}
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else if (sort == 4)
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{
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if (pChip.nPlayerSide == 0)
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this.soundClap?.t再生を開始する();
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else
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this.soundClap2?.t再生を開始する();
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TJAPlayer3.stage演奏ドラム画面.FlyingNotes.Start(4, nPlayer, true);
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}
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//TJAPlayer3.stage演奏ドラム画面.actTaikoLaneFlash.PlayerLane[nPlayer].Start(PlayerLane.FlashType.Hit);
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//TJAPlayer3.stage演奏ドラム画面.actTaikoLaneFlash.PlayerLane[nPlayer].Start(PlayerLane.FlashType.Hit);
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}
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}
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@ -1364,10 +1375,11 @@ namespace TJAPlayer3
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if (this.bPAUSE == false && rollSpeed > 0) // && TJAPlayer3.ConfigIni.bAuto先生の連打)
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if (this.bPAUSE == false && rollSpeed > 0) // && TJAPlayer3.ConfigIni.bAuto先生の連打)
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{
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{
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if (((CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) > (pChip.n発声時刻ms + (1000.0 / (double)rollSpeed) * pChip.nRollCount))
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if (((CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) > (pChip.n発声時刻ms + (1000.0 / (double)rollSpeed) * pChip.nRollCount))
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{
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{
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EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(nPlayer)];
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int nLane = 0;
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if (this.nHand[nPlayer] == 0)
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if (this.nHand[nPlayer] == 0)
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this.nHand[nPlayer]++;
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this.nHand[nPlayer]++;
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else
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else
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@ -1382,7 +1394,10 @@ namespace TJAPlayer3
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TJAPlayer3.stage演奏ドラム画面.actMtaiko.tMtaikoEvent(pChip.nチャンネル番号, this.nHand[nPlayer], nPlayer);
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TJAPlayer3.stage演奏ドラム画面.actMtaiko.tMtaikoEvent(pChip.nチャンネル番号, this.nHand[nPlayer], nPlayer);
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this.tRollProcess(pChip, (CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)), 1, 0, 0, nPlayer);
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if (pChip.nチャンネル番号 == 0x20 && _gt == EGameType.KONGA) nLane = 4;
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else if (pChip.nチャンネル番号 == 0x21 && _gt == EGameType.KONGA) nLane = 1;
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this.tRollProcess(pChip, (CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)), 1, nLane, 0, nPlayer);
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}
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}
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}
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}
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}
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}
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@ -3127,7 +3142,18 @@ namespace TJAPlayer3
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#region [ 20-2F: EmptySlot ]
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#region [ 20-2F: EmptySlot ]
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case 0x20:
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case 0x20:
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case 0x21:
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case 0x21:
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case 0x22:
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{
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if ((pChip.n発声時刻ms <= (int)n現在時刻ms && pChip.nノーツ終了時刻ms >= (int)n現在時刻ms))
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{
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//if( this.n現在のコース == pChip.nコース )
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if (pChip.b可視 == true)
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this.chip現在処理中の連打チップ[nPlayer] = pChip;
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}
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if (pChip.n描画優先度 <= 0)
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this.t進行描画_チップ_Taiko連打(configIni, ref dTX, ref pChip, nPlayer);
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}
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break;
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case 0x22:
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case 0x23:
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case 0x23:
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case 0x24:
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case 0x24:
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case 0x25:
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case 0x25:
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@ -3832,6 +3858,8 @@ namespace TJAPlayer3
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case 0x17: //風船
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case 0x17: //風船
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case 0x18: //連打終了
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case 0x18: //連打終了
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case 0x19:
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case 0x19:
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case 0x20:
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case 0x21:
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{
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{
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if( pChip.n描画優先度 >= 1 )
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if( pChip.n描画優先度 >= 1 )
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this.t進行描画_チップ_Taiko連打( configIni, ref dTX, ref pChip, nPlayer );
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this.t進行描画_チップ_Taiko連打( configIni, ref dTX, ref pChip, nPlayer );
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@ -812,7 +812,7 @@ namespace TJAPlayer3
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break;
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break;
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case Eパッド.CLAP:
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case Eパッド.CLAP:
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case Eパッド.CLAP2P:
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case Eパッド.CLAP2P:
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nInput = 3;
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nInput = 4;
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break;
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break;
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}
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}
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@ -1248,16 +1248,16 @@ namespace TJAPlayer3
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{
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{
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bool _isBalloon = NotesManager.IsBalloon(chipNoHit);
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bool _isBalloon = NotesManager.IsBalloon(chipNoHit);
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bool _isKusudama = NotesManager.IsKusudama(chipNoHit);
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bool _isKusudama = NotesManager.IsKusudama(chipNoHit);
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bool _isKongaRedRoll = NotesManager.IsRoll(chipNoHit) && _gt == EGameType.KONGA;
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bool _isKongaRedRoll = (NotesManager.IsSmallRoll(chipNoHit) || NotesManager.IsBigRoll(chipNoHit)) || _gt == EGameType.TAIKO;
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bool _isRedOnly = _isBalloon || _isKongaRedRoll || _isKusudama;
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bool _isRedOnly = _isBalloon || _isKongaRedRoll || _isKusudama;
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// To be added later
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// To be added later
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bool _isKongaPinkRoll = NotesManager.IsBigRoll(chipNoHit) && _gt == EGameType.KONGA;
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bool _isKongaPinkRoll = NotesManager.IsBigRoll(chipNoHit) && _gt == EGameType.KONGA;
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bool _isBlueOnly = false;
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bool _isBlueOnly = (NotesManager.IsYellowRoll(chipNoHit) || NotesManager.IsBigRoll(chipNoHit)) || _gt == EGameType.TAIKO;
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if ((!_isRedOnly || !_isBlue) && (!_isBlueOnly || _isBlue))
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if ((_isRedOnly && !_isBlue) || (_isBlueOnly && _isBlue))
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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}
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}
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@ -1270,14 +1270,26 @@ namespace TJAPlayer3
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case Eパッド.CLAP:
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case Eパッド.CLAP:
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case Eパッド.CLAP2P:
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case Eパッド.CLAP2P:
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{
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{
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var _pad = (Eパッド)nPad;
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// Process konga clap
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// Process konga clap
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if (e判定 != E判定.Miss && _isClapKonga)
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if (e判定 != E判定.Miss && _isClapKonga)
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{
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{
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this.tドラムヒット処理(nTime, Eパッド.CLAP, chipNoHit, false, nUsePlayer);
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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bHitted = true;
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bHitted = true;
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}
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}
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// Judge rolls
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if (e判定 != E判定.Miss
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&& NotesManager.IsGenericRoll(chipNoHit)
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&& !NotesManager.IsRollEnd(chipNoHit))
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{
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bool _isKongaClapRoll = NotesManager.IsClapRoll(chipNoHit) && _gt == EGameType.KONGA;
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if (_isKongaClapRoll)
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this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer);
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}
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if (!bHitted)
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if (!bHitted)
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break;
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break;
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@ -34,8 +34,8 @@ namespace TJAPlayer3
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["E"] = 5, // Unused
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["E"] = 5, // Unused
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["F"] = 15, // ADLib
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["F"] = 15, // ADLib
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["G"] = 0xF1, // Green (Purple) double hit note (Coming soon)
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["G"] = 0xF1, // Green (Purple) double hit note (Coming soon)
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["H"] = 5, // Konga clap roll (Coming soon)
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["H"] = 16, // Konga clap roll (Coming soon)
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["I"] = 5, // Konga yellow roll (Coming soon)
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["I"] = 17, // Konga yellow roll (Coming soon)
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};
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};
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public static bool FastFlankedParsing(string s)
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public static bool FastFlankedParsing(string s)
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@ -169,6 +169,18 @@ namespace TJAPlayer3
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return (chip.nチャンネル番号 == 0x101);
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return (chip.nチャンネル番号 == 0x101);
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}
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}
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public static bool IsYellowRoll(CDTX.CChip chip)
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{
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if (chip == null) return false;
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return chip.nチャンネル番号 == 0x21;
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}
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public static bool IsClapRoll(CDTX.CChip chip)
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{
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if (chip == null) return false;
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return chip.nチャンネル番号 == 0x20;
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}
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public static bool IsKusudama(CDTX.CChip chip)
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public static bool IsKusudama(CDTX.CChip chip)
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{
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{
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if (chip == null) return false;
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if (chip == null) return false;
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@ -208,13 +220,14 @@ namespace TJAPlayer3
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public static bool IsRoll(CDTX.CChip chip)
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public static bool IsRoll(CDTX.CChip chip)
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{
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{
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if (chip == null) return false;
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if (chip == null) return false;
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return IsBigRoll(chip) || IsSmallRoll(chip);
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return IsBigRoll(chip) || IsSmallRoll(chip) || IsClapRoll(chip) || IsYellowRoll(chip);
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}
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}
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public static bool IsGenericRoll(CDTX.CChip chip)
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public static bool IsGenericRoll(CDTX.CChip chip)
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{
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{
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if (chip == null) return false;
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if (chip == null) return false;
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return 0x15 <= chip.nチャンネル番号 && chip.nチャンネル番号 <= 0x19;
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return (0x15 <= chip.nチャンネル番号 && chip.nチャンネル番号 <= 0x19) ||
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(chip.nチャンネル番号 == 0x20 || chip.nチャンネル番号 == 0x21);
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}
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}
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public static bool IsMissableNote(CDTX.CChip chip)
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public static bool IsMissableNote(CDTX.CChip chip)
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@ -295,7 +308,25 @@ namespace TJAPlayer3
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if (TJAPlayer3.ConfigIni.eSTEALTH[TJAPlayer3.GetActualPlayer(player)] != Eステルスモード.OFF || !chip.bShow || TJAPlayer3.Tx.Notes[(int)_gt] == null)
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if (TJAPlayer3.ConfigIni.eSTEALTH[TJAPlayer3.GetActualPlayer(player)] != Eステルスモード.OFF || !chip.bShow || TJAPlayer3.Tx.Notes[(int)_gt] == null)
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return;
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return;
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int _offset = IsBigRoll(chip) ? 390 : 0;
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int _offset = 0;
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if (IsSmallRoll(chip) || (_gt == EGameType.TAIKO && IsYellowRoll(chip)))
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{
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_offset = 0;
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}
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if (IsBigRoll(chip) || (_gt == EGameType.TAIKO && IsClapRoll(chip)))
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{
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_offset = 390;
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}
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else if (IsClapRoll(chip) && _gt == EGameType.KONGA)
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{
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_offset = 1430;
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}
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else if (IsYellowRoll(chip) && _gt == EGameType.KONGA)
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{
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_offset = 1040;
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}
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float _adjust = 65f;
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float _adjust = 65f;
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int index = x末端 - x;
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int index = x末端 - x;
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Reference in New Issue
Block a user