Add keybinds for some System controls (#566)
This commit is contained in:
parent
4cadc856e6
commit
8211e55e48
@ -30,8 +30,12 @@ namespace FDK
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void Polling( bool bバッファ入力を使用する );
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bool KeyPressed( int nKey );
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bool KeyPressed( List<int> nKey ) { return nKey.Any(key => KeyPressed(key)); }
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bool KeyPressing( int nKey );
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bool KeyPressing( List<int> nKey ) { return nKey.Any(key => KeyPressing(key)); }
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bool KeyReleased( int nKey );
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bool KeyReleased( List<int> nKey ) { return nKey.Any(key => KeyReleased(key)); }
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bool KeyReleasing( int nKey );
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bool KeyReleasing( List<int> nKey ) { return nKey.Any(key => KeyReleasing(key)); }
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}
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}
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@ -234,17 +234,6 @@ namespace TJAPlayer3
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this.padLBD = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] Capture
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{
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get
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{
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return this.padCapture;
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}
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set
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{
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this.padCapture = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] LeftRed
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{
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get
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@ -552,6 +541,127 @@ namespace TJAPlayer3
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this.padRightChange = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] Capture
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{
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get
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{
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return this.padCapture;
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}
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set
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{
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this.padCapture = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] SongVolIncrease
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{
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get
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{
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return this.padSongVolIncrease;
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}
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set
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{
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this.padSongVolIncrease = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] SongVolDecrease
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{
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get
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{
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return this.padSongVolDecrease;
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}
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set
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{
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this.padSongVolDecrease = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] DisplayHits
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{
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get
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{
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return this.padDisplayHits;
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}
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set
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{
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this.padDisplayHits = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] DisplayDebug
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{
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get
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{
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return this.padDisplayDebug;
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}
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set
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{
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this.padDisplayDebug = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] QuickConfig
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{
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get
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{
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return this.padQuickConfig;
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}
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set
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{
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this.padQuickConfig = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] NewHeya
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{
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get
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{
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return this.padNewHeya;
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}
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set
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{
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this.padNewHeya = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] SortSongs
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{
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get
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{
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return this.padSortSongs;
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}
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set
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{
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this.padSortSongs = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] ToggleAutoP1
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{
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get
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{
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return this.padToggleAutoP1;
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}
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set
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{
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this.padToggleAutoP1 = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] ToggleAutoP2
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{
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get
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{
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return this.padToggleAutoP2;
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}
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set
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{
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this.padToggleAutoP2 = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] ToggleTrainingMode
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{
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get
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{
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return this.padToggleTrainingMode;
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}
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set
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{
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this.padToggleTrainingMode = value;
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}
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}
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public CConfigIni.CKeyAssign.STKEYASSIGN[] this[int index]
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{
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@ -678,6 +788,36 @@ namespace TJAPlayer3
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case (int)EKeyConfigPad.Capture:
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return this.padCapture;
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case (int)EKeyConfigPad.SongVolumeIncrease:
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return this.padSongVolIncrease;
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case (int)EKeyConfigPad.SongVolumeDecrease:
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return this.padSongVolDecrease;
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case (int)EKeyConfigPad.DisplayHits:
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return this.padDisplayHits;
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case (int)EKeyConfigPad.DisplayDebug:
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return this.padDisplayDebug;
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case (int)EKeyConfigPad.QuickConfig:
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return this.padQuickConfig;
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case (int)EKeyConfigPad.NewHeya:
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return this.padNewHeya;
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case (int)EKeyConfigPad.SortSongs:
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return this.padSortSongs;
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case (int)EKeyConfigPad.ToggleAutoP1:
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return this.padToggleAutoP1;
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case (int)EKeyConfigPad.ToggleAutoP2:
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return this.padToggleAutoP2;
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case (int)EKeyConfigPad.ToggleTrainingMode:
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return this.padToggleTrainingMode;
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}
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throw new IndexOutOfRangeException();
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}
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@ -844,6 +984,46 @@ namespace TJAPlayer3
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case (int)EKeyConfigPad.Capture:
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this.padCapture = value;
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return;
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case (int)EKeyConfigPad.SongVolumeIncrease:
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this.padSongVolIncrease = value;
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return;
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case (int)EKeyConfigPad.SongVolumeDecrease:
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this.padSongVolDecrease = value;
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return;
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case (int)EKeyConfigPad.DisplayHits:
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this.padDisplayHits = value;
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return;
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case (int)EKeyConfigPad.DisplayDebug:
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this.padDisplayDebug = value;
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return;
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case (int)EKeyConfigPad.QuickConfig:
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this.padQuickConfig = value;
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return;
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case (int)EKeyConfigPad.NewHeya:
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this.padNewHeya = value;
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return;
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case (int)EKeyConfigPad.SortSongs:
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this.padSortSongs = value;
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return;
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case (int)EKeyConfigPad.ToggleAutoP1:
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this.padToggleAutoP1 = value;
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return;
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case (int)EKeyConfigPad.ToggleAutoP2:
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this.padToggleAutoP2 = value;
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return;
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case (int)EKeyConfigPad.ToggleTrainingMode:
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this.padToggleTrainingMode = value;
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return;
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}
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throw new IndexOutOfRangeException();
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}
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@ -898,10 +1078,25 @@ namespace TJAPlayer3
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padRightChange;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padCapture;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padSongVolIncrease;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padSongVolDecrease;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padDisplayHits;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padDisplayDebug;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padQuickConfig;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padNewHeya;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padSortSongs;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleAutoP1;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleAutoP2;
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private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleTrainingMode;
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//-----------------
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#endregion
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}
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public bool KeyIsPressed(STKEYASSIGN[] pad)
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{
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return TJAPlayer3.Input管理.Keyboard.KeyPressed(pad.ToList().ConvertAll<int>(key => key.コード));
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct STKEYASSIGN
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{
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@ -1285,7 +1480,7 @@ namespace TJAPlayer3
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{
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for( int i = 0; i <= (int)EKeyConfigPart.SYSTEM; i++ )
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{
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for( int j = 0; j <= (int)EKeyConfigPad.Capture; j++ )
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for( int j = 0; j < (int)EKeyConfigPad.MAX; j++ )
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{
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for( int k = 0; k < 0x10; k++ )
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{
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@ -1990,7 +2185,7 @@ namespace TJAPlayer3
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var isMenu = pad == EKeyConfigPad.Decide || pad == EKeyConfigPad.RightChange || pad == EKeyConfigPad.LeftChange;
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for( int i = 0; i <= (int)EKeyConfigPart.SYSTEM; i++ )
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{
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for( int j = 0; j <= (int)EKeyConfigPad.Capture; j++ )
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for( int j = 0; j < (int)EKeyConfigPad.Capture; j++ ) // Do not restrict duplicate keybinds for System controls
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{
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if (isMenu ?
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(j != (int)EKeyConfigPad.LeftChange && j != (int)EKeyConfigPad.RightChange &&
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@ -2747,6 +2942,36 @@ namespace TJAPlayer3
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sw.Write( "Capture=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.Capture );
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sw.WriteLine();
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sw.Write( "SongVolumeIncrease=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.SongVolIncrease );
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sw.WriteLine();
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sw.Write( "SongVolumeDecrease=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.SongVolDecrease );
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sw.WriteLine();
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sw.Write( "DisplayHits=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.DisplayHits );
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sw.WriteLine();
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sw.Write( "DisplayDebug=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.DisplayDebug );
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sw.WriteLine();
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sw.Write( "QuickConfig=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.QuickConfig );
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sw.WriteLine();
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sw.Write( "NewHeya=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.NewHeya );
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sw.WriteLine();
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sw.Write( "SortSongs=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.SortSongs );
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sw.WriteLine();
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sw.Write( "ToggleAutoP1=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.ToggleAutoP1 );
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sw.WriteLine();
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sw.Write( "ToggleAutoP2=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.ToggleAutoP2 );
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sw.WriteLine();
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sw.Write( "ToggleTrainingMode=" );
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this.tキーの書き出し( sw, this.KeyAssign.System.ToggleTrainingMode );
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sw.WriteLine();
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sw.WriteLine();
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#endregion
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@ -3974,11 +4199,53 @@ namespace TJAPlayer3
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#region [ [SystemKeyAssign] ]
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//-----------------------------
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case Eセクション種別.SystemKeyAssign:
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{
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if( str3.Equals( "Capture" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.Capture );
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}
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else if( str3.Equals( "SongVolumeIncrease" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.SongVolIncrease );
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}
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else if( str3.Equals( "SongVolumeDecrease" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.SongVolDecrease );
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}
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else if( str3.Equals( "DisplayHits" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.DisplayHits );
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}
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else if( str3.Equals( "DisplayDebug" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.DisplayDebug );
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}
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else if( str3.Equals( "QuickConfig" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.QuickConfig );
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}
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else if( str3.Equals( "NewHeya" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.NewHeya );
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}
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else if( str3.Equals( "SortSongs" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.SortSongs );
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}
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else if( str3.Equals( "ToggleAutoP1" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.ToggleAutoP1 );
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}
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else if( str3.Equals( "ToggleAutoP2" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.ToggleAutoP2 );
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}
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else if( str3.Equals( "ToggleTrainingMode" ) )
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{
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this.tキーの読み出しと設定( str4, this.KeyAssign.System.ToggleTrainingMode );
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}
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continue;
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}
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//-----------------------------
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#endregion
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}
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@ -4076,7 +4343,7 @@ namespace TJAPlayer3
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this.KeyAssign = new CKeyAssign();
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for( int i = 0; i <= (int)EKeyConfigPart.SYSTEM; i++ )
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{
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for( int j = 0; j <= (int)EKeyConfigPad.Capture; j++ )
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for( int j = 0; j < (int)EKeyConfigPad.MAX; j++ )
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{
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this.KeyAssign[ i ][ j ] = new CKeyAssign.STKEYASSIGN[ 16 ];
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for( int k = 0; k < 16; k++ )
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@ -4215,6 +4482,16 @@ RightChange=K020
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[SystemKeyAssign]
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Capture=K065
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SongVolumeIncrease=K074
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SongVolumeDecrease=K0115
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DisplayHits=K057
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DisplayDebug=K043
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QuickConfig=K055
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NewHeya=K062
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SortSongs=K0126
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ToggleAutoP1=K056
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ToggleAutoP2=K057
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ToggleTrainingMode=K060
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";
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t文字列から読み込み( strDefaultKeyAssign );
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}
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@ -148,7 +148,7 @@ namespace TJAPlayer3
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LC = Eパッド.LC,
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LP = Eパッド.LP, // #27029 2012.1.4 from
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LBD = Eパッド.LBD,
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#region [Gameplay Keys]
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LRed = Eパッド.LRed,
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RRed = Eパッド.RRed,
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LBlue = Eパッド.LBlue,
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@ -181,8 +181,23 @@ namespace TJAPlayer3
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Clap5P = Eパッド.CLAP5P,
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LeftChange = Eパッド.LeftChange,
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RightChange = Eパッド.RightChange,
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#endregion
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#region [System Keys]
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Capture,
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SongVolumeIncrease,
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SongVolumeDecrease,
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DisplayHits,
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DisplayDebug,
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#region [Song Select only]
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QuickConfig,
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NewHeya,
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SortSongs,
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ToggleAutoP1,
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ToggleAutoP2,
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ToggleTrainingMode,
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#endregion
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MAX,
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#endregion
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UNKNOWN = Eパッド.UNKNOWN
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}
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[Flags]
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@ -26,11 +26,10 @@ namespace TJAPlayer3
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CSkin skin,
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bool isSongPreview)
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{
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var isAdjustmentPositive = keyboard.KeyPressed((int)SlimDXKeys.Key.RightBracket);
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if (!(isAdjustmentPositive || keyboard.KeyPressed((int)SlimDXKeys.Key.LeftBracket)))
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{
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return;
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}
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bool isAdjustmentPositive = TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.SongVolIncrease);
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bool isAdjustmentNegative = TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.SongVolDecrease);
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if (!(isAdjustmentPositive || isAdjustmentNegative)) return;
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ESoundGroup soundGroup;
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CSkin.Cシステムサウンド システムサウンド = null;
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@ -47,10 +46,6 @@ namespace TJAPlayer3
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soundGroup = ESoundGroup.Voice;
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システムサウンド = skin.soundゲーム開始音;
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}
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else if (isSongPreview)
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{
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soundGroup = ESoundGroup.SongPlayback;
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}
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else
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{
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soundGroup = ESoundGroup.SongPlayback;
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@ -2334,9 +2334,10 @@ for (int i = 0; i < 3; i++) {
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}
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}
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foreach(var capture in ConfigIni.KeyAssign.System.Capture)
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{
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if (TJAPlayer3.Input管理.Keyboard.KeyPressed(capture.コード) && capture.コード != 0)
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//foreach(var capture in ConfigIni.KeyAssign.System.Capture)
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//{
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//if (TJAPlayer3.Input管理.Keyboard.KeyPressed(capture.コード) && capture.コード != 0)
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if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.Capture))
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{
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#if DEBUG
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressing((int)SlimDXKeys.Key.LeftControl))
|
||||
@ -2374,7 +2375,7 @@ for (int i = 0; i < 3; i++) {
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
/*
|
||||
if ( Sound管理?.GetCurrentSoundDeviceType() != "DirectSound" )
|
||||
|
@ -154,8 +154,6 @@ namespace TJAPlayer3
|
||||
"(Single Player Only)",
|
||||
[95] = "Gameplay Key Config",
|
||||
[96] = "A secondary menu to adjust keys used during gameplay.",
|
||||
[97] = "Capture",
|
||||
[98] = "Capture key assign:\nTo assign key for screen capture.\n (You can use keyboard only. You can't\nuse pads to capture screenshot.",
|
||||
[99] = "LeftRed",
|
||||
|
||||
[9992] = "Simplifies Drawing\n",
|
||||
@ -312,6 +310,29 @@ namespace TJAPlayer3
|
||||
[10126] = "Always use normal gauge",
|
||||
[10127] = "Always use normal gauge",
|
||||
|
||||
[97] = "Capture",
|
||||
[98] = "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10128] = "Increase Volume",
|
||||
[10129] = "System key assign:\nAssign any key for increasing volume.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10130] = "Decrease Volume",
|
||||
[10131] = "System key assign:\nAssign any key for decreasing volume.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10132] = "Display Hit Values",
|
||||
[10133] = "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10134] = "Display Debug Menu",
|
||||
[10135] = "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10136] = "Quick Config",
|
||||
[10137] = "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10138] = "Player Customization",
|
||||
[10139] = "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10140] = "Change Song Sort",
|
||||
[10141] = "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10142] = "Toggle Auto (P1)",
|
||||
[10143] = "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10144] = "Toggle Auto (P2)",
|
||||
[10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
[10146] = "Toggle Training Mode",
|
||||
[10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
|
||||
|
||||
[100] = "Taiko Mode",
|
||||
[101] = "Dan-i Dojo",
|
||||
[102] = "Taiko Towers",
|
||||
|
@ -618,6 +618,46 @@ namespace TJAPlayer3
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.Capture);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemSongVolIncrease )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.SongVolumeIncrease);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemSongVolDecrease )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.SongVolumeDecrease);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemDisplayHit )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.DisplayHits);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemDisplayDebug )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.DisplayDebug);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemQuickConfig )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.QuickConfig);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemNewHeya )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.NewHeya);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemSortSongs )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.SortSongs);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemToggleAutoP1 )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.ToggleAutoP1);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemToggleAutoP2 )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.ToggleAutoP2);
|
||||
}
|
||||
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemToggleTrainingMode )
|
||||
{
|
||||
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.ToggleTrainingMode);
|
||||
}
|
||||
#endregion
|
||||
else
|
||||
{
|
||||
@ -741,9 +781,40 @@ namespace TJAPlayer3
|
||||
this.iKeyAssignSystemReturnToMenu = new CItemBase(CLangManager.LangInstance.GetString(2), CItemBase.Eパネル種別.その他,
|
||||
CLangManager.LangInstance.GetString(3));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemReturnToMenu );
|
||||
|
||||
this.iKeyAssignSystemCapture = new CItemBase(CLangManager.LangInstance.GetString(97),
|
||||
CLangManager.LangInstance.GetString(98));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemCapture );
|
||||
this.iKeyAssignSystemSongVolIncrease = new CItemBase(CLangManager.LangInstance.GetString(10128),
|
||||
CLangManager.LangInstance.GetString(10129));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemSongVolIncrease );
|
||||
this.iKeyAssignSystemSongVolDecrease = new CItemBase(CLangManager.LangInstance.GetString(10130),
|
||||
CLangManager.LangInstance.GetString(10131));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemSongVolDecrease );
|
||||
this.iKeyAssignSystemDisplayHit = new CItemBase(CLangManager.LangInstance.GetString(10132),
|
||||
CLangManager.LangInstance.GetString(10133));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemDisplayHit );
|
||||
this.iKeyAssignSystemDisplayDebug = new CItemBase(CLangManager.LangInstance.GetString(10134),
|
||||
CLangManager.LangInstance.GetString(10135));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemDisplayDebug );
|
||||
this.iKeyAssignSystemQuickConfig = new CItemBase(CLangManager.LangInstance.GetString(10136),
|
||||
CLangManager.LangInstance.GetString(10137));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemQuickConfig );
|
||||
this.iKeyAssignSystemNewHeya = new CItemBase(CLangManager.LangInstance.GetString(10138),
|
||||
CLangManager.LangInstance.GetString(10139));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemNewHeya );
|
||||
this.iKeyAssignSystemSortSongs = new CItemBase(CLangManager.LangInstance.GetString(10140),
|
||||
CLangManager.LangInstance.GetString(10141));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemSortSongs );
|
||||
this.iKeyAssignSystemToggleAutoP1 = new CItemBase(CLangManager.LangInstance.GetString(10142),
|
||||
CLangManager.LangInstance.GetString(10143));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemToggleAutoP1);
|
||||
this.iKeyAssignSystemToggleAutoP2 = new CItemBase(CLangManager.LangInstance.GetString(10144),
|
||||
CLangManager.LangInstance.GetString(10145));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemToggleAutoP2);
|
||||
this.iKeyAssignSystemToggleTrainingMode = new CItemBase(CLangManager.LangInstance.GetString(10146),
|
||||
CLangManager.LangInstance.GetString(10147));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemToggleTrainingMode);
|
||||
|
||||
OnListMenuの初期化();
|
||||
this.n現在の選択項目 = 0;
|
||||
@ -1422,6 +1493,16 @@ namespace TJAPlayer3
|
||||
private Eメニュー種別 eメニュー種別;
|
||||
#region [ キーコンフィグ ]
|
||||
private CItemBase iKeyAssignSystemCapture; // #24609
|
||||
private CItemBase iKeyAssignSystemSongVolIncrease;
|
||||
private CItemBase iKeyAssignSystemSongVolDecrease;
|
||||
private CItemBase iKeyAssignSystemDisplayHit;
|
||||
private CItemBase iKeyAssignSystemDisplayDebug;
|
||||
private CItemBase iKeyAssignSystemQuickConfig;
|
||||
private CItemBase iKeyAssignSystemNewHeya;
|
||||
private CItemBase iKeyAssignSystemSortSongs;
|
||||
private CItemBase iKeyAssignSystemToggleAutoP1;
|
||||
private CItemBase iKeyAssignSystemToggleAutoP2;
|
||||
private CItemBase iKeyAssignSystemToggleTrainingMode;
|
||||
private CItemBase iKeyAssignSystemReturnToMenu; // #24609
|
||||
private CItemBase iKeyAssignDrumsReturnToMenu;
|
||||
|
||||
|
@ -902,21 +902,21 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
#region [ F2 簡易オプション ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.F2))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.QuickConfig))
|
||||
{
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
this.actQuickConfig.tActivatePopupMenu(E楽器パート.DRUMS);
|
||||
}
|
||||
#endregion
|
||||
#region [ F3 1PオートON/OFF ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.F3))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.ToggleAutoP1))
|
||||
{
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
CUtility.ToggleBoolian(ref TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0]);
|
||||
}
|
||||
#endregion
|
||||
#region [ F4 2PオートON/OFF ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.F4))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.ToggleAutoP2))
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount > 1)
|
||||
{
|
||||
@ -955,7 +955,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
#region [ F7 TokkunMode ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.F7))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.ToggleTrainingMode))
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount < 2)
|
||||
{
|
||||
@ -977,7 +977,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
#region [ F9 ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.F9))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.NewHeya))
|
||||
{
|
||||
actNewHeya.Open();
|
||||
}
|
||||
@ -1197,7 +1197,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
#region [ BDx2: 簡易CONFIG ]
|
||||
if (TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.Space))
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.SortSongs))
|
||||
{
|
||||
TJAPlayer3.Skin.sound変更音.t再生する();
|
||||
this.actSortSongs.tActivatePopupMenu(E楽器パート.DRUMS, ref this.act曲リスト);
|
||||
|
@ -3231,7 +3231,7 @@ namespace TJAPlayer3
|
||||
ドラムスクロール速度ダウン();
|
||||
}
|
||||
// Debug mode
|
||||
else if (keyboard.KeyPressed( (int)SlimDXKeys.Key.Delete ) )
|
||||
else if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.DisplayDebug) )
|
||||
{ // del (debug info)
|
||||
TJAPlayer3.ConfigIni.b演奏情報を表示する = !TJAPlayer3.ConfigIni.b演奏情報を表示する;
|
||||
}
|
||||
@ -3342,14 +3342,15 @@ namespace TJAPlayer3
|
||||
this.b強制的に分岐させた[0] = true;
|
||||
}
|
||||
|
||||
if ( keyboard.KeyPressed( (int)SlimDXKeys.Key.F4 ) )
|
||||
if ( TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.DisplayHits) )
|
||||
{
|
||||
if( TJAPlayer3.ConfigIni.bJudgeCountDisplay == false )
|
||||
TJAPlayer3.ConfigIni.bJudgeCountDisplay = true;
|
||||
else
|
||||
TJAPlayer3.ConfigIni.bJudgeCountDisplay = false;
|
||||
}
|
||||
else if ( keyboard.KeyPressed( (int)SlimDXKeys.Key.F5 ) )
|
||||
|
||||
if ( keyboard.KeyPressed( (int)SlimDXKeys.Key.F5 ) )
|
||||
{
|
||||
switch( TJAPlayer3.ConfigIni.eClipDispType )
|
||||
{
|
||||
@ -3367,6 +3368,7 @@ namespace TJAPlayer3
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (TJAPlayer3.ConfigIni.bTokkunMode)
|
||||
{
|
||||
if (keyboard.KeyPressed((int)SlimDXKeys.Key.F6))
|
||||
|
Loading…
Reference in New Issue
Block a user