Fix FuseRolls being no longer displayed after the first hit
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@ -1493,6 +1493,7 @@ namespace TJAPlayer3
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//if( dbProcess_time >= pChip.n発声時刻ms && dbProcess_time < pChip.nノーツ終了時刻ms )
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long nowTime = (long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
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bool IsKusudama = NotesManager.IsKusudama(pChip);
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bool IsFuze = NotesManager.IsFuzeRoll(pChip);
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ref int rollCount = ref pChip.nRollCount;
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int balloon = pChip.nBalloon;
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@ -2511,7 +2511,7 @@ namespace TJAPlayer3
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{
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this.n風船残り[0] = chkChip.nBalloon;
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}
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chkChip.bShow = false;
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if (!NotesManager.IsFuzeRoll(chkChip)) chkChip.bShow = false;
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this.actBalloon.On進行描画(
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chkChip.nBalloon,
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this.n風船残り[i],
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