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mirror of synced 2024-11-24 15:40:22 +01:00

Fix FuseRolls being no longer displayed after the first hit

This commit is contained in:
0auBSQ 2023-08-11 00:36:11 +09:00
parent 347b3d0077
commit 84374d2e61
2 changed files with 2 additions and 1 deletions

View File

@ -1493,6 +1493,7 @@ namespace TJAPlayer3
//if( dbProcess_time >= pChip.n発声時刻ms && dbProcess_time < pChip.nーツ終了時刻ms )
long nowTime = (long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0));
bool IsKusudama = NotesManager.IsKusudama(pChip);
bool IsFuze = NotesManager.IsFuzeRoll(pChip);
ref int rollCount = ref pChip.nRollCount;
int balloon = pChip.nBalloon;

View File

@ -2511,7 +2511,7 @@ namespace TJAPlayer3
{
this.n風船残り[0] = chkChip.nBalloon;
}
chkChip.bShow = false;
if (!NotesManager.IsFuzeRoll(chkChip)) chkChip.bShow = false;
this.actBalloon.On進行描画(
chkChip.nBalloon,
this.n風船残り[i],