parent
750cfef3c5
commit
88c46bde28
@ -10,6 +10,7 @@ local battleState = 0
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local battleWin = false
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local gauge = { 0, 0, 0, 0, 0 }
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local bpm = { 0, 0, 0, 0, 0 }
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local gogo = { false, false, false, false, false }
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function setConstValues(_playerCount, _p1IsBlue, _lang)
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playerCount = _playerCount
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@ -17,7 +18,7 @@ function setConstValues(_playerCount, _p1IsBlue, _lang)
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lang = _lang
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end
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function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm)
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function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState, _battleWin, _gauge, _bpm, _gogo)
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deltaTime = _deltaTime
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fps = _fps
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isClear = _isClear
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@ -26,4 +27,5 @@ function updateValues(_deltaTime, _fps, _isClear, _towerNightNum, _battleState,
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battleWin = _battleWin
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gauge = _gauge
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bpm = _bpm
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gogo = _gogo
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end
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@ -183,19 +183,20 @@ namespace TJAPlayer3
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}
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else
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{
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if ( es != null && es.IsSongListEnumCompletelyDone ) // 曲リスト作成が終わったら
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{
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TJAPlayer3.Songs管理 = ( es != null ) ? es.Songs管理 : null; // 最後に、曲リストを拾い上げる
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if(TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.Return))
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{
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TJAPlayer3.Skin.sound決定音.t再生する();
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return 1;
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}
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}
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TJAPlayer3.Tx.Readme.t2D描画(0, 0);
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}
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if ( es != null && es.IsSongListEnumCompletelyDone ) // 曲リスト作成が終わったら
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{
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TJAPlayer3.Songs管理 = ( es != null ) ? es.Songs管理 : null; // 最後に、曲リストを拾い上げる
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if(TJAPlayer3.Input管理.Keyboard.KeyPressed((int)SlimDXKeys.Key.Return))
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{
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TJAPlayer3.Skin.sound決定音.t再生する();
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return 1;
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}
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}
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}
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return 0;
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}
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@ -1014,15 +1014,15 @@ namespace TJAPlayer3
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break;
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case Anime.Balloon_Breaking:
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nCharaFrameCount[player] = TJAPlayer3.Skin.Characters_Balloon_Breaking_Ptn[iCurrentCharacter[player]] - 1;
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nCharaBeat[player] = 0.4f;
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nCharaBeat[player] = 0.2f;
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break;
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case Anime.Balloon_Broke:
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nCharaFrameCount[player] = TJAPlayer3.Skin.Characters_Balloon_Broke_Ptn[iCurrentCharacter[player]] - 1;
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nCharaBeat[player] = 0.4f;
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nCharaBeat[player] = 0.2f;
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break;
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case Anime.Balloon_Miss:
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nCharaFrameCount[player] = TJAPlayer3.Skin.Characters_Balloon_Miss_Ptn[iCurrentCharacter[player]] - 1;
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nCharaBeat[player] = 0.4f;
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nCharaBeat[player] = 0.2f;
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break;
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case Anime.Kusudama_Idle:
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nCharaFrameCount[player] = TJAPlayer3.Skin.Characters_Kusudama_Idle_Ptn[iCurrentCharacter[player]] - 1;
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@ -287,7 +287,8 @@ namespace TJAPlayer3
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TJAPlayer3.stage演奏ドラム画面.AIBattleState,
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TJAPlayer3.stage演奏ドラム画面.bIsAIBattleWin,
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TJAPlayer3.stage演奏ドラム画面.actGauge.db現在のゲージ値,
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TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM);
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TJAPlayer3.stage演奏ドラム画面.actPlayInfo.dbBPM,
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TJAPlayer3.stage演奏ドラム画面.bIsGOGOTIME);
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/*LuaScript.SetObjectToPath("fps", TJAPlayer3.FPS.n現在のFPS);
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LuaScript.SetObjectToPath("deltaTime", TJAPlayer3.FPS.DeltaTime);
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LuaScript.SetObjectToPath("isClear", TJAPlayer3.stage演奏ドラム画面.bIsAlreadyCleared);
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