Dan song select intro animation
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69cb63b6dd
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@ -357,6 +357,9 @@ namespace TJAPlayer3
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public Cシステムサウンド soundChallengeVoice = null;
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public Cシステムサウンド soundDanSelectStart = null;
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public Cシステムサウンド soundDanSongSelectCheck = null;
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public Cシステムサウンド soundDanSongSelectIn = null;
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public Cシステムサウンド soundDanSelectBGM = null;
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public Cシステムサウンド soundDanSongSelect = null;
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@ -731,6 +734,9 @@ namespace TJAPlayer3
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this.soundChallengeVoice = new Cシステムサウンド(@"Sounds\Dan\ChallengeVoice.wav", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSelectStart = new Cシステムサウンド(@"Sounds\Dan\DanSelectStart.wav", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSongSelectCheck = new Cシステムサウンド(@"Sounds\Dan\DanSongSelectCheck.wav", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSongSelectIn = new Cシステムサウンド(@"Sounds\Dan\Dan_In.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.wav", true, false, false, ESoundGroup.SongPlayback);
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this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.wav", false, false, false, ESoundGroup.SoundEffect);
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ReloadSkin();
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@ -267,8 +267,12 @@ namespace TJAPlayer3
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for (int i = 0; i < Challenge_Select.Length; i++)
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Challenge_Select[i] = TxC(DANISELECT + "Challenge_Select_" + i.ToString() + ".png");
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Dani_Dan_In = TxC(DANISELECT + "Dan_In.png");
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Dani_Dan_Text = TxC(DANISELECT + "Dan_Text.png");
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#endregion
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#region 4_読み込み画面
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SongLoading_Plate = TxC(SONGLOADING + @"Plate.png");
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SongLoading_Bg = TxC(SONGLOADING + @"Bg.png");
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@ -669,6 +673,15 @@ namespace TJAPlayer3
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End_DondaFullComboLoop = new CTexture[3];
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for (int i = 0; i < 3; i++)
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End_DondaFullComboLoop[i] = TxC(GAME + END + @"DondaFullCombo\" + "loop_" + i.ToString() + ".png");
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End_Goukaku = new CTexture[3];
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for (int i = 0; i < End_Goukaku.Length; i++)
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{
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End_Goukaku[i] = TxC(GAME + END + @"Dan" + i.ToString() + ".png");
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}
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#endregion
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#region ゲームモード
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GameMode_Timer_Tick = TxC(GAME + GAMEMODE + @"Timer_Tick.png");
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@ -1006,6 +1019,9 @@ namespace TJAPlayer3
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public CTexture[] Challenge_Select = new CTexture[3];
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public CTexture Dani_Dan_In;
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public CTexture Dani_Dan_Text;
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#endregion
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#region 4_読み込み画面
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@ -1137,13 +1153,15 @@ namespace TJAPlayer3
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End_FullCombo,
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End_FullComboLoop,
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End_DondaFullCombo,
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End_DondaFullComboLoop;
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End_DondaFullComboLoop,
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End_Goukaku;
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public CTexture End_Clear_Text_,
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End_Clear_Text_Effect,
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ClearFailed,
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ClearFailed1,
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ClearFailed2,
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End_DondaFullComboBg;
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#endregion
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#region ゲームモード
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public CTexture GameMode_Timer_Frame,
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@ -44,7 +44,7 @@ namespace TJAPlayer3
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ctDaniMoveAnime = new CCounter();
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ctDanAnimeIn = new CCounter();
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ctDaniIn = new CCounter(0, 3000, 1, TJAPlayer3.Timer);
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ctDaniIn = new CCounter(0, 6000, 1, TJAPlayer3.Timer);
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ctDanTick = new CCounter(0, 510, 3, TJAPlayer3.Timer);
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@ -88,7 +88,7 @@ namespace TJAPlayer3
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ctExamConditionsAnim.t進行Loop();
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if (ctDaniIn.n現在の値 == 3000)
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if (ctDaniIn.n現在の値 == 6000)
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{
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if(!DaniInAnime)
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{
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@ -99,7 +99,7 @@ namespace TJAPlayer3
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#region [ バー表示 ]
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if (stバー情報.Length != 0)
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if (stバー情報.Length != 0 && ctDaniIn.n現在の値 == 6000)
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{
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TJAPlayer3.Tx.DanC_ExamType.vc拡大縮小倍率.X = 0.81f;
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TJAPlayer3.Tx.DanC_ExamType.vc拡大縮小倍率.Y = 0.81f;
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@ -134,6 +134,10 @@ namespace TJAPlayer3
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#endregion
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// To do : Display the 27 (max) bars one by one
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if (ctDaniIn.n現在の値 < 5000)
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return 0;
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#region [Upper plates]
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// stバー情報[n現在の選択行]
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@ -143,6 +147,10 @@ namespace TJAPlayer3
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for (int idx = -13; idx < 14; idx++)
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{
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if (ctDaniIn.n現在の値 < 5000 + (idx + 13) * 33)
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break;
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int currentSong = n現在の選択行 + idx;
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if (currentSong < 0)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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using FDK;
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using SlimDX.DirectInput;
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@ -16,6 +17,7 @@ namespace TJAPlayer3
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base.eフェーズID = CStage.Eフェーズ.共通_通常状態;
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base.list子Activities.Add(this.段位リスト = new CActSelect段位リスト());
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base.list子Activities.Add(this.actFOtoNowLoading = new CActFIFOStart());
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base.list子Activities.Add(this.段位挑戦選択画面 = new CActSelect段位挑戦選択画面());
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base.list子Activities.Add(this.actFOtoTitle = new CActFIFOBlack());
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@ -37,6 +39,8 @@ namespace TJAPlayer3
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ctDonchan_In = new CCounter();
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ctDonchan_Normal = new CCounter(0, TJAPlayer3.Tx.SongSelect_Donchan_Normal.Length - 1, 1000 / 45, TJAPlayer3.Timer);
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bInSongPlayed = false;
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this.PuchiChara.IdleAnimation();
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base.On活性化();
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@ -63,11 +67,71 @@ namespace TJAPlayer3
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ctDonchan_In.t進行();
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ct待機.t進行();
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TJAPlayer3.Tx.Dani_Background.t2D描画(TJAPlayer3.app.Device, 0, 0);
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int stamp = this.段位リスト.ctDaniIn.n現在の値;
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float zoom = Math.Max(1f, 5000 / (float)stamp);
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TJAPlayer3.Tx.Dani_Background.vc拡大縮小倍率.X = zoom;
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TJAPlayer3.Tx.Dani_Background.vc拡大縮小倍率.Y = zoom;
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TJAPlayer3.Tx.Dani_Background.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 640, 360);
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this.段位リスト.On進行描画();
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if(this.段位リスト.ctDaniIn.n現在の値 == 3000)
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if (stamp < 6000)
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{
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#region [Dan intro anim]
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if (!bInSongPlayed)
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{
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this.段位リスト.ctDaniIn = new CCounter(0, 6000, 1, TJAPlayer3.Timer);
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TJAPlayer3.Skin.soundDanSongSelectIn.t再生する();
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bInSongPlayed = true;
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}
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int doorLeft = 0;
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int doorRight = 640;
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if (stamp >= 3834)
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{
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doorLeft -= stamp - 3834;
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doorRight += stamp - 3834;
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}
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TJAPlayer3.Tx.Dani_Dan_In.t2D描画(TJAPlayer3.app.Device, doorLeft, 0, new Rectangle(0, 0, 640, 720));
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TJAPlayer3.Tx.Dani_Dan_In.t2D描画(TJAPlayer3.app.Device, doorRight, 0, new Rectangle(640, 0, 640, 720));
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if (stamp <= 3934)
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{
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#region [Dan intro letters]
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int quarter = TJAPlayer3.Tx.Dani_Dan_Text.szテクスチャサイズ.Width / 4;
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int[] xAxis = { 250, 1030 };
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int[] yAxis = { 148, 572 };
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int[] appearStamps = { 1645, 2188, 2646, 3152 };
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for (int i = 0; i < 4; i++)
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{
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if (stamp < appearStamps[i])
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break;
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TJAPlayer3.Tx.Dani_Dan_Text.Opacity = Math.Min(255, stamp - appearStamps[i]);
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float ratio = (255 - TJAPlayer3.Tx.Dani_Dan_Text.Opacity) / 400f + 1f;
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TJAPlayer3.Tx.Dani_Dan_Text.vc拡大縮小倍率.X = ratio;
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TJAPlayer3.Tx.Dani_Dan_Text.vc拡大縮小倍率.Y = ratio;
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TJAPlayer3.Tx.Dani_Dan_Text.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, xAxis[i % 2], yAxis[i / 2],
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new Rectangle(quarter * i, 0, quarter, TJAPlayer3.Tx.Dani_Dan_Text.szテクスチャサイズ.Height));
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}
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#endregion
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}
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#endregion
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}
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else if (stamp == 6000)
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{
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if (!ctDonchan_In.b開始した)
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{
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@ -198,6 +262,8 @@ namespace TJAPlayer3
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public bool b選択した;
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public bool bDifficultyIn;
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public bool bInSongPlayed;
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private CCounter ctDonchan_In;
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private CCounter ctDonchan_Normal;
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