Add Character metadata (+Heya) and remove the 120 puchichara limit (The puchichara count is now automatically determined by your puchichara sheet size)
This commit is contained in:
parent
5f78d93159
commit
95c2eb21b5
@ -1253,6 +1253,11 @@ namespace FDK
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protected Rectangle rc全画像; // テクスチャ作ったらあとは不変
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public Color4 color4 = new Color4(1f, 1f, 1f, 1f); // アルファ以外は不変
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public void tUpdateColor4(Color4 c4)
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{
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this.color4 = c4;
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}
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//-----------------
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#endregion
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}
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@ -2630,6 +2630,12 @@ namespace TJAPlayer3
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#endregion
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#region Puchichara
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public int Puchichara_Ptn;
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#endregion
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#region Characters
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public int Characters_Ptn;
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@ -658,9 +658,16 @@ namespace TJAPlayer3
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DanC_ExamCymbol = TxC(GAME + DANC + @"ExamCymbol.png");
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DanC_MiniNumber = TxC(GAME + DANC + @"MiniNumber.png");
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#endregion
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#region PuichiChara
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PuchiChara = TxC(GAME + PUCHICHARA + @"0.png");
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TJAPlayer3.Skin.Puchichara_Ptn = 5 * Math.Max(1, (PuchiChara.szテクスチャサイズ.Height / 256));
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#endregion
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#region Training
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Tokkun_DownBG = TxC(GAME + TRAINING + @"Down.png");
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Tokkun_BigTaiko = TxC(GAME + TRAINING + @"BigTaiko.png");
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@ -90,14 +90,8 @@ namespace TJAPlayer3
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int p = TJAPlayer3.GetActualPlayer(player);
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int puriChar = TJAPlayer3.NamePlateConfig.data.PuchiChara[p];
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int puriChar = Math.Max(0, Math.Min(TJAPlayer3.Skin.Puchichara_Ptn - 1, TJAPlayer3.NamePlateConfig.data.PuchiChara[p]));
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// To change later
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if (puriChar < 0)
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puriChar = 0;
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else if (puriChar >= 120)
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puriChar = 119;
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int puriColumn = puriChar % 5;
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int puriRow = puriChar / 5;
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@ -116,33 +116,20 @@ namespace TJAPlayer3
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#region [PuchiChara stuff]
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// Tmp variables
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iPuchiCharaCount = 120;
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iPuchiCharaCount = TJAPlayer3.Skin.Puchichara_Ptn;
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ttkPuchiCharaNames = new TitleTextureKey[iPuchiCharaCount];
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ttkPuchiCharaAuthors = new TitleTextureKey[iPuchiCharaCount];
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var RarityToColor = new Dictionary<string, Color>
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{
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["Common"] = Color.White,
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["Uncommon"] = Color.Lime,
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["Rare"] = Color.Blue,
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["Epic"] = Color.Purple,
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["Legendary"] = Color.Orange,
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};
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var dbData = TJAPlayer3.Databases.DBPuchichara.data;
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for (int i = 0; i < iPuchiCharaCount; i++)
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{
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if (dbData.ContainsKey(i))
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{
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Color textColor = Color.White;
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string rarity = dbData[i].Rarity;
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if (RarityToColor.ContainsKey(rarity))
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textColor = RarityToColor[rarity];
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var textColor = tRarityToColor(rarity);
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ttkPuchiCharaNames[i] = new TitleTextureKey(dbData[i].Name, this.pfHeyaFont, textColor, Color.Black, 1000);
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ttkPuchiCharaAuthors[i] = new TitleTextureKey(dbData[i].Author, this.pfHeyaFont, Color.White, Color.Black, 1000);
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@ -151,8 +138,30 @@ namespace TJAPlayer3
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#endregion
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#region [Character stuff]
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iCharacterCount = TJAPlayer3.Skin.Characters_Ptn;
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ttkCharacterAuthors = new TitleTextureKey[iCharacterCount];
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ttkCharacterNames = new TitleTextureKey[iCharacterCount];
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var dbDataChara = TJAPlayer3.Databases.DBCharacter.data;
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for (int i = 0; i < iCharacterCount; i++)
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{
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if (dbDataChara.ContainsKey(i))
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{
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string rarity = dbDataChara[i].Rarity;
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var textColor = tRarityToColor(rarity);
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ttkCharacterNames[i] = new TitleTextureKey(dbDataChara[i].Name, this.pfHeyaFont, textColor, Color.Black, 1000);
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ttkCharacterAuthors[i] = new TitleTextureKey(dbDataChara[i].Author, this.pfHeyaFont, Color.White, Color.Black, 1000);
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}
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}
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#endregion
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this.tResetOpts();
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this.PuchiChara.IdleAnimation();
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@ -193,15 +202,15 @@ namespace TJAPlayer3
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if (iCurrentMenu != -1 || iMainMenuCurrent != i)
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{
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tmpTex.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Side_Menu?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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}
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else
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{
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tmpTex.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Heya_Side_Menu.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Heya_Side_Menu?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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TJAPlayer3.Tx.Heya_Side_Menu.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
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TJAPlayer3.Tx.Heya_Side_Menu?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 26 + 80 * i);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 164, 40 + 80 * i);
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}
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@ -217,29 +226,29 @@ namespace TJAPlayer3
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if (i != 0)
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{
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TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.PuchiChara?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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TJAPlayer3.Tx.Heya_Lock?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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}
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else
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{
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TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Heya_Lock.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.PuchiChara?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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TJAPlayer3.Tx.Heya_Lock?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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int puriColumn = pos % 5;
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int puriRow = pos / 5;
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TJAPlayer3.Tx.PuchiChara.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
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TJAPlayer3.Tx.PuchiChara?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320 + (int)(PuchiChara.sineY),
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new Rectangle((PuchiChara.Counter.n現在の値 + 2 * puriColumn) * TJAPlayer3.Skin.Game_PuchiChara[0],
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puriRow * TJAPlayer3.Skin.Game_PuchiChara[1],
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TJAPlayer3.Skin.Game_PuchiChara[0],
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TJAPlayer3.Skin.Game_PuchiChara[1]));
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TJAPlayer3.Tx.PuchiChara.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.PuchiChara?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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#region [Database related values]
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@ -279,23 +288,38 @@ namespace TJAPlayer3
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if (i != 0)
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{
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if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
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TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.DarkGray);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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}
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else
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{
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if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
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TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 200);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 320);
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if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
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TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = C変換.ColorToColor4(Color.White);
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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#region [Database related values]
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if (ttkCharacterNames[pos] != null)
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkCharacterNames[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 434);
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}
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if (ttkCharacterAuthors[pos] != null)
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{
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CTexture tmpTex = TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(ttkCharacterAuthors[pos]);
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tmpTex.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, 620 + 302 * i, 460);
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}
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#endregion
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}
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}
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@ -634,6 +658,8 @@ namespace TJAPlayer3
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private TitleTextureKey[] ttkPuchiCharaNames;
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private TitleTextureKey[] ttkPuchiCharaAuthors;
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private TitleTextureKey[] ttkCharacterNames;
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private TitleTextureKey[] ttkCharacterAuthors;
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private TitleTextureKey ttkInfoSection;
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private int iCharacterCurrent;
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@ -648,8 +674,30 @@ namespace TJAPlayer3
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iTitleCurrent = 0;
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iDanTitleCurrent = 0;
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iCharacterCurrent = TJAPlayer3.NamePlateConfig.data.Character[this.iPlayer];
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iPuchiCharaCurrent = TJAPlayer3.NamePlateConfig.data.PuchiChara[this.iPlayer];
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iCharacterCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Characters_Ptn - 1, TJAPlayer3.NamePlateConfig.data.Character[this.iPlayer]));
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iPuchiCharaCurrent = Math.Max(0, Math.Min(TJAPlayer3.Skin.Puchichara_Ptn - 1, TJAPlayer3.NamePlateConfig.data.PuchiChara[this.iPlayer]));
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}
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private Dictionary<string, Color> RarityToColor = new Dictionary<string, Color>
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{
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["Poor"] = Color.Gray,
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["Common"] = Color.White,
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["Uncommon"] = Color.Lime,
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["Rare"] = Color.Blue,
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["Epic"] = Color.Purple,
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["Legendary"] = Color.Orange,
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};
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private Color tRarityToColor(string rarity)
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{
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Color textColor = Color.White;
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if (RarityToColor.ContainsKey(rarity))
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textColor = RarityToColor[rarity];
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return textColor;
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}
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private bool tMove(int off)
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@ -662,7 +710,10 @@ namespace TJAPlayer3
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tUpdateUnlockableTextPuchi();
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}
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else if (iCurrentMenu == 1)
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{
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iCharacterCurrent = (iCharacterCount + iCharacterCurrent + off) % iCharacterCount;
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}
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else if (iCurrentMenu == 2)
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iDanTitleCurrent = (this.ttkDanTitles.Length + iDanTitleCurrent + off) % this.ttkDanTitles.Length;
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else if (iCurrentMenu == 3)
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@ -673,6 +724,21 @@ namespace TJAPlayer3
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return true;
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}
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#region [Unlockables]
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/*
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* FAILED : Selection/Purchase failed (failed condition)
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* SUCCESS : Purchase succeed (without selection)
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* SELECTED : Selection succeed
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*/
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private enum ESelectStatus
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{
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FAILED,
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SUCCESS,
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SELECTED
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};
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#region [Puchi unlockables]
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private void tUpdateUnlockableTextPuchi()
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{
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@ -712,17 +778,9 @@ namespace TJAPlayer3
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return ESelectStatus.SELECTED;
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}
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/*
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* FAILED : Selection/Purchase failed (failed condition)
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* SUCCESS : Purchase succeed (without selection)
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* SELECTED : Selection succeed
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*/
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private enum ESelectStatus
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{
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FAILED,
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SUCCESS,
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SELECTED
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};
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#endregion
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#endregion
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62
TJAPlayer3/Stages/12.OnlineLounge/API.cs
Normal file
62
TJAPlayer3/Stages/12.OnlineLounge/API.cs
Normal file
@ -0,0 +1,62 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Net.Http;
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using Newtonsoft.Json;
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namespace TJAPlayer3
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{
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internal class API
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{
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public API(int selectedCDN)
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{
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}
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public async Task<object> PostCallAPI(string url, object jsonObject)
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{
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try
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{
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using (HttpClient client = new HttpClient())
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{
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var content = new StringContent(jsonObject.ToString(), Encoding.UTF8, "application/json");
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var response = await client.PostAsync(url, content);
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if (response != null)
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{
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var jsonString = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<object>(jsonString);
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}
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}
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}
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catch (Exception e)
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{
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}
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return null;
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}
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public async Task<object> GetCallAPI(string url)
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{
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try
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{
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using (HttpClient client = new HttpClient())
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{
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var response = await client.GetAsync(url);
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if (response != null)
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{
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var jsonString = await response.Content.ReadAsStringAsync();
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return JsonConvert.DeserializeObject<object>(jsonString);
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}
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}
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}
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catch (Exception e)
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{
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}
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return null;
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}
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}
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}
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@ -284,6 +284,7 @@
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<Compile Include="Stages\09.Ending\CStage終了.cs" />
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<Compile Include="Stages\10.ChangeSkin\CStageChangeSkin.cs" />
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<Compile Include="Stages\11.Heya\CStageHeya.cs" />
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<Compile Include="Stages\12.OnlineLounge\API.cs" />
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<Compile Include="Stages\CActDFPFont.cs" />
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<Compile Include="Stages\CActFIFOBlack.cs" />
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<Compile Include="Stages\CActFIFOStart.cs" />
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@ -379,6 +380,9 @@
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<PackageReference Include="SharpDX.Mathematics">
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<Version>4.2.0</Version>
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</PackageReference>
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<PackageReference Include="System.Net.Http">
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<Version>4.3.4</Version>
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</PackageReference>
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<PackageReference Include="System.ValueTuple">
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<Version>4.5.0</Version>
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</PackageReference>
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@ -393,20 +397,36 @@
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>move /y "$(TargetDir)FDK.dll" "$(SolutionDir)Test\dll\"
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<PostBuildEvent>move /y "$(TargetDir)FDK.dll" "$(SolutionDir)Test\dll\"
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move /y "$(TargetDir)FDK.pdb" "$(SolutionDir)Test\dll\"
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||||
move /y "$(TargetDir)Hnx8.ReadJEnc.*" "$(SolutionDir)Test\dll\"
|
||||
move /y "$(TargetDir)Newtonsoft.Json.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)Newtonsoft.Json.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SharpDX.Direct3D9.*" "$(SolutionDir)Test\dll\"
|
||||
move /y "$(TargetDir)SharpDX.DirectInput.*" "$(SolutionDir)Test\dll\"
|
||||
move /y "$(TargetDir)SharpDX.DirectSound.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SharpDX.DirectInput.*" "$(SolutionDir)Test\dll"
|
||||
move /y "$(TargetDir)SharpDX.DirectSound.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SharpDX.DXGI.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SharpDX.Mathematics.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SharpDX.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)Bass.Net.dll" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)DirectShowLib-2005.dll" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)SlimDX.dll" "$(SolutionDir)Test\dll\"
|
||||
move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)CSharpTest.Net.Collections.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
move /y "$(TargetDir)System.*" "$(SolutionDir)Test\dll\"
|
||||
|
||||
|
||||
copy /y "$(SolutionDir)Readme.txt" "$(SolutionDir)Test\"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<Import Project="packages\SharpDX.2.6.3\build\SharpDX.targets" Condition="Exists('packages\SharpDX.2.6.3\build\SharpDX.targets')" />
|
||||
|
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BIN
Test/dll/System.Net.Http.dll
Normal file
BIN
Test/dll/System.Net.Http.dll
Normal file
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BIN
Test/dll/System.Security.Cryptography.Algorithms.dll
Normal file
BIN
Test/dll/System.Security.Cryptography.Algorithms.dll
Normal file
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BIN
Test/dll/System.Security.Cryptography.Encoding.dll
Normal file
BIN
Test/dll/System.Security.Cryptography.Encoding.dll
Normal file
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BIN
Test/dll/System.Security.Cryptography.Primitives.dll
Normal file
BIN
Test/dll/System.Security.Cryptography.Primitives.dll
Normal file
Binary file not shown.
BIN
Test/dll/System.Security.Cryptography.X509Certificates.dll
Normal file
BIN
Test/dll/System.Security.Cryptography.X509Certificates.dll
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user