Add Mob to OWM, update some assets (#604)
* Update OWM skin * Center all bars on Title scene
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 43 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 118 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 72 KiB |
After Width: | Height: | Size: 174 KiB |
After Width: | Height: | Size: 174 KiB |
After Width: | Height: | Size: 196 KiB |
@ -0,0 +1,139 @@
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--func:DrawText(x, y, text)
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--func:DrawNum(x, y, num)
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--func:AddGraph("filename")
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--func:DrawGraph(x, y, filename)
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--func:SetOpacity(opacity, "filename")
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--func:SetScale(xscale, yscale, "filename")
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--func:SetColor(r, g, b, "filename")
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--local debug_counter = 0
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local mob_x = 0
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local mob_front_y = 0
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local mob_back_y = 0
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local mob_back2_y = 0
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local mob_back3_y = 0
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local mob_height = 0
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local mob_counter = 0
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local mob_action_counter = 0
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local mob_in_counter = 0
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local mob_out_counter = 0
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local mob_state = 0
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function mobIn()
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mob_state = 1
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mob_in_counter = 0
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end
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function mobOut()
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mob_state = 2
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mob_out_counter = 0
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end
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function init()
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func:AddGraph("Mob_Front.png")
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func:AddGraph("Mob_Back_0.png")
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func:AddGraph("Mob_Back_1.png")
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func:AddGraph("Mob_Back2_0.png")
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func:AddGraph("Mob_Back2_1.png")
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func:AddGraph("Mob_Back3_0.png")
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func:AddGraph("Mob_Back3_1.png")
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mob_height = func:GetTextureHeight("Mob_Front.png")
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end
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function update()
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--debug_counter = debug_counter + (deltaTime)
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--if debug_counter > 2 then
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-- if mob_state == 0 then
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-- mobIn()
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-- else
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-- mobOut()
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-- end
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-- debug_counter = 0
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--end
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if mob_state == 3 and gauge[0] < 100 then
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mobOut()
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end
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if mob_state == 0 then
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if gauge[0] == 100 then
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mobIn()
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end
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elseif mob_state == 1 then
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mob_in_counter = mob_in_counter + (bpm[0] * deltaTime / 30.0)
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if mob_in_counter > 1 then
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mob_state = 3
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mob_counter = 0.5
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mob_action_counter = 0
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end
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mobinValue = (1.0 - math.sin(mob_in_counter * math.pi / 2))
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mob_front_y = 1080 + (540 * mobinValue)
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mob_back_y = 1080 + (540 * mobinValue)
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mob_back2_y = 1080 + (540 * mobinValue)
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mob_back3_y = 1080 + (540 * mobinValue)
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elseif mob_state == 2 then
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mob_out_counter = mob_out_counter + (bpm[0] * deltaTime / 30.0)
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if mob_out_counter > 1 then
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mob_state = 0
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end
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mobOutValue = (1 - math.cos(mob_out_counter * math.pi))
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mob_front_y = 1080 + (540 * mobOutValue)
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mob_back_y = 1080 + (540 * mobOutValue)
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mob_back2_y = 1080 + (540 * mobOutValue)
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mob_back3_y = 1080 + (540 * mobOutValue)
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elseif mob_state == 3 then
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mob_counter = mob_counter + (bpm[0] * deltaTime / 60.0)
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if mob_counter > 1 then
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mob_counter = 0
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end
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mob_action_counter = mob_action_counter + (bpm[0] * deltaTime / 65.0)
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if mob_action_counter > 1 then
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mob_action_counter = 0
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end
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mob_loop_value = (1.0 - math.sin(mob_counter * math.pi))
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mob_front_y = 1080 + (mob_loop_value * 45)
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mob_back_y = 1080 + (mob_loop_value * 70)
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mob_back2_y = 1080 + (mob_loop_value * 105)
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mob_back3_y = 1080 + (mob_loop_value * 80)
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end
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end
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function draw()
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if mob_state == 0 then
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else
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if mob_action_counter > 0.25 and mob_action_counter < 0.5 then
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func:DrawGraph(mob_x, mob_back2_y - mob_height, "Mob_Back2_1.png")
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func:DrawGraph(mob_x, mob_back_y - mob_height, "Mob_Back_1.png")
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else
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func:DrawGraph(mob_x, mob_back2_y - mob_height, "Mob_Back2_0.png")
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func:DrawGraph(mob_x, mob_back_y - mob_height, "Mob_Back_0.png")
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end
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if (mob_counter > 0.500 and mob_counter < 0.6) or (mob_counter > 0.7 and mob_counter < 0.8) then
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func:DrawGraph(mob_x, mob_back3_y - mob_height, "Mob_Back3_1.png")
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else
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func:DrawGraph(mob_x, mob_back3_y - mob_height, "Mob_Back3_0.png")
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end
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func:DrawGraph(mob_x, mob_front_y - mob_height, "Mob_Front.png")
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end
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end
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@ -57,6 +57,9 @@ local dan_first_in_move = 0
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local dan_second_in_move = 0
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local dan_in_slam = 0
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local seed = 0
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local special_chance = 0
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local speech_text = "Speech/en/0.png"
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function playEndAnime(player)
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@ -75,8 +78,9 @@ function init()
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func:AddGraph("Message.png")
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func:AddGraph("Foxes.png")
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math.randomseed(os.time())
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local special_chance = math.random(1, 100)
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seed = os.time()
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math.randomseed(seed)
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special_chance = math.random(1, 100)
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if special_chance == 1 then
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speech_text = "Speech/special/0.png"
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Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
@ -29,7 +29,7 @@ Title_Entry_Player_Select_Rect_2_Center=298,276,336,138
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;Title_Entry_NamePlate=530,385
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Title_Entry_NamePlate=795,577
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Title_ModeSelect_Bar_X=700,640,700
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Title_ModeSelect_Bar_X=640,640,640
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Title_ModeSelect_Bar_Y=107,306,513
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Title_ModeSelect_Bar_Offset=0,112
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