From 9d2f3e0f0112df813667231ed14759f77e47ca06 Mon Sep 17 00:00:00 2001 From: Takkkom <76614532+Takkkom@users.noreply.github.com> Date: Mon, 18 Sep 2023 11:06:44 +0900 Subject: [PATCH] =?UTF-8?q?ClearMax=E3=82=92=E4=BF=AE=E6=AD=A3=20(#493)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * ClearMaxを修正 * こうするべきかも --- OpenTaiko/System/.gitignore | 1 - OpenTaiko/src/Common/CSkin.cs | 1 - OpenTaiko/src/Stages/01.StartUp/TextureLoader.cs | 4 ++-- 3 files changed, 2 insertions(+), 4 deletions(-) delete mode 100644 OpenTaiko/System/.gitignore diff --git a/OpenTaiko/System/.gitignore b/OpenTaiko/System/.gitignore deleted file mode 100644 index 6f6b1a97..00000000 --- a/OpenTaiko/System/.gitignore +++ /dev/null @@ -1 +0,0 @@ -VanillaStyle/ \ No newline at end of file diff --git a/OpenTaiko/src/Common/CSkin.cs b/OpenTaiko/src/Common/CSkin.cs index b42d7e7c..7103e151 100644 --- a/OpenTaiko/src/Common/CSkin.cs +++ b/OpenTaiko/src/Common/CSkin.cs @@ -8248,7 +8248,6 @@ namespace TJAPlayer3 Characters_Motion_MissDown, Characters_Motion_ClearIn, Characters_Motion_Clear, - Characters_Motion_Clear_Max, Characters_Motion_ClearMax, Characters_Motion_GoGoStart, Characters_Motion_GoGoStartMax, diff --git a/OpenTaiko/src/Stages/01.StartUp/TextureLoader.cs b/OpenTaiko/src/Stages/01.StartUp/TextureLoader.cs index 11eb50ab..c726cc4f 100644 --- a/OpenTaiko/src/Stages/01.StartUp/TextureLoader.cs +++ b/OpenTaiko/src/Stages/01.StartUp/TextureLoader.cs @@ -1873,12 +1873,12 @@ namespace TJAPlayer3 case "Game_Chara_Motion_Clear": { TJAPlayer3.Skin.Characters_Motion_Clear[i] = CConversion.StringToIntArray(strParam); - TJAPlayer3.Skin.Characters_Motion_Clear_Max[i] = CConversion.StringToIntArray(strParam); + TJAPlayer3.Skin.Characters_Motion_ClearMax[i] = TJAPlayer3.Skin.Characters_Motion_Clear[i]; break; } case "Game_Chara_Motion_ClearMax": { - TJAPlayer3.Skin.Characters_Motion_Clear_Max[i] = CConversion.StringToIntArray(strParam); + TJAPlayer3.Skin.Characters_Motion_ClearMax[i] = CConversion.StringToIntArray(strParam); break; } case "Game_Chara_Motion_GoGoStart":