キャラをアンロック可能に (#387)
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@ -185,6 +185,9 @@ namespace TJAPlayer3
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[JsonProperty("namePlateTitles")]
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public Dictionary<string, CNamePlateTitle> NamePlateTitles = new Dictionary<string, CNamePlateTitle>();
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[JsonProperty("unlockedCharacters")]
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public List<string> UnlockedCharacters = new List<string>();
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[JsonProperty("unlockedPuchicharas")]
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public List<string> UnlockedPuchicharas = new List<string>();
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@ -303,11 +303,13 @@ namespace TJAPlayer3
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{
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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TJAPlayer3.Tx.Heya_Lock?.tUpdateColor4(C変換.ColorToColor4(Color.DarkGray));
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}
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else
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{
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TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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TJAPlayer3.Tx.Heya_Lock?.tUpdateColor4(C変換.ColorToColor4(Color.White));
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}
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var scroll = DrawBox_Slot(i + (TJAPlayer3.Skin.Heya_Center_Menu_Box_Count / 2));
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@ -335,6 +337,10 @@ namespace TJAPlayer3
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scroll.Item2 + TJAPlayer3.Skin.Heya_Center_Menu_Box_Authors_Offset[1]);
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}
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if (TJAPlayer3.Tx.Characters[pos].unlock != null
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&& !TJAPlayer3.SaveFileInstances[iPlayer].data.UnlockedCharacters.Contains(TJAPlayer3.Skin.Characters_DirName[pos]))
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TJAPlayer3.Tx.Heya_Lock?.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, scroll.Item1, scroll.Item2);
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#endregion
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}
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}
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@ -536,8 +542,11 @@ namespace TJAPlayer3
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iCurrentMenu = iMainMenuCurrent - 1;
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if (iCurrentMenu == 0)
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{
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this.tUpdateUnlockableTextChara();
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this.tUpdateUnlockableTextPuchi();
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}
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}
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else if (iCurrentMenu == 0)
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{
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@ -566,6 +575,10 @@ namespace TJAPlayer3
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}
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else if (iCurrentMenu == 1)
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{
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ess = this.tSelectChara();
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if (ess == ESelectStatus.SELECTED)
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{
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//TJAPlayer3.Tx.Loading?.t2D描画(TJAPlayer3.app.Device, 18, 7);
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@ -586,6 +599,13 @@ namespace TJAPlayer3
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iCurrentMenu = -1;
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this.tResetOpts();
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}
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else if (ess == ESelectStatus.SUCCESS)
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{
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TJAPlayer3.SaveFileInstances[iPlayer].data.UnlockedCharacters.Add(TJAPlayer3.Skin.Characters_DirName[iCharacterCurrent]);
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TJAPlayer3.SaveFileInstances[iPlayer].tSpendCoins(TJAPlayer3.Tx.Characters[iCharacterCurrent].unlock.Values[0]);
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}
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}
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else if (iCurrentMenu == 2)
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{
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@ -777,7 +797,7 @@ namespace TJAPlayer3
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else if (iCurrentMenu == 1)
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{
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iCharacterCurrent = (iCharacterCount + iCharacterCurrent + off) % iCharacterCount;
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tUpdateUnlockableTextChara();
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}
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else if (iCurrentMenu == 2)
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iDanTitleCurrent = (this.ttkDanTitles.Length + iDanTitleCurrent + off) % this.ttkDanTitles.Length;
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@ -833,6 +853,48 @@ namespace TJAPlayer3
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SELECTED
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};
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#region [Chara unlockables]
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private void tUpdateUnlockableTextChara()
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{
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#region [Check unlockable]
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if (TJAPlayer3.Tx.Characters[iCharacterCurrent].unlock != null
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&& !TJAPlayer3.SaveFileInstances[iPlayer].data.UnlockedCharacters.Contains(TJAPlayer3.Skin.Characters_DirName[iCharacterCurrent]))
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{
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this.ttkInfoSection = new TitleTextureKey(TJAPlayer3.Tx.Characters[iCharacterCurrent].unlock.tConditionMessage()
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, this.pfHeyaFont, Color.White, Color.Black, 1000);
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}
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else
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this.ttkInfoSection = null;
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#endregion
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}
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private ESelectStatus tSelectChara()
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{
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// Add "If unlocked" to select directly
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if (TJAPlayer3.Tx.Characters[iCharacterCurrent].unlock != null
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&& !TJAPlayer3.SaveFileInstances[iPlayer].data.UnlockedCharacters.Contains(TJAPlayer3.Skin.Characters_DirName[iCharacterCurrent]))
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{
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(bool, string) response = TJAPlayer3.Tx.Characters[iCharacterCurrent].unlock.tConditionMet(
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new int[] { TJAPlayer3.SaveFileInstances[TJAPlayer3.SaveFile].data.Medals });
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Color responseColor = (response.Item1) ? Color.Lime : Color.Red;
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// Send coins here for the unlock, considering that only coin-paid puchicharas can be unlocked directly from the Heya menu
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this.ttkInfoSection = new TitleTextureKey(response.Item2, this.pfHeyaFont, responseColor, Color.Black, 1000);
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return (response.Item1) ? ESelectStatus.SUCCESS : ESelectStatus.FAILED;
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}
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this.ttkInfoSection = null;
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return ESelectStatus.SELECTED;
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}
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#endregion
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#region [Puchi unlockables]
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private void tUpdateUnlockableTextPuchi()
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{
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@ -872,8 +934,6 @@ namespace TJAPlayer3
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return ESelectStatus.SELECTED;
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}
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#endregion
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#endregion
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