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1P専用のリザルトアニメーションを追加 (#503)

* 1P専用リザルトアニメーションを追加

* 細かい修正
This commit is contained in:
Takkkom 2023-10-06 17:10:26 +09:00 committed by GitHub
parent e819277436
commit a1918d1239
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 210 additions and 119 deletions

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@ -92,4 +92,6 @@ Chara_Result_Clear_AnimationDuration=1000
Chara_Result_Failed_In_AnimationDuration=1000
;結果画面のクリア失敗のアニメーションにかける時間 (ms)
Chara_Result_Failed_AnimationDuration=1000
Chara_Result_Failed_AnimationDuration=1000
Result_UseResult1P=1

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@ -6073,6 +6073,10 @@ namespace TJAPlayer3
#endregion
#region Result
else if (strCommand == "Result_Use1PUI")
{
Result_Use1PUI = CConversion.bONorOFF(strParam[0]);
}
else if (strCommand == nameof(Result_Cloud_Count))
{
Result_Cloud_Count = int.Parse(strParam);
@ -8362,6 +8366,7 @@ namespace TJAPlayer3
public int[][] Characters_Resolution;
public int[][] Characters_Heya_Render_Offset;
public bool[] Characters_UseResult1P;
public int[][] Characters_X;
public int[][] Characters_Y;
public int[][] Characters_4P;
@ -9446,6 +9451,8 @@ namespace TJAPlayer3
public int[] Result_UIMove_4P = new int[] { 320, 0 };
public int[] Result_UIMove_5P = new int[] { 256, 0 };
*/
public bool Result_Use1PUI = false;
public int[] Result_UIMove_4P_X = new int[] { 0, 320, 640, 960 };
public int[] Result_UIMove_4P_Y = new int[] { 0, 0, 0, 0 };
public int[] Result_UIMove_5P_X = new int[] { 0, 256, 512, 768, 1024 };

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@ -670,7 +670,7 @@ namespace TJAPlayer3
tDrawCompleteGauge(baseTexture, baseNormaTexture, flashTexture, fillTexture, yellowTexture, rainbowTextureArr, killzoneTexture, clearIcon, soulLetter, soulFlame, gauge_x, gauge_y, gauge_x, gauge_y, opacity, rainbowTextureIndex, soulFlameIndex, difficulty, level, currentPercent, gaugeType, scale, scale, text_x, text_y, perfectHits, totalHits, soul_x, soul_y, fire_x, fire_y, clearRect, clearRectHighlight);
}
public static void UNSAFE_DrawResultGaugeFast(int player, int shiftPos, int pos, int segmentsDisplayed, int rainbowTextureIndex, int soulFlameIndex)
public static void UNSAFE_DrawResultGaugeFast(int player, int shiftPos, int pos, int segmentsDisplayed, int rainbowTextureIndex, int soulFlameIndex, int uioffset_x)
{
var chara = TJAPlayer3.Tx.Characters[TJAPlayer3.SaveFileInstances[TJAPlayer3.GetActualPlayer(player)].data.Character];
CDTX[] dtxs =
@ -721,7 +721,7 @@ namespace TJAPlayer3
}
else
{
gauge_x = TJAPlayer3.Skin.Result_Gauge_X[pos];
gauge_x = TJAPlayer3.Skin.Result_Gauge_X[pos] + uioffset_x;
gauge_y = TJAPlayer3.Skin.Result_Gauge_Y[pos];
}
@ -739,7 +739,7 @@ namespace TJAPlayer3
}
else
{
gauge_rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_X[pos];
gauge_rainbow_x = TJAPlayer3.Skin.Result_Gauge_Rainbow_X[pos] + uioffset_x;
gauge_rainbow_y = TJAPlayer3.Skin.Result_Gauge_Rainbow_Y[pos];
}
@ -764,9 +764,9 @@ namespace TJAPlayer3
}
else
{
soulText_x = TJAPlayer3.Skin.Result_Soul_Text_X[pos];
soulText_x = TJAPlayer3.Skin.Result_Soul_Text_X[pos] + uioffset_x;
soulText_y = TJAPlayer3.Skin.Result_Soul_Text_Y[pos];
soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_X[pos];
soulFire_x = TJAPlayer3.Skin.Result_Soul_Fire_X[pos] + uioffset_x;
soulFire_y = TJAPlayer3.Skin.Result_Soul_Fire_Y[pos];
}
@ -785,7 +785,7 @@ namespace TJAPlayer3
}
else
{
clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_X[pos];
clearText_x = TJAPlayer3.Skin.Result_Gauge_ClearText_X[pos] + uioffset_x;
clearText_y = TJAPlayer3.Skin.Result_Gauge_ClearText_Y[pos];
}

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@ -31,13 +31,13 @@ namespace TJAPlayer3
public int BoxChara;
public bool IsChangedBoxChara;
public string DefaultPreimage;
public string ScenePreset;
private readonly string langTITLE = "#TITLE" + CLangManager.fetchLang().ToUpper();
private readonly string langBOXEXPLANATION = "#BOXEXPLANATION" + CLangManager.fetchLang().ToUpper();
// コンストラクタ
public string ScenePreset;
private readonly string langTITLE = "#TITLE" + CLangManager.fetchLang().ToUpper();
private readonly string langBOXEXPLANATION = "#BOXEXPLANATION" + CLangManager.fetchLang().ToUpper();
// コンストラクタ
public CBoxDef()
{
for (int i = 0; i < 3; i++)
@ -52,7 +52,7 @@ namespace TJAPlayer3
BoxChara = 0;
BgColor = Color.White;
DefaultPreimage = null;
ScenePreset = null;
ScenePreset = "";
}
public CBoxDef( string boxdefファイル名 )
: this()
@ -82,90 +82,90 @@ namespace TJAPlayer3
str = str.Substring( 0, str.IndexOf( ';' ) );
}
char[] ignoreChars = new char[] { ':', ' ', '\t' };
var split = str.Split(':');
if (split.Length == 2)
{
string key = split[0];
string value = split[1];
if (key == langTITLE)
{
this.Title = value.Trim(ignoreChars);
}
else if (key == "#TITLE")
{
if (this.Title == "") this.Title = value.Trim(ignoreChars);
}
else if (key == "#GENRE")
{
this.Genre = value.Trim(ignoreChars);
}
else if (key == "#SELECTBG")
{
this.SelectBG = value.Trim(ignoreChars);
}
else if (key == "#FONTCOLOR")
{
this.Color = ColorTranslator.FromHtml(value.Trim(ignoreChars));
}
else if (key == "#FORECOLOR")
{
this.ForeColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedForeColor = true;
}
else if (key == "#BACKCOLOR")
{
this.BackColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBackColor = true;
}
else if (key == "#BOXCOLOR")
{
this.BoxColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBoxColor = true;
}
else if (key == "#BGCOLOR")
{
this.BgColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBgColor = true;
}
else if (key == "#BGTYPE")
{
this.BgType = int.Parse(value.Trim(ignoreChars));
IsChangedBgType = true;
}
else if (key == "#BOXTYPE")
{
this.BoxType = int.Parse(value.Trim(ignoreChars));
IsChangedBoxType = true;
}
else if (key == "#BOXCHARA")
{
this.BoxChara = int.Parse(value.Trim(ignoreChars));
IsChangedBoxChara = true;
}
else if (key == "#SCENEPRESET")
{
this.ScenePreset = value.Trim(ignoreChars);
}
else if (key == "#DEFAULTPREIMAGE")
{
this.DefaultPreimage = Path.Combine(Directory.GetParent(boxdefファイル名).FullName, value.Trim(ignoreChars));
}
else
{
for (int i = 0; i < 3; i++)
{
if (key == langBOXEXPLANATION + (i + 1).ToString())
{
this.strBoxText[i] = value.Trim(ignoreChars);
}
else if (key == "#BOXEXPLANATION" + (i + 1).ToString())
{
if (this.strBoxText[i] == "") this.strBoxText[i] = value.Trim(ignoreChars);
}
}
char[] ignoreChars = new char[] { ':', ' ', '\t' };
var split = str.Split(':');
if (split.Length == 2)
{
string key = split[0];
string value = split[1];
if (key == langTITLE)
{
this.Title = value.Trim(ignoreChars);
}
else if (key == "#TITLE")
{
if (this.Title == "") this.Title = value.Trim(ignoreChars);
}
else if (key == "#GENRE")
{
this.Genre = value.Trim(ignoreChars);
}
else if (key == "#SELECTBG")
{
this.SelectBG = value.Trim(ignoreChars);
}
else if (key == "#FONTCOLOR")
{
this.Color = ColorTranslator.FromHtml(value.Trim(ignoreChars));
}
else if (key == "#FORECOLOR")
{
this.ForeColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedForeColor = true;
}
else if (key == "#BACKCOLOR")
{
this.BackColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBackColor = true;
}
else if (key == "#BOXCOLOR")
{
this.BoxColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBoxColor = true;
}
else if (key == "#BGCOLOR")
{
this.BgColor = ColorTranslator.FromHtml(value.Trim(ignoreChars));
IsChangedBgColor = true;
}
else if (key == "#BGTYPE")
{
this.BgType = int.Parse(value.Trim(ignoreChars));
IsChangedBgType = true;
}
else if (key == "#BOXTYPE")
{
this.BoxType = int.Parse(value.Trim(ignoreChars));
IsChangedBoxType = true;
}
else if (key == "#BOXCHARA")
{
this.BoxChara = int.Parse(value.Trim(ignoreChars));
IsChangedBoxChara = true;
}
else if (key == "#SCENEPRESET")
{
this.ScenePreset = value.Trim(ignoreChars);
}
else if (key == "#DEFAULTPREIMAGE")
{
this.DefaultPreimage = Path.Combine(Directory.GetParent(boxdefファイル名).FullName, value.Trim(ignoreChars));
}
else
{
for (int i = 0; i < 3; i++)
{
if (key == langBOXEXPLANATION + (i + 1).ToString())
{
this.strBoxText[i] = value.Trim(ignoreChars);
}
else if (key == "#BOXEXPLANATION" + (i + 1).ToString())
{
if (this.strBoxText[i] == "") this.strBoxText[i] = value.Trim(ignoreChars);
}
}
}
}
}
@ -182,13 +182,13 @@ namespace TJAPlayer3
reader.Close();
/*
if (!IsChangedBoxType)
{
this.BoxType = this.nStrジャンルtoNum(this.Genre);
if (!IsChangedBoxType)
{
this.BoxType = this.nStrジャンルtoNum(this.Genre);
}
if (!IsChangedBgType)
{
this.BgType = this.nStrジャンルtoNum(this.Genre);
if (!IsChangedBgType)
{
this.BgType = this.nStrジャンルtoNum(this.Genre);
}
*/
}

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@ -1183,6 +1183,8 @@ namespace TJAPlayer3
Characters_Heya_Preview = new CTexture[TJAPlayer3.Skin.Characters_Ptn];
Characters_Heya_Render = new CTexture[TJAPlayer3.Skin.Characters_Ptn];
Characters_Result_Clear_1P = new CTexture[TJAPlayer3.Skin.Characters_Ptn];
Characters_Result_Failed_1P = new CTexture[TJAPlayer3.Skin.Characters_Ptn];
Characters = new CCharacter[TJAPlayer3.Skin.Characters_Ptn];
Characters_Normal = new CTexture[TJAPlayer3.Skin.Characters_Ptn][];
@ -1252,6 +1254,7 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Characters_Resolution = new int[TJAPlayer3.Skin.Characters_Ptn][];
TJAPlayer3.Skin.Characters_Heya_Render_Offset = new int[TJAPlayer3.Skin.Characters_Ptn][];
TJAPlayer3.Skin.Characters_UseResult1P = new bool[TJAPlayer3.Skin.Characters_Ptn];
TJAPlayer3.Skin.Characters_X = new int[TJAPlayer3.Skin.Characters_Ptn][];
TJAPlayer3.Skin.Characters_Y = new int[TJAPlayer3.Skin.Characters_Ptn][];
TJAPlayer3.Skin.Characters_4P = new int[TJAPlayer3.Skin.Characters_Ptn][];
@ -1331,9 +1334,13 @@ namespace TJAPlayer3
{
Characters_Heya_Preview[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @$"{Path.DirectorySeparatorChar}Normal{Path.DirectorySeparatorChar}0.png");
Characters_Heya_Render[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @$"{Path.DirectorySeparatorChar}Render.png");
Characters_Result_Clear_1P[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @$"{Path.DirectorySeparatorChar}Result_Clear_1P.png");
Characters_Result_Failed_1P[i] = TxCGlobal(CHARACTERS + TJAPlayer3.Skin.Characters_DirName[i] + @$"{Path.DirectorySeparatorChar}Result_Failed_1P.png");
TJAPlayer3.Skin.Characters_Resolution[i] = new int[] { 1280, 720 };
TJAPlayer3.Skin.Characters_Heya_Render_Offset[i] = new int[] { 0, 0 };
TJAPlayer3.Skin.Characters_UseResult1P[i] = false;
var _str = "";
TJAPlayer3.Skin.LoadSkinConfigFromFile(charaDirs[i] + @$"{Path.DirectorySeparatorChar}CharaConfig.txt", ref _str);
@ -1355,6 +1362,10 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Characters_Heya_Render_Offset[i][0] = int.Parse(values[0]);
TJAPlayer3.Skin.Characters_Heya_Render_Offset[i][1] = int.Parse(values[1]);
}
else if (line.StartsWith("Result_UseResult1P="))
{
TJAPlayer3.Skin.Characters_UseResult1P[i] = FDK.CConversion.bONorOFF(line.Substring(19).Trim()[0]);
}
}
Characters[i] = new CCharacter(charaDirs[i]);
@ -2792,7 +2803,9 @@ Result_Mountain = new CTexture[4]*/;
Characters_Result_Normal;
public CTexture[] Characters_Heya_Preview,
Characters_Heya_Render;
Characters_Heya_Render,
Characters_Result_Clear_1P,
Characters_Result_Failed_1P;
public CCharacter[] Characters;
#endregion

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@ -223,6 +223,8 @@ namespace TJAPlayer3
ctAISectionChange = new CCounter(0, 2000, 1, TJAPlayer3.Timer);
ctAISectionChange.CurrentValue = 255;
ctUIMove = new CCounter();
for (int i = 0; i < 5; i++)
{
CResultCharacter.tMenuResetTimer(CResultCharacter.ECharacterResult.NORMAL);
@ -326,11 +328,16 @@ namespace TJAPlayer3
}
else
{
namePlate_x[i] = TJAPlayer3.Skin.Result_NamePlate_X[i];
namePlate_y[i] = TJAPlayer3.Skin.Result_NamePlate_Y[i];
int pos = i;
if (TJAPlayer3.P1IsBlue())
pos = 1;
namePlate_x[pos] = TJAPlayer3.Skin.Result_NamePlate_X[pos];
namePlate_y[pos] = TJAPlayer3.Skin.Result_NamePlate_Y[pos];
}
}
ctUIMove.Tick();
#region [ Ensou result contents ]
int AnimeCount = 3000 + GaugeFactor * 59;
@ -341,6 +348,14 @@ namespace TJAPlayer3
int shift = 635;
int uioffset_x = 0;
double uioffset_value = Math.Sin((ctUIMove.CurrentValue / 1000.0) * Math.PI / 2.0);
if (is1P)
{
uioffset_x = (int)(uioffset_value * TJAPlayer3.Skin.Resolution[0] / 2.0);
if (is2PSide) uioffset_x *= -1;
}
for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
{
if (TJAPlayer3.ConfigIni.bAIBattleMode && i == 1) break;
@ -357,9 +372,9 @@ namespace TJAPlayer3
if (TJAPlayer3.ConfigIni.nPlayerCount <= 2)
{
if (shiftPos == 0)
TJAPlayer3.Tx.Result_Panel.t2D描画(0, 0);
TJAPlayer3.Tx.Result_Panel.t2D描画(0 + uioffset_x, 0);
else
TJAPlayer3.Tx.Result_Panel_2P.t2D描画(0, 0);
TJAPlayer3.Tx.Result_Panel_2P.t2D描画(0 + uioffset_x, 0);
}
else
{
@ -401,9 +416,9 @@ namespace TJAPlayer3
else
{
_frame.vc拡大縮小倍率.X = 1.0f;
bar_x = TJAPlayer3.Skin.Result_DifficultyBar_X[pos];
bar_x = TJAPlayer3.Skin.Result_DifficultyBar_X[pos] + uioffset_x;
bar_y = TJAPlayer3.Skin.Result_DifficultyBar_Y[pos];
gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_X[pos];
gauge_base_x = TJAPlayer3.Skin.Result_Gauge_Base_X[pos] + uioffset_x;
gauge_base_y = TJAPlayer3.Skin.Result_Gauge_Base_Y[pos];
}
@ -461,7 +476,7 @@ namespace TJAPlayer3
}
}
HGaugeMethods.UNSAFE_DrawResultGaugeFast(i, shiftPos, pos, ctゲージアニメ[i].CurrentValue, ct虹ゲージアニメ.CurrentValue, ctSoul.CurrentValue);
HGaugeMethods.UNSAFE_DrawResultGaugeFast(i, shiftPos, pos, ctゲージアニメ[i].CurrentValue, ct虹ゲージアニメ.CurrentValue, ctSoul.CurrentValue, uioffset_x);
#endregion
}
@ -574,7 +589,7 @@ namespace TJAPlayer3
if ((k != 5 || TJAPlayer3.Skin.Result_ADLib_Show) && (k != 6 || TJAPlayer3.Skin.Result_Bomb_Show))
{
this.t小文字表示(num_x[k][pos], num_y[k][pos], scoresArr[k]);
this.t小文字表示(num_x[k][pos] + uioffset_x, num_y[k][pos], scoresArr[k]);
}
TJAPlayer3.Tx.Result_Number.vc拡大縮小倍率.X = 1f;
@ -613,7 +628,7 @@ namespace TJAPlayer3
}
else
{
score_x = TJAPlayer3.Skin.Result_Score_X[pos];
score_x = TJAPlayer3.Skin.Result_Score_X[pos] + uioffset_x;
score_y = TJAPlayer3.Skin.Result_Score_Y[pos];
}
@ -745,6 +760,8 @@ namespace TJAPlayer3
if (!this.ctMountain_ClearIn.IsTicked)
this.ctMountain_ClearIn.Start(0, 515, 3, TJAPlayer3.Timer);
if (ctUIMove.EndValue != 1000 && TJAPlayer3.Skin.Result_Use1PUI && is1P) ctUIMove = new CCounter(0, 1000, 0.5, TJAPlayer3.Timer);
if (TJAPlayer3.stage結果.bClear[p])
{
@ -775,16 +792,66 @@ namespace TJAPlayer3
//int chara_x = TJAPlayer3.Skin.Characters_Result_X[_charaId][pos];
//int chara_y = TJAPlayer3.Skin.Characters_Result_Y[_charaId][pos];
int chara_x = namePlate_x[pos] + TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2;
int chara_x = namePlate_x[pos] - (TJAPlayer3.Skin.Characters_UseResult1P[_charaId] ? uioffset_x : 0) + TJAPlayer3.Tx.NamePlateBase.szテクスチャサイズ.Width / 2;
int chara_y = namePlate_y[pos];
int p1chara_x = is2PSide ? TJAPlayer3.Skin.Resolution[0] / 2 : 0;
int p1chara_y = TJAPlayer3.Skin.Resolution[1] - (int)(uioffset_value * TJAPlayer3.Skin.Resolution[1]);
float renderRatioX = TJAPlayer3.Skin.Resolution[0] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][0];
float renderRatioY = TJAPlayer3.Skin.Resolution[1] / (float)TJAPlayer3.Skin.Characters_Resolution[_charaId][1];
if (CResultCharacter.tIsCounterProcessing(p, CResultCharacter.ECharacterResult.CLEAR))
{
CResultCharacter.tMenuDisplayCharacter(p, chara_x, chara_y, CResultCharacter.ECharacterResult.CLEAR, pos);
if (TJAPlayer3.Skin.Characters_UseResult1P[_charaId] && TJAPlayer3.Skin.Result_Use1PUI && TJAPlayer3.Tx.Characters_Result_Clear_1P[_charaId] != null)
{
TJAPlayer3.Tx.Characters_Result_Clear_1P[_charaId].vc拡大縮小倍率.X = renderRatioX;
TJAPlayer3.Tx.Characters_Result_Clear_1P[_charaId].vc拡大縮小倍率.Y = renderRatioY;
if (is2PSide)
{
TJAPlayer3.Tx.Characters_Result_Clear_1P[_charaId].t2D左右反転描画(p1chara_x, p1chara_y);
}
else
{
TJAPlayer3.Tx.Characters_Result_Clear_1P[_charaId].t2D描画(p1chara_x, p1chara_y);
}
}
}
else if (CResultCharacter.tIsCounterProcessing(p, CResultCharacter.ECharacterResult.FAILED))
{
CResultCharacter.tMenuDisplayCharacter(p, chara_x, chara_y, CResultCharacter.ECharacterResult.FAILED, pos);
else if (CResultCharacter.tIsCounterProcessing(p, CResultCharacter.ECharacterResult.FAILED_IN))
if (TJAPlayer3.Skin.Characters_UseResult1P[_charaId] && TJAPlayer3.Skin.Result_Use1PUI && TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId] != null)
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].vc拡大縮小倍率.X = renderRatioX;
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].vc拡大縮小倍率.Y = renderRatioY;
if (is2PSide)
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].t2D左右反転描画(p1chara_x, p1chara_y);
}
else
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].t2D描画(p1chara_x, p1chara_y);
}
}
}
else if (CResultCharacter.tIsCounterProcessing(p, CResultCharacter.ECharacterResult.FAILED_IN) && TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId] != null)
{
CResultCharacter.tMenuDisplayCharacter(p, chara_x, chara_y, CResultCharacter.ECharacterResult.FAILED_IN, pos);
if (TJAPlayer3.Skin.Characters_UseResult1P[_charaId] && TJAPlayer3.Skin.Result_Use1PUI)
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].vc拡大縮小倍率.X = renderRatioX;
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].vc拡大縮小倍率.Y = renderRatioY;
if (is2PSide)
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].t2D左右反転描画(p1chara_x, p1chara_y);
}
else
{
TJAPlayer3.Tx.Characters_Result_Failed_1P[_charaId].t2D描画(p1chara_x, p1chara_y);
}
}
}
else
CResultCharacter.tMenuDisplayCharacter(p, chara_x, chara_y, CResultCharacter.ECharacterResult.NORMAL, pos);
@ -992,7 +1059,7 @@ namespace TJAPlayer3
}
else
{
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_X[pos];
scoreRankEffect_x = TJAPlayer3.Skin.Result_ScoreRankEffect_X[pos] + uioffset_x;
scoreRankEffect_y = TJAPlayer3.Skin.Result_ScoreRankEffect_Y[pos];
}
@ -1067,7 +1134,7 @@ namespace TJAPlayer3
}
else
{
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_X[pos];
crownEffect_x = TJAPlayer3.Skin.Result_CrownEffect_X[pos] + uioffset_x;
crownEffect_y = TJAPlayer3.Skin.Result_CrownEffect_Y[pos];
}
@ -1166,6 +1233,8 @@ namespace TJAPlayer3
private CCounter ctAISectionChange;
private CCounter ctUIMove;
private int nNowAISection;
private void NextAISection()