Favorite songs folder 1st version (need to add back buttons and random, + few visual fixes)
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TJAPlayer3/Common/CSongDict.cs
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52
TJAPlayer3/Common/CSongDict.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TJAPlayer3
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{
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internal class CSongDict
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{
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private static Dictionary<string, C曲リストノード> nodes = new Dictionary<string, C曲リストノード>();
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public static C曲リストノード tGetNodeFromID(string id)
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{
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if (nodes.ContainsKey(id))
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return nodes[id].Clone();
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return null;
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}
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public static void tAddSongNode(string id, C曲リストノード node)
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{
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if (!nodes.ContainsKey(id))
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nodes.Add(id, node.Clone());
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}
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#region [Extra methods]
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public static List<C曲リストノード> tFetchFavoriteFolder(C曲リストノード parent)
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{
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List<C曲リストノード> childList = new List<C曲リストノード>();
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foreach (string id in TJAPlayer3.Favorites.data.favorites[TJAPlayer3.SaveFile])
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{
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var node = tGetNodeFromID(id);
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if (node != null)
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{
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node.r親ノード = parent;
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node.isChangedBgType = parent.isChangedBgType;
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node.isChangedBgColor = parent.isChangedBgColor;
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node.isChangedBoxType = parent.isChangedBoxType;
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node.isChangedBoxColor = parent.isChangedBoxColor;
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childList.Add(node);
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}
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}
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return childList;
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}
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#endregion
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}
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}
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@ -388,6 +388,8 @@ namespace TJAPlayer3
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c曲リストノード.nLevel = dtx.LEVELtaiko;
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c曲リストノード.nLevel = dtx.LEVELtaiko;
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c曲リストノード.uniqueId = dtx.uniqueID;
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c曲リストノード.uniqueId = dtx.uniqueID;
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CSongDict.tAddSongNode(c曲リストノード.uniqueId.data.id, c曲リストノード);
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c曲リストノード.arスコア[ n ] = new Cスコア();
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c曲リストノード.arスコア[ n ] = new Cスコア();
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c曲リストノード.arスコア[ n ].ファイル情報.ファイルの絶対パス = str基点フォルダ + fileinfo.Name;
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c曲リストノード.arスコア[ n ].ファイル情報.ファイルの絶対パス = str基点フォルダ + fileinfo.Name;
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c曲リストノード.arスコア[ n ].ファイル情報.フォルダの絶対パス = str基点フォルダ;
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c曲リストノード.arスコア[ n ].ファイル情報.フォルダの絶対パス = str基点フォルダ;
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@ -957,6 +959,9 @@ namespace TJAPlayer3
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}
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}
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}
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}
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// Removed the pre-made recently played songs folder, so players will have total control on it's shape and visuals
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/*
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#region [ "最近遊んだ曲"BOXを生成する ]
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#region [ "最近遊んだ曲"BOXを生成する ]
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if(list曲ルート.Count > 0)
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if(list曲ルート.Count > 0)
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@ -990,6 +995,7 @@ namespace TJAPlayer3
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}
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}
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#endregion
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#endregion
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*/
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this.t曲リストへ後処理を適用する(this.list曲ルート);
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this.t曲リストへ後処理を適用する(this.list曲ルート);
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@ -658,6 +658,13 @@ namespace TJAPlayer3
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break;
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break;
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case C曲リストノード.Eノード種別.BOX:
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case C曲リストノード.Eノード種別.BOX:
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{
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{
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// Pre-generate the favorite folder if the folder's genre is "Favorite"
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if (this.act曲リスト.r現在選択中の曲.strジャンル == "Favorite")
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{
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this.act曲リスト.r現在選択中の曲.list子リスト = CSongDict.tFetchFavoriteFolder(this.act曲リスト.r現在選択中の曲);
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}
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CSongSelectSongManager.disable();
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CSongSelectSongManager.disable();
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TJAPlayer3.Skin.sound決定音.t再生する();
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TJAPlayer3.Skin.sound決定音.t再生する();
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@ -121,6 +121,7 @@
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<Compile Include="Animations\IAnimatable.cs" />
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<Compile Include="Animations\IAnimatable.cs" />
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<Compile Include="Animations\Linear.cs" />
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<Compile Include="Animations\Linear.cs" />
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<Compile Include="Common\CCrypto.cs" />
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<Compile Include="Common\CCrypto.cs" />
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<Compile Include="Common\CSongDict.cs" />
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<Compile Include="Common\Favorites.cs" />
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<Compile Include="Common\Favorites.cs" />
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<Compile Include="Common\ConfigManager.cs" />
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<Compile Include="Common\ConfigManager.cs" />
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<Compile Include="Common\Discord.cs" />
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<Compile Include="Common\Discord.cs" />
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0
Test/Songs/X1 Favorite/! Keep this folder empty !
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0
Test/Songs/X1 Favorite/! Keep this folder empty !
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10
Test/Songs/X1 Favorite/box.def
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10
Test/Songs/X1 Favorite/box.def
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#TITLE:Favorite songs
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#GENRE:Favorite
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#FORECOLOR:#FFFFFF
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#BACKCOLOR:#673100
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#BOXEXPLANATION1:Challenge some of
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#BOXEXPLANATION2:your favorite songs !
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#BOXEXPLANATION3:(Toggle with Left CTRL)
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#BGTYPE:10
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#BOXTYPE:0
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#BOXCOLOR:#c71b3b
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0
Test/Songs/X2 Recent/! Keep this folder empty !
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0
Test/Songs/X2 Recent/! Keep this folder empty !
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7
Test/Songs/X2 Recent/box.def
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7
Test/Songs/X2 Recent/box.def
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#TITLE:Recently played songs
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#GENRE:最近遊んだ曲
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#FORECOLOR:#FFFFFF
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#BACKCOLOR:#164748
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#BOXEXPLANATION1:Play recently played songs !
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#BGTYPE:9
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#BOXTYPE:9
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