Integrate WHMHammer's CLang_zh file
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@ -9,7 +9,7 @@ using FDK;
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namespace TJAPlayer3
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{
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internal class CLang_en : ILang
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internal class CLang_zh : ILang
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{
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string ILang.GetString(int idx)
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{
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@ -49,7 +49,7 @@ namespace TJAPlayer3
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[15] = "更改所有谱面的偏移量\n" +
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"范围:-99~99ms\n" +
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"设为负值以减少输入延迟\n" +
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"重新载入曲目以使此选项生效"
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"重新载入曲目以使此选项生效",
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[16] = "布局模式",
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[17] = "更改选择曲目界面的布局模式\n" +
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"0:自上至下斜向\n" +
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@ -145,7 +145,7 @@ namespace TJAPlayer3
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"或通过不断尝试进行调整\n" +
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"注:退出设置以使此选项生效",
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[45] = "选择asio模式下使用的设备\n" +
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"注:退出设置以使此选项生效"
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"注:退出设置以使此选项生效",
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[46] = "开启是音符滚动会更加顺畅\n" +
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"但或将导致声音延迟\n" +
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"关闭会确保无声音延迟\n" +
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@ -207,7 +207,7 @@ namespace TJAPlayer3
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[79] = "升高此值会使判定区域右移\n" +
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"降低此值会使判定区域左移\n" +
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"范围:-99~99ms\n" +
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"设为负值以降低输入延迟"
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"设为负值以降低输入延迟",
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[80] = "默认难度",
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[81] = "选择选曲时的默认难度\n" +
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"除非该选项被设为里魔王" +
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@ -226,7 +226,7 @@ namespace TJAPlayer3
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[87] = "谱面分歧动画",
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[88] = "更改谱面分歧时的动画效果\n" +
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"A类型:第二代\n" +
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"B类型:第三代"
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"B类型:第三代",
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[89] = "幸存者模式",
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[90] = "此模式不可用\n" +
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"此模式实现了一个类似stepmania的计时器系统\n" +
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@ -16,6 +16,9 @@ namespace TJAPlayer3
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public static void langAttach(string lang)
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{
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switch (lang) {
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case "zh":
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CLangManager.LangInstance = new CLang_zh();
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break;
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case "es":
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CLangManager.LangInstance = new CLang_es();
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break;
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@ -36,6 +39,8 @@ namespace TJAPlayer3
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{
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switch (lang)
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{
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case "zh":
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return 4;
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case "es":
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return 3;
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case "fr":
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@ -52,6 +57,8 @@ namespace TJAPlayer3
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{
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switch (idx)
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{
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case 4:
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return "zh";
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case 3:
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return "es";
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case 2:
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@ -64,7 +71,7 @@ namespace TJAPlayer3
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}
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}
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public static readonly string[] Languages = new string[] { "日本語", "English", "Français", "Español" };
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public static readonly string[] Languages = new string[] { "日本語", "English", "Français", "Español", "中文" };
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public static ILang LangInstance { get; private set; } = new CLang_jp();
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}
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}
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@ -131,6 +131,7 @@
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<Compile Include="I18N\CLang_fr.cs" />
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<Compile Include="I18N\CLang_en.cs" />
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<Compile Include="I18N\CLang_jp.cs" />
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<Compile Include="I18N\CLang_zh.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Properties\Discord.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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Test/System/SimpleStyle/Sounds/Modals/0.ogg
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Test/System/SimpleStyle/Sounds/Modals/0.ogg
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Test/System/SimpleStyle/Sounds/Modals/1.ogg
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Test/System/SimpleStyle/Sounds/Modals/1.ogg
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Test/System/SimpleStyle/Sounds/Modals/2.ogg
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Test/System/SimpleStyle/Sounds/Modals/2.ogg
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Test/System/SimpleStyle/Sounds/Modals/3.ogg
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Test/System/SimpleStyle/Sounds/Modals/3.ogg
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Test/System/SimpleStyle/Sounds/Modals/4.ogg
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Test/System/SimpleStyle/Sounds/Modals/4.ogg
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Test/System/SimpleStyle/Sounds/Modals/Coin.ogg
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Test/System/SimpleStyle/Sounds/Modals/Coin.ogg
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