diff --git a/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs b/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs index f6e9cd59..9d208ad8 100755 --- a/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs +++ b/OpenTaiko/src/Stages/07.Game/CStage演奏画面共通.cs @@ -970,6 +970,17 @@ internal abstract class CStage演奏画面共通 : CStage { return _timingzonesAreEasy; } + protected CConfigIni.CTimingZones GetTimingZones(int idxPlayerActual) { + // To change later to adapt to Tower Ama-kuchi + //diff = Math.Min(diff, (int)Difficulty.Oni); + + int timingShift = OpenTaiko.ConfigIni.nTimingZones[idxPlayerActual]; + + bool _timingzonesAreEasy = tEasyTimeZones(idxPlayerActual); + + return (_timingzonesAreEasy == true) ? OpenTaiko.ConfigIni.tzLevels[timingShift] : OpenTaiko.ConfigIni.tzLevels[2 + timingShift]; + } + private void tIncreaseComboDan(int danSong) { this.nCombo[danSong]++; if (this.nCombo[danSong] > this.nHighestCombo[danSong]) @@ -992,18 +1003,8 @@ internal abstract class CStage演奏画面共通 : CStage { } } - - - // To change later to adapt to Tower Ama-kuchi - //diff = Math.Min(diff, (int)Difficulty.Oni); - int actual = OpenTaiko.GetActualPlayer(player); - - int timingShift = OpenTaiko.ConfigIni.nTimingZones[actual]; - - bool _timingzonesAreEasy = tEasyTimeZones(player); - - CConfigIni.CTimingZones tz = (_timingzonesAreEasy == true) ? OpenTaiko.ConfigIni.tzLevels[timingShift] : OpenTaiko.ConfigIni.tzLevels[2 + timingShift]; + CConfigIni.CTimingZones tz = GetTimingZones(actual); if (nDeltaTime <= tz.nGoodZone * OpenTaiko.ConfigIni.SongPlaybackSpeed) { return ENoteJudge.Perfect; diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs index 498c14f7..76757cb8 100644 --- a/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs +++ b/OpenTaiko/src/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs @@ -1215,14 +1215,15 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { // Process big notes (judge big notes on) if (e判定 != ENoteJudge.Miss && ((_isBigNoteTaiko && OpenTaiko.ConfigIni.bJudgeBigNotes) || _isPinkKonga)) { + CConfigIni.CTimingZones tz = this.GetTimingZones(nUsePlayer); double divided_songspeed = OpenTaiko.ConfigIni.SongPlaybackSpeed; float time = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed); int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems; - bool _timeB110 = time <= 110; + bool _timeBadOrLater = time <= tz.nBadZone; if (chipNoHit.eNoteState == ENoteState.None) { - if (_timeB110) { + if (_timeBadOrLater) { chipNoHit.nProcessTime = (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed); chipNoHit.eNoteState = ENoteState.Wait; //this.nWaitButton = waitInstr; @@ -1233,10 +1234,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { bool _isExpected = NotesManager.IsExpectedPad(this.nStoredHit[nUsePlayer], (int)_pad, chipNoHit, _gt); // Double tap success - // (this.nWaitButton == waitRec && _timeB110 && chipNoHit.nProcessTime - // + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻ms * divided_songspeed)) - - if (_isExpected && _timeB110 && chipNoHit.nProcessTime + if (_isExpected && _timeBadOrLater && chipNoHit.nProcessTime + nWaitTime > (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed)) { this.tドラムヒット処理(nTime, _pad, chipNoHit, true, nUsePlayer); bHitted = true; @@ -1245,9 +1243,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { } // Double tap failure - // else if (this.nWaitButton == waitInstr && _timeB110 && chipNoHit.nProcessTime - // + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻ms * divided_songspeed)) - else if (!_isExpected || (_timeB110 && chipNoHit.nProcessTime + else if (!_isExpected || (_timeBadOrLater && chipNoHit.nProcessTime + nWaitTime < (int)(SoundManager.PlayTimer.NowTimeMs * divided_songspeed))) { if (!_isPinkKonga) { this.tドラムヒット処理(nTime, _pad, chipNoHit, false, nUsePlayer); @@ -1329,271 +1325,7 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { bHitted = true; } - - - #region [ (A) ヒットしていればヒット処理して次の inputEvent へ ] - //----------------------------- - - #region [Legacy] - - /* - switch (((Eパッド)nPad)) - { - case Eパッド.LRed: - case Eパッド.LRed2P: - #region[ 面のヒット処理 ] - //----------------------------- - { - if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x11) - { - this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer); - bHitted = true; - } - if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && !TJAPlayer3.ConfigIni.b大音符判定) - { - this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && TJAPlayer3.ConfigIni.b大音符判定) - { - if (chipNoHit.eNoteState == ENoteState.none) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - if (time <= 110) - { - chipNoHit.nProcessTime = (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - chipNoHit.eNoteState = ENoteState.wait; - this.nWaitButton = 2; - } - } - else if (chipNoHit.eNoteState == ENoteState.wait) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間; - if (this.nWaitButton == 1 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - } - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16 || chipNoHit.nチャンネル番号 == 0x17)) - { - this.tドラムヒット処理(nTime, Eパッド.LRed, chipNoHit, false, nUsePlayer); - } - - if (!bHitted) - break; - continue; - } - //----------------------------- - #endregion - case Eパッド.RRed: - case Eパッド.RRed2P: - #region[ 面のヒット処理 ] - //----------------------------- - { - if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x11) - { - this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer); - bHitted = true; - } - if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && !TJAPlayer3.ConfigIni.b大音符判定) - { - this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - if (e判定 != E判定.Miss && (_isBigDonTaiko || chipNoHit.nチャンネル番号 == 0x1A) && TJAPlayer3.ConfigIni.b大音符判定) - { - if (chipNoHit.eNoteState == ENoteState.none) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - if (time <= 110) - { - chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms; - this.n待機中の大音符の座標 = chipNoHit.nバーからの距離dot.Taiko; - chipNoHit.eNoteState = ENoteState.wait; - this.nWaitButton = 1; - } - } - else if (chipNoHit.eNoteState == ENoteState.wait) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間; - if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - } - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16 || chipNoHit.nチャンネル番号 == 0x17)) - { - this.tドラムヒット処理(nTime, Eパッド.RRed, chipNoHit, false, nUsePlayer); - } - - if (!bHitted) - break; - - continue; - } - //----------------------------- - #endregion - - case Eパッド.LBlue: - case Eパッド.LBlue2P: - #region[ ふちのヒット処理 ] - //----------------------------- - { - - - - if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x12) - { - this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer); - bHitted = true; - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && !TJAPlayer3.ConfigIni.b大音符判定) - { - this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && TJAPlayer3.ConfigIni.b大音符判定) - { - if (chipNoHit.eNoteState == ENoteState.none) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - if (time <= 110) - { - chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms; - chipNoHit.eNoteState = ENoteState.wait; - this.nWaitButton = 2; - } - } - else if (chipNoHit.eNoteState == ENoteState.wait) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間; - if (this.nWaitButton == 1 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - } - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16)) - { - this.tドラムヒット処理(nTime, Eパッド.LBlue, chipNoHit, false, nUsePlayer); - } - - if (!bHitted) - break; - continue; - } - //----------------------------- - #endregion - - case Eパッド.RBlue: - case Eパッド.RBlue2P: - #region[ ふちのヒット処理 ] - //----------------------------- - { - if (e判定 != E判定.Miss && chipNoHit.nチャンネル番号 == 0x12) - { - this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer); - bHitted = true; - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && !TJAPlayer3.ConfigIni.b大音符判定) - { - this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x14 || chipNoHit.nチャンネル番号 == 0x1B) && TJAPlayer3.ConfigIni.b大音符判定) - { - if (chipNoHit.eNoteState == ENoteState.none) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - if (time <= 110) - { - chipNoHit.nProcessTime = (int)CSound管理.rc演奏用タイマ.n現在時刻ms; - this.n待機中の大音符の座標 = chipNoHit.nバーからの距離dot.Taiko; - chipNoHit.eNoteState = ENoteState.wait; - this.nWaitButton = 1; - } - } - else if (chipNoHit.eNoteState == ENoteState.wait) - { - float time = chipNoHit.n発声時刻ms - (float)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)); - int nWaitTime = TJAPlayer3.ConfigIni.n両手判定の待ち時間; - if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime > (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, true, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - break; - } - else if (this.nWaitButton == 2 && time <= 110 && chipNoHit.nProcessTime + nWaitTime < (int)(CSound管理.rc演奏用タイマ.n現在時刻 * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0))) - { - this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer); - bHitted = true; - this.nWaitButton = 0; - } - } - } - if (e判定 != E判定.Miss && (chipNoHit.nチャンネル番号 == 0x15 || chipNoHit.nチャンネル番号 == 0x16)) - { - this.tドラムヒット処理(nTime, Eパッド.RBlue, chipNoHit, false, nUsePlayer); - } - - if (!bHitted) - break; - continue; - } - //----------------------------- - #endregion - } - */ - - #endregion - - //2016.07.14 kairera0467 Adlibの場合、一括して処理を行う。 - - - //----------------------------- - #endregion - - - #region [ (B) ヒットしてなかった場合は、レーンフラッシュ、パッドアニメ、空打ち音再生を実行 ] + #region [ ヒットしてなかった場合は、レーンフラッシュ、パッドアニメ、空打ち音再生を実行 ] //----------------------------- int pad = nPad; // 以下、nPad の代わりに pad を用いる。(成りすまし用) // BAD or TIGHT 時の処理。 @@ -2235,9 +1967,10 @@ internal class CStage演奏ドラム画面 : CStage演奏画面共通 { bool _isSwapNote = NotesManager.IsSwapNote(chipNoHit, _gt); if (chipNoHit != null && (_isBigDonTaiko || _isBigKaTaiko)) { + CConfigIni.CTimingZones tz = this.GetTimingZones(i); float timeC = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed); int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems; - if (chipNoHit.eNoteState == ENoteState.Wait && timeC <= 110 + if (chipNoHit.eNoteState == ENoteState.Wait && timeC <= tz.nBadZone && chipNoHit.nProcessTime + nWaitTime <= (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) { if (!_isSwapNote) { this.tドラムヒット処理(chipNoHit.nProcessTime, EPad.RRed, chipNoHit, false, i);