Text adjustements
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@ -395,7 +395,7 @@ namespace TJAPlayer3
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tSoulDraw(scroll + 370 + Anime, 462, stバー情報[currentSong].List_DanSongs[0].Dan_C[0].Value[0].ToString());
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//TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[0]).t2D下中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 396 + Anime), 452);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[0]).t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 396 + Anime), 427);
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TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkExams[0]).t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 396 + Anime), 429);
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#endregion
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@ -514,7 +514,7 @@ namespace TJAPlayer3
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tmpTex.Opacity = opacity;
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//tmpTex.t2D下中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 614 + Anime), 452 + index * 88);
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tmpTex.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 614 + Anime), 427 + index * 88);
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tmpTex.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, (int)(scroll + 614 + Anime), 429 + index * 88);
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}
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#endregion
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