Improve mod menu UX and add a small space for the future mod description addition
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@ -185,7 +185,7 @@ namespace TJAPlayer3
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float baseX = (player == 0) ? 200 : 1188;
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float baseY = 659.9f + y - nOptionCount * 40.7f;
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float baseY = 539.9f + y - nOptionCount * 40.7f;
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var _textures = new CTexture[]
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{
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@ -214,8 +214,8 @@ namespace TJAPlayer3
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OptionType[i].t2D描画(TJAPlayer3.app.Device, baseX - 184, baseY + 4 + i * 40.8f);
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}
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txModMults[0]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX - 92, baseY + 4 - 5 * 40.8f);
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txModMults[1]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX - 92, baseY + 4 - 4 * 40.8f);
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txModMults[0]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX - 92, baseY + 4 - 2 * 40.8f);
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txModMults[1]?.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Up, baseX - 92, baseY + 4 - 1 * 40.8f);
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for (int i = 0; i < _textures.Length; i++)
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{
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@ -235,7 +235,7 @@ namespace TJAPlayer3
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danAct.bOption = false;
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}
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#region [ Key ]
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#region [ Inputs ]
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if (!ctClose.b進行中)
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{
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@ -252,14 +252,14 @@ namespace TJAPlayer3
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: (TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed2P) || TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed2P));
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if (_leftDrum)
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if (_leftDrum || TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow))
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{
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OptionSelect(true);
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tFetchMults(player);
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TJAPlayer3.Skin.sound変更音.t再生する();
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}
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if (_rightDrum)
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if (_rightDrum || TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow))
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{
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OptionSelect(false);
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tFetchMults(player);
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@ -279,6 +279,25 @@ namespace TJAPlayer3
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ctClose.t開始(0, 50, 6, TJAPlayer3.Timer);
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}
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}
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int cp1 = nOptionCount + 1;
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.UpArrow)) {
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TJAPlayer3.Skin.sound変更音.t再生する();
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NowCount = (NowCount + cp1 - 1) % cp1;
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}
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.DownArrow)) {
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TJAPlayer3.Skin.sound変更音.t再生する();
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NowCount = (NowCount + 1) % cp1;
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}
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if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
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{
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TJAPlayer3.Skin.sound決定音.t再生する();
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bEnd = true;
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ctClose.t開始(0, 50, 6, TJAPlayer3.Timer);
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}
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}
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