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mirror of synced 2024-11-24 07:30:21 +01:00

Add Calibration function in Config menu (#631)

* W.I.P. - Add Calibration Menu

* Oops wait, need to add these temp assets

* Finish up Calibration feature

* Update TextureLoader.cs

* wait wait WAIT

* fix spelling error
This commit is contained in:
DragonRatTiger / リュウコ 2024-06-18 07:00:15 -05:00 committed by GitHub
parent 48a2007b57
commit aaf68edbf8
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GPG Key ID: B5690EEEBB952194
22 changed files with 345 additions and 14 deletions

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@ -39,3 +39,7 @@ Config_ExplanationPanel=67,570
Config_SkinSample1=200,660
Config_Calibration_OffsetText=300,288
Config_Calibration_InfoText=8,550
Config_Calibration_Highlights=371,724,371,209,774,724,371,209,1179,724,371,209

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@ -12,6 +12,7 @@ SongSelect_Bar_Y=-125,-35,55,145,235,325,415,505,595,685,775,865,955,1045,1135
SongSelect_Bar_Select=276,501
SongSelect_Bar_Anim_X=0,360,320,280,240,200,160,0,-160,-200,-240,-280,-320,-360,0
SongSelect_Bar_Anim_Y=0,2700,2400,2100,1800,1500,1200,0,-1200,-1500,-1800,-2100,-2400,-2700,0
SongSelect_FavoriteStatus_Offset=730,40
SongSelect_BoxExplanation_X=1365
SongSelect_BoxExplanation_Y=463

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@ -421,6 +421,8 @@ namespace TJAPlayer3
public CSystemSound[] soundExToExtra = null;
public CSystemSound[] soundExtraToEx = null;
public CSystemSound calibrationTick = null;
public CSystemSound[] soundModal = null;
public CSystemSound soundCrownIn = null;
@ -809,6 +811,8 @@ namespace TJAPlayer3
soundExToExtra = new CSystemSound[1] { new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}SongSelect{System.IO.Path.DirectorySeparatorChar}0{System.IO.Path.DirectorySeparatorChar}ExToExtra.ogg", false, false, false, ESoundGroup.SoundEffect) }; // Placeholder until Komi decides
soundExtraToEx = new CSystemSound[1] { new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}SongSelect{System.IO.Path.DirectorySeparatorChar}0{System.IO.Path.DirectorySeparatorChar}ExtraToEx.ogg", false, false, false, ESoundGroup.SoundEffect) }; // what to do with it lol
calibrationTick = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Calibrate.ogg", false, false, false, ESoundGroup.SoundEffect);
soundModal = new CSystemSound[6];
for (int i = 0; i < soundModal.Length - 1; i++)
{
@ -1805,6 +1809,34 @@ namespace TJAPlayer3
Config_KeyAssign_Move = int.Parse(strParam);
break;
}
case nameof(Config_Calibration_OffsetText):
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Calibration_OffsetText[i] = int.Parse(strSplit[i]);
}
break;
}
case nameof(Config_Calibration_InfoText):
{
string[] strSplit = strParam.Split(',');
for (int i = 0; i < 2; i++)
{
Config_Calibration_InfoText[i] = int.Parse(strSplit[i]);
}
break;
}
case nameof(Config_Calibration_Highlights):
{
string[] strSplit = strParam.Split(',');
int recs = Math.Min(strSplit.Length, 12);
for (int i = 0; i+3 < recs; i+=4)
{
Config_Calibration_Highlights[i/4] = new Rectangle(int.Parse(strSplit[i]), int.Parse(strSplit[i+1]), int.Parse(strSplit[i+2]), int.Parse(strSplit[i+3]));
}
break;
}
#endregion
#region [Mod Icons]
@ -9513,6 +9545,14 @@ namespace TJAPlayer3
public int[] Config_KeyAssign_Font = new int[] { 308, 64 };
public int Config_KeyAssign_Move = 20;
public int[] Config_Calibration_OffsetText = new int[] { 300, 288 };
public int[] Config_Calibration_InfoText = new int[] { 8, 550 };
public Rectangle[] Config_Calibration_Highlights = new Rectangle[] {
new Rectangle(371, 724, 371, 209),
new Rectangle(774, 724, 371, 209),
new Rectangle(1179, 724, 371, 209)
};
#endregion
#region Puchichara

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@ -125,7 +125,7 @@ namespace TJAPlayer3
//-----------------
private Rectangle[,] rc文字の矩形領域;
private const string str表記可能文字 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ";
private int nFontWidth = 8, nFontHeight = 16;
public int nFontWidth = 8, nFontHeight = 16;
private CTexture[] txフォント8x16 = new CTexture[ 2 ];
//-----------------
#endregion

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@ -51,30 +51,32 @@ namespace TJAPlayer3
break;
};
var preset = (_ps != null
bool sectionIsValid = _ps != null ? ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).Count > 0 : false;
var preset = (sectionIsValid
&& TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset != null
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset))
? ((Dictionary<string,DBSkinPreset.SkinScene>)_ps)[TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset]
: null;
if (_ps != null
if (sectionIsValid
&& TJAPlayer3.DTX.scenePreset != null
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(TJAPlayer3.DTX.scenePreset)) // If currently selected song has valid SCENEPRESET metadata within TJA
{
preset = ((Dictionary<string, DBSkinPreset.SkinScene>)_ps)[TJAPlayer3.DTX.scenePreset];
}
else if (_ps != null
else if (sectionIsValid
&& TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset != null
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset))
{
preset = ((Dictionary<string, DBSkinPreset.SkinScene>)_ps)[TJAPlayer3.stageSongSelect.rChoosenSong.strScenePreset];
}
else if (_ps != null
else if (sectionIsValid
&& ((Dictionary<string, DBSkinPreset.SkinScene>)_ps).ContainsKey(""))
{
preset = ((Dictionary<string, DBSkinPreset.SkinScene>)_ps)[""];
}
else if (_ps != null)
else if (sectionIsValid)
{
var cstps = (Dictionary<string, DBSkinPreset.SkinScene>)_ps;
Random rand = new Random();

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@ -29,7 +29,7 @@ namespace TJAPlayer3
[10149] = "Clean the existing database and\n" +
"reload the song folder from scratch.",
[6] = "Player Count",
[7] = "Select how many players you want to play with. Up to 5 players can be active at once.",
[7] = "Select how many players you want to play with.\nUp to 5 players can be active at once.",
[8] = "Kanpeki Mode",
[9] = "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.",
[10] = "Song Playback Speed",
@ -380,6 +380,9 @@ namespace TJAPlayer3
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
[100] = "Taiko Mode",
[101] = "Dan-i Dojo",
[102] = "Taiko Towers",

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@ -251,6 +251,9 @@ namespace TJAPlayer3
[10189] = "Drums key assign:\nAssign any key for jumping to the first measure.",
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
// Please translate the text above!
[99] = "Rojo izquierdo",

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@ -224,6 +224,9 @@ namespace TJAPlayer3
[10189] = "Drums key assign:\nAssign any key for jumping to the first measure.",
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
// Please translate the text above!
[99] = "Rouge gauche",

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@ -279,6 +279,9 @@ namespace TJAPlayer3
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
[99] = "LeftRed",
[9992] = "太鼓の数字がアニメーションしなくなります\n" +

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@ -376,6 +376,9 @@ namespace TJAPlayer3
[10189] = "Drums key assign:\nAssign any key for jumping to the first measure.",
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
// Please translate the text above!
[100] = "Taiko Mode",

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@ -376,6 +376,9 @@ namespace TJAPlayer3
[10189] = "Drums key assign:\nAssign any key for jumping to the first measure.",
[10190] = "Jump to Last Measure",
[10191] = "Drums key assign:\nAssign any key for jumping to the last measure.",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
// Please translate the text above!
[100] = "Taiko Mode",

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@ -423,6 +423,9 @@ namespace TJAPlayer3
[10190] = "跳转至最后一小节",
[10191] = "鼓按键分配:\n分配跳转至最后一小节按键。",
[10192] = "Calibrate Offset",
[10193] = "Calibrate your offset.\nGlobal Offset will be overwritten if saved.",
[100] = "演奏模式",
[101] = "段位道场",
[102] = "太鼓塔",

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@ -142,6 +142,9 @@ namespace TJAPlayer3
public void LoadTexture()
{
CalibrateFG = TxC(CONFIG + $@"Calibration{Path.DirectorySeparatorChar}FG.png");
CalibrateBG = TxC(CONFIG + $@"Calibration{Path.DirectorySeparatorChar}BG.png");
#region
Tile_Black = TxC(@$"Tile_Black.png");
Menu_Title = TxC(@$"Menu_Title.png");
@ -2544,6 +2547,12 @@ namespace TJAPlayer3
}
}
}
#region Calibration
public CTexture CalibrateFG,
CalibrateBG;
#endregion
#region
public CTexture Tile_Black,

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@ -0,0 +1,232 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FDK;
namespace TJAPlayer3
{
internal class CActCalibrationMode : CActivity
{
public CActCalibrationMode() { }
public override void Activate()
{
//hitSound = TJAPlayer3.SoundManager.tCreateSound($@"Global{Path.DirectorySeparatorChar}HitSounds{Path.DirectorySeparatorChar}" + TJAPlayer3.Skin.hsHitSoundsInformations.don[0], ESoundGroup.SoundEffect);
font = HPrivateFastFont.tInstantiateMainFont(30);
base.Activate();
}
public override void DeActivate()
{
Stop();
Offsets.Clear();
font.Dispose();
offsettext.Dispose();
//hitSound?.tDispose();
base.DeActivate();
}
public void Start()
{
CalibrateTick = new CCounter(0, 500, 1, TJAPlayer3.Timer);
UpdateText();
}
public void Stop()
{
CalibrateTick = new CCounter();
Offsets.Clear();
LastOffset = 0;
buttonIndex = 1;
}
public int Update()
{
if (IsDeActivated || CalibrateTick.IsStoped)
return 1;
CalibrateTick.Tick();
bool decide = TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.Decide) ||
TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.RRed) ||
TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.LRed) ||
TJAPlayer3.InputManager.Keyboard.KeyPressed((int)SlimDXKeys.Key.Return);
if (CalibrateTick.IsEnded)
{
TJAPlayer3.Skin.calibrationTick.tPlay();
CalibrateTick.Start(0, 500, 1, TJAPlayer3.Timer);
}
if (TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.LeftChange) ||
TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.LBlue) ||
TJAPlayer3.InputManager.Keyboard.KeyPressed((int)SlimDXKeys.Key.LeftArrow))
{
buttonIndex = Math.Max(buttonIndex - 1, 0);
TJAPlayer3.Skin.soundChangeSFX.tPlay();
}
else if (TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.RightChange) ||
TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.RBlue) ||
TJAPlayer3.InputManager.Keyboard.KeyPressed((int)SlimDXKeys.Key.RightArrow))
{
buttonIndex = Math.Min(buttonIndex + 1, 2);
TJAPlayer3.Skin.soundChangeSFX.tPlay();
}
else if (buttonIndex == 0 && decide) // Cancel
{
TJAPlayer3.Skin.soundCancelSFX.tPlay();
Stop();
}
else if (buttonIndex == 1 && decide) // Hit!
{
//hitSound?.PlayStart();
AddOffset();
UpdateText();
}
else if (buttonIndex == 2 && decide) // Save
{
TJAPlayer3.ConfigIni.nGlobalOffsetMs = GetMedianOffset();
TJAPlayer3.stageコンフィグ.actList.iGlobalOffsetMs.n現在の値 = GetMedianOffset();
TJAPlayer3.Skin.soundDecideSFX.tPlay();
Stop();
return 0;
}
else if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.Cancel) ||
TJAPlayer3.InputManager.Keyboard.KeyPressed((int)SlimDXKeys.Key.Escape))
{
TJAPlayer3.Skin.soundCancelSFX.tPlay();
Stop();
return 0;
}
return 0;
}
public override int Draw()
{
if (IsDeActivated || CalibrateTick.IsStoped)
return 1;
if (TJAPlayer3.Tx.Tile_Black != null)
{
TJAPlayer3.Tx.Tile_Black.Opacity = 128;
for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += TJAPlayer3.Tx.Tile_Black.szTextureSize.Width)
{
for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += TJAPlayer3.Tx.Tile_Black.szTextureSize.Height)
{
TJAPlayer3.Tx.Tile_Black.t2D描画(i, j);
}
}
TJAPlayer3.Tx.Tile_Black.Opacity = 255;
}
TJAPlayer3.Tx.CalibrateBG?.t2D描画(TJAPlayer3.Skin.Config_Calibration_Highlights[buttonIndex].X,
TJAPlayer3.Skin.Config_Calibration_Highlights[buttonIndex].Y,
TJAPlayer3.Skin.Config_Calibration_Highlights[buttonIndex]);
TJAPlayer3.Tx.CalibrateFG?.t2D描画(0, 0);
TJAPlayer3.Tx.Lane_Background_Main?.t2D描画(TJAPlayer3.Skin.Game_Lane_X[0], TJAPlayer3.Skin.Game_Lane_Y[0]);
TJAPlayer3.Tx.Lane_Background_Sub?.t2D描画(TJAPlayer3.Skin.Game_Lane_Sub_X[0], TJAPlayer3.Skin.Game_Lane_Sub_Y[0]);
TJAPlayer3.Tx.Taiko_Frame[2]?.t2D描画(TJAPlayer3.Skin.Game_Taiko_Frame_X[0], TJAPlayer3.Skin.Game_Taiko_Frame_Y[0]);
TJAPlayer3.Tx.Notes[0]?.t2D描画(TJAPlayer3.Skin.nScrollFieldX[0], TJAPlayer3.Skin.nScrollFieldY[0], new RectangleF(0, 0, TJAPlayer3.Skin.Game_Notes_Size[0], TJAPlayer3.Skin.Game_Notes_Size[1]));
for (int x = TJAPlayer3.Skin.nScrollFieldX[0]; x < SampleFramework.GameWindowSize.Width + 500; x += 500)
{
TJAPlayer3.Tx.Bar?.t2D描画(
(x - CalibrateTick.CurrentValue) + ((TJAPlayer3.Skin.Game_Notes_Size[0] - TJAPlayer3.Tx.Bar.szTextureSize.Width) / 2),
TJAPlayer3.Skin.nScrollFieldY[0],
new Rectangle(0, 0, TJAPlayer3.Tx.Bar.szTextureSize.Width, TJAPlayer3.Skin.Game_Notes_Size[1])
);
TJAPlayer3.Tx.Notes[0]?.t2D描画(
(x - CalibrateTick.CurrentValue),
TJAPlayer3.Skin.nScrollFieldY[0],
new Rectangle(TJAPlayer3.Skin.Game_Notes_Size[0], TJAPlayer3.Skin.Game_Notes_Size[1], TJAPlayer3.Skin.Game_Notes_Size[0], TJAPlayer3.Skin.Game_Notes_Size[1])
);
}
if (TJAPlayer3.P1IsBlue())
TJAPlayer3.Tx.Taiko_Background[4]?.t2D描画(TJAPlayer3.Skin.Game_Taiko_Background_X[0], TJAPlayer3.Skin.Game_Taiko_Background_Y[0]);
else
TJAPlayer3.Tx.Taiko_Background[0]?.t2D描画(TJAPlayer3.Skin.Game_Taiko_Background_X[0], TJAPlayer3.Skin.Game_Taiko_Background_Y[0]);
#region Calibration Info
offsettext?.t2D描画(TJAPlayer3.Skin.Config_Calibration_OffsetText[0] - offsettext.szTextureSize.Width, TJAPlayer3.Skin.Config_Calibration_OffsetText[1]);
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1], C文字コンソール.Eフォント種別.,
"MEDIAN OFFSET : " + GetMedianOffset() + "ms\n");
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + TJAPlayer3.act文字コンソール.nFontHeight, C文字コンソール.Eフォント種別.,
"MIN OFFSET : " + GetLowestOffset() + "ms\n" +
"MAX OFFSET : " + GetHighestOffset() + "ms\n" +
"LAST OFFSET : " + LastOffset + "ms\n" +
"OFFSET COUNT : " + (Offsets != null ? Offsets.Count : 0));
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + (TJAPlayer3.act文字コンソール.nFontHeight * 5), C文字コンソール.Eフォント種別.,
"CURRENT OFFSET: " + CurrentOffset() + "ms");
#endregion
return 0;
}
public void AddOffset() { Offsets.Add(CurrentOffset()); LastOffset = CurrentOffset(); }
public int GetMedianOffset()
{
if (Offsets != null)
if (Offsets.Count > 0)
{
Offsets.Sort();
return Offsets[Offsets.Count / 2];
}
return 0;
}
public int GetLowestOffset()
{
if (Offsets != null)
return Offsets.Count > 0 ? Offsets.Min() : 0;
return 0;
}
public int GetHighestOffset()
{
if (Offsets != null)
return Offsets.Count > 0 ? Offsets.Max() : 0;
return 0;
}
public int CurrentOffset()
{
return CalibrateTick.CurrentValue > 250 ? CalibrateTick.CurrentValue - 500 : CalibrateTick.CurrentValue;
}
private void UpdateText()
{
offsettext?.Dispose();
offsettext = new CTexture(font.DrawText("OFFSET: " + GetMedianOffset().ToString(), Color.White, Color.Black, null, 32));
}
public bool IsStarted { get { return CalibrateTick.IsStarted; } }
#region Private
private CCounter CalibrateTick = new CCounter();
private List<int> Offsets = new List<int>();
private int LastOffset = 0;
private CCachedFontRenderer font;
private CTexture offsettext;
//private CSound hitSound;
private int buttonIndex = 1;
private Rectangle[] BGs = new Rectangle[3]
{
new Rectangle(371, 724, 371, 209),
new Rectangle(774, 724, 371, 209),
new Rectangle(1179, 724, 371, 209)
};
#endregion
}
}

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@ -330,6 +330,10 @@ namespace TJAPlayer3
CLangManager.LangInstance.GetString(3));
this.list項目リスト.Add( this.iDrumsReturnToMenu );
this.iDrumsGoToCalibration = new CItemBase(CLangManager.LangInstance.GetString(10192), CItemBase.EPanelType.Other,
CLangManager.LangInstance.GetString(10193));
this.list項目リスト.Add(this.iDrumsGoToCalibration);
this.iRollsPerSec = new CItemInteger(CLangManager.LangInstance.GetString(60), 0, 1000, TJAPlayer3.ConfigIni.nRollsPerSec,
CLangManager.LangInstance.GetString(61));
this.list項目リスト.Add(this.iRollsPerSec);
@ -782,6 +786,10 @@ namespace TJAPlayer3
tConfigIniへ記録する();
t項目リストの設定_KeyAssignTraining();
}
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iDrumsGoToCalibration )
{
TJAPlayer3.stageコンフィグ.actCalibrationMode.Start();
}
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignDrumsReturnToMenu ||
this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignTrainingReturnToMenu ) // #24525 2011.3.15 yyagi
{
@ -1827,9 +1835,10 @@ namespace TJAPlayer3
private int nSkinSampleIndex; //
private int nSkinIndex; //
private CItemBase iDrumsGoToCalibration;
private CItemBase iDrumsGoToKeyAssign;
private CItemBase iDrumsGoToTrainingKeyAssign;
private CItemBase iSystemGoToKeyAssign; // #24609
private CItemBase iSystemGoToKeyAssign;
private CItemInteger iCommonPlaySpeed;
private CItemInteger iLayoutType;
@ -1873,7 +1882,7 @@ namespace TJAPlayer3
CItemInteger TokkunMashInterval;
private CItemInteger iInputAdjustTimeMs;
private CItemInteger iGlobalOffsetMs;
public CItemInteger iGlobalOffsetMs;
private CItemList iSystemSkinSubfolder; // #28195 2012.5.2 yyagi
private CItemBase iSystemReloadDTX; // #32081 2013.10.21 yyagi

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@ -15,6 +15,7 @@ namespace TJAPlayer3
// プロパティ
public CActDFPFont actFont { get; private set; }
public CActCalibrationMode actCalibrationMode;
// コンストラクタ
@ -30,6 +31,7 @@ namespace TJAPlayer3
base.ChildActivities.Add( this.actList = new CActConfigList() );
base.ChildActivities.Add( this.actKeyAssign = new CActConfigKeyAssign() );
base.ChildActivities.Add( this.actオプションパネル = new CActオプションパネル() );
base.ChildActivities.Add( this.actCalibrationMode = new CActCalibrationMode() );
base.IsDeActivated = true;
}
@ -404,10 +406,21 @@ namespace TJAPlayer3
|| TJAPlayer3.act現在入力を占有中のプラグイン != null )
return 0;
// 曲データの一覧取得中は、キー入力を無効化する
if ( !TJAPlayer3.EnumSongs.IsEnumerating || TJAPlayer3.actEnumSongs.bコマンドでの曲データ取得 != true )
if (actCalibrationMode.IsStarted)
{
if ( ( TJAPlayer3.InputManager.Keyboard.KeyPressed( (int)SlimDXKeys.Key.Escape ) || TJAPlayer3.Pad.bPressed( EInstrumentPad.DRUMS, EPad.FT ) ) || TJAPlayer3.Pad.bPressedGB( EPad.FT ) )
if (TJAPlayer3.Skin.bgmコンフィグ画面.bIsPlaying)
TJAPlayer3.Skin.bgmコンフィグ画面.tStop();
actCalibrationMode.Update();
actCalibrationMode.Draw();
}
// 曲データの一覧取得中は、キー入力を無効化する
else if ( !TJAPlayer3.EnumSongs.IsEnumerating || TJAPlayer3.actEnumSongs.bコマンドでの曲データ取得 != true )
{
if (!TJAPlayer3.Skin.bgmコンフィグ画面.bIsPlaying)
TJAPlayer3.Skin.bgmコンフィグ画面.tPlay();
if ( ( TJAPlayer3.InputManager.Keyboard.KeyPressed( (int)SlimDXKeys.Key.Escape ) || TJAPlayer3.Pad.bPressed( EInstrumentPad.DRUMS, EPad.FT ) ) || TJAPlayer3.Pad.bPressedGB( EPad.FT ) )
{
TJAPlayer3.Skin.soundCancelSFX.tPlay();
if ( !this.bメニューにフォーカス中 )
@ -553,7 +566,7 @@ namespace TJAPlayer3
//private CCounter ctBackgroundAnime;
private CActFIFOWhite actFIFO;
private CActConfigKeyAssign actKeyAssign;
private CActConfigList actList;
public CActConfigList actList;
private CActオプションパネル actオプションパネル;
private bool bメニューにフォーカス中;
private STキー反復用カウンタ ctキー反復用;