Clean some stinky code
This commit is contained in:
parent
aaf68edbf8
commit
abaa830ac1
@ -1501,7 +1501,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
public bool[] b太鼓パートAutoPlay = new bool[5];
|
||||
public bool[] bAutoPlay = new bool[5];
|
||||
|
||||
public bool bAuto先生の連打;
|
||||
public int nRollsPerSec;
|
||||
@ -1577,7 +1577,7 @@ namespace TJAPlayer3
|
||||
new int[1] { 0 },
|
||||
new int[2] { -100, 100 },
|
||||
new int[3] { -100, 0, 100 },
|
||||
new int[4] { -75, -25, 25, 75 },
|
||||
new int[4] { -100, -33, 33, 100 },
|
||||
new int[5] { -100, -50, 0, 50, 100 },
|
||||
};
|
||||
public string[] sSaveFile = new string[5] { "1P", "2P", "3P", "4P", "5P" };
|
||||
@ -1662,7 +1662,6 @@ namespace TJAPlayer3
|
||||
public int nGraphicsDeviceType;
|
||||
public int nRisky; // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
|
||||
public bool bIsAllowedDoubleClickFullscreen; // #26752 2011.11.27 yyagi ダブルクリックしてもフルスクリーンに移行しない
|
||||
public STAUTOPLAY bAutoPlay;
|
||||
public int nSoundDeviceType; // #24820 2012.12.23 yyagi 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
|
||||
public int nBassBufferSizeMs; // #24820 2013.1.15 yyagi WASAPIのバッファサイズ
|
||||
public int nWASAPIBufferSizeMs; // #24820 2013.1.15 yyagi WASAPIのバッファサイズ
|
||||
@ -1696,155 +1695,7 @@ namespace TJAPlayer3
|
||||
/// DiscordのRitch Presenceに再生中の.tjaファイルの情報を送信するかどうか。
|
||||
/// </summary>
|
||||
public bool SendDiscordPlayingInformation;
|
||||
#if false
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct STAUTOPLAY // C定数のEレーンとindexを一致させること
|
||||
{
|
||||
public bool LC; // 0
|
||||
public bool HH; // 1
|
||||
public bool SD; // 2
|
||||
public bool BD; // 3
|
||||
public bool HT; // 4
|
||||
public bool LT; // 5
|
||||
public bool FT; // 6
|
||||
public bool CY; // 7
|
||||
public bool RD; // 8
|
||||
public bool Guitar; // 9 (not used)
|
||||
public bool Bass; // 10 (not used)
|
||||
public bool GtR; // 11
|
||||
public bool GtG; // 12
|
||||
public bool GtB; // 13
|
||||
public bool GtPick; // 14
|
||||
public bool GtW; // 15
|
||||
public bool BsR; // 16
|
||||
public bool BsG; // 17
|
||||
public bool BsB; // 18
|
||||
public bool BsPick; // 19
|
||||
public bool BsW; // 20
|
||||
public bool this[ int index ]
|
||||
{
|
||||
get
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
return this.LC;
|
||||
case (int) Eレーン.HH:
|
||||
return this.HH;
|
||||
case (int) Eレーン.SD:
|
||||
return this.SD;
|
||||
case (int) Eレーン.BD:
|
||||
return this.BD;
|
||||
case (int) Eレーン.HT:
|
||||
return this.HT;
|
||||
case (int) Eレーン.LT:
|
||||
return this.LT;
|
||||
case (int) Eレーン.FT:
|
||||
return this.FT;
|
||||
case (int) Eレーン.CY:
|
||||
return this.CY;
|
||||
case (int) Eレーン.RD:
|
||||
return this.RD;
|
||||
case (int) Eレーン.Guitar:
|
||||
return this.Guitar;
|
||||
case (int) Eレーン.Bass:
|
||||
return this.Bass;
|
||||
case (int) Eレーン.GtR:
|
||||
return this.GtR;
|
||||
case (int) Eレーン.GtG:
|
||||
return this.GtG;
|
||||
case (int) Eレーン.GtB:
|
||||
return this.GtB;
|
||||
case (int) Eレーン.GtPick:
|
||||
return this.GtPick;
|
||||
case (int) Eレーン.GtW:
|
||||
return this.GtW;
|
||||
case (int) Eレーン.BsR:
|
||||
return this.BsR;
|
||||
case (int) Eレーン.BsG:
|
||||
return this.BsG;
|
||||
case (int) Eレーン.BsB:
|
||||
return this.BsB;
|
||||
case (int) Eレーン.BsPick:
|
||||
return this.BsPick;
|
||||
case (int) Eレーン.BsW:
|
||||
return this.BsW;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
set
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
this.LC = value;
|
||||
return;
|
||||
case (int) Eレーン.HH:
|
||||
this.HH = value;
|
||||
return;
|
||||
case (int) Eレーン.SD:
|
||||
this.SD = value;
|
||||
return;
|
||||
case (int) Eレーン.BD:
|
||||
this.BD = value;
|
||||
return;
|
||||
case (int) Eレーン.HT:
|
||||
this.HT = value;
|
||||
return;
|
||||
case (int) Eレーン.LT:
|
||||
this.LT = value;
|
||||
return;
|
||||
case (int) Eレーン.FT:
|
||||
this.FT = value;
|
||||
return;
|
||||
case (int) Eレーン.CY:
|
||||
this.CY = value;
|
||||
return;
|
||||
case (int) Eレーン.RD:
|
||||
this.RD = value;
|
||||
return;
|
||||
case (int) Eレーン.Guitar:
|
||||
this.Guitar = value;
|
||||
return;
|
||||
case (int) Eレーン.Bass:
|
||||
this.Bass = value;
|
||||
return;
|
||||
case (int) Eレーン.GtR:
|
||||
this.GtR = value;
|
||||
return;
|
||||
case (int) Eレーン.GtG:
|
||||
this.GtG = value;
|
||||
return;
|
||||
case (int) Eレーン.GtB:
|
||||
this.GtB = value;
|
||||
return;
|
||||
case (int) Eレーン.GtPick:
|
||||
this.GtPick = value;
|
||||
return;
|
||||
case (int) Eレーン.GtW:
|
||||
this.GtW = value;
|
||||
return;
|
||||
case (int) Eレーン.BsR:
|
||||
this.BsR = value;
|
||||
return;
|
||||
case (int) Eレーン.BsG:
|
||||
this.BsG = value;
|
||||
return;
|
||||
case (int) Eレーン.BsB:
|
||||
this.BsB = value;
|
||||
return;
|
||||
case (int) Eレーン.BsPick:
|
||||
this.BsPick = value;
|
||||
return;
|
||||
case (int) Eレーン.BsW:
|
||||
this.BsW = value;
|
||||
return;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#region [ STRANGE ]
|
||||
public STRANGE nヒット範囲ms;
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
@ -2053,24 +1904,6 @@ namespace TJAPlayer3
|
||||
|
||||
public CConfigIni()
|
||||
{
|
||||
#if false // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化
|
||||
//----------------------------------------
|
||||
this.fGaugeFactor[0,0] = 0.004f;
|
||||
this.fGaugeFactor[0,1] = 0.006f;
|
||||
this.fGaugeFactor[1,0] = 0.002f;
|
||||
this.fGaugeFactor[1,1] = 0.003f;
|
||||
this.fGaugeFactor[2,0] = 0.000f;
|
||||
this.fGaugeFactor[2,1] = 0.000f;
|
||||
this.fGaugeFactor[3,0] = -0.020f;
|
||||
this.fGaugeFactor[3,1] = -0.030f;
|
||||
this.fGaugeFactor[4,0] = -0.050f;
|
||||
this.fGaugeFactor[4,1] = -0.050f;
|
||||
|
||||
this.fDamageLevelFactor[0] = 0.5f;
|
||||
this.fDamageLevelFactor[1] = 1.0f;
|
||||
this.fDamageLevelFactor[2] = 1.5f;
|
||||
//----------------------------------------
|
||||
#endif
|
||||
this.strSongsPath = "Songs" + Path.DirectorySeparatorChar;
|
||||
this.bFullScreen = false;
|
||||
this.bEnableVSync = true;
|
||||
@ -2160,11 +1993,10 @@ namespace TJAPlayer3
|
||||
this.nSongSpeed = 20;
|
||||
this.b演奏速度が一倍速であるとき以外音声を再生しない = false;
|
||||
#region [ AutoPlay ]
|
||||
this.bAutoPlay = new STAUTOPLAY();
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
this.b太鼓パートAutoPlay[i] = false;
|
||||
this.bAutoPlay[i] = false;
|
||||
}
|
||||
this.bAuto先生の連打 = true;
|
||||
#endregion
|
||||
@ -2320,18 +2152,6 @@ namespace TJAPlayer3
|
||||
sw.WriteLine( "[System]" );
|
||||
sw.WriteLine();
|
||||
|
||||
#if false // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化
|
||||
//------------------------------
|
||||
sw.WriteLine("; ライフゲージのパラメータ調整(調整完了後削除予定)");
|
||||
sw.WriteLine("; GaugeFactorD: ドラムのPerfect, Great,... の回復量(ライフMAXを1.0としたときの値を指定)");
|
||||
sw.WriteLine("; GaugeFactorG: Gt/BsのPerfect, Great,... の回復量(ライフMAXを1.0としたときの値を指定)");
|
||||
sw.WriteLine("; DamageFactorD: DamageLevelがSmall, Normal, Largeの時に対するダメージ係数");
|
||||
sw.WriteLine("GaugeFactorD={0}, {1}, {2}, {3}, {4}", this.fGaugeFactor[0, 0], this.fGaugeFactor[1, 0], this.fGaugeFactor[2, 0], this.fGaugeFactor[3, 0], this.fGaugeFactor[4, 0]);
|
||||
sw.WriteLine("GaugeFactorG={0}, {1}, {2}, {3}, {4}", this.fGaugeFactor[0, 1], this.fGaugeFactor[1, 1], this.fGaugeFactor[2, 1], this.fGaugeFactor[3, 1], this.fGaugeFactor[4, 1]);
|
||||
sw.WriteLine("DamageFactor={0}, {1}, {2}", this.fDamageLevelFactor[0], this.fDamageLevelFactor[1], fDamageLevelFactor[2]);
|
||||
sw.WriteLine();
|
||||
//------------------------------
|
||||
#endif
|
||||
#region [ Version ]
|
||||
sw.WriteLine( "; リリースバージョン" );
|
||||
sw.WriteLine( "; Release Version." );
|
||||
@ -2670,11 +2490,11 @@ namespace TJAPlayer3
|
||||
sw.WriteLine("[AutoPlay]");
|
||||
sw.WriteLine();
|
||||
sw.WriteLine("; 自動演奏(0:OFF, 1:ON)");
|
||||
sw.WriteLine("Taiko={0}", this.b太鼓パートAutoPlay[0] ? 1 : 0);
|
||||
sw.WriteLine("Taiko2P={0}", this.b太鼓パートAutoPlay[1] ? 1 : 0);
|
||||
sw.WriteLine("Taiko3P={0}", this.b太鼓パートAutoPlay[2] ? 1 : 0);
|
||||
sw.WriteLine("Taiko4P={0}", this.b太鼓パートAutoPlay[3] ? 1 : 0);
|
||||
sw.WriteLine("Taiko5P={0}", this.b太鼓パートAutoPlay[4] ? 1 : 0);
|
||||
sw.WriteLine("Taiko={0}", this.bAutoPlay[0] ? 1 : 0);
|
||||
sw.WriteLine("Taiko2P={0}", this.bAutoPlay[1] ? 1 : 0);
|
||||
sw.WriteLine("Taiko3P={0}", this.bAutoPlay[2] ? 1 : 0);
|
||||
sw.WriteLine("Taiko4P={0}", this.bAutoPlay[3] ? 1 : 0);
|
||||
sw.WriteLine("Taiko5P={0}", this.bAutoPlay[4] ? 1 : 0);
|
||||
sw.WriteLine("TaikoAutoRoll={0}", this.bAuto先生の連打 ? 1 : 0);
|
||||
sw.WriteLine("RollsPerSec={0}", this.nRollsPerSec);
|
||||
sw.WriteLine("AILevel={0}", this.nAILevel);
|
||||
@ -3561,23 +3381,23 @@ namespace TJAPlayer3
|
||||
case Eセクション種別.AutoPlay:
|
||||
if (str3.Equals("Taiko"))
|
||||
{
|
||||
this.b太鼓パートAutoPlay[0] = CConversion.bONorOFF(str4[0]);
|
||||
this.bAutoPlay[0] = CConversion.bONorOFF(str4[0]);
|
||||
}
|
||||
else if (str3.Equals("Taiko2P"))
|
||||
{
|
||||
this.b太鼓パートAutoPlay[1] = CConversion.bONorOFF(str4[0]);
|
||||
this.bAutoPlay[1] = CConversion.bONorOFF(str4[0]);
|
||||
}
|
||||
else if (str3.Equals("Taiko3P"))
|
||||
{
|
||||
this.b太鼓パートAutoPlay[2] = CConversion.bONorOFF(str4[0]);
|
||||
this.bAutoPlay[2] = CConversion.bONorOFF(str4[0]);
|
||||
}
|
||||
else if (str3.Equals("Taiko4P"))
|
||||
{
|
||||
this.b太鼓パートAutoPlay[3] = CConversion.bONorOFF(str4[0]);
|
||||
this.bAutoPlay[3] = CConversion.bONorOFF(str4[0]);
|
||||
}
|
||||
else if (str3.Equals("Taiko5P"))
|
||||
{
|
||||
this.b太鼓パートAutoPlay[4] = CConversion.bONorOFF(str4[0]);
|
||||
this.bAutoPlay[4] = CConversion.bONorOFF(str4[0]);
|
||||
}
|
||||
else if (str3.Equals("TaikoAutoRoll"))
|
||||
{
|
||||
|
@ -1,133 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class C文字コンソール : CActivity
|
||||
{
|
||||
// 定数
|
||||
|
||||
public enum Eフォント種別
|
||||
{
|
||||
白,
|
||||
赤,
|
||||
灰,
|
||||
白細,
|
||||
赤細,
|
||||
灰細
|
||||
}
|
||||
public enum E配置
|
||||
{
|
||||
左詰,
|
||||
中央,
|
||||
右詰
|
||||
}
|
||||
|
||||
|
||||
// メソッド
|
||||
|
||||
public void tPrint( int x, int y, Eフォント種別 font, string str英数字文字列 )
|
||||
{
|
||||
if( !base.IsDeActivated && !string.IsNullOrEmpty( str英数字文字列 ) )
|
||||
{
|
||||
int BOL = x;
|
||||
for( int i = 0; i < str英数字文字列.Length; i++ )
|
||||
{
|
||||
char ch = str英数字文字列[ i ];
|
||||
if( ch == '\n' )
|
||||
{
|
||||
x = BOL;
|
||||
y += nFontHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = str表記可能文字.IndexOf( ch );
|
||||
if( index < 0 )
|
||||
{
|
||||
x += nFontWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( this.txフォント8x16[ (int) ( (int) font / (int) Eフォント種別.白細 ) ] != null )
|
||||
{
|
||||
this.txフォント8x16[ (int) ( (int) font / (int) Eフォント種別.白細 ) ].t2D描画( x, y, this.rc文字の矩形領域[ (int) ( (int) font % (int) Eフォント種別.白細 ), index ] );
|
||||
}
|
||||
x += nFontWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// CActivity 実装
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
base.Activate();
|
||||
}
|
||||
public override void DeActivate()
|
||||
{
|
||||
if( this.rc文字の矩形領域 != null )
|
||||
this.rc文字の矩形領域 = null;
|
||||
|
||||
base.DeActivate();
|
||||
}
|
||||
public override void CreateManagedResource()
|
||||
{
|
||||
if( !base.IsDeActivated )
|
||||
{
|
||||
this.txフォント8x16[ 0 ] = TJAPlayer3.Tx.TxC(@"Console_Font.png");
|
||||
this.txフォント8x16[ 1 ] = TJAPlayer3.Tx.TxC(@"Console_Font_Small.png");
|
||||
|
||||
nFontWidth = this.txフォント8x16[0].szTextureSize.Width / 32;
|
||||
nFontHeight = this.txフォント8x16[0].szTextureSize.Height / 16;
|
||||
|
||||
this.rc文字の矩形領域 = new Rectangle[3, str表記可能文字.Length];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < str表記可能文字.Length; j++)
|
||||
{
|
||||
int regionX = nFontWidth * 16, regionY = nFontHeight * 8;
|
||||
this.rc文字の矩形領域[i, j].X = ((i / 2) * regionX) + ((j % 16) * nFontWidth);
|
||||
this.rc文字の矩形領域[i, j].Y = ((i % 2) * regionY) + ((j / 16) * nFontHeight);
|
||||
this.rc文字の矩形領域[i, j].Width = nFontWidth;
|
||||
this.rc文字の矩形領域[i, j].Height = nFontHeight;
|
||||
}
|
||||
}
|
||||
|
||||
base.CreateManagedResource();
|
||||
}
|
||||
}
|
||||
public override void ReleaseManagedResource()
|
||||
{
|
||||
if( !base.IsDeActivated )
|
||||
{
|
||||
for( int i = 0; i < 2; i++ )
|
||||
{
|
||||
if( this.txフォント8x16[ i ] != null )
|
||||
{
|
||||
this.txフォント8x16[ i ].Dispose();
|
||||
this.txフォント8x16[ i ] = null;
|
||||
}
|
||||
}
|
||||
base.ReleaseManagedResource();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// その他
|
||||
|
||||
#region [ private ]
|
||||
//-----------------
|
||||
private Rectangle[,] rc文字の矩形領域;
|
||||
private const string str表記可能文字 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ";
|
||||
public int nFontWidth = 8, nFontHeight = 16;
|
||||
private CTexture[] txフォント8x16 = new CTexture[ 2 ];
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CTextConsole : CActivity
|
||||
{
|
||||
// 定数
|
||||
|
||||
public enum EFontType
|
||||
{
|
||||
White,
|
||||
Cyan,
|
||||
Gray,
|
||||
WhiteSlim,
|
||||
CyanSlim,
|
||||
GraySlim
|
||||
}
|
||||
|
||||
// メソッド
|
||||
|
||||
public void tPrint( int x, int y, EFontType font, string strAlphanumericString )
|
||||
{
|
||||
if( !base.IsDeActivated && !string.IsNullOrEmpty( strAlphanumericString ) )
|
||||
{
|
||||
int BOL = x;
|
||||
for( int i = 0; i < strAlphanumericString.Length; i++ )
|
||||
{
|
||||
char ch = strAlphanumericString[ i ];
|
||||
if( ch == '\n' )
|
||||
{
|
||||
x = BOL;
|
||||
y += nFontHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = str表記可能文字.IndexOf( ch );
|
||||
if( index < 0 )
|
||||
{
|
||||
x += nFontWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( this.txフォント8x16[ (int) ( (int) font / (int) EFontType.WhiteSlim ) ] != null )
|
||||
{
|
||||
this.txフォント8x16[ (int) ( (int) font / (int) EFontType.WhiteSlim ) ].t2D描画( x, y, this.rc文字の矩形領域[ (int) ( (int) font % (int) EFontType.WhiteSlim ), index ] );
|
||||
}
|
||||
x += nFontWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// CActivity 実装
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
base.Activate();
|
||||
}
|
||||
public override void DeActivate()
|
||||
{
|
||||
if( this.rc文字の矩形領域 != null )
|
||||
this.rc文字の矩形領域 = null;
|
||||
|
||||
base.DeActivate();
|
||||
}
|
||||
public override void CreateManagedResource()
|
||||
{
|
||||
if( !base.IsDeActivated )
|
||||
{
|
||||
this.txフォント8x16[ 0 ] = TJAPlayer3.Tx.TxC(@"Console_Font.png");
|
||||
this.txフォント8x16[ 1 ] = TJAPlayer3.Tx.TxC(@"Console_Font_Small.png");
|
||||
|
||||
nFontWidth = this.txフォント8x16[0].szTextureSize.Width / 32;
|
||||
nFontHeight = this.txフォント8x16[0].szTextureSize.Height / 16;
|
||||
|
||||
this.rc文字の矩形領域 = new Rectangle[3, str表記可能文字.Length];
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < str表記可能文字.Length; j++)
|
||||
{
|
||||
int regionX = nFontWidth * 16, regionY = nFontHeight * 8;
|
||||
this.rc文字の矩形領域[i, j].X = ((i / 2) * regionX) + ((j % 16) * nFontWidth);
|
||||
this.rc文字の矩形領域[i, j].Y = ((i % 2) * regionY) + ((j / 16) * nFontHeight);
|
||||
this.rc文字の矩形領域[i, j].Width = nFontWidth;
|
||||
this.rc文字の矩形領域[i, j].Height = nFontHeight;
|
||||
}
|
||||
}
|
||||
|
||||
base.CreateManagedResource();
|
||||
}
|
||||
}
|
||||
public override void ReleaseManagedResource()
|
||||
{
|
||||
if( !base.IsDeActivated )
|
||||
{
|
||||
for( int i = 0; i < 2; i++ )
|
||||
{
|
||||
if( this.txフォント8x16[ i ] != null )
|
||||
{
|
||||
this.txフォント8x16[ i ].Dispose();
|
||||
this.txフォント8x16[ i ] = null;
|
||||
}
|
||||
}
|
||||
base.ReleaseManagedResource();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// その他
|
||||
|
||||
#region [ private ]
|
||||
//-----------------
|
||||
private Rectangle[,] rc文字の矩形領域;
|
||||
private const string str表記可能文字 = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ";
|
||||
public int nFontWidth = 8, nFontHeight = 16;
|
||||
private CTexture[] txフォント8x16 = new CTexture[ 2 ];
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -27,18 +27,7 @@ namespace TJAPlayer3
|
||||
BMSCROLL,
|
||||
HBSCROLL
|
||||
}
|
||||
public enum Eジャンル
|
||||
{
|
||||
None = 0,
|
||||
JPOP = 1,
|
||||
ゲーム = 2,
|
||||
ナムコ = 3,
|
||||
クラシック = 4,
|
||||
バラエティ = 5,
|
||||
どうよう = 6,
|
||||
ボーカロイド = 7,
|
||||
アニメ = 8
|
||||
}
|
||||
|
||||
public enum EGame
|
||||
{
|
||||
OFF = 0,
|
||||
@ -51,18 +40,6 @@ namespace TJAPlayer3
|
||||
n曲目に表示 = 1,
|
||||
mtaikoに画像で表示 = 2,
|
||||
}
|
||||
public enum Eダークモード
|
||||
{
|
||||
OFF,
|
||||
HALF,
|
||||
FULL
|
||||
}
|
||||
public enum EWindowMovieMode
|
||||
{
|
||||
OFF = 0,
|
||||
左下 = 1,
|
||||
中央下 = 2
|
||||
}
|
||||
|
||||
public enum EPad // 演奏用のenum。ここを修正するときは、次に出てくる EKeyConfigPad と EパッドFlag もセットで修正すること。
|
||||
{
|
||||
@ -217,7 +194,7 @@ namespace TJAPlayer3
|
||||
UNKNOWN = EPad.UNKNOWN
|
||||
}
|
||||
[Flags]
|
||||
public enum EパッドFlag // #24063 2011.1.16 yyagi コマンド入力用 パッド入力のフラグ化
|
||||
public enum EPadFlag // #24063 2011.1.16 yyagi コマンド入力用 パッド入力のフラグ化
|
||||
{
|
||||
None = 0,
|
||||
HH = 1,
|
||||
@ -255,7 +232,7 @@ namespace TJAPlayer3
|
||||
RANDOM,
|
||||
MIRROR,
|
||||
SUPERRANDOM,
|
||||
HYPERRANDOM
|
||||
MIRRORRANDOM
|
||||
}
|
||||
|
||||
public enum EFunMods
|
||||
@ -290,11 +267,6 @@ namespace TJAPlayer3
|
||||
UNKNOWN = EInstrumentPad.UNKNOWN
|
||||
}
|
||||
|
||||
public enum E打ち分け時の再生の優先順位
|
||||
{
|
||||
ChipがPadより優先,
|
||||
PadがChipより優先
|
||||
}
|
||||
internal enum EInputDevice
|
||||
{
|
||||
Keyboard = 0,
|
||||
@ -323,69 +295,13 @@ namespace TJAPlayer3
|
||||
判定ライン上,
|
||||
コンボ下
|
||||
}
|
||||
internal enum E判定位置
|
||||
{
|
||||
標準 = 0,
|
||||
Lower,
|
||||
MAX
|
||||
}
|
||||
internal enum E判定表示優先度
|
||||
{
|
||||
Chipより下,
|
||||
Chipより上
|
||||
}
|
||||
internal enum EAVI種別
|
||||
{
|
||||
Unknown,
|
||||
AVI,
|
||||
AVIPAN
|
||||
}
|
||||
|
||||
internal enum EFIFOモード
|
||||
{
|
||||
フェードイン,
|
||||
フェードアウト
|
||||
}
|
||||
internal enum Eレーン
|
||||
{
|
||||
LC = 0,
|
||||
HH,
|
||||
SD,
|
||||
BD,
|
||||
HT,
|
||||
LT,
|
||||
FT,
|
||||
CY,
|
||||
LP,
|
||||
RD, // 将来の独立レーン化/独立AUTO設定を見越して追加
|
||||
LBD = 10,
|
||||
Guitar, // AUTOレーン判定を容易にするため、便宜上定義しておく(未使用)
|
||||
Bass, // (未使用)
|
||||
GtR,
|
||||
GtG,
|
||||
GtB,
|
||||
GtPick,
|
||||
GtW,
|
||||
BsR,
|
||||
BsG,
|
||||
BsB,
|
||||
BsPick,
|
||||
BsW,
|
||||
MAX, // 要素数取得のための定義 ("BGM"は使わない前提で)
|
||||
BGM
|
||||
}
|
||||
internal enum Eレーン数
|
||||
{
|
||||
物理 = 8, // LC, HH, SD, BD, HT, LT, FT, CY
|
||||
論理 = 10, // LC, HO, HC, SD, BD, HT, LT, FT, RC, RD
|
||||
DTXG物理 = 10, // LC, HH, LP, SD, BD, HT, LT, FT, CY, RD
|
||||
DTXG論理 = 12 // LC, HO, HC, LP, LB, SD, BD, HT, LT, FT, CY, RD
|
||||
}
|
||||
internal enum Eログ出力
|
||||
{
|
||||
OFF,
|
||||
ON通常,
|
||||
ON詳細あり
|
||||
}
|
||||
|
||||
internal enum E演奏画面の戻り値
|
||||
{
|
||||
継続,
|
||||
@ -502,344 +418,6 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// レーンの値を扱う汎用の構造体。列挙型"Eドラムレーン"に準拠。
|
||||
/// </summary>
|
||||
/// <typeparam name="T">値の型。</typeparam>
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct STLANEVALUE<T>
|
||||
{
|
||||
public T LC;
|
||||
public T HH;
|
||||
public T SD;
|
||||
public T LP;
|
||||
public T LBD;
|
||||
public T BD;
|
||||
public T HT;
|
||||
public T LT;
|
||||
public T FT;
|
||||
public T CY;
|
||||
public T RD;
|
||||
public T Guitar;
|
||||
public T Bass;
|
||||
public T GtR;
|
||||
public T GtG;
|
||||
public T GtB;
|
||||
public T GtPick;
|
||||
public T GtW;
|
||||
public T BsR;
|
||||
public T BsG;
|
||||
public T BsB;
|
||||
public T BsPick;
|
||||
public T BsW;
|
||||
public T BGM;
|
||||
|
||||
public T this[ int index ]
|
||||
{
|
||||
get
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
return this.LC;
|
||||
case (int) Eレーン.HH:
|
||||
return this.HH;
|
||||
case (int) Eレーン.SD:
|
||||
return this.SD;
|
||||
case (int) Eレーン.LP:
|
||||
return this.LP;
|
||||
case (int) Eレーン.LBD:
|
||||
return this.LBD;
|
||||
case (int) Eレーン.BD:
|
||||
return this.BD;
|
||||
case (int) Eレーン.HT:
|
||||
return this.HT;
|
||||
case (int) Eレーン.LT:
|
||||
return this.LT;
|
||||
case (int) Eレーン.FT:
|
||||
return this.FT;
|
||||
case (int) Eレーン.CY:
|
||||
return this.CY;
|
||||
case (int) Eレーン.RD:
|
||||
return this.RD;
|
||||
case (int) Eレーン.Guitar:
|
||||
return this.Guitar;
|
||||
case (int) Eレーン.Bass:
|
||||
return this.Bass;
|
||||
case (int) Eレーン.GtR:
|
||||
return this.GtR;
|
||||
case (int) Eレーン.GtG:
|
||||
return this.GtG;
|
||||
case (int) Eレーン.GtB:
|
||||
return this.GtB;
|
||||
case (int) Eレーン.GtPick:
|
||||
return this.GtPick;
|
||||
case (int) Eレーン.GtW:
|
||||
return this.GtW;
|
||||
case (int) Eレーン.BsR:
|
||||
return this.BsR;
|
||||
case (int) Eレーン.BsG:
|
||||
return this.BsG;
|
||||
case (int) Eレーン.BsB:
|
||||
return this.BsB;
|
||||
case (int) Eレーン.BsPick:
|
||||
return this.BsPick;
|
||||
case (int) Eレーン.BsW:
|
||||
return this.BsW;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
set
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
this.LC = value;
|
||||
return;
|
||||
case (int) Eレーン.HH:
|
||||
this.HH = value;
|
||||
return;
|
||||
case (int) Eレーン.SD:
|
||||
this.SD = value;
|
||||
return;
|
||||
case (int) Eレーン.LP:
|
||||
this.LP = value;
|
||||
return;
|
||||
case (int) Eレーン.LBD:
|
||||
this.LBD = value;
|
||||
return;
|
||||
case (int) Eレーン.BD:
|
||||
this.BD = value;
|
||||
return;
|
||||
case (int) Eレーン.HT:
|
||||
this.HT = value;
|
||||
return;
|
||||
case (int) Eレーン.LT:
|
||||
this.LT = value;
|
||||
return;
|
||||
case (int) Eレーン.FT:
|
||||
this.FT = value;
|
||||
return;
|
||||
case (int) Eレーン.CY:
|
||||
this.CY = value;
|
||||
return;
|
||||
case (int) Eレーン.RD:
|
||||
this.RD = value;
|
||||
return;
|
||||
case (int) Eレーン.Guitar:
|
||||
this.Guitar = value;
|
||||
return;
|
||||
case (int) Eレーン.Bass:
|
||||
this.Bass = value;
|
||||
return;
|
||||
case (int) Eレーン.GtR:
|
||||
this.GtR = value;
|
||||
return;
|
||||
case (int) Eレーン.GtG:
|
||||
this.GtG = value;
|
||||
return;
|
||||
case (int) Eレーン.GtB:
|
||||
this.GtB = value;
|
||||
return;
|
||||
case (int) Eレーン.GtPick:
|
||||
this.GtPick = value;
|
||||
return;
|
||||
case (int) Eレーン.GtW:
|
||||
this.GtW = value;
|
||||
return;
|
||||
case (int) Eレーン.BsR:
|
||||
this.BsR = value;
|
||||
return;
|
||||
case (int) Eレーン.BsG:
|
||||
this.BsG = value;
|
||||
return;
|
||||
case (int) Eレーン.BsB:
|
||||
this.BsB = value;
|
||||
return;
|
||||
case (int) Eレーン.BsPick:
|
||||
this.BsPick = value;
|
||||
return;
|
||||
case (int) Eレーン.BsW:
|
||||
this.BsW = value;
|
||||
return;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
public struct STAUTOPLAY // Eレーンとindexを一致させること
|
||||
{
|
||||
public bool LC; // 0
|
||||
public bool HH; // 1
|
||||
public bool SD; // 2
|
||||
public bool BD; // 3
|
||||
public bool HT; // 4
|
||||
public bool LT; // 5
|
||||
public bool FT; // 6
|
||||
public bool CY; // 7
|
||||
public bool LP;
|
||||
public bool RD; // 8
|
||||
public bool LBD;
|
||||
public bool Guitar; // 9 (not used)
|
||||
public bool Bass; // 10 (not used)
|
||||
public bool GtR; // 11
|
||||
public bool GtG; // 12
|
||||
public bool GtB; // 13
|
||||
public bool GtPick; // 14
|
||||
public bool GtW; // 15
|
||||
public bool BsR; // 16
|
||||
public bool BsG; // 17
|
||||
public bool BsB; // 18
|
||||
public bool BsPick; // 19
|
||||
public bool BsW; // 20
|
||||
public bool this[ int index ]
|
||||
{
|
||||
get
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
return this.LC;
|
||||
case (int) Eレーン.HH:
|
||||
return this.HH;
|
||||
case (int) Eレーン.SD:
|
||||
return this.SD;
|
||||
case (int) Eレーン.BD:
|
||||
return this.BD;
|
||||
case (int) Eレーン.HT:
|
||||
return this.HT;
|
||||
case (int) Eレーン.LT:
|
||||
return this.LT;
|
||||
case (int) Eレーン.FT:
|
||||
return this.FT;
|
||||
case (int) Eレーン.CY:
|
||||
return this.CY;
|
||||
case (int) Eレーン.LP:
|
||||
return this.LP;
|
||||
case (int) Eレーン.RD:
|
||||
return this.RD;
|
||||
case (int) Eレーン.LBD:
|
||||
return this.LBD;
|
||||
case (int) Eレーン.Guitar:
|
||||
if ( !this.GtR ) return false;
|
||||
if ( !this.GtG ) return false;
|
||||
if ( !this.GtB ) return false;
|
||||
if ( !this.GtPick ) return false;
|
||||
if ( !this.GtW ) return false;
|
||||
return true;
|
||||
case (int) Eレーン.Bass:
|
||||
if ( !this.BsR ) return false;
|
||||
if ( !this.BsG ) return false;
|
||||
if ( !this.BsB) return false;
|
||||
if ( !this.BsPick ) return false;
|
||||
if ( !this.BsW ) return false;
|
||||
return true;
|
||||
case (int) Eレーン.GtR:
|
||||
return this.GtR;
|
||||
case (int) Eレーン.GtG:
|
||||
return this.GtG;
|
||||
case (int) Eレーン.GtB:
|
||||
return this.GtB;
|
||||
case (int) Eレーン.GtPick:
|
||||
return this.GtPick;
|
||||
case (int) Eレーン.GtW:
|
||||
return this.GtW;
|
||||
case (int) Eレーン.BsR:
|
||||
return this.BsR;
|
||||
case (int) Eレーン.BsG:
|
||||
return this.BsG;
|
||||
case (int) Eレーン.BsB:
|
||||
return this.BsB;
|
||||
case (int) Eレーン.BsPick:
|
||||
return this.BsPick;
|
||||
case (int) Eレーン.BsW:
|
||||
return this.BsW;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
set
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case (int) Eレーン.LC:
|
||||
this.LC = value;
|
||||
return;
|
||||
case (int) Eレーン.HH:
|
||||
this.HH = value;
|
||||
return;
|
||||
case (int) Eレーン.SD:
|
||||
this.SD = value;
|
||||
return;
|
||||
case (int) Eレーン.BD:
|
||||
this.BD = value;
|
||||
return;
|
||||
case (int) Eレーン.HT:
|
||||
this.HT = value;
|
||||
return;
|
||||
case (int) Eレーン.LT:
|
||||
this.LT = value;
|
||||
return;
|
||||
case (int) Eレーン.FT:
|
||||
this.FT = value;
|
||||
return;
|
||||
case (int) Eレーン.CY:
|
||||
this.CY = value;
|
||||
return;
|
||||
case (int) Eレーン.LP:
|
||||
this.LP = value;
|
||||
return;
|
||||
case (int) Eレーン.RD:
|
||||
this.RD = value;
|
||||
return;
|
||||
case (int) Eレーン.LBD:
|
||||
this.LBD = value;
|
||||
return;
|
||||
case (int) Eレーン.Guitar:
|
||||
this.GtR = this.GtG = this.GtB = this.GtPick = this.GtW = value;
|
||||
return;
|
||||
case (int) Eレーン.Bass:
|
||||
this.BsR = this.BsG = this.BsB = this.BsPick = this.BsW = value;
|
||||
return;
|
||||
case (int) Eレーン.GtR:
|
||||
this.GtR = value;
|
||||
return;
|
||||
case (int) Eレーン.GtG:
|
||||
this.GtG = value;
|
||||
return;
|
||||
case (int) Eレーン.GtB:
|
||||
this.GtB = value;
|
||||
return;
|
||||
case (int) Eレーン.GtPick:
|
||||
this.GtPick = value;
|
||||
return;
|
||||
case (int) Eレーン.GtW:
|
||||
this.GtW = value;
|
||||
return;
|
||||
case (int) Eレーン.BsR:
|
||||
this.BsR = value;
|
||||
return;
|
||||
case (int) Eレーン.BsG:
|
||||
this.BsG = value;
|
||||
return;
|
||||
case (int) Eレーン.BsB:
|
||||
this.BsB = value;
|
||||
return;
|
||||
case (int) Eレーン.BsPick:
|
||||
this.BsPick = value;
|
||||
return;
|
||||
case (int) Eレーン.BsW:
|
||||
this.BsW = value;
|
||||
return;
|
||||
}
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum EReturnValue : int
|
||||
{
|
||||
Continuation,
|
||||
@ -869,7 +447,5 @@ namespace TJAPlayer3
|
||||
}
|
||||
#endregion
|
||||
|
||||
internal class C定数
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ namespace TJAPlayer3
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
public static C文字コンソール act文字コンソール
|
||||
public static CTextConsole actTextConsole
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
@ -2747,13 +2747,13 @@ for (int i = 0; i < 3; i++) {
|
||||
Trace.Indent();
|
||||
try
|
||||
{
|
||||
act文字コンソール = new C文字コンソール();
|
||||
actTextConsole = new CTextConsole();
|
||||
Trace.TraceInformation( "文字コンソールを生成しました。" );
|
||||
act文字コンソール.Activate();
|
||||
actTextConsole.Activate();
|
||||
//if (!ConfigIni.PreAssetsLoading)
|
||||
{
|
||||
act文字コンソール.CreateManagedResource();
|
||||
act文字コンソール.CreateUnmanagedResource();
|
||||
actTextConsole.CreateManagedResource();
|
||||
actTextConsole.CreateUnmanagedResource();
|
||||
}
|
||||
Trace.TraceInformation( "文字コンソールを活性化しました。" );
|
||||
Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );
|
||||
@ -2990,7 +2990,7 @@ for (int i = 0; i < 3; i++) {
|
||||
SaveFile = 0;
|
||||
this.listトップレベルActivities = new List<CActivity>();
|
||||
this.listトップレベルActivities.Add( actEnumSongs );
|
||||
this.listトップレベルActivities.Add( act文字コンソール );
|
||||
this.listトップレベルActivities.Add( actTextConsole );
|
||||
this.listトップレベルActivities.Add( stage起動 );
|
||||
this.listトップレベルActivities.Add( stageタイトル );
|
||||
// this.listトップレベルActivities.Add( stageオプション );
|
||||
@ -3328,19 +3328,19 @@ for (int i = 0; i < 3; i++) {
|
||||
#endregion
|
||||
#region [ 文字コンソールの終了処理 ]
|
||||
//---------------------
|
||||
if (act文字コンソール != null)
|
||||
if (actTextConsole != null)
|
||||
{
|
||||
Trace.TraceInformation( "文字コンソールの終了処理を行います。" );
|
||||
Trace.Indent();
|
||||
try
|
||||
{
|
||||
act文字コンソール.DeActivate();
|
||||
actTextConsole.DeActivate();
|
||||
//if (!ConfigIni.PreAssetsLoading)
|
||||
{
|
||||
act文字コンソール.ReleaseManagedResource();
|
||||
act文字コンソール.ReleaseUnmanagedResource();
|
||||
actTextConsole.ReleaseManagedResource();
|
||||
actTextConsole.ReleaseUnmanagedResource();
|
||||
}
|
||||
act文字コンソール = null;
|
||||
actTextConsole = null;
|
||||
Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );
|
||||
}
|
||||
catch( Exception exception6 )
|
||||
@ -3510,9 +3510,9 @@ for (int i = 0; i < 3; i++) {
|
||||
{
|
||||
Trace.TraceInformation("スキン変更:" + TJAPlayer3.Skin.GetCurrentSkinSubfolderFullName(false));
|
||||
|
||||
TJAPlayer3.act文字コンソール.DeActivate();
|
||||
act文字コンソール.ReleaseManagedResource();
|
||||
act文字コンソール.ReleaseUnmanagedResource();
|
||||
TJAPlayer3.actTextConsole.DeActivate();
|
||||
actTextConsole.ReleaseManagedResource();
|
||||
actTextConsole.ReleaseUnmanagedResource();
|
||||
|
||||
TJAPlayer3.Skin.Dispose();
|
||||
TJAPlayer3.Skin = null;
|
||||
@ -3524,9 +3524,9 @@ for (int i = 0; i < 3; i++) {
|
||||
|
||||
TJAPlayer3.Tx.LoadTexture();
|
||||
|
||||
TJAPlayer3.act文字コンソール.Activate();
|
||||
act文字コンソール.CreateManagedResource();
|
||||
act文字コンソール.CreateUnmanagedResource();
|
||||
TJAPlayer3.actTextConsole.Activate();
|
||||
actTextConsole.CreateManagedResource();
|
||||
actTextConsole.CreateUnmanagedResource();
|
||||
TJAPlayer3.NamePlate.RefleshSkin();
|
||||
CActSelectPopupMenu.RefleshSkin();
|
||||
CActSelect段位リスト.RefleshSkin();
|
||||
|
@ -335,7 +335,7 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.ConfigIni.eRandom[actualPlayer] == ERandomMode.MIRROR) ModFlags |= (int)EModFlag.Mirror;
|
||||
if (TJAPlayer3.ConfigIni.eRandom[actualPlayer] == ERandomMode.RANDOM) ModFlags |= (int)EModFlag.Random;
|
||||
if (TJAPlayer3.ConfigIni.eRandom[actualPlayer] == ERandomMode.SUPERRANDOM) ModFlags |= (int)EModFlag.SuperRandom;
|
||||
if (TJAPlayer3.ConfigIni.eRandom[actualPlayer] == ERandomMode.HYPERRANDOM) ModFlags |= ((int)EModFlag.Random | (int)EModFlag.Mirror);
|
||||
if (TJAPlayer3.ConfigIni.eRandom[actualPlayer] == ERandomMode.MIRRORRANDOM) ModFlags |= ((int)EModFlag.Random | (int)EModFlag.Mirror);
|
||||
if (TJAPlayer3.ConfigIni.eSTEALTH[actualPlayer] == EStealthMode.DORON) ModFlags |= (int)EModFlag.Invisible;
|
||||
if (TJAPlayer3.ConfigIni.eSTEALTH[actualPlayer] == EStealthMode.STEALTH) ModFlags |= (int)EModFlag.PerfectMemory;
|
||||
if (TJAPlayer3.ConfigIni.nFunMods[actualPlayer] == EFunMods.AVALANCHE) ModFlags |= (int)EModFlag.Avalanche;
|
||||
|
@ -34,7 +34,7 @@ namespace TJAPlayer3
|
||||
int x = 0;
|
||||
int y = 0 + (40 * screenPosition);
|
||||
|
||||
TJAPlayer3.act文字コンソール.tPrint(x, y, C文字コンソール.Eフォント種別.赤, msg);
|
||||
TJAPlayer3.actTextConsole.tPrint(x, y, CTextConsole.EFontType.Cyan, msg);
|
||||
}
|
||||
|
||||
public bool IsExpired()
|
||||
|
@ -196,7 +196,6 @@ namespace TJAPlayer3
|
||||
public int nスクロール方向;
|
||||
public int n描画優先度; //(特殊)現状連打との判断目的で使用
|
||||
public ENoteState eNoteState;
|
||||
public EAVI種別 eAVI種別;
|
||||
public EInstrumentPad e楽器パート = EInstrumentPad.UNKNOWN;
|
||||
public int nチャンネル番号;
|
||||
public int VideoStartTimeMs;
|
||||
@ -1098,7 +1097,6 @@ namespace TJAPlayer3
|
||||
public string[] NOTESDESIGNER = new string[(int)Difficulty.Total] { "", "", "", "", "", "", "" };
|
||||
public bool EXPLICIT;
|
||||
public string SELECTBG;
|
||||
public Eジャンル eジャンル;
|
||||
public bool HIDDENLEVEL;
|
||||
public STDGBVALUE<int> LEVEL;
|
||||
public bool bLyrics;
|
||||
@ -1306,7 +1304,6 @@ namespace TJAPlayer3
|
||||
this.SELECTBG = "";
|
||||
this.bLyrics = false;
|
||||
this.usingLyricsFile = false;
|
||||
this.eジャンル = Eジャンル.None;
|
||||
this.PREVIEW = "";
|
||||
this.PREIMAGE = "";
|
||||
this.BACKGROUND = "";
|
||||
@ -1801,7 +1798,7 @@ namespace TJAPlayer3
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ERandomMode.HYPERRANDOM:
|
||||
case ERandomMode.MIRRORRANDOM:
|
||||
foreach (var chip in this.listChip)
|
||||
{
|
||||
int n = rnd.Next(100);
|
||||
@ -3526,7 +3523,6 @@ namespace TJAPlayer3
|
||||
chip1.dbSCROLL = this.dbNowScroll;
|
||||
chip1.n整数値 = 0x01;
|
||||
chip1.n整数値_内部番号 = 1;
|
||||
chip1.eAVI種別 = EAVI種別.AVI;
|
||||
|
||||
// チップを配置。
|
||||
|
||||
|
@ -94,7 +94,6 @@ namespace TJAPlayer3
|
||||
public Color cDanTickColor = Color.White;
|
||||
|
||||
public string[] strBoxText = new string[3];
|
||||
public Eジャンル eジャンル = Eジャンル.None;
|
||||
|
||||
public string strSelectBGPath;
|
||||
|
||||
|
@ -215,10 +215,10 @@ namespace TJAPlayer3
|
||||
int y = 20;
|
||||
for(int i = 0; i < this.list進行文字列.Count; i++)
|
||||
{
|
||||
TJAPlayer3.act文字コンソール.tPrint((int)(x * TJAPlayer3.Skin.Resolution[0] / 1280.0), (int)(y * TJAPlayer3.Skin.Resolution[1] / 720.0), C文字コンソール.Eフォント種別.白, this.list進行文字列[i]);
|
||||
TJAPlayer3.actTextConsole.tPrint((int)(x * TJAPlayer3.Skin.Resolution[0] / 1280.0), (int)(y * TJAPlayer3.Skin.Resolution[1] / 720.0), CTextConsole.EFontType.White, this.list進行文字列[i]);
|
||||
y += 24;
|
||||
}
|
||||
TJAPlayer3.act文字コンソール.tPrint(x, y, C文字コンソール.Eフォント種別.白, this.str現在進行中);
|
||||
TJAPlayer3.actTextConsole.tPrint(x, y, CTextConsole.EFontType.White, this.str現在進行中);
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
|
@ -930,11 +930,11 @@ namespace TJAPlayer3
|
||||
//string strVersion = "KTT:J:A:I:2017072200";
|
||||
string strCreator = "https://github.com/0AuBSQ/OpenTaiko";
|
||||
AssemblyName asmApp = Assembly.GetExecutingAssembly().GetName();
|
||||
TJAPlayer3.act文字コンソール.tPrint(4, 44, C文字コンソール.Eフォント種別.白, "DEBUG BUILD");
|
||||
TJAPlayer3.act文字コンソール.tPrint(4, 4, C文字コンソール.Eフォント種別.白, asmApp.Name + " Ver." + TJAPlayer3.VERSION + " (" + strCreator + ")");
|
||||
TJAPlayer3.act文字コンソール.tPrint(4, 24, C文字コンソール.Eフォント種別.白, "Skin:" + TJAPlayer3.Skin.Skin_Name + " Ver." + TJAPlayer3.Skin.Skin_Version + " (" + TJAPlayer3.Skin.Skin_Creator + ")");
|
||||
TJAPlayer3.actTextConsole.tPrint(4, 44, CTextConsole.EFontType.White, "DEBUG BUILD");
|
||||
TJAPlayer3.actTextConsole.tPrint(4, 4, CTextConsole.EFontType.White, asmApp.Name + " Ver." + TJAPlayer3.VERSION + " (" + strCreator + ")");
|
||||
TJAPlayer3.actTextConsole.tPrint(4, 24, CTextConsole.EFontType.White, "Skin:" + TJAPlayer3.Skin.Skin_Name + " Ver." + TJAPlayer3.Skin.Skin_Version + " (" + TJAPlayer3.Skin.Skin_Creator + ")");
|
||||
//CDTXMania.act文字コンソール.tPrint(4, 24, C文字コンソール.Eフォント種別.白, strSubTitle);
|
||||
TJAPlayer3.act文字コンソール.tPrint(4, (TJAPlayer3.Skin.Resolution[1] - 24), C文字コンソール.Eフォント種別.白, "TJAPlayer3 forked TJAPlayer2 forPC(kairera0467)");
|
||||
TJAPlayer3.actTextConsole.tPrint(4, (TJAPlayer3.Skin.Resolution[1] - 24), CTextConsole.EFontType.White, "TJAPlayer3 forked TJAPlayer2 forPC(kairera0467)");
|
||||
|
||||
#endif
|
||||
#endregion
|
||||
|
@ -160,14 +160,14 @@ namespace TJAPlayer3
|
||||
|
||||
offsettext?.t2D描画(TJAPlayer3.Skin.Config_Calibration_OffsetText[0] - offsettext.szTextureSize.Width, TJAPlayer3.Skin.Config_Calibration_OffsetText[1]);
|
||||
|
||||
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1], C文字コンソール.Eフォント種別.赤,
|
||||
TJAPlayer3.actTextConsole.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1], CTextConsole.EFontType.Cyan,
|
||||
"MEDIAN OFFSET : " + GetMedianOffset() + "ms\n");
|
||||
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + TJAPlayer3.act文字コンソール.nFontHeight, C文字コンソール.Eフォント種別.白,
|
||||
TJAPlayer3.actTextConsole.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + TJAPlayer3.actTextConsole.nFontHeight, CTextConsole.EFontType.White,
|
||||
"MIN OFFSET : " + GetLowestOffset() + "ms\n" +
|
||||
"MAX OFFSET : " + GetHighestOffset() + "ms\n" +
|
||||
"LAST OFFSET : " + LastOffset + "ms\n" +
|
||||
"OFFSET COUNT : " + (Offsets != null ? Offsets.Count : 0));
|
||||
TJAPlayer3.act文字コンソール.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + (TJAPlayer3.act文字コンソール.nFontHeight * 5), C文字コンソール.Eフォント種別.白,
|
||||
TJAPlayer3.actTextConsole.tPrint(TJAPlayer3.Skin.Config_Calibration_InfoText[0], TJAPlayer3.Skin.Config_Calibration_InfoText[1] + (TJAPlayer3.actTextConsole.nFontHeight * 5), CTextConsole.EFontType.White,
|
||||
"CURRENT OFFSET: " + CurrentOffset() + "ms");
|
||||
|
||||
#endregion
|
||||
|
@ -490,7 +490,7 @@ namespace TJAPlayer3
|
||||
|
||||
var rand_ = TJAPlayer3.ConfigIni.eRandom[actual];
|
||||
|
||||
if (rand_ == ERandomMode.HYPERRANDOM)
|
||||
if (rand_ == ERandomMode.MIRRORRANDOM)
|
||||
{
|
||||
nRandom = 2;
|
||||
nAbekobe = 1;
|
||||
@ -553,7 +553,7 @@ namespace TJAPlayer3
|
||||
|
||||
#region [ AutoMode ]
|
||||
|
||||
bool _auto = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player];
|
||||
bool _auto = TJAPlayer3.ConfigIni.bAutoPlay[player];
|
||||
|
||||
if (_auto == true)
|
||||
nAutoMode = 1;
|
||||
@ -621,7 +621,7 @@ namespace TJAPlayer3
|
||||
|
||||
if (nRandom == 2 && nAbekobe == 1)
|
||||
{
|
||||
TJAPlayer3.ConfigIni.eRandom[actual] = ERandomMode.HYPERRANDOM;
|
||||
TJAPlayer3.ConfigIni.eRandom[actual] = ERandomMode.MIRRORRANDOM;
|
||||
}
|
||||
else if (nRandom == 2 && nAbekobe == 0)
|
||||
{
|
||||
@ -687,11 +687,11 @@ namespace TJAPlayer3
|
||||
|
||||
if (nAutoMode == 1)
|
||||
{
|
||||
TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player] = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay[player] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player] = false;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay[player] = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -248,7 +248,7 @@ namespace TJAPlayer3
|
||||
str = "Unknown";
|
||||
break;
|
||||
}
|
||||
TJAPlayer3.act文字コンソール.tPrint( this.n本体X + 0x12, this.n本体Y - 1, C文字コンソール.Eフォント種別.赤細, str );
|
||||
TJAPlayer3.actTextConsole.tPrint( this.n本体X + 0x12, this.n本体Y - 1, CTextConsole.EFontType.CyanSlim, str );
|
||||
}
|
||||
}
|
||||
private void t描画処理_センサ光()
|
||||
|
@ -174,30 +174,13 @@ namespace TJAPlayer3
|
||||
// (Autoのパラメータ切り替え時は実際に値設定していないため、キャンセルまたはRetern, More...時に値設定する必要有り)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 1つの値を、全targetに適用する。RiskyやDarkなど、全tatgetで共通の設定となるもので使う。
|
||||
/// </summary>
|
||||
/// <param name="order">設定項目リストの順番</param>
|
||||
/// <param name="index">設定値(index)</param>
|
||||
private void SetValueToAllTarget( int order, int index )
|
||||
{
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
lci[ nCurrentConfigSet ][ i ][ order ].SetIndex( index );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ConfigIni.bAutoPlayに簡易CONFIGの状態を反映する
|
||||
/// </summary>
|
||||
private void SetAutoParameters()
|
||||
{
|
||||
for ( int target = 0; target < 3; target++ )
|
||||
{
|
||||
int[] pa = { (int) Eレーン.LC, (int) Eレーン.GtR, (int) Eレーン.BsR };
|
||||
int start = pa[ target ];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// CActivity 実装
|
||||
|
@ -579,13 +579,13 @@ namespace TJAPlayer3
|
||||
|
||||
|
||||
if (TJAPlayer3.ConfigIni.bTokkunMode)
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, "GAME: TRAINING MODE");
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 0, CTextConsole.EFontType.White, "GAME: TRAINING MODE");
|
||||
if (TJAPlayer3.ConfigIni.eGameMode == EGame.完走叩ききりまショー)
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 16, C文字コンソール.Eフォント種別.白, "GAME: SURVIVAL");
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 16, CTextConsole.EFontType.White, "GAME: SURVIVAL");
|
||||
if (TJAPlayer3.ConfigIni.eGameMode == EGame.完走叩ききりまショー激辛)
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 16, C文字コンソール.Eフォント種別.白, "GAME: SURVIVAL HARD");
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 16, CTextConsole.EFontType.White, "GAME: SURVIVAL HARD");
|
||||
if (TJAPlayer3.ConfigIni.bSuperHard)
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 32, C文字コンソール.Eフォント種別.赤, "SUPER HARD MODE : ON");
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 32, CTextConsole.EFontType.Cyan, "SUPER HARD MODE : ON");
|
||||
|
||||
#endregion
|
||||
|
||||
@ -913,7 +913,7 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.ToggleAutoP1))
|
||||
{
|
||||
TJAPlayer3.Skin.soundChangeSFX.tPlay();
|
||||
CUtility.ToggleBoolian(ref TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0]);
|
||||
CUtility.ToggleBoolian(ref TJAPlayer3.ConfigIni.bAutoPlay[0]);
|
||||
}
|
||||
#endregion
|
||||
#region [ F4 2PオートON/OFF ]
|
||||
@ -922,7 +922,7 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount > 1)
|
||||
{
|
||||
TJAPlayer3.Skin.soundChangeSFX.tPlay();
|
||||
CUtility.ToggleBoolian(ref TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[1]);
|
||||
CUtility.ToggleBoolian(ref TJAPlayer3.ConfigIni.bAutoPlay[1]);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@ -1209,8 +1209,8 @@ namespace TJAPlayer3
|
||||
#region [ HHx2: 難易度変更 ]
|
||||
if (TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.HH) || TJAPlayer3.Pad.bPressed(EInstrumentPad.DRUMS, EPad.HHO))
|
||||
{ // [HH]x2 難易度変更
|
||||
CommandHistory.Add(EInstrumentPad.DRUMS, EパッドFlag.HH);
|
||||
EパッドFlag[] comChangeDifficulty = new EパッドFlag[] { EパッドFlag.HH, EパッドFlag.HH };
|
||||
CommandHistory.Add(EInstrumentPad.DRUMS, EPadFlag.HH);
|
||||
EPadFlag[] comChangeDifficulty = new EPadFlag[] { EPadFlag.HH, EPadFlag.HH };
|
||||
if (CommandHistory.CheckCommand(comChangeDifficulty, EInstrumentPad.DRUMS))
|
||||
{
|
||||
Debug.WriteLine("ドラムス難易度変更");
|
||||
@ -1449,7 +1449,7 @@ namespace TJAPlayer3
|
||||
private struct STCommandTime // #24063 2011.1.16 yyagi コマンド入力時刻の記録用
|
||||
{
|
||||
public EInstrumentPad eInst; // 使用楽器
|
||||
public EパッドFlag ePad; // 押されたコマンド(同時押しはOR演算で列挙する)
|
||||
public EPadFlag ePad; // 押されたコマンド(同時押しはOR演算で列挙する)
|
||||
public long time; // コマンド入力時刻
|
||||
}
|
||||
|
||||
@ -1560,7 +1560,7 @@ namespace TJAPlayer3
|
||||
/// </summary>
|
||||
/// <param name="_eInst">楽器の種類</param>
|
||||
/// <param name="_ePad">入力コマンド(同時押しはOR演算で列挙すること)</param>
|
||||
public void Add(EInstrumentPad _eInst, EパッドFlag _ePad)
|
||||
public void Add(EInstrumentPad _eInst, EPadFlag _ePad)
|
||||
{
|
||||
STCommandTime _stct = new STCommandTime
|
||||
{
|
||||
@ -1587,7 +1587,7 @@ namespace TJAPlayer3
|
||||
/// <param name="_ePad">入力が成功したか調べたいコマンド</param>
|
||||
/// <param name="_eInst">対象楽器</param>
|
||||
/// <returns>コマンド入力成功時true</returns>
|
||||
public bool CheckCommand(EパッドFlag[] _ePad, EInstrumentPad _eInst)
|
||||
public bool CheckCommand(EPadFlag[] _ePad, EInstrumentPad _eInst)
|
||||
{
|
||||
int targetCount = _ePad.Length;
|
||||
int stciCount = stct.Count;
|
||||
|
@ -92,7 +92,7 @@ namespace TJAPlayer3
|
||||
// player and the special song title and subtitle
|
||||
// of the .tja used to perform input calibration
|
||||
TJAPlayer3.IsPerformingCalibration =
|
||||
!TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] &&
|
||||
!TJAPlayer3.ConfigIni.bAutoPlay[0] &&
|
||||
TJAPlayer3.ConfigIni.nPlayerCount == 1 &&
|
||||
str曲タイトル == "Input Calibration" &&
|
||||
strサブタイトル == "TJAPlayer3 Developers";
|
||||
|
@ -401,8 +401,6 @@ namespace TJAPlayer3
|
||||
float fDamage;
|
||||
int nコース = (int)TJAPlayer3.stage演奏ドラム画面.n現在のコース[nPlayer];
|
||||
|
||||
|
||||
#if true // DAMAGELEVELTUNING
|
||||
switch (e今回の判定)
|
||||
{
|
||||
case ENoteJudge.Perfect:
|
||||
@ -468,64 +466,18 @@ namespace TJAPlayer3
|
||||
|
||||
default:
|
||||
{
|
||||
if (nPlayer == 0 ? TJAPlayer3.ConfigIni.bAutoPlay[0] : TJAPlayer3.ConfigIni.bAutoPlay[1])
|
||||
if (this.DTX[nPlayer].bチップがある.Branch)
|
||||
{
|
||||
if (this.DTX[nPlayer].bチップがある.Branch)
|
||||
{
|
||||
fDamage = this.dbゲージ増加量_Branch[nコース, 0][nPlayer];
|
||||
}
|
||||
else
|
||||
fDamage = this.dbゲージ増加量[0][nPlayer];
|
||||
fDamage = this.dbゲージ増加量_Branch[nコース, 0][nPlayer];
|
||||
}
|
||||
else
|
||||
fDamage = 0;
|
||||
fDamage = this.dbゲージ増加量[0][nPlayer];
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#else // before applying #23625 modifications
|
||||
switch (e今回の判定)
|
||||
{
|
||||
case E判定.Perfect:
|
||||
fDamage = ( part == E楽器パート.DRUMS ) ? 0.01 : 0.015;
|
||||
break;
|
||||
|
||||
case E判定.Great:
|
||||
fDamage = ( part == E楽器パート.DRUMS ) ? 0.006 : 0.009;
|
||||
break;
|
||||
|
||||
case E判定.Good:
|
||||
fDamage = ( part == E楽器パート.DRUMS ) ? 0.002 : 0.003;
|
||||
break;
|
||||
|
||||
case E判定.Poor:
|
||||
fDamage = ( part == E楽器パート.DRUMS ) ? 0.0 : 0.0;
|
||||
break;
|
||||
|
||||
case E判定.Miss:
|
||||
fDamage = ( part == E楽器パート.DRUMS ) ? -0.035 : -0.035;
|
||||
switch( CDTXMania.ConfigIni.eダメージレベル )
|
||||
{
|
||||
case Eダメージレベル.少ない:
|
||||
fDamage *= 0.6;
|
||||
break;
|
||||
|
||||
case Eダメージレベル.普通:
|
||||
fDamage *= 1.0;
|
||||
break;
|
||||
|
||||
case Eダメージレベル.大きい:
|
||||
fDamage *= 1.6;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
fDamage = 0.0;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
this.db現在のゲージ値[nPlayer] = Math.Round(this.db現在のゲージ値[nPlayer] + fDamage, 5, MidpointRounding.ToEven);
|
||||
|
@ -11,9 +11,9 @@ namespace TJAPlayer3
|
||||
{
|
||||
// プロパティ
|
||||
|
||||
protected STDGBVALUE<long>[] nスコアの増分;
|
||||
protected STDGBVALUE<double>[] n現在の本当のスコア;
|
||||
protected STDGBVALUE<long>[] n現在表示中のスコア;
|
||||
protected long[] nScoreIncrease;
|
||||
protected double[] nCurrentRealScore;
|
||||
protected long[] nCurrentlyDisplayedScore;
|
||||
//protected CTexture txScore;
|
||||
|
||||
// protected CTexture txScore_1P;
|
||||
@ -23,7 +23,7 @@ namespace TJAPlayer3
|
||||
public CCounter[] ctボーナス加算タイマ;
|
||||
|
||||
protected STスコア[] stScore;
|
||||
protected int n現在表示中のAddScore;
|
||||
protected int nNowDisplayedAddScore;
|
||||
|
||||
[StructLayout( LayoutKind.Sequential )]
|
||||
protected struct STスコア
|
||||
@ -48,7 +48,7 @@ namespace TJAPlayer3
|
||||
|
||||
public long GetScore(int player)
|
||||
{
|
||||
return n現在表示中のスコア[player].Taiko;
|
||||
return nCurrentlyDisplayedScore[player];
|
||||
}
|
||||
|
||||
// コンストラクタ
|
||||
@ -173,43 +173,22 @@ namespace TJAPlayer3
|
||||
1f
|
||||
};
|
||||
|
||||
public double Get( EInstrumentPad part, int player )
|
||||
public double Get(int player)
|
||||
{
|
||||
return this.n現在の本当のスコア[ player ][ (int) part ];
|
||||
return this.nCurrentRealScore[ player ];
|
||||
}
|
||||
public void Set( EInstrumentPad part, double nScore, int player )
|
||||
public void Set(double nScore, int player)
|
||||
{
|
||||
//現状、TAIKOパートでの演奏記録を結果ステージに持っていけないので、ドラムパートにも加算することでお茶を濁している。
|
||||
if( part == EInstrumentPad.TAIKO )
|
||||
part = EInstrumentPad.DRUMS;
|
||||
|
||||
int nPart = (int) part;
|
||||
if( this.n現在の本当のスコア[ player ][ nPart ] != nScore )
|
||||
if( this.nCurrentRealScore[ player ] != nScore )
|
||||
{
|
||||
this.n現在の本当のスコア[ player ][ nPart ] = nScore;
|
||||
this.nスコアの増分[ player ][ nPart ] = (long) ( ( (double) ( this.n現在の本当のスコア[ player ][ nPart ] - this.n現在表示中のスコア[ player ][ nPart ] ) ) / 20.0 );
|
||||
this.nスコアの増分[ player ].Guitar = (long) ( ( (double) ( this.n現在の本当のスコア[ player ][ nPart ] - this.n現在表示中のスコア[ player ][ nPart ] ) ) );
|
||||
if( this.nスコアの増分[ player ][ nPart ] < 1L )
|
||||
this.nCurrentRealScore[ player ] = nScore;
|
||||
this.nScoreIncrease[ player ] = (long) ( ( (double) ( this.nCurrentRealScore[ player ] - this.nCurrentlyDisplayedScore[ player ] ) ) / 20.0 );
|
||||
if( this.nScoreIncrease[ player ] < 1L )
|
||||
{
|
||||
this.nスコアの増分[ player ][ nPart ] = 1L;
|
||||
this.nScoreIncrease[ player ] = 1L;
|
||||
}
|
||||
}
|
||||
|
||||
if( part == EInstrumentPad.DRUMS )
|
||||
part = EInstrumentPad.TAIKO;
|
||||
|
||||
nPart = (int) part;
|
||||
if( this.n現在の本当のスコア[ player ][ nPart ] != nScore )
|
||||
{
|
||||
this.n現在の本当のスコア[ player ][ nPart ] = nScore;
|
||||
this.nスコアの増分[ player ][ nPart ] = (long) ( ( (double) ( this.n現在の本当のスコア[ player ][ nPart ] - this.n現在表示中のスコア[ player ][ nPart ] ) ) / 20.0 );
|
||||
this.nスコアの増分[ player ].Guitar = (long) ( ( (double) ( this.n現在の本当のスコア[ player ][ nPart ] - this.n現在表示中のスコア[ player ][ nPart ] ) ) );
|
||||
if( this.nスコアの増分[ player ][ nPart ] < 1L )
|
||||
{
|
||||
this.nスコアの増分[ player ][ nPart ] = 1L;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 点数を加える(各種AUTO補正つき)
|
||||
@ -217,7 +196,7 @@ namespace TJAPlayer3
|
||||
/// <param name="part"></param>
|
||||
/// <param name="bAutoPlay"></param>
|
||||
/// <param name="delta"></param>
|
||||
public void Add( EInstrumentPad part, STAUTOPLAY bAutoPlay, long delta, int player )
|
||||
public void Add(long delta, int player )
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.bAIBattleMode && player == 1) return;
|
||||
|
||||
@ -225,14 +204,6 @@ namespace TJAPlayer3
|
||||
|
||||
delta = (long)(delta * TJAPlayer3.stageSongSelect.actPlayOption.tGetModMultiplier(CActPlayOption.EBalancingType.SCORE, false, player));
|
||||
|
||||
switch ( part )
|
||||
{
|
||||
#region [ Unknown ]
|
||||
case EInstrumentPad.UNKNOWN:
|
||||
throw new ArgumentException();
|
||||
#endregion
|
||||
}
|
||||
|
||||
this.ctTimer = new CCounter( 0, 400, 1, TJAPlayer3.Timer );
|
||||
|
||||
for( int sc = 0; sc < 1; sc++ )
|
||||
@ -248,13 +219,13 @@ namespace TJAPlayer3
|
||||
this.stScore[ i ].bBonusScore = false;
|
||||
this.stScore[ i ].bAddEnd = false;
|
||||
this.stScore[ i ].nPlayer = player;
|
||||
this.n現在表示中のAddScore++;
|
||||
this.nNowDisplayedAddScore++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Set( part, this.Get( part, player ) + delta * rev, player );
|
||||
this.Set(this.Get( player ) + delta * rev, player);
|
||||
}
|
||||
|
||||
public void BonusAdd( int player )
|
||||
@ -274,31 +245,23 @@ namespace TJAPlayer3
|
||||
this.stScore[ i ].bBonusScore = true;
|
||||
this.stScore[ i ].bAddEnd = false;
|
||||
this.stScore[ i ].nPlayer = player;
|
||||
this.n現在表示中のAddScore++;
|
||||
this.nNowDisplayedAddScore++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.Set( EInstrumentPad.TAIKO, this.Get( EInstrumentPad.TAIKO, player ) + 10000, player );
|
||||
this.Set(this.Get( player ) + 10000, player );
|
||||
}
|
||||
|
||||
// CActivity 実装
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
this.n現在表示中のスコア = new STDGBVALUE<long>[ 5 ];
|
||||
this.n現在の本当のスコア = new STDGBVALUE<double>[ 5 ];
|
||||
this.nスコアの増分 = new STDGBVALUE<long>[ 5 ];
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
this.n現在表示中のスコア[i][j] = 0L;
|
||||
this.n現在の本当のスコア[i][j] = 0L;
|
||||
this.nスコアの増分[i][j] = 0L;
|
||||
}
|
||||
}
|
||||
this.nCurrentlyDisplayedScore = new long[5] { 0L, 0L, 0L, 0L, 0L };
|
||||
this.nCurrentRealScore = new double[ 5 ] { 0L, 0L, 0L, 0L, 0L };
|
||||
this.nScoreIncrease = new long[ 5 ] { 0L, 0L, 0L, 0L, 0L };
|
||||
|
||||
for( int sc = 0; sc < 256; sc++ )
|
||||
{
|
||||
this.stScore[ sc ].b使用中 = false;
|
||||
@ -308,7 +271,7 @@ namespace TJAPlayer3
|
||||
this.stScore[ sc ].bAddEnd = false;
|
||||
}
|
||||
|
||||
this.n現在表示中のAddScore = 0;
|
||||
this.nNowDisplayedAddScore = 0;
|
||||
|
||||
this.ctTimer = new CCounter();
|
||||
|
||||
|
@ -1,42 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏レーンフラッシュGB共通 : CActivity
|
||||
{
|
||||
// プロパティ
|
||||
|
||||
// コンストラクタ
|
||||
|
||||
public CAct演奏レーンフラッシュGB共通()
|
||||
{
|
||||
base.IsDeActivated = true;
|
||||
}
|
||||
|
||||
|
||||
// メソッド
|
||||
|
||||
|
||||
// CActivity 実装
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
base.Activate();
|
||||
}
|
||||
public override void DeActivate()
|
||||
{
|
||||
base.DeActivate();
|
||||
}
|
||||
public override void CreateManagedResource()
|
||||
{
|
||||
base.CreateManagedResource();
|
||||
}
|
||||
public override void ReleaseManagedResource()
|
||||
{
|
||||
base.ReleaseManagedResource();
|
||||
}
|
||||
}
|
||||
}
|
@ -57,33 +57,33 @@ namespace TJAPlayer3
|
||||
if ( !base.IsDeActivated )
|
||||
{
|
||||
y += 0x153;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "Song/G. Offset:{0:####0}/{1:####0} ms", TJAPlayer3.DTX.nBGMAdjust, TJAPlayer3.ConfigIni.nGlobalOffsetMs ) );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, string.Format( "Song/G. Offset:{0:####0}/{1:####0} ms", TJAPlayer3.DTX.nBGMAdjust, TJAPlayer3.ConfigIni.nGlobalOffsetMs ) );
|
||||
y -= 0x10;
|
||||
int num = ( TJAPlayer3.DTX.listChip.Count > 0 ) ? TJAPlayer3.DTX.listChip[ TJAPlayer3.DTX.listChip.Count - 1 ].n発声時刻ms : 0;
|
||||
string str = "Time: " + ((((double)(SoundManager.PlayTimer.NowTime * TJAPlayer3.ConfigIni.SongPlaybackSpeed)) / 1000.0)).ToString("####0.00") + " / " + ((((double)num) / 1000.0)).ToString("####0.00");
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, str );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, str );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "Part: {0:####0}/{1:####0}", NowMeasure[0], NowMeasure[1] ) );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, string.Format( "Part: {0:####0}/{1:####0}", NowMeasure[0], NowMeasure[1] ) );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "BPM: {0:####0.0000}", this.dbBPM[0] ) );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, string.Format( "BPM: {0:####0.0000}", this.dbBPM[0] ) );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "Frame: {0:####0} fps", TJAPlayer3.FPS.NowFPS ) );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, string.Format( "Frame: {0:####0} fps", TJAPlayer3.FPS.NowFPS ) );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, NotesTextN);
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, NotesTextN);
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, NotesTextE );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, NotesTextE );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, NotesTextM );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, NotesTextM );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, NotesTextC );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, NotesTextC );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "SCROLL: {0:####0.00}", this.dbSCROLL ) );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, string.Format( "SCROLL: {0:####0.00}", this.dbSCROLL ) );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, ScoreModeText );
|
||||
TJAPlayer3.actTextConsole.tPrint( x, y, CTextConsole.EFontType.White, ScoreModeText );
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint(x, y, C文字コンソール.Eフォント種別.白, ListChipText);
|
||||
TJAPlayer3.actTextConsole.tPrint(x, y, CTextConsole.EFontType.White, ListChipText);
|
||||
y -= 0x10;
|
||||
TJAPlayer3.act文字コンソール.tPrint(x, y, C文字コンソール.Eフォント種別.白, ListChipMText);
|
||||
TJAPlayer3.actTextConsole.tPrint(x, y, CTextConsole.EFontType.White, ListChipMText);
|
||||
|
||||
//CDTXMania.act文字コンソール.tPrint( x, y, C文字コンソール.Eフォント種別.白, string.Format( "Sound CPU : {0:####0.00}%", CDTXMania.Sound管理.GetCPUusage() ) );
|
||||
//y -= 0x10;
|
||||
|
@ -26,9 +26,9 @@ namespace TJAPlayer3
|
||||
Drums = new CScoreIni.C演奏記録();
|
||||
|
||||
{
|
||||
Drums.nGoodCount = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Perfect : this.nヒット数_Auto含まない.Drums.Perfect;
|
||||
Drums.nOkCount = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Great : this.nヒット数_Auto含まない.Drums.Great;
|
||||
Drums.nBadCount = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Miss : this.nヒット数_Auto含まない.Drums.Miss;
|
||||
Drums.nGoodCount = TJAPlayer3.ConfigIni.bAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Perfect : this.nヒット数_Auto含まない.Drums.Perfect;
|
||||
Drums.nOkCount = TJAPlayer3.ConfigIni.bAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Great : this.nヒット数_Auto含まない.Drums.Great;
|
||||
Drums.nBadCount = TJAPlayer3.ConfigIni.bAutoPlay[0] ? this.nヒット数_Auto含む.Drums.Miss : this.nヒット数_Auto含まない.Drums.Miss;
|
||||
|
||||
var danC = TJAPlayer3.stage演奏ドラム画面.actDan.GetExam();
|
||||
for (int i = 0; i < danC.Length; i++)
|
||||
@ -328,8 +328,6 @@ namespace TJAPlayer3
|
||||
this.n現在のトップChip = ( listChip[0].Count > 0 ) ? 0 : -1;
|
||||
this.L最後に再生したHHの実WAV番号 = new List<int>( 16 );
|
||||
this.n最後に再生したHHのチャンネル番号 = 0;
|
||||
this.n最後に再生した実WAV番号.Guitar = -1;
|
||||
this.n最後に再生した実WAV番号.Bass = -1;
|
||||
for ( int i = 0; i < 50; i++ )
|
||||
{
|
||||
this.n最後に再生したBGMの実WAV番号[ i ] = -1;
|
||||
@ -416,12 +414,6 @@ namespace TJAPlayer3
|
||||
|
||||
this.tBranchReset(0);
|
||||
|
||||
this.bIsAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay; // #24239 2011.1.23 yyagi
|
||||
|
||||
//this.bIsAutoPlay.Guitar = CDTXMania.ConfigIni.bギターが全部オートプレイである;
|
||||
//this.bIsAutoPlay.Bass = CDTXMania.ConfigIni.bベースが全部オートプレイである;
|
||||
// this.nRisky = CDTXMania.ConfigIni.nRisky; // #23559 2011.7.28 yyagi
|
||||
|
||||
for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
|
||||
{
|
||||
actGauge.Init(TJAPlayer3.ConfigIni.nRisky, i); // #23559 2011.7.28 yyagi
|
||||
@ -792,7 +784,6 @@ namespace TJAPlayer3
|
||||
public CAct演奏DrumsDancer actDancer;
|
||||
protected CAct演奏Drums判定文字列 actJudgeString;
|
||||
public TaikoLaneFlash actTaikoLaneFlash;
|
||||
protected CAct演奏レーンフラッシュGB共通 actLaneFlushGB;
|
||||
public CAct演奏パネル文字列 actPanel;
|
||||
public CAct演奏演奏情報 actPlayInfo;
|
||||
public CAct演奏スコア共通 actScore;
|
||||
@ -849,10 +840,6 @@ namespace TJAPlayer3
|
||||
protected int[] n最後に再生したBGMの実WAV番号 = new int[ 50 ];
|
||||
protected int n最後に再生したHHのチャンネル番号;
|
||||
protected List<int> L最後に再生したHHの実WAV番号; // #23921 2011.1.4 yyagi: change "int" to "List<int>", for recording multiple wav No.
|
||||
protected STLANEVALUE<int> n最後に再生した実WAV番号; // #26388 2011.11.8 yyagi: change "n最後に再生した実WAV番号.GUITAR" and "n最後に再生した実WAV番号.BASS"
|
||||
// into "n最後に再生した実WAV番号";
|
||||
// protected int n最後に再生した実WAV番号.GUITAR;
|
||||
// protected int n最後に再生した実WAV番号.BASS;
|
||||
|
||||
protected volatile Queue<stmixer> queueMixerSound; // #24820 2013.1.21 yyagi まずは単純にAdd/Removeを1個のキューでまとめて管理するやり方で設計する
|
||||
protected DateTime dtLastQueueOperation; //
|
||||
@ -868,14 +855,12 @@ namespace TJAPlayer3
|
||||
|
||||
protected CTexture tx背景;
|
||||
|
||||
protected STAUTOPLAY bIsAutoPlay; // #24239 2011.1.23 yyagi
|
||||
// protected int nRisky_InitialVar, nRiskyTime; // #23559 2011.7.28 yyagi → CAct演奏ゲージ共通クラスに隠蔽
|
||||
protected int nPolyphonicSounds;
|
||||
protected List<CDTX.CChip>[] listChip = new List<CDTX.CChip>[5];
|
||||
protected Dictionary<int, CDTX.CWAV> listWAV;
|
||||
protected CInvisibleChip cInvisibleChip;
|
||||
protected bool bUseOSTimer;
|
||||
protected E判定表示優先度 e判定表示優先度;
|
||||
|
||||
public CBRANCHSCORE[] CBranchScore = new CBRANCHSCORE[6];
|
||||
public CBRANCHSCORE[] CChartScore = new CBRANCHSCORE[5];
|
||||
@ -1439,8 +1424,8 @@ namespace TJAPlayer3
|
||||
nAddScore = 100L;
|
||||
}
|
||||
|
||||
if (!TJAPlayer3.ConfigIni.ShinuchiMode && pChip.bGOGOTIME) this.actScore.Add(EInstrumentPad.TAIKO, this.bIsAutoPlay, (long)(nAddScore * 1.2f), nPlayer);
|
||||
else this.actScore.Add(EInstrumentPad.TAIKO, this.bIsAutoPlay, nAddScore, nPlayer);
|
||||
if (!TJAPlayer3.ConfigIni.ShinuchiMode && pChip.bGOGOTIME) this.actScore.Add((long)(nAddScore * 1.2f), nPlayer);
|
||||
else this.actScore.Add(nAddScore, nPlayer);
|
||||
|
||||
|
||||
// Refresh scores after roll hits as well
|
||||
@ -1619,7 +1604,7 @@ namespace TJAPlayer3
|
||||
nAddScore = 100L;
|
||||
}
|
||||
|
||||
this.actScore.Add(EInstrumentPad.TAIKO, this.bIsAutoPlay, nAddScore, player);
|
||||
this.actScore.Add(nAddScore, player);
|
||||
|
||||
// Refresh scores after roll hits as well
|
||||
int __score = (int)(this.actScore.GetScore(player) + nAddScore);
|
||||
@ -1705,13 +1690,13 @@ namespace TJAPlayer3
|
||||
{
|
||||
//unsafeコードにつき、デバッグ中の変更厳禁!
|
||||
|
||||
bool bAutoPlay = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer];
|
||||
bool bAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay[nPlayer];
|
||||
bool bBombHit = false;
|
||||
|
||||
switch (nPlayer)
|
||||
{
|
||||
case 1:
|
||||
bAutoPlay = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
bAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2441,7 +2426,7 @@ namespace TJAPlayer3
|
||||
nAddScore = (long)nAddScore * 10;
|
||||
}
|
||||
|
||||
this.actScore.Add( EInstrumentPad.TAIKO, bIsAutoPlay, (long)nAddScore, nPlayer );
|
||||
this.actScore.Add((long)nAddScore, nPlayer );
|
||||
}
|
||||
else if( TJAPlayer3.DTX.nScoreModeTmp == 2 )
|
||||
{
|
||||
@ -2497,8 +2482,7 @@ namespace TJAPlayer3
|
||||
nAddScore = nAddScore * 2;
|
||||
}
|
||||
|
||||
this.actScore.Add(EInstrumentPad.TAIKO, bIsAutoPlay, nAddScore, nPlayer);
|
||||
//this.actScore.Add( E楽器パート.DRUMS, bIsAutoPlay, nAddScore );
|
||||
this.actScore.Add(nAddScore, nPlayer);
|
||||
}
|
||||
else if (TJAPlayer3.DTX.nScoreModeTmp == 1)
|
||||
{
|
||||
@ -2564,7 +2548,7 @@ namespace TJAPlayer3
|
||||
nAddScore = nAddScore * 2;
|
||||
}
|
||||
|
||||
this.actScore.Add(EInstrumentPad.TAIKO, bIsAutoPlay, nAddScore, nPlayer);
|
||||
this.actScore.Add(nAddScore, nPlayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2601,8 +2585,7 @@ namespace TJAPlayer3
|
||||
nAddScore = nAddScore * 2;
|
||||
}
|
||||
|
||||
this.actScore.Add(EInstrumentPad.TAIKO, bIsAutoPlay, nAddScore, nPlayer);
|
||||
//this.actScore.Add( E楽器パート.DRUMS, bIsAutoPlay, nAddScore );
|
||||
this.actScore.Add(nAddScore, nPlayer);
|
||||
}
|
||||
|
||||
//キーを押したときにスコア情報 + nAddScoreを置き換える様に
|
||||
@ -3182,7 +3165,7 @@ namespace TJAPlayer3
|
||||
// this.t演奏中止();
|
||||
}
|
||||
else if ( TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.Drums.TrainingBranchNormal) &&
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0]) )
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.bAutoPlay[0]) )
|
||||
{
|
||||
if (!TJAPlayer3.DTX.bHasBranch[TJAPlayer3.stageSongSelect.nChoosenSongDifficulty[0]]) return;
|
||||
|
||||
@ -3209,7 +3192,7 @@ namespace TJAPlayer3
|
||||
this.b強制的に分岐させた[0] = true;
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.Drums.TrainingBranchExpert) &&
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0])) // #24243 2011.1.16 yyagi UI for InputAdjustTime in playing screen.
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.bAutoPlay[0])) // #24243 2011.1.16 yyagi UI for InputAdjustTime in playing screen.
|
||||
{
|
||||
if (!TJAPlayer3.DTX.bHasBranch[TJAPlayer3.stageSongSelect.nChoosenSongDifficulty[0]]) return;
|
||||
|
||||
@ -3236,7 +3219,7 @@ namespace TJAPlayer3
|
||||
this.b強制的に分岐させた[0] = true;
|
||||
}
|
||||
else if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.Drums.TrainingBranchMaster) &&
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0])) // #24243 2011.1.16 yyagi UI for InputAdjustTime in playing screen.
|
||||
(TJAPlayer3.ConfigIni.bTokkunMode || TJAPlayer3.ConfigIni.bAutoPlay[0])) // #24243 2011.1.16 yyagi UI for InputAdjustTime in playing screen.
|
||||
{
|
||||
if (!TJAPlayer3.DTX.bHasBranch[TJAPlayer3.stageSongSelect.nChoosenSongDifficulty[0]]) return;
|
||||
|
||||
@ -3291,7 +3274,7 @@ namespace TJAPlayer3
|
||||
|
||||
if (TJAPlayer3.ConfigIni.bTokkunMode && TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.Drums.TrainingToggleAuto) )
|
||||
{
|
||||
TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] = !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0];
|
||||
TJAPlayer3.ConfigIni.bAutoPlay[0] = !TJAPlayer3.ConfigIni.bAutoPlay[0];
|
||||
}
|
||||
}
|
||||
|
||||
@ -3299,7 +3282,7 @@ namespace TJAPlayer3
|
||||
|
||||
if (keyboard.KeyPressed((int)SlimDXKeys.Key.F7))
|
||||
{
|
||||
TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[1] = !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[1];
|
||||
TJAPlayer3.ConfigIni.bAutoPlay[1] = !TJAPlayer3.ConfigIni.bAutoPlay[1];
|
||||
}
|
||||
#endif
|
||||
if ( !this.actPauseMenu.bIsActivePopupMenu && this.bPAUSE && ( ( base.ePhaseID != CStage.EPhase.Game_STAGE_FAILED ) ) && ( base.ePhaseID != CStage.EPhase.Game_STAGE_FAILED_FadeOut ) )
|
||||
@ -3462,11 +3445,11 @@ namespace TJAPlayer3
|
||||
CConfigIni configIni = TJAPlayer3.ConfigIni;
|
||||
|
||||
CDTX dTX = TJAPlayer3.DTX;
|
||||
bool bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer];
|
||||
bool bAutoPlay = configIni.bAutoPlay[nPlayer];
|
||||
switch ( nPlayer ) //2017.08.11 kairera0467
|
||||
{
|
||||
case 1:
|
||||
bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
bAutoPlay = configIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
dTX = TJAPlayer3.DTX_2P;
|
||||
break;
|
||||
case 2:
|
||||
@ -4832,11 +4815,11 @@ namespace TJAPlayer3
|
||||
CConfigIni configIni = TJAPlayer3.ConfigIni;
|
||||
|
||||
CDTX dTX = TJAPlayer3.DTX;
|
||||
bool bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer];
|
||||
bool bAutoPlay = configIni.bAutoPlay[nPlayer];
|
||||
switch ( nPlayer ) //2017.08.11 kairera0467
|
||||
{
|
||||
case 1:
|
||||
bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
bAutoPlay = configIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
dTX = TJAPlayer3.DTX_2P;
|
||||
break;
|
||||
case 2:
|
||||
@ -5526,47 +5509,7 @@ namespace TJAPlayer3
|
||||
/// </summary>
|
||||
protected void tDTXV用の設定()
|
||||
{
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.HH = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.SD = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BD = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.HT = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.LT = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.CY = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.FT = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.RD = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.LC = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.LP = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.LBD = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.GtR = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.GtB = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.GtB = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.GtPick = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.GtW = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BsR = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BsB = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BsB = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BsPick = true;
|
||||
TJAPlayer3.ConfigIni.bAutoPlay.BsW = true;
|
||||
|
||||
this.bIsAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay;
|
||||
|
||||
TJAPlayer3.ConfigIni.bEnableAVI = true;
|
||||
TJAPlayer3.ConfigIni.bEnableBGA = true;
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
TJAPlayer3.ConfigIni.bReverse[ i ] = false;
|
||||
TJAPlayer3.ConfigIni.eInvisible[ i ] = EInvisible.OFF;
|
||||
TJAPlayer3.ConfigIni.eRandom[ i ] = ERandomMode.OFF;
|
||||
TJAPlayer3.ConfigIni.n表示可能な最小コンボ数[ i ] = 65535;
|
||||
TJAPlayer3.ConfigIni.判定文字表示位置[ i ] = E判定文字表示位置.表示OFF;
|
||||
// CDTXMania.ConfigIni.n譜面スクロール速度[ i ] = CDTXMania.ConfigIni.nViewerScrollSpeed[ i ]; // これだけはOn活性化()で行うこと。
|
||||
// そうしないと、演奏開始直後にスクロール速度が変化して見苦しい。
|
||||
}
|
||||
TJAPlayer3.ConfigIni.bDisplayDebugInfo = TJAPlayer3.ConfigIni.bViewerShowDebugStatus;
|
||||
TJAPlayer3.ConfigIni.bTight = false;
|
||||
TJAPlayer3.ConfigIni.bストイックモード = false;
|
||||
|
||||
TJAPlayer3.ConfigIni.nRisky = 0;
|
||||
}
|
||||
|
||||
protected abstract void t進行描画_チップ_ドラムス( CConfigIni configIni, ref CDTX dTX, ref CDTX.CChip pChip );
|
||||
|
@ -466,14 +466,14 @@ namespace TJAPlayer3
|
||||
public void tMtaikoEvent( int nChannel, int nHand, int nPlayer )
|
||||
{
|
||||
CConfigIni configIni = TJAPlayer3.ConfigIni;
|
||||
bool bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer];
|
||||
bool bAutoPlay = configIni.bAutoPlay[nPlayer];
|
||||
int playerShift = 5 * nPlayer;
|
||||
var _gt = configIni.nGameType[TJAPlayer3.GetActualPlayer(nPlayer)];
|
||||
|
||||
switch (nPlayer)
|
||||
{
|
||||
case 1:
|
||||
bAutoPlay = configIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
bAutoPlay = configIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -111,7 +111,7 @@ namespace TJAPlayer3
|
||||
base.IsFirstDraw = false;
|
||||
}
|
||||
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, "TRAINING MODE (BETA)");
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 0, CTextConsole.EFontType.White, "TRAINING MODE (BETA)");
|
||||
|
||||
if (TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.Drums.TrainingPause))
|
||||
{
|
||||
|
@ -102,7 +102,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
if (i == 1 && TJAPlayer3.ConfigIni.bAIBattleMode) break;
|
||||
|
||||
base.t小文字表示(x[i], y[i], string.Format("{0,7:######0}", this.n現在表示中のスコア[i].Taiko), 0, 256, i);
|
||||
base.t小文字表示(x[i], y[i], string.Format("{0,7:######0}", this.nCurrentlyDisplayedScore[i]), 0, 256, i);
|
||||
}
|
||||
|
||||
for( int i = 0; i < 256; i++ )
|
||||
@ -115,7 +115,7 @@ namespace TJAPlayer3
|
||||
if( this.stScore[ i ].ctTimer.IsEnded )
|
||||
{
|
||||
if( this.stScore[ i ].b表示中 == true )
|
||||
this.n現在表示中のAddScore--;
|
||||
this.nNowDisplayedAddScore--;
|
||||
this.stScore[ i ].ctTimer.Stop();
|
||||
this.stScore[ i ].b使用中 = false;
|
||||
TJAPlayer3.stage演奏ドラム画面.actDan.Update();
|
||||
@ -123,7 +123,7 @@ namespace TJAPlayer3
|
||||
|
||||
if (!stScore[i].bAddEnd)
|
||||
{
|
||||
this.n現在表示中のスコア[this.stScore[i].nPlayer].Taiko += (long)this.stScore[i].nAddScore;
|
||||
this.nCurrentlyDisplayedScore[this.stScore[i].nPlayer] += (long)this.stScore[i].nAddScore;
|
||||
stScore[i].bAddEnd = true;
|
||||
if (ct点数アニメタイマ[stScore[i].nPlayer].IsUnEnded)
|
||||
{
|
||||
@ -231,13 +231,13 @@ namespace TJAPlayer3
|
||||
if (TJAPlayer3.PlayerSide == 1 && TJAPlayer3.ConfigIni.nPlayerCount == 1)
|
||||
pl = 1;
|
||||
|
||||
if ( this.n現在表示中のAddScore < 10 && this.stScore[ i ].bBonusScore == false && !TJAPlayer3.ConfigIni.SimpleMode)
|
||||
if ( this.nNowDisplayedAddScore < 10 && this.stScore[ i ].bBonusScore == false && !TJAPlayer3.ConfigIni.SimpleMode)
|
||||
base.t小文字表示(add_x[this.stScore[i].nPlayer] + xAdd, this.stScore[ i ].nPlayer == 0 && TJAPlayer3.ConfigIni.nPlayerCount <= 2 ? add_y[ this.stScore[ i ].nPlayer ] + yAdd : add_y[ this.stScore[ i ].nPlayer ] - yAdd, string.Format( "{0,7:######0}", this.stScore[ i ].nAddScore ), pl + 1 , alpha, stScore[i].nPlayer);
|
||||
if( this.n現在表示中のAddScore < 10 && this.stScore[ i ].bBonusScore == true && !TJAPlayer3.ConfigIni.SimpleMode)
|
||||
if( this.nNowDisplayedAddScore < 10 && this.stScore[ i ].bBonusScore == true && !TJAPlayer3.ConfigIni.SimpleMode)
|
||||
base.t小文字表示(addBonus_x[this.stScore[i].nPlayer] + xAdd, addBonus_y[ this.stScore[ i ].nPlayer ], string.Format( "{0,7:######0}", this.stScore[ i ].nAddScore ), pl + 1 , alpha, stScore[i].nPlayer);
|
||||
else
|
||||
{
|
||||
this.n現在表示中のAddScore--;
|
||||
this.nNowDisplayedAddScore--;
|
||||
this.stScore[ i ].b表示中 = false;
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
internal class CAct演奏DrumsレーンフラッシュGB : CAct演奏レーンフラッシュGB共通
|
||||
{
|
||||
// CActivity 実装(共通クラスからの差分のみ)
|
||||
|
||||
public override int Draw()
|
||||
{
|
||||
if( !base.IsDeActivated )
|
||||
{
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// その他
|
||||
|
||||
#region [ private ]
|
||||
//-----------------
|
||||
//-----------------
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -361,7 +361,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
int maxFloor = TJAPlayer3.stageSongSelect.rChoosenSong.arスコア[5].譜面情報.nTotalFloor;
|
||||
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, maxFloor.ToString());
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 0, CTextConsole.EFontType.White, maxFloor.ToString());
|
||||
|
||||
int nightTime = Math.Max(140, maxFloor / 2);
|
||||
|
||||
|
@ -34,7 +34,6 @@ namespace TJAPlayer3
|
||||
base.ChildActivities.Add( this.actGraph = new CAct演奏Drumsグラフ() ); // #24074 2011.01.23 add ikanick
|
||||
base.ChildActivities.Add( this.actJudgeString = new CAct演奏Drums判定文字列() );
|
||||
base.ChildActivities.Add( this.actTaikoLaneFlash = new TaikoLaneFlash() );
|
||||
base.ChildActivities.Add( this.actLaneFlushGB = new CAct演奏DrumsレーンフラッシュGB() );
|
||||
base.ChildActivities.Add( this.actScore = new CAct演奏Drumsスコア() );
|
||||
base.ChildActivities.Add( this.actStatusPanels = new CAct演奏Drumsステータスパネル() );
|
||||
base.ChildActivities.Add( this.act譜面スクロール速度 = new CAct演奏スクロール速度() );
|
||||
@ -292,7 +291,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.DiscordClient?.SetPresence(new RichPresence()
|
||||
{
|
||||
Details = details,
|
||||
State = "Playing" + (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] == true ? " (Auto)" : ""),
|
||||
State = "Playing" + (TJAPlayer3.ConfigIni.bAutoPlay[0] == true ? " (Auto)" : ""),
|
||||
Timestamps = new Timestamps(DateTime.UtcNow, DateTime.UtcNow.AddMilliseconds(TJAPlayer3.DTX.listChip[TJAPlayer3.DTX.listChip.Count - 1].n発声時刻ms / TJAPlayer3.ConfigIni.SongPlaybackSpeed)),
|
||||
Assets = new Assets()
|
||||
{
|
||||
@ -1013,15 +1012,15 @@ namespace TJAPlayer3
|
||||
|
||||
if (TJAPlayer3.stage演奏ドラム画面.isDeniedPlaying[nUsePlayer]) break;
|
||||
|
||||
if (!TJAPlayer3.ConfigIni.bTokkunMode && TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] && isPad1P)//2020.05.18 Mr-Ojii オート時の入力キャンセル
|
||||
if (!TJAPlayer3.ConfigIni.bTokkunMode && TJAPlayer3.ConfigIni.bAutoPlay[0] && isPad1P)//2020.05.18 Mr-Ojii オート時の入力キャンセル
|
||||
break;
|
||||
else if ((TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[1] || TJAPlayer3.ConfigIni.bAIBattleMode) && isPad2P)
|
||||
else if ((TJAPlayer3.ConfigIni.bAutoPlay[1] || TJAPlayer3.ConfigIni.bAIBattleMode) && isPad2P)
|
||||
break;
|
||||
else if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[2] && isPad3P)
|
||||
else if (TJAPlayer3.ConfigIni.bAutoPlay[2] && isPad3P)
|
||||
break;
|
||||
else if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[3] && isPad4P)
|
||||
else if (TJAPlayer3.ConfigIni.bAutoPlay[3] && isPad4P)
|
||||
break;
|
||||
else if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[4] && isPad5P)
|
||||
else if (TJAPlayer3.ConfigIni.bAutoPlay[4] && isPad5P)
|
||||
break;
|
||||
//var padTo = nUsePlayer == 0 ? nPad - 12 : nPad - 12 - 4;
|
||||
var padTo = nPad - 12;
|
||||
@ -1838,11 +1837,11 @@ namespace TJAPlayer3
|
||||
long nPlayTime = (long)(SoundManager.PlayTimer.NowTimeMs * TJAPlayer3.ConfigIni.SongPlaybackSpeed);
|
||||
if ((!pChip.bHit) && (pChip.n発声時刻ms <= nPlayTime))
|
||||
{
|
||||
bool bAutoPlay = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer];
|
||||
bool bAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay[nPlayer];
|
||||
switch (nPlayer)
|
||||
{
|
||||
case 1:
|
||||
bAutoPlay = TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
bAutoPlay = TJAPlayer3.ConfigIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2458,8 +2457,8 @@ namespace TJAPlayer3
|
||||
|
||||
//時間内でかつ0x9Aじゃないならならヒット処理
|
||||
if (!NotesManager.IsRollEnd(pChip) &&
|
||||
((nPlayer != 1 ? TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer] :
|
||||
(TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode)) ||
|
||||
((nPlayer != 1 ? TJAPlayer3.ConfigIni.bAutoPlay[nPlayer] :
|
||||
(TJAPlayer3.ConfigIni.bAutoPlay[nPlayer] || TJAPlayer3.ConfigIni.bAIBattleMode)) ||
|
||||
puchichara.effect.Autoroll > 0))
|
||||
this.tチップのヒット処理(pChip.n発声時刻ms, pChip, EInstrumentPad.TAIKO, false, 0, nPlayer, puchichara.effect.Autoroll > 0);
|
||||
}
|
||||
@ -2621,7 +2620,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
var showJudgeInfo = false;
|
||||
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 1 ? (TJAPlayer3.ConfigIni.bJudgeCountDisplay && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0]) : false) showJudgeInfo = true;
|
||||
if (TJAPlayer3.ConfigIni.nPlayerCount == 1 ? (TJAPlayer3.ConfigIni.bJudgeCountDisplay && !TJAPlayer3.ConfigIni.bAutoPlay[0]) : false) showJudgeInfo = true;
|
||||
if (TJAPlayer3.ConfigIni.bTokkunMode) showJudgeInfo = true;
|
||||
|
||||
if (showJudgeInfo)
|
||||
|
@ -74,7 +74,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
bool _displayed = false;
|
||||
|
||||
if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player])
|
||||
if (TJAPlayer3.ConfigIni.bAutoPlay[player])
|
||||
_displayed = true;
|
||||
|
||||
if (_displayed == true)
|
||||
@ -117,7 +117,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.Mod_Random?.t2D描画(x, y);
|
||||
else if (rand_ == ERandomMode.SUPERRANDOM)
|
||||
TJAPlayer3.Tx.Mod_Super?.t2D描画(x, y);
|
||||
else if (rand_ == ERandomMode.HYPERRANDOM)
|
||||
else if (rand_ == ERandomMode.MIRRORRANDOM)
|
||||
TJAPlayer3.Tx.Mod_Hyper?.t2D描画(x, y);
|
||||
else
|
||||
TJAPlayer3.Tx.Mod_None?.t2D描画(x, y);
|
||||
|
@ -21,11 +21,11 @@ namespace TJAPlayer3
|
||||
}
|
||||
public void DrawText(double x, double y, string text)
|
||||
{
|
||||
TJAPlayer3.act文字コンソール.tPrint((int)x, (int)y, C文字コンソール.Eフォント種別.白, text);
|
||||
TJAPlayer3.actTextConsole.tPrint((int)x, (int)y, CTextConsole.EFontType.White, text);
|
||||
}
|
||||
public void DrawNum(double x, double y, double text)
|
||||
{
|
||||
TJAPlayer3.act文字コンソール.tPrint((int)x, (int)y, C文字コンソール.Eフォント種別.白, text.ToString());
|
||||
TJAPlayer3.actTextConsole.tPrint((int)x, (int)y, CTextConsole.EFontType.White, text.ToString());
|
||||
}
|
||||
public void AddGraph(string fileName)
|
||||
{
|
||||
|
@ -669,7 +669,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.Result_Score_Number.vcScaleRatio.Y = ctMainCounter.CurrentValue <= AnimeCount1 + 270 ? 1.0f + (float)Math.Sin((ctMainCounter.CurrentValue - AnimeCount1) / 1.5f * (Math.PI / 180)) * 0.65f :
|
||||
ctMainCounter.CurrentValue <= AnimeCount1 + 360 ? 1.0f - (float)Math.Sin((ctMainCounter.CurrentValue - AnimeCount1 - 270) * (Math.PI / 180)) * 0.1f : 1.0f;
|
||||
|
||||
this.tスコア文字表示(score_x, score_y, (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(EInstrumentPad.DRUMS, i), numScale);// TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nScore.ToString()));
|
||||
this.tスコア文字表示(score_x, score_y, (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(i), numScale);// TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nScore.ToString()));
|
||||
|
||||
if (!b音声再生[8])
|
||||
{
|
||||
|
@ -63,8 +63,8 @@ namespace TJAPlayer3
|
||||
|
||||
public bool isAutoDisabled(int player)
|
||||
{
|
||||
return ((player != 1 && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player])
|
||||
|| (player == 1 && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[player] && !TJAPlayer3.ConfigIni.bAIBattleMode));
|
||||
return ((player != 1 && !TJAPlayer3.ConfigIni.bAutoPlay[player])
|
||||
|| (player == 1 && !TJAPlayer3.ConfigIni.bAutoPlay[player] && !TJAPlayer3.ConfigIni.bAIBattleMode));
|
||||
}
|
||||
|
||||
|
||||
@ -191,7 +191,7 @@ namespace TJAPlayer3
|
||||
|
||||
}
|
||||
|
||||
if ((int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(EInstrumentPad.DRUMS, p) < 500000)
|
||||
if ((int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(p) < 500000)
|
||||
{
|
||||
this.nスコアランク[p] = 0;
|
||||
}
|
||||
@ -201,7 +201,7 @@ namespace TJAPlayer3
|
||||
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
if ((int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(EInstrumentPad.DRUMS, p) >= sr[i])
|
||||
if ((int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(p) >= sr[i])
|
||||
{
|
||||
this.nスコアランク[p] = i + 1;
|
||||
}
|
||||
@ -292,7 +292,7 @@ namespace TJAPlayer3
|
||||
// this.st演奏記録[0].nクリア[0] = Math.Max(ini[0].stセクション[0].nクリア[0], clearValue);
|
||||
|
||||
// Unlock dan grade
|
||||
if (clearValue > 0 && !TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0])
|
||||
if (clearValue > 0 && !TJAPlayer3.ConfigIni.bAutoPlay[0])
|
||||
{
|
||||
/*
|
||||
this.newGradeGranted = TJAPlayer3.NamePlateConfig.tUpdateDanTitle(TJAPlayer3.stage選曲.r確定された曲.strタイトル.Substring(0, 2),
|
||||
@ -375,7 +375,7 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.DiscordClient?.SetPresence(new RichPresence()
|
||||
{
|
||||
Details = details,
|
||||
State = "Result" + (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[0] == true ? " (Auto)" : ""),
|
||||
State = "Result" + (TJAPlayer3.ConfigIni.bAutoPlay[0] == true ? " (Auto)" : ""),
|
||||
Timestamps = new Timestamps(TJAPlayer3.StartupTime),
|
||||
Assets = new Assets()
|
||||
{
|
||||
@ -579,7 +579,7 @@ namespace TJAPlayer3
|
||||
{
|
||||
this.nEarnedMedalsCount[i] += Math.Min(10, TJAPlayer3.stage演奏ドラム画面.CChartScore[i].nADLIB);
|
||||
|
||||
if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[i])
|
||||
if (TJAPlayer3.ConfigIni.bAutoPlay[i])
|
||||
this.nEarnedMedalsCount[i] = 0;
|
||||
if (TJAPlayer3.ConfigIni.bAIBattleMode && i == 1)
|
||||
this.nEarnedMedalsCount[i] = 0;
|
||||
@ -588,7 +588,7 @@ namespace TJAPlayer3
|
||||
|
||||
_sf.tEarnCoins(this.nEarnedMedalsCount[i]);
|
||||
|
||||
if (!TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[i]
|
||||
if (!TJAPlayer3.ConfigIni.bAutoPlay[i]
|
||||
&& !(TJAPlayer3.ConfigIni.bAIBattleMode && i == 1))
|
||||
{
|
||||
int _cs = -1;
|
||||
@ -617,7 +617,7 @@ namespace TJAPlayer3
|
||||
|
||||
for (int i = 0; i < TJAPlayer3.ConfigIni.nPlayerCount; i++)
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.b太鼓パートAutoPlay[i])
|
||||
if (TJAPlayer3.ConfigIni.bAutoPlay[i])
|
||||
continue;
|
||||
if (TJAPlayer3.ConfigIni.bAIBattleMode && i == 1)
|
||||
continue;
|
||||
@ -1347,7 +1347,7 @@ namespace TJAPlayer3
|
||||
|
||||
int sc = GetTowerScoreRank() - 1;
|
||||
|
||||
TJAPlayer3.act文字コンソール.tPrint(0, 40, C文字コンソール.Eフォント種別.白, sc.ToString());
|
||||
TJAPlayer3.actTextConsole.tPrint(0, 40, CTextConsole.EFontType.White, sc.ToString());
|
||||
|
||||
if (sc >= 0 && TJAPlayer3.Tx.TowerResult_ScoreRankEffect != null)
|
||||
{
|
||||
@ -1711,7 +1711,7 @@ namespace TJAPlayer3
|
||||
totalHit, 1.0f);
|
||||
|
||||
// Large digits
|
||||
this.actParameterPanel.tスコア文字表示(TJAPlayer3.Skin.DanResult_Score[0] + offset, TJAPlayer3.Skin.DanResult_Score[1], (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(EInstrumentPad.DRUMS, 0), 1.0f);
|
||||
this.actParameterPanel.tスコア文字表示(TJAPlayer3.Skin.DanResult_Score[0] + offset, TJAPlayer3.Skin.DanResult_Score[1], (int)TJAPlayer3.stage演奏ドラム画面.actScore.Get(0), 1.0f);
|
||||
|
||||
#endregion
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user