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Update OWM assets (#583)

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DragonRatTiger / リュウコ 2024-03-23 22:51:15 -05:00 committed by GitHub
parent 2aafd9fc22
commit ac14d90d1e
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47 changed files with 147 additions and 63 deletions

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@ -16,8 +16,8 @@ DaniSelect_Title_X=602,602,602
DaniSelect_Title_Y=260,369,478
DaniSelect_Difficulty_Cymbol_X=565,565,565
DaniSelect_Difficulty_Cymbol_Y=270,380,489
DaniSelect_Level_Number_X=574,574,574
DaniSelect_Level_Number_Y=310,420,530
DaniSelect_Level_Number_X=600,600,600
DaniSelect_Level_Number_Y=285,395,505
DaniSelect_Level_Number_Interval=15,0
DaniSelect_Soul_Number_Interval=24,0
DaniSelect_Soul_Number_Text_Width=120

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@ -6,6 +6,44 @@
--func:SetScale(xscale, yscale, "filename");
--func:SetColor(r, g, b, "filename");
--Speech tex rects: (0,33,607,220)(608,0,630,253)
--Speech positions (center pos): (329.5,812)(1566,935.5)
--Tsubaki tex rects (body+arms): (692,0,884,1017)(692,1018,253,334)(946,1018,174,345)(1122,1018,377,320)
--Tsubaki positions (body): (1461,63)(1565,63)(1730,63)
--Tsubaki positions (arms): (1574,717)(1670,715)(1569,646)
--Ume tex rects (body+arms): (0,0,691,819)(0,979,248,243)(77,820,105,158)(249,820,322,300)
--Ume positions (body): (-178,297)(-346,297)(-473,297)
--Ume positions (arms): (93,750)(77,750)(-40,717)
--Star position: (1430,427.5)(489,571)
--Star rect: ()
local speech_rect = {0,33,607,220,608,0,630,253}
local speech_pos = {329.5,812,1566,935.5}
-- x,y,w,h
local tsubaki_body_rect = {692,0,884,1017}
local tsubaki_arm1_rect = {692,1018,253,334}
local tsubaki_arm2_rect = {946,1018,174,345}
local tsubaki_arm3_rect = {1122,1018,377,320}
local ume_body_rect = {0,0,691,819}
local ume_arm1_rect = {0,979,248,243}
local ume_arm2_rect = {77,820,105,158}
local ume_arm3_rect = {249,820,322,300}
local star_red_rect = {1759,0,50,98}
local star_blue_rect = {1761,98,48,93}
local light_red_rect = {1577,192,232,240}
local light_blue_rect = {1577,433,232,228}
-- x,y,x,y,x,y
local tsubaki_body_pos = {1461,63,1565,63,1730,63}
local tsubaki_arm_pos = {1574,717,1670,715,1569,646}
local ume_body_pos = {-178,297,-346,297,-473,297}
local ume_arm_pos = {93,750,77,750,-40,717}
local star_pos = {1430,427.5,489,571}
local light_pos = {1436,430,496,573}
--Slam time: 1.142s
local animeCounter = 0
local bg_width = 1920
@ -19,6 +57,8 @@ local dan_first_in_move = 0
local dan_second_in_move = 0
local dan_in_slam = 0
local speech_text = "Speech/en/0.png"
function playEndAnime(player)
end
@ -29,15 +69,27 @@ function clearOut(player)
end
function init()
func:AddGraph("l_back.png")
func:AddGraph("l_front_1.png")
func:AddGraph("l_front_2.png")
func:AddGraph("r_back.png")
func:AddGraph("r_front_1.png")
func:AddGraph("r_front_2.png")
func:AddGraph("Dan_In.png")
func:AddGraph("Dan_In_Shadow.png")
func:AddGraph("Slam.png")
func:AddGraph("Message.png")
func:AddGraph("Foxes.png")
math.randomseed(os.time())
local special_chance = math.random(1, 100)
if special_chance == 1 then
speech_text = "Speech/special/0.png"
elseif lang == "ja" then
speech_text = "Speech/ja/"..tostring(math.random(0, 4))..".png"
elseif lang == "zh" then
speech_text = "Speech/zh/"..tostring(math.random(0, 4))..".png"
else
speech_text = "Speech/en/"..tostring(math.random(0, 4))..".png"
end
func:AddGraph(speech_text)
func:AddGraph("Speech/Speech.png")
end
function update(player)
@ -45,7 +97,7 @@ function update(player)
animeCounter = animeCounter + deltaTime
dan_first_in_move = math.min(960 * animeCounter, 140)
dan_second_in_move = math.min(math.max(2880 * (animeCounter - 1.5), 0), 820)
dan_second_in_move = math.min(math.max(2880 * (animeCounter - 1.14), 0), 820)
dan_in_move = dan_first_in_move + dan_second_in_move
@ -58,18 +110,27 @@ end
function draw(player)
-- Foxes (back)
if animeCounter >= 0.3 and 0.4 >= animeCounter then
func:DrawGraph(-40, 267, "l_back.png")
func:DrawGraph(1624, 267, "r_back.png")
elseif animeCounter >= 0.4 and 1.3 >= animeCounter then
func:DrawGraph(20, 267, "l_back.png")
func:DrawGraph(1564, 267, "r_back.png")
elseif animeCounter >= 1.3 and 1.4 >= animeCounter then
func:DrawGraph(-40, 267, "l_back.png")
func:DrawGraph(1624, 267, "r_back.png")
elseif animeCounter >= 1.4 and 1.5 >= animeCounter then
func:DrawGraph(-100, 267, "l_back.png")
func:DrawGraph(1684, 267, "r_back.png")
if animeCounter >= 0.2 and 0.275 >= animeCounter then
func:DrawRectGraph(tsubaki_body_pos[5], tsubaki_body_pos[6], tsubaki_body_rect[1], tsubaki_body_rect[2], tsubaki_body_rect[3], tsubaki_body_rect[4], "Foxes.png")
func:DrawRectGraph(ume_body_pos[5], ume_body_pos[6], ume_body_rect[1], ume_body_rect[2], ume_body_rect[3], ume_body_rect[4], "Foxes.png")
-- Draw these arms behind the wall
func:DrawRectGraph(tsubaki_arm_pos[5], tsubaki_arm_pos[6], tsubaki_arm3_rect[1], tsubaki_arm3_rect[2], tsubaki_arm3_rect[3], tsubaki_arm3_rect[4], "Foxes.png")
func:DrawRectGraph(ume_arm_pos[5], ume_arm_pos[6], ume_arm3_rect[1], ume_arm3_rect[2], ume_arm3_rect[3], ume_arm3_rect[4], "Foxes.png")
elseif animeCounter >= 0.275 and 0.35 >= animeCounter then
func:DrawRectGraph(tsubaki_body_pos[3], tsubaki_body_pos[4], tsubaki_body_rect[1], tsubaki_body_rect[2], tsubaki_body_rect[3], tsubaki_body_rect[4], "Foxes.png")
func:DrawRectGraph(ume_body_pos[3], ume_body_pos[4], ume_body_rect[1], ume_body_rect[2], ume_body_rect[3], ume_body_rect[4], "Foxes.png")
elseif animeCounter >= 0.35 and 0.95 >= animeCounter then
func:DrawRectGraph(tsubaki_body_pos[1], tsubaki_body_pos[2], tsubaki_body_rect[1], tsubaki_body_rect[2], tsubaki_body_rect[3], tsubaki_body_rect[4], "Foxes.png")
func:DrawRectGraph(ume_body_pos[1], ume_body_pos[2], ume_body_rect[1], ume_body_rect[2], ume_body_rect[3], ume_body_rect[4], "Foxes.png")
elseif animeCounter >= 0.95 and 1.025 >= animeCounter then
func:DrawRectGraph(tsubaki_body_pos[3], tsubaki_body_pos[4], tsubaki_body_rect[1], tsubaki_body_rect[2], tsubaki_body_rect[3], tsubaki_body_rect[4], "Foxes.png")
func:DrawRectGraph(ume_body_pos[3], ume_body_pos[4], ume_body_rect[1], ume_body_rect[2], ume_body_rect[3], ume_body_rect[4], "Foxes.png")
elseif animeCounter >= 1.025 and 1.1 >= animeCounter then
func:DrawRectGraph(tsubaki_body_pos[5], tsubaki_body_pos[6], tsubaki_body_rect[1], tsubaki_body_rect[2], tsubaki_body_rect[3], tsubaki_body_rect[4], "Foxes.png")
func:DrawRectGraph(ume_body_pos[5], ume_body_pos[6], ume_body_rect[1], ume_body_rect[2], ume_body_rect[3], ume_body_rect[4], "Foxes.png")
-- Draw these arms behind the wall
func:DrawRectGraph(tsubaki_arm_pos[5], tsubaki_arm_pos[6], tsubaki_arm3_rect[1], tsubaki_arm3_rect[2], tsubaki_arm3_rect[3], tsubaki_arm3_rect[4], "Foxes.png")
func:DrawRectGraph(ume_arm_pos[5], ume_arm_pos[6], ume_arm3_rect[1], ume_arm3_rect[2], ume_arm3_rect[3], ume_arm3_rect[4], "Foxes.png")
end
-- The Gates
@ -77,15 +138,19 @@ function draw(player)
func:DrawRectGraph(bg_width - dan_in_move, 0, dan_in_width, 0, dan_in_width, dan_in_height, "Dan_In.png")
-- Foxes (front)
if animeCounter >= 0.3 and 0.4 >= animeCounter then
func:DrawGraph(133, 695, "l_front_2.png")
func:DrawGraph(1728, 695, "r_front_2.png")
elseif animeCounter >= 0.4 and 1.4 >= animeCounter then
func:DrawGraph(23, 695, "l_front_1.png")
func:DrawGraph(1653, 695, "r_front_1.png")
elseif animeCounter >= 1.4 and 1.5 >= animeCounter then
func:DrawGraph(133, 695, "l_front_2.png")
func:DrawGraph(1728, 695, "r_front_2.png")
if animeCounter >= 0.2 and 0.275 >= animeCounter then
-- none
elseif animeCounter >= 0.275 and 0.35 >= animeCounter then
func:DrawRectGraph(tsubaki_arm_pos[3], tsubaki_arm_pos[4], tsubaki_arm2_rect[1], tsubaki_arm2_rect[2], tsubaki_arm2_rect[3], tsubaki_arm2_rect[4], "Foxes.png")
func:DrawRectGraph(ume_arm_pos[3], ume_arm_pos[4], ume_arm2_rect[1], ume_arm2_rect[2], ume_arm2_rect[3], ume_arm2_rect[4], "Foxes.png")
elseif animeCounter >= 0.35 and 0.95 >= animeCounter then
func:DrawRectGraph(tsubaki_arm_pos[1], tsubaki_arm_pos[2], tsubaki_arm1_rect[1], tsubaki_arm1_rect[2], tsubaki_arm1_rect[3], tsubaki_arm1_rect[4], "Foxes.png")
func:DrawRectGraph(ume_arm_pos[1], ume_arm_pos[2], ume_arm1_rect[1], ume_arm1_rect[2], ume_arm1_rect[3], ume_arm1_rect[4], "Foxes.png")
elseif animeCounter >= 0.95 and 1.025 >= animeCounter then
func:DrawRectGraph(tsubaki_arm_pos[3], tsubaki_arm_pos[4], tsubaki_arm2_rect[1], tsubaki_arm2_rect[2], tsubaki_arm2_rect[3], tsubaki_arm2_rect[4], "Foxes.png")
func:DrawRectGraph(ume_arm_pos[3], ume_arm_pos[4], ume_arm2_rect[1], ume_arm2_rect[2], ume_arm2_rect[3], ume_arm2_rect[4], "Foxes.png")
elseif animeCounter >= 1.025 and 1.1 >= animeCounter then
-- none
end
-- Gates Slam
@ -94,12 +159,30 @@ function draw(player)
func:DrawRectGraph(760 - (dan_in_slam * 400), 0, 0, 0, 200, dan_in_height, "Slam.png")
func:DrawRectGraph(960 + (dan_in_slam * 400), 0, 200, 0, 200, dan_in_height, "Slam.png")
func:SetOpacity(math.max(math.min((math.min(dan_in_slam - 0.7, 0.25) - math.max(0, dan_in_slam - 0.95)) * 1020, 255), 0), "Foxes.png")
func:DrawGraphRectCenter(light_pos[1], light_pos[2], light_blue_rect[1], light_blue_rect[2], light_blue_rect[3], light_blue_rect[4], "Foxes.png")
func:DrawGraphRectCenter(light_pos[3], light_pos[4], light_red_rect[1], light_red_rect[2], light_red_rect[3], light_red_rect[4], "Foxes.png")
func:SetRotation(dan_in_slam * 720, "Foxes.png")
func:DrawGraphRectCenter(star_pos[1], star_pos[2], star_blue_rect[1], star_blue_rect[2], star_blue_rect[3], star_blue_rect[4], "Foxes.png")
func:SetRotation(dan_in_slam * -720, "Foxes.png")
func:DrawGraphRectCenter(star_pos[3], star_pos[4], star_red_rect[1], star_red_rect[2], star_red_rect[3], star_red_rect[4], "Foxes.png")
func:SetRotation(0, "Foxes.png")
func:SetOpacity(math.max(math.min((dan_in_slam - 1.2) * 510, 255), 0), "Dan_In_Shadow.png")
func:SetOpacity(math.max(math.min((dan_in_slam - 0.2) * 1020, 255), 0), "Message.png")
func:DrawGraph(0, 0, "Dan_In_Shadow.png")
func:DrawGraph(0, 0, "Message.png")
end
--if animeCounter >= 1.133 then
--func:DrawGraph(0, 0, "Message.png")
--end
-- Speech Bubble
if dan_in_slam > 1.2 then
local speech_fadein = math.max(math.min((dan_in_slam - 1.7) * 1020, 255), 0)
func:SetOpacity(speech_fadein, "Speech/Speech.png")
func:SetOpacity(speech_fadein, speech_text)
func:DrawGraphRectCenter(speech_pos[1], speech_pos[2], speech_rect[1], speech_rect[2], speech_rect[3], speech_rect[4], "Speech/Speech.png")
func:DrawGraphRectCenter(speech_pos[3], speech_pos[4], speech_rect[5], speech_rect[6], speech_rect[7], speech_rect[8], "Speech/Speech.png")
func:DrawGraphRectCenter(speech_pos[1], speech_pos[2], speech_rect[1], speech_rect[2], speech_rect[3], speech_rect[4], speech_text)
func:DrawGraphRectCenter(speech_pos[3], speech_pos[4], speech_rect[5], speech_rect[6], speech_rect[7], speech_rect[8], speech_text)
end
end

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@ -6,21 +6,17 @@
--func:SetScale(xscale, yscale, "filename");
--func:SetColor(r, g, b, "filename");
local x = { 758, 758, 758, 758, 758 }
local y = { 218, 482, 0, 0, 0 }
local animeCounter = { 0, 0, 0, 0, 0 }
local nowFrame = { 0, 0, 0, 0, 0 }
local textureCount = 25
local slideInFrame = { 0, 0, 0, 0, 0 }
local fallFrame = { 0, 0, 0, 0, 0 }
local slideToFallFrameCount = 5
local textureCount = 32
local useExtraAnime = true
function clearIn(player)
end
function clearOut(player)
end
local frameRate = 24
function playEndAnime(player)
animeCounter = { 0, 0, 0, 0, 0 }
@ -30,37 +26,29 @@ end
function init()
if playerCount <= 2 then
y = { 217, 481, 0, 0, 0 }
y = { 216, 480, 0, 0, 0 }
elseif playerCount == 5 then
y = { 34, 181, 397, 613, 829 }
y = { -5, 196, 412, 628, 844 }
else
y = { -1, 262, 526, 790, 0 }
y = { -24, 240, 504, 768, 0 }
end
for i = 0 , textureCount do
func:AddGraph(tostring(i) .. ".png")
end
if useExtraAnime then
func:AddGraph("Clear_Failed.png")
func:AddGraph("Clear_Failed1.png")
func:AddGraph("Clear_Failed2.png")
end
end
function update(player)
animeCounter[player + 1] = animeCounter[player + 1] + (33.3 * deltaTime)
nowFrame[player + 1] = math.floor(animeCounter[player + 1] + 0.5)
animeCounter[player + 1] = animeCounter[player + 1] + deltaTime
slideInFrame[player + 1] = math.min(math.floor(animeCounter[player + 1] * frameRate), 23)
fallFrame[player + 1] = math.max(math.min(math.floor(((animeCounter[player + 1] - 1.133) * frameRate) + slideToFallFrameCount), 9), 0)
nowFrame[player + 1] = slideInFrame[player + 1] + fallFrame[player + 1]
end
function draw(player)
if nowFrame[player + 1] <= 20 or not(useExtraAnime) then
func:DrawGraph(x[player + 1], y[player + 1], tostring(math.min(nowFrame[player + 1], textureCount))..".png")
elseif nowFrame[player + 1] >= 20 and nowFrame[player + 1] <= 67 then
func:DrawGraph(x[player + 1] - 5, y[player + 1] + 71, "Clear_Failed.png")
elseif nowFrame[player + 1] == 68 then
func:DrawGraph(x[player + 1] - 5, y[player + 1] + 71, "Clear_Failed1.png")
elseif nowFrame[player + 1] >= 69 then
func:DrawGraph(x[player + 1] - 5, y[player + 1] + 71, "Clear_Failed2.png")
end
func:DrawGraph(500, y[player + 1] - 10, tostring(nowFrame[player + 1]) .. ".png")
end

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@ -282,6 +282,8 @@ function init()
if lang == "ja" then
nokonFrames = {"Background/Nokon/Idle/ja/","Background/Nokon/Result_Bad/ja/","Background/Nokon/Result_Good/ja/","Background/Nokon/Result_Great/ja/"}
elseif lang == "zh" then
nokonFrames = {"Background/Nokon/Idle/zh/","Background/Nokon/Result_Bad/zh/","Background/Nokon/Result_Good/zh/","Background/Nokon/Result_Great/zh/"}
elseif lang == "fr" then
nokonFrames = {"Background/Nokon/Idle/fr/","Background/Nokon/Result_Bad/fr/","Background/Nokon/Result_Good/fr/","Background/Nokon/Result_Great/fr/"}
end

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@ -0,0 +1,11 @@
Menu SFX :
- Hitrison - https://hitrison.itch.io/menu-sfx-pack
In-Game textures :
- TJAPlayer3 Default skin
- Freepik (starline / vector_corp / Harryarts) (Patterns)
- cien (@CienpixeL) (Nameplates, Rainbox result screen gauge, Drum textures)
- Waldo - https://pressstart.vip/assets (Tower result screen background and skyboxes)
- PNG Egg (Fireworks) (Non-commercial)