(Pre. v0.5.1) Fixed a small UI bug where score rank remained semi transparent if a lag spike occurs within the result screen, and renamed the project and program OpenTaiko
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@ -6,11 +6,11 @@ using System.Resources;
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// アセンブリに関する一般情報は以下の属性セットをとおして制御されます。
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// アセンブリに関連付けられている情報を変更するには、
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// これらの属性値を変更してください。
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[assembly: AssemblyTitle("TJAPlayer3 - A .tja file player.")]
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[assembly: AssemblyTitle("OpenTaiko - A .tja file player.")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("TJAPlayer3")]
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[assembly: AssemblyProduct("OpenTaiko")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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@ -33,7 +33,7 @@ using System.Resources;
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// すべての値を指定するか、下のように '*' を使ってビルドおよびリビジョン番号を
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// 既定値にすることができます:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.5.0")]
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[assembly: AssemblyVersion("0.5.1")]
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[assembly: AssemblyFileVersion("1.4.5.3")]
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[assembly: NeutralResourcesLanguage("ja-JP")]
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@ -431,6 +431,7 @@ namespace TJAPlayer3
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}
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else
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{
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TJAPlayer3.Tx.Result_ScoreRankEffect.Opacity = 255;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.Result_ScoreRankEffect.vc拡大縮小倍率.Y = 1f;
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}
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@ -478,6 +479,7 @@ namespace TJAPlayer3
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}
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else
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{
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TJAPlayer3.Tx.Result_CrownEffect.Opacity = 255;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.X = 1f;
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TJAPlayer3.Tx.Result_CrownEffect.vc拡大縮小倍率.Y = 1f;
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}
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@ -9,7 +9,7 @@
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TJAPlayer3</RootNamespace>
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<AssemblyName>TJAPlayer3-Develop-BSQ</AssemblyName>
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<AssemblyName>OpenTaiko</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ApplicationIcon>TJAPlayer3-Develop-ReWrite.ico</ApplicationIcon>
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BIN
Test/dll/FDK.dll
BIN
Test/dll/FDK.dll
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