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mirror of synced 2024-11-24 07:30:21 +01:00

Improved ensou game result screen

This commit is contained in:
0aubsq 2021-09-26 04:46:47 +02:00
parent 1035db6506
commit b0fdb94d44
3 changed files with 118 additions and 12 deletions

View File

@ -198,7 +198,7 @@ namespace TJAPlayer3
{ {
if (!base.b活性化してない) if (!base.b活性化してない)
{ {
ct全体進行 = new CCounter(0, 20000, 1, TJAPlayer3.Timer); ct全体進行 = new CCounter(0, 50000, 1, TJAPlayer3.Timer);
ctゲージアニメ = new CCounter(); ctゲージアニメ = new CCounter();
ct虹ゲージアニメ = new CCounter(); ct虹ゲージアニメ = new CCounter();
@ -528,8 +528,6 @@ namespace TJAPlayer3
/* TO DO */ /* TO DO */
// Reset counter for clouds
// Random seed for fireworks // Random seed for fireworks
// Random seed for shines // Random seed for shines
@ -664,8 +662,8 @@ namespace TJAPlayer3
Mood = 1; Mood = 1;
TJAPlayer3.Tx.Result_Speech_Bubble.vc拡大縮小倍率.X = ct全体進行.n現在の値 <= MountainAppearValue + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - MountainAppearValue) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f; TJAPlayer3.Tx.Result_Speech_Bubble.vc拡大縮小倍率.X = 0.9f * (ct全体進行.n現在の値 <= MountainAppearValue + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - MountainAppearValue) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f);
TJAPlayer3.Tx.Result_Speech_Bubble.vc拡大縮小倍率.Y = ct全体進行.n現在の値 <= MountainAppearValue + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - MountainAppearValue) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f; TJAPlayer3.Tx.Result_Speech_Bubble.vc拡大縮小倍率.Y = 0.9f * (ct全体進行.n現在の値 <= MountainAppearValue + AddCount ? 1.3f - (float)Math.Sin((ct全体進行.n現在の値 - MountainAppearValue) / (AddCount / 90) * (Math.PI / 180)) * 0.3f : 1.0f);
TJAPlayer3.Tx.Result_Speech_Bubble.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 430, 526, new Rectangle(Mood * 358, RandomText * 230, 358, 230)); TJAPlayer3.Tx.Result_Speech_Bubble.t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, 430, 526, new Rectangle(Mood * 358, RandomText * 230, 358, 230));
if (!b音声再生[9]) if (!b音声再生[9])

View File

@ -244,6 +244,11 @@ namespace TJAPlayer3
//this.tx上部パネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\8_header.png" ) ); //this.tx上部パネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\8_header.png" ) );
//this.tx下部パネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\8_footer panel.png" ), true ); //this.tx下部パネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\8_footer panel.png" ), true );
//this.txオプションパネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\Screen option panels.png" ) ); //this.txオプションパネル = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\Screen option panels.png" ) );
ctShine_Plate = new CCounter(0, 1000, 1, TJAPlayer3.Timer);
ctWork_Plate = new CCounter(0, 4000, 1, TJAPlayer3.Timer);
base.OnManagedリソースの作成(); base.OnManagedリソースの作成();
} }
} }
@ -266,6 +271,9 @@ namespace TJAPlayer3
{ {
if (!base.b活性化してない) if (!base.b活性化してない)
{ {
ctShine_Plate.t進行Loop();
int num; int num;
if (base.b初めての進行描画) if (base.b初めての進行描画)
{ {
@ -353,6 +361,9 @@ namespace TJAPlayer3
TJAPlayer3.Tx.Result_Mountain[0].t2D描画(TJAPlayer3.app.Device, 0, 0); TJAPlayer3.Tx.Result_Mountain[0].t2D描画(TJAPlayer3.app.Device, 0, 0);
TJAPlayer3.Tx.Result_Mountain[1].t2D拡大率考慮下基準描画(TJAPlayer3.app.Device, 0, 720); TJAPlayer3.Tx.Result_Mountain[1].t2D拡大率考慮下基準描画(TJAPlayer3.app.Device, 0, 720);
// TJAPlayer3.act文字コンソール.tPrint(0, 0, C文字コンソール.Eフォント種別.白, ctShine_Plate.n現在の値.ToString());
// TJAPlayer3.act文字コンソール.tPrint(10, 10, C文字コンソール.Eフォント種別.白, this.actParameterPanel.ct全体進行.n現在の値.ToString());
#region [Background Clouds] #region [Background Clouds]
if (this.st演奏記録.Drums.fゲージ >= 80.0 && this.actParameterPanel.ct全体進行.n現在の値 >= MountainAppearValue) if (this.st演奏記録.Drums.fゲージ >= 80.0 && this.actParameterPanel.ct全体進行.n現在の値 >= MountainAppearValue)
@ -378,6 +389,89 @@ namespace TJAPlayer3
#endregion #endregion
if (TJAPlayer3.stage結果.st演奏記録[0].fゲージ >= 80.0f && this.actParameterPanel.ct全体進行.n現在の値 >= MountainAppearValue)
{
#region [Background shines]
int ShineTime = (int)ctShine_Plate.n現在の値;
int Quadrant500 = ShineTime % 500;
for (int i = 0; i < 6; i++)
{
if (i < 2 && ShineTime >= 500 || i >= 2 && ShineTime < 500)
TJAPlayer3.Tx.Result_Shine.Opacity = 0;
else if (Quadrant500 >= ShinePFade && Quadrant500 <= 500 - ShinePFade)
TJAPlayer3.Tx.Result_Shine.Opacity = 255;
else
TJAPlayer3.Tx.Result_Shine.Opacity = (255 * Math.Min(Quadrant500, 500 - Quadrant500)) / ShinePFade;
TJAPlayer3.Tx.Result_Shine.vc拡大縮小倍率.X = ShinePSize[i];
TJAPlayer3.Tx.Result_Shine.vc拡大縮小倍率.Y = ShinePSize[i];
TJAPlayer3.Tx.Result_Shine.t2D中心基準描画(TJAPlayer3.app.Device, ShinePXPos[i] + 80, ShinePYPos[i]);
}
#endregion
#region [Fireworks]
// Primary pop
if (this.actParameterPanel.ct全体進行.n現在の値 <= MountainAppearValue + 1000)
{
for (int i = 0; i < 3; i++)
{
if (this.actParameterPanel.ct全体進行.n現在の値 <= MountainAppearValue + 255)
{
int TmpTimer = (int)(this.actParameterPanel.ct全体進行.n現在の値 - MountainAppearValue);
TJAPlayer3.Tx.Result_Work[i].Opacity = TmpTimer;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.X = 0.6f * ((float)TmpTimer / 225f);
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.Y = 0.6f * ((float)TmpTimer / 225f);
}
else
{
int TmpTimer = Math.Max(0, (2 * 255) - (int)(this.actParameterPanel.ct全体進行.n現在の値 - MountainAppearValue - 255));
TJAPlayer3.Tx.Result_Work[i].Opacity = TmpTimer / 2;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.X = 0.6f;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.Y = 0.6f;
}
TJAPlayer3.Tx.Result_Work[i].t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, WorksPosX[i], WorksPosY[i]);
}
}
else
{
ctWork_Plate.t進行Loop();
for (int i = 0; i < 3; i++)
{
int TmpStamp = WorksTimeStamp[i];
if (ctWork_Plate.n現在の値 <= TmpStamp + 255)
{
int TmpTimer = (int)(ctWork_Plate.n現在の値 - TmpStamp);
TJAPlayer3.Tx.Result_Work[i].Opacity = TmpTimer;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.X = 0.6f * ((float)TmpTimer / 225f);
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.Y = 0.6f * ((float)TmpTimer / 225f);
}
else
{
int TmpTimer = Math.Max(0, (2 * 255) - (int)(ctWork_Plate.n現在の値 - TmpStamp - 255));
TJAPlayer3.Tx.Result_Work[i].Opacity = TmpTimer / 2;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.X = 0.6f;
TJAPlayer3.Tx.Result_Work[i].vc拡大縮小倍率.Y = 0.6f;
}
TJAPlayer3.Tx.Result_Work[i].t2D拡大率考慮中央基準描画(TJAPlayer3.app.Device, WorksPosX[i], WorksPosY[i]);
}
}
#endregion
}
} }
if (this.ct登場用.b進行中 && (TJAPlayer3.Tx.Result_Header != null)) if (this.ct登場用.b進行中 && (TJAPlayer3.Tx.Result_Header != null))
@ -599,6 +693,19 @@ namespace TJAPlayer3
private int[] CloudYPos = { 202, 424, 636, 530, 636, 636, 102, 52, 108, 326, 644 }; private int[] CloudYPos = { 202, 424, 636, 530, 636, 636, 102, 52, 108, 326, 644 };
private int[] CloudMaxMove = { 150, 120, 180, 60, 90, 150, 120, 50, 45, 120, 180 }; private int[] CloudMaxMove = { 150, 120, 180, 60, 90, 150, 120, 50, 45, 120, 180 };
// Shines informations
private CCounter ctShine_Plate;
private int[] ShinePXPos = { 805, 1175, 645, 810, 1078, 1060 };
private int[] ShinePYPos = { 650, 405, 645, 420, 202, 585 };
private float[] ShinePSize = { 0.44f, 0.6f, 0.4f, 0.15f, 0.35f, 0.6f };
private int ShinePFade = 100;
// Fireworks informatins
private CCounter ctWork_Plate;
private int[] WorksPosX = { 800, 900, 1160 };
private int[] WorksPosY = { 435, 185, 260 };
private int[] WorksTimeStamp = { 1000, 2000, 3000 };
private CCounter ctAutoReturn; private CCounter ctAutoReturn;
//private CTexture txオプションパネル; //private CTexture txオプションパネル;
//private CTexture tx下部パネル; //private CTexture tx下部パネル;

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Test/System Submodule

@ -0,0 +1 @@
Subproject commit f8deb67d39a2f6e356a96635113b13ba043fcd67