Change dan song select to ogg
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@ -48,5 +48,6 @@
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/Test/System/SimpleStyle - コピー
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/Test/System/Open-World Memories
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/Test/Global/Characters/Ume
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/Test/Global/Characters/Kuro
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*.score.ini
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Test/System/Open-World Memories.zip
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@ -788,8 +788,8 @@ namespace TJAPlayer3
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this.soundDanSongSelectIn = new Cシステムサウンド(@"Sounds\Dan\Dan_In.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.wav", true, false, false, ESoundGroup.SongPlayback);
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this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.wav", false, false, false, ESoundGroup.SoundEffect);
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this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.ogg", true, false, false, ESoundGroup.SongPlayback);
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this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundHeyaBGM = new Cシステムサウンド(@"Sounds\Heya\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
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this.soundOnlineLoungeBGM = new Cシステムサウンド(@"Sounds\OnlineLounge\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
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@ -80,7 +80,7 @@ namespace TJAPlayer3
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}
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}
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ScreenPoint = new double[] { TJAPlayer3.Skin.Game_Lane_X[0] - TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 1280 };
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ScreenPoint = new double[] { TJAPlayer3.Skin.Game_Lane_X[0] - TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Skin.Resolution[0] };
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TJAPlayer3.stage演奏ドラム画面.ReSetScore(TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreInit, TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreDiff);
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@ -447,7 +447,7 @@ namespace TJAPlayer3
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for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++)
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{
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ScreenPoint[0] += (TJAPlayer3.Skin.Game_Lane_X[0] - ScreenPoint[0]) / 180.0;
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ScreenPoint[1] += ((1280 / 2 + TJAPlayer3.Skin.Game_Lane_X[0] / 2) - ScreenPoint[1]) / 180.0;
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ScreenPoint[1] += ((TJAPlayer3.Skin.Resolution[0] / 2 + TJAPlayer3.Skin.Game_Lane_X[0] / 2) - ScreenPoint[1]) / 180.0;
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}
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Counter_In_Old = Counter_In.n現在の値;
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TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.Game_Lane_Y[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));
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