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mirror of synced 2025-01-19 09:27:26 +01:00

Change dan song select to ogg

This commit is contained in:
0auBSQ 2023-01-23 21:41:24 +09:00
parent de3febf001
commit b19d22e519
3 changed files with 5 additions and 4 deletions

1
.gitignore vendored
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@ -48,5 +48,6 @@
/Test/System/SimpleStyle - コピー
/Test/System/Open-World Memories
/Test/Global/Characters/Ume
/Test/Global/Characters/Kuro
*.score.ini
Test/System/Open-World Memories.zip

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@ -788,8 +788,8 @@ namespace TJAPlayer3
this.soundDanSongSelectIn = new Cシステムサウンド(@"Sounds\Dan\Dan_In.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.wav", true, false, false, ESoundGroup.SongPlayback);
this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.wav", false, false, false, ESoundGroup.SoundEffect);
this.soundDanSelectBGM = new Cシステムサウンド(@"Sounds\Dan\DanSelectBGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundDanSongSelect = new Cシステムサウンド(@"Sounds\Dan\DanSongSelect.ogg", false, false, false, ESoundGroup.SoundEffect);
this.soundHeyaBGM = new Cシステムサウンド(@"Sounds\Heya\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);
this.soundOnlineLoungeBGM = new Cシステムサウンド(@"Sounds\OnlineLounge\BGM.ogg", true, false, false, ESoundGroup.SongPlayback);

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@ -80,7 +80,7 @@ namespace TJAPlayer3
}
}
ScreenPoint = new double[] { TJAPlayer3.Skin.Game_Lane_X[0] - TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, 1280 };
ScreenPoint = new double[] { TJAPlayer3.Skin.Game_Lane_X[0] - TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Skin.Resolution[0] };
TJAPlayer3.stage演奏ドラム画面.ReSetScore(TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreInit, TJAPlayer3.DTX.List_DanSongs[NowShowingNumber].ScoreDiff);
@ -447,7 +447,7 @@ namespace TJAPlayer3
for (int i = Counter_In_Old; i < Counter_In.n現在の値; i++)
{
ScreenPoint[0] += (TJAPlayer3.Skin.Game_Lane_X[0] - ScreenPoint[0]) / 180.0;
ScreenPoint[1] += ((1280 / 2 + TJAPlayer3.Skin.Game_Lane_X[0] / 2) - ScreenPoint[1]) / 180.0;
ScreenPoint[1] += ((TJAPlayer3.Skin.Resolution[0] / 2 + TJAPlayer3.Skin.Game_Lane_X[0] / 2) - ScreenPoint[1]) / 180.0;
}
Counter_In_Old = Counter_In.n現在の値;
TJAPlayer3.Tx.DanC_Screen?.t2D描画(TJAPlayer3.app.Device, (int)ScreenPoint[0], TJAPlayer3.Skin.Game_Lane_Y[0], new Rectangle(0, 0, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Width / 2, TJAPlayer3.Tx.DanC_Screen.szテクスチャサイズ.Height));