Externalize notes visual to NotesManager.cs
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0e14e367ed
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@ -2058,6 +2058,7 @@ namespace TJAPlayer3
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/// <param name="player">プレイヤー。</param>
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/// <param name="don">ドンかどうか。</param>
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/// <returns>最も判定枠に近いノーツ。</returns>
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/*
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protected CDTX.CChip GetChipOfNearest(long nowTime, int player, bool don)
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{
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var nearestChip = new CDTX.CChip();
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@ -2191,6 +2192,7 @@ namespace TJAPlayer3
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return nearestChip;
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}
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*/
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protected CDTX.CChip r指定時刻に一番近い未ヒットChip( long nTime, int nChannel, int nInputAdjustTime, int n検索範囲時間ms, int nPlayer )
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@ -79,20 +79,27 @@ namespace TJAPlayer3
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st[i].b使用中 = false;
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}
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EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(st[i].nプレイヤー)];
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switch (st[i].nプレイヤー)
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{
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case 0:
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TJAPlayer3.Tx.Gauge_Soul_Explosion[TJAPlayer3.P1IsBlue() ? 1 : 0]?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[0], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[0], new Rectangle(st[i].ct進行.n現在の値 * TJAPlayer3.Skin.Game_Effect_NotesFlash[0], 0, TJAPlayer3.Skin.Game_Effect_NotesFlash[0], TJAPlayer3.Skin.Game_Effect_NotesFlash[1]));
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if (this.st[i].ctChipEffect.n現在の値 < 13)
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TJAPlayer3.Tx.Notes[(int)_gt]?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[0], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[0], new Rectangle(st[i].Lane * 130, 390, 130, 130));
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NotesManager.DisplayNote(
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st[i].nプレイヤー,
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TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[0],
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TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[0],
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st[i].Lane);
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break;
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case 1:
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TJAPlayer3.Tx.Gauge_Soul_Explosion[1]?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[1], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[1], new Rectangle(st[i].ct進行.n現在の値 * TJAPlayer3.Skin.Game_Effect_NotesFlash[0], 0, TJAPlayer3.Skin.Game_Effect_NotesFlash[0], TJAPlayer3.Skin.Game_Effect_NotesFlash[1]));
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if (this.st[i].ctChipEffect.n現在の値 < 13)
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TJAPlayer3.Tx.Notes[(int)_gt]?.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[1], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[1], new Rectangle(st[i].Lane * 130, 390, 130, 130));
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NotesManager.DisplayNote(
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st[i].nプレイヤー,
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TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[1],
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TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[1],
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st[i].Lane);
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break;
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}
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@ -674,7 +674,7 @@ namespace TJAPlayer3
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public void ゴーゴー炎()
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{
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//判定枠
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if (TJAPlayer3.Tx.Notes[0] != null)
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if (TJAPlayer3.Tx.Judge_Frame != null)
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{
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int nJudgeX = TJAPlayer3.Skin.nScrollFieldX[0] - (130 / 2); //元の値は349なんだけど...
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int nJudgeY = TJAPlayer3.Skin.nScrollFieldY[0]; //元の値は349なんだけど...
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@ -1847,103 +1847,49 @@ namespace TJAPlayer3
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x = ( x ) - ( ( int ) ( ( 130.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );
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TJAPlayer3.Tx.Notes[(int)_gt].b加算合成 = false;
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TJAPlayer3.Tx.SENotes.b加算合成 = false;
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//TJAPlayer3.Tx.Notes[(int)_gt].b加算合成 = false;
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//TJAPlayer3.Tx.SENotes.b加算合成 = false;
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var device = TJAPlayer3.app.Device;
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switch ( pChip.nチャンネル番号 )
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switch (pChip.nチャンネル番号)
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{
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case 0x11:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null && pChip.bShow)
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 130, num9, 130, 130 ) );
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 30 * pChip.nSenote, 136, 30 ) );
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//CDTXMania.act文字コンソール.tPrint( x + 60, y + 140, C文字コンソール.Eフォント種別.白, pChip.nSenote.ToString() );
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}
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break;
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case 0x12:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null && pChip.bShow)
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 260, num9, 130, 130) );
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 30 * pChip.nSenote, 136, 30 ) );
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//CDTXMania.act文字コンソール.tPrint( x + 60, y + 140, C文字コンソール.Eフォント種別.白, pChip.nSenote.ToString() );
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}
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nLane = 1;
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break;
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case 0x13:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null && pChip.bShow)
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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{
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 390, num9, 130, 130 ) );
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//CDTXMania.Tx.Notes.t3D描画( device, mat, new Rectangle( 390, num9, 130, 130 ) );
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}
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 30 * pChip.nSenote, 136, 30 ) );
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//CDTXMania.act文字コンソール.tPrint( x + 60, y + 140, C文字コンソール.Eフォント種別.白, pChip.nSenote.ToString() );
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}
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break;
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case 0x14:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null && pChip.bShow)
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 520, num9, 130, 130 ) );
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 30 * pChip.nSenote, 136, 30 ) );
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//CDTXMania.act文字コンソール.tPrint( x + 60, y + 140, C文字コンソール.Eフォント種別.白, pChip.nSenote.ToString() );
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}
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nLane = 1;
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NotesManager.DisplayNote(nPlayer, x, y, pChip, num9);
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TJAPlayer3.Tx.SENotes?.t2D描画(device, x - 2, y + nSenotesY, new Rectangle(0, 30 * pChip.nSenote, 136, 30));
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break;
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}
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case 0x1A:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null )
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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{
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if( nPlayer == 0 )
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{
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TJAPlayer3.Tx.Notes_Arm.t2D上下反転描画( device, x + 25, ( y + 74 ) + nHand );
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TJAPlayer3.Tx.Notes_Arm.t2D上下反転描画( device, x + 60, ( y + 104 ) - nHand );
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}
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else if( nPlayer == 1 )
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{
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TJAPlayer3.Tx.Notes_Arm.t2D描画( device, x + 25, ( y - 44 ) + nHand );
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TJAPlayer3.Tx.Notes_Arm.t2D描画( device, x + 60, ( y - 14 ) - nHand );
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}
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 1690, num9, 130, 130 ) );
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//CDTXMania.Tx.Notes.t3D描画( device, mat, new Rectangle( 390, num9, 130, 130 ) );
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}
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 390, 136, 30 ) );
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}
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break;
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case 0x1B:
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if( TJAPlayer3.Tx.Notes[(int)_gt] != null )
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{
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if( TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON )
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if (TJAPlayer3.ConfigIni.eSTEALTH == Eステルスモード.OFF && pChip.bShow)
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{
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if( nPlayer == 0 )
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if (nPlayer == 0)
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{
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TJAPlayer3.Tx.Notes_Arm.t2D上下反転描画( device, x + 25, ( y + 74 ) + nHand );
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TJAPlayer3.Tx.Notes_Arm.t2D上下反転描画( device, x + 60, ( y + 104 ) - nHand );
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TJAPlayer3.Tx.Notes_Arm?.t2D上下反転描画(device, x + 25, (y + 74) + nHand);
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TJAPlayer3.Tx.Notes_Arm?.t2D上下反転描画(device, x + 60, (y + 104) - nHand);
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}
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else if( nPlayer == 1 )
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else if (nPlayer == 1)
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{
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TJAPlayer3.Tx.Notes_Arm.t2D描画( device, x + 25, ( y - 44 ) + nHand );
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TJAPlayer3.Tx.Notes_Arm.t2D描画( device, x + 60, ( y - 14 ) - nHand );
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TJAPlayer3.Tx.Notes_Arm?.t2D描画(device, x + 25, (y - 44) + nHand);
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TJAPlayer3.Tx.Notes_Arm?.t2D描画(device, x + 60, (y - 14) - nHand);
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}
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画( device, x, y, new Rectangle( 1820, num9, 130, 130 ) );
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NotesManager.DisplayNote(nPlayer, x, y, pChip, num9);
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TJAPlayer3.Tx.SENotes?.t2D描画(device, x - 2, y + nSenotesY,
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new Rectangle(0, pChip.nチャンネル番号 == 0x1A ? 390 : 420, 136, 30));
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}
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TJAPlayer3.Tx.SENotes.t2D描画( device, x - 2, y + nSenotesY, new Rectangle( 0, 420, 136, 30 ) );
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}
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nLane = 1;
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break;
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}
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case 0x1F:
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default:
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break;
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}
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//CDTXMania.act文字コンソール.tPrint( x + 60, y + 160, C文字コンソール.Eフォント種別.白, pChip.nPlayerSide.ToString() );
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}
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@ -2172,91 +2118,24 @@ namespace TJAPlayer3
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var normalColor = new Color4(1.0f, 1.0f, 1.0f, 1f);
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float f末端ノーツのテクスチャ位置調整 = 65f;
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if (pChip.nチャンネル番号 == 0x15 && pChip.bShow) //連打(小)
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if (NotesManager.IsRoll(pChip))
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{
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int index = x末端 - x; //連打の距離
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if (TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON)
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NotesManager.DisplayRoll(nPlayer, x, y, pChip, num9, normalColor, effectedColor, x末端);
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if (TJAPlayer3.Tx.SENotes != null)
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{
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#region[末端をテクスチャ側で中央に持ってくる場合の方式]
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int _shift = NotesManager.IsBigRoll(pChip) ? 26 : 0;
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//CDTXMania.Tx.Notes.color4 = new Color4(1.0f, f減少するカラー, f減少するカラー);
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//CDTXMania.Tx.Notes.vc拡大縮小倍率.X = (index - 65.0f + f末端ノーツのテクスチャ位置調整+1) / 128.0f;
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x + 64, y, new Rectangle(781, 0, 128, 130));
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//CDTXMania.Tx.Notes.vc拡大縮小倍率.X = 1.0f;
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x末端, y, 0, new Rectangle(910, num9, 130, 130));
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//CDTXMania.Tx.Notes.color4 = new Color4(1.0f, 1.0f, 1.0f); //先端シンボルは色を変えない
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x, y, 0, new Rectangle(650, num9, 130, 130));
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#endregion
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#region[末端をテクスチャ側でつなげる場合の方式]
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if (TJAPlayer3.Skin.Game_RollColorMode != CSkin.RollColorMode.None)
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
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else
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = (index - 65.0f + f末端ノーツのテクスチャ位置調整 + 1) / 128.0f;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x + 64, y, new Rectangle(781, 0, 128, 130));
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TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x末端 + f末端ノーツのテクスチャ位置調整, y, 0, new Rectangle(910, num9, 130, 130));
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if (TJAPlayer3.Skin.Game_RollColorMode == CSkin.RollColorMode.All)
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
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else
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x, y, 0, new Rectangle(650, num9, 130, 130));
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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#endregion
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}
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TJAPlayer3.Tx.SENotes.vc拡大縮小倍率.X = index - 44;
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 90, y + nSenotesY, new Rectangle(60, 240, 1, 30));
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TJAPlayer3.Tx.SENotes.vc拡大縮小倍率.X = x末端 - x - 44 - _shift;
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 90 + _shift, y + nSenotesY, new Rectangle(60, 240, 1, 30));
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TJAPlayer3.Tx.SENotes.vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 30, y + nSenotesY, new Rectangle(0, 240, 60, 30));
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x, y + nSenotesY, new Rectangle(0, 30 * pChip.nSenote, 136, 30));
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 30 + _shift, y + nSenotesY, new Rectangle(0, 240, 60, 30));
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TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x - (_shift / 13), y + nSenotesY, new Rectangle(0, 30 * pChip.nSenote, 136, 30));
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}
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if (pChip.nチャンネル番号 == 0x16 && pChip.bShow)
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{
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int index = x末端 - x; //連打の距離
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if (TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON)
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{
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#region[末端をテクスチャ側で中央に持ってくる場合の方式]
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//CDTXMania.Tx.Notes.color4 = new Color4(1.0f, f減少するカラー, f減少するカラー);
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//CDTXMania.Tx.Notes.vc拡大縮小倍率.X = (index - 65.0f + f末端ノーツのテクスチャ位置調整+1) / 128f;
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x + 64, y, new Rectangle(1171, 0, 128, 130));
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//CDTXMania.Tx.Notes.vc拡大縮小倍率.X = 1.0f;
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x末端, y, 0, new Rectangle(1300, num9, 130, 130));
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//CDTXMania.Tx.Notes.color4 = new Color4(1.0f, 1.0f, 1.0f); //先端シンボルは色を変えない
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//CDTXMania.Tx.Notes.t2D描画(CDTXMania.app.Device, x, y, new Rectangle(1040, num9, 130, 130));
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#endregion
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#region[末端をテクスチャ側でつなげる場合の方式]
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if (TJAPlayer3.Skin.Game_RollColorMode != CSkin.RollColorMode.None)
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
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else
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = (index - 65 + f末端ノーツのテクスチャ位置調整 + 1) / 128f;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x + 64, y, new Rectangle(1171, 0, 128, 130));
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TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = 1.0f;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x末端 + f末端ノーツのテクスチャ位置調整, y, 0, new Rectangle(1300, num9, 130, 130));
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if (TJAPlayer3.Skin.Game_RollColorMode == CSkin.RollColorMode.All)
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
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else
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x, y, new Rectangle(1040, num9, 130, 130));
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TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
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#endregion
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}
|
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TJAPlayer3.Tx.SENotes.vc拡大縮小倍率.X = index - 70;
|
||||
TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 116, y + nSenotesY, new Rectangle(60, 240, 1, 30));
|
||||
TJAPlayer3.Tx.SENotes.vc拡大縮小倍率.X = 1.0f;
|
||||
TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 56, y + nSenotesY, new Rectangle(0, 240, 60, 30));
|
||||
TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x - 2, y + nSenotesY, new Rectangle(0, 30 * pChip.nSenote, 136, 30));
|
||||
}
|
||||
|
||||
if (pChip.nチャンネル番号 == 0x17)
|
||||
{
|
||||
if (pChip.bShow)
|
||||
@ -2266,8 +2145,12 @@ namespace TJAPlayer3
|
||||
else if ((long)(CSound管理.rc演奏用タイマ.n現在時刻ms * (((double)TJAPlayer3.ConfigIni.n演奏速度) / 20.0)) >= pChip.nノーツ終了時刻ms)
|
||||
x = (349 + pChip.nバーからのノーツ末端距離dot);
|
||||
|
||||
NotesManager.DisplayNote(nPlayer, x, y, pChip, num9, 260);
|
||||
|
||||
/*
|
||||
if (TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.DORON)
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x, y, new Rectangle(1430, num9, 260, 130));
|
||||
*/
|
||||
|
||||
TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x - 2, y + nSenotesY, new Rectangle(0, 30 * pChip.nSenote, 136, 30));
|
||||
}
|
||||
@ -2275,6 +2158,7 @@ namespace TJAPlayer3
|
||||
if (pChip.nチャンネル番号 == 0x18)
|
||||
{
|
||||
//大きい連打か小さい連打かの区別方法を考えてなかったよちくしょう
|
||||
if (TJAPlayer3.Tx.Notes[(int)_gt] != null)
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = 1.0f;
|
||||
int n = 0;
|
||||
switch (pChip.n連打音符State)
|
||||
@ -2296,13 +2180,6 @@ namespace TJAPlayer3
|
||||
TJAPlayer3.Tx.SENotes.t2D描画(TJAPlayer3.app.Device, x + 56, y + nSenotesY, new Rectangle(58, 270, 78, 30));
|
||||
}
|
||||
|
||||
|
||||
//CDTXMania.act文字コンソール.tPrint(x, y - 10, C文字コンソール.Eフォント種別.白, pChip.n発声時刻ms.ToString());
|
||||
//CDTXMania.act文字コンソール.tPrint(x, y - 26, C文字コンソール.Eフォント種別.白, pChip.n連打音符State.ToString());
|
||||
//CDTXMania.act文字コンソール.tPrint(x, y - 42, C文字コンソール.Eフォント種別.白, pChip.dbSCROLL.ToString());
|
||||
//CDTXMania.act文字コンソール.tPrint(x, y - 58, C文字コンソール.Eフォント種別.白, pChip.dbBPM.ToString());
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -144,9 +144,13 @@ namespace TJAPlayer3
|
||||
}
|
||||
//Flying[i].OldValue = Flying[i].Counter.n現在の値;
|
||||
|
||||
NotesManager.DisplayNote(Flying[i].Player, (int)Flying[i].X, (int)Flying[i].Y, Flying[i].Lane);
|
||||
|
||||
/*
|
||||
EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(Flying[i].Player)];
|
||||
|
||||
TJAPlayer3.Tx.Notes[(int)_gt]?.t2D中心基準描画(TJAPlayer3.app.Device, (int)Flying[i].X, (int)Flying[i].Y, new Rectangle(Flying[i].Lane * 130, 0, 130, 130));
|
||||
*/
|
||||
|
||||
/*
|
||||
if (Flying[i].Player == 0)
|
||||
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
@ -10,6 +12,9 @@ namespace TJAPlayer3
|
||||
// Simple class containing functions to simplify readability of CChip elements
|
||||
class NotesManager
|
||||
{
|
||||
|
||||
#region [Parsing]
|
||||
|
||||
public static Dictionary<string, int> NoteCorrespondanceDictionnary = new Dictionary<string, int>()
|
||||
{
|
||||
["0"] = 0, // Empty
|
||||
@ -26,9 +31,9 @@ namespace TJAPlayer3
|
||||
["B"] = 11, // Joint Big Ka (2P)
|
||||
["C"] = 0, // Mine (Coming soon)
|
||||
["D"] = 0, // Unused
|
||||
["E"] = 6, // Konga clap roll (Coming soon)
|
||||
["E"] = 14, // Konga clap roll (Coming soon)
|
||||
["F"] = 15, // ADLib
|
||||
["G"] = 3, // Green (Purple) double hit note (Coming soon)
|
||||
["G"] = 0xF1, // Green (Purple) double hit note (Coming soon)
|
||||
["H"] = 5, // Konga red roll (Coming soon)
|
||||
["I"] = 5, // Konga yellow roll (Coming soon)
|
||||
};
|
||||
@ -40,6 +45,10 @@ namespace TJAPlayer3
|
||||
return -1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [Gameplay]
|
||||
|
||||
public static bool IsExpectedPad(int stored, int hit, CDTX.CChip chip, EGameType gt)
|
||||
{
|
||||
var inPad = (Eパッド)hit;
|
||||
@ -73,6 +82,10 @@ namespace TJAPlayer3
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [General]
|
||||
|
||||
public static bool IsCommonNote(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
@ -112,18 +125,141 @@ namespace TJAPlayer3
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return (
|
||||
((chip.nチャンネル番号 == 0x13 || chip.nチャンネル番号 == 0x1A) && gt == EGameType.KONGA) // Konga Pink note
|
||||
|| IsPurpleNote(chip, gt) // Purple (Green) note
|
||||
IsKongaPink(chip, gt) // Konga Pink note
|
||||
|| IsPurpleNote(chip) // Purple (Green) note
|
||||
);
|
||||
}
|
||||
|
||||
// Not implemented yet
|
||||
public static bool IsPurpleNote(CDTX.CChip chip, EGameType gt)
|
||||
public static bool IsKongaPink(CDTX.CChip chip, EGameType gt)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return false;
|
||||
// Purple notes are treated as Pink in Konga
|
||||
return (chip.nチャンネル番号 == 0x13 || chip.nチャンネル番号 == 0x1A || IsPurpleNote(chip)) && gt == EGameType.KONGA;
|
||||
}
|
||||
public static bool IsPurpleNote(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return (chip.nチャンネル番号 == 0x101);
|
||||
}
|
||||
|
||||
public static bool IsMineNote(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return chip.nチャンネル番号 == 0x1E;
|
||||
}
|
||||
|
||||
public static bool IsBalloon(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return chip.nチャンネル番号 == 0x17;
|
||||
}
|
||||
|
||||
public static bool IsBigRoll(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return chip.nチャンネル番号 == 0x16;
|
||||
}
|
||||
|
||||
public static bool IsSmallRoll(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return chip.nチャンネル番号 == 0x15;
|
||||
}
|
||||
|
||||
public static bool IsRoll(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return IsBigRoll(chip) || IsSmallRoll(chip);
|
||||
}
|
||||
|
||||
public static bool IsMissableNote(CDTX.CChip chip)
|
||||
{
|
||||
if (chip == null) return false;
|
||||
return (0x11 <= chip.nチャンネル番号 && chip.nチャンネル番号 <= 0x14)
|
||||
|| chip.nチャンネル番号 == 0x1A
|
||||
|| chip.nチャンネル番号 == 0x1B
|
||||
|| chip.nチャンネル番号 == 0x101;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region [Displayables]
|
||||
|
||||
// Flying notes
|
||||
public static void DisplayNote(int player, int x, int y, int Lane)
|
||||
{
|
||||
EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(player)];
|
||||
|
||||
TJAPlayer3.Tx.Notes[(int)_gt]?.t2D中心基準描画(TJAPlayer3.app.Device, x, y, new Rectangle(Lane * 130, 390, 130, 130));
|
||||
}
|
||||
|
||||
// Regular display
|
||||
public static void DisplayNote(int player, int x, int y, CDTX.CChip chip, int frame, int length = 130)
|
||||
{
|
||||
if (TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.OFF || !chip.bShow)
|
||||
return;
|
||||
|
||||
EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(player)];
|
||||
|
||||
int noteType = 1;
|
||||
if (IsSmallNote(chip, true)) noteType = 2;
|
||||
else if (IsBigDonTaiko(chip, _gt) || IsKongaPink(chip, _gt)) noteType = 3;
|
||||
else if (IsBigKaTaiko(chip, _gt) || IsClapKonga(chip, _gt)) noteType = 4;
|
||||
else if (IsBalloon(chip)) noteType = 11;
|
||||
|
||||
else if (IsMineNote(chip))
|
||||
{
|
||||
TJAPlayer3.Tx.Note_Mine?.t2D描画(TJAPlayer3.app.Device, x, y);
|
||||
return;
|
||||
}
|
||||
else if (IsPurpleNote(chip))
|
||||
{
|
||||
if (TJAPlayer3.Tx.Notes[0] != null)
|
||||
{
|
||||
int _oldOp = TJAPlayer3.Tx.Notes[0].Opacity;
|
||||
TJAPlayer3.Tx.Notes[0]?.t2D描画(TJAPlayer3.app.Device, x, y, new Rectangle(130, frame, length, 130));
|
||||
TJAPlayer3.Tx.Notes[0].Opacity = 127;
|
||||
TJAPlayer3.Tx.Notes[0]?.t2D描画(TJAPlayer3.app.Device, x, y, new Rectangle(260, frame, length, 130));
|
||||
TJAPlayer3.Tx.Notes[0].Opacity = _oldOp;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TJAPlayer3.Tx.Notes[(int)_gt]?.t2D描画(TJAPlayer3.app.Device, x, y, new Rectangle(noteType * 130, frame, length, 130));
|
||||
}
|
||||
|
||||
// Roll display
|
||||
public static void DisplayRoll(int player, int x, int y, CDTX.CChip chip, int frame,
|
||||
SharpDX.Color4 normalColor, SharpDX.Color4 effectedColor, int x末端)
|
||||
{
|
||||
EGameType _gt = TJAPlayer3.ConfigIni.nGameType[TJAPlayer3.GetActualPlayer(player)];
|
||||
|
||||
if (TJAPlayer3.ConfigIni.eSTEALTH != Eステルスモード.OFF || !chip.bShow || TJAPlayer3.Tx.Notes[(int)_gt] == null)
|
||||
return;
|
||||
|
||||
int _offset = IsBigRoll(chip) ? 390 : 0;
|
||||
float _adjust = 65f;
|
||||
int index = x末端 - x;
|
||||
|
||||
if (TJAPlayer3.Skin.Game_RollColorMode != CSkin.RollColorMode.None)
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
|
||||
else
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = (index - 65.0f + _adjust + 1) / 128.0f;
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x + 64, y, new Rectangle(781 + _offset, 0, 128, 130));
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].vc拡大縮小倍率.X = 1.0f;
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x末端 + _adjust, y, 0, new Rectangle(910 + _offset, frame, 130, 130));
|
||||
if (TJAPlayer3.Skin.Game_RollColorMode == CSkin.RollColorMode.All)
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].color4 = effectedColor;
|
||||
else
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
|
||||
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].t2D描画(TJAPlayer3.app.Device, x, y, 0, new Rectangle(650 + _offset, frame, 130, 130));
|
||||
TJAPlayer3.Tx.Notes[(int)_gt].color4 = normalColor;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user