Add back plates for Dan Plates (#514)
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@ -408,6 +408,7 @@ namespace TJAPlayer3
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//Dani_Dan_Text = TxC(DANISELECT + "Dan_Text.png");
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//Dani_Dan_Text = TxC(DANISELECT + "Dan_Text.png");
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Dani_DanPlates = TxC(DANISELECT + "DanPlates.png");
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Dani_DanPlates = TxC(DANISELECT + "DanPlates.png");
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Dani_DanPlates_Back = TxC(DANISELECT + "DanPlates_Back.png");
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Dani_DanIcon = TxC(DANISELECT + "DanIcon.png");
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Dani_DanIcon = TxC(DANISELECT + "DanIcon.png");
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Dani_DanIcon_Fade = TxC(DANISELECT + "DanIcon_Fade.png");
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Dani_DanIcon_Fade = TxC(DANISELECT + "DanIcon_Fade.png");
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Dani_DanSides = TxC(DANISELECT + "DanSides.png");
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Dani_DanSides = TxC(DANISELECT + "DanSides.png");
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@ -2444,6 +2445,7 @@ namespace TJAPlayer3
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//public CTexture Dani_Dan_Text;
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//public CTexture Dani_Dan_Text;
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public CTexture Dani_DanPlates;
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public CTexture Dani_DanPlates;
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public CTexture Dani_DanPlates_Back;
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public CTexture Dani_DanIcon;
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public CTexture Dani_DanIcon;
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public CTexture Dani_DanIcon_Fade;
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public CTexture Dani_DanIcon_Fade;
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public CTexture Dani_DanSides;
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public CTexture Dani_DanSides;
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@ -322,6 +322,12 @@ namespace TJAPlayer3
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TJAPlayer3.Tx.Dani_DanPlates.Opacity = 255;
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TJAPlayer3.Tx.Dani_DanPlates.Opacity = 255;
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TJAPlayer3.Tx.Dani_DanPlates.color4 = CConversion.ColorToColor4(danTickColor);
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TJAPlayer3.Tx.Dani_DanPlates.color4 = CConversion.ColorToColor4(danTickColor);
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}
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}
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TJAPlayer3.Tx.Dani_DanPlates_Back?.t2D中心基準描画(x, y, new Rectangle(
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unit * danTick,
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0,
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unit,
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TJAPlayer3.Tx.Dani_DanPlates_Back.szテクスチャサイズ.Height
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));
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TJAPlayer3.Tx.Dani_DanPlates?.t2D中心基準描画(x, y, new Rectangle(
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TJAPlayer3.Tx.Dani_DanPlates?.t2D中心基準描画(x, y, new Rectangle(
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unit * danTick,
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unit * danTick,
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0,
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0,
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