Update NewCommands.md
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- This document describes the new commands this simulator adds to tja files and `box.def`.
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Current version : v0.5.4
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## Notes
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- `A` : Partner big Don (Equivalent to `3`)
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- `B` : Partner big Ka (Equivalent to `4`)
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- `C` : Bomb/Mine, hitting it breaks the combo and substracts 4% to the soul gauge
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- `F` : ADLIB invisible note, has no effect on score nor combo but adds 1 to the count of coins earned at the end of the game (+10 coins max per game)
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- `G` : (Taiko) Purple note, require to hit both Ka and Don (Konga) Pink note (Equivalent to `A` and `3`)
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## General Metadata
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- `PREIMAGE` : ((Relative) Path) Song cover jacket image
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## Tower
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- `LIFE` : (Int) Life count in-game, missing a note takes you one and triggers 2 seconds of invincibility frames. (Default : 5)
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- `DANTICKCOLOR` : (Hex) Color filter to apply on the dan tick, works especially well using a grayscale default texture.
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- `EXAM(x):a,(y),(z),m` : (With (x) EXAM number between `]1, 7]`¹, (y) and (z) respectively red and gold pass criterias) Accuracy exam type, in percent.
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- `EXAM(x):a,(y),(z),m` : (With (x) EXAM number between `]1, 7]`(1), (y) and (z) respectively red and gold pass criterias) Accuracy exam type, in percent.
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¹: `EXAM1` slot is gauge exclusive.
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(1): `EXAM1` slot is gauge exclusive.
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### Extra Exams
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- `a` : Accuracy, in percent
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- `jm` : Judge mines, number of mines hit
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- `ja` : Judge ADLIBs, number of ADLIBs hit
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## box.def
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