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mirror of synced 2025-02-17 11:08:33 +01:00
This commit is contained in:
0auBSQ 2024-04-22 20:12:18 +09:00
commit bcfa570d7b
30 changed files with 262 additions and 19 deletions

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@ -0,0 +1,139 @@
--func:DrawText(x, y, text)
--func:DrawNum(x, y, num)
--func:AddGraph("filename")
--func:DrawGraph(x, y, filename)
--func:SetOpacity(opacity, "filename")
--func:SetScale(xscale, yscale, "filename")
--func:SetColor(r, g, b, "filename")
--local debug_counter = 0
local mob_x = 0
local mob_front_y = 0
local mob_back_y = 0
local mob_back2_y = 0
local mob_back3_y = 0
local mob_height = 0
local mob_counter = 0
local mob_action_counter = 0
local mob_in_counter = 0
local mob_out_counter = 0
local mob_state = 0
function mobIn()
mob_state = 1
mob_in_counter = 0
end
function mobOut()
mob_state = 2
mob_out_counter = 0
end
function init()
func:AddGraph("Mob_Front.png")
func:AddGraph("Mob_Back_0.png")
func:AddGraph("Mob_Back_1.png")
func:AddGraph("Mob_Back2_0.png")
func:AddGraph("Mob_Back2_1.png")
func:AddGraph("Mob_Back3_0.png")
func:AddGraph("Mob_Back3_1.png")
mob_height = func:GetTextureHeight("Mob_Front.png")
end
function update()
--debug_counter = debug_counter + (deltaTime)
--if debug_counter > 2 then
-- if mob_state == 0 then
-- mobIn()
-- else
-- mobOut()
-- end
-- debug_counter = 0
--end
if mob_state == 3 and gauge[0] < 100 then
mobOut()
end
if mob_state == 0 then
if gauge[0] == 100 then
mobIn()
end
elseif mob_state == 1 then
mob_in_counter = mob_in_counter + (bpm[0] * deltaTime / 30.0)
if mob_in_counter > 1 then
mob_state = 3
mob_counter = 0.5
mob_action_counter = 0
end
mobinValue = (1.0 - math.sin(mob_in_counter * math.pi / 2))
mob_front_y = 1080 + (540 * mobinValue)
mob_back_y = 1080 + (540 * mobinValue)
mob_back2_y = 1080 + (540 * mobinValue)
mob_back3_y = 1080 + (540 * mobinValue)
elseif mob_state == 2 then
mob_out_counter = mob_out_counter + (bpm[0] * deltaTime / 30.0)
if mob_out_counter > 1 then
mob_state = 0
end
mobOutValue = (1 - math.cos(mob_out_counter * math.pi))
mob_front_y = 1080 + (540 * mobOutValue)
mob_back_y = 1080 + (540 * mobOutValue)
mob_back2_y = 1080 + (540 * mobOutValue)
mob_back3_y = 1080 + (540 * mobOutValue)
elseif mob_state == 3 then
mob_counter = mob_counter + (bpm[0] * deltaTime / 60.0)
if mob_counter > 1 then
mob_counter = 0
end
mob_action_counter = mob_action_counter + (bpm[0] * deltaTime / 65.0)
if mob_action_counter > 1 then
mob_action_counter = 0
end
mob_loop_value = (1.0 - math.sin(mob_counter * math.pi))
mob_front_y = 1080 + (mob_loop_value * 45)
mob_back_y = 1080 + (mob_loop_value * 70)
mob_back2_y = 1080 + (mob_loop_value * 105)
mob_back3_y = 1080 + (mob_loop_value * 80)
end
end
function draw()
if mob_state == 0 then
else
if mob_action_counter > 0.25 and mob_action_counter < 0.5 then
func:DrawGraph(mob_x, mob_back2_y - mob_height, "Mob_Back2_1.png")
func:DrawGraph(mob_x, mob_back_y - mob_height, "Mob_Back_1.png")
else
func:DrawGraph(mob_x, mob_back2_y - mob_height, "Mob_Back2_0.png")
func:DrawGraph(mob_x, mob_back_y - mob_height, "Mob_Back_0.png")
end
if (mob_counter > 0.500 and mob_counter < 0.6) or (mob_counter > 0.7 and mob_counter < 0.8) then
func:DrawGraph(mob_x, mob_back3_y - mob_height, "Mob_Back3_1.png")
else
func:DrawGraph(mob_x, mob_back3_y - mob_height, "Mob_Back3_0.png")
end
func:DrawGraph(mob_x, mob_front_y - mob_height, "Mob_Front.png")
end
end

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@ -57,6 +57,9 @@ local dan_first_in_move = 0
local dan_second_in_move = 0
local dan_in_slam = 0
local seed = 0
local special_chance = 0
local speech_text = "Speech/en/0.png"
function playEndAnime(player)
@ -75,8 +78,9 @@ function init()
func:AddGraph("Message.png")
func:AddGraph("Foxes.png")
math.randomseed(os.time())
local special_chance = math.random(1, 100)
seed = os.time()
math.randomseed(seed)
special_chance = math.random(1, 100)
if special_chance == 1 then
speech_text = "Speech/special/0.png"

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@ -29,7 +29,7 @@ Title_Entry_Player_Select_Rect_2_Center=298,276,336,138
;Title_Entry_NamePlate=530,385
Title_Entry_NamePlate=795,577
Title_ModeSelect_Bar_X=700,640,700
Title_ModeSelect_Bar_X=640,640,640
Title_ModeSelect_Bar_Y=107,306,513
Title_ModeSelect_Bar_Offset=0,112

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@ -662,6 +662,17 @@ namespace TJAPlayer3
this.padToggleTrainingMode = value;
}
}
public CConfigIni.CKeyAssign.STKEYASSIGN[] CycleVideoDisplayMode
{
get
{
return this.padCycleVideoDisplayMode;
}
set
{
this.padCycleVideoDisplayMode = value;
}
}
public CConfigIni.CKeyAssign.STKEYASSIGN[] this[int index]
{
@ -818,6 +829,9 @@ namespace TJAPlayer3
case (int)EKeyConfigPad.ToggleTrainingMode:
return this.padToggleTrainingMode;
case (int)EKeyConfigPad.CycleVideoDisplayMode:
return this.padCycleVideoDisplayMode;
}
throw new IndexOutOfRangeException();
}
@ -1024,6 +1038,10 @@ namespace TJAPlayer3
case (int)EKeyConfigPad.ToggleTrainingMode:
this.padToggleTrainingMode = value;
return;
case (int)EKeyConfigPad.CycleVideoDisplayMode:
this.padCycleVideoDisplayMode = value;
return;
}
throw new IndexOutOfRangeException();
}
@ -1088,6 +1106,7 @@ namespace TJAPlayer3
private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleAutoP1;
private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleAutoP2;
private CConfigIni.CKeyAssign.STKEYASSIGN[] padToggleTrainingMode;
private CConfigIni.CKeyAssign.STKEYASSIGN[] padCycleVideoDisplayMode;
//-----------------
#endregion
}
@ -1960,6 +1979,7 @@ namespace TJAPlayer3
this.eダメージレベル = Eダメージレベル.;
this.bSTAGEFAILED有効 = true;
this.bAVI有効 = false;
this.eClipDispType = EClipDispType.;
this.bBGA有効 = true;
this.n曲が選択されてからプレビュー音が鳴るまでのウェイトms = 1000;
this.n曲が選択されてからプレビュー画像が表示開始されるまでのウェイトms = 100;
@ -1989,10 +2009,10 @@ namespace TJAPlayer3
// 2018-08-28 twopointzero:
// There exists a particular large, well-known, well-curated, and
// regularly-updated collection of content for use with Taiko no
// Tatsujin simulators. A statistical analysis was performed on the
// the integrated loudness and true peak loudness of the thousands
// of songs within this collection as of late August 2018.
// regularly-updated collection of content for use with simulators.
// A statistical analysis was performed on the the integrated loudness
// and true peak loudness of the thousands of songs within this
// collection as of late August 2018.
//
// The analysis allows us to select a target loudness which
// results in the smallest total amount of loudness adjustment
@ -2966,6 +2986,9 @@ namespace TJAPlayer3
sw.Write( "ToggleTrainingMode=" );
this.tキーの書き出し( sw, this.KeyAssign.System.ToggleTrainingMode );
sw.WriteLine();
sw.Write( "CycleVideoDisplayMode=" );
this.tキーの書き出し( sw, this.KeyAssign.System.CycleVideoDisplayMode );
sw.WriteLine();
sw.WriteLine();
#endregion
@ -4238,6 +4261,10 @@ namespace TJAPlayer3
{
this.tキーの読み出しと設定( str4, this.KeyAssign.System.ToggleTrainingMode );
}
else if( str3.Equals( "CycleVideoDisplayMode" ) )
{
this.tキーの読み出しと設定( str4, this.KeyAssign.System.CycleVideoDisplayMode );
}
continue;
}
//-----------------------------
@ -4486,6 +4513,7 @@ SortSongs=K0126
ToggleAutoP1=K056
ToggleAutoP2=K057
ToggleTrainingMode=K060
CycleVideoDisplayMode=K058
";
t文字列から読み込み( strDefaultKeyAssign );
}

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@ -196,6 +196,9 @@ namespace TJAPlayer3
ToggleAutoP2,
ToggleTrainingMode,
#endregion
#region [Gameplay/Training]
CycleVideoDisplayMode,
#endregion
MAX,
#endregion
UNKNOWN = EPad.UNKNOWN

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@ -312,6 +312,9 @@ namespace TJAPlayer3
[10126] = "Always use normal gauge",
[10127] = "Always use normal gauge",
[10150] = "Video Playback Display Mode",
[10151] = "Change how videos are displayed\nin the background.",
[97] = "Capture",
[98] = "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)",
[10128] = "Increase Volume",
@ -334,6 +337,8 @@ namespace TJAPlayer3
[10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
[10146] = "Toggle Training Mode",
[10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
[10152] = "Cycle Video Playback Display",
[10153] = "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
[100] = "Taiko Mode",
[101] = "Dan-i Dojo",

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@ -28,7 +28,7 @@ namespace TJAPlayer3
// [10148] = "Reload Songs (Hard Reload)",
// [10149] = "Clean the existing database and\n" +
// "reload the song folder from scratch.",
// Please translate the text above!
// Please translate the text above!
[6] = "Número de jugadores",
// [7] = "Cambia el número de jugadores.\nAjustarlo a 2 permite jugar\n canciones regulares a dos jugadores dividiendo\n la pantalla a la mitad.",
// Please update the translation above. Up to 5 players can be active at a time.
@ -170,6 +170,17 @@ namespace TJAPlayer3
"(Solo en modo de un jugador)",
[95] = "Ajustes de controles",
[96] = "Ajustes de los botones/pads que se usarán.",
// [10124] = "Use Extreme/Extra Transitions",
// [10125] = "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.",
// [10126] = "Always use normal gauge",
// [10127] = "Always use normal gauge",
// [10150] = "Video Playback Display Mode",
// [10151] = "Change how videos are displayed\nin the background.",
// Please translate the text above!
[97] = "Captura",
[98] = "Botón para capturar:\nPara asignar una tecla a la captura de pantalla.\n (Solo puedes usar el teclado. No puedes\nusar un pad del tambor para tomar capturas.",
// [10128] = "Increase Volume",
@ -192,7 +203,10 @@ namespace TJAPlayer3
// [10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
// [10146] = "Toggle Training Mode",
// [10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
// [10152] = "Cycle Video Playback Display",
// [10153] = "System key assign:\nAssign any key for cycling video playback display modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
[99] = "Rojo izquierdo",
[10000] = "Asigna un botón o un pad para\n el Don (rojo) izquierdo.",
[10001] = "Rojo derecho",

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@ -153,6 +153,17 @@ namespace TJAPlayer3
[96] = "Menu pour l'assignation des \ntouches en jeu.",
[97] = "Capture d'écran",
[98] = "Assigner la touche pour le \ncapture d'écran.",
// [10124] = "Use Extreme/Extra Transitions",
// [10125] = "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.",
// [10126] = "Always use normal gauge",
// [10127] = "Always use normal gauge",
// [10150] = "Video Playback Display Mode",
// [10151] = "Change how videos are displayed\nin the background.",
// Please translate the text above!
// [10128] = "Increase Volume",
// [10129] = "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)",
// [10130] = "Decrease Volume",
@ -173,7 +184,10 @@ namespace TJAPlayer3
// [10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
// [10146] = "Toggle Training Mode",
// [10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
// [10152] = "Cycle Video Playback Display",
// [10153] = "System key assign:\nAssign any key for cycling video playback display modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
[99] = "Rouge gauche",
[10000] = "Assignation de la touche \nRouge gauche pour le tambour.",
[10001] = "Rouge droit",

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@ -237,7 +237,9 @@ namespace TJAPlayer3
// [10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
// [10146] = "Toggle Training Mode",
// [10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
// [10152] = "Cycle Video Playback Display",
// [10153] = "System key assign:\nAssign any key for cycling video playback display modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
[99] = "LeftRed",
[9992] = "太鼓の数字がアニメーションしなくなります\n" +
@ -405,6 +407,10 @@ namespace TJAPlayer3
[10126] = "ゲージをNormalに固定",
[10127] = "ゲージをNormalに固定します",
// [10150] = "Video Playback Display Mode",
// [10151] = "Change how videos are displayed\nin the background.",
// Please translate the text above!
[100] = "演奏ゲーム",
[101] = "段位道場",

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@ -241,7 +241,9 @@ namespace TJAPlayer3
// [10145] = "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)",
// [10146] = "Toggle Training Mode",
// [10147] = "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
// [10152] = "Cycle Video Playback Display",
// [10153] = "System key assign:\nAssign any key for cycling video playback display modes.\n(You can only use keyboard. You can't\nuse gamepads.)",
// Please translate the text above!
[99] = "左红",
[9994] = "材质加载方式:\n" +
"启动时不会未响应。\n" +
@ -380,11 +382,14 @@ namespace TJAPlayer3
[10123] = "分配玩家 5 康加鼓按键",
[10124] = "表里谱面切换动画效果",
[10125] = "播放由皮肤定义的表里谱面切换动画效果。",
[10125] = "播放由皮肤定义的表里谱面切换动画效果。",
[10126] = "总是使用默认规格(魂条)",
[10127] = "总是使用默认规格(魂条)",
[10127] = "总是使用默认规格(魂条)",
// [10150] = "Video Playback Display Mode",
// [10151] = "Change how videos are displayed\nin the background.",
// Please translate the text above!
[100] = "演奏模式",
[101] = "段位道场",

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@ -135,6 +135,21 @@ namespace TJAPlayer3
CLangManager.LangInstance.GetString(23));
this.list項目リスト.Add( this.iSystemAVI );
if (CLangManager.fetchLang() == "ja")
{
this.iSystemAVIDisplayMode = new CItemList(CLangManager.LangInstance.GetString(10150), CItemList.Eパネル種別., (int)TJAPlayer3.ConfigIni.eClipDispType,
CLangManager.LangInstance.GetString(10151),
new string[] {"OFF","背景のみ","ウィンドウ","両方"});
this.list項目リスト.Add( this.iSystemAVIDisplayMode );
}
else
{
this.iSystemAVIDisplayMode = new CItemList(CLangManager.LangInstance.GetString(10150), CItemList.Eパネル種別., (int)TJAPlayer3.ConfigIni.eClipDispType,
CLangManager.LangInstance.GetString(10151),
new string[] {"None","Full","Mini","Both"});
this.list項目リスト.Add( this.iSystemAVIDisplayMode );
}
this.iSystemBGA = new CItemToggle(CLangManager.LangInstance.GetString(10024), TJAPlayer3.ConfigIni.bBGA有効,
CLangManager.LangInstance.GetString(24));
this.list項目リスト.Add( this.iSystemBGA );
@ -662,6 +677,10 @@ namespace TJAPlayer3
{
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.ToggleTrainingMode);
}
else if ( this.list項目リスト[ this.n現在の選択項目 ] == this.iKeyAssignSystemCycleVideoDisplayMode )
{
TJAPlayer3.stageコンフィグ.tパッド選択通知( EKeyConfigPart.SYSTEM, EKeyConfigPad.CycleVideoDisplayMode);
}
#endregion
else
{
@ -836,6 +855,9 @@ namespace TJAPlayer3
this.iKeyAssignSystemToggleTrainingMode = new CItemBase(CLangManager.LangInstance.GetString(10146),
CLangManager.LangInstance.GetString(10147));
this.list項目リスト.Add( this.iKeyAssignSystemToggleTrainingMode);
this.iKeyAssignSystemCycleVideoDisplayMode = new CItemBase(CLangManager.LangInstance.GetString(10152),
CLangManager.LangInstance.GetString(10153));
this.list項目リスト.Add( this.iKeyAssignSystemCycleVideoDisplayMode);
OnListMenuの初期化();
this.n現在の選択項目 = 0;
@ -1524,6 +1546,7 @@ namespace TJAPlayer3
private CItemBase iKeyAssignSystemToggleAutoP1;
private CItemBase iKeyAssignSystemToggleAutoP2;
private CItemBase iKeyAssignSystemToggleTrainingMode;
private CItemBase iKeyAssignSystemCycleVideoDisplayMode;
private CItemBase iKeyAssignSystemReturnToMenu; // #24609
private CItemBase iKeyAssignDrumsReturnToMenu;
@ -1574,6 +1597,7 @@ namespace TJAPlayer3
private CItemInteger iSystemSongPlaybackLevel;
private CItemInteger iSystemKeyboardSoundLevelIncrement;
private CItemToggle iSystemAVI;
private CItemList iSystemAVIDisplayMode;
private CItemToggle iSystemBGA;
private CItemInteger iSystemBGAlpha;
private CItemToggle iSystemBGMSound;
@ -1740,6 +1764,7 @@ namespace TJAPlayer3
TJAPlayer3.ConfigIni.b垂直帰線待ちを行う = this.iSystemVSyncWait.bON;
TJAPlayer3.ConfigIni.bBufferedInputs = this.iSystemBufferedInput.bON;
TJAPlayer3.ConfigIni.bAVI有効 = this.iSystemAVI.bON;
TJAPlayer3.ConfigIni.eClipDispType = (EClipDispType)this.iSystemAVIDisplayMode.n現在選択されている項目番号;
TJAPlayer3.ConfigIni.bBGA有効 = this.iSystemBGA.bON;
// CDTXMania.ConfigIni.bGraph有効 = this.iSystemGraph.bON;#24074 2011.01.23 comment-out ikanick オプション(Drums)へ移行
TJAPlayer3.ConfigIni.n曲が選択されてからプレビュー音が鳴るまでのウェイトms = this.iSystemPreviewSoundWait.n現在の値;

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@ -179,7 +179,7 @@ namespace TJAPlayer3
for (int i = 0; i < TJAPlayer3.stageSongSelect.rNowSelectedSong.DanSongs.Count; i++)
{
var dan = TJAPlayer3.stageSongSelect.rNowSelectedSong.DanSongs[i];
ttkTitles[i] = new CActSelect曲リスト.TitleTextureKey(dan.Title, pfTitleFont, Color.Black, Color.Transparent, 700);
ttkTitles[i] = new CActSelect曲リスト.TitleTextureKey(dan.bTitleShow ? "???" : dan.Title, pfTitleFont, Color.Black, Color.Transparent, 700);
}
}

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@ -2985,7 +2985,7 @@ namespace TJAPlayer3
int scoreRankEffect_width = TJAPlayer3.Tx.TowerResult_ScoreRankEffect.szTextureSize.Width / 7;
int scoreRankEffect_height = TJAPlayer3.Tx.TowerResult_ScoreRankEffect.szTextureSize.Height;
TJAPlayer3.Tx.TowerResult_ScoreRankEffect.Opacity = 255;
//TJAPlayer3.Tx.TowerResult_ScoreRankEffect.Opacity = 255;
TJAPlayer3.Tx.TowerResult_ScoreRankEffect.vcScaleRatio.X = _resize;
TJAPlayer3.Tx.TowerResult_ScoreRankEffect.vcScaleRatio.Y = _resize;
TJAPlayer3.Tx.TowerResult_ScoreRankEffect.t2D拡大率考慮中央基準描画(x, y, new Rectangle(grade * scoreRankEffect_width, 0, scoreRankEffect_width, scoreRankEffect_height));
@ -3001,7 +3001,7 @@ namespace TJAPlayer3
int danResult_rank_width = TJAPlayer3.Tx.DanResult_Rank.szTextureSize.Width / 7;
int danResult_rank_height = TJAPlayer3.Tx.DanResult_Rank.szTextureSize.Height;
TJAPlayer3.Tx.DanResult_Rank.Opacity = 255;
//TJAPlayer3.Tx.DanResult_Rank.Opacity = 255;
TJAPlayer3.Tx.DanResult_Rank.vcScaleRatio.X = _resize;
TJAPlayer3.Tx.DanResult_Rank.vcScaleRatio.Y = _resize;
TJAPlayer3.Tx.DanResult_Rank.t2D拡大率考慮中央基準描画(x, y, new Rectangle(danResult_rank_width * (grade + 1), 0, danResult_rank_width, danResult_rank_height));

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@ -3351,7 +3351,7 @@ namespace TJAPlayer3
TJAPlayer3.ConfigIni.bJudgeCountDisplay = false;
}
if ( keyboard.KeyPressed( (int)SlimDXKeys.Key.F5 ) )
if ( TJAPlayer3.ConfigIni.KeyAssign.KeyIsPressed(TJAPlayer3.ConfigIni.KeyAssign.System.CycleVideoDisplayMode) )
{
switch( TJAPlayer3.ConfigIni.eClipDispType )
{