From be18ecd0360b977d7a98f140797510004914c20d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?DragonRatTiger=20/=20=E3=83=AA=E3=83=A5=E3=82=A6=E3=82=B3?= Date: Sat, 28 Sep 2024 02:56:00 -0500 Subject: [PATCH] Add visuals while importing Score.ini files (#680) --- OpenTaiko/Lang/en/lang.json | 1032 ++++++++-------- OpenTaiko/Lang/es/lang.json | 1034 ++++++++-------- OpenTaiko/Lang/fr/lang.json | 1032 ++++++++-------- OpenTaiko/Lang/ja/lang.json | 1032 ++++++++-------- OpenTaiko/Lang/ko/lang.json | 1032 ++++++++-------- OpenTaiko/Lang/nl/lang.json | 1036 +++++++++-------- OpenTaiko/Lang/ru/lang.json | 1032 ++++++++-------- OpenTaiko/Lang/zh/lang.json | 1032 ++++++++-------- OpenTaiko/src/Songs/CScoreIni_Importer.cs | 26 +- .../src/Stages/04.Config/CActConfigList.cs | 14 +- .../src/Stages/04.Config/CStageコンフィグ.cs | 22 + 11 files changed, 4225 insertions(+), 4099 deletions(-) diff --git a/OpenTaiko/Lang/en/lang.json b/OpenTaiko/Lang/en/lang.json index cd45dcec..31a7f4ee 100644 --- a/OpenTaiko/Lang/en/lang.json +++ b/OpenTaiko/Lang/en/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "English", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Return", - // Difficulties (Any Menu) - "DIFF_EASY": "Easy", - "DIFF_NORMAL": "Normal", - "DIFF_HARD": "Hard", - "DIFF_EX": "Extreme", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extreme / Extra", - "DIFF_TOWER": "Tower", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Any", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "Return", + // Difficulties (Any Menu) + "DIFF_EASY": "Easy", + "DIFF_NORMAL": "Normal", + "DIFF_HARD": "Hard", + "DIFF_EX": "Extreme", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extreme / Extra", + "DIFF_TOWER": "Tower", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Any", + "DIFF_UNKNOWN": "Unknown", - // Settings - "SETTINGS_SYSTEM": "System options", - "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", - "SETTINGS_GAME": "Gameplay options", - "SETTINGS_GAME_DESC": "Settings to play the drums.", - "SETTINGS_EXIT": "Exit", - "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", + // Settings + "SETTINGS_SYSTEM": "System options", + "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", + "SETTINGS_GAME": "Gameplay options", + "SETTINGS_GAME_DESC": "Settings to play the drums.", + "SETTINGS_EXIT": "Exit", + "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", - "SETTINGS_MENU_RETURN": "<< Return to Menu", - "SETTINGS_MENU_RETURN_DESC": "Return to left menu.", + "SETTINGS_MENU_RETURN": "<< Return to Menu", + "SETTINGS_MENU_RETURN_DESC": "Return to left menu.", - "SETTINGS_KEYASSIGN_SYSTEM": "System Key Config", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "A secondary menu for assigning system keys.", - "SETTINGS_KEYASSIGN_GAME": "Gameplay Key Config", - "SETTINGS_KEYASSIGN_GAME_DESC": "A secondary menu to adjust keys used during gameplay.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "System Key Config", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "A secondary menu for assigning system keys.", + "SETTINGS_KEYASSIGN_GAME": "Gameplay Key Config", + "SETTINGS_KEYASSIGN_GAME_DESC": "A secondary menu to adjust keys used during gameplay.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "System language", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Change the displayed language\ningame and within the menus.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Player Count", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Select how many players you want to play with.\nUp to 5 players can be active at once.", - "SETTINGS_SYSTEM_RELOADSONG": "Reload Songs", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "System language", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Change the displayed language\ningame and within the menus.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Player Count", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Select how many players you want to play with.\nUp to 5 players can be active at once.", + "SETTINGS_SYSTEM_RELOADSONG": "Reload Songs", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Fullscreen Mode", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Toggle between fullscreen and windowed mode.", - "SETTINGS_SYSTEM_VSYNC": "VSync Mode", - "SETTINGS_SYSTEM_VSYNC_DESC": "Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "Toggle Video Playback", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", - "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.", - "SETTINGS_SYSTEM_BGA": "Draw BGA", - "SETTINGS_SYSTEM_BGA_DESC": "Toggle whether background animations appear.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Display Characters", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Show Character Images.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Display Dancers", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Show Dancer Images.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Display Mob", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Show Mob Images.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Display Runners", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Show Runner Images.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Display Footer", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Show Footer Image.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Draw PuchiChara", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Show PuchiChara Images.", - "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Fullscreen Mode", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Toggle between fullscreen and windowed mode.", + "SETTINGS_SYSTEM_VSYNC": "VSync Mode", + "SETTINGS_SYSTEM_VSYNC_DESC": "Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", - "SETTINGS_SYSTEM_SKIN": "Current Skin", - "SETTINGS_SYSTEM_SKIN_DESC": "Choose a skin to use from the system folder.", + "SETTINGS_SYSTEM_BGMOVIE": "Toggle Video Playback", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", + "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Toggle Song Playback", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Toggles whether music is played.", - "SETTINGS_SYSTEM_USESONGVOL": "Apply SONGVOL Metadata", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.", - "SETTINGS_SYSTEM_SEVOL": "Sound Effect Volume", - "SETTINGS_SYSTEM_SEVOL_DESC": "Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOICEVOL": "Voice Volume", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGVOL": "Song Playback Volume", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Song Preview Volume", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Adjust the volume of song preview.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Keyboard Volume Increment", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.", + "SETTINGS_SYSTEM_BGA": "Draw BGA", + "SETTINGS_SYSTEM_BGA_DESC": "Toggle whether background animations appear.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Display Characters", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Show Character Images.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Display Dancers", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Show Dancer Images.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Display Mob", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Show Mob Images.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Display Runners", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Show Runner Images.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Display Footer", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Show Footer Image.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "Draw PuchiChara", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Show PuchiChara Images.", + "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Song Playback Buffer", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", + "SETTINGS_SYSTEM_SKIN": "Current Skin", + "SETTINGS_SYSTEM_SKIN_DESC": "Choose a skin to use from the system folder.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sound Playback Mode", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Asio Playback Device", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Size", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "OS Timer Mode", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Toggle Song Playback", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Toggles whether music is played.", + "SETTINGS_SYSTEM_USESONGVOL": "Apply SONGVOL Metadata", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.", + "SETTINGS_SYSTEM_SEVOL": "Sound Effect Volume", + "SETTINGS_SYSTEM_SEVOL_DESC": "Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_VOICEVOL": "Voice Volume", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_SONGVOL": "Song Playback Volume", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Song Preview Volume", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Adjust the volume of song preview.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Keyboard Volume Increment", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Create Log File", - "SETTINGS_SYSTEM_LOG_DESC": "Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", - "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatic Screenshots", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord Rich Presence", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Toggle whether song information is shared with Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Buffered Input Mode", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Song Playback Buffer", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Global Offset", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sound Playback Mode", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "Asio Playback Device", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Size", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", + "SETTINGS_SYSTEM_OSTIMER": "OS Timer Mode", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Create Log File", + "SETTINGS_SYSTEM_LOG_DESC": "Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", + "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatic Screenshots", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord Rich Presence", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Toggle whether song information is shared with Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Buffered Input Mode", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.", - "SETTINGS_GAME_BADCOUNT": "Kanpeki Mode", - "SETTINGS_GAME_BADCOUNT_DESC": "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.", - "SETTINGS_GAME_NOTELOCK": "Notelock Mode", - "SETTINGS_GAME_NOTELOCK_DESC": "Toggle whether hitting in the space between notes\ncounts as a BAD.", - "SETTINGS_GAME_AILEVEL": "AI Level", - "SETTINGS_GAME_AILEVEL_DESC": "Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.", - "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Global Offset", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.", - "SETTINGS_GAME_AUTOP1": "Player 1 Auto Play", - "SETTINGS_GAME_AUTOP1_DESC": "Toggle whether player 1 plays automatically.", - "SETTINGS_GAME_AUTOP2": "Player 2 Auto Play", - "SETTINGS_GAME_AUTOP2_DESC": "Toggle whether player 2 plays automatically.", - "SETTINGS_GAME_AUTOROLL": "Roll Speed", - "SETTINGS_GAME_AUTOROLL_DESC": "When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.", + "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", + "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_NOINFO": "No Information Mode", - "SETTINGS_GAME_NOINFO_DESC": "Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n", - "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Display", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Choose the initial number that combo is displayed at.\nCan be specified between 1 and 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Toggle Score Display", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Display the current good/ok/bad judgements\n in the bottom left.\n(Single Player Only)", - "SETTINGS_GAME_BRANCHANIME": "Branch Animation Set", - "SETTINGS_GAME_BRANCHANIME_DESC": "Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", + "SETTINGS_GAME_BADCOUNT": "Kanpeki Mode", + "SETTINGS_GAME_BADCOUNT_DESC": "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.", + "SETTINGS_GAME_NOTELOCK": "Notelock Mode", + "SETTINGS_GAME_NOTELOCK_DESC": "Toggle whether hitting in the space between notes\ncounts as a BAD.", + "SETTINGS_GAME_AILEVEL": "AI Level", + "SETTINGS_GAME_AILEVEL_DESC": "Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.", + "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", - "SETTINGS_GAME_DEFAULTDIFF": "Default Difficulty", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.", - "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", + "SETTINGS_GAME_AUTOP1": "Player 1 Auto Play", + "SETTINGS_GAME_AUTOP1_DESC": "Toggle whether player 1 plays automatically.", + "SETTINGS_GAME_AUTOP2": "Player 2 Auto Play", + "SETTINGS_GAME_AUTOP2_DESC": "Toggle whether player 2 plays automatically.", + "SETTINGS_GAME_AUTOROLL": "Roll Speed", + "SETTINGS_GAME_AUTOROLL_DESC": "When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_GAME_NOINFO": "No Information Mode", + "SETTINGS_GAME_NOINFO_DESC": "Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n", + "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Display", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Choose the initial number that combo is displayed at.\nCan be specified between 1 and 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Toggle Score Display", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Display the current good/ok/bad judgements\n in the bottom left.\n(Single Player Only)", + "SETTINGS_GAME_BRANCHANIME": "Branch Animation Set", + "SETTINGS_GAME_BRANCHANIME_DESC": "Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", - "SETTINGS_SYSTEM_FASTRENDER": "Fast Render", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Toggle whether images are rendered prior to songs loading.", - "SETTINGS_GAME_BRANCHGUIDE": "Branch Guide", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Big Note Judgement", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.", - "SETTINGS_GAME_SURVIVAL": "Survival Mode", - "SETTINGS_GAME_SURVIVAL_DESC": "This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.", - "SETTINGS_GAME_SCOREMODE": "Score Mode", - "SETTINGS_GAME_SCOREMODE_DESC": "Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Shin'uchi Mode", - "SETTINGS_GAME_SHINUCHI_DESC": "Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.", + "SETTINGS_GAME_DEFAULTDIFF": "Default Difficulty", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.", + "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu decide key.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu cancel key.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu left change key.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu right change key.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", + "SETTINGS_SYSTEM_FASTRENDER": "Fast Render", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Toggle whether images are rendered prior to songs loading.", + "SETTINGS_GAME_BRANCHGUIDE": "Branch Guide", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Big Note Judgement", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.", + "SETTINGS_GAME_SURVIVAL": "Survival Mode", + "SETTINGS_GAME_SURVIVAL_DESC": "This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.", + "SETTINGS_GAME_SCOREMODE": "Score Mode", + "SETTINGS_GAME_SCOREMODE_DESC": "Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Shin'uchi Mode", + "SETTINGS_GAME_SHINUCHI_DESC": "Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drums key assign:\nTo assign key/pads for LeftRed\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drums key assign:\nTo assign key/pads for RightRed\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Drums key assign:\nTo assign key/pads for RightBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga key assign:\nTo assign key/pads for Clap\n button.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drums key assign:\nTo assign key/pads for RightRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga key assign:\nTo assign key/pads for Clap2P\n button.", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu decide key.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu cancel key.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu left change key.", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu right change key.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drums key assign:\nTo assign key/pads for RightRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga key assign:\nTo assign key/pads for Clap3P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drums key assign:\nTo assign key/pads for LeftRed\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drums key assign:\nTo assign key/pads for RightRed\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Drums key assign:\nTo assign key/pads for RightBlue\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga key assign:\nTo assign key/pads for Clap\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drums key assign:\nTo assign key/pads for RightRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga key assign:\nTo assign key/pads for Clap4P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed2P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drums key assign:\nTo assign key/pads for RightRed2P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga key assign:\nTo assign key/pads for Clap2P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drums key assign:\nTo assign key/pads for RightRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga key assign:\nTo assign key/pads for Clap5P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed3P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drums key assign:\nTo assign key/pads for RightRed3P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue3P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue3P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga key assign:\nTo assign key/pads for Clap3P\n button.", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed4P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drums key assign:\nTo assign key/pads for RightRed4P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue4P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue4P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga key assign:\nTo assign key/pads for Clap4P\n button.", - // Title Screen - "TITLE_MODE_TAIKO": "Taiko Mode", - "TITLE_MODE_DAN": "Dan-i Dojo", - "TITLE_MODE_TOWER": "Taiko Towers", - "TITLE_MODE_SHOP": "Shop", - "TITLE_MODE_STORY": "Taiko Adventure", - "TITLE_MODE_HEYA": "My Room", - "TITLE_MODE_SETTINGS": "Settings", - "TITLE_MODE_EXIT": "Exit", - "TITLE_MODE_ONLINE": "Online Lounge", - "TITLE_MODE_DOCUMENT": "Open Encyclopedia", - "TITLE_MODE_AI": "AI Battle Mode", - "TITLE_MODE_STATS": "Player Stats", - "TITLE_MODE_EDITOR": "Chart Editor", - "TITLE_MODE_TOOLS": "Open Toolbox", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed5P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drums key assign:\nTo assign key/pads for RightRed5P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue5P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue5P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga key assign:\nTo assign key/pads for Clap5P\n button.", - "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", - "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", - "TITLE_MODE_TOWER_DESC": "Play long charts within a limited\ncount of lives and reach\nthe top of the tower!", - "TITLE_MODE_SHOP_DESC": "Buy new songs, petit-chara or characters\nusing the medals you earned in game!", - "TITLE_MODE_STORY_DESC": "Surpass various obstacles and\nunlock new content and horizons!", - "TITLE_MODE_HEYA_DESC": "Change your nameplate info\n or your character visuals!", - "TITLE_MODE_SETTINGS_DESC": "Change your game style\n or general settings!", - "TITLE_MODE_EXIT_DESC": "Quit the game.\nSee you next time!", - "TITLE_MODE_ONLINE_DESC": "Download new charts\nand content from\n the internet!", - "TITLE_MODE_DOCUMENT_DESC": "Learn about OpenTaiko\nrelated features and\nhow to install new content!", - "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", - "TITLE_MODE_STATS_DESC": "Watch and track your\nprogression!", - "TITLE_MODE_EDITOR_DESC": "Create your own .tja charts\nbased on your favorite songs ", - "TITLE_MODE_TOOLS_DESC": "Use various tools to insert\nnew custom content!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Return ({0})", - "SONGSELECT_RANDOM": "Random Song", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Random Song ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "Taiko Mode", + "TITLE_MODE_DAN": "Dan-i Dojo", + "TITLE_MODE_TOWER": "Taiko Towers", + "TITLE_MODE_SHOP": "Shop", + "TITLE_MODE_STORY": "Taiko Adventure", + "TITLE_MODE_HEYA": "My Room", + "TITLE_MODE_SETTINGS": "Settings", + "TITLE_MODE_EXIT": "Exit", + "TITLE_MODE_ONLINE": "Online Lounge", + "TITLE_MODE_DOCUMENT": "Open Encyclopedia", + "TITLE_MODE_AI": "AI Battle Mode", + "TITLE_MODE_STATS": "Player Stats", + "TITLE_MODE_EDITOR": "Chart Editor", + "TITLE_MODE_TOOLS": "Open Toolbox", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "Path", - "SONGSELECT_SORT_TITLE": "Title", - "SONGSELECT_SORT_SUBTITLE": "Subtitle", - "SONGSELECT_SORT_LEVEL": "Displayed Level", + "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", + "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", + "TITLE_MODE_TOWER_DESC": "Play long charts within a limited\ncount of lives and reach\nthe top of the tower!", + "TITLE_MODE_SHOP_DESC": "Buy new songs, petit-chara or characters\nusing the medals you earned in game!", + "TITLE_MODE_STORY_DESC": "Surpass various obstacles and\nunlock new content and horizons!", + "TITLE_MODE_HEYA_DESC": "Change your nameplate info\n or your character visuals!", + "TITLE_MODE_SETTINGS_DESC": "Change your game style\n or general settings!", + "TITLE_MODE_EXIT_DESC": "Quit the game.\nSee you next time!", + "TITLE_MODE_ONLINE_DESC": "Download new charts\nand content from\n the internet!", + "TITLE_MODE_DOCUMENT_DESC": "Learn about OpenTaiko\nrelated features and\nhow to install new content!", + "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", + "TITLE_MODE_STATS_DESC": "Watch and track your\nprogression!", + "TITLE_MODE_EDITOR_DESC": "Create your own .tja charts\nbased on your favorite songs ", + "TITLE_MODE_TOOLS_DESC": "Use various tools to insert\nnew custom content!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Return ({0})", + "SONGSELECT_RANDOM": "Random Song", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Random Song ({0})", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + "SONGSELECT_SORT": "Sort Menu", + "SONGSELECT_SORT_PATH": "Path", + "SONGSELECT_SORT_TITLE": "Title", + "SONGSELECT_SORT_SUBTITLE": "Subtitle", + "SONGSELECT_SORT_LEVEL": "Displayed Level", - // Modals - "MODAL_TITLE_COIN": "Coins Obtained!", - "MODAL_TITLE_CHARA": "New Character!", - "MODAL_TITLE_PUCHI": "New Puchichara!", - "MODAL_TITLE_NAMEPLATE": "New Title!", - "MODAL_TITLE_SONG": "New Song!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Coins (Total: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Charter: {0}", - // Online Lounge - "ONLINE_EXIT": "Return to main menu", - "ONLINE_DOWNLOAD": "Download content", - "ONLINE_DOWNLOAD_CDN": "Select a CDN", - "ONLINE_DOWNLOAD_SONG": "Download Songs", - "ONLINE_DOWNLOAD_CHARA": "Download Characters (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Not available)", - "ONLINE_MULTIPLAYER": "Online Multiplayer (Not available)", + "SONGSELECT_QUICKCONFIG": "Quick Config", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Reached floor", - "TOWER_FLOOR_INITIAL": "F", - "TOWER_SCORE": "Score", - "TOWER_SCORE_INITIAL": "P", + // Modals + "MODAL_TITLE_COIN": "Coins Obtained!", + "MODAL_TITLE_CHARA": "New Character!", + "MODAL_TITLE_PUCHI": "New Puchichara!", + "MODAL_TITLE_NAMEPLATE": "New Title!", + "MODAL_TITLE_SONG": "New Song!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Coins (Total: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Soul gauge", - "DAN_CONDITION_NAME_GOOD": "Good count", - "DAN_CONDITION_NAME_OK": "Ok count", - "DAN_CONDITION_NAME_BAD": "Bad count", - "DAN_CONDITION_NAME_SCORE": "Score", - "DAN_CONDITION_NAME_ROLL": "Rolls count", - "DAN_CONDITION_NAME_HIT": "Hit count", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Accuracy", - "DAN_CONDITION_NAME_ADLIB": "ADLIB count", - "DAN_CONDITION_NAME_BOMB": "Bombs hit", + // Online Lounge + "ONLINE_EXIT": "Return to main menu", + "ONLINE_DOWNLOAD": "Download content", + "ONLINE_DOWNLOAD_CDN": "Select a CDN", + "ONLINE_DOWNLOAD_SONG": "Download Songs", + "ONLINE_DOWNLOAD_CHARA": "Download Characters (Not available)", + "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Not available)", + "ONLINE_MULTIPLAYER": "Online Multiplayer (Not available)", - // Heya / Quick Heya - "HEYA_PUCHI": "Puchichara", - "HEYA_CHARA": "Character", - "HEYA_DAN": "Dan Title", - "HEYA_NAMEPLATE": "Nameplate Title", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Reached floor", + "TOWER_FLOOR_INITIAL": "F", + "TOWER_SCORE": "Score", + "TOWER_SCORE_INITIAL": "P", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Soul gauge", + "DAN_CONDITION_NAME_GOOD": "Good count", + "DAN_CONDITION_NAME_OK": "Ok count", + "DAN_CONDITION_NAME_BAD": "Bad count", + "DAN_CONDITION_NAME_SCORE": "Score", + "DAN_CONDITION_NAME_ROLL": "Rolls count", + "DAN_CONDITION_NAME_HIT": "Hit count", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Accuracy", + "DAN_CONDITION_NAME_ADLIB": "ADLIB count", + "DAN_CONDITION_NAME_BOMB": "Bombs hit", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERROR] Invalid condition", - "UNLOCK_CONDITION_SHOP": "Item only avaliable at the Shop.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Coin price: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Item bought!", - "UNLOCK_COIN_MORE": "Not enough coins!", + // Heya / Quick Heya + "HEYA_PUCHI": "Puchichara", + "HEYA_CHARA": "Character", + "HEYA_DAN": "Dan Title", + "HEYA_NAMEPLATE": "Nameplate Title", - "UNLOCK_CONDITION_ERROR": "The following condition: {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "The following condition: {0} requires ({1} * n) values and n references.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERROR] Invalid condition", + "UNLOCK_CONDITION_SHOP": "Item only avaliable at the Shop.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Coin price: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Item bought!", + "UNLOCK_COIN_MORE": "Not enough coins!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", - "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", + "UNLOCK_CONDITION_ERROR": "The following condition: {0} requires {1} values.", + "UNLOCK_CONDITION_ERROR2": "The following condition: {0} requires ({1} * n) values and n references.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pause", - "PAUSE_RESUME": "Resume", - "PAUSE_RESTART": "Restart", - "PAUSE_EXIT": "Quit", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "Deus-Ex-Machina", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", + "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", - // Mods - "MOD_NONE": "None", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Off", - "MOD_SWITCH_ON": "On", - "MOD_SCOREMULTIPLY": "Score Multiplier : {0}", - "MOD_COINMULTIPLY": "Coins Multiplier : {0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pause", + "PAUSE_RESUME": "Resume", + "PAUSE_RESTART": "Restart", + "PAUSE_EXIT": "Quit", - "MOD_SPEED": "Scroll Speed", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "Deus-Ex-Machina", - "MOD_HIDE": "Invisible", - "MOD_STEALTH": "Stealth", + // Mods + "MOD_NONE": "None", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Off", + "MOD_SWITCH_ON": "On", + "MOD_SCOREMULTIPLY": "Score Multiplier : {0}", + "MOD_COINMULTIPLY": "Coins Multiplier : {0}", - "MOD_FLIP": "Flip Notes", + "MOD_SPEED": "Scroll Speed", - "MOD_RANDOM": "Random", - "MOD_RANDOM_SHUFFLE": "Shuffle", - "MOD_RANDOM_CHAOS": "Chaos", + "MOD_HIDE": "Invisible", + "MOD_STEALTH": "Stealth", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Loose", - "MOD_TIMING2": "Lenient", - "MOD_TIMING3": "Normal", - "MOD_TIMING4": "Strict", - "MOD_TIMING5": "Rigorous", + "MOD_FLIP": "Flip Notes", - "MOD_JUSTICE": "Justice Mode", - "MOD_SAFE": "Safe", - "MOD_JUST": "Just", + "MOD_RANDOM": "Random", + "MOD_RANDOM_SHUFFLE": "Shuffle", + "MOD_RANDOM_CHAOS": "Chaos", - "MOD_GAMETYPE": "Game Type", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Loose", + "MOD_TIMING2": "Lenient", + "MOD_TIMING3": "Normal", + "MOD_TIMING4": "Strict", + "MOD_TIMING5": "Rigorous", - "MOD_GAMEMODE": "Game Mode", - "MOD_GAMEMODE_TRAINING": "Training Mode", + "MOD_JUSTICE": "Justice Mode", + "MOD_SAFE": "Safe", + "MOD_JUST": "Just", - "MOD_AUTO": "Auto", + "MOD_GAMETYPE": "Game Type", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_SONGSPEED": "Song Playback Speed", - "SETTINGS_MOD_SONGSPEED_DESC": "Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.", + "MOD_GAMEMODE": "Game Mode", + "MOD_GAMEMODE_TRAINING": "Training Mode", - "MOD_HITSOUND": "Instrument", + "MOD_AUTO": "Auto", - "MOD_FUN": "Fun Mods", - "MOD_FUN_AVALANCHE": "Avalanche", - "MOD_FUN_MINESWEEPER": "Minesweeper" - }, + "MOD_SONGSPEED": "Song Playback Speed", + "SETTINGS_MOD_SONGSPEED_DESC": "Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.", + + "MOD_HITSOUND": "Instrument", + + "MOD_FUN": "Fun Mods", + "MOD_FUN_AVALANCHE": "Avalanche", + "MOD_FUN_MINESWEEPER": "Minesweeper" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/es/lang.json b/OpenTaiko/Lang/es/lang.json index 465b9939..108eeb5c 100644 --- a/OpenTaiko/Lang/es/lang.json +++ b/OpenTaiko/Lang/es/lang.json @@ -7,578 +7,588 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "Español (Spanish)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Regresar", - // Difficulties (Any Menu) - "DIFF_EASY": "Fácil", - "DIFF_NORMAL": "Normal", - "DIFF_HARD": "Difícil", - "DIFF_EX": "Extremo", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extremo / Extra", - "DIFF_TOWER": "Tower", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Any", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "Regresar", + // Difficulties (Any Menu) + "DIFF_EASY": "Fácil", + "DIFF_NORMAL": "Normal", + "DIFF_HARD": "Difícil", + "DIFF_EX": "Extremo", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extremo / Extra", + "DIFF_TOWER": "Tower", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Any", + "DIFF_UNKNOWN": "Unknown", - // Settings - "SETTINGS_SYSTEM": "Opciones principales", - "SETTINGS_SYSTEM_DESC": "Ajustes generales del simulador.", - "SETTINGS_GAME": "Opciones del juego", - "SETTINGS_GAME_DESC": "Ajustes para los controles.", - "SETTINGS_EXIT": "Salir", - "SETTINGS_EXIT_DESC": "Guarda los cambios y sal del menú de configuración.", + // Settings + "SETTINGS_SYSTEM": "Opciones principales", + "SETTINGS_SYSTEM_DESC": "Ajustes generales del simulador.", + "SETTINGS_GAME": "Opciones del juego", + "SETTINGS_GAME_DESC": "Ajustes para los controles.", + "SETTINGS_EXIT": "Salir", + "SETTINGS_EXIT_DESC": "Guarda los cambios y sal del menú de configuración.", - "SETTINGS_MENU_RETURN": "<< Volver al menú", - "SETTINGS_MENU_RETURN_DESC": "Volver al menú de la izquierda.", + "SETTINGS_MENU_RETURN": "<< Volver al menú", + "SETTINGS_MENU_RETURN_DESC": "Volver al menú de la izquierda.", - "SETTINGS_KEYASSIGN_SYSTEM": "Teclas del sistema", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Menú secundario para cambiar las teclas que\nusa el juego.", - "SETTINGS_KEYASSIGN_GAME": "Ajustes de controles", - "SETTINGS_KEYASSIGN_GAME_DESC": "Ajustes de los botones/pads que se usarán.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "Teclas del sistema", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Menú secundario para cambiar las teclas que\nusa el juego.", + "SETTINGS_KEYASSIGN_GAME": "Ajustes de controles", + "SETTINGS_KEYASSIGN_GAME_DESC": "Ajustes de los botones/pads que se usarán.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "Idioma del sistema", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Cambia el idioma que se usa\n en el juego y menús.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Número de jugadores", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Cambia el número de jugadores.\nAjustarlo a 2 permite jugar\n canciones regulares a dos jugadores dividiendo\n la pantalla a la mitad.", - // Please update the translation above. Up to 5 players can be active at a time. Remove this comment when updated. - "SETTINGS_SYSTEM_RELOADSONG": "Recargar lista de canciones", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Recarga y actualiza la lista de canciones.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Ocultar Dans/Torres", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Ocultar charts de Dans y torres\nen el menú de Modo Taiko.\nNota: Recarga las canciones para\n aplicar los cambios.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "Idioma del sistema", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Cambia el idioma que se usa\n en el juego y menús.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Número de jugadores", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Cambia el número de jugadores.\nAjustarlo a 2 permite jugar\n canciones regulares a dos jugadores dividiendo\n la pantalla a la mitad.", + // Please update the translation above. Up to 5 players can be active at a time. Remove this comment when updated. + "SETTINGS_SYSTEM_RELOADSONG": "Recargar lista de canciones", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Recarga y actualiza la lista de canciones.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Pantalla completa", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Modo de ventana o pantalla completa.", - "SETTINGS_SYSTEM_VSYNC": "Sincronización vertical", - "SETTINGS_SYSTEM_VSYNC_DESC": "Activa la sincronización vertical.\nActivarlo limitará los FPS a 60, aumentará\nel retraso de entrada y suavizará el desplazamiento.\nDesactivarlo no limitará los FPS,\ndisminuirá el retraso de la entrada pero\nel desplazamiento se verá afectado.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "Reproducción de video", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Usar la reproducción AVI o no.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", - "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Ocultar Dans/Torres", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Ocultar charts de Dans y torres\nen el menú de Modo Taiko.\nNota: Recarga las canciones para\n aplicar los cambios.", - "SETTINGS_SYSTEM_BGA": "BGA", - "SETTINGS_SYSTEM_BGA_DESC": "Activar BGA (animaciones de fondo) o no.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Mostrar Personaje", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Mostrar imágenes del Personaje.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Mostrar Dancer", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Mostrar imágenes de Dancer.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Mostrar Mob", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Mostrar imágenes de Mob.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Mostrar Runner", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Mostrar imágenes de Runner.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Mostrar Footer", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Mostrar imagen del Footer.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Mostrar Puchi-Chara", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Mostrar imágenes del Puchi-Chara.", - "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Pantalla completa", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Modo de ventana o pantalla completa.", + "SETTINGS_SYSTEM_VSYNC": "Sincronización vertical", + "SETTINGS_SYSTEM_VSYNC_DESC": "Activa la sincronización vertical.\nActivarlo limitará los FPS a 60, aumentará\nel retraso de entrada y suavizará el desplazamiento.\nDesactivarlo no limitará los FPS,\ndisminuirá el retraso de la entrada pero\nel desplazamiento se verá afectado.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", - "SETTINGS_SYSTEM_SKIN": "Skin (Full)", - "SETTINGS_SYSTEM_SKIN_DESC": "Elige una skin desde la carpeta de skins.", + "SETTINGS_SYSTEM_BGMOVIE": "Reproducción de video", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Usar la reproducción AVI o no.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", + "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Volumen de música de fondo", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Desactívalo si no quieres que\nse reproduzca música de fondo.", - "SETTINGS_SYSTEM_USESONGVOL": "Usar SONGVOL", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "Actívalo para usar el valor SONGVOL desde\n el .tja, Desactívalo si quieres usar los\ncontroles de volumen del juego.", - "SETTINGS_SYSTEM_SEVOL": "Volumen de efectos", - "SETTINGS_SYSTEM_SEVOL_DESC": "Ajusta el volumen de los efectos de sonido.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", - "SETTINGS_SYSTEM_VOICEVOL": "Volumen de voces", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Ajusta el volumen de las voces de personaje.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", - "SETTINGS_SYSTEM_SONGVOL": "Volumen de la música", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Ajusta el volumen de la música.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Volumen de la demo", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Ajusta el volumen de la demo de la música.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", - "SETTINGS_SYSTEM_VOLINCREMENT": "Aumento de volumen", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "La cantidad de volumen que cambia\nal presionar las teclas de control de volumen.\nPuedes especificar desde 1 a 20.", + "SETTINGS_SYSTEM_BGA": "BGA", + "SETTINGS_SYSTEM_BGA_DESC": "Activar BGA (animaciones de fondo) o no.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Mostrar Personaje", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Mostrar imágenes del Personaje.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Mostrar Dancer", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Mostrar imágenes de Dancer.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Mostrar Mob", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Mostrar imágenes de Mob.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Mostrar Runner", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Mostrar imágenes de Runner.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Mostrar Footer", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Mostrar imagen del Footer.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "Mostrar Puchi-Chara", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Mostrar imágenes del Puchi-Chara.", + "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Retardo de la música", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Tiempo antes de que la música comience. (ms)", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", + "SETTINGS_SYSTEM_SKIN": "Skin (Full)", + "SETTINGS_SYSTEM_SKIN_DESC": "Elige una skin desde la carpeta de skins.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sistema de sonido", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Dispositivo ASIO", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "ASIO:\nSolo funciona en dispositivos compatibles con ASIO.\nTiene la menor latencia de entrada.\n\nWasapi:\nDesactiva cualquier otra fuente de sonido.\nTiene la segunda menor latencia de entrada.\n\nDirect Sound:\nPermite sonido desde otras fuentes.\nTiene la mayor latencia de entrada.\n\nNota: Sal de la configuración\n para aplicar los cambios.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Tamaño del buffer WASAPI", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Cambia el buffer de sonido para Wasapi.\nDeja el número más bajo posible\n evitando problemas como congelamiento de la canción y\n timing incorrecto. Déjalo en 0 para usar un valor\n estimado, o encuentra el valor correcto para ti a base de\nprueba y error.\nNota: Sal de la configuración\n para aplicar los cambios.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "Usar timer del sistema", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Usar esto puede hacer que las notas se vean\n más suaves, pero puede haber lag de sonido.\nNo usarlo va a hacer que las notas se vean inestables,\n pero sin ningún tipo de lag.\n\nEste ajuste solo está disponible\n usando WASAPI o ASIO.\n", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Volumen de música de fondo", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Desactívalo si no quieres que\nse reproduzca música de fondo.", + "SETTINGS_SYSTEM_USESONGVOL": "Usar SONGVOL", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "Actívalo para usar el valor SONGVOL desde\n el .tja, Desactívalo si quieres usar los\ncontroles de volumen del juego.", + "SETTINGS_SYSTEM_SEVOL": "Volumen de efectos", + "SETTINGS_SYSTEM_SEVOL_DESC": "Ajusta el volumen de los efectos de sonido.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", + "SETTINGS_SYSTEM_VOICEVOL": "Volumen de voces", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Ajusta el volumen de las voces de personaje.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", + "SETTINGS_SYSTEM_SONGVOL": "Volumen de la música", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Ajusta el volumen de la música.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Volumen de la demo", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Ajusta el volumen de la demo de la música.\nDebes reiniciar el juego después de salir\nde la configuración para aplicar los cambios", + "SETTINGS_SYSTEM_VOLINCREMENT": "Aumento de volumen", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "La cantidad de volumen que cambia\nal presionar las teclas de control de volumen.\nPuedes especificar desde 1 a 20.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Guardar registros", - "SETTINGS_SYSTEM_LOG_DESC": "Actívalo para guardar info. de depuración\n en TJAPlayer3.log cuando cierres el juego.\nAquí se guarda información del rendimiento y\n eventuales errores del simulador.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", - "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Autoguardar Resultado", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Si activas esto, se tomará una captura\n cuando obtengas un nuevo récord.", - "SETTINGS_SYSTEM_DISCORDRPC": "Enviar info. a Discord", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Comparte la información del .tja que estas\n jugando en Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Entrada con buffer", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Cuando se activa, la entrada no tendrá pérdidas,\n pero la tasa de actualización de la entrada será menor.\nCuando se desactiva, pueden haber entradas perdidas\n pero se actualizarán con más frecuencia.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Retardo de la música", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Tiempo antes de que la música comience. (ms)", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Compensación global de sonido", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Cambia el retardo de la canción\npara todos los charts.\nPuedes elegir entre -999 a 999ms.\nPara disminuir el retraso de la entrada,\n disminuye este valor.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sistema de sonido", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "Dispositivo ASIO", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "ASIO:\nSolo funciona en dispositivos compatibles con ASIO.\nTiene la menor latencia de entrada.\n\nWasapi:\nDesactiva cualquier otra fuente de sonido.\nTiene la segunda menor latencia de entrada.\n\nDirect Sound:\nPermite sonido desde otras fuentes.\nTiene la mayor latencia de entrada.\n\nNota: Sal de la configuración\n para aplicar los cambios.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Tamaño del buffer WASAPI", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Cambia el buffer de sonido para Wasapi.\nDeja el número más bajo posible\n evitando problemas como congelamiento de la canción y\n timing incorrecto. Déjalo en 0 para usar un valor\n estimado, o encuentra el valor correcto para ti a base de\nprueba y error.\nNota: Sal de la configuración\n para aplicar los cambios.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", + "SETTINGS_SYSTEM_OSTIMER": "Usar timer del sistema", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Usar esto puede hacer que las notas se vean\n más suaves, pero puede haber lag de sonido.\nNo usarlo va a hacer que las notas se vean inestables,\n pero sin ningún tipo de lag.\n\nEste ajuste solo está disponible\n usando WASAPI o ASIO.\n", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Guardar registros", + "SETTINGS_SYSTEM_LOG_DESC": "Actívalo para guardar info. de depuración\n en TJAPlayer3.log cuando cierres el juego.\nAquí se guarda información del rendimiento y\n eventuales errores del simulador.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", + "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Autoguardar Resultado", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Si activas esto, se tomará una captura\n cuando obtengas un nuevo récord.", + "SETTINGS_SYSTEM_DISCORDRPC": "Enviar info. a Discord", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Comparte la información del .tja que estas\n jugando en Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Entrada con buffer", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Cuando se activa, la entrada no tendrá pérdidas,\n pero la tasa de actualización de la entrada será menor.\nCuando se desactiva, pueden haber entradas perdidas\n pero se actualizarán con más frecuencia.", - "SETTINGS_GAME_BADCOUNT": "Modo Kanpeki", - "SETTINGS_GAME_BADCOUNT_DESC": "Modo Kanpeki:\nElige el número de fallos antes de\n que se considere un intento fallido.\nDejar en 0 para deshabilitar el modo Kanpeki.", - "SETTINGS_GAME_NOTELOCK": "Bloqueo de notas", - "SETTINGS_GAME_NOTELOCK_DESC": "Activa si golpear en espacios vacíos\ncuenta como una falla.", - "SETTINGS_GAME_AILEVEL": "Nivel de la IA", - "SETTINGS_GAME_AILEVEL_DESC": "Determina que tan precisa es la IA.", - "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Compensación global de sonido", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Cambia el retardo de la canción\npara todos los charts.\nPuedes elegir entre -999 a 999ms.\nPara disminuir el retraso de la entrada,\n disminuye este valor.", - "SETTINGS_GAME_AUTOP1": "Juego automático J1", - "SETTINGS_GAME_AUTOP1_DESC": "Al activarlo, el carril de J1\nse jugará automáticamente.", - "SETTINGS_GAME_AUTOP2": "Juego automático J2", - "SETTINGS_GAME_AUTOP2_DESC": "Al activarlo, el carril de J2\nse jugará automáticamente.", - "SETTINGS_GAME_AUTOROLL": "Velocidad del redoble", - "SETTINGS_GAME_AUTOROLL_DESC": "Redobles por segundo cuando se usa el\nmodo automático.\nNo tiene efecto en los globos.\nDesactivado si está en 0,\nbloqueado a un redoble por frame.", + "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", + "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_NOINFO": "Sin información", - "SETTINGS_GAME_NOINFO_DESC": "Oculta la información de la canción.", - "SETTINGS_GAME_COMBODISPLAY": "Combo mínimo", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Número mínimo para mostrar el combo\nen el tambor.\nPuedes elegir desde 1 a 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Mostrar conteo de notas", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Mostrar el conteo de las notas\n(Solo en modo de un jugador)", - "SETTINGS_GAME_BRANCHANIME": "Animación de división", - "SETTINGS_GAME_BRANCHANIME_DESC": "Tipo de animación para las divisiones\nTYPE-A: Animación de Gen-2\nTYPE-B: Animación de Gen-3\n", + "SETTINGS_GAME_BADCOUNT": "Modo Kanpeki", + "SETTINGS_GAME_BADCOUNT_DESC": "Modo Kanpeki:\nElige el número de fallos antes de\n que se considere un intento fallido.\nDejar en 0 para deshabilitar el modo Kanpeki.", + "SETTINGS_GAME_NOTELOCK": "Bloqueo de notas", + "SETTINGS_GAME_NOTELOCK_DESC": "Activa si golpear en espacios vacíos\ncuenta como una falla.", + "SETTINGS_GAME_AILEVEL": "Nivel de la IA", + "SETTINGS_GAME_AILEVEL_DESC": "Determina que tan precisa es la IA.", + "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", - "SETTINGS_GAME_DEFAULTDIFF": "Dificultad por defecto", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Dificultad seleccionada por defecto.", - "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", + "SETTINGS_GAME_AUTOP1": "Juego automático J1", + "SETTINGS_GAME_AUTOP1_DESC": "Al activarlo, el carril de J1\nse jugará automáticamente.", + "SETTINGS_GAME_AUTOP2": "Juego automático J2", + "SETTINGS_GAME_AUTOP2_DESC": "Al activarlo, el carril de J2\nse jugará automáticamente.", + "SETTINGS_GAME_AUTOROLL": "Velocidad del redoble", + "SETTINGS_GAME_AUTOROLL_DESC": "Redobles por segundo cuando se usa el\nmodo automático.\nNo tiene efecto en los globos.\nDesactivado si está en 0,\nbloqueado a un redoble por frame.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_GAME_NOINFO": "Sin información", + "SETTINGS_GAME_NOINFO_DESC": "Oculta la información de la canción.", + "SETTINGS_GAME_COMBODISPLAY": "Combo mínimo", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Número mínimo para mostrar el combo\nen el tambor.\nPuedes elegir desde 1 a 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Mostrar conteo de notas", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Mostrar el conteo de las notas\n(Solo en modo de un jugador)", + "SETTINGS_GAME_BRANCHANIME": "Animación de división", + "SETTINGS_GAME_BRANCHANIME_DESC": "Tipo de animación para las divisiones\nTYPE-A: Animación de Gen-2\nTYPE-B: Animación de Gen-3\n", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", - "SETTINGS_SYSTEM_FASTRENDER": "Renderizado Rápido", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Usar texturas pre-renderizadas.", - "SETTINGS_GAME_BRANCHGUIDE": "Guía de divisiones", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Activa una guía numérica para ver\n que división se elegirá.\nNo se muestra en modo automático.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Considerar notas grandes", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Requerir usar los dos lados para golpear las\n notas grandes.", - "SETTINGS_GAME_SURVIVAL": "Modo de supervivencia", - "SETTINGS_GAME_SURVIVAL_DESC": "Esta opción no funciona.\nImplementa un contador parecido al de Stepmania,\n pero el código está incompleto así que su\n funcionamiento es limitado.", - "SETTINGS_GAME_SCOREMODE": "Modo de puntuación", - "SETTINGS_GAME_SCOREMODE_DESC": "Elige el método para calcular la puntuación\nTYPE-A: Puntuación de Gen-1\nTYPE-B: Puntuación de Gen-2\nTYPE-C: Puntuación de Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Modo Shinuchi", - "SETTINGS_GAME_SHINUCHI_DESC": "Hace que todas las notas\n valgan los mismos puntos.\nUsa la fórmula de Gen-4.", + "SETTINGS_GAME_DEFAULTDIFF": "Dificultad por defecto", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Dificultad seleccionada por defecto.", + "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Captura", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Botón para capturar:\nPara asignar una tecla a la captura de pantalla.\n (Solo puedes usar el teclado. No puedes\nusar un pad del tambor para tomar capturas.", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Confirmar", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Tecla de confirmacion en los menus.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancelar", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Tecla para cancelar en los menus.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "Menu Izquierda", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Tecla para cambiar a la izquierda en los menus.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "Menu Derecha", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Tecla para cambiar a la derecha en los menus.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", + "SETTINGS_SYSTEM_FASTRENDER": "Renderizado Rápido", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Usar texturas pre-renderizadas.", + "SETTINGS_GAME_BRANCHGUIDE": "Guía de divisiones", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Activa una guía numérica para ver\n que división se elegirá.\nNo se muestra en modo automático.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Considerar notas grandes", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Requerir usar los dos lados para golpear las\n notas grandes.", + "SETTINGS_GAME_SURVIVAL": "Modo de supervivencia", + "SETTINGS_GAME_SURVIVAL_DESC": "Esta opción no funciona.\nImplementa un contador parecido al de Stepmania,\n pero el código está incompleto así que su\n funcionamiento es limitado.", + "SETTINGS_GAME_SCOREMODE": "Modo de puntuación", + "SETTINGS_GAME_SCOREMODE_DESC": "Elige el método para calcular la puntuación\nTYPE-A: Puntuación de Gen-1\nTYPE-B: Puntuación de Gen-2\nTYPE-C: Puntuación de Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Modo Shinuchi", + "SETTINGS_GAME_SHINUCHI_DESC": "Hace que todas las notas\n valgan los mismos puntos.\nUsa la fórmula de Gen-4.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Rojo izquierdo", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Rojo derecho", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Asigna un botón o un pad para\nel Don (rojo) derecho.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Azul izquierdo", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Azul derecho", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Aplauso", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Captura", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Botón para capturar:\nPara asignar una tecla a la captura de pantalla.\n (Solo puedes usar el teclado. No puedes\nusar un pad del tambor para tomar capturas.", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Rojo izquierdo J2", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J2.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Rojo derecho J2", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J2.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Azul izquierdo J2", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J2.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Azul derecho J2", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J2.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Aplauso J2", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J2.", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Confirmar", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Tecla de confirmacion en los menus.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancelar", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Tecla para cancelar en los menus.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "Menu Izquierda", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Tecla para cambiar a la izquierda en los menus.", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "Menu Derecha", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Tecla para cambiar a la derecha en los menus.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Rojo izquierdo J3", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J3.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Rojo derecho J3", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J3.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Azul izquierdo J3", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J3.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Azul derecho J3", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J3.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Aplauso J3", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J3.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Rojo izquierdo", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Rojo derecho", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Asigna un botón o un pad para\nel Don (rojo) derecho.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Azul izquierdo", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Azul derecho", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Aplauso", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Rojo izquierdo J4", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J4.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Rojo derecho J4", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J4.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Azul izquierdo J4", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J4.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Azul derecho J4", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J4.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Aplauso J4", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J4.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Rojo izquierdo J2", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J2.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Rojo derecho J2", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J2.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Azul izquierdo J2", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J2.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Azul derecho J2", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J2.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Aplauso J2", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J2.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Rojo izquierdo J5", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J5.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Rojo derecho J5", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J5.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Azul izquierdo J5", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J5.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Azul derecho J5", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J5.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Aplauso J5", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J5.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Rojo izquierdo J3", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J3.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Rojo derecho J3", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J3.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Azul izquierdo J3", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J3.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Azul derecho J3", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J3.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Aplauso J3", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J3.", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Rojo izquierdo J4", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J4.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Rojo derecho J4", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J4.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Azul izquierdo J4", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J4.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Azul derecho J4", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J4.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Aplauso J4", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J4.", - // Title Screen - "TITLE_MODE_TAIKO": "Modo Taiko", - "TITLE_MODE_DAN": "Dan-i Dojo", - "TITLE_MODE_TOWER": "Torres Taiko", - "TITLE_MODE_SHOP": "Tienda", - "TITLE_MODE_STORY": "Aventura Taiko", - "TITLE_MODE_HEYA": "Mi Habitación", - "TITLE_MODE_SETTINGS": "Ajustes", - "TITLE_MODE_EXIT": "Salir", - "TITLE_MODE_ONLINE": "Sala en línea", - "TITLE_MODE_DOCUMENT": "Abrir enciclopedia", - "TITLE_MODE_AI": "Modo de batalla IA", - "TITLE_MODE_STATS": "Estadisticas del jugador", - "TITLE_MODE_EDITOR": "Editor de charts", - "TITLE_MODE_TOOLS": "Abrir herramientas", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Rojo izquierdo J5", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Asigna un botón o un pad para\n el Don (rojo) izquierdo del J5.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Rojo derecho J5", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Asigna un botón o un pad para\n el Don (rojo) derecho del J5.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Azul izquierdo J5", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Asigna un botón o un pad para\n el Ka (azul) izquierdo del J5.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Azul derecho J5", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Asigna un botón o un pad para\n el Ka (azul) derecho del J5.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Aplauso J5", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Asignación para teclas Konga:\nAsignar teclas/pads para el\n Aplauso J5.", - "TITLE_MODE_TAIKO_DESC": "¡Juega tus canciones\nfavoritas a tu propio gusto!", - "TITLE_MODE_DAN_DESC": "¡Juega varias canciones mientras cumples\nretos que te pondrán a prueba\npara completar el desafío!", - "TITLE_MODE_TOWER_DESC": "¡Juega canciones largas con un\nnúmero de vidas limitado y llega\na la punta de la torre!", - "TITLE_MODE_SHOP_DESC": "¡Compra nuevas canciones, PuchiCharas o personajes\nusando las medallas que ganaste jugando!", - "TITLE_MODE_STORY_DESC": "¡Atraviesa varios obstáculos y\ndesbloquea nuevo contenido!", - "TITLE_MODE_HEYA_DESC": "¡Cambia la información de tu placa\n o el aspecto de tu personaje!", - "TITLE_MODE_SETTINGS_DESC": "¡Cambia tu estilo de juego\no ajustes generales!", - "TITLE_MODE_EXIT_DESC": "Salir del juego.\n¡Hasta la próxima!", - "TITLE_MODE_ONLINE_DESC": "¡Descarga nuevos charts\ny contenido desde\n internet!", - "TITLE_MODE_DOCUMENT_DESC": "¡Aprende sobre las funciones relacionadas\na OpenTaiko y como instalar\nnuevo contenido!", - "TITLE_MODE_AI_DESC": "¡Lucha contra una IA en\nmultiples secciones y\nhazte con la victoria!", - "TITLE_MODE_STATS_DESC": "¡Revisa tu progreso!", - "TITLE_MODE_EDITOR_DESC": "¡Crea tus propios charts .tja\ncon tus canciones favoritas!", - "TITLE_MODE_TOOLS_DESC": "¡Usa varias herramientas para insertar\nnuevo contenido personalizado!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Regresar ({0})", - "SONGSELECT_RANDOM": "Canción aleatoria", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Canción aleatoria ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "Modo Taiko", + "TITLE_MODE_DAN": "Dan-i Dojo", + "TITLE_MODE_TOWER": "Torres Taiko", + "TITLE_MODE_SHOP": "Tienda", + "TITLE_MODE_STORY": "Aventura Taiko", + "TITLE_MODE_HEYA": "Mi Habitación", + "TITLE_MODE_SETTINGS": "Ajustes", + "TITLE_MODE_EXIT": "Salir", + "TITLE_MODE_ONLINE": "Sala en línea", + "TITLE_MODE_DOCUMENT": "Abrir enciclopedia", + "TITLE_MODE_AI": "Modo de batalla IA", + "TITLE_MODE_STATS": "Estadisticas del jugador", + "TITLE_MODE_EDITOR": "Editor de charts", + "TITLE_MODE_TOOLS": "Abrir herramientas", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "Ruta", - "SONGSELECT_SORT_TITLE": "Titulo", - "SONGSELECT_SORT_SUBTITLE": "Subtitulo", - "SONGSELECT_SORT_LEVEL": "Dificultad mostrada", + "TITLE_MODE_TAIKO_DESC": "¡Juega tus canciones\nfavoritas a tu propio gusto!", + "TITLE_MODE_DAN_DESC": "¡Juega varias canciones mientras cumples\nretos que te pondrán a prueba\npara completar el desafío!", + "TITLE_MODE_TOWER_DESC": "¡Juega canciones largas con un\nnúmero de vidas limitado y llega\na la punta de la torre!", + "TITLE_MODE_SHOP_DESC": "¡Compra nuevas canciones, PuchiCharas o personajes\nusando las medallas que ganaste jugando!", + "TITLE_MODE_STORY_DESC": "¡Atraviesa varios obstáculos y\ndesbloquea nuevo contenido!", + "TITLE_MODE_HEYA_DESC": "¡Cambia la información de tu placa\n o el aspecto de tu personaje!", + "TITLE_MODE_SETTINGS_DESC": "¡Cambia tu estilo de juego\no ajustes generales!", + "TITLE_MODE_EXIT_DESC": "Salir del juego.\n¡Hasta la próxima!", + "TITLE_MODE_ONLINE_DESC": "¡Descarga nuevos charts\ny contenido desde\n internet!", + "TITLE_MODE_DOCUMENT_DESC": "¡Aprende sobre las funciones relacionadas\na OpenTaiko y como instalar\nnuevo contenido!", + "TITLE_MODE_AI_DESC": "¡Lucha contra una IA en\nmultiples secciones y\nhazte con la victoria!", + "TITLE_MODE_STATS_DESC": "¡Revisa tu progreso!", + "TITLE_MODE_EDITOR_DESC": "¡Crea tus propios charts .tja\ncon tus canciones favoritas!", + "TITLE_MODE_TOOLS_DESC": "¡Usa varias herramientas para insertar\nnuevo contenido personalizado!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Regresar ({0})", + "SONGSELECT_RANDOM": "Canción aleatoria", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Canción aleatoria ({0})", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + "SONGSELECT_SORT": "Sort Menu", + "SONGSELECT_SORT_PATH": "Ruta", + "SONGSELECT_SORT_TITLE": "Titulo", + "SONGSELECT_SORT_SUBTITLE": "Subtitulo", + "SONGSELECT_SORT_LEVEL": "Dificultad mostrada", - // Modals - "MODAL_TITLE_COIN": "¡Monedas conseguidas!", - "MODAL_TITLE_CHARA": "¡Personaje conseguido!", - "MODAL_TITLE_PUCHI": "¡Puchichara conseguido!", - "MODAL_TITLE_NAMEPLATE": "¡Titulo conseguido!", - "MODAL_TITLE_SONG": "¡Canción conseguida!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Monedas (Total: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Charter: {0}", - // Online Lounge - "ONLINE_EXIT": "Volver al menú principal", - "ONLINE_DOWNLOAD": "Descargar contenido", - "ONLINE_DOWNLOAD_CDN": "Selecciona un CDN", - "ONLINE_DOWNLOAD_SONG": "Descargar canciones", - "ONLINE_DOWNLOAD_CHARA": "Descargar personajes (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "Descargar Puchicharas (Not available)", - "ONLINE_MULTIPLAYER": "Multijugador en línea (Not available)", + "SONGSELECT_QUICKCONFIG": "Quick Config", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Piso alcanzado", - "TOWER_FLOOR_INITIAL": "P", - "TOWER_SCORE": "Puntuación", - "TOWER_SCORE_INITIAL": "P", + // Modals + "MODAL_TITLE_COIN": "¡Monedas conseguidas!", + "MODAL_TITLE_CHARA": "¡Personaje conseguido!", + "MODAL_TITLE_PUCHI": "¡Puchichara conseguido!", + "MODAL_TITLE_NAMEPLATE": "¡Titulo conseguido!", + "MODAL_TITLE_SONG": "¡Canción conseguida!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Monedas (Total: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Indicador de almas", - "DAN_CONDITION_NAME_GOOD": "Cantidad de Perfectas", - "DAN_CONDITION_NAME_OK": "Cantidad de OK", - "DAN_CONDITION_NAME_BAD": "Cantidad de Malas", - "DAN_CONDITION_NAME_SCORE": "Puntuación", - "DAN_CONDITION_NAME_ROLL": "Cantidad de redobles", - "DAN_CONDITION_NAME_HIT": "Cantidad de golpes", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Precisión", - "DAN_CONDITION_NAME_ADLIB": "Cantidad de ADLIBs", - "DAN_CONDITION_NAME_BOMB": "Bombas golpeadas", + // Online Lounge + "ONLINE_EXIT": "Volver al menú principal", + "ONLINE_DOWNLOAD": "Descargar contenido", + "ONLINE_DOWNLOAD_CDN": "Selecciona un CDN", + "ONLINE_DOWNLOAD_SONG": "Descargar canciones", + "ONLINE_DOWNLOAD_CHARA": "Descargar personajes (Not available)", + "ONLINE_DOWNLOAD_PUCHI": "Descargar Puchicharas (Not available)", + "ONLINE_MULTIPLAYER": "Multijugador en línea (Not available)", - // Heya / Quick Heya - "HEYA_PUCHI": "Puchi-Chara", - "HEYA_CHARA": "Personaje", - "HEYA_DAN": "Título de Dan", - "HEYA_NAMEPLATE": "Título de la placa", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Piso alcanzado", + "TOWER_FLOOR_INITIAL": "P", + "TOWER_SCORE": "Puntuación", + "TOWER_SCORE_INITIAL": "P", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Indicador de almas", + "DAN_CONDITION_NAME_GOOD": "Cantidad de Perfectas", + "DAN_CONDITION_NAME_OK": "Cantidad de OK", + "DAN_CONDITION_NAME_BAD": "Cantidad de Malas", + "DAN_CONDITION_NAME_SCORE": "Puntuación", + "DAN_CONDITION_NAME_ROLL": "Cantidad de redobles", + "DAN_CONDITION_NAME_HIT": "Cantidad de golpes", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Precisión", + "DAN_CONDITION_NAME_ADLIB": "Cantidad de ADLIBs", + "DAN_CONDITION_NAME_BOMB": "Bombas golpeadas", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERROR] Condicion no valida", - "UNLOCK_CONDITION_SHOP": "Item solamente disponible en la tienda.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Precio: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "¡Item comprado!", - "UNLOCK_COIN_MORE": "¡Monedas insuficientes!", + // Heya / Quick Heya + "HEYA_PUCHI": "Puchi-Chara", + "HEYA_CHARA": "Personaje", + "HEYA_DAN": "Título de Dan", + "HEYA_NAMEPLATE": "Título de la placa", - "UNLOCK_CONDITION_ERROR": "Esta condición: {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "Esta condición: {0} requires ({1} * n) values and n references.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERROR] Condicion no valida", + "UNLOCK_CONDITION_SHOP": "Item solamente disponible en la tienda.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Precio: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "¡Item comprado!", + "UNLOCK_COIN_MORE": "¡Monedas insuficientes!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", - "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", + "UNLOCK_CONDITION_ERROR": "Esta condición: {0} requires {1} values.", + "UNLOCK_CONDITION_ERROR2": "Esta condición: {0} requires ({1} * n) values and n references.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pause", - "PAUSE_RESUME": "Reanudar", - "PAUSE_RESTART": "Reiniciar", - "PAUSE_EXIT": "Salir", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "Deus-Ex-Machina", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", + "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", - // Mods - "MOD_NONE": "Nada", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "No", - "MOD_SWITCH_ON": "Sí", - "MOD_SCOREMULTIPLY": "Multiplicador de puntuación: {0}", - "MOD_COINMULTIPLY": "Multiplicador de monedas: {0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pause", + "PAUSE_RESUME": "Reanudar", + "PAUSE_RESTART": "Reiniciar", + "PAUSE_EXIT": "Salir", - "MOD_SPEED": "Velocidad", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "Deus-Ex-Machina", - "MOD_HIDE": "Notas invisibles", - "MOD_STEALTH": "Cauteloso", + // Mods + "MOD_NONE": "Nada", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "No", + "MOD_SWITCH_ON": "Sí", + "MOD_SCOREMULTIPLY": "Multiplicador de puntuación: {0}", + "MOD_COINMULTIPLY": "Multiplicador de monedas: {0}", - "MOD_FLIP": "Notas opuestas", + "MOD_SPEED": "Velocidad", - "MOD_RANDOM": "Aleatorio", - "MOD_RANDOM_SHUFFLE": "Caprichoso", - "MOD_RANDOM_CHAOS": "Caótico", + "MOD_HIDE": "Notas invisibles", + "MOD_STEALTH": "Cauteloso", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Relajado", - "MOD_TIMING2": "Leve", - "MOD_TIMING3": "Normal", - "MOD_TIMING4": "Estricto", - "MOD_TIMING5": "Rigoroso", + "MOD_FLIP": "Notas opuestas", - "MOD_JUSTICE": "Modo estricto", - "MOD_SAFE": "Seguro", - "MOD_JUST": "Exacto", + "MOD_RANDOM": "Aleatorio", + "MOD_RANDOM_SHUFFLE": "Caprichoso", + "MOD_RANDOM_CHAOS": "Caótico", - "MOD_GAMETYPE": "Tipo de juego", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Relajado", + "MOD_TIMING2": "Leve", + "MOD_TIMING3": "Normal", + "MOD_TIMING4": "Estricto", + "MOD_TIMING5": "Rigoroso", - "MOD_GAMEMODE": "Modo de juego", - "MOD_GAMEMODE_TRAINING": "Modo Entrenamiento", + "MOD_JUSTICE": "Modo estricto", + "MOD_SAFE": "Seguro", + "MOD_JUST": "Exacto", - "MOD_AUTO": "Auto", + "MOD_GAMETYPE": "Tipo de juego", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_SONGSPEED": "Velocidad de la canción", - "SETTINGS_MOD_SONGSPEED_DESC": "Cambia la velocidad de la canción.\nPor ejemplo, puedes jugar a mitad de\n velocidad ajustando el valor PlaySpeed = 0.500\n para practicar.\n\nNota: También cambia el tono de la canción.\nSi Time Stretch está encendido, puede haber\n lag de audio si se usa en menos de x0.9.", + "MOD_GAMEMODE": "Modo de juego", + "MOD_GAMEMODE_TRAINING": "Modo Entrenamiento", - "MOD_HITSOUND": "Instrument", + "MOD_AUTO": "Auto", - "MOD_FUN": "Fun Mods", - "MOD_FUN_AVALANCHE": "Avalancha", - "MOD_FUN_MINESWEEPER": "Buscaminas" - }, + "MOD_SONGSPEED": "Velocidad de la canción", + "SETTINGS_MOD_SONGSPEED_DESC": "Cambia la velocidad de la canción.\nPor ejemplo, puedes jugar a mitad de\n velocidad ajustando el valor PlaySpeed = 0.500\n para practicar.\n\nNota: También cambia el tono de la canción.\nSi Time Stretch está encendido, puede haber\n lag de audio si se usa en menos de x0.9.", + + "MOD_HITSOUND": "Instrument", + + "MOD_FUN": "Fun Mods", + "MOD_FUN_AVALANCHE": "Avalancha", + "MOD_FUN_MINESWEEPER": "Buscaminas" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/fr/lang.json b/OpenTaiko/Lang/fr/lang.json index 1147aa17..4f5bedcb 100644 --- a/OpenTaiko/Lang/fr/lang.json +++ b/OpenTaiko/Lang/fr/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "Français (French)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Retour", - // Difficulties (Any Menu) - "DIFF_EASY": "Facile", - "DIFF_NORMAL": "Normal", - "DIFF_HARD": "Difficile", - "DIFF_EX": "Extrême", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extrême / Extra", - "DIFF_TOWER": "Tour", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Any", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "Retour", + // Difficulties (Any Menu) + "DIFF_EASY": "Facile", + "DIFF_NORMAL": "Normal", + "DIFF_HARD": "Difficile", + "DIFF_EX": "Extrême", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extrême / Extra", + "DIFF_TOWER": "Tour", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Any", + "DIFF_UNKNOWN": "Unknown", - // Settings - "SETTINGS_SYSTEM": "Options système", - "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", - "SETTINGS_GAME": "Options de jeu", - "SETTINGS_GAME_DESC": "Settings to play the drums.", - "SETTINGS_EXIT": "Quitter", - "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", + // Settings + "SETTINGS_SYSTEM": "Options système", + "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", + "SETTINGS_GAME": "Options de jeu", + "SETTINGS_GAME_DESC": "Settings to play the drums.", + "SETTINGS_EXIT": "Quitter", + "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", - "SETTINGS_MENU_RETURN": "<< Retour au menu", - "SETTINGS_MENU_RETURN_DESC": "Retour au menu principal.", + "SETTINGS_MENU_RETURN": "<< Retour au menu", + "SETTINGS_MENU_RETURN_DESC": "Retour au menu principal.", - "SETTINGS_KEYASSIGN_SYSTEM": "Touches systeme", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Menu pour l'assignation des \ntouches système.", - "SETTINGS_KEYASSIGN_GAME": "Touches en jeu", - "SETTINGS_KEYASSIGN_GAME_DESC": "Menu pour l'assignation des \ntouches en jeu.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "Touches systeme", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Menu pour l'assignation des \ntouches système.", + "SETTINGS_KEYASSIGN_GAME": "Touches en jeu", + "SETTINGS_KEYASSIGN_GAME_DESC": "Menu pour l'assignation des \ntouches en jeu.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "Langue du système", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Changer la langue affichée\ndans les menus et en jeu.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Nombre de joueurs", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Change le nombre de joueurs en jeu:\nIl est possible de jouer jusqu'à 5 joueurs\nen même temps.", - "SETTINGS_SYSTEM_RELOADSONG": "Recharger les sons", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Met à jour et récupère les\nmodifications effectuées sur\nla liste de sons.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Vider le cache et recharger les sons", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Supprime le fichier de base\nde données et recharge les sons.", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Masquer Dan/Tour", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Masque les sons de type Dan ou\nTour dans le menu Partie rapide.\nNote: Cette option prend effet\n après le rechargement des sons.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "Langue du système", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Changer la langue affichée\ndans les menus et en jeu.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Nombre de joueurs", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Change le nombre de joueurs en jeu:\nIl est possible de jouer jusqu'à 5 joueurs\nen même temps.", + "SETTINGS_SYSTEM_RELOADSONG": "Recharger les sons", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Met à jour et récupère les\nmodifications effectuées sur\nla liste de sons.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Vider le cache et recharger les sons", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Supprime le fichier de base\nde données et recharge les sons.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Plein écran", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Choisir entre le mode plein \nécran et fenêtre.", - "SETTINGS_SYSTEM_VSYNC": "Mode VSync", - "SETTINGS_SYSTEM_VSYNC_DESC": "Activer ou non la synchronisation verticale.\nLimite les FPS à 60,\nrendant le défilement fluide\nmais augmentant la latence des entrées.\nSi désactivé, il n'y a pas de limite\naux FPS donc moins de latences,\nmais le défilement des notes peut être sacadé.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "Activer les vidéos de fond", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Activer ou non les vidéos en jeu.\nSi activé et qu'une musique ne contient\npas de vidéo, le décor est un fond noir.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", - "SETTINGS_SYSTEM_LANEOPACITY": "Opacité de la lane", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Contrôle l'opacité de la lane lorsqu'une\nvideo est jouée en fond.", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Masquer Dan/Tour", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Masque les sons de type Dan ou\nTour dans le menu Partie rapide.\nNote: Cette option prend effet\n après le rechargement des sons.", - "SETTINGS_SYSTEM_BGA": "Afficher le décor", - "SETTINGS_SYSTEM_BGA_DESC": "Activer ou non les animations de décor.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Afficher les personnages", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Afficher les personnages en jeu.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Afficher les danceurs", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Afficher les danceurs en jeu.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Afficher le mob", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Afficher le mob en jeu.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Afficher les coureurs", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Afficher les coureurs en jeu.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Afficher le footer", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Afficher le footer en jeu.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Afficher les PuchiCharas", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Afficher les PuchiCharas en jeu.", - "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Plein écran", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Choisir entre le mode plein \nécran et fenêtre.", + "SETTINGS_SYSTEM_VSYNC": "Mode VSync", + "SETTINGS_SYSTEM_VSYNC_DESC": "Activer ou non la synchronisation verticale.\nLimite les FPS à 60,\nrendant le défilement fluide\nmais augmentant la latence des entrées.\nSi désactivé, il n'y a pas de limite\naux FPS donc moins de latences,\nmais le défilement des notes peut être sacadé.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", - "SETTINGS_SYSTEM_SKIN": "Skin actuel", - "SETTINGS_SYSTEM_SKIN_DESC": "Choisir le skin utilisé dans le dossier System.", + "SETTINGS_SYSTEM_BGMOVIE": "Activer les vidéos de fond", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Activer ou non les vidéos en jeu.\nSi activé et qu'une musique ne contient\npas de vidéo, le décor est un fond noir.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", + "SETTINGS_SYSTEM_LANEOPACITY": "Opacité de la lane", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Contrôle l'opacité de la lane lorsqu'une\nvideo est jouée en fond.", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Activer la musique en jeu", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Activer ou non la musique en jeu.", - "SETTINGS_SYSTEM_USESONGVOL": "Activer l'option SONGVOL", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "Active l'option SONGVOL dans les fichiers .tja.\nPermet de faire varier le volume des notes.", - "SETTINGS_SYSTEM_SEVOL": "Volume des effets sonores", - "SETTINGS_SYSTEM_SEVOL_DESC": "Ajuste le volume des notes et effets sonores.\nSi 0 aucun son ne sera joué lors d'une frappe.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", - "SETTINGS_SYSTEM_VOICEVOL": "Volume des voix", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Ajuste le volume des voix.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", - "SETTINGS_SYSTEM_SONGVOL": "Volume de la musique", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Ajuste le volume de la musique.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Volume de la prévisualisation de la musique", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Ajuste le volume de la prévisualisation de la musique.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Volume du clavier", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Reduit le volume en appuyant sur [\n et l'augmente en appuyant sur ].\nDéfinit l'amplitude modifiée par appui.\nEntre 1 et 20.", + "SETTINGS_SYSTEM_BGA": "Afficher le décor", + "SETTINGS_SYSTEM_BGA_DESC": "Activer ou non les animations de décor.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Afficher les personnages", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Afficher les personnages en jeu.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Afficher les danceurs", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Afficher les danceurs en jeu.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Afficher le mob", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Afficher le mob en jeu.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Afficher les coureurs", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Afficher les coureurs en jeu.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Afficher le footer", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Afficher le footer en jeu.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "Afficher les PuchiCharas", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Afficher les PuchiCharas en jeu.", + "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Délai avant la musique", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Temps de delai avant le début de la musique en jeu.\nReduire cette valeur peut faire que\nla musique soit jouée trop tôt.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Délai avant la prévisualisation de la musique", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "Temps pris avant la prévisualisation\nde la musique dans le menu.\nRéduire cette valeur\npeut faire que la prévisualisation\nsoit lancée avant l'animation du menu.", + "SETTINGS_SYSTEM_SKIN": "Skin actuel", + "SETTINGS_SYSTEM_SKIN_DESC": "Choisir le skin utilisé dans le dossier System.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Interface sonore", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Fonctionne seulement avec les appareils compatibles.\n- Latence d'entrée les plus faibles\nWasapi:\n- Latence d'entrée généralement faible\n- Bloque les sons exterieurs à OpenTaiko\nDirect Sound:\n- Permet les sons exterieurs à OpenTaiko\n- Latence d'entrée élevée\n", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Interface Asio", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choisir une inderface pour ASIO.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Taille du buffer Wasapi", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change la taille du buffer WASAPI.\nA définir au plus bas possible\nsans causer de problèmes de son\ncomme des freezes ou un timing incorrect.\nLe definir à 0 pour une estimation automatique,\nou chercher la valeur la plus appropriée\nen en essayant plusieurs.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "Utiliser le timer de l'OS", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Permet un défilement plus fluide des notes,\nmais peut augmenter les latences sonores.\nLe désactiver peut rendre le défilement\nplus sacadé,\nmais assure la présence d'aucun lag sonore.\nSeulement disponible avec\nWASAPI ou ASIO.\n", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Activer la musique en jeu", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Activer ou non la musique en jeu.", + "SETTINGS_SYSTEM_USESONGVOL": "Activer l'option SONGVOL", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "Active l'option SONGVOL dans les fichiers .tja.\nPermet de faire varier le volume des notes.", + "SETTINGS_SYSTEM_SEVOL": "Volume des effets sonores", + "SETTINGS_SYSTEM_SEVOL_DESC": "Ajuste le volume des notes et effets sonores.\nSi 0 aucun son ne sera joué lors d'une frappe.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", + "SETTINGS_SYSTEM_VOICEVOL": "Volume des voix", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Ajuste le volume des voix.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", + "SETTINGS_SYSTEM_SONGVOL": "Volume de la musique", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Ajuste le volume de la musique.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Volume de la prévisualisation de la musique", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Ajuste le volume de la prévisualisation de la musique.\nVous devez redemarrer le jeu pour que\ncette option prenne effet.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Volume du clavier", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Reduit le volume en appuyant sur [\n et l'augmente en appuyant sur ].\nDéfinit l'amplitude modifiée par appui.\nEntre 1 et 20.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Journalisation", - "SETTINGS_SYSTEM_LOG_DESC": "Génère un fichier TJAPlayer3.log file à la fermeture\ndu jeu.\nPermet l'évaluation des performances et\nfacilite l'identification des erreurs.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Sous-dossiers pour la séléction aléatoire", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Parcourir les sous-dossiers \nrécursivement lors de l'utilisation \ndu bouton 'Surprend moi !'.", - "SETTINGS_SYSTEM_DEBUGMODE": "Mode Debug", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Activer ou non les informations \nde déboggage en jeu.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Capture d'écran automatique", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Permet la prise automatique de capture d'écran\nà la fin d'une partie.\nSeulement déclanché en cas de meilleur score,\nqui peut ne pas refleter parfaitement\nla qualité de celui-ci.", - "SETTINGS_SYSTEM_DISCORDRPC": "Rich Presence Discord", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Active ou non le partage d'informations\nde jeu avec Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Bufferisation des entrées", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Génère un fichier TJAPlayer3.log file à la fermeture\ndu jeu.\nPermet l'évaluation des performances et\nfacilite l'identification des erreurs.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Délai avant la musique", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Temps de delai avant le début de la musique en jeu.\nReduire cette valeur peut faire que\nla musique soit jouée trop tôt.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Délai avant la prévisualisation de la musique", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "Temps pris avant la prévisualisation\nde la musique dans le menu.\nRéduire cette valeur\npeut faire que la prévisualisation\nsoit lancée avant l'animation du menu.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Décalage général", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Modifie la valeur OFFSET\nlue pour tout les sons.\nDéfinit entre -999 to 999ms.\nUne valeur négative peut réduire \nles latences d'entrées.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Interface sonore", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Fonctionne seulement avec les appareils compatibles.\n- Latence d'entrée les plus faibles\nWasapi:\n- Latence d'entrée généralement faible\n- Bloque les sons exterieurs à OpenTaiko\nDirect Sound:\n- Permet les sons exterieurs à OpenTaiko\n- Latence d'entrée élevée\n", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "Interface Asio", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choisir une inderface pour ASIO.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Taille du buffer Wasapi", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change la taille du buffer WASAPI.\nA définir au plus bas possible\nsans causer de problèmes de son\ncomme des freezes ou un timing incorrect.\nLe definir à 0 pour une estimation automatique,\nou chercher la valeur la plus appropriée\nen en essayant plusieurs.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", + "SETTINGS_SYSTEM_OSTIMER": "Utiliser le timer de l'OS", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Permet un défilement plus fluide des notes,\nmais peut augmenter les latences sonores.\nLe désactiver peut rendre le défilement\nplus sacadé,\nmais assure la présence d'aucun lag sonore.\nSeulement disponible avec\nWASAPI ou ASIO.\n", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Journalisation", + "SETTINGS_SYSTEM_LOG_DESC": "Génère un fichier TJAPlayer3.log file à la fermeture\ndu jeu.\nPermet l'évaluation des performances et\nfacilite l'identification des erreurs.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Sous-dossiers pour la séléction aléatoire", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Parcourir les sous-dossiers \nrécursivement lors de l'utilisation \ndu bouton 'Surprend moi !'.", + "SETTINGS_SYSTEM_DEBUGMODE": "Mode Debug", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Activer ou non les informations \nde déboggage en jeu.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Capture d'écran automatique", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Permet la prise automatique de capture d'écran\nà la fin d'une partie.\nSeulement déclanché en cas de meilleur score,\nqui peut ne pas refleter parfaitement\nla qualité de celui-ci.", + "SETTINGS_SYSTEM_DISCORDRPC": "Rich Presence Discord", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Active ou non le partage d'informations\nde jeu avec Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Bufferisation des entrées", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Génère un fichier TJAPlayer3.log file à la fermeture\ndu jeu.\nPermet l'évaluation des performances et\nfacilite l'identification des erreurs.", - "SETTINGS_GAME_BADCOUNT": "Mort subite", - "SETTINGS_GAME_BADCOUNT_DESC": "Mode mort subite :\nSi 1 ou plus, spécifiez le nombre de \nnotes ratées maximales autorisées avant \nde perdre la partie.\nSi 0 le mode mort subite est désactivé.", - "SETTINGS_GAME_NOTELOCK": "Notes vérouillées", - "SETTINGS_GAME_NOTELOCK_DESC": "Si activé, taper le tambour entre\ndeux notes ajoute un MAUVAIS.", - "SETTINGS_GAME_AILEVEL": "Niveau de l'IA", - "SETTINGS_GAME_AILEVEL_DESC": "Determine les performances de l'IA.", - "SETTINGS_GAME_NORMALGAUGE": "Gauge normale par défaut", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Ignore les gauges définies par personnage.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Décalage général", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Modifie la valeur OFFSET\nlue pour tout les sons.\nDéfinit entre -999 to 999ms.\nUne valeur négative peut réduire \nles latences d'entrées.", - "SETTINGS_GAME_AUTOP1": "Joueur 1 Auto", - "SETTINGS_GAME_AUTOP1_DESC": "Activer le mode automatique pour\nle joueur 1.\nActivable en appuyant sur F3 dans \nle menu de selection des musiques.", - "SETTINGS_GAME_AUTOP2": "Joueur 2 Auto", - "SETTINGS_GAME_AUTOP2_DESC": "Activer le mode automatique pour\nle joueur 2.\nActivable en appuyant sur F4 dans \nle menu de selection des musiques.", - "SETTINGS_GAME_AUTOROLL": "Vitesse des rolls", - "SETTINGS_GAME_AUTOROLL_DESC": "Nombre de frappes par seconde lors\ndes rolls en mode automatique.\nDésactivé si 0, au maximum une\nfrappe par image.", + "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", + "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_NOINFO": "Pas d'informations", - "SETTINGS_GAME_NOINFO_DESC": "Activer ou non l'affichage \ndes informations des musiques.", - "SETTINGS_GAME_COMBODISPLAY": "Combo affiché minimum", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Définit le combo minimum affiché.\nEntre 1 et 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Resultats en direct", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Affiche le nombre de BON/OK/MAUVAIS\nen direct sur le bas de l'écran.\n(Seulement en mode 1 joueur)", - "SETTINGS_GAME_BRANCHANIME": "Set d'animation des branches", - "SETTINGS_GAME_BRANCHANIME_DESC": "Change le set d'animation\nlors de la présence d'une branche.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", + "SETTINGS_GAME_BADCOUNT": "Mort subite", + "SETTINGS_GAME_BADCOUNT_DESC": "Mode mort subite :\nSi 1 ou plus, spécifiez le nombre de \nnotes ratées maximales autorisées avant \nde perdre la partie.\nSi 0 le mode mort subite est désactivé.", + "SETTINGS_GAME_NOTELOCK": "Notes vérouillées", + "SETTINGS_GAME_NOTELOCK_DESC": "Si activé, taper le tambour entre\ndeux notes ajoute un MAUVAIS.", + "SETTINGS_GAME_AILEVEL": "Niveau de l'IA", + "SETTINGS_GAME_AILEVEL_DESC": "Determine les performances de l'IA.", + "SETTINGS_GAME_NORMALGAUGE": "Gauge normale par défaut", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Ignore les gauges définies par personnage.", - "SETTINGS_GAME_DEFAULTDIFF": "Difficulté par défaut", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Change la difficulté par défaut lors de\nl'écran de selection des musiques.", - "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", + "SETTINGS_GAME_AUTOP1": "Joueur 1 Auto", + "SETTINGS_GAME_AUTOP1_DESC": "Activer le mode automatique pour\nle joueur 1.\nActivable en appuyant sur F3 dans \nle menu de selection des musiques.", + "SETTINGS_GAME_AUTOP2": "Joueur 2 Auto", + "SETTINGS_GAME_AUTOP2_DESC": "Activer le mode automatique pour\nle joueur 2.\nActivable en appuyant sur F4 dans \nle menu de selection des musiques.", + "SETTINGS_GAME_AUTOROLL": "Vitesse des rolls", + "SETTINGS_GAME_AUTOROLL_DESC": "Nombre de frappes par seconde lors\ndes rolls en mode automatique.\nDésactivé si 0, au maximum une\nfrappe par image.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_GAME_NOINFO": "Pas d'informations", + "SETTINGS_GAME_NOINFO_DESC": "Activer ou non l'affichage \ndes informations des musiques.", + "SETTINGS_GAME_COMBODISPLAY": "Combo affiché minimum", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Définit le combo minimum affiché.\nEntre 1 et 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Resultats en direct", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Affiche le nombre de BON/OK/MAUVAIS\nen direct sur le bas de l'écran.\n(Seulement en mode 1 joueur)", + "SETTINGS_GAME_BRANCHANIME": "Set d'animation des branches", + "SETTINGS_GAME_BRANCHANIME_DESC": "Change le set d'animation\nlors de la présence d'une branche.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Délai avant l'image", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Non utilisé, ancienne option de DTXMania.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Mode Time Stretch", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Non utilisé, ancienne option de DTXMania.", - "SETTINGS_SYSTEM_FASTRENDER": "Affichage rapide", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Activer ou non le rendu des images avant le chargement des musiques.", - "SETTINGS_GAME_BRANCHGUIDE": "Guide des branches", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Affiche un guide numérique\nafin de voir quelle branche sera choisie.\nDésactivé en mode automatique.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Double frappes", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Impose de frapper les deux côtés\ndu tambour afin d'obtenir le bonus x2 points\npour les grandes notes.", - "SETTINGS_GAME_SURVIVAL": "Mode survie", - "SETTINGS_GAME_SURVIVAL_DESC": "Non fonctionnel.", - "SETTINGS_GAME_SCOREMODE": "Méthode de Scoring", - "SETTINGS_GAME_SCOREMODE_DESC": "Choisir la formule de calcul du score.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Mode Shin'uchi", - "SETTINGS_GAME_SHINUCHI_DESC": "Utilise la methode Gen-4 de\ncalcul du score.", + "SETTINGS_GAME_DEFAULTDIFF": "Difficulté par défaut", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Change la difficulté par défaut lors de\nl'écran de selection des musiques.", + "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture d'écran", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Assigner la touche pour le \ncapture d'écran.", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Touche de selection \ndans les menus.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Touche d'annulation \ndans les menus.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Touche de navigation (gauche) \ndans les menus.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Touche de navigation (droite) \ndans les menus.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Délai avant l'image", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Non utilisé, ancienne option de DTXMania.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Mode Time Stretch", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Non utilisé, ancienne option de DTXMania.", + "SETTINGS_SYSTEM_FASTRENDER": "Affichage rapide", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Activer ou non le rendu des images avant le chargement des musiques.", + "SETTINGS_GAME_BRANCHGUIDE": "Guide des branches", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Affiche un guide numérique\nafin de voir quelle branche sera choisie.\nDésactivé en mode automatique.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Double frappes", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Impose de frapper les deux côtés\ndu tambour afin d'obtenir le bonus x2 points\npour les grandes notes.", + "SETTINGS_GAME_SURVIVAL": "Mode survie", + "SETTINGS_GAME_SURVIVAL_DESC": "Non fonctionnel.", + "SETTINGS_GAME_SCOREMODE": "Méthode de Scoring", + "SETTINGS_GAME_SCOREMODE_DESC": "Choisir la formule de calcul du score.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Mode Shin'uchi", + "SETTINGS_GAME_SHINUCHI_DESC": "Utilise la methode Gen-4 de\ncalcul du score.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Rouge gauche", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Assignation de la touche \nRouge gauche pour le tambour.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Rouge droit", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Assignation de la touche \nRouge droit pour le tambour.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Bleu gauche", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Assignation de la touche \nBleu gauche pour le tambour.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Bleu droit", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Assignation de la touche \nBleu droit pour le tambour.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Assignation de la touche \nClap pour les bongos.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture d'écran", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Assigner la touche pour le \ncapture d'écran.", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Rouge gauche 2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(2P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Rouge droit 2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(2P)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Bleu gauche 2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(2P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Bleu droit 2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE2P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(2P)", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap 2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Assignation de la touche \nClap pour les bongos.\n(2P)", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Touche de selection \ndans les menus.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Touche d'annulation \ndans les menus.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Touche de navigation (gauche) \ndans les menus.", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Touche de navigation (droite) \ndans les menus.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Rouge gauche 3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(3P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Rouge droit 3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(3P)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Bleu gauche 3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(3P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Bleu droit 3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE3P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(3P)", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap 3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Assignation de la touche \nClap pour les bongos.\n(3P)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Rouge gauche", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Assignation de la touche \nRouge gauche pour le tambour.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Rouge droit", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Assignation de la touche \nRouge droit pour le tambour.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Bleu gauche", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Assignation de la touche \nBleu gauche pour le tambour.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Bleu droit", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Assignation de la touche \nBleu droit pour le tambour.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Assignation de la touche \nClap pour les bongos.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Rouge gauche 4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(4P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Rouge droit 4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(4P)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Bleu gauche 4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(4P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Bleu droit 4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE4P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(4P)", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap 4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Assignation de la touche \nClap pour les bongos.\n(4P)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Rouge gauche 2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(2P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Rouge droit 2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(2P)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Bleu gauche 2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(2P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Bleu droit 2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE2P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(2P)", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap 2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Assignation de la touche \nClap pour les bongos.\n(2P)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Rouge gauche 5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(5P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Rouge droit 5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(5P)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Bleu gauche 5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(5P)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Bleu droit 5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE5P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(5P)", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap 5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Assignation de la touche \nClap pour les bongos.\n(5P)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Rouge gauche 3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(3P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Rouge droit 3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(3P)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Bleu gauche 3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(3P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Bleu droit 3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE3P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(3P)", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap 3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Assignation de la touche \nClap pour les bongos.\n(3P)", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Rouge gauche 4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(4P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Rouge droit 4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(4P)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Bleu gauche 4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(4P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Bleu droit 4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE4P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(4P)", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap 4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Assignation de la touche \nClap pour les bongos.\n(4P)", - // Title Screen - "TITLE_MODE_TAIKO": "Partie rapide", - "TITLE_MODE_DAN": "Défis du Dojo", - "TITLE_MODE_TOWER": "Tours rhytmiques", - "TITLE_MODE_SHOP": "Magasin", - "TITLE_MODE_STORY": "Aventure", - "TITLE_MODE_HEYA": "Ma Pièce", - "TITLE_MODE_SETTINGS": "Paramètres", - "TITLE_MODE_EXIT": "Quitter le jeu", - "TITLE_MODE_ONLINE": "Salon 'l'En-Ligne'", - "TITLE_MODE_DOCUMENT": "Encyclopedie", - "TITLE_MODE_AI": "Mode contre l'IA", - "TITLE_MODE_STATS": "Statistiques", - "TITLE_MODE_EDITOR": "Editeur de partition", - "TITLE_MODE_TOOLS": "Boîte à outils", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Rouge gauche 5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Assignation de la touche \nRouge gauche pour le tambour.\n(5P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Rouge droit 5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Assignation de la touche \nRouge droit pour le tambour.\n(5P)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Bleu gauche 5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Assignation de la touche \nBleu gauche pour le tambour.\n(5P)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Bleu droit 5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE5P_DESC": "Assignation de la touche \nBleu droit pour le tambour.\n(5P)", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap 5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Assignation de la touche \nClap pour les bongos.\n(5P)", - "TITLE_MODE_TAIKO_DESC": "Jouez vos sons favoris\nà votre propre rhythme !", - "TITLE_MODE_DAN_DESC": "Jouez plusieurs sons à la suite\nen suivant des règles exigentes\ndans le but de reussir le défi !", - "TITLE_MODE_TOWER_DESC": "Jouez de longs sons avec un\nnombre de vies limité et\natteignez le sommet de la tour !", - "TITLE_MODE_SHOP_DESC": "Achetez de nouveaux sons ou personnages\ngrâce aux médailles acquises en jeu !", - "TITLE_MODE_STORY_DESC": "Surmontez une multitude d'obstables\nafin de découvrir du nouveau contenu\net de nouveaux horizons !", - "TITLE_MODE_HEYA_DESC": "Changez votre personnage\nou les informations de votre\nplaque nominative !", - "TITLE_MODE_SETTINGS_DESC": "Changez votre style de jeu\n ou les paramètres généraux !", - "TITLE_MODE_EXIT_DESC": "Quitter le jeu.\nÀ bientôt !", - "TITLE_MODE_ONLINE_DESC": "Telechargez de nouvelles\npartitions et du nouveau\ncontenu depuis internet !", - "TITLE_MODE_DOCUMENT_DESC": "Apprenez à propos des\nnouvelles fonctionalitées et\ncomment ajouter du contenu!", - "TITLE_MODE_AI_DESC": "Combattez une IA puissante à\ntravers plusieurs sections et\ndécrochez la victoire !", - "TITLE_MODE_STATS_DESC": "Suivez votre progression en \ndirect !", - "TITLE_MODE_EDITOR_DESC": "Créez vos propres partitions\n.tja avec vos sons favoris !", - "TITLE_MODE_TOOLS_DESC": "Utilisez divers outils\nproposés afin de faciliter\nl'ajout de contenu !", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Retour ({0})", - "SONGSELECT_RANDOM": "Surprend moi!", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Surprend moi! ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "Partie rapide", + "TITLE_MODE_DAN": "Défis du Dojo", + "TITLE_MODE_TOWER": "Tours rhytmiques", + "TITLE_MODE_SHOP": "Magasin", + "TITLE_MODE_STORY": "Aventure", + "TITLE_MODE_HEYA": "Ma Pièce", + "TITLE_MODE_SETTINGS": "Paramètres", + "TITLE_MODE_EXIT": "Quitter le jeu", + "TITLE_MODE_ONLINE": "Salon 'l'En-Ligne'", + "TITLE_MODE_DOCUMENT": "Encyclopedie", + "TITLE_MODE_AI": "Mode contre l'IA", + "TITLE_MODE_STATS": "Statistiques", + "TITLE_MODE_EDITOR": "Editeur de partition", + "TITLE_MODE_TOOLS": "Boîte à outils", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "Chemin", - "SONGSELECT_SORT_TITLE": "Titre", - "SONGSELECT_SORT_SUBTITLE": "Sous-titre", - "SONGSELECT_SORT_LEVEL": "Niveau", + "TITLE_MODE_TAIKO_DESC": "Jouez vos sons favoris\nà votre propre rhythme !", + "TITLE_MODE_DAN_DESC": "Jouez plusieurs sons à la suite\nen suivant des règles exigentes\ndans le but de reussir le défi !", + "TITLE_MODE_TOWER_DESC": "Jouez de longs sons avec un\nnombre de vies limité et\natteignez le sommet de la tour !", + "TITLE_MODE_SHOP_DESC": "Achetez de nouveaux sons ou personnages\ngrâce aux médailles acquises en jeu !", + "TITLE_MODE_STORY_DESC": "Surmontez une multitude d'obstables\nafin de découvrir du nouveau contenu\net de nouveaux horizons !", + "TITLE_MODE_HEYA_DESC": "Changez votre personnage\nou les informations de votre\nplaque nominative !", + "TITLE_MODE_SETTINGS_DESC": "Changez votre style de jeu\n ou les paramètres généraux !", + "TITLE_MODE_EXIT_DESC": "Quitter le jeu.\nÀ bientôt !", + "TITLE_MODE_ONLINE_DESC": "Telechargez de nouvelles\npartitions et du nouveau\ncontenu depuis internet !", + "TITLE_MODE_DOCUMENT_DESC": "Apprenez à propos des\nnouvelles fonctionalitées et\ncomment ajouter du contenu!", + "TITLE_MODE_AI_DESC": "Combattez une IA puissante à\ntravers plusieurs sections et\ndécrochez la victoire !", + "TITLE_MODE_STATS_DESC": "Suivez votre progression en \ndirect !", + "TITLE_MODE_EDITOR_DESC": "Créez vos propres partitions\n.tja avec vos sons favoris !", + "TITLE_MODE_TOOLS_DESC": "Utilisez divers outils\nproposés afin de faciliter\nl'ajout de contenu !", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Retour ({0})", + "SONGSELECT_RANDOM": "Surprend moi!", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Surprend moi! ({0})", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + "SONGSELECT_SORT": "Sort Menu", + "SONGSELECT_SORT_PATH": "Chemin", + "SONGSELECT_SORT_TITLE": "Titre", + "SONGSELECT_SORT_SUBTITLE": "Sous-titre", + "SONGSELECT_SORT_LEVEL": "Niveau", - // Modals - "MODAL_TITLE_COIN": "Jetons obtenus!", - "MODAL_TITLE_CHARA": "Personnage obtenu!", - "MODAL_TITLE_PUCHI": "Petit personnage obtenu!", - "MODAL_TITLE_NAMEPLATE": "Titre obtenu!", - "MODAL_TITLE_SONG": "New Song!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Jetons (Total: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Charter: {0}", - // Online Lounge - "ONLINE_EXIT": "Retour au menu principal", - "ONLINE_DOWNLOAD": "Télécharger du contenu", - "ONLINE_DOWNLOAD_CDN": "Choisir un CDN", - "ONLINE_DOWNLOAD_SONG": "Télécharger des Sons", - "ONLINE_DOWNLOAD_CHARA": "Télécharger des Personnages (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "Télécharger des Puchicharas (Not available)", - "ONLINE_MULTIPLAYER": "Multijoueur en ligne (Not available)", + "SONGSELECT_QUICKCONFIG": "Quick Config", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Étage atteint", - "TOWER_FLOOR_INITIAL": "", - "TOWER_SCORE": "Score", - "TOWER_SCORE_INITIAL": "P", + // Modals + "MODAL_TITLE_COIN": "Jetons obtenus!", + "MODAL_TITLE_CHARA": "Personnage obtenu!", + "MODAL_TITLE_PUCHI": "Petit personnage obtenu!", + "MODAL_TITLE_NAMEPLATE": "Titre obtenu!", + "MODAL_TITLE_SONG": "New Song!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Jetons (Total: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Jauge d'âme", - "DAN_CONDITION_NAME_GOOD": "Nombre de Bon", - "DAN_CONDITION_NAME_OK": "Nombre de Ok", - "DAN_CONDITION_NAME_BAD": "Nombre de Mauvais", - "DAN_CONDITION_NAME_SCORE": "Score", - "DAN_CONDITION_NAME_ROLL": "Frappes successives", - "DAN_CONDITION_NAME_HIT": "Nombre de frappes", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Précision", - "DAN_CONDITION_NAME_ADLIB": "Nombre d'ADLIB", - "DAN_CONDITION_NAME_BOMB": "Bombes activées", + // Online Lounge + "ONLINE_EXIT": "Retour au menu principal", + "ONLINE_DOWNLOAD": "Télécharger du contenu", + "ONLINE_DOWNLOAD_CDN": "Choisir un CDN", + "ONLINE_DOWNLOAD_SONG": "Télécharger des Sons", + "ONLINE_DOWNLOAD_CHARA": "Télécharger des Personnages (Not available)", + "ONLINE_DOWNLOAD_PUCHI": "Télécharger des Puchicharas (Not available)", + "ONLINE_MULTIPLAYER": "Multijoueur en ligne (Not available)", - // Heya / Quick Heya - "HEYA_PUCHI": "Petit Personnage", - "HEYA_CHARA": "Personnage", - "HEYA_DAN": "Titre Dan", - "HEYA_NAMEPLATE": "Titre", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Étage atteint", + "TOWER_FLOOR_INITIAL": "", + "TOWER_SCORE": "Score", + "TOWER_SCORE_INITIAL": "P", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Jauge d'âme", + "DAN_CONDITION_NAME_GOOD": "Nombre de Bon", + "DAN_CONDITION_NAME_OK": "Nombre de Ok", + "DAN_CONDITION_NAME_BAD": "Nombre de Mauvais", + "DAN_CONDITION_NAME_SCORE": "Score", + "DAN_CONDITION_NAME_ROLL": "Frappes successives", + "DAN_CONDITION_NAME_HIT": "Nombre de frappes", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Précision", + "DAN_CONDITION_NAME_ADLIB": "Nombre d'ADLIB", + "DAN_CONDITION_NAME_BOMB": "Bombes activées", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERREUR] Condition invalide", - "UNLOCK_CONDITION_SHOP": "L'article n'est disponible que dans le Magasin.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Prix en jetons: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Article acheté!", - "UNLOCK_COIN_MORE": "Nombre de jetons insuffisant!", + // Heya / Quick Heya + "HEYA_PUCHI": "Petit Personnage", + "HEYA_CHARA": "Personnage", + "HEYA_DAN": "Titre Dan", + "HEYA_NAMEPLATE": "Titre", - "UNLOCK_CONDITION_ERROR": "La condition suivante: {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "La condition suivante: {0} requires ({1} * n) values and n references.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERREUR] Condition invalide", + "UNLOCK_CONDITION_SHOP": "L'article n'est disponible que dans le Magasin.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Prix en jetons: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Article acheté!", + "UNLOCK_COIN_MORE": "Nombre de jetons insuffisant!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", - "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", + "UNLOCK_CONDITION_ERROR": "La condition suivante: {0} requires {1} values.", + "UNLOCK_CONDITION_ERROR2": "La condition suivante: {0} requires ({1} * n) values and n references.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pause", - "PAUSE_RESUME": "Reprendre", - "PAUSE_RESTART": "Recommencer", - "PAUSE_EXIT": "Quitter", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc - // AI Info - "AI_NAME": "IA", - "AI_TITLE": "Deus-Ex-Machina", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", + "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", - // Mods - "MOD_NONE": "Aucun", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Non", - "MOD_SWITCH_ON": "Oui", - "MOD_SCOREMULTIPLY": "Multiplicateur de score: {0}", - "MOD_COINMULTIPLY": "Multiplicateur de pièces: {0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pause", + "PAUSE_RESUME": "Reprendre", + "PAUSE_RESTART": "Recommencer", + "PAUSE_EXIT": "Quitter", - "MOD_SPEED": "Vitesse", + // AI Info + "AI_NAME": "IA", + "AI_TITLE": "Deus-Ex-Machina", - "MOD_HIDE": "Discret", - "MOD_STEALTH": "Furtif", + // Mods + "MOD_NONE": "Aucun", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Non", + "MOD_SWITCH_ON": "Oui", + "MOD_SCOREMULTIPLY": "Multiplicateur de score: {0}", + "MOD_COINMULTIPLY": "Multiplicateur de pièces: {0}", - "MOD_FLIP": "Inverse", + "MOD_SPEED": "Vitesse", - "MOD_RANDOM": "Hasard", - "MOD_RANDOM_SHUFFLE": "Hasardeux", - "MOD_RANDOM_CHAOS": "Chaotique", + "MOD_HIDE": "Discret", + "MOD_STEALTH": "Furtif", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Laxiste", - "MOD_TIMING2": "Permissif", - "MOD_TIMING3": "Normal", - "MOD_TIMING4": "Strict", - "MOD_TIMING5": "Rigoureux", + "MOD_FLIP": "Inverse", - "MOD_JUSTICE": "Mode Punitif", - "MOD_SAFE": "Protegé", - "MOD_JUST": "Punitif", + "MOD_RANDOM": "Hasard", + "MOD_RANDOM_SHUFFLE": "Hasardeux", + "MOD_RANDOM_CHAOS": "Chaotique", - "MOD_GAMETYPE": "Game Type", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Laxiste", + "MOD_TIMING2": "Permissif", + "MOD_TIMING3": "Normal", + "MOD_TIMING4": "Strict", + "MOD_TIMING5": "Rigoureux", - "MOD_GAMEMODE": "Mode de jeu", - "MOD_GAMEMODE_TRAINING": "Mode entraînement", + "MOD_JUSTICE": "Mode Punitif", + "MOD_SAFE": "Protegé", + "MOD_JUST": "Punitif", - "MOD_AUTO": "Auto", + "MOD_GAMETYPE": "Game Type", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_SONGSPEED": "Vitesse générale", - "SETTINGS_MOD_SONGSPEED_DESC": "Change le coefficient multiplicateur de \nla vitesse générale de la musique en jeu.Par exemple, vous pouvez la diviser par \n2 en l'établissant à 0.500 \nafin de vous entraîner plus serainement.\n\nNote: Cette option change aussi le ton de la musique.\nSi TimeStretch=ON, il peut y avoir du\nlag si la vitesse générale est inférieure à x0.900.", + "MOD_GAMEMODE": "Mode de jeu", + "MOD_GAMEMODE_TRAINING": "Mode entraînement", - "MOD_HITSOUND": "Instrument", + "MOD_AUTO": "Auto", - "MOD_FUN": "Extras", - "MOD_FUN_AVALANCHE": "Avalanche", - "MOD_FUN_MINESWEEPER": "Démineur" - }, + "MOD_SONGSPEED": "Vitesse générale", + "SETTINGS_MOD_SONGSPEED_DESC": "Change le coefficient multiplicateur de \nla vitesse générale de la musique en jeu.Par exemple, vous pouvez la diviser par \n2 en l'établissant à 0.500 \nafin de vous entraîner plus serainement.\n\nNote: Cette option change aussi le ton de la musique.\nSi TimeStretch=ON, il peut y avoir du\nlag si la vitesse générale est inférieure à x0.900.", + + "MOD_HITSOUND": "Instrument", + + "MOD_FUN": "Extras", + "MOD_FUN_AVALANCHE": "Avalanche", + "MOD_FUN_MINESWEEPER": "Démineur" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/ja/lang.json b/OpenTaiko/Lang/ja/lang.json index 92290bd6..9572ad0c 100644 --- a/OpenTaiko/Lang/ja/lang.json +++ b/OpenTaiko/Lang/ja/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "日本語 (Japanese)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "とじる", - // Difficulties (Any Menu) - "DIFF_EASY": "かんたん", - "DIFF_NORMAL": "ふつう", - "DIFF_HARD": "むずかしい", - "DIFF_EX": "おに(表)", - "DIFF_EXTRA": "おに(裏)", - "DIFF_EXEXTRA": "おに(裏表)", - "DIFF_TOWER": "タワー", - "DIFF_DAN": "段位", - "DIFF_ANY": "難易度問わず", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "とじる", + // Difficulties (Any Menu) + "DIFF_EASY": "かんたん", + "DIFF_NORMAL": "ふつう", + "DIFF_HARD": "むずかしい", + "DIFF_EX": "おに(表)", + "DIFF_EXTRA": "おに(裏)", + "DIFF_EXEXTRA": "おに(裏表)", + "DIFF_TOWER": "タワー", + "DIFF_DAN": "段位", + "DIFF_ANY": "難易度問わず", + "DIFF_UNKNOWN": "Unknown", - // Settings - "SETTINGS_SYSTEM": "システム設定", - "SETTINGS_SYSTEM_DESC": "システムに関係する項目を設定します。", - "SETTINGS_GAME": "ゲームプレイ設定", - "SETTINGS_GAME_DESC": "ドラムの演奏に関する項目を設定します。", - "SETTINGS_EXIT": "出る", - "SETTINGS_EXIT_DESC": "設定を保存し、コンフィグ画面を終了します。", + // Settings + "SETTINGS_SYSTEM": "システム設定", + "SETTINGS_SYSTEM_DESC": "システムに関係する項目を設定します。", + "SETTINGS_GAME": "ゲームプレイ設定", + "SETTINGS_GAME_DESC": "ドラムの演奏に関する項目を設定します。", + "SETTINGS_EXIT": "出る", + "SETTINGS_EXIT_DESC": "設定を保存し、コンフィグ画面を終了します。", - "SETTINGS_MENU_RETURN": "<< 戻る", - "SETTINGS_MENU_RETURN_DESC": "左側のメニューに戻ります。", + "SETTINGS_MENU_RETURN": "<< 戻る", + "SETTINGS_MENU_RETURN_DESC": "左側のメニューに戻ります。", - "SETTINGS_KEYASSIGN_SYSTEM": "システムのキー設定", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "システムのキー入力に関する項目を設\n定します。", - "SETTINGS_KEYASSIGN_GAME": "入力設定", - "SETTINGS_KEYASSIGN_GAME_DESC": "ドラムのキー入力に関する項目を設", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "システムのキー設定", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "システムのキー入力に関する項目を設\n定します。", + "SETTINGS_KEYASSIGN_GAME": "入力設定", + "SETTINGS_KEYASSIGN_GAME_DESC": "ドラムのキー入力に関する項目を設", + "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "システム言語", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "プレイ中やメニューの\n言語を変更。", - "SETTINGS_SYSTEM_PLAYERCOUNT": "プレイ人数", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "プレイ人数切り替え:\n5人までプレイできます。", - "SETTINGS_SYSTEM_RELOADSONG": "曲データ再読み込み", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "曲データの一覧情報を取得し直します。", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "キャッシュをクリアして曲データ再読み込み", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "キャッシュをクリアして曲データの一覧情報を取得し直します。", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "段・タワー譜面省略", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "演奏選曲画面にタワー及び\n段の譜面を省略設定です。\nONに設けると別々の画面\nにしか表示されていません。\n※ 設定は譜面の再読み込み時\n に有効になります。", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "システム言語", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "プレイ中やメニューの\n言語を変更。", + "SETTINGS_SYSTEM_PLAYERCOUNT": "プレイ人数", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "プレイ人数切り替え:\n5人までプレイできます。", + "SETTINGS_SYSTEM_RELOADSONG": "曲データ再読み込み", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "曲データの一覧情報を取得し直します。", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "キャッシュをクリアして曲データ再読み込み", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "キャッシュをクリアして曲データの一覧情報を取得し直します。", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "全画面モード", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "画面モード設定:\nON で全画面モード、OFF でウィンド\nウモードになります。", - "SETTINGS_SYSTEM_VSYNC": "垂直帰線同期", - "SETTINGS_SYSTEM_VSYNC_DESC": "垂直帰線同期:\n画面の描画をディスプレイの垂直帰\n線中に行なう場合には ON を指定し\nます。ON にすると、ガタつきのない\n滑らかな画面描画が実現されます。", - "SETTINGS_SYSTEM_GRAPHICSAPI": "グラフィックスAPI", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Bass使用時のバッファサイズ:\n0~99999ms を指定可能です。\n0を指定すると、OSがバッファの\nサイズを自動設定します。\n値を小さくするほど発音ラグが\n減少しますが、音割れや異常動作を\n引き起こす場合があります。\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", - "SETTINGS_SYSTEM_TEXTUREASYNC": "非同期テクスチャ読み込み", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "テクスチャの読み込み方法:\n起動時のフリーズが消えます\nテクスチャが黒くなる場合はこのオプションをOFFにしてください\nこの変更は再起動後に反映されます", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "AVI", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "AVIの使用:\n動画(AVI)を再生可能にする場合に\nON にします。AVI の再生には、それ\nなりのマシンパワーが必要とされます。", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "動画再生モード", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "動画の表示方法を変更します.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "OFF", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "背景", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "ウィンドウ", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "両方", - "SETTINGS_SYSTEM_LANEOPACITY": "レーンBG透明度", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", + "SETTINGS_SYSTEM_HIDEDANTOWER": "段・タワー譜面省略", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "演奏選曲画面にタワー及び\n段の譜面を省略設定です。\nONに設けると別々の画面\nにしか表示されていません。\n※ 設定は譜面の再読み込み時\n に有効になります。", - "SETTINGS_SYSTEM_BGA": "BGA", - "SETTINGS_SYSTEM_BGA_DESC": "BGAの使用:\n画像(BGA)を表示可能にする場合に\nON にします。BGA の再生には、それ\nなりのマシンパワーが必要とされます。", - "SETTINGS_SYSTEM_DISPLAYCHARA": "キャラクター表示", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "キャラクター画像を表示するかどうか", - "SETTINGS_SYSTEM_DISPLAYDANCER": "踊り子表示", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "ダンサー画像を表示するかどうか", - "SETTINGS_SYSTEM_DISPLAYMOB": "モブ表示", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "モブ画像を表示するかどうか", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "ランナー表示", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "ランナー画像を表示するかどうか", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "フッター表示", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "フッター画像を表示するかどうか", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "プチキャラ表示", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "プチキャラ画像を表示するかどうか", - "SETTINGS_SYSTEM_SIMPLEMODE": "シンプルモード", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "太鼓の数字がアニメーションしなくなります\nCombo_Textが非表示になります\nScoreのアニメーションがなくなります\nTaikoのフラッシュがシンプルになります\nCouse_Symbol_Back_Flashが光らなくなります\nRunnerが非表示になります\n判定枠のPerfectのアニメーションが非表示になります\n分岐アニメーションがなくなります\nノーツが飛ばなくなります\nFireworkが非表示になります\nRainbowが非表示になります\n音符がアニメーションしなくなります\nNamePlateのアニメーションがなくなります\n連打の飛んでいく画像が非表示になります", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "全画面モード", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "画面モード設定:\nON で全画面モード、OFF でウィンド\nウモードになります。", + "SETTINGS_SYSTEM_VSYNC": "垂直帰線同期", + "SETTINGS_SYSTEM_VSYNC_DESC": "垂直帰線同期:\n画面の描画をディスプレイの垂直帰\n線中に行なう場合には ON を指定し\nます。ON にすると、ガタつきのない\n滑らかな画面描画が実現されます。", + "SETTINGS_SYSTEM_GRAPHICSAPI": "グラフィックスAPI", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Bass使用時のバッファサイズ:\n0~99999ms を指定可能です。\n0を指定すると、OSがバッファの\nサイズを自動設定します。\n値を小さくするほど発音ラグが\n減少しますが、音割れや異常動作を\n引き起こす場合があります。\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", + "SETTINGS_SYSTEM_TEXTUREASYNC": "非同期テクスチャ読み込み", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "テクスチャの読み込み方法:\n起動時のフリーズが消えます\nテクスチャが黒くなる場合はこのオプションをOFFにしてください\nこの変更は再起動後に反映されます", - "SETTINGS_SYSTEM_SKIN": "スキン (全体)", - "SETTINGS_SYSTEM_SKIN_DESC": "スキン切替:\nスキンを切り替えます。", + "SETTINGS_SYSTEM_BGMOVIE": "AVI", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "AVIの使用:\n動画(AVI)を再生可能にする場合に\nON にします。AVI の再生には、それ\nなりのマシンパワーが必要とされます。", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "動画再生モード", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "動画の表示方法を変更します.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "OFF", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "背景", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "ウィンドウ", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "両方", + "SETTINGS_SYSTEM_LANEOPACITY": "レーンBG透明度", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "音源使用", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "BGMの再生:\nこれをOFFにすると、BGM を再生しな\nくなります。", - "SETTINGS_SYSTEM_USESONGVOL": "SONGVOL使用", - "SETTINGS_SYSTEM_USESONGVOL_DESC": ".tjaファイルのSONGVOLヘッダを音源の音量に適用します。設定による音量調整を使用する場合はこの設定をOFFにしてください。", - "SETTINGS_SYSTEM_SEVOL": "効果音音量", - "SETTINGS_SYSTEM_SEVOL_DESC": "効果音の音量を調節します。", - "SETTINGS_SYSTEM_VOICEVOL": "ボイス音量", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "各画面で流れるボイス、コンボボイスの音量を調節します。", - "SETTINGS_SYSTEM_SONGVOL": "音源音量", - "SETTINGS_SYSTEM_SONGVOL_DESC": "ゲーム中の音源の音量を調節します。", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "プレビュー音量", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "プレビュー時の音源の音量を調節します。", - "SETTINGS_SYSTEM_VOLINCREMENT": "キーボード音量調整", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "キーボードで音量調整をするときの増加量、減少量を指定します。\n1 ~ 20 の値が指定可能です。", + "SETTINGS_SYSTEM_BGA": "BGA", + "SETTINGS_SYSTEM_BGA_DESC": "BGAの使用:\n画像(BGA)を表示可能にする場合に\nON にします。BGA の再生には、それ\nなりのマシンパワーが必要とされます。", + "SETTINGS_SYSTEM_DISPLAYCHARA": "キャラクター表示", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "キャラクター画像を表示するかどうか", + "SETTINGS_SYSTEM_DISPLAYDANCER": "踊り子表示", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "ダンサー画像を表示するかどうか", + "SETTINGS_SYSTEM_DISPLAYMOB": "モブ表示", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "モブ画像を表示するかどうか", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "ランナー表示", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "ランナー画像を表示するかどうか", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "フッター表示", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "フッター画像を表示するかどうか", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "プチキャラ表示", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "プチキャラ画像を表示するかどうか", + "SETTINGS_SYSTEM_SIMPLEMODE": "シンプルモード", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "太鼓の数字がアニメーションしなくなります\nCombo_Textが非表示になります\nScoreのアニメーションがなくなります\nTaikoのフラッシュがシンプルになります\nCouse_Symbol_Back_Flashが光らなくなります\nRunnerが非表示になります\n判定枠のPerfectのアニメーションが非表示になります\n分岐アニメーションがなくなります\nノーツが飛ばなくなります\nFireworkが非表示になります\nRainbowが非表示になります\n音符がアニメーションしなくなります\nNamePlateのアニメーションがなくなります\n連打の飛んでいく画像が非表示になります", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "MusicPreTimeMs", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "音源再生前の空白時間 (ms)。", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "プレビュー音量", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "プレビュー時の音源の音量を調節します。", + "SETTINGS_SYSTEM_SKIN": "スキン (全体)", + "SETTINGS_SYSTEM_SKIN_DESC": "スキン切替:\nスキンを切り替えます。", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "サウンド出力方式", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "サウンドの出力方式:\nWASAPI, ASIO, DSound(DirectSound)\nの中からサウンド出力方式を選択\nします。\nWASAPIはVista以降でのみ使用可能\nです。ASIOは対応機器でのみ使用\n可能です。\nWASAPIかASIOを指定することで、\n遅延の少ない演奏を楽しむことが\nできます。\n\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIOデバイス", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "ASIOデバイス:\nASIO使用時のサウンドデバイスを\n選択します。\n\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", - "SETTINGS_SYSTEM_WASAPIBUFFER": "WASAPIバッファサイズ", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "WASAPI使用時のバッファサイズ:\n0~99999ms を指定可能です。\n0を指定すると、OSがバッファの\nサイズを自動設定します。\n値を小さくするほど発音ラグが\n減少しますが、音割れや異常動作を\n引き起こす場合があります。\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "OSタイマー使用", - "SETTINGS_SYSTEM_OSTIMER_DESC": "OSタイマーを使用するかどうか:\n演奏タイマーとして、OpenTaiko独自の\nタイマーを使うか、OS標準のタイマー\nを使うかを選択します。\nOS標準タイマーを使うとスクロールが\n滑らかになりますが、演奏で音ズレが\n発生することがあります。(そのため\nAdjustWavesの効果が適用されます。)\n\nこの指定はWASAPI/ASIO使用時のみ有効\nです。", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "音源使用", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "BGMの再生:\nこれをOFFにすると、BGM を再生しな\nくなります。", + "SETTINGS_SYSTEM_USESONGVOL": "SONGVOL使用", + "SETTINGS_SYSTEM_USESONGVOL_DESC": ".tjaファイルのSONGVOLヘッダを音源の音量に適用します。設定による音量調整を使用する場合はこの設定をOFFにしてください。", + "SETTINGS_SYSTEM_SEVOL": "効果音音量", + "SETTINGS_SYSTEM_SEVOL_DESC": "効果音の音量を調節します。", + "SETTINGS_SYSTEM_VOICEVOL": "ボイス音量", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "各画面で流れるボイス、コンボボイスの音量を調節します。", + "SETTINGS_SYSTEM_SONGVOL": "音源音量", + "SETTINGS_SYSTEM_SONGVOL_DESC": "ゲーム中の音源の音量を調節します。", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "プレビュー音量", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "プレビュー時の音源の音量を調節します。", + "SETTINGS_SYSTEM_VOLINCREMENT": "キーボード音量調整", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "キーボードで音量調整をするときの増加量、減少量を指定します。\n1 ~ 20 の値が指定可能です。", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Traceログ出力", - "SETTINGS_SYSTEM_LOG_DESC": "Traceログ出力:\nTJAPlayer3.txt にログを出力します。\n変更した場合は、OpenTaiko の再起動\n後に有効となります。", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "RandSubBox", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "子BOXをRANDOMの対象とする:\nON にすると、RANDOM SELECT 時\nに子BOXも選択対象とします。", - "SETTINGS_SYSTEM_DEBUGMODE": "デバッグ情報", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "演奏情報の表示:\n演奏中、BGA領域の下部に演奏情報\n(FPS、BPM、演奏時間など)を表示し\nます。\nまた、小節線の横に小節番号が表示\nされるようになります。", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "リザルト画像自動保存", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "リザルト画像自動保存機能:\nONにすると、ハイスコア/ハイスキル時に\n自動でリザルト画像を曲データと同じ\nフォルダに保存します。", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord送信", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Discordに再生中の譜面情報を送信する", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "バッファ入力モード", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "バッファ入力モード:\nON にすると、FPS を超える入力解像\n度を実現します。\nOFF にすると、入力解像度は FPS に\n等しくなります。", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "MusicPreTimeMs", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "音源再生前の空白時間 (ms)。", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "プレビュー音量", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "プレビュー時の音源の音量を調節します。", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "グローバルオフセット", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "全譜面のOFFSETメタデータ\nを変化設定です。\n-999から999msまで設ける可能です。\n入力遅れを減るためマイナス値をご設定ください。", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "サウンド出力方式", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "サウンドの出力方式:\nWASAPI, ASIO, DSound(DirectSound)\nの中からサウンド出力方式を選択\nします。\nWASAPIはVista以降でのみ使用可能\nです。ASIOは対応機器でのみ使用\n可能です。\nWASAPIかASIOを指定することで、\n遅延の少ない演奏を楽しむことが\nできます。\n\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIOデバイス", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "ASIOデバイス:\nASIO使用時のサウンドデバイスを\n選択します。\n\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", + "SETTINGS_SYSTEM_WASAPIBUFFER": "WASAPIバッファサイズ", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "WASAPI使用時のバッファサイズ:\n0~99999ms を指定可能です。\n0を指定すると、OSがバッファの\nサイズを自動設定します。\n値を小さくするほど発音ラグが\n減少しますが、音割れや異常動作を\n引き起こす場合があります。\n※ 設定はCONFIGURATION画面の\n 終了時に有効になります。", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", + "SETTINGS_SYSTEM_OSTIMER": "OSタイマー使用", + "SETTINGS_SYSTEM_OSTIMER_DESC": "OSタイマーを使用するかどうか:\n演奏タイマーとして、OpenTaiko独自の\nタイマーを使うか、OS標準のタイマー\nを使うかを選択します。\nOS標準タイマーを使うとスクロールが\n滑らかになりますが、演奏で音ズレが\n発生することがあります。(そのため\nAdjustWavesの効果が適用されます。)\n\nこの指定はWASAPI/ASIO使用時のみ有効\nです。", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Traceログ出力", + "SETTINGS_SYSTEM_LOG_DESC": "Traceログ出力:\nTJAPlayer3.txt にログを出力します。\n変更した場合は、OpenTaiko の再起動\n後に有効となります。", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "RandSubBox", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "子BOXをRANDOMの対象とする:\nON にすると、RANDOM SELECT 時\nに子BOXも選択対象とします。", + "SETTINGS_SYSTEM_DEBUGMODE": "デバッグ情報", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "演奏情報の表示:\n演奏中、BGA領域の下部に演奏情報\n(FPS、BPM、演奏時間など)を表示し\nます。\nまた、小節線の横に小節番号が表示\nされるようになります。", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "リザルト画像自動保存", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "リザルト画像自動保存機能:\nONにすると、ハイスコア/ハイスキル時に\n自動でリザルト画像を曲データと同じ\nフォルダに保存します。", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord送信", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Discordに再生中の譜面情報を送信する", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "バッファ入力モード", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "バッファ入力モード:\nON にすると、FPS を超える入力解像\n度を実現します。\nOFF にすると、入力解像度は FPS に\n等しくなります。", - "SETTINGS_GAME_BADCOUNT": "完璧モード", - "SETTINGS_GAME_BADCOUNT_DESC": "Riskyモードの設定:\n1以上の値にすると、その回数分の\n不可で演奏が強制終了します。\n0にすると無効になり、\nノルマゲージのみになります。\n", - "SETTINGS_GAME_NOTELOCK": "タイト", - "SETTINGS_GAME_NOTELOCK_DESC": "ドラムチップのないところでパッドを\n叩くとミスになります。", - "SETTINGS_GAME_AILEVEL": "AIレベル", - "SETTINGS_GAME_AILEVEL_DESC": "AIの制度を定める設定です。\n0ならAIはオフされます。\n1以上なら2PはAIとして自動でやります。\nAUTO 2PはオンならAI使用できません。", - "SETTINGS_GAME_NORMALGAUGE": "ゲージをNormalに固定", - "SETTINGS_GAME_NORMALGAUGE_DESC": "ゲージをNormalに固定します", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "グローバルオフセット", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "全譜面のOFFSETメタデータ\nを変化設定です。\n-999から999msまで設ける可能です。\n入力遅れを減るためマイナス値をご設定ください。", - "SETTINGS_GAME_AUTOP1": "AUTO 1P", - "SETTINGS_GAME_AUTOP1_DESC": "すべての音符を自動で演奏します。", - "SETTINGS_GAME_AUTOP2": "AUTO 2P", - "SETTINGS_GAME_AUTOP2_DESC": "すべての音符を自動で演奏します。", - "SETTINGS_GAME_AUTOROLL": "連打速度", - "SETTINGS_GAME_AUTOROLL_DESC": "AUTO中で黄色連打の速度を変化します。\n0で設けったら叩きません。\n多くとも各フレーム1打。", + "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", + "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_NOINFO": "情報なし", - "SETTINGS_GAME_NOINFO_DESC": "有効にすると曲情報などが見えなくなります。", - "SETTINGS_GAME_COMBODISPLAY": "最低表示コンボ", - "SETTINGS_GAME_COMBODISPLAY_DESC": "表示可能な最小コンボ数(ドラム):\n画面に表示されるコンボの最小の数\nを指定します。\n1 ~ 99999 の値が指定可能です。", - "SETTINGS_GAME_SCOREDISPLAY": "判定数表示", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "左下に判定数を表示します。\n(1人プレイ専用)", - "SETTINGS_GAME_BRANCHANIME": "譜面分岐時アニメーション", - "SETTINGS_GAME_BRANCHANIME_DESC": "譜面分岐時のアニメーション\nTYPE-A: 太鼓7~太鼓14\nTYPE-B: 太鼓15~", + "SETTINGS_GAME_BADCOUNT": "完璧モード", + "SETTINGS_GAME_BADCOUNT_DESC": "Riskyモードの設定:\n1以上の値にすると、その回数分の\n不可で演奏が強制終了します。\n0にすると無効になり、\nノルマゲージのみになります。\n", + "SETTINGS_GAME_NOTELOCK": "タイト", + "SETTINGS_GAME_NOTELOCK_DESC": "ドラムチップのないところでパッドを\n叩くとミスになります。", + "SETTINGS_GAME_AILEVEL": "AIレベル", + "SETTINGS_GAME_AILEVEL_DESC": "AIの制度を定める設定です。\n0ならAIはオフされます。\n1以上なら2PはAIとして自動でやります。\nAUTO 2PはオンならAI使用できません。", + "SETTINGS_GAME_NORMALGAUGE": "ゲージをNormalに固定", + "SETTINGS_GAME_NORMALGAUGE_DESC": "ゲージをNormalに固定します", - "SETTINGS_GAME_DEFAULTDIFF": "デフォルト難易度", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "デフォルトで選択される難易度", - "SETTINGS_GAME_EXEXTRAANIME": "裏表移行アニメーション", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "裏表移行アニメーションを有効する", + "SETTINGS_GAME_AUTOP1": "AUTO 1P", + "SETTINGS_GAME_AUTOP1_DESC": "すべての音符を自動で演奏します。", + "SETTINGS_GAME_AUTOP2": "AUTO 2P", + "SETTINGS_GAME_AUTOP2_DESC": "すべての音符を自動で演奏します。", + "SETTINGS_GAME_AUTOROLL": "連打速度", + "SETTINGS_GAME_AUTOROLL_DESC": "AUTO中で黄色連打の速度を変化します。\n0で設けったら叩きません。\n多くとも各フレーム1打。", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_GAME_NOINFO": "情報なし", + "SETTINGS_GAME_NOINFO_DESC": "有効にすると曲情報などが見えなくなります。", + "SETTINGS_GAME_COMBODISPLAY": "最低表示コンボ", + "SETTINGS_GAME_COMBODISPLAY_DESC": "表示可能な最小コンボ数(ドラム):\n画面に表示されるコンボの最小の数\nを指定します。\n1 ~ 99999 の値が指定可能です。", + "SETTINGS_GAME_SCOREDISPLAY": "判定数表示", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "左下に判定数を表示します。\n(1人プレイ専用)", + "SETTINGS_GAME_BRANCHANIME": "譜面分岐時アニメーション", + "SETTINGS_GAME_BRANCHANIME_DESC": "譜面分岐時のアニメーション\nTYPE-A: 太鼓7~太鼓14\nTYPE-B: 太鼓15~", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "PreImageWait", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "プレビュー画像表示までの時間:\n曲にカーソルが合わされてからプレ\nビュー画像が表示されるまでの時間\nを指定します。\n0 ~ 10000 [ms] が指定可能です。", - "SETTINGS_SYSTEM_TIMESTRETCH": "タイムストレッチ", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "演奏速度の変更方式:\nONにすると、演奏速度の変更を、\n周波数変更ではなく\nタイムストレッチで行います。\nこれをONにすると、サウンド処理に\nより多くのCPU性能を使用します。\nまた、演奏速度をx0.850以下にすると、\nチップのズレが大きくなります。", - "SETTINGS_SYSTEM_FASTRENDER": "FastRender", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "事前画像描画機能を使うかどうか。", - "SETTINGS_GAME_BRANCHGUIDE": "譜面分岐ガイド", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "譜面分岐の参考になる数値などを表示します。\nオートプレイだと表示されません。", - "SETTINGS_GAME_BIGNOTEJUDGE": "大音符判定", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "大音符の両手判定を有効にします。", - "SETTINGS_GAME_SURVIVAL": "ゲームモード", - "SETTINGS_GAME_SURVIVAL_DESC": "(1人プレイ専用)\n=TYPE-A: 完走!叩ききりまショー!\n=TYPE-B: 完走!叩ききりまショー!(激辛)", - "SETTINGS_GAME_SCOREMODE": "スコア計算方法", - "SETTINGS_GAME_SCOREMODE_DESC": "スコア計算方法\nTYPE-A: 旧配点\nTYPE-B: 旧筐体配点\nTYPE-C: 新配点", - "SETTINGS_GAME_SHINUCHI": "真打モード", - "SETTINGS_GAME_SHINUCHI_DESC": "真打モードを有効にする。", + "SETTINGS_GAME_DEFAULTDIFF": "デフォルト難易度", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "デフォルトで選択される難易度", + "SETTINGS_GAME_EXEXTRAANIME": "裏表移行アニメーション", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "裏表移行アニメーションを有効する", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "キャプチャ", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "キャプチャキー設定:\n画面キャプチャのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "音量を上げる", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "システムキー割り当て:\n音量を上げるキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "音量を下げる", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "システムキー割り当て:\n音量を下げるキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "叩いた数の表示切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "システムキー割り当て:\n叩いた数の表示切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "デバッグ表示切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "システムキー割り当て:\nデバッグ表示切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "簡易設定", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "システムキー割り当:\n簡易設定のキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "プレイヤーカスタマイズ", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "システムキー割り当て:\nプレイヤーカスタマイズのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "曲リストのソート切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "システムキー割り当て:\n曲リストのソート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "1Pオート切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "システムキー割り当て:\n1Pオート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "2Pオート切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "システムキー割り当て:\n2Pオート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "特訓モード切り替え", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "システムキー割り当て:\n特訓モード切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "動画再生モード切替", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "システムキー割り当て:\n動画再生モード切替のキーを割り当てます\n(キーボード以外は割り当てられません)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "選択のキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "キャンセルのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "左のキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "右のキーの割り当てを設\n定します。", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "PreImageWait", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "プレビュー画像表示までの時間:\n曲にカーソルが合わされてからプレ\nビュー画像が表示されるまでの時間\nを指定します。\n0 ~ 10000 [ms] が指定可能です。", + "SETTINGS_SYSTEM_TIMESTRETCH": "タイムストレッチ", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "演奏速度の変更方式:\nONにすると、演奏速度の変更を、\n周波数変更ではなく\nタイムストレッチで行います。\nこれをONにすると、サウンド処理に\nより多くのCPU性能を使用します。\nまた、演奏速度をx0.850以下にすると、\nチップのズレが大きくなります。", + "SETTINGS_SYSTEM_FASTRENDER": "FastRender", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "事前画像描画機能を使うかどうか。", + "SETTINGS_GAME_BRANCHGUIDE": "譜面分岐ガイド", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "譜面分岐の参考になる数値などを表示します。\nオートプレイだと表示されません。", + "SETTINGS_GAME_BIGNOTEJUDGE": "大音符判定", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "大音符の両手判定を有効にします。", + "SETTINGS_GAME_SURVIVAL": "ゲームモード", + "SETTINGS_GAME_SURVIVAL_DESC": "(1人プレイ専用)\n=TYPE-A: 完走!叩ききりまショー!\n=TYPE-B: 完走!叩ききりまショー!(激辛)", + "SETTINGS_GAME_SCOREMODE": "スコア計算方法", + "SETTINGS_GAME_SCOREMODE_DESC": "スコア計算方法\nTYPE-A: 旧配点\nTYPE-B: 旧筐体配点\nTYPE-C: 新配点", + "SETTINGS_GAME_SHINUCHI": "真打モード", + "SETTINGS_GAME_SHINUCHI_DESC": "真打モードを有効にする。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "左側の面へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "右側の面へのキーの割り当て\nを設定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "左側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "右側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "キャプチャ", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "キャプチャキー設定:\n画面キャプチャのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "音量を上げる", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "システムキー割り当て:\n音量を上げるキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "音量を下げる", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "システムキー割り当て:\n音量を下げるキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "叩いた数の表示切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "システムキー割り当て:\n叩いた数の表示切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "デバッグ表示切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "システムキー割り当て:\nデバッグ表示切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "簡易設定", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "システムキー割り当:\n簡易設定のキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "プレイヤーカスタマイズ", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "システムキー割り当て:\nプレイヤーカスタマイズのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "曲リストのソート切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "システムキー割り当て:\n曲リストのソート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "1Pオート切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "システムキー割り当て:\n1Pオート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "2Pオート切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "システムキー割り当て:\n2Pオート切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "特訓モード切り替え", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "システムキー割り当て:\n特訓モード切り替えのキーを割り当てます\n(キーボード以外は割り当てられません)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "動画再生モード切替", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "システムキー割り当て:\n動画再生モード切替のキーを割り当てます\n(キーボード以外は割り当てられません)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "左側の面へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "右側の面へのキーの割り当て\nを設定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "左側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "右側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "選択のキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "キャンセルのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "左のキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "右のキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "左側の面へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "右側の面へのキーの割り当て\nを設定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "左側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "右側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "左側の面へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "右側の面へのキーの割り当て\nを設定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "左側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "右側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "左側の面へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "右側の面へのキーの割り当て\nを設定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "左側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "右側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "左側の面へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "右側の面へのキーの割り当て\nを設定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "左側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "右側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "左側の面へのキーの割り当てを設\n定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "右側の面へのキーの割り当て\nを設定します。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "左側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "右側のふちへのキーの\n割り当てを設定します。", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "左側の面へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "右側の面へのキーの割り当て\nを設定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "左側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "右側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "左側の面へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "右側の面へのキーの割り当て\nを設定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "左側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "右側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", - // Title Screen - "TITLE_MODE_TAIKO": "演奏ゲーム", - "TITLE_MODE_DAN": "段位道場", - "TITLE_MODE_TOWER": "太鼓タワー", - "TITLE_MODE_SHOP": "メダル商店", - "TITLE_MODE_STORY": "太鼓大冒険", - "TITLE_MODE_HEYA": "太鼓部屋", - "TITLE_MODE_SETTINGS": "設定", - "TITLE_MODE_EXIT": "ゲーム終了", - "TITLE_MODE_ONLINE": "オンライン喫茶店", - "TITLE_MODE_DOCUMENT": "Open百科事典", - "TITLE_MODE_AI": "AIバトル演奏", - "TITLE_MODE_STATS": "プレイヤースタッツ", - "TITLE_MODE_EDITOR": "譜面エディター", - "TITLE_MODE_TOOLS": "Open工具箱", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "左側の面へのキーの割り当てを設\n定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "右側の面へのキーの割り当て\nを設定します。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "左側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "右側のふちへのキーの\n割り当てを設定します。", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "コンガの拍手へのキーの割り当てを設\n定します。", - "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", - "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", - "TITLE_MODE_TOWER_DESC": "有限のライフを持って、\nタワーの頂上を登って\n挑戦できるよ!", - "TITLE_MODE_SHOP_DESC": "稼いだメダルを費やして、\n新しい曲やプチキャラを買えるよ!", - "TITLE_MODE_STORY_DESC": "様々な障害に挑んで、\n新しい場所を発見出来るよ!", - "TITLE_MODE_HEYA_DESC": "キャラクタ、プチキャラ、\nネームプレートの情報を変えるよ!", - "TITLE_MODE_SETTINGS_DESC": "ゲームスタイルや\n一般的な設定を設けられるよ!", - "TITLE_MODE_EXIT_DESC": "セッションを終了できるよ。\nまた遊んでね!", - "TITLE_MODE_ONLINE_DESC": "インターネットで新しい譜面\nまたはコンテンツを\nダウンロードできるよ!", - "TITLE_MODE_DOCUMENT_DESC": "OpenTaikoの機能または新しい\nコンテンツを追加方法\nについて勉強できるよ!", - "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", - "TITLE_MODE_STATS_DESC": "自分の進歩を認められるよ!", - "TITLE_MODE_EDITOR_DESC": "好きな曲を使って\n創作.tja譜面を作られるよ!", - "TITLE_MODE_TOOLS_DESC": "様々な役に立つツールを\n使って楽に新しい\nコンテンツを追加できるよ!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "とじる ({0})", - "SONGSELECT_RANDOM": "おまかせ", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "おまかせ ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "演奏ゲーム", + "TITLE_MODE_DAN": "段位道場", + "TITLE_MODE_TOWER": "太鼓タワー", + "TITLE_MODE_SHOP": "メダル商店", + "TITLE_MODE_STORY": "太鼓大冒険", + "TITLE_MODE_HEYA": "太鼓部屋", + "TITLE_MODE_SETTINGS": "設定", + "TITLE_MODE_EXIT": "ゲーム終了", + "TITLE_MODE_ONLINE": "オンライン喫茶店", + "TITLE_MODE_DOCUMENT": "Open百科事典", + "TITLE_MODE_AI": "AIバトル演奏", + "TITLE_MODE_STATS": "プレイヤースタッツ", + "TITLE_MODE_EDITOR": "譜面エディター", + "TITLE_MODE_TOOLS": "Open工具箱", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "絶対パス", - "SONGSELECT_SORT_TITLE": "曲名", - "SONGSELECT_SORT_SUBTITLE": "作者名", - "SONGSELECT_SORT_LEVEL": "表示レベル", + "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", + "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", + "TITLE_MODE_TOWER_DESC": "有限のライフを持って、\nタワーの頂上を登って\n挑戦できるよ!", + "TITLE_MODE_SHOP_DESC": "稼いだメダルを費やして、\n新しい曲やプチキャラを買えるよ!", + "TITLE_MODE_STORY_DESC": "様々な障害に挑んで、\n新しい場所を発見出来るよ!", + "TITLE_MODE_HEYA_DESC": "キャラクタ、プチキャラ、\nネームプレートの情報を変えるよ!", + "TITLE_MODE_SETTINGS_DESC": "ゲームスタイルや\n一般的な設定を設けられるよ!", + "TITLE_MODE_EXIT_DESC": "セッションを終了できるよ。\nまた遊んでね!", + "TITLE_MODE_ONLINE_DESC": "インターネットで新しい譜面\nまたはコンテンツを\nダウンロードできるよ!", + "TITLE_MODE_DOCUMENT_DESC": "OpenTaikoの機能または新しい\nコンテンツを追加方法\nについて勉強できるよ!", + "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", + "TITLE_MODE_STATS_DESC": "自分の進歩を認められるよ!", + "TITLE_MODE_EDITOR_DESC": "好きな曲を使って\n創作.tja譜面を作られるよ!", + "TITLE_MODE_TOOLS_DESC": "様々な役に立つツールを\n使って楽に新しい\nコンテンツを追加できるよ!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "とじる ({0})", + "SONGSELECT_RANDOM": "おまかせ", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "おまかせ ({0})", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + "SONGSELECT_SORT": "Sort Menu", + "SONGSELECT_SORT_PATH": "絶対パス", + "SONGSELECT_SORT_TITLE": "曲名", + "SONGSELECT_SORT_SUBTITLE": "作者名", + "SONGSELECT_SORT_LEVEL": "表示レベル", - // Modals - "MODAL_TITLE_COIN": "コイン取得!", - "MODAL_TITLE_CHARA": "キャラクター取得!", - "MODAL_TITLE_PUCHI": "プチキャラ取得!", - "MODAL_TITLE_NAMEPLATE": "タイトル取得!", - "MODAL_TITLE_SONG": "楽曲取得!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0}コイン (累計: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Charter: {0}", - // Online Lounge - "ONLINE_EXIT": "タイトルへ戻る", - "ONLINE_DOWNLOAD": "コンテンツダウンロード", - "ONLINE_DOWNLOAD_CDN": "CDN選択", - "ONLINE_DOWNLOAD_SONG": "曲・譜面ダウンロード", - "ONLINE_DOWNLOAD_CHARA": "キャラクターダウンロード (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "プチキャラダウンロード (Not available)", - "ONLINE_MULTIPLAYER": "オンラインマルチプレイヤー (Not available)", + "SONGSELECT_QUICKCONFIG": "Quick Config", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "到達階数", - "TOWER_FLOOR_INITIAL": "階", - "TOWER_SCORE": "スコア", - "TOWER_SCORE_INITIAL": "点", + // Modals + "MODAL_TITLE_COIN": "コイン取得!", + "MODAL_TITLE_CHARA": "キャラクター取得!", + "MODAL_TITLE_PUCHI": "プチキャラ取得!", + "MODAL_TITLE_NAMEPLATE": "タイトル取得!", + "MODAL_TITLE_SONG": "楽曲取得!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0}コイン (累計: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "魂ゲージ", - "DAN_CONDITION_NAME_GOOD": "良の数", - "DAN_CONDITION_NAME_OK": "可の数", - "DAN_CONDITION_NAME_BAD": "不可の数", - "DAN_CONDITION_NAME_SCORE": "スコア", - "DAN_CONDITION_NAME_ROLL": "連打数", - "DAN_CONDITION_NAME_HIT": "叩けた数", - "DAN_CONDITION_NAME_COMBO": "コンボ数", - "DAN_CONDITION_NAME_ACCURACY": "精度", - "DAN_CONDITION_NAME_ADLIB": "ADLIBの数", - "DAN_CONDITION_NAME_BOMB": "叩けた爆弾", + // Online Lounge + "ONLINE_EXIT": "タイトルへ戻る", + "ONLINE_DOWNLOAD": "コンテンツダウンロード", + "ONLINE_DOWNLOAD_CDN": "CDN選択", + "ONLINE_DOWNLOAD_SONG": "曲・譜面ダウンロード", + "ONLINE_DOWNLOAD_CHARA": "キャラクターダウンロード (Not available)", + "ONLINE_DOWNLOAD_PUCHI": "プチキャラダウンロード (Not available)", + "ONLINE_MULTIPLAYER": "オンラインマルチプレイヤー (Not available)", - // Heya / Quick Heya - "HEYA_PUCHI": "プチキャラ", - "HEYA_CHARA": "キャラクター", - "HEYA_DAN": "段位称号", - "HEYA_NAMEPLATE": "名札称号", + // Taiko Towers + "TOWER_FLOOR_REACHED": "到達階数", + "TOWER_FLOOR_INITIAL": "階", + "TOWER_SCORE": "スコア", + "TOWER_SCORE_INITIAL": "点", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "名前:{0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "レア度:{0}", - "HEYA_DESCRIPTION_RARITY0": "駄作", - "HEYA_DESCRIPTION_RARITY1": "コモン", - "HEYA_DESCRIPTION_RARITY2": "アンコモン", - "HEYA_DESCRIPTION_RARITY3": "レア", - "HEYA_DESCRIPTION_RARITY4": "エピック", - "HEYA_DESCRIPTION_RARITY5": "レジェンド", - "HEYA_DESCRIPTION_RARITY6": "究極", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "作者:{0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "ゲージタイプ:{0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "ノーマル", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "ハード", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "激ムズ", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "クリアラインより上でプレーを終え、クリア成功になる!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "ゲージは満タンから始まり、不可ごとに急激に落ちっていく!\nゲージが0になると失敗になる!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "ゲージは満タンから始まり、不可ごとに急激に落ちっていく!\n不思議な力が曲を通してゲージの容量を消費していくようだ...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "爆弾ファクター:掃海で音符の{0}%は爆弾になる", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "時爆弾ファクター:掃海でふうせんの{0}%は時爆弾になる", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "コイン乗数:x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "魂ゲージ", + "DAN_CONDITION_NAME_GOOD": "良の数", + "DAN_CONDITION_NAME_OK": "可の数", + "DAN_CONDITION_NAME_BAD": "不可の数", + "DAN_CONDITION_NAME_SCORE": "スコア", + "DAN_CONDITION_NAME_ROLL": "連打数", + "DAN_CONDITION_NAME_HIT": "叩けた数", + "DAN_CONDITION_NAME_COMBO": "コンボ数", + "DAN_CONDITION_NAME_ACCURACY": "精度", + "DAN_CONDITION_NAME_ADLIB": "ADLIBの数", + "DAN_CONDITION_NAME_BOMB": "叩けた爆弾", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[エラー] 無効な条件", - "UNLOCK_CONDITION_SHOP": "上記の商品はコイン商店に限りです、部屋に購入ができません。", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "コインの値段 : {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "商品購入済み !", - "UNLOCK_COIN_MORE": "コインが足りません !", + // Heya / Quick Heya + "HEYA_PUCHI": "プチキャラ", + "HEYA_CHARA": "キャラクター", + "HEYA_DAN": "段位称号", + "HEYA_NAMEPLATE": "名札称号", - "UNLOCK_CONDITION_ERROR": "下記の条件 : {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "下記の条件 : {0} requires ({1} * n) values and n references.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "名前:{0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "レア度:{0}", + "HEYA_DESCRIPTION_RARITY0": "駄作", + "HEYA_DESCRIPTION_RARITY1": "コモン", + "HEYA_DESCRIPTION_RARITY2": "アンコモン", + "HEYA_DESCRIPTION_RARITY3": "レア", + "HEYA_DESCRIPTION_RARITY4": "エピック", + "HEYA_DESCRIPTION_RARITY5": "レジェンド", + "HEYA_DESCRIPTION_RARITY6": "究極", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "作者:{0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "ゲージタイプ:{0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "ノーマル", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "ハード", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "激ムズ", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "クリアラインより上でプレーを終え、クリア成功になる!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "ゲージは満タンから始まり、不可ごとに急激に落ちっていく!\nゲージが0になると失敗になる!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "ゲージは満タンから始まり、不可ごとに急激に落ちっていく!\n不思議な力が曲を通してゲージの容量を消費していくようだ...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "爆弾ファクター:掃海で音符の{0}%は爆弾になる", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "時爆弾ファクター:掃海でふうせんの{0}%は時爆弾になる", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "コイン乗数:x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "{0}コイン以上手に入れた ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "AI演奏バトルを{0}回プレイ ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "AI演奏バトルで{0}回勝利 ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "{0}回プレイ ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{2}で{1}譜面を{0} ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{2}★の{1}譜面を{0} ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "以下の条件をクリアしましょう!: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "※{1}{2}を{0}", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "※{2}ジャンルの{1}譜面を{0} ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "※{2}さんの{1}譜面を{0} ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[エラー] 無効な条件", + "UNLOCK_CONDITION_SHOP": "上記の商品はコイン商店に限りです、部屋に購入ができません。", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "コインの値段 : {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "商品購入済み !", + "UNLOCK_COIN_MORE": "コインが足りません !", - "UNLOCK_CONDITION_REQUIRE_PLAY": "プレイ", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "プレイ", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "アシストクリア", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "アシストクリア(以上)", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "クリア", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "クリア(以上)", - "UNLOCK_CONDITION_REQUIRE_FC": "フルコンボ", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "フルコンボ(以上)", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "全良", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "全良", + "UNLOCK_CONDITION_ERROR": "下記の条件 : {0} requires {1} values.", + "UNLOCK_CONDITION_ERROR2": "下記の条件 : {0} requires ({1} * n) values and n references.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "ポーズ", - "PAUSE_RESUME": "もどる", - "PAUSE_RESTART": "やりなおす", - "PAUSE_EXIT": "演奏中止", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "{0}コイン以上手に入れた ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "AI演奏バトルを{0}回プレイ ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "AI演奏バトルで{0}回勝利 ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "{0}回プレイ ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{2}で{1}譜面を{0} ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{2}★の{1}譜面を{0} ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "以下の条件をクリアしましょう!: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "※{1}{2}を{0}", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "※{2}ジャンルの{1}譜面を{0} ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "※{2}さんの{1}譜面を{0} ({3}/{1})", // sc - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "デウス・エクス・マキナ", + "UNLOCK_CONDITION_REQUIRE_PLAY": "プレイ", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "プレイ", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "アシストクリア", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "アシストクリア(以上)", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "クリア", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "クリア(以上)", + "UNLOCK_CONDITION_REQUIRE_FC": "フルコンボ", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "フルコンボ(以上)", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "全良", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "全良", - // Mods - "MOD_NONE": "なし", - "MOD_BLANK": "使用不可", - "MOD_SWITCH_OFF": "しない", - "MOD_SWITCH_ON": "する", - "MOD_SCOREMULTIPLY": "スコア乗数:{0}", - "MOD_COINMULTIPLY": "コイン乗数:{0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "ポーズ", + "PAUSE_RESUME": "もどる", + "PAUSE_RESTART": "やりなおす", + "PAUSE_EXIT": "演奏中止", - "MOD_SPEED": "はやさ", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "デウス・エクス・マキナ", - "MOD_HIDE": "ドロン", - "MOD_STEALTH": "ステルス", + // Mods + "MOD_NONE": "なし", + "MOD_BLANK": "使用不可", + "MOD_SWITCH_OFF": "しない", + "MOD_SWITCH_ON": "する", + "MOD_SCOREMULTIPLY": "スコア乗数:{0}", + "MOD_COINMULTIPLY": "コイン乗数:{0}", - "MOD_FLIP": "あべこべ", + "MOD_SPEED": "はやさ", - "MOD_RANDOM": "ランダム", - "MOD_RANDOM_SHUFFLE": "きまぐれ", - "MOD_RANDOM_CHAOS": "でたらめ", + "MOD_HIDE": "ドロン", + "MOD_STEALTH": "ステルス", - "MOD_TIMING": "タイミング", - "MOD_TIMING1": "緩い", - "MOD_TIMING2": "易しい", - "MOD_TIMING3": "通常", - "MOD_TIMING4": "厳しい", - "MOD_TIMING5": "過酷", + "MOD_FLIP": "あべこべ", - "MOD_JUSTICE": "厳密", - "MOD_SAFE": "無難", - "MOD_JUST": "厳密", + "MOD_RANDOM": "ランダム", + "MOD_RANDOM_SHUFFLE": "きまぐれ", + "MOD_RANDOM_CHAOS": "でたらめ", - "MOD_GAMETYPE": "ゲームタイプ", - "MOD_GAMETYPE_TAIKO": "太鼓", - "MOD_GAMETYPE_KONGA": "コンガ", + "MOD_TIMING": "タイミング", + "MOD_TIMING1": "緩い", + "MOD_TIMING2": "易しい", + "MOD_TIMING3": "通常", + "MOD_TIMING4": "厳しい", + "MOD_TIMING5": "過酷", - "MOD_GAMEMODE": "ゲームモード", - "MOD_GAMEMODE_TRAINING": "特訓モード", + "MOD_JUSTICE": "厳密", + "MOD_SAFE": "無難", + "MOD_JUST": "厳密", - "MOD_AUTO": "オート", + "MOD_GAMETYPE": "ゲームタイプ", + "MOD_GAMETYPE_TAIKO": "太鼓", + "MOD_GAMETYPE_KONGA": "コンガ", - "MOD_SONGSPEED": "再生速度", - "SETTINGS_MOD_SONGSPEED_DESC": "曲の演奏速度を、速くしたり遅くした\nりすることができます。\n(※一部のサウンドカードでは正しく\n 再生できない可能性があります。)\n\nTimeStretchがONのときに、演奏\n速度をx0.850以下にすると、音の\nズレが大きくなります。", + "MOD_GAMEMODE": "ゲームモード", + "MOD_GAMEMODE_TRAINING": "特訓モード", - "MOD_HITSOUND": "音色", + "MOD_AUTO": "オート", - "MOD_FUN": "余分なモード", - "MOD_FUN_AVALANCHE": "雪崩", - "MOD_FUN_MINESWEEPER": "掃海" - }, + "MOD_SONGSPEED": "再生速度", + "SETTINGS_MOD_SONGSPEED_DESC": "曲の演奏速度を、速くしたり遅くした\nりすることができます。\n(※一部のサウンドカードでは正しく\n 再生できない可能性があります。)\n\nTimeStretchがONのときに、演奏\n速度をx0.850以下にすると、音の\nズレが大きくなります。", + + "MOD_HITSOUND": "音色", + + "MOD_FUN": "余分なモード", + "MOD_FUN_AVALANCHE": "雪崩", + "MOD_FUN_MINESWEEPER": "掃海" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/ko/lang.json b/OpenTaiko/Lang/ko/lang.json index 027136ae..eafc27c0 100644 --- a/OpenTaiko/Lang/ko/lang.json +++ b/OpenTaiko/Lang/ko/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "한국어 (WIP)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Return", - // Difficulties (Any Menu) - "DIFF_EASY": "Easy", - "DIFF_NORMAL": "Normal", - "DIFF_HARD": "Hard", - "DIFF_EX": "Extreme", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extreme / Extra", - "DIFF_TOWER": "Tower", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Any", - "DIFF_UNKNOWN": "Unknown", + // Common + "MENU_RETURN": "Return", + // Difficulties (Any Menu) + "DIFF_EASY": "Easy", + "DIFF_NORMAL": "Normal", + "DIFF_HARD": "Hard", + "DIFF_EX": "Extreme", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extreme / Extra", + "DIFF_TOWER": "Tower", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Any", + "DIFF_UNKNOWN": "Unknown", - // Settings - "SETTINGS_SYSTEM": "System options", - "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", - "SETTINGS_GAME": "Gameplay options", - "SETTINGS_GAME_DESC": "Settings to play the drums.", - "SETTINGS_EXIT": "Exit", - "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", + // Settings + "SETTINGS_SYSTEM": "System options", + "SETTINGS_SYSTEM_DESC": "Settings for the overall system.", + "SETTINGS_GAME": "Gameplay options", + "SETTINGS_GAME_DESC": "Settings to play the drums.", + "SETTINGS_EXIT": "Exit", + "SETTINGS_EXIT_DESC": "Save the settings and exit from CONFIGURATION menu.", - "SETTINGS_MENU_RETURN": "<< Return to Menu", - "SETTINGS_MENU_RETURN_DESC": "Return to left menu.", + "SETTINGS_MENU_RETURN": "<< Return to Menu", + "SETTINGS_MENU_RETURN_DESC": "Return to left menu.", - "SETTINGS_KEYASSIGN_SYSTEM": "System Key Config", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "A secondary menu for assigning system keys.", - "SETTINGS_KEYASSIGN_GAME": "Gameplay Key Config", - "SETTINGS_KEYASSIGN_GAME_DESC": "A secondary menu to adjust keys used during gameplay.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", + "SETTINGS_KEYASSIGN_SYSTEM": "System Key Config", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "A secondary menu for assigning system keys.", + "SETTINGS_KEYASSIGN_GAME": "Gameplay Key Config", + "SETTINGS_KEYASSIGN_GAME_DESC": "A secondary menu to adjust keys used during gameplay.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Mode Key Config", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "A secondary menu to adjust keys used during\nTraining Mode.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "System language", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Change the displayed language\ningame and within the menus.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Player Count", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Select how many players you want to play with.\nUp to 5 players can be active at once.", - "SETTINGS_SYSTEM_RELOADSONG": "Reload Songs", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "System language", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Change the displayed language\ningame and within the menus.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Player Count", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Select how many players you want to play with.\nUp to 5 players can be active at once.", + "SETTINGS_SYSTEM_RELOADSONG": "Reload Songs", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Reload the song folder.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Reload Songs (Hard Reload)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Clear the existing cache and\nreload the song folder from scratch.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Fullscreen Mode", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Toggle between fullscreen and windowed mode.", - "SETTINGS_SYSTEM_VSYNC": "VSync Mode", - "SETTINGS_SYSTEM_VSYNC_DESC": "Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "Toggle Video Playback", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", - "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Hide Dan/Tower", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Hide Dan and Tower charts\nin the Taiko Mode menu.\nNote: Reload songs to make\n this setting take effect.", - "SETTINGS_SYSTEM_BGA": "Draw BGA", - "SETTINGS_SYSTEM_BGA_DESC": "Toggle whether background animations appear.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Display Characters", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Show Character Images.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Display Dancers", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Show Dancer Images.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Display Mob", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Show Mob Images.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Display Runners", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Show Runner Images.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Display Footer", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Show Footer Image.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Draw PuchiChara", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Show PuchiChara Images.", - "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Fullscreen Mode", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Toggle between fullscreen and windowed mode.", + "SETTINGS_SYSTEM_VSYNC": "VSync Mode", + "SETTINGS_SYSTEM_VSYNC_DESC": "Toggle whether VSync is used.\nTurning it on will cap the FPS at 60,\nwhich will make the note scroll appear smoother\nbut increase input delay.\nTurning it off will uncap the fps,\nwhich will decrease input delay\nbut make the note scroll appear more unstable.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphics API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Drawing Method:\nSelect from either OpenGL,\nDirectX11, Vulkan, or Metal.\nOpenGL is slow, but compatible & stable.\nDirectX11 is fast and stable, but only\nworks on Windows.\nVulkan works fastest on Linux.\nMetal only works on MacOS.\n\nThis will take effect after game reboot.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture Loading", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Texture Loading Type:\nFreeze on startup disappears\nTurn this option off if some textures turn black\nThis change will take effect after restarting OpenTaiko\n", - "SETTINGS_SYSTEM_SKIN": "Current Skin", - "SETTINGS_SYSTEM_SKIN_DESC": "Choose a skin to use from the system folder.", + "SETTINGS_SYSTEM_BGMOVIE": "Toggle Video Playback", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Toggle whether background videos are used.\nIf this is enabled and a video is missing from a folder,\nthe background will appear blacked out.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Playback Display Mode", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Change how videos are displayed\nin the background.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "None", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Full Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Display", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Both", + "SETTINGS_SYSTEM_LANEOPACITY": "Lane Background Opacity", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "This controls the lane background opacity\nwhile videos are playing.\n\n0 = completely transparent,\n255 = no transparency", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Toggle Song Playback", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Toggles whether music is played.", - "SETTINGS_SYSTEM_USESONGVOL": "Apply SONGVOL Metadata", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.", - "SETTINGS_SYSTEM_SEVOL": "Sound Effect Volume", - "SETTINGS_SYSTEM_SEVOL_DESC": "Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOICEVOL": "Voice Volume", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGVOL": "Song Playback Volume", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Song Preview Volume", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Adjust the volume of song preview.\nYou must restart the game after leaving config\nfor this setting to save.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Keyboard Volume Increment", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.", + "SETTINGS_SYSTEM_BGA": "Draw BGA", + "SETTINGS_SYSTEM_BGA_DESC": "Toggle whether background animations appear.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Display Characters", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Show Character Images.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Display Dancers", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Show Dancer Images.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Display Mob", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Show Mob Images.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Display Runners", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Show Runner Images.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Display Footer", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Show Footer Image.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "Draw PuchiChara", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Show PuchiChara Images.", + "SETTINGS_SYSTEM_SIMPLEMODE": "SimpleMode", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Simplifies drawing by hiding most visual\nflare and effects during gameplay.", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Song Playback Buffer", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", + "SETTINGS_SYSTEM_SKIN": "Current Skin", + "SETTINGS_SYSTEM_SKIN_DESC": "Choose a skin to use from the system folder.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sound Playback Mode", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Asio Playback Device", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Size", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", - "SETTINGS_SYSTEM_OSTIMER": "OS Timer Mode", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Toggle Song Playback", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Toggles whether music is played.", + "SETTINGS_SYSTEM_USESONGVOL": "Apply SONGVOL Metadata", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "This is a partially redundant setting\nthat toggles whether SONGVOL metadata is used.\nValues between 0 and 100 will lower song volume,\nbut any values over 100 do nothing.", + "SETTINGS_SYSTEM_SEVOL": "Sound Effect Volume", + "SETTINGS_SYSTEM_SEVOL_DESC": "Adjust the volume of sounds related to don and ka.\nTo play without hitsounds, set this to 0.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_VOICEVOL": "Voice Volume", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Adjust the volume of sounds related to a character's voice.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_SONGVOL": "Song Playback Volume", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Adjust the volume of song playback.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Song Preview Volume", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Adjust the volume of song preview.\nYou must restart the game after leaving config\nfor this setting to save.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Keyboard Volume Increment", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Specify how much the Increase Volume and Decrease\nVolume system keys change the volume.\nYou can specify from 1 to 20.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Create Log File", - "SETTINGS_SYSTEM_LOG_DESC": "Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", - "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatic Screenshots", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord Rich Presence", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Toggle whether song information is shared with Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Buffered Input Mode", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Song Playback Buffer", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "The time taken before song playback during gameplay.\nDecreasing the value may cause songs to play too early.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Song Preview Buffer", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "The time taken before a song preview is played.\nDecreasing this value may cause previews\nto begin while still scrolling.\nYou can specify from 0ms to 10000ms.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Global Offset", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Sound Playback Mode", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Only works on sound devices that support asio playback\n- Has the least input delay\nWasapi:\n- Only compatible with Windows\n- Has the second lowest input delay\nBASS:\n- Supported on all platforms\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "Asio Playback Device", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Choose a valid device to enable asio playback mode with.\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Size", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Change the sound buffer for wasapi sound playback mode.\nSet the number to be as low as possible\nwithout causing sound issues such as\nsong freezing and incorrect timing.\nSet it to 0 to use an estimated correct value,\nor use trial and error to find the correct value.\nNote: Exit CONFIGURATION to make\n the setting take effect.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Size", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer size when using Bass:\nSize can be between 0~99999ms.\nA value of 0 will make the OS\nautomatically decide the size.\nThe smaller the value, the less\naudio lag there is, but may also\ncause abnormal/crackling audio.\n※ NOTE: Exit CONFIGURATION to make the\n  settings take effect.", + "SETTINGS_SYSTEM_OSTIMER": "OS Timer Mode", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Turning this on will create smoother note scroll,\nbut may introduce sound lag.\nTurning it off will create unstable note scroll,\nbut ensure no sound lag occurs.\n\nIf OFF, DTXMania uses its original\ntimer and the effect is vice versa.", - "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", - "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Create Log File", + "SETTINGS_SYSTEM_LOG_DESC": "Toggle whether a TJAPlayer3.log file is generated\nwhen the game is closed.\nThis tracks the performance of the game\nand identifies errors.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Use Subfolders in Random Selection", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Toggle whether subfolders are used\nduring random song selection.", + "SETTINGS_SYSTEM_DEBUGMODE": "Debug Mode", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Toggle whether debug mode is enabled.\nThis will cause additional information\nto appear in the bottom right.\nThis will display your latency calibration\nfor hitsoundless play.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatic Screenshots", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Toggle whether results screenshots are automatically taken.\nThis will only occur when a highscore is achieved,\nwhich may not correlate to the best play on that song.", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord Rich Presence", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Toggle whether song information is shared with Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Buffered Input Mode", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "When this is turned on, no inputs will be dropped\nbut the input poll rate will decrease.\nWhen this is turned off, inputs may be dropped\nbut they will be polled more often.", - "SETTINGS_GAME_BADCOUNT": "Kanpeki Mode", - "SETTINGS_GAME_BADCOUNT_DESC": "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.", - "SETTINGS_GAME_NOTELOCK": "Notelock Mode", - "SETTINGS_GAME_NOTELOCK_DESC": "Toggle whether hitting in the space between notes\ncounts as a BAD.", - "SETTINGS_GAME_AILEVEL": "AI Level", - "SETTINGS_GAME_AILEVEL_DESC": "Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.", - "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Global Offset", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Change the interpreted OFFSET\nvalue for all charts.\nCan be set between -999 and 999ms.\nTo decrease input lag, set minus value.", - "SETTINGS_GAME_AUTOP1": "Player 1 Auto Play", - "SETTINGS_GAME_AUTOP1_DESC": "Toggle whether player 1 plays automatically.", - "SETTINGS_GAME_AUTOP2": "Player 2 Auto Play", - "SETTINGS_GAME_AUTOP2_DESC": "Toggle whether player 2 plays automatically.", - "SETTINGS_GAME_AUTOROLL": "Roll Speed", - "SETTINGS_GAME_AUTOROLL_DESC": "When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.", + "SETTINGS_GAME_CALIBRATION": "Calibrate Offset", + "SETTINGS_GAME_CALIBRATION_DESC": "Calibrate your offset.\nGlobal Offset will be overwritten if saved.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_NOINFO": "No Information Mode", - "SETTINGS_GAME_NOINFO_DESC": "Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n", - "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Display", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Choose the initial number that combo is displayed at.\nCan be specified between 1 and 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Toggle Score Display", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Display the current good/ok/bad judgements\n in the bottom left.\n(Single Player Only)", - "SETTINGS_GAME_BRANCHANIME": "Branch Animation Set", - "SETTINGS_GAME_BRANCHANIME_DESC": "Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", + "SETTINGS_GAME_BADCOUNT": "Kanpeki Mode", + "SETTINGS_GAME_BADCOUNT_DESC": "Choose how many BADs are allowed\nbefore a song is automatically failed.\nSet this to 0 to disable the mode.", + "SETTINGS_GAME_NOTELOCK": "Notelock Mode", + "SETTINGS_GAME_NOTELOCK_DESC": "Toggle whether hitting in the space between notes\ncounts as a BAD.", + "SETTINGS_GAME_AILEVEL": "AI Level", + "SETTINGS_GAME_AILEVEL_DESC": "Determines how precise the AI is.\nIf 0, AI is disabled.\nIf 1 or more, the 2P will play as AI.\nDisabled if AUTO 2P is on.", + "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Force the normal gauge to be used at all times\nregardless of a character's modifiers.", - "SETTINGS_GAME_DEFAULTDIFF": "Default Difficulty", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.", - "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", + "SETTINGS_GAME_AUTOP1": "Player 1 Auto Play", + "SETTINGS_GAME_AUTOP1_DESC": "Toggle whether player 1 plays automatically.", + "SETTINGS_GAME_AUTOP2": "Player 2 Auto Play", + "SETTINGS_GAME_AUTOP2_DESC": "Toggle whether player 2 plays automatically.", + "SETTINGS_GAME_AUTOROLL": "Roll Speed", + "SETTINGS_GAME_AUTOROLL_DESC": "When auto is enabled, rolls will be \nautomatically hit this many times per \nsecond. Has no effect on balloons. \n0 disables auto roll, and the \nmaximum value is one hit per frame.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", + "SETTINGS_GAME_NOINFO": "No Information Mode", + "SETTINGS_GAME_NOINFO_DESC": "Toggle whether song information is shown.\nTurning this on will disable song informaton.\nTurning this off will enable song information.\n", + "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Display", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Choose the initial number that combo is displayed at.\nCan be specified between 1 and 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Toggle Score Display", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Display the current good/ok/bad judgements\n in the bottom left.\n(Single Player Only)", + "SETTINGS_GAME_BRANCHANIME": "Branch Animation Set", + "SETTINGS_GAME_BRANCHANIME_DESC": "Changes the animation set used when a chart branches.\nTYPE-A: Gen-2\nTYPE-B: Gen-3\n", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", - "SETTINGS_SYSTEM_FASTRENDER": "Fast Render", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Toggle whether images are rendered prior to songs loading.", - "SETTINGS_GAME_BRANCHGUIDE": "Branch Guide", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Big Note Judgement", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.", - "SETTINGS_GAME_SURVIVAL": "Survival Mode", - "SETTINGS_GAME_SURVIVAL_DESC": "This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.", - "SETTINGS_GAME_SCOREMODE": "Score Mode", - "SETTINGS_GAME_SCOREMODE_DESC": "Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Shin'uchi Mode", - "SETTINGS_GAME_SHINUCHI_DESC": "Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.", + "SETTINGS_GAME_DEFAULTDIFF": "Default Difficulty", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Choose the default difficulty to be chosen on song select.\nIf Extra is not chosen, it will not be visible\nunless the right arrow key is pressed\non that song's Extreme difficulty.", + "SETTINGS_GAME_EXEXTRAANIME": "Use Extreme/Extra Transitions", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Play a skin-defined animation\nwhile switching between\nExtreme & Extra.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Measure Skip Count", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "The number of measures to skip while\npressing Skip Forward/Back Measure in\nTraining Mode.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Measure Jump Time Interval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "The amount of time in milliseconds needed to\nrepeatedly hit the Left/Right Blue keys in\norder to jump to a bookmarked measure in\nTraining Mode.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu decide key.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu cancel key.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu left change key.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu right change key.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "This is a redundant setting\nported from DTXMania.\nIt does nothing.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Time Stretch Mode", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Not sure what this option does.\nIt uses more CPU power,\nand might cause sound issues below 0.9x playback speed.", + "SETTINGS_SYSTEM_FASTRENDER": "Fast Render", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Toggle whether images are rendered prior to songs loading.", + "SETTINGS_GAME_BRANCHGUIDE": "Branch Guide", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Toggle whether a numerical guide is displayed\nto view which branch is going to be picked.\nIt doesn't display on auto mode.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Big Note Judgement", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Toggle whether big notes reward being hit with 2 keys.\nIf this is on, using 1 key will cause a visual delay\nbefore they disappear.\nHits with 2 keys will award double points.\nIf this is off, using 1 key will hit them like a regular note.\nDouble points will still be awarded\nAttempting to hit them with 2 keys may cause\nthe next note to be hit instead.", + "SETTINGS_GAME_SURVIVAL": "Survival Mode", + "SETTINGS_GAME_SURVIVAL_DESC": "This mode is broken.\nIt implements a timer system similar to stepmania courses,\nbut some code is missing so the functionality is limited.", + "SETTINGS_GAME_SCOREMODE": "Score Mode", + "SETTINGS_GAME_SCOREMODE_DESC": "Chooses the formula used to determine scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Shin'uchi Mode", + "SETTINGS_GAME_SHINUCHI_DESC": "Makes every note worth\nthe same amount of points.\nUses the Gen-4 formula.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drums key assign:\nTo assign key/pads for LeftRed\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drums key assign:\nTo assign key/pads for RightRed\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Drums key assign:\nTo assign key/pads for RightBlue\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga key assign:\nTo assign key/pads for Clap\n button.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Capture", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "System key assign:\nAssign any key for screen capture.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Increase Volume", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "System key assign:\nAssign any key for increasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Decrease Volume", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "System key assign:\nAssign any key for decreasing music volume.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Display Hit Values", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "System key assign:\nAssign any key for displaying hit values.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Display Debug Menu", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "System key assign:\nAssign any key for displaying debug menu.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Quick Config", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "System key assign:\nAssign any key for accessing the quick config.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Player Customization", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "System key assign:\nAssign any key for player customization.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Change Song Sort", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "System key assign:\nAssign any key for resorting songs.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Toggle Auto (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "System key assign:\nAssign any key for toggling auto (P1).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Toggle Auto (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "System key assign:\nAssign any key for toggling auto (P2).\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Toggle Training Mode", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "System key assign:\nAssign any key for toggling training mode.\n(You can only use keyboard. You can't\nuse gamepads.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Cycle Video Playback Display", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "System key assign:\nAssign any key for cycling video playback\ndisplay modes.\n(You can only use keyboard. You can't\nuse gamepads.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drums key assign:\nTo assign key/pads for RightRed2P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga key assign:\nTo assign key/pads for Clap2P\n button.", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Decide", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu decide key.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Cancel", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu cancel key.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LeftChange", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu left change key.", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RightChange", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu right change key.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drums key assign:\nTo assign key/pads for RightRed3P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue3P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga key assign:\nTo assign key/pads for Clap3P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "LeftRed", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drums key assign:\nTo assign key/pads for LeftRed\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RightRed", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drums key assign:\nTo assign key/pads for RightRed\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "LeftBlue", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "RightBlue", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Drums key assign:\nTo assign key/pads for RightBlue\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Clap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga key assign:\nTo assign key/pads for Clap\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drums key assign:\nTo assign key/pads for RightRed4P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue4P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga key assign:\nTo assign key/pads for Clap4P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "LeftRed2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed2P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RightRed2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drums key assign:\nTo assign key/pads for RightRed2P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "LeftBlue2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "RightBlue2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Clap2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga key assign:\nTo assign key/pads for Clap2P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drums key assign:\nTo assign key/pads for RightRed5P\n button.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue5P\n button.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga key assign:\nTo assign key/pads for Clap5P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "LeftRed3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed3P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RightRed3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drums key assign:\nTo assign key/pads for RightRed3P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "LeftBlue3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue3P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "RightBlue3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue3P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Clap3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga key assign:\nTo assign key/pads for Clap3P\n button.", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "LeftRed4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed4P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RightRed4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drums key assign:\nTo assign key/pads for RightRed4P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "LeftBlue4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue4P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "RightBlue4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue4P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Clap4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga key assign:\nTo assign key/pads for Clap4P\n button.", - // Title Screen - "TITLE_MODE_TAIKO": "Taiko Mode", - "TITLE_MODE_DAN": "Dan-i Dojo", - "TITLE_MODE_TOWER": "Taiko Towers", - "TITLE_MODE_SHOP": "Shop", - "TITLE_MODE_STORY": "Taiko Adventure", - "TITLE_MODE_HEYA": "My Room", - "TITLE_MODE_SETTINGS": "Settings", - "TITLE_MODE_EXIT": "Exit", - "TITLE_MODE_ONLINE": "Online Lounge", - "TITLE_MODE_DOCUMENT": "Open Encyclopedia", - "TITLE_MODE_AI": "AI Battle Mode", - "TITLE_MODE_STATS": "Player Stats", - "TITLE_MODE_EDITOR": "Chart Editor", - "TITLE_MODE_TOOLS": "Open Toolbox", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "LeftRed5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drums key assign:\nTo assign key/pads for LeftRed5P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RightRed5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drums key assign:\nTo assign key/pads for RightRed5P\n button.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "LeftBlue5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for LeftBlue5P\n button.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "RightBlue5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drums key assign:\nTo assign key/pads for RightBlue5P\n button.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Clap5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga key assign:\nTo assign key/pads for Clap5P\n button.", - "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", - "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", - "TITLE_MODE_TOWER_DESC": "Play long charts within a limited\ncount of lives and reach\nthe top of the tower!", - "TITLE_MODE_SHOP_DESC": "Buy new songs, petit-chara or characters\nusing the medals you earned in game!", - "TITLE_MODE_STORY_DESC": "Surpass various obstacles and\nunlock new content and horizons!", - "TITLE_MODE_HEYA_DESC": "Change your nameplate info\n or your character visuals!", - "TITLE_MODE_SETTINGS_DESC": "Change your game style\n or general settings!", - "TITLE_MODE_EXIT_DESC": "Quit the game.\nSee you next time!", - "TITLE_MODE_ONLINE_DESC": "Download new charts\nand content from\n the internet!", - "TITLE_MODE_DOCUMENT_DESC": "Learn about OpenTaiko\nrelated features and\nhow to install new content!", - "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", - "TITLE_MODE_STATS_DESC": "Watch and track your\nprogression!", - "TITLE_MODE_EDITOR_DESC": "Create your own .tja charts\nbased on your favorite songs ", - "TITLE_MODE_TOOLS_DESC": "Use various tools to insert\nnew custom content!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Pause Training", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drums key assign:\nAssign any key for pausing.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Toggle Auto", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drums key assign:\nAssign any key for toggling auto.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Add/Remove Bookmark", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drums key assign:\nAssign any key for adding/removing bookmarks.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Increase Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums key assign:\nAssign any key for increasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Decrease Scroll Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums key assign:\nAssign any key for decreasing scroll speed.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Increase Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drums key assign:\nAssign any key for increasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Decrease Song Speed", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drums key assign:\nAssign any key for decreasing song speed.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Set Branch to Normal", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto normal.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Set Branch to Expert", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto expert.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Set Branch to Master", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drums key assign:\nAssign any key for setting a chart's branch\nto master.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Move Forward Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drums key assign:\nAssign any key for moving forward a measure.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Move Back Measure", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drums key assign:\nAssign any key for moving back a measure.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Skip Forward Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drums key assign:\nAssign any key for skipping forward measures.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Skip Back Measures", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drums key assign:\nAssign any key for skipping back measures.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Jump to First Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drums key assign:\nAssign any key for jumping to the first measure.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Jump to Last Measure", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drums key assign:\nAssign any key for jumping to the last measure.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Return ({0})", - "SONGSELECT_RANDOM": "Random Song", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Random Song ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "Taiko Mode", + "TITLE_MODE_DAN": "Dan-i Dojo", + "TITLE_MODE_TOWER": "Taiko Towers", + "TITLE_MODE_SHOP": "Shop", + "TITLE_MODE_STORY": "Taiko Adventure", + "TITLE_MODE_HEYA": "My Room", + "TITLE_MODE_SETTINGS": "Settings", + "TITLE_MODE_EXIT": "Exit", + "TITLE_MODE_ONLINE": "Online Lounge", + "TITLE_MODE_DOCUMENT": "Open Encyclopedia", + "TITLE_MODE_AI": "AI Battle Mode", + "TITLE_MODE_STATS": "Player Stats", + "TITLE_MODE_EDITOR": "Chart Editor", + "TITLE_MODE_TOOLS": "Open Toolbox", - "SONGSELECT_SORT": "Sort Menu", - "SONGSELECT_SORT_PATH": "Path", - "SONGSELECT_SORT_TITLE": "Title", - "SONGSELECT_SORT_SUBTITLE": "Subtitle", - "SONGSELECT_SORT_LEVEL": "Displayed Level", + "TITLE_MODE_TAIKO_DESC": "Play your favorite\nsongs at your own pace!", + "TITLE_MODE_DAN_DESC": "Play multiple charts in continuation\nfollowing challenging exams\nin order to get a PASS rank!", + "TITLE_MODE_TOWER_DESC": "Play long charts within a limited\ncount of lives and reach\nthe top of the tower!", + "TITLE_MODE_SHOP_DESC": "Buy new songs, petit-chara or characters\nusing the medals you earned in game!", + "TITLE_MODE_STORY_DESC": "Surpass various obstacles and\nunlock new content and horizons!", + "TITLE_MODE_HEYA_DESC": "Change your nameplate info\n or your character visuals!", + "TITLE_MODE_SETTINGS_DESC": "Change your game style\n or general settings!", + "TITLE_MODE_EXIT_DESC": "Quit the game.\nSee you next time!", + "TITLE_MODE_ONLINE_DESC": "Download new charts\nand content from\n the internet!", + "TITLE_MODE_DOCUMENT_DESC": "Learn about OpenTaiko\nrelated features and\nhow to install new content!", + "TITLE_MODE_AI_DESC": "Fight a strong AI through\nmultiple sections and\naim for victory!", + "TITLE_MODE_STATS_DESC": "Watch and track your\nprogression!", + "TITLE_MODE_EDITOR_DESC": "Create your own .tja charts\nbased on your favorite songs ", + "TITLE_MODE_TOOLS_DESC": "Use various tools to insert\nnew custom content!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Charter: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Return ({0})", + "SONGSELECT_RANDOM": "Random Song", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Random Song ({0})", - "SONGSELECT_QUICKCONFIG": "Quick Config", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + "SONGSELECT_SORT": "Sort Menu", + "SONGSELECT_SORT_PATH": "Path", + "SONGSELECT_SORT_TITLE": "Title", + "SONGSELECT_SORT_SUBTITLE": "Subtitle", + "SONGSELECT_SORT_LEVEL": "Displayed Level", - // Modals - "MODAL_TITLE_COIN": "Coins Obtained!", - "MODAL_TITLE_CHARA": "New Character!", - "MODAL_TITLE_PUCHI": "New Puchichara!", - "MODAL_TITLE_NAMEPLATE": "New Title!", - "MODAL_TITLE_SONG": "New Song!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Coins (Total: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Charter: {0}", - // Online Lounge - "ONLINE_EXIT": "Return to main menu", - "ONLINE_DOWNLOAD": "Download content", - "ONLINE_DOWNLOAD_CDN": "Select a CDN", - "ONLINE_DOWNLOAD_SONG": "Download Songs", - "ONLINE_DOWNLOAD_CHARA": "Download Characters (Not available)", - "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Not available)", - "ONLINE_MULTIPLAYER": "Online Multiplayer (Not available)", + "SONGSELECT_QUICKCONFIG": "Quick Config", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Reached floor", - "TOWER_FLOOR_INITIAL": "F", - "TOWER_SCORE": "Score", - "TOWER_SCORE_INITIAL": "P", + // Modals + "MODAL_TITLE_COIN": "Coins Obtained!", + "MODAL_TITLE_CHARA": "New Character!", + "MODAL_TITLE_PUCHI": "New Puchichara!", + "MODAL_TITLE_NAMEPLATE": "New Title!", + "MODAL_TITLE_SONG": "New Song!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Coins (Total: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Soul gauge", - "DAN_CONDITION_NAME_GOOD": "Good count", - "DAN_CONDITION_NAME_OK": "Ok count", - "DAN_CONDITION_NAME_BAD": "Bad count", - "DAN_CONDITION_NAME_SCORE": "Score", - "DAN_CONDITION_NAME_ROLL": "Rolls count", - "DAN_CONDITION_NAME_HIT": "Hit count", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Accuracy", - "DAN_CONDITION_NAME_ADLIB": "ADLIB count", - "DAN_CONDITION_NAME_BOMB": "Bombs hit", + // Online Lounge + "ONLINE_EXIT": "Return to main menu", + "ONLINE_DOWNLOAD": "Download content", + "ONLINE_DOWNLOAD_CDN": "Select a CDN", + "ONLINE_DOWNLOAD_SONG": "Download Songs", + "ONLINE_DOWNLOAD_CHARA": "Download Characters (Not available)", + "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Not available)", + "ONLINE_MULTIPLAYER": "Online Multiplayer (Not available)", - // Heya / Quick Heya - "HEYA_PUCHI": "Puchichara", - "HEYA_CHARA": "Character", - "HEYA_DAN": "Dan Title", - "HEYA_NAMEPLATE": "Nameplate Title", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Reached floor", + "TOWER_FLOOR_INITIAL": "F", + "TOWER_SCORE": "Score", + "TOWER_SCORE_INITIAL": "P", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Soul gauge", + "DAN_CONDITION_NAME_GOOD": "Good count", + "DAN_CONDITION_NAME_OK": "Ok count", + "DAN_CONDITION_NAME_BAD": "Bad count", + "DAN_CONDITION_NAME_SCORE": "Score", + "DAN_CONDITION_NAME_ROLL": "Rolls count", + "DAN_CONDITION_NAME_HIT": "Hit count", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Accuracy", + "DAN_CONDITION_NAME_ADLIB": "ADLIB count", + "DAN_CONDITION_NAME_BOMB": "Bombs hit", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERROR] Invalid condition", - "UNLOCK_CONDITION_SHOP": "Item only avaliable at the Shop.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Coin price: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Item bought!", - "UNLOCK_COIN_MORE": "Not enough coins!", + // Heya / Quick Heya + "HEYA_PUCHI": "Puchichara", + "HEYA_CHARA": "Character", + "HEYA_DAN": "Dan Title", + "HEYA_NAMEPLATE": "Nameplate Title", - "UNLOCK_CONDITION_ERROR": "The following condition: {0} requires {1} values.", - "UNLOCK_CONDITION_ERROR2": "The following condition: {0} requires ({1} * n) values and n references.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERROR] Invalid condition", + "UNLOCK_CONDITION_SHOP": "Item only avaliable at the Shop.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Coin price: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Item bought!", + "UNLOCK_COIN_MORE": "Not enough coins!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", - "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", + "UNLOCK_CONDITION_ERROR": "The following condition: {0} requires {1} values.", + "UNLOCK_CONDITION_ERROR2": "The following condition: {0} requires ({1} * n) values and n references.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pause", - "PAUSE_RESUME": "Resume", - "PAUSE_RESTART": "Restart", - "PAUSE_EXIT": "Quit", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Earn a total of {0} coins to unlock this item! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Play {0} AI battle matches to unlock this item! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI battle matches to unlock this item! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Play {0} songs to unlock this item! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} songs on {2} difficulty to unlock this item! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} songs with a star rating of {2} to unlock this item! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Get the following performances to unlock this item: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} on {2} difficulty.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} songs within the {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} charts made by {2}. ({3}/{1})", // sc - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "Deus-Ex-Machina", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Play", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Play", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Get an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Get at least an Assisted Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Get a Clear on", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Get at least a Clear on", + "UNLOCK_CONDITION_REQUIRE_FC": "Get a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Get at least a Full Combo on", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Get a Perfect on", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Get a Perfect on", - // Mods - "MOD_NONE": "None", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Off", - "MOD_SWITCH_ON": "On", - "MOD_SCOREMULTIPLY": "Score Multiplier : {0}", - "MOD_COINMULTIPLY": "Coins Multiplier : {0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pause", + "PAUSE_RESUME": "Resume", + "PAUSE_RESTART": "Restart", + "PAUSE_EXIT": "Quit", - "MOD_SPEED": "Scroll Speed", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "Deus-Ex-Machina", - "MOD_HIDE": "Invisible", - "MOD_STEALTH": "Stealth", + // Mods + "MOD_NONE": "None", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Off", + "MOD_SWITCH_ON": "On", + "MOD_SCOREMULTIPLY": "Score Multiplier : {0}", + "MOD_COINMULTIPLY": "Coins Multiplier : {0}", - "MOD_FLIP": "Flip Notes", + "MOD_SPEED": "Scroll Speed", - "MOD_RANDOM": "Random", - "MOD_RANDOM_SHUFFLE": "Shuffle", - "MOD_RANDOM_CHAOS": "Chaos", + "MOD_HIDE": "Invisible", + "MOD_STEALTH": "Stealth", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Loose", - "MOD_TIMING2": "Lenient", - "MOD_TIMING3": "Normal", - "MOD_TIMING4": "Strict", - "MOD_TIMING5": "Rigorous", + "MOD_FLIP": "Flip Notes", - "MOD_JUSTICE": "Justice Mode", - "MOD_SAFE": "Safe", - "MOD_JUST": "Just", + "MOD_RANDOM": "Random", + "MOD_RANDOM_SHUFFLE": "Shuffle", + "MOD_RANDOM_CHAOS": "Chaos", - "MOD_GAMETYPE": "Game Type", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Loose", + "MOD_TIMING2": "Lenient", + "MOD_TIMING3": "Normal", + "MOD_TIMING4": "Strict", + "MOD_TIMING5": "Rigorous", - "MOD_GAMEMODE": "Game Mode", - "MOD_GAMEMODE_TRAINING": "Training Mode", + "MOD_JUSTICE": "Justice Mode", + "MOD_SAFE": "Safe", + "MOD_JUST": "Just", - "MOD_AUTO": "Auto", + "MOD_GAMETYPE": "Game Type", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_SONGSPEED": "Song Playback Speed", - "SETTINGS_MOD_SONGSPEED_DESC": "Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.", + "MOD_GAMEMODE": "Game Mode", + "MOD_GAMEMODE_TRAINING": "Training Mode", - "MOD_HITSOUND": "Instrument", + "MOD_AUTO": "Auto", - "MOD_FUN": "Fun Mods", - "MOD_FUN_AVALANCHE": "Avalanche", - "MOD_FUN_MINESWEEPER": "Minesweeper" - }, + "MOD_SONGSPEED": "Song Playback Speed", + "SETTINGS_MOD_SONGSPEED_DESC": "Change song playback speed.\nIf the Time Stretch option is enabled,\nsound issues may occur below 0.9x playback speed.\nNote: It also changes the songs' pitch.", + + "MOD_HITSOUND": "Instrument", + + "MOD_FUN": "Fun Mods", + "MOD_FUN_AVALANCHE": "Avalanche", + "MOD_FUN_MINESWEEPER": "Minesweeper" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/nl/lang.json b/OpenTaiko/Lang/nl/lang.json index b0e7034a..323f780c 100644 --- a/OpenTaiko/Lang/nl/lang.json +++ b/OpenTaiko/Lang/nl/lang.json @@ -7,576 +7,588 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "Nederlands (Dutch)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Terug", - // Difficulties (Any Menu) - "DIFF_EASY": "Makkelijk", - "DIFF_NORMAL": "Normaal", - "DIFF_HARD": "Moeilijk", - "DIFF_EX": "Extreem", - "DIFF_EXTRA": "Extra", - "DIFF_EXEXTRA": "Extreem / Extra", - "DIFF_TOWER": "Toren", - "DIFF_DAN": "Dan", - "DIFF_ANY": "Elk", - "DIFF_UNKNOWN": "Onbekend", + // Common + "MENU_RETURN": "Terug", + // Difficulties (Any Menu) + "DIFF_EASY": "Makkelijk", + "DIFF_NORMAL": "Normaal", + "DIFF_HARD": "Moeilijk", + "DIFF_EX": "Extreem", + "DIFF_EXTRA": "Extra", + "DIFF_EXEXTRA": "Extreem / Extra", + "DIFF_TOWER": "Toren", + "DIFF_DAN": "Dan", + "DIFF_ANY": "Elk", + "DIFF_UNKNOWN": "Onbekend", - // Settings - "SETTINGS_SYSTEM": "Systeemopties", - "SETTINGS_SYSTEM_DESC": "Instellingen voor het hele systeem.", - "SETTINGS_GAME": "Gameplay Opties", - "SETTINGS_GAME_DESC": "Instellingen voor het drummen.", - "SETTINGS_EXIT": "Verlaat", - "SETTINGS_EXIT_DESC": "Sla de instellingen op en verlaat het CONFIGURATION menu.", + // Settings + "SETTINGS_SYSTEM": "Systeemopties", + "SETTINGS_SYSTEM_DESC": "Instellingen voor het hele systeem.", + "SETTINGS_GAME": "Gameplay Opties", + "SETTINGS_GAME_DESC": "Instellingen voor het drummen.", + "SETTINGS_EXIT": "Verlaat", + "SETTINGS_EXIT_DESC": "Sla de instellingen op en verlaat het CONFIGURATION menu.", - "SETTINGS_MENU_RETURN": "<< Terug naar Menu", - "SETTINGS_MENU_RETURN_DESC": "Terug naar het linker menu.", + "SETTINGS_MENU_RETURN": "<< Terug naar Menu", + "SETTINGS_MENU_RETURN_DESC": "Terug naar het linker menu.", - "SETTINGS_KEYASSIGN_SYSTEM": "Systeemtoetsinstellingen", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Een tweede menu voor het instellen van toetsen", - "SETTINGS_KEYASSIGN_GAME": "Gameplay toetsinstellingen", - "SETTINGS_KEYASSIGN_GAME_DESC": "Een tweede menu voor het instellen van toetsen voor gameplay.", - "SETTINGS_KEYASSIGN_TRAINING": "Training Modus Toetsinstellingen", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "Een tweede menu voor het instellen van toetsen\ntijdens de Training Modus.", - + "SETTINGS_KEYASSIGN_SYSTEM": "Systeemtoetsinstellingen", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Een tweede menu voor het instellen van toetsen", + "SETTINGS_KEYASSIGN_GAME": "Gameplay toetsinstellingen", + "SETTINGS_KEYASSIGN_GAME_DESC": "Een tweede menu voor het instellen van toetsen voor gameplay.", + "SETTINGS_KEYASSIGN_TRAINING": "Training Modus Toetsinstellingen", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "Een tweede menu voor het instellen van toetsen\ntijdens de Training Modus.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "Systeemtaal", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Verander de taal\nvan het spel en de menu's.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Aantal Spelers", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Kies met hoeveel spelers je wil spelen.\n Er kunnen tot 5 spelers tegelijkertijd actief zijn.", - "SETTINGS_SYSTEM_RELOADSONG": "Nummers Herladen", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Herlaad de folder voor nummers.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Volledig scherm Modus", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Wissel tussen volledig scherm en venster modus.", - "SETTINGS_SYSTEM_VSYNC": "VSync Modus", - "SETTINGS_SYSTEM_VSYNC_DESC": "Schakelt VSync aan/uit.\nAls dit aan staat zal het op maximaal 60FPS spelen,\nzodat muziek noten soepel scrollt,\nmaar er is meer input vertraging.\nAls dit uit staat is er geen FPS limiet,\nvoor minder input vertraging,\nmaar scrollen van muziek noten kan onstabiel zijn.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphische API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Grafische tekenmethode:\nSelecteer de opties OpenGL,\nDirectX11, Vulkan of Metal.\nOpenGL is langzaam, maar compatibel en stabiel.\nDirectX11 is snel en stabiel, maar\n werkt alleen op Windows.\nVulkan werkt het snelst op Linux.\nMetal werkt alleen op MacOS.\n\nHerstart het spel om te activeren.", - "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture laden", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Bevriezen bij het starten verdwijnt.\nZet deze optie uit als sommige textures zwart worden.\nDeze optie activeert na het herstarten van OpenTaiko.", - "SETTINGS_SYSTEM_BGMOVIE": "Video's Afspelen", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Schakelt achtergrond video's aan/uit.\nAls dit is ingeschakeld en het lied geen video heeft,\ndan zal de achtergrond zwart worden.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Afspeelmodus", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Verandert hoe de video in de\nachtergrond wordt weergeven.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "Geen", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Volledig Scherm", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Scherm", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Beide", - "SETTINGS_SYSTEM_LANEOPACITY": "Laan Achtergrond Doorzichtigheid", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Verandert de doorzichtigheid van de achtergrond\nbij het spelen van video's.\n\n0 = volledig doorzichtig,\n255 = niet doorzichtig.", - "SETTINGS_SYSTEM_BGA": "BGA Weergeven", - "SETTINGS_SYSTEM_BGA_DESC": "Schakelt animaties in de achtergrond aan/uit.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Karakters Weergeven", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Laat Karakters zien.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Dansers Weergeven", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Laat Dansers zien.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Menigte Weergeven", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Laat Menigte foto's zien.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Renners Weergeven", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Laat Renner foto's zien.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Footer Weergeven", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Laat Footer foto's zien.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "PuchiChara Weergeven", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Laat PuchiChara foto's zien.", - "SETTINGS_SYSTEM_SIMPLEMODE": "Simpele Modus", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Versimpelt graphics door visuele effecten en\nopmaak te verbergen tijdens gameplay.", - "SETTINGS_SYSTEM_SKIN": "Huidige Skin", - "SETTINGS_SYSTEM_SKIN_DESC": "Kies een skin uit de systeemfolder om te gebruiken.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "Systeemtaal", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Verander de taal\nvan het spel en de menu's.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Aantal Spelers", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Kies met hoeveel spelers je wil spelen.\n Er kunnen tot 5 spelers tegelijkertijd actief zijn.", + "SETTINGS_SYSTEM_RELOADSONG": "Nummers Herladen", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Herlaad de folder voor nummers.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Nummers Herladen (Hard Herladen)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Wist de opgeslagen cache en \nherlaadt de Nummers map vanaf nul.", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Muziek Afspelen", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Shakelt muziek aan/uit.", - "SETTINGS_SYSTEM_USESONGVOL": "SONGVOL Metadata Toewijzen", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "Dit is een deels overbodige optie\ndie kiest of SONGVOL metadata wel/niet gebruikt wordt.\nWaardes tussen 0-100 verlagen liedvolume,\nmaar waardes boven 100 doen niets.", - "SETTINGS_SYSTEM_SEVOL": "Geluidseffect Volume", - "SETTINGS_SYSTEM_SEVOL_DESC": "Past de volume aan voor geluiden zoals 'don' en 'ka'.\nOm zonder noot geluiden te spelen, zet dit op 0.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", - "SETTINGS_SYSTEM_VOICEVOL": "Stemvolume", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Past de volume aan voor de stemmen van karakters.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", - "SETTINGS_SYSTEM_SONGVOL": "Lied Volume", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Past de volume aan voor liedjes.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Lied Voorbeeld Volume", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Past de volume aan voor het lied voorbeeld.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Toetsenbord Volume Wijziging", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Geeft aan hoeveel de volume wordt aangepast voor de\nvolume omhoog/omlaag knoppen.\nU kunt een waarde instellen tussen 1 en 20.", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Lied Afspeel Buffer", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "De tijdsduur voordat een lied afspeelt in het spel.\nAls deze waarde laag staat, kunnen nummers te vroeg afspelen.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Lied Voorbeeld Buffer", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "De tijdsduur voordat een lied voorbeeld afspeelt.\nAls deze waarde erg laag staat kunnen\nliedjes tijdens het scrollen afspelen.\nU kunt een waarde kiezen tussen 0ms en 10000ms.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Geluid Afspeelmodus", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Werkt alleen op apparaten die ASIO audio ondersteunen\n- Heeft de laagste inputvertraging\nWasapi:\n- Alleen compatibel met Windows\n- Heeft de op een na laagste inputvertraging\nBASS:\n- Op alle platforms ondersteund\nOpmerking: verlaat de instellingen\nom dit op te slaan.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIO Afspeelapparaat", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Kies een apparaat om ASIO audio mee af te spelen.\nOpmerking: Verlaat de instellingen om\ndeze configuratie op te slaan.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Grootte", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Verander de buffer voor het afspelen van geluid met WASAPI.\nStel het getal zo laag mogelijk in\nzonder dat er geluidsproblemen ontstaan\nzoals onjuiste timing of bevriezing.\nZet dit op 0 om een ingeschatte waarde te gebruiken,\nof wijzig dit handmatig tot u een juiste waarde vindt.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Grootte", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer grootte wanneer BASS wordt gebruikt.\nKan tussen 0~99999ms ingesteld worden.\nOp 0 stelt het OS\nautomatisch de buffer grootte in.\nHoe kleiner de waarde, hoe kleiner\nde vertraging voor geluid, maar het kan\nvoor krakende/vervormde audio zorgen.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", - "SETTINGS_SYSTEM_OSTIMER": "OS Timer Modus", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Met deze optie aan scrollen noten soepeler,\nmaar er kan geluidsvertraging ontstaan.\nMet deze optie uit scrollen noten onstabieler,\nzonder extra geluidsvertraging.\n\nOp UIT, gebruikt OpenTaiko de originele\ntimer en de effecten zijn vice versa.", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Logbestanden Creëren", - "SETTINGS_SYSTEM_LOG_DESC": "Schakelt het creëren van TJAPLAYER3.log bestanden\naan/uit wanneer de game wordt gesloten.\nDit volgt de prestaties van het spel\nen identificeert storingen.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Gebruik Subfolders bij Willekeurige Selectie", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Kiest of subfolders wel/niet gebruikt\n worden bij willekeurige selectie van liedjes.", - "SETTINGS_SYSTEM_DEBUGMODE": "Debug Modus", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Deze optie toont extra informatie\nrechtsonder op het scherm.\nDit geeft de latentie kalibratie weer\nvoor gameplay zonder geluidseffecten.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatische Screenshots", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Kiest of resultaat screenshots automatisch worden gemaakt.\nDit gebeurt alleen wanneer een topscore is behaald,\nwat niet altijd de beste score betekent voor dat nummer.", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord Weergave", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Kiest of lied informatie wordt gedeeld met Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Gebufferde Input Modus", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Wanneer dit aan staat, worden geen inputs gemist\nmaar de polling frequentie vermindert.\nWanneer dit uit staat, worden inputs mogelijk gemist,\nmaar de polling frequentie is veel hoger.", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Dan/Toren Verbergen", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Verberg de Dan en Toren nummers\nin de Taiko Modus.\nOpmerking: Herlaad de nummers\nom dit te activeren.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Globale Offset", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Verander de geïnterpreteerde OFFSET\nwaarde voor alle liedjes.\nKan tussen -999 en 999ms ingesteld worden.\nOm input lag te verminderen, kies een negatieve waarde.", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Volledig scherm Modus", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Wissel tussen volledig scherm en venster modus.", + "SETTINGS_SYSTEM_VSYNC": "VSync Modus", + "SETTINGS_SYSTEM_VSYNC_DESC": "Schakelt VSync aan/uit.\nAls dit aan staat zal het op maximaal 60FPS spelen,\nzodat muziek noten soepel scrollt,\nmaar er is meer input vertraging.\nAls dit uit staat is er geen FPS limiet,\nvoor minder input vertraging,\nmaar scrollen van muziek noten kan onstabiel zijn.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Graphische API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Grafische tekenmethode:\nSelecteer de opties OpenGL,\nDirectX11, Vulkan of Metal.\nOpenGL is langzaam, maar compatibel en stabiel.\nDirectX11 is snel en stabiel, maar\n werkt alleen op Windows.\nVulkan werkt het snelst op Linux.\nMetal werkt alleen op MacOS.\n\nHerstart het spel om te activeren.", + "SETTINGS_SYSTEM_TEXTUREASYNC": "ASync Texture laden", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Bevriezen bij het starten verdwijnt.\nZet deze optie uit als sommige textures zwart worden.\nDeze optie activeert na het herstarten van OpenTaiko.", + "SETTINGS_SYSTEM_BGMOVIE": "Video's Afspelen", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Schakelt achtergrond video's aan/uit.\nAls dit is ingeschakeld en het lied geen video heeft,\ndan zal de achtergrond zwart worden.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Video Afspeelmodus", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Verandert hoe de video in de\nachtergrond wordt weergeven.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "Geen", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Volledig Scherm", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Mini Scherm", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Beide", + "SETTINGS_SYSTEM_LANEOPACITY": "Laan Achtergrond Doorzichtigheid", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Verandert de doorzichtigheid van de achtergrond\nbij het spelen van video's.\n\n0 = volledig doorzichtig,\n255 = niet doorzichtig.", + "SETTINGS_SYSTEM_BGA": "BGA Weergeven", + "SETTINGS_SYSTEM_BGA_DESC": "Schakelt animaties in de achtergrond aan/uit.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Karakters Weergeven", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Laat Karakters zien.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Dansers Weergeven", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Laat Dansers zien.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Menigte Weergeven", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Laat Menigte foto's zien.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Renners Weergeven", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Laat Renner foto's zien.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Footer Weergeven", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Laat Footer foto's zien.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "PuchiChara Weergeven", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Laat PuchiChara foto's zien.", + "SETTINGS_SYSTEM_SIMPLEMODE": "Simpele Modus", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Versimpelt graphics door visuele effecten en\nopmaak te verbergen tijdens gameplay.", + "SETTINGS_SYSTEM_SKIN": "Huidige Skin", + "SETTINGS_SYSTEM_SKIN_DESC": "Kies een skin uit de systeemfolder om te gebruiken.", - "SETTINGS_GAME_CALIBRATION": "Offset Kalibreren", - "SETTINGS_GAME_CALIBRATION_DESC": "Kalibreert de offset.\nGlobale Offset wordt overschreven waneer dit opslaat.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Muziek Afspelen", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Shakelt muziek aan/uit.", + "SETTINGS_SYSTEM_USESONGVOL": "SONGVOL Metadata Toewijzen", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "Dit is een deels overbodige optie\ndie kiest of SONGVOL metadata wel/niet gebruikt wordt.\nWaardes tussen 0-100 verlagen liedvolume,\nmaar waardes boven 100 doen niets.", + "SETTINGS_SYSTEM_SEVOL": "Geluidseffect Volume", + "SETTINGS_SYSTEM_SEVOL_DESC": "Past de volume aan voor geluiden zoals 'don' en 'ka'.\nOm zonder noot geluiden te spelen, zet dit op 0.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_VOICEVOL": "Stemvolume", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Past de volume aan voor de stemmen van karakters.\nU moet de game herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_SONGVOL": "Lied Volume", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Past de volume aan voor liedjes.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Lied Voorbeeld Volume", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Past de volume aan voor het lied voorbeeld.\nU moet OpenTaiko herstarten na het verlaten van de\ninstellingen zodat deze configuratie opslaat.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Toetsenbord Volume Wijziging", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Geeft aan hoeveel de volume wordt aangepast voor de\nvolume omhoog/omlaag knoppen.\nU kunt een waarde instellen tussen 1 en 20.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Lied Afspeel Buffer", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "De tijdsduur voordat een lied afspeelt in het spel.\nAls deze waarde laag staat, kunnen nummers te vroeg afspelen.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Lied Voorbeeld Buffer", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "De tijdsduur voordat een lied voorbeeld afspeelt.\nAls deze waarde erg laag staat kunnen\nliedjes tijdens het scrollen afspelen.\nU kunt een waarde kiezen tussen 0ms en 10000ms.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Geluid Afspeelmodus", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Werkt alleen op apparaten die ASIO audio ondersteunen\n- Heeft de laagste inputvertraging\nWasapi:\n- Alleen compatibel met Windows\n- Heeft de op een na laagste inputvertraging\nBASS:\n- Op alle platforms ondersteund\nOpmerking: verlaat de instellingen\nom dit op te slaan.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIO Afspeelapparaat", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Kies een apparaat om ASIO audio mee af te spelen.\nOpmerking: Verlaat de instellingen om\ndeze configuratie op te slaan.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Wasapi Buffer Grootte", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Verander de buffer voor het afspelen van geluid met WASAPI.\nStel het getal zo laag mogelijk in\nzonder dat er geluidsproblemen ontstaan\nzoals onjuiste timing of bevriezing.\nZet dit op 0 om een ingeschatte waarde te gebruiken,\nof wijzig dit handmatig tot u een juiste waarde vindt.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass Buffer Grootte", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Buffer grootte wanneer BASS wordt gebruikt.\nKan tussen 0~99999ms ingesteld worden.\nOp 0 stelt het OS\nautomatisch de buffer grootte in.\nHoe kleiner de waarde, hoe kleiner\nde vertraging voor geluid, maar het kan\nvoor krakende/vervormde audio zorgen.\nOpmerking: Verlaat de instellingen\nom deze wijzigingen op te slaan.", + "SETTINGS_SYSTEM_OSTIMER": "OS Timer Modus", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Met deze optie aan scrollen noten soepeler,\nmaar er kan geluidsvertraging ontstaan.\nMet deze optie uit scrollen noten onstabieler,\nzonder extra geluidsvertraging.\n\nOp UIT, gebruikt OpenTaiko de originele\ntimer en de effecten zijn vice versa.", - "SETTINGS_GAME_BADCOUNT": "Kanpeki Modus", - "SETTINGS_GAME_BADCOUNT_DESC": "Kies hoeveel 'BAD's zijn toegestaan\nvoordat een lied automatisch mislukt.\nZet de waarde op 0 om het uit te schakelen.", - "SETTINGS_GAME_NOTELOCK": "Notelock Modus", - "SETTINGS_GAME_NOTELOCK_DESC": "Kiest of het drummen tussen noten\ngeldt als BAD (mis).", - "SETTINGS_GAME_AILEVEL": "AI Niveau", - "SETTINGS_GAME_AILEVEL_DESC": "Bepaalt hoe nauwkeurig de AI is.\nOp 0 is de AI uitgeschakeld.\nOp 1 of hoger zal 2P als de AI spelen.\nUitgeschakeld als 'AUTO 2P' aan staat.", - "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Forceer het gebruik van de normale meter\nongeacht het geselecteerde karakter en hun aanpassingen.", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Logbestanden Creëren", + "SETTINGS_SYSTEM_LOG_DESC": "Schakelt het creëren van TJAPLAYER3.log bestanden\naan/uit wanneer de game wordt gesloten.\nDit volgt de prestaties van het spel\nen identificeert storingen.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Gebruik Subfolders bij Willekeurige Selectie", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Kiest of subfolders wel/niet gebruikt\n worden bij willekeurige selectie van liedjes.", + "SETTINGS_SYSTEM_DEBUGMODE": "Debug Modus", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Deze optie toont extra informatie\nrechtsonder op het scherm.\nDit geeft de latentie kalibratie weer\nvoor gameplay zonder geluidseffecten.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Automatische Screenshots", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Kiest of resultaat screenshots automatisch worden gemaakt.\nDit gebeurt alleen wanneer een topscore is behaald,\nwat niet altijd de beste score betekent voor dat nummer.", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord Weergave", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Kiest of lied informatie wordt gedeeld met Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Gebufferde Input Modus", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Wanneer dit aan staat, worden geen inputs gemist\nmaar de polling frequentie vermindert.\nWanneer dit uit staat, worden inputs mogelijk gemist,\nmaar de polling frequentie is veel hoger.", - "SETTINGS_GAME_AUTOP1": "Speler 1 Automatisch Spelen", - "SETTINGS_GAME_AUTOP1_DESC": "Schakelt het automatisch spelen van liedjes op speler 1 aan/uit.", - "SETTINGS_GAME_AUTOP2": "Speler 1 Automatisch Spelen", - "SETTINGS_GAME_AUTOP2_DESC": "Schakelt het automatisch spelen van liedjes op speler 2 aan/uit.", - "SETTINGS_GAME_AUTOROLL": "Rolsnelheid", - "SETTINGS_GAME_AUTOROLL_DESC": "Wanneer Auto is ingeschakeld, zullen rollen\nautomatisch worden geraakt # keer per\nseconde. Heeft geen effect op ballonnen.\n0 schakelt automatisch rollen uit, en de maximumwaarde\nis een input per frame.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Globale Offset", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Verander de geïnterpreteerde OFFSET\nwaarde voor alle liedjes.\nKan tussen -999 en 999ms ingesteld worden.\nOm input lag te verminderen, kies een negatieve waarde.", - "SETTINGS_GAME_NOINFO": "Geen Informatie Modus", - "SETTINGS_GAME_NOINFO_DESC": "Schakelt weergave van lied informatie aan/uit.\nAls dit aan staat, wordt lied informatie verborgen.\nAls dit uit staat word lied informatie weergeven.", - "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Weergave", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Kiest het minimumaantal combo dat wordt weergeven.\nKan een waarde hebben tussen 1 en 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Score Display Weergeven", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Geeft de huidige GOOD/OK/BAD beoordelingen\nweer linksonder op het scherm.\n(Alleen voor 1 speler modus)", - "SETTINGS_GAME_BRANCHANIME": "Tak Animaties", - "SETTINGS_GAME_BRANCHANIME_DESC": "Verandert de animaties wanneer een nummer vertakt.\nTYPE-A: Gen-2\nTYPE-B: Gen-3", + "SETTINGS_GAME_CALIBRATION": "Offset Kalibreren", + "SETTINGS_GAME_CALIBRATION_DESC": "Kalibreert de offset.\nGlobale Offset wordt overschreven waneer dit opslaat.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "OFFSET: {0}", - "SETTINGS_GAME_DEFAULTDIFF": "Standaard Moeilijkheidsgraad", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Kiest de standaard moeilijkheidsgraad in nummer selectie.\nAls Extra niet is gekozen, zal het niet zichtbaar\nzijn tenzij de rechter pijltoets is ingedrukt\nop de Extreme moeilijkheid van dat nummer.", - "SETTINGS_GAME_EXEXTRAANIME": "Gebruik Extreme/Extra Animaties", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Speel een skin-gedefinieerde animatie\nbij het wisselen tussen\nExtreme & Extra moeilijkheid.", + "SETTINGS_GAME_BADCOUNT": "Kanpeki Modus", + "SETTINGS_GAME_BADCOUNT_DESC": "Kies hoeveel 'BAD's zijn toegestaan\nvoordat een lied automatisch mislukt.\nZet de waarde op 0 om het uit te schakelen.", + "SETTINGS_GAME_NOTELOCK": "Notelock Modus", + "SETTINGS_GAME_NOTELOCK_DESC": "Kiest of het drummen tussen noten\ngeldt als BAD (mis).", + "SETTINGS_GAME_AILEVEL": "AI Niveau", + "SETTINGS_GAME_AILEVEL_DESC": "Bepaalt hoe nauwkeurig de AI is.\nOp 0 is de AI uitgeschakeld.\nOp 1 of hoger zal 2P als de AI spelen.\nUitgeschakeld als 'AUTO 2P' aan staat.", + "SETTINGS_GAME_NORMALGAUGE": "Always Use Normal Gauge", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Forceer het gebruik van de normale meter\nongeacht het geselecteerde karakter en hun aanpassingen.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Aantal Maat Skips", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "De hoeveelheid maten om over te slaan\nwanneer Skip Voor/Terug wordt ingedrukt in\nTraining Modus.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Maat Spring Tijdsinterval", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "De wachttijd in milliseconden om\nmeerdere keren de linker/rechter Kat toetsen in te drukken zodat\nhet springt naar een gebookmarkde maat\nin de Training Modus.", + "SETTINGS_GAME_AUTOP1": "Speler 1 Automatisch Spelen", + "SETTINGS_GAME_AUTOP1_DESC": "Schakelt het automatisch spelen van liedjes op speler 1 aan/uit.", + "SETTINGS_GAME_AUTOP2": "Speler 1 Automatisch Spelen", + "SETTINGS_GAME_AUTOP2_DESC": "Schakelt het automatisch spelen van liedjes op speler 2 aan/uit.", + "SETTINGS_GAME_AUTOROLL": "Rolsnelheid", + "SETTINGS_GAME_AUTOROLL_DESC": "Wanneer Auto is ingeschakeld, zullen rollen\nautomatisch worden geraakt # keer per\nseconde. Heeft geen effect op ballonnen.\n0 schakelt automatisch rollen uit, en de maximumwaarde\nis een input per frame.", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Dit is een ongebruikte optie \novergezet van DTXMania.\nHet doet niets.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Tijd Rekking Modus", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Onzeker wat deze optie doet.\nHet gebruikt meer CPU kracht,\nen zorgt mogelijk voor problemen onder 0.9x snelheid.", - "SETTINGS_SYSTEM_FASTRENDER": "Snel Renderen", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Kiest of de weergave wordt gerenderd voordat het nummer laadt.", - "SETTINGS_GAME_BRANCHGUIDE": "Tak Begeleiding", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Kiest of er een numerieke begeleiding wordt\nweergeven om te zien welke tak wordt gekozen.\nNiet zichtbaar in automatische modus.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Grote Noot Beoordeling", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Kiest of grote noten met 2 toetsen een bonus geven.\nAls dit aan staat, zal 1 toets visueel vertraagd\nzijn voordat het verdwijnt.\nRaken met 2 toetsen geeft dubbele punten.\nAls dit uit staat, zal 1 toets het als een normale noot raken.\nDubbele punten worden nog steeds gegeven.\nAls je ze met 2 toetsen raakt,\nwordt de volgende mogelijk ook geraakt.", - "SETTINGS_GAME_SURVIVAL": "Overlevingsmodus", - "SETTINGS_GAME_SURVIVAL_DESC": "Deze modus werkt niet.\nHet implementeert een timer systeem net als Stepmania koersen,\nmaar er ontbreekt code. Functionaliteit is klein. ", - "SETTINGS_GAME_SCOREMODE": "Score Modus", - "SETTINGS_GAME_SCOREMODE_DESC": "Kiest de formule voor het berekenen van scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", - "SETTINGS_GAME_SHINUCHI": "Shin'uchi Modus", - "SETTINGS_GAME_SHINUCHI_DESC": "Geeft alle noten\nin het spel dezelfde scorewaarde.\nDit gebruikt de Gen-4 formule.", + "SETTINGS_GAME_NOINFO": "Geen Informatie Modus", + "SETTINGS_GAME_NOINFO_DESC": "Schakelt weergave van lied informatie aan/uit.\nAls dit aan staat, wordt lied informatie verborgen.\nAls dit uit staat word lied informatie weergeven.", + "SETTINGS_GAME_COMBODISPLAY": "Minimum Combo Weergave", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Kiest het minimumaantal combo dat wordt weergeven.\nKan een waarde hebben tussen 1 en 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Score Display Weergeven", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Geeft de huidige GOOD/OK/BAD beoordelingen\nweer linksonder op het scherm.\n(Alleen voor 1 speler modus)", + "SETTINGS_GAME_BRANCHANIME": "Tak Animaties", + "SETTINGS_GAME_BRANCHANIME_DESC": "Verandert de animaties wanneer een nummer vertakt.\nTYPE-A: Gen-2\nTYPE-B: Gen-3", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Vastleggen", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Systeemtoets:\nEen toets toewijzen om screenshots te maken.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Volume Verhogen", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verhogen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Volume Verlagen", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verlagen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Hit Waardes Weergeven", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "Systeemtoets:\nEen toets toewijzen om hit waardes te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Debug Menu Weergeven", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "Systeemtoets:\nEen toets toewijzen om het debug menu te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Snelle Configuratie", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "Systeemtoets:\nEen toets toewijzen om de snelle configuratie te openen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Speler Aanpassing", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "Systeemtoets:\nEen toets toewijzen voor het speler aanpassingsmenu.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Nummer Sortering", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "Systeemtoets:\nEen toets toewijzen om nummers opnieuw te sorteren.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Auto Schakelen (P1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P1).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Auto Schakelen (P2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P2).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Training Modus Schakelen", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "Systeemtoets:\nEen toets toewijzen om Training aan/uit te zetten.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Video Weergave Modus Schakelen", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "Systeemtoets:\nEen toets toewijzen om te wisselen tussen\nvideo afspeelmodi.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_GAME_DEFAULTDIFF": "Standaard Moeilijkheidsgraad", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Kiest de standaard moeilijkheidsgraad in nummer selectie.\nAls Extra niet is gekozen, zal het niet zichtbaar\nzijn tenzij de rechter pijltoets is ingedrukt\nop de Extreme moeilijkheid van dat nummer.", + "SETTINGS_GAME_EXEXTRAANIME": "Gebruik Extreme/Extra Animaties", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Speel een skin-gedefinieerde animatie\nbij het wisselen tussen\nExtreme & Extra moeilijkheid.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Kiezen", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu toets om te kiezen.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Annuleren", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu toets om te annuleren.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LinksWijzigen", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu toets om links te wijzigen", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RechtsWijzigen", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu toets om rechts te wijzigen", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Aantal Maat Skips", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "De hoeveelheid maten om over te slaan\nwanneer Skip Voor/Terug wordt ingedrukt in\nTraining Modus.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Maat Spring Tijdsinterval", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "De wachttijd in milliseconden om\nmeerdere keren de linker/rechter Kat toetsen in te drukken zodat\nhet springt naar een gebookmarkde maat\nin de Training Modus.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "RoodLinks", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RoodRechts", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "BlauwLinks", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "BlauwRechts", - "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Klap", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga toets:\nEen toets/knop aan de Klap\nknop toewijzen.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Image Preview Buffer", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Dit is een ongebruikte optie \novergezet van DTXMania.\nHet doet niets.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Tijd Rekking Modus", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Onzeker wat deze optie doet.\nHet gebruikt meer CPU kracht,\nen zorgt mogelijk voor problemen onder 0.9x snelheid.", + "SETTINGS_SYSTEM_FASTRENDER": "Snel Renderen", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Kiest of de weergave wordt gerenderd voordat het nummer laadt.", + "SETTINGS_GAME_BRANCHGUIDE": "Tak Begeleiding", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Kiest of er een numerieke begeleiding wordt\nweergeven om te zien welke tak wordt gekozen.\nNiet zichtbaar in automatische modus.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Grote Noot Beoordeling", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Kiest of grote noten met 2 toetsen een bonus geven.\nAls dit aan staat, zal 1 toets visueel vertraagd\nzijn voordat het verdwijnt.\nRaken met 2 toetsen geeft dubbele punten.\nAls dit uit staat, zal 1 toets het als een normale noot raken.\nDubbele punten worden nog steeds gegeven.\nAls je ze met 2 toetsen raakt,\nwordt de volgende mogelijk ook geraakt.", + "SETTINGS_GAME_SURVIVAL": "Overlevingsmodus", + "SETTINGS_GAME_SURVIVAL_DESC": "Deze modus werkt niet.\nHet implementeert een timer systeem net als Stepmania koersen,\nmaar er ontbreekt code. Functionaliteit is klein. ", + "SETTINGS_GAME_SCOREMODE": "Score Modus", + "SETTINGS_GAME_SCOREMODE_DESC": "Kiest de formule voor het berekenen van scores.\nTYPE-A: Gen-1\nTYPE-B: Gen-2\nTYPE-C: Gen-3\n", + "SETTINGS_GAME_SHINUCHI": "Shin'uchi Modus", + "SETTINGS_GAME_SHINUCHI_DESC": "Geeft alle noten\nin het spel dezelfde scorewaarde.\nDit gebruikt de Gen-4 formule.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "RoodLinks2P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks2P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RoodRechts2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts2P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "BlauwLinks2P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks2P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "BlauwRechts2P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts2P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Klap2P", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga toets:\nEen toets/knop aan de Klap2P\nknop toewijzen.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Vastleggen", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Systeemtoets:\nEen toets toewijzen om screenshots te maken.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Volume Verhogen", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verhogen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Volume Verlagen", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "Systeemtoets:\nEen toets toewijzen om volume te verlagen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Hit Waardes Weergeven", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "Systeemtoets:\nEen toets toewijzen om hit waardes te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Debug Menu Weergeven", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "Systeemtoets:\nEen toets toewijzen om het debug menu te weergeven.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Snelle Configuratie", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "Systeemtoets:\nEen toets toewijzen om de snelle configuratie te openen.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Speler Aanpassing", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "Systeemtoets:\nEen toets toewijzen voor het speler aanpassingsmenu.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Nummer Sortering", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "Systeemtoets:\nEen toets toewijzen om nummers opnieuw te sorteren.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Auto Schakelen (P1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P1).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Auto Schakelen (P2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "Systeemtoets:\nEen toets toewijzen om Auto aan/uit te zetten (P2).\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Training Modus Schakelen", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "Systeemtoets:\nEen toets toewijzen om Training aan/uit te zetten.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Video Weergave Modus Schakelen", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "Systeemtoets:\nEen toets toewijzen om te wisselen tussen\nvideo afspeelmodi.\n(Je kan alleen een toetsenbord gebruiken.\nControllers/gamepads werken niet.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "RoodLinks3P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks3P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RoodRechts3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts3P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "BlauwLinks3P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks3P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "BlauwRechts3P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts3P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Klap3P", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga toets:\nEen toets/knop aan de Klap3P\nknop toewijzen.", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Kiezen", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Menu toets om te kiezen.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Annuleren", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Menu toets om te annuleren.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "LinksWijzigen", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Menu toets om links te wijzigen", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "RechtsWijzigen", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Menu toets om rechts te wijzigen", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "RoodLinks4P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks4P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RoodRechts4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts4P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "BlauwLinks4P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks4P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "BlauwRechts4P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts4P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Klap4P", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga toets:\nEen toets/knop aan de Klap4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "RoodLinks", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "RoodRechts", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "BlauwLinks", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "BlauwRechts", + "SETTINGS_KEYASSIGN_GAME_RIGHTLBUE_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Klap", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Konga toets:\nEen toets/knop aan de Klap\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "RoodLinks5P", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks5P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RoodRechts5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts5P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "BlauwLinks5P", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks5P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "BlauwRechts5P", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts5P\nknop toewijzen.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Klap5P", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga toets:\nEen toets/knop aan de Klap5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "RoodLinks2P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "RoodRechts2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "BlauwLinks2P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "BlauwRechts2P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts2P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Klap2P", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Konga toets:\nEen toets/knop aan de Klap2P\nknop toewijzen.", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Training Pauzeren", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drum toets:\nEen toets toewijzen om\nhet spel te pauzeren.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Auto Schakelen", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drum toets:\nEen toets toewijzen om Auto aan/uit te schakelen.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Bladwijzer Toevoegen/Verwijderen", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drum toets:\nEen toets toewijzen om bladwijzers\nte verwijderen/toe te voegen.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Scroll Snelheid Verhogen", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verhogen.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Scroll Snelheid Verlagen", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verlagen.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Lied Snelheid Verhogen", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te versnellen.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Lied Snelheid Verlagen", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te vertragen.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Normale Tak Selecteren", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nNormale tak te wisselen.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Expert Tak Selecteren", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nExpert tak te wisselen.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Meester Tak Selecteren", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nMeester tak te wisselen.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Maat Vooruitgaan", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat vooruit te gaan.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Maat Achteruitgaan", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat achteruit te gaan.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Maat Voorwaarts Skippen", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten vooruit te springen.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Maat Achterwaarts Skippen", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten achteruit te springen.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Naar Eerste Maat Springen", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drum toets:\nEen toets toewijzen om naar de eerste maat van het nummer te springen.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Naar Laatste Maat Springen", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drum toets:\nEen toets toewijzen om naar de laatste maat van het nummer te springen.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "RoodLinks3P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "RoodRechts3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "BlauwLinks3P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "BlauwRechts3P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts3P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Klap3P", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Konga toets:\nEen toets/knop aan de Klap3P\nknop toewijzen.", - // Title Screen - "TITLE_MODE_TAIKO": "Taiko Modus", - "TITLE_MODE_DAN": "Dan-i Dojo", - "TITLE_MODE_TOWER": "Taiko Torens", - "TITLE_MODE_SHOP": "Shop", - "TITLE_MODE_STORY": "Taiko Avontuur", - "TITLE_MODE_HEYA": "Mijn Kamer", - "TITLE_MODE_SETTINGS": "Instellingen", - "TITLE_MODE_EXIT": "Verlaat", - "TITLE_MODE_ONLINE": "Online Lounge", - "TITLE_MODE_DOCUMENT": "Open Encyclopedie", - "TITLE_MODE_AI": "AI Gevecht Modus", - "TITLE_MODE_STATS": "Player Statistieken", - "TITLE_MODE_EDITOR": "Nummer Bewerker", - "TITLE_MODE_TOOLS": "Open Toolbox", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "RoodLinks4P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "RoodRechts4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "BlauwLinks4P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "BlauwRechts4P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts4P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Klap4P", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Konga toets:\nEen toets/knop aan de Klap4P\nknop toewijzen.", - "TITLE_MODE_TAIKO_DESC": "Speel je favoriete\nnummers op je eigen tempo!", - "TITLE_MODE_DAN_DESC": "Speel meerdere nummers achter elkaar\nmet uitdagende condities\nom een PASS rank te behalen!", - "TITLE_MODE_TOWER_DESC": "Speel lange nummers met een beperkt\naantal levens om de\ntop van te toren te bereiken!", - "TITLE_MODE_SHOP_DESC": "Koop nieuwe nummers, petit-chara of karakters\nmet de medailles die je in het spel hebt verdiend!", - "TITLE_MODE_STORY_DESC": "Overkom meerdere obstakels en\nontgrendel nieuwe content en horizons!", - "TITLE_MODE_HEYA_DESC": "Verander de naamplaat info\nof verander de karakters!", - "TITLE_MODE_SETTINGS_DESC": "Verander de stijl van het spel\nen algemene instellingen!", - "TITLE_MODE_EXIT_DESC": "Beëindigt het spel.\nTot de volgende keer!", - "TITLE_MODE_ONLINE_DESC": "Download nieuwe nummers\nen content van\nhet internet!", - "TITLE_MODE_DOCUMENT_DESC": "Leer over OpenTaiko\ngerelateerde eigenschappen en\nhoe je nieuwe content installeert!", - "TITLE_MODE_AI_DESC": "Vecht tegen een sterke AI door\nmeerdere secties en\nga voor de overwinning!", - "TITLE_MODE_STATS_DESC": "Bekijk en volg je\nvoortgang!", - "TITLE_MODE_EDITOR_DESC": "Creëer je eigen .tja nummers\nop basis van je favoriete liedjes!", - "TITLE_MODE_TOOLS_DESC": "Gebruik meerdere tools om\nnieuwe content toe te voegen!", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "RoodLinks5P", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodLinks5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "RoodRechts5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Drum toets:\nEen toets/knop aan de RoodRechts5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "BlauwLinks5P", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwLinks5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "BlauwRechts5P", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Drum toets:\nEen toets/knop aan de BlauwRechts5P\nknop toewijzen.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Klap5P", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Konga toets:\nEen toets/knop aan de Klap5P\nknop toewijzen.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Terug ({0})", - "SONGSELECT_RANDOM": "Willekeurig Nummer", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Willekeurig Nummer ({0})", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Training Pauzeren", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Drum toets:\nEen toets toewijzen om\nhet spel te pauzeren.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Auto Schakelen", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Drum toets:\nEen toets toewijzen om Auto aan/uit te schakelen.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Bladwijzer Toevoegen/Verwijderen", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Drum toets:\nEen toets toewijzen om bladwijzers\nte verwijderen/toe te voegen.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Scroll Snelheid Verhogen", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verhogen.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Scroll Snelheid Verlagen", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Drums toets:\nEen toets toewijzen om de scrollsnelheid te verlagen.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Lied Snelheid Verhogen", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te versnellen.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Lied Snelheid Verlagen", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Drum toets:\nEen toets toewijzen om het nummer te vertragen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Normale Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nNormale tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Expert Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nExpert tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Meester Tak Selecteren", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Drum toets:\nEen toets toewijzen om in het nummer naar de\nMeester tak te wisselen.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Maat Vooruitgaan", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat vooruit te gaan.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Maat Achteruitgaan", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om een maat achteruit te gaan.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Maat Voorwaarts Skippen", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten vooruit te springen.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Maat Achterwaarts Skippen", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Drum toets:\nEen toets toewijzen om meerdere maten achteruit te springen.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Naar Eerste Maat Springen", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Drum toets:\nEen toets toewijzen om naar de eerste maat van het nummer te springen.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Naar Laatste Maat Springen", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Drum toets:\nEen toets toewijzen om naar de laatste maat van het nummer te springen.", - "SONGSELECT_SORT": "Sorteer Menu", - "SONGSELECT_SORT_PATH": "Pad", - "SONGSELECT_SORT_TITLE": "Titel", - "SONGSELECT_SORT_SUBTITLE": "Ondertiteling", - "SONGSELECT_SORT_LEVEL": "Weergegeven Niveau", + // Title Screen + "TITLE_MODE_TAIKO": "Taiko Modus", + "TITLE_MODE_DAN": "Dan-i Dojo", + "TITLE_MODE_TOWER": "Taiko Torens", + "TITLE_MODE_SHOP": "Shop", + "TITLE_MODE_STORY": "Taiko Avontuur", + "TITLE_MODE_HEYA": "Mijn Kamer", + "TITLE_MODE_SETTINGS": "Instellingen", + "TITLE_MODE_EXIT": "Verlaat", + "TITLE_MODE_ONLINE": "Online Lounge", + "TITLE_MODE_DOCUMENT": "Open Encyclopedie", + "TITLE_MODE_AI": "AI Gevecht Modus", + "TITLE_MODE_STATS": "Player Statistieken", + "TITLE_MODE_EDITOR": "Nummer Bewerker", + "TITLE_MODE_TOOLS": "Open Toolbox", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Maker: {0}", + "TITLE_MODE_TAIKO_DESC": "Speel je favoriete\nnummers op je eigen tempo!", + "TITLE_MODE_DAN_DESC": "Speel meerdere nummers achter elkaar\nmet uitdagende condities\nom een PASS rank te behalen!", + "TITLE_MODE_TOWER_DESC": "Speel lange nummers met een beperkt\naantal levens om de\ntop van te toren te bereiken!", + "TITLE_MODE_SHOP_DESC": "Koop nieuwe nummers, petit-chara of karakters\nmet de medailles die je in het spel hebt verdiend!", + "TITLE_MODE_STORY_DESC": "Overkom meerdere obstakels en\nontgrendel nieuwe content en horizons!", + "TITLE_MODE_HEYA_DESC": "Verander de naamplaat info\nof verander de karakters!", + "TITLE_MODE_SETTINGS_DESC": "Verander de stijl van het spel\nen algemene instellingen!", + "TITLE_MODE_EXIT_DESC": "Beëindigt het spel.\nTot de volgende keer!", + "TITLE_MODE_ONLINE_DESC": "Download nieuwe nummers\nen content van\nhet internet!", + "TITLE_MODE_DOCUMENT_DESC": "Leer over OpenTaiko\ngerelateerde eigenschappen en\nhoe je nieuwe content installeert!", + "TITLE_MODE_AI_DESC": "Vecht tegen een sterke AI door\nmeerdere secties en\nga voor de overwinning!", + "TITLE_MODE_STATS_DESC": "Bekijk en volg je\nvoortgang!", + "TITLE_MODE_EDITOR_DESC": "Creëer je eigen .tja nummers\nop basis van je favoriete liedjes!", + "TITLE_MODE_TOOLS_DESC": "Gebruik meerdere tools om\nnieuwe content toe te voegen!", - "SONGSELECT_QUICKCONFIG": "Snelle Coniguratie", - "SONGSELECT_QUICKCONFIG_MORE": "More...", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Terug ({0})", + "SONGSELECT_RANDOM": "Willekeurig Nummer", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Willekeurig Nummer ({0})", - // Modals - "MODAL_TITLE_COIN": "Munten Verkregen!", - "MODAL_TITLE_CHARA": "Nieuw Karakter!", - "MODAL_TITLE_PUCHI": "Nieuwe Puchichara!", - "MODAL_TITLE_NAMEPLATE": "Nieuwe Titel!", - "MODAL_TITLE_SONG": "Nieuw Lied!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} Munten (Totaal: {1})", + "SONGSELECT_SORT": "Sorteer Menu", + "SONGSELECT_SORT_PATH": "Pad", + "SONGSELECT_SORT_TITLE": "Titel", + "SONGSELECT_SORT_SUBTITLE": "Ondertiteling", + "SONGSELECT_SORT_LEVEL": "Weergegeven Niveau", - // Online Lounge - "ONLINE_EXIT": "Terug naar het startmenu", - "ONLINE_DOWNLOAD": "Content downloaden", - "ONLINE_DOWNLOAD_CDN": "Selecteer een CDN", - "ONLINE_DOWNLOAD_SONG": "Download Liedjes", - "ONLINE_DOWNLOAD_CHARA": "Download Karakters (Niet beschikbaar)", - "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Niet beschikbaar)", - "ONLINE_MULTIPLAYER": "Online Multiplayer (Niet beschikbaar)", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Maker: {0}", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Niveau bereikt:", - "TOWER_FLOOR_INITIAL": "F", - "TOWER_SCORE": "Score", - "TOWER_SCORE_INITIAL": "P", + "SONGSELECT_QUICKCONFIG": "Snelle Coniguratie", + "SONGSELECT_QUICKCONFIG_MORE": "More...", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Soul gauge", - "DAN_CONDITION_NAME_GOOD": "Good count", - "DAN_CONDITION_NAME_OK": "Ok count", - "DAN_CONDITION_NAME_BAD": "Bad count", - "DAN_CONDITION_NAME_SCORE": "Score", - "DAN_CONDITION_NAME_ROLL": "Rolls count", - "DAN_CONDITION_NAME_HIT": "Hit count", - "DAN_CONDITION_NAME_COMBO": "Combo", - "DAN_CONDITION_NAME_ACCURACY": "Accuracy", - "DAN_CONDITION_NAME_ADLIB": "ADLIB count", - "DAN_CONDITION_NAME_BOMB": "Bombs hit", + // Modals + "MODAL_TITLE_COIN": "Munten Verkregen!", + "MODAL_TITLE_CHARA": "Nieuw Karakter!", + "MODAL_TITLE_PUCHI": "Nieuwe Puchichara!", + "MODAL_TITLE_NAMEPLATE": "Nieuwe Titel!", + "MODAL_TITLE_SONG": "Nieuw Lied!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} Munten (Totaal: {1})", - // Heya / Quick Heya - "HEYA_PUCHI": "Puchichara", - "HEYA_CHARA": "Character", - "HEYA_DAN": "Dan Title", - "HEYA_NAMEPLATE": "Nameplate Title", + // Online Lounge + "ONLINE_EXIT": "Terug naar het startmenu", + "ONLINE_DOWNLOAD": "Content downloaden", + "ONLINE_DOWNLOAD_CDN": "Selecteer een CDN", + "ONLINE_DOWNLOAD_SONG": "Download Liedjes", + "ONLINE_DOWNLOAD_CHARA": "Download Karakters (Niet beschikbaar)", + "ONLINE_DOWNLOAD_PUCHI": "Download Puchicharas (Niet beschikbaar)", + "ONLINE_MULTIPLAYER": "Online Multiplayer (Niet beschikbaar)", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Name: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", - "HEYA_DESCRIPTION_RARITY0": "Poor", - "HEYA_DESCRIPTION_RARITY1": "Common", - "HEYA_DESCRIPTION_RARITY2": "Uncommon", - "HEYA_DESCRIPTION_RARITY3": "Rare", - "HEYA_DESCRIPTION_RARITY4": "Epic", - "HEYA_DESCRIPTION_RARITY5": "Legendary", - "HEYA_DESCRIPTION_RARITY6": "Mythical", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Niveau bereikt:", + "TOWER_FLOOR_INITIAL": "F", + "TOWER_SCORE": "Score", + "TOWER_SCORE_INITIAL": "P", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ERROR] Onjuiste conditie.", - "UNLOCK_CONDITION_SHOP": "Item alleen in de shop beschikbaar.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Muntprijs: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Item gekocht!", - "UNLOCK_COIN_MORE": "Niet genoeg munten!", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Soul gauge", + "DAN_CONDITION_NAME_GOOD": "Good count", + "DAN_CONDITION_NAME_OK": "Ok count", + "DAN_CONDITION_NAME_BAD": "Bad count", + "DAN_CONDITION_NAME_SCORE": "Score", + "DAN_CONDITION_NAME_ROLL": "Rolls count", + "DAN_CONDITION_NAME_HIT": "Hit count", + "DAN_CONDITION_NAME_COMBO": "Combo", + "DAN_CONDITION_NAME_ACCURACY": "Accuracy", + "DAN_CONDITION_NAME_ADLIB": "ADLIB count", + "DAN_CONDITION_NAME_BOMB": "Bombs hit", - "UNLOCK_CONDITION_ERROR": "De volgende conditie: {0} vereist {1} waardes.", - - "UNLOCK_CONDITION_ERROR2": "De volgende conditie: {0} vereist ({1} * n) waardes en n referenties.", + // Heya / Quick Heya + "HEYA_PUCHI": "Puchichara", + "HEYA_CHARA": "Character", + "HEYA_DAN": "Dan Title", + "HEYA_NAMEPLATE": "Nameplate Title", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Verdien in totaal {0} munten om dit itme te ontgrendelen! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Speel {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Win {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Speel {0} liedjes om dit item te ontgrendelen! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} liedjes op {2} moeilijkheidsgraad om dit item te ontgrendelen! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} nummers met een ster waarde van {2} om dit item te ontgrendelen! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Behaal de volgende prestaties om dit item te ontgrendelen: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} op {2} moeilijkheidsgraad.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} liedjes binnen de {2} folder. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} nummers gemaakt door {2}. ({3}/{1})", // sc + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Name: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Rarity: {0}", + "HEYA_DESCRIPTION_RARITY0": "Poor", + "HEYA_DESCRIPTION_RARITY1": "Common", + "HEYA_DESCRIPTION_RARITY2": "Uncommon", + "HEYA_DESCRIPTION_RARITY3": "Rare", + "HEYA_DESCRIPTION_RARITY4": "Epic", + "HEYA_DESCRIPTION_RARITY5": "Legendary", + "HEYA_DESCRIPTION_RARITY6": "Mythical", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Author: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Gauge Type: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Normal", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Hard", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Extreme", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Finish the play within the clear zone to pass the song!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "The gauge starts full and sharply depletes at each miss!\nBe careful, if the gauge value reachs 0, the play is automatically failed!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "The gauge starts full and sharply depletes at each miss!\nA strange power seems to reduce the margin of error through the song...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Bomb Factor: {0}% of notes converted to mines in Minesweeper", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Fuse Factor: {0}% of balloons converted to fuse rolls in Minesweeper", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Coin multiplier: x{0}", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Speel", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Speel", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Behaal een Geassisteerde Clear op", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Behaal tenminste een Geassisteerde Clear op", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Behaal een Clear op", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Behaal tenminste een Clear op", - "UNLOCK_CONDITION_REQUIRE_FC": "Behaal een Volledige Combo op", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Behaal tenminste een Volledige Combo op", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Behaal een Perfect op", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Behaal tenminste een Perfect op", + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ERROR] Onjuiste conditie.", + "UNLOCK_CONDITION_SHOP": "Item alleen in de shop beschikbaar.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Muntprijs: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Item gekocht!", + "UNLOCK_COIN_MORE": "Niet genoeg munten!", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Pauze", - "PAUSE_RESUME": "Hervatten", - "PAUSE_RESTART": "Opnieuw starten", - "PAUSE_EXIT": "Stoppen", + "UNLOCK_CONDITION_ERROR": "De volgende conditie: {0} vereist {1} waardes.", - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "Deus-Ex-Machina", + "UNLOCK_CONDITION_ERROR2": "De volgende conditie: {0} vereist ({1} * n) waardes en n referenties.", - // Mods - "MOD_NONE": "Geen", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Uit", - "MOD_SWITCH_ON": "Aan", - "MOD_SCOREMULTIPLY": "Score Vermenigvuldiger : {0}", - "MOD_COINMULTIPLY": "Munten Vermenigvuldiger : {0}", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Verdien in totaal {0} munten om dit itme te ontgrendelen! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Speel {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Win {0} AI gevecht wedstrijden om dit item to ontgrendelen! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Speel {0} liedjes om dit item te ontgrendelen! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} liedjes op {2} moeilijkheidsgraad om dit item te ontgrendelen! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} nummers met een ster waarde van {2} om dit item te ontgrendelen! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Behaal de volgende prestaties om dit item te ontgrendelen: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} op {2} moeilijkheidsgraad.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} liedjes binnen de {2} folder. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} nummers gemaakt door {2}. ({3}/{1})", // sc - "MOD_SPEED": "Scroll Snelheid", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Speel", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Speel", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Behaal een Geassisteerde Clear op", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Behaal tenminste een Geassisteerde Clear op", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Behaal een Clear op", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Behaal tenminste een Clear op", + "UNLOCK_CONDITION_REQUIRE_FC": "Behaal een Volledige Combo op", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Behaal tenminste een Volledige Combo op", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Behaal een Perfect op", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Behaal tenminste een Perfect op", - "MOD_HIDE": "Verborgen", - "MOD_STEALTH": "Onzichtbaar", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Pauze", + "PAUSE_RESUME": "Hervatten", + "PAUSE_RESTART": "Opnieuw starten", + "PAUSE_EXIT": "Stoppen", - "MOD_FLIP": "Noten Omkeren", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "Deus-Ex-Machina", - "MOD_RANDOM": "Willekeurig", - "MOD_RANDOM_SHUFFLE": "Shuffle", - "MOD_RANDOM_CHAOS": "Chaos", + // Mods + "MOD_NONE": "Geen", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Uit", + "MOD_SWITCH_ON": "Aan", + "MOD_SCOREMULTIPLY": "Score Vermenigvuldiger : {0}", + "MOD_COINMULTIPLY": "Munten Vermenigvuldiger : {0}", - "MOD_TIMING": "Timing", - "MOD_TIMING1": "Los", - "MOD_TIMING2": "Lenig", - "MOD_TIMING3": "Normaal", - "MOD_TIMING4": "Strikt", - "MOD_TIMING5": "Rigoureus", + "MOD_SPEED": "Scroll Snelheid", - "MOD_JUSTICE": "Justice Modus", - "MOD_SAFE": "Veilig", - "MOD_JUST": "Just", + "MOD_HIDE": "Verborgen", + "MOD_STEALTH": "Onzichtbaar", - "MOD_GAMETYPE": "Game Type", - "MOD_GAMETYPE_TAIKO": "Taiko", - "MOD_GAMETYPE_KONGA": "Konga", + "MOD_FLIP": "Noten Omkeren", - "MOD_GAMEMODE": "Game Modus", - "MOD_GAMEMODE_TRAINING": "Training Mode", + "MOD_RANDOM": "Willekeurig", + "MOD_RANDOM_SHUFFLE": "Shuffle", + "MOD_RANDOM_CHAOS": "Chaos", - "MOD_AUTO": "Auto", + "MOD_TIMING": "Timing", + "MOD_TIMING1": "Los", + "MOD_TIMING2": "Lenig", + "MOD_TIMING3": "Normaal", + "MOD_TIMING4": "Strikt", + "MOD_TIMING5": "Rigoureus", - "MOD_SONGSPEED": "Lied Afspeelsnelheid", - "SETTINGS_MOD_SONGSPEED_DESC": "Verandert de snelheid van het lied.\nAls de Tijd Rekking optie is ingeschakeld,\nkunnen geluidsproblemen onststaan onder 0.9x snelheid.\nOpmerking: Het verandert ook de toon van het lied.", + "MOD_JUSTICE": "Justice Modus", + "MOD_SAFE": "Veilig", + "MOD_JUST": "Just", - "MOD_HITSOUND": "Instrument", + "MOD_GAMETYPE": "Game Type", + "MOD_GAMETYPE_TAIKO": "Taiko", + "MOD_GAMETYPE_KONGA": "Konga", - "MOD_FUN": "Leuke Mods", - "MOD_FUN_AVALANCHE": "Lawine", - "MOD_FUN_MINESWEEPER": "Minesweeper" - }, + "MOD_GAMEMODE": "Game Modus", + "MOD_GAMEMODE_TRAINING": "Training Mode", + + "MOD_AUTO": "Auto", + + "MOD_SONGSPEED": "Lied Afspeelsnelheid", + "SETTINGS_MOD_SONGSPEED_DESC": "Verandert de snelheid van het lied.\nAls de Tijd Rekking optie is ingeschakeld,\nkunnen geluidsproblemen onststaan onder 0.9x snelheid.\nOpmerking: Het verandert ook de toon van het lied.", + + "MOD_HITSOUND": "Instrument", + + "MOD_FUN": "Leuke Mods", + "MOD_FUN_AVALANCHE": "Lawine", + "MOD_FUN_MINESWEEPER": "Minesweeper" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "KEY NOT FOUND: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. // Font name can be a file, or the name of an already installed font (i.e. "Arial"). If using a font name instead of a file name, please ensure that the user already has this font installed on their computer. "FontName": "Arial", "BoxFontName": "font.ttf" -} \ No newline at end of file +} diff --git a/OpenTaiko/Lang/ru/lang.json b/OpenTaiko/Lang/ru/lang.json index e34dafc4..fe347642 100644 --- a/OpenTaiko/Lang/ru/lang.json +++ b/OpenTaiko/Lang/ru/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "Русский (Russian)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "Назад", - // Difficulties (Any Menu) - "DIFF_EASY": "Лёгк.", - "DIFF_NORMAL": "Норм.", - "DIFF_HARD": "Трудн.", - "DIFF_EX": "Экстрим.", - "DIFF_EXTRA": "Экстра.", - "DIFF_EXEXTRA": "Экстрим. / Экстра.", - "DIFF_TOWER": "Башн.", - "DIFF_DAN": "Дан", - "DIFF_ANY": "Люб.", - "DIFF_UNKNOWN": "Незнаком.", + // Common + "MENU_RETURN": "Назад", + // Difficulties (Any Menu) + "DIFF_EASY": "Лёгк.", + "DIFF_NORMAL": "Норм.", + "DIFF_HARD": "Трудн.", + "DIFF_EX": "Экстрим.", + "DIFF_EXTRA": "Экстра.", + "DIFF_EXEXTRA": "Экстрим. / Экстра.", + "DIFF_TOWER": "Башн.", + "DIFF_DAN": "Дан", + "DIFF_ANY": "Люб.", + "DIFF_UNKNOWN": "Незнаком.", - // Settings - "SETTINGS_SYSTEM": "Настройки системы", - "SETTINGS_SYSTEM_DESC": "Настройки для общих системы.", - "SETTINGS_GAME": "Настройки геймплея", - "SETTINGS_GAME_DESC": "Настройки для игры на барабанах.", - "SETTINGS_EXIT": "Выход", - "SETTINGS_EXIT_DESC": "Сохранить настройки и выход из меню\nКОНФИГУРАЦИИ.", + // Settings + "SETTINGS_SYSTEM": "Настройки системы", + "SETTINGS_SYSTEM_DESC": "Настройки для общих системы.", + "SETTINGS_GAME": "Настройки геймплея", + "SETTINGS_GAME_DESC": "Настройки для игры на барабанах.", + "SETTINGS_EXIT": "Выход", + "SETTINGS_EXIT_DESC": "Сохранить настройки и выход из меню\nКОНФИГУРАЦИИ.", - "SETTINGS_MENU_RETURN": "<< Назад в меню", - "SETTINGS_MENU_RETURN_DESC": "Назад в левое меню.", + "SETTINGS_MENU_RETURN": "<< Назад в меню", + "SETTINGS_MENU_RETURN_DESC": "Назад в левое меню.", - "SETTINGS_KEYASSIGN_SYSTEM": "Настройка клавиш система", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Дополнительное меню для настройки клавиш\nсистема.", - "SETTINGS_KEYASSIGN_GAME": "Настройка клавиш геймплея", - "SETTINGS_KEYASSIGN_GAME_DESC": "Дополнительное меню для настройки клавиш во\nвремя геймплея.", - "SETTINGS_KEYASSIGN_TRAINING": "Настройка клавиш Режима Тренировки", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "Дополнительное меню для настройки клавиш,\nиспользуемых в Режиме Тренировки.", + "SETTINGS_KEYASSIGN_SYSTEM": "Настройка клавиш система", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "Дополнительное меню для настройки клавиш\nсистема.", + "SETTINGS_KEYASSIGN_GAME": "Настройка клавиш геймплея", + "SETTINGS_KEYASSIGN_GAME_DESC": "Дополнительное меню для настройки клавиш во\nвремя геймплея.", + "SETTINGS_KEYASSIGN_TRAINING": "Настройка клавиш Режима Тренировки", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "Дополнительное меню для настройки клавиш,\nиспользуемых в Режиме Тренировки.", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "Язык системы", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "Изменить отображаемый язык в игре и в меню.", - "SETTINGS_SYSTEM_PLAYERCOUNT": "Количество игроков", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Выбрает, со сколькими игроками вы хотите играть.\nОдновременно могут быть активны до 5 игроков.", - "SETTINGS_SYSTEM_RELOADSONG": "Перезагрузка песен", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "Перезагружает папки песен.", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "Перезагрузка песен (Жёсткая)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Удаляет существующую базу данных и\nперезагружает папки песен с нуля.", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "Спрятать Дан и Башни", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Скрыт партитуры Дан и Башен в меню Режима\nТайко.\nПримечание: Перезагрузите песни, чтобы\n настройки вступили в силу.", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "Язык системы", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "Изменить отображаемый язык в игре и в меню.", + "SETTINGS_SYSTEM_PLAYERCOUNT": "Количество игроков", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "Выбрает, со сколькими игроками вы хотите играть.\nОдновременно могут быть активны до 5 игроков.", + "SETTINGS_SYSTEM_RELOADSONG": "Перезагрузка песен", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "Перезагружает папки песен.", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "Перезагрузка песен (Жёсткая)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "Удаляет существующую базу данных и\nперезагружает папки песен с нуля.", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "Полноэкранный режим", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Переключение между полноэкранным и оконным\nрежимами.", - "SETTINGS_SYSTEM_VSYNC": "Режим VSync", - "SETTINGS_SYSTEM_VSYNC_DESC": "Выбрать, используется ли функция VSync.\nПри его включении частота кадров будет снижена\nдо 60, что сделает прокрутку заметок более\nплавной, но увеличит задержку ввода.\nПри его выключении частота кадров будет \nснижена, что уменьшит задержку ввода, но\nсделает прокрутку нот более нестабильной.", - "SETTINGS_SYSTEM_GRAPHICSAPI": "Графический интерфейс", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Метод рисования:\nВыбрать OpenGL, DirectX 11, Vulkan, или Metal.\nOpenGL работает медленно, но совместимо и\nстабильно.\nDirectX 11 быстр и стабилен, но работает только\nв Windows.\nБыстрее всего Vulkan работает в Linux.\nMetal работает только на macOS.\n\nЭто изменение вступит в силу после перезапуска\nигры.\n", - "SETTINGS_SYSTEM_TEXTUREASYNC": "Асинхронная загрузка текстур", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Тип загрузки текстур:\nЗависание при запуске исчезает.\nВыключайте эту настройку, если некоторые\nтекстуры станут чёрными.\nЭто изменение вступит в силу после перезапуска\nOpenTaiko.\n", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "Переключение воспроизведения видео", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "Выбрать, следует ли использовать фоновое видео.\nЕсли эта настройка включена, а видео отсутствует\nв папке, фон будет отображаться затемненным.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Режим отображения воспроизведения видео", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Изменить способ отображения видео в фоновом\nрежиме.", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "Ничто", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Полный дисплей", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Мини-дисплей", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Обо", - "SETTINGS_SYSTEM_LANEOPACITY": "Непрозрачность фона полоса", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Это позволяет регулировать непрозрачность фона\nполоса во время воспроизведения видео.\n\n0 = полная прозрачность,\n255 = никакой прозрачности", + "SETTINGS_SYSTEM_HIDEDANTOWER": "Спрятать Дан и Башни", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "Скрыт партитуры Дан и Башен в меню Режима\nТайко.\nПримечание: Перезагрузите песни, чтобы\n настройки вступили в силу.", - "SETTINGS_SYSTEM_BGA": "Нарисовать BGA", - "SETTINGS_SYSTEM_BGA_DESC": "Переключает, будет ли отображаться фоновая\nанимация.", - "SETTINGS_SYSTEM_DISPLAYCHARA": "Отобразить персонажей", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Показывает изображения персонажи.", - "SETTINGS_SYSTEM_DISPLAYDANCER": "Отобразить танцоров", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Показывает изображения танцора.", - "SETTINGS_SYSTEM_DISPLAYMOB": "Отобразить толпу", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Показывает изображения толпы.", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "Отобразить бегунов", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Показывает изображения бегуна.", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "Отобразить нижний колонтитул", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Показывает изображения нижнего колонтитула.", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "Нарисовать пти-персонажу", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Показывает изображения пти-персонажи.", - "SETTINGS_SYSTEM_SIMPLEMODE": "Режим просто", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Упрощает рисование, скрывая большинство\nвизуальных бликов и эффектов во время геймплея.\n", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "Полноэкранный режим", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "Переключение между полноэкранным и оконным\nрежимами.", + "SETTINGS_SYSTEM_VSYNC": "Режим VSync", + "SETTINGS_SYSTEM_VSYNC_DESC": "Выбрать, используется ли функция VSync.\nПри его включении частота кадров будет снижена\nдо 60, что сделает прокрутку заметок более\nплавной, но увеличит задержку ввода.\nПри его выключении частота кадров будет \nснижена, что уменьшит задержку ввода, но\nсделает прокрутку нот более нестабильной.", + "SETTINGS_SYSTEM_GRAPHICSAPI": "Графический интерфейс", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "Метод рисования:\nВыбрать OpenGL, DirectX 11, Vulkan, или Metal.\nOpenGL работает медленно, но совместимо и\nстабильно.\nDirectX 11 быстр и стабилен, но работает только\nв Windows.\nБыстрее всего Vulkan работает в Linux.\nMetal работает только на macOS.\n\nЭто изменение вступит в силу после перезапуска\nигры.\n", + "SETTINGS_SYSTEM_TEXTUREASYNC": "Асинхронная загрузка текстур", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "Тип загрузки текстур:\nЗависание при запуске исчезает.\nВыключайте эту настройку, если некоторые\nтекстуры станут чёрными.\nЭто изменение вступит в силу после перезапуска\nOpenTaiko.\n", - "SETTINGS_SYSTEM_SKIN": "Текущий интерфейс", - "SETTINGS_SYSTEM_SKIN_DESC": "Выбрать интерфейс для использования в\nсистемной папке.", + "SETTINGS_SYSTEM_BGMOVIE": "Переключение воспроизведения видео", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "Выбрать, следует ли использовать фоновое видео.\nЕсли эта настройка включена, а видео отсутствует\nв папке, фон будет отображаться затемненным.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "Режим отображения воспроизведения видео", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "Изменить способ отображения видео в фоновом\nрежиме.", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "Ничто", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "Полный дисплей", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "Мини-дисплей", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "Обо", + "SETTINGS_SYSTEM_LANEOPACITY": "Непрозрачность фона полоса", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "Это позволяет регулировать непрозрачность фона\nполоса во время воспроизведения видео.\n\n0 = полная прозрачность,\n255 = никакой прозрачности", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "Переключение воспроизведения песни", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Определяет, будет ли воспроизводиться музыка.", - "SETTINGS_SYSTEM_USESONGVOL": "Применить метаданные SONGVOL", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "Это - частично избыточная настройка, который\nопределяет, будут ли использоваться метаданные\nSONGVOL.\nЗначения от 0 до 100 снижают громкость песни,\nно любые значения выше 100 ничего не делают.", - "SETTINGS_SYSTEM_SEVOL": "Громкость эффекта звука", - "SETTINGS_SYSTEM_SEVOL_DESC": "Отрегулировает громкость звуков, связанных с\nударами.\nЧтобы играть без звуковых ударов, установите это\nзначение равным 0.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", - "SETTINGS_SYSTEM_VOICEVOL": "Громкость голоса", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "Отрегулировает громкость звуков, связанных с\nголосом персонажа.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", - "SETTINGS_SYSTEM_SONGVOL": "Громкость воспроизведения песни", - "SETTINGS_SYSTEM_SONGVOL_DESC": "Отрегулировает громкость воспроизведения песни.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Громкость предварительного просмотра песни", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Отрегулировает громкость предварительного\nпросмотра песни.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", - "SETTINGS_SYSTEM_VOLINCREMENT": "Увеличение громкости клавиатуры", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Указает, в какой степени системные клавиши\nувеличения и уменьшения громкости изменяют\nгромкость.\nВы можете указать значение от 1 до 20.", + "SETTINGS_SYSTEM_BGA": "Нарисовать BGA", + "SETTINGS_SYSTEM_BGA_DESC": "Переключает, будет ли отображаться фоновая\nанимация.", + "SETTINGS_SYSTEM_DISPLAYCHARA": "Отобразить персонажей", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "Показывает изображения персонажи.", + "SETTINGS_SYSTEM_DISPLAYDANCER": "Отобразить танцоров", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "Показывает изображения танцора.", + "SETTINGS_SYSTEM_DISPLAYMOB": "Отобразить толпу", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "Показывает изображения толпы.", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "Отобразить бегунов", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "Показывает изображения бегуна.", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "Отобразить нижний колонтитул", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "Показывает изображения нижнего колонтитула.", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "Нарисовать пти-персонажу", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "Показывает изображения пти-персонажи.", + "SETTINGS_SYSTEM_SIMPLEMODE": "Режим просто", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "Упрощает рисование, скрывая большинство\nвизуальных бликов и эффектов во время геймплея.\n", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Буфер предварительного воспроизведения песни", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Время, затраченное на воспроизведение песни\nво время геймплея.\nУменьшение этого значения может привести\nк слишком раннему воспроизведению песен.", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Буфер предварительного просмотра песни", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "Время, затраченное на воспроизведение\nпредварительного просмотра песни.\nУменьшение этого значения может привести к\nтому, что предварительный просмотр начнется\nво время прокрутки.\nВы можете указать время от 0 мс до 10000 мс.", + "SETTINGS_SYSTEM_SKIN": "Текущий интерфейс", + "SETTINGS_SYSTEM_SKIN_DESC": "Выбрать интерфейс для использования в\nсистемной папке.", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Режим воспроизведения звука", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Работает только на звуковых устройствах,\n поддерживающих воспроизведение ASIO,\n- Имеет наименьшую задержку ввода.\nWASAPI:\n- Совместим только с Windows.\n- Имеет вторую по величине задержку ввода.\nBass:\n- Поддерживается на всех платформах.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "Устройство воспроизведения ASIO", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Выбрать подходящее устройство для включения\nрежима воспроизведения ASIO.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", - "SETTINGS_SYSTEM_WASAPIBUFFER": "Размер буфера WASAPI", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Изменяет звуковой буфер для режима\nвоспроизведения звука WASAPI.\nУстановить это число как можно более низким,\nчтобы не вызвать проблем со звуком, таких как\nзависание песни и неправильный выбор времени.\nУстановить его равным 0, чтобы использовать\nприблизительное правильное значение, или\nиспользовать метод проб и ошибок, чтобы найти\nправильное значение.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", - "SETTINGS_SYSTEM_BASSBUFFER": "Размер буфера Bass", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Размер буфера при использовании Bass:\nРазмер может быть в диапазоне от 0 до 99999 мс.\nЗначение, равное 0, заставит OS автоматически\nопределить размер.\nЧем меньше значение, тем меньше задержка звука,\nно это также может привести к ненормальному\nили потрескивающему звуку.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", - "SETTINGS_SYSTEM_OSTIMER": "Режим таймера OS", - "SETTINGS_SYSTEM_OSTIMER_DESC": "Включение эту настройку обеспечит плавную\nпрокрутку нот, но может привести к задержке\nзвука.\nЕё выключение приведет к нестабильной\nпрокрутке нот, но обеспечит отсутствие\nзадержки звука.\n\nЕсли OFF, DTXMania использует свой оригинальный\nтаймер, и эффект будет обратным.\n", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "Переключение воспроизведения песни", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "Определяет, будет ли воспроизводиться музыка.", + "SETTINGS_SYSTEM_USESONGVOL": "Применить метаданные SONGVOL", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "Это - частично избыточная настройка, который\nопределяет, будут ли использоваться метаданные\nSONGVOL.\nЗначения от 0 до 100 снижают громкость песни,\nно любые значения выше 100 ничего не делают.", + "SETTINGS_SYSTEM_SEVOL": "Громкость эффекта звука", + "SETTINGS_SYSTEM_SEVOL_DESC": "Отрегулировает громкость звуков, связанных с\nударами.\nЧтобы играть без звуковых ударов, установите это\nзначение равным 0.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", + "SETTINGS_SYSTEM_VOICEVOL": "Громкость голоса", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "Отрегулировает громкость звуков, связанных с\nголосом персонажа.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", + "SETTINGS_SYSTEM_SONGVOL": "Громкость воспроизведения песни", + "SETTINGS_SYSTEM_SONGVOL_DESC": "Отрегулировает громкость воспроизведения песни.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "Громкость предварительного просмотра песни", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "Отрегулировает громкость предварительного\nпросмотра песни.\nВы должны перезапустить игру после выхода из\nконфигурации, чтобы сохранить эту настройку.", + "SETTINGS_SYSTEM_VOLINCREMENT": "Увеличение громкости клавиатуры", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "Указает, в какой степени системные клавиши\nувеличения и уменьшения громкости изменяют\nгромкость.\nВы можете указать значение от 1 до 20.", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "Создание файл журнала", - "SETTINGS_SYSTEM_LOG_DESC": "Укажет, будет ли генерироваться файл\nTJAPlayer3.log при закрытии игры.\nЭто отслеживает производительность игры\nи выявляет ошибки.", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Использовать вложенные папки при случайном выборе", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Выбрать, будут ли использоваться вложенные\nпапки при случайном выборе песни.", - "SETTINGS_SYSTEM_DEBUGMODE": "Режим отладки", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Указать, включен ли режим отладки.\nЭто приведет к появлению дополнительной\nинформации в правом нижнем углу экрана.\nЭто отобразит вашу калибровку задержки\nдля воспроизведения без звуков удары.", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Автоматические снимки экрана", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Выбрает, будут ли автоматически делаться\nснимок экрана результатов.\nЭто произойдет только тогда, когда будет\nдостигнут рекорд, который может не\nсоответствовать лучшему исполнению\nэтой песни.", - "SETTINGS_SYSTEM_DISCORDRPC": "Богатое присутствие в Discord", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Выбрать, будет ли информация о песне\nпередаваться в Discord.", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "Режим буферизованного ввода", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Когда эта настройка включен, никакие входные\nданные не будут отброшены,\nно частота опроса входных данных снизится.\nКогда эта функция выключена, входные данные\nмогут быть пропущены, но они будут опрашиваться\nчаще.", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "Буфер предварительного воспроизведения песни", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "Время, затраченное на воспроизведение песни\nво время геймплея.\nУменьшение этого значения может привести\nк слишком раннему воспроизведению песен.", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "Буфер предварительного просмотра песни", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "Время, затраченное на воспроизведение\nпредварительного просмотра песни.\nУменьшение этого значения может привести к\nтому, что предварительный просмотр начнется\nво время прокрутки.\nВы можете указать время от 0 мс до 10000 мс.", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "Глобальный офсет", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "Изменяет интерпретируемое значение OFFSET\nдля всех партитур.\nМожет быть установлен в диапазоне от -999 до\n999 мс.\nЧтобы уменьшить задержку ввода, установите\nзначение минус.", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "Режим воспроизведения звука", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n- Работает только на звуковых устройствах,\n поддерживающих воспроизведение ASIO,\n- Имеет наименьшую задержку ввода.\nWASAPI:\n- Совместим только с Windows.\n- Имеет вторую по величине задержку ввода.\nBass:\n- Поддерживается на всех платформах.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "Устройство воспроизведения ASIO", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "Выбрать подходящее устройство для включения\nрежима воспроизведения ASIO.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", + "SETTINGS_SYSTEM_WASAPIBUFFER": "Размер буфера WASAPI", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "Изменяет звуковой буфер для режима\nвоспроизведения звука WASAPI.\nУстановить это число как можно более низким,\nчтобы не вызвать проблем со звуком, таких как\nзависание песни и неправильный выбор времени.\nУстановить его равным 0, чтобы использовать\nприблизительное правильное значение, или\nиспользовать метод проб и ошибок, чтобы найти\nправильное значение.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", + "SETTINGS_SYSTEM_BASSBUFFER": "Размер буфера Bass", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "Размер буфера при использовании Bass:\nРазмер может быть в диапазоне от 0 до 99999 мс.\nЗначение, равное 0, заставит OS автоматически\nопределить размер.\nЧем меньше значение, тем меньше задержка звука,\nно это также может привести к ненормальному\nили потрескивающему звуку.\nПримечание: Выход из КОНФИГУРАЦИИ, чтобы\n настройки вступили в силу.", + "SETTINGS_SYSTEM_OSTIMER": "Режим таймера OS", + "SETTINGS_SYSTEM_OSTIMER_DESC": "Включение эту настройку обеспечит плавную\nпрокрутку нот, но может привести к задержке\nзвука.\nЕё выключение приведет к нестабильной\nпрокрутке нот, но обеспечит отсутствие\nзадержки звука.\n\nЕсли OFF, DTXMania использует свой оригинальный\nтаймер, и эффект будет обратным.\n", - "SETTINGS_GAME_CALIBRATION": "Откалибровать офсет", - "SETTINGS_GAME_CALIBRATION_DESC": "Откалибровает ваш офсет.\nГлобальный офсет будет перезаписан, если он\nбудет сохранен.", - "SETTINGS_GAME_CALIBRATION_OFFSET": "ОФСЕТ: {0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "Создание файл журнала", + "SETTINGS_SYSTEM_LOG_DESC": "Укажет, будет ли генерироваться файл\nTJAPlayer3.log при закрытии игры.\nЭто отслеживает производительность игры\nи выявляет ошибки.", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "Использовать вложенные папки при случайном выборе", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "Выбрать, будут ли использоваться вложенные\nпапки при случайном выборе песни.", + "SETTINGS_SYSTEM_DEBUGMODE": "Режим отладки", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "Указать, включен ли режим отладки.\nЭто приведет к появлению дополнительной\nинформации в правом нижнем углу экрана.\nЭто отобразит вашу калибровку задержки\nдля воспроизведения без звуков удары.", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "Автоматические снимки экрана", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "Выбрает, будут ли автоматически делаться\nснимок экрана результатов.\nЭто произойдет только тогда, когда будет\nдостигнут рекорд, который может не\nсоответствовать лучшему исполнению\nэтой песни.", + "SETTINGS_SYSTEM_DISCORDRPC": "Богатое присутствие в Discord", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "Выбрать, будет ли информация о песне\nпередаваться в Discord.", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "Режим буферизованного ввода", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "Когда эта настройка включен, никакие входные\nданные не будут отброшены,\nно частота опроса входных данных снизится.\nКогда эта функция выключена, входные данные\nмогут быть пропущены, но они будут опрашиваться\nчаще.", - "SETTINGS_GAME_BADCOUNT": "Режим Канпэки", - "SETTINGS_GAME_BADCOUNT_DESC": "Выбрает сколько «Плохо» позволяют раньше\nпесни автоматически проиграно.\nУстановите значение 0, чтобы выключить этот\nрежим.", - "SETTINGS_GAME_NOTELOCK": "Режим замока ноты", - "SETTINGS_GAME_NOTELOCK_DESC": "Указать, считается ли ударь в интервал между\nнотами - Плохо.", - "SETTINGS_GAME_AILEVEL": "Уровень ИИ", - "SETTINGS_GAME_AILEVEL_DESC": "Определяет, насколько точен ИИ.\nЕсли 0, то ИИ выключен.\nЕсли 1 или более, то И2 будет играть за ИИ.\nВыключен, если включен режим АВТО И2.", - "SETTINGS_GAME_NORMALGAUGE": "Всегда использовать нормальный датчик", - "SETTINGS_GAME_NORMALGAUGE_DESC": "Принудительно использовает нормальный датчик\nвсегда, независимо от модификаторов персонажа.", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "Глобальный офсет", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "Изменяет интерпретируемое значение OFFSET\nдля всех партитур.\nМожет быть установлен в диапазоне от -999 до\n999 мс.\nЧтобы уменьшить задержку ввода, установите\nзначение минус.", - "SETTINGS_GAME_AUTOP1": "Автоигра игрока 1", - "SETTINGS_GAME_AUTOP1_DESC": "Выбрать, будет ли игрок 1 играть автоматически.", - "SETTINGS_GAME_AUTOP2": "Автоигра игрока 2", - "SETTINGS_GAME_AUTOP2_DESC": "Выбрать, будет ли игрок 2 играть автоматически.", - "SETTINGS_GAME_AUTOROLL": "Скорость дроби", - "SETTINGS_GAME_AUTOROLL_DESC": "Когда автоигра включена, дроби будут ударить\nавтоматически столько раз в секунду. Не\nоказывает никакого воздействия на баллоне.\n0 выключает автоматический дробь, и\nмаксимальное значение составляет один\nудар за кадр.", + "SETTINGS_GAME_CALIBRATION": "Откалибровать офсет", + "SETTINGS_GAME_CALIBRATION_DESC": "Откалибровает ваш офсет.\nГлобальный офсет будет перезаписан, если он\nбудет сохранен.", + "SETTINGS_GAME_CALIBRATION_OFFSET": "ОФСЕТ: {0}", - "SETTINGS_GAME_NOINFO": "Режим отсутствия информации", - "SETTINGS_GAME_NOINFO_DESC": "Переключать, будет ли отображаться информация\nо песне.\nВключение эту настройки приведет к выключению\nинформации о песне.\nВыключение эту настройки будет доступна\nинформация о песне.\n", - "SETTINGS_GAME_COMBODISPLAY": "Минимальное комбо отображение", - "SETTINGS_GAME_COMBODISPLAY_DESC": "Выбрает начальный номер, под которым будет\nотображаться комбо.\nМожет быть задано в диапазоне от 1 до 99999.", - "SETTINGS_GAME_SCOREDISPLAY": "Переключение отображения результатов", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "Отображает текущие оценки Хорошо/OK/Плохо\nв левом нижнем углу.\n(Только для одиночной игры)", - "SETTINGS_GAME_BRANCHANIME": "Набор анимаций веток", - "SETTINGS_GAME_BRANCHANIME_DESC": "Изменяет набор анимаций, используемых при\nветвлении партитуры.\nTYPE-A: Поколение-2\nTYPE-B: Поколение-3\n", + "SETTINGS_GAME_BADCOUNT": "Режим Канпэки", + "SETTINGS_GAME_BADCOUNT_DESC": "Выбрает сколько «Плохо» позволяют раньше\nпесни автоматически проиграно.\nУстановите значение 0, чтобы выключить этот\nрежим.", + "SETTINGS_GAME_NOTELOCK": "Режим замока ноты", + "SETTINGS_GAME_NOTELOCK_DESC": "Указать, считается ли ударь в интервал между\nнотами - Плохо.", + "SETTINGS_GAME_AILEVEL": "Уровень ИИ", + "SETTINGS_GAME_AILEVEL_DESC": "Определяет, насколько точен ИИ.\nЕсли 0, то ИИ выключен.\nЕсли 1 или более, то И2 будет играть за ИИ.\nВыключен, если включен режим АВТО И2.", + "SETTINGS_GAME_NORMALGAUGE": "Всегда использовать нормальный датчик", + "SETTINGS_GAME_NORMALGAUGE_DESC": "Принудительно использовает нормальный датчик\nвсегда, независимо от модификаторов персонажа.", - "SETTINGS_GAME_DEFAULTDIFF": "Трудность дефолта", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "Выбрает трудность дефолта выбирается при\nвыборе песни.\nЕсли Экстра не выбрана, она не будет видна, пока\nне будет нажата клавиша со стрелкой вправо на\nЭкстрим этой песни.", - "SETTINGS_GAME_EXEXTRAANIME": "Переходы Экстрим/Экстра", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "Воспроизводите анимацию, заданную\nинтерфейсом, переключаясь между\nЭкстрим и Экстра.", + "SETTINGS_GAME_AUTOP1": "Автоигра игрока 1", + "SETTINGS_GAME_AUTOP1_DESC": "Выбрать, будет ли игрок 1 играть автоматически.", + "SETTINGS_GAME_AUTOP2": "Автоигра игрока 2", + "SETTINGS_GAME_AUTOP2_DESC": "Выбрать, будет ли игрок 2 играть автоматически.", + "SETTINGS_GAME_AUTOROLL": "Скорость дроби", + "SETTINGS_GAME_AUTOROLL_DESC": "Когда автоигра включена, дроби будут ударить\nавтоматически столько раз в секунду. Не\nоказывает никакого воздействия на баллоне.\n0 выключает автоматический дробь, и\nмаксимальное значение составляет один\nудар за кадр.", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "Количество пропуска меры", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "Количество меры, которые необходимо пропустить\nпри нажатии клавиши пропуска мер вперёд или\nназад в Режиме Тренировки.", - "SETTINGS_TRAINING_JUMPINTERVAL": "Временной интервал пропуска мер", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "Количество времени в миллисекундах,\nнеобходимое для многократного нажатия клавиш\nлевого или правого синего, чтобы перейти к меру,\nотмеченному в закладках, в режиме тренировки.", + "SETTINGS_GAME_NOINFO": "Режим отсутствия информации", + "SETTINGS_GAME_NOINFO_DESC": "Переключать, будет ли отображаться информация\nо песне.\nВключение эту настройки приведет к выключению\nинформации о песне.\nВыключение эту настройки будет доступна\nинформация о песне.\n", + "SETTINGS_GAME_COMBODISPLAY": "Минимальное комбо отображение", + "SETTINGS_GAME_COMBODISPLAY_DESC": "Выбрает начальный номер, под которым будет\nотображаться комбо.\nМожет быть задано в диапазоне от 1 до 99999.", + "SETTINGS_GAME_SCOREDISPLAY": "Переключение отображения результатов", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "Отображает текущие оценки Хорошо/OK/Плохо\nв левом нижнем углу.\n(Только для одиночной игры)", + "SETTINGS_GAME_BRANCHANIME": "Набор анимаций веток", + "SETTINGS_GAME_BRANCHANIME_DESC": "Изменяет набор анимаций, используемых при\nветвлении партитуры.\nTYPE-A: Поколение-2\nTYPE-B: Поколение-3\n", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Буфер предварительного просмотра изображений", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Это - избыточная настройка, перенесенная из\nDTXMania.\nЭто ничего не делает.", - "SETTINGS_SYSTEM_TIMESTRETCH": "Режим растягивания по времени", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Не уверен, что делает эта настройка.\nЭто потребляет больше энергии процессора и\nможет вызвать проблемы со звуком при скорости\nвоспроизведения ниже 0,9 раза.", - "SETTINGS_SYSTEM_FASTRENDER": "Быстрый рендеринг", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "Переключать, будут ли отображаться изображения\nперед загрузкой песен.", - "SETTINGS_GAME_BRANCHGUIDE": "Руководство по ветке", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "Включить отображение числового ориентира,\nчтобы увидеть, какая ветвь будет выбрана.\nВ автоматическом режиме он не отображается.", - "SETTINGS_GAME_BIGNOTEJUDGE": "Суждение о большой ноте", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Переключает, будут ли большие ноты\nвознаграждаться за попадание с помощью 2 клавиш.\nЕсли это - включен, нажатие 1 клавиши вызовет\nвизуальную задержку, прежде чем они исчезнут.\nЗа попадание по 2 клавишам начисляются двойные\nочки.\nЕсли это - выключен, то при нажатии 1 клавиши\nони будут звучать как обычная нота.\nДвойные очки по-прежнему будут начисляться.\nПопытка ударить на них двумя клавишами может\nпривести к тому, что вместо них будет удар\nследующая нота.", - "SETTINGS_GAME_SURVIVAL": "Режим выживания", - "SETTINGS_GAME_SURVIVAL_DESC": "Этот режим - сломан.\nВ нём реализована система таймера, аналогичная\nкурсам StepMania, но какой-то код отсутствует,\nпоэтому функциональность ограничена.", - "SETTINGS_GAME_SCOREMODE": "Режим очков", - "SETTINGS_GAME_SCOREMODE_DESC": "Выбирает формулу, используемую для\nопределения очков.\nTYPE-A: Поколение-1\nTYPE-B: Поколение-2\nTYPE-C: Поколение-3\n", - "SETTINGS_GAME_SHINUCHI": "Режим Шин-учи", - "SETTINGS_GAME_SHINUCHI_DESC": "За каждую заметку начисляется\nодинаковое количество очков.\nИспользовать формулу поколении-4.", + "SETTINGS_GAME_DEFAULTDIFF": "Трудность дефолта", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "Выбрает трудность дефолта выбирается при\nвыборе песни.\nЕсли Экстра не выбрана, она не будет видна, пока\nне будет нажата клавиша со стрелкой вправо на\nЭкстрим этой песни.", + "SETTINGS_GAME_EXEXTRAANIME": "Переходы Экстрим/Экстра", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "Воспроизводите анимацию, заданную\nинтерфейсом, переключаясь между\nЭкстрим и Экстра.", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Снимок экрана", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Назначение клавиши система:\nНазначать любую кнопку для снимка экрана.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Увеличение громкости", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "Назначение клавиши система:\nНазначать любую кнопку для увеличения\nгромкости музыка.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Уменьшение громкости", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "Назначение клавиши система:\nНазначать любую кнопку для уменьшения\nгромкости музыка.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Отображение значений ударов", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "Назначение клавиши система:\nНазначать любую кнопку для отображения\nзначений ударов.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Отображение меню отладки", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "Назначение клавиши система:\nНазначать любую кнопку для отображения меню\nотладки.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Быстрая настройка", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "Назначение клавиши система:\nНазначать любую кнопку для доступа к быстрой\nнастройке.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Настройка игрока", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "Назначение клавиши система:\nНазначать любую кнопку для Настройки игрока.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Изменение сортировки песен", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "Назначение клавиши система:\nНазначать любую кнопку для сортировки песен.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Переключение авто (И1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения авто\n(И1).\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Переключение авто (И2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения авто\n(И2).\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Переключение Режима Тренировки", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения\nРежима Тренировки.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Дисплей циклического воспроизведения видео", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "Назначение клавиши система:\nНазначать любую кнопку для режимов дисплея\nциклического воспроизведения видео.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "Количество пропуска меры", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "Количество меры, которые необходимо пропустить\nпри нажатии клавиши пропуска мер вперёд или\nназад в Режиме Тренировки.", + "SETTINGS_TRAINING_JUMPINTERVAL": "Временной интервал пропуска мер", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "Количество времени в миллисекундах,\nнеобходимое для многократного нажатия клавиш\nлевого или правого синего, чтобы перейти к меру,\nотмеченному в закладках, в режиме тренировки.", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "Выбрать", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Клавиша для выбора.", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "Отмена", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Клавиша для отмены.", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "Изменить на левый", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Клавиша для переключения на левую.", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "Изменить на правый", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Клавиша для переключения на правую.", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "Буфер предварительного просмотра изображений", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "Это - избыточная настройка, перенесенная из\nDTXMania.\nЭто ничего не делает.", + "SETTINGS_SYSTEM_TIMESTRETCH": "Режим растягивания по времени", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "Не уверен, что делает эта настройка.\nЭто потребляет больше энергии процессора и\nможет вызвать проблемы со звуком при скорости\nвоспроизведения ниже 0,9 раза.", + "SETTINGS_SYSTEM_FASTRENDER": "Быстрый рендеринг", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "Переключать, будут ли отображаться изображения\nперед загрузкой песен.", + "SETTINGS_GAME_BRANCHGUIDE": "Руководство по ветке", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "Включить отображение числового ориентира,\nчтобы увидеть, какая ветвь будет выбрана.\nВ автоматическом режиме он не отображается.", + "SETTINGS_GAME_BIGNOTEJUDGE": "Суждение о большой ноте", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "Переключает, будут ли большие ноты\nвознаграждаться за попадание с помощью 2 клавиш.\nЕсли это - включен, нажатие 1 клавиши вызовет\nвизуальную задержку, прежде чем они исчезнут.\nЗа попадание по 2 клавишам начисляются двойные\nочки.\nЕсли это - выключен, то при нажатии 1 клавиши\nони будут звучать как обычная нота.\nДвойные очки по-прежнему будут начисляться.\nПопытка ударить на них двумя клавишами может\nпривести к тому, что вместо них будет удар\nследующая нота.", + "SETTINGS_GAME_SURVIVAL": "Режим выживания", + "SETTINGS_GAME_SURVIVAL_DESC": "Этот режим - сломан.\nВ нём реализована система таймера, аналогичная\nкурсам StepMania, но какой-то код отсутствует,\nпоэтому функциональность ограничена.", + "SETTINGS_GAME_SCOREMODE": "Режим очков", + "SETTINGS_GAME_SCOREMODE_DESC": "Выбирает формулу, используемую для\nопределения очков.\nTYPE-A: Поколение-1\nTYPE-B: Поколение-2\nTYPE-C: Поколение-3\n", + "SETTINGS_GAME_SHINUCHI": "Режим Шин-учи", + "SETTINGS_GAME_SHINUCHI_DESC": "За каждую заметку начисляется\nодинаковое количество очков.\nИспользовать формулу поколении-4.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Левый красный", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Правый красный", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Левый синий", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Правый синий", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего.", - "SETTINGS_KEYASSIGN_GAME_CLAP": "Хлопать", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании.", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "Снимок экрана", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "Назначение клавиши система:\nНазначать любую кнопку для снимка экрана.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "Увеличение громкости", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "Назначение клавиши система:\nНазначать любую кнопку для увеличения\nгромкости музыка.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "Уменьшение громкости", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "Назначение клавиши система:\nНазначать любую кнопку для уменьшения\nгромкости музыка.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "Отображение значений ударов", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "Назначение клавиши система:\nНазначать любую кнопку для отображения\nзначений ударов.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "Отображение меню отладки", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "Назначение клавиши система:\nНазначать любую кнопку для отображения меню\nотладки.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "Быстрая настройка", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "Назначение клавиши система:\nНазначать любую кнопку для доступа к быстрой\nнастройке.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "Настройка игрока", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "Назначение клавиши система:\nНазначать любую кнопку для Настройки игрока.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "Изменение сортировки песен", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "Назначение клавиши система:\nНазначать любую кнопку для сортировки песен.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "Переключение авто (И1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения авто\n(И1).\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "Переключение авто (И2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения авто\n(И2).\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "Переключение Режима Тренировки", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "Назначение клавиши система:\nНазначать любую кнопку для переключения\nРежима Тренировки.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "Дисплей циклического воспроизведения видео", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "Назначение клавиши система:\nНазначать любую кнопку для режимов дисплея\nциклического воспроизведения видео.\n(Вы можете только использовать клавиатуру. Вы\nне можете использовать геймпады.)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Левый красный И2", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И2.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Правый красный И2", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И2.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Левый синий И2", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И2.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Правый синий И2", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И2.", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Хлопать И2", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И2.", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "Выбрать", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "Клавиша для выбора.", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "Отмена", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "Клавиша для отмены.", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "Изменить на левый", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "Клавиша для переключения на левую.", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "Изменить на правый", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "Клавиша для переключения на правую.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Левый красный И3", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И3.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Правый красный И3", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И3.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Левый синий И3", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И3.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Правый синий И3", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И3.", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Хлопать И3", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И3.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "Левый красный", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "Правый красный", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "Левый синий", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "Правый синий", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего.", + "SETTINGS_KEYASSIGN_GAME_CLAP": "Хлопать", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Левый красный И4", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И4.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Правый красный И4", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И4.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Левый синий И4", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И4.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Правый синий И4", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И4.", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Хлопать И4", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И4.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "Левый красный И2", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И2.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "Правый красный И2", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И2.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "Левый синий И2", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И2.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "Правый синий И2", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И2.", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "Хлопать И2", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И2.", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Левый красный И5", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И5.", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Правый красный И5", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И5.", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Левый синий И5", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И5.", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Правый синий И5", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И5.", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Хлопать И5", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И5.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "Левый красный И3", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И3.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "Правый красный И3", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И3.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "Левый синий И3", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И3.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "Правый синий И3", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И3.", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "Хлопать И3", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И3.", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Пауза тренировки", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для паузы.", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Переключение авто", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для переключения авто.", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Добавление/Удаление закладки", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для добавления или\nудаления закладки.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Увеличение скорости прокрутки", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для увеличения скорости\nпрокрутки.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Уменьшение скорости прокрутки", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для уменьшения скорости\nпрокрутки.", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Увеличение скорости песни", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для увеличения скорости\nпесни.", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Уменьшение скорости песни", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для уменьшения скорости\nпесни.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Установка ветки на Нормале", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Нормале.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Установка ветки на Эксперте", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Эксперте.", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Установка ветки на Мастере", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Мастере.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Перемещение меры вперёд", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для перемещения меры\nвперёд.", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Перемещение меры назад", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для перемещения меры\nназад.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Пропуск мер вперёд", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для пропуска мер вперёд.", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Пропуск мер назад", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для пропуска мер назад.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Прыжок к первой мере", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для прыжка к первой\nмере.", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Прыжок к последней мере", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для прыжка к последней\nмере.", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "Левый красный И4", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И4.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "Правый красный И4", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И4.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "Левый синий И4", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И4.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "Правый синий И4", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И4.", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "Хлопать И4", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И4.", - // Title Screen - "TITLE_MODE_TAIKO": "Режим Тайко", - "TITLE_MODE_DAN": "Дан-и Додзё", - "TITLE_MODE_TOWER": "Тайко Башни", - "TITLE_MODE_SHOP": "Магазин", - "TITLE_MODE_STORY": "Тайко Приключения", - "TITLE_MODE_HEYA": "Моя Комната", - "TITLE_MODE_SETTINGS": "Настройки", - "TITLE_MODE_EXIT": "Выход", - "TITLE_MODE_ONLINE": "Онлайн-Лаунж", - "TITLE_MODE_DOCUMENT": "Открытая Энциклопедия", - "TITLE_MODE_AI": "Режим Битвы ИИ", - "TITLE_MODE_STATS": "Статистика Игрока", - "TITLE_MODE_EDITOR": "Партитура Редактор", - "TITLE_MODE_TOOLS": "Открытый Набор Инструментов", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "Левый красный И5", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nкрасного И5.", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "Правый красный И5", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nкрасного И5.", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "Левый синий И5", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для левого\nсинего И5.", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "Правый синий И5", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "Назначение клавиши барабанов:\nНазначать клавишу или кнопку для правого\nсинего И5.", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "Хлопать И5", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "Назначение клавиши конги:\nНазначать клавишу или кнопку для хлопании И5.", - "TITLE_MODE_TAIKO_DESC": "Играйте ваши любимые\nпесни в своём темпе!", - "TITLE_MODE_DAN_DESC": "Играйте в несколько партитурах подряд\nследующих сложных экзаменов,\nчтобы получить ранг ПРОПУСКА!", - "TITLE_MODE_TOWER_DESC": "Играйте в длинных партитурах с\nограниченным количеством жизней\nи доберитесь до вершины башни!", - "TITLE_MODE_SHOP_DESC": "Купите новые музыки,\nпти-персонажей и персонажей\nза монетам полученном из игры!", - "TITLE_MODE_STORY_DESC": "Преодолевайте различные препятствия и\nоткрывать новый контент и горизонты!", - "TITLE_MODE_HEYA_DESC": "Измените вашу информацию\nили визуальные эффекты\nвашего персонажа!", - "TITLE_MODE_SETTINGS_DESC": "Измените ваш стиль игры\nили общие настройки!", - "TITLE_MODE_EXIT_DESC": "Выход из игры.\nДо новых встреч!", - "TITLE_MODE_ONLINE_DESC": "Скачайте новым песням\nи контентом из Интернета!", - "TITLE_MODE_DOCUMENT_DESC": "Учитесь о функциях,\nсвязанных с OpenTaiko, и о том,\nкак устанавливать новый контент!", - "TITLE_MODE_AI_DESC": "Сражайтесь с сильным ИИ\nв нескольких секциях и\nстремиться к победе!", - "TITLE_MODE_STATS_DESC": "Наблюдайте и отслеживать свой\nпрогресс!", - "TITLE_MODE_EDITOR_DESC": "Создайте свои .tja партитуры\nпо мотивам ваших любимых песен!", - "TITLE_MODE_TOOLS_DESC": "Используйте различные инструменты для вставки\nнового пользовательского контента!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "Пауза тренировки", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для паузы.", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "Переключение авто", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для переключения авто.", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "Добавление/Удаление закладки", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для добавления или\nудаления закладки.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "Увеличение скорости прокрутки", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для увеличения скорости\nпрокрутки.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "Уменьшение скорости прокрутки", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для уменьшения скорости\nпрокрутки.", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "Увеличение скорости песни", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для увеличения скорости\nпесни.", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "Уменьшение скорости песни", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для уменьшения скорости\nпесни.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "Установка ветки на Нормале", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Нормале.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "Установка ветки на Эксперте", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Эксперте.", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "Установка ветки на Мастере", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для установки ветки\nпартитуры на Мастере.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "Перемещение меры вперёд", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для перемещения меры\nвперёд.", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "Перемещение меры назад", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для перемещения меры\nназад.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "Пропуск мер вперёд", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для пропуска мер вперёд.", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "Пропуск мер назад", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для пропуска мер назад.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "Прыжок к первой мере", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для прыжка к первой\nмере.", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "Прыжок к последней мере", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "Назначение клавиши барабанов:\nНазначать любую кнопку для прыжка к последней\nмере.", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "Назад ({0})", - "SONGSELECT_RANDOM": "Случайная песня", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "Случайная песня ({0})", + // Title Screen + "TITLE_MODE_TAIKO": "Режим Тайко", + "TITLE_MODE_DAN": "Дан-и Додзё", + "TITLE_MODE_TOWER": "Тайко Башни", + "TITLE_MODE_SHOP": "Магазин", + "TITLE_MODE_STORY": "Тайко Приключения", + "TITLE_MODE_HEYA": "Моя Комната", + "TITLE_MODE_SETTINGS": "Настройки", + "TITLE_MODE_EXIT": "Выход", + "TITLE_MODE_ONLINE": "Онлайн-Лаунж", + "TITLE_MODE_DOCUMENT": "Открытая Энциклопедия", + "TITLE_MODE_AI": "Режим Битвы ИИ", + "TITLE_MODE_STATS": "Статистика Игрока", + "TITLE_MODE_EDITOR": "Партитура Редактор", + "TITLE_MODE_TOOLS": "Открытый Набор Инструментов", - "SONGSELECT_SORT": "Меню сортировки", - "SONGSELECT_SORT_PATH": "Расположение", - "SONGSELECT_SORT_TITLE": "Название", - "SONGSELECT_SORT_SUBTITLE": "Подзаголовок", - "SONGSELECT_SORT_LEVEL": "Отображаемый уровень", + "TITLE_MODE_TAIKO_DESC": "Играйте ваши любимые\nпесни в своём темпе!", + "TITLE_MODE_DAN_DESC": "Играйте в несколько партитурах подряд\nследующих сложных экзаменов,\nчтобы получить ранг ПРОПУСКА!", + "TITLE_MODE_TOWER_DESC": "Играйте в длинных партитурах с\nограниченным количеством жизней\nи доберитесь до вершины башни!", + "TITLE_MODE_SHOP_DESC": "Купите новые музыки,\nпти-персонажей и персонажей\nза монетам полученном из игры!", + "TITLE_MODE_STORY_DESC": "Преодолевайте различные препятствия и\nоткрывать новый контент и горизонты!", + "TITLE_MODE_HEYA_DESC": "Измените вашу информацию\nили визуальные эффекты\nвашего персонажа!", + "TITLE_MODE_SETTINGS_DESC": "Измените ваш стиль игры\nили общие настройки!", + "TITLE_MODE_EXIT_DESC": "Выход из игры.\nДо новых встреч!", + "TITLE_MODE_ONLINE_DESC": "Скачайте новым песням\nи контентом из Интернета!", + "TITLE_MODE_DOCUMENT_DESC": "Учитесь о функциях,\nсвязанных с OpenTaiko, и о том,\nкак устанавливать новый контент!", + "TITLE_MODE_AI_DESC": "Сражайтесь с сильным ИИ\nв нескольких секциях и\nстремиться к победе!", + "TITLE_MODE_STATS_DESC": "Наблюдайте и отслеживать свой\nпрогресс!", + "TITLE_MODE_EDITOR_DESC": "Создайте свои .tja партитуры\nпо мотивам ваших любимых песен!", + "TITLE_MODE_TOOLS_DESC": "Используйте различные инструменты для вставки\nнового пользовательского контента!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "Создано: {0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "Назад ({0})", + "SONGSELECT_RANDOM": "Случайная песня", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "Случайная песня ({0})", - "SONGSELECT_QUICKCONFIG": "Быстрые настройки", - "SONGSELECT_QUICKCONFIG_MORE": "Более...", + "SONGSELECT_SORT": "Меню сортировки", + "SONGSELECT_SORT_PATH": "Расположение", + "SONGSELECT_SORT_TITLE": "Название", + "SONGSELECT_SORT_SUBTITLE": "Подзаголовок", + "SONGSELECT_SORT_LEVEL": "Отображаемый уровень", - // Modals - "MODAL_TITLE_COIN": "Монеты получены!", - "MODAL_TITLE_CHARA": "Новая Персонажа!", - "MODAL_TITLE_PUCHI": "Новая Пти-персонажа!", - "MODAL_TITLE_NAMEPLATE": "Новый Ранг!", - "MODAL_TITLE_SONG": "Новая Песня!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0} монет. (Общие: {1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM: {0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM: {0:0.###} ({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "Создано: {0}", - // Online Lounge - "ONLINE_EXIT": "Назад в главное меню", - "ONLINE_DOWNLOAD": "Скачать контент", - "ONLINE_DOWNLOAD_CDN": "Выбор CDN", - "ONLINE_DOWNLOAD_SONG": "Скачать песни", - "ONLINE_DOWNLOAD_CHARA": "Скачать персонажей (Не доступен)", - "ONLINE_DOWNLOAD_PUCHI": "Скачать пти-персонажей (Не доступен)", - "ONLINE_MULTIPLAYER": "Сетевые многопользовательский (Не доступен)", + "SONGSELECT_QUICKCONFIG": "Быстрые настройки", + "SONGSELECT_QUICKCONFIG_MORE": "Более...", - // Taiko Towers - "TOWER_FLOOR_REACHED": "Достигнутый этаж", - "TOWER_FLOOR_INITIAL": "", - "TOWER_SCORE": "Очки", - "TOWER_SCORE_INITIAL": "", + // Modals + "MODAL_TITLE_COIN": "Монеты получены!", + "MODAL_TITLE_CHARA": "Новая Персонажа!", + "MODAL_TITLE_PUCHI": "Новая Пти-персонажа!", + "MODAL_TITLE_NAMEPLATE": "Новый Ранг!", + "MODAL_TITLE_SONG": "Новая Песня!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0} монет. (Общие: {1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "Датчик души", - "DAN_CONDITION_NAME_GOOD": "Количество Хорошо", - "DAN_CONDITION_NAME_OK": "Количество OK", - "DAN_CONDITION_NAME_BAD": "Количество Плохо", - "DAN_CONDITION_NAME_SCORE": "Очки", - "DAN_CONDITION_NAME_ROLL": "Дробь", - "DAN_CONDITION_NAME_HIT": "Удары", - "DAN_CONDITION_NAME_COMBO": "Комбо", - "DAN_CONDITION_NAME_ACCURACY": "Точность", - "DAN_CONDITION_NAME_ADLIB": "Количество ADLIB", - "DAN_CONDITION_NAME_BOMB": "Удары бомб", + // Online Lounge + "ONLINE_EXIT": "Назад в главное меню", + "ONLINE_DOWNLOAD": "Скачать контент", + "ONLINE_DOWNLOAD_CDN": "Выбор CDN", + "ONLINE_DOWNLOAD_SONG": "Скачать песни", + "ONLINE_DOWNLOAD_CHARA": "Скачать персонажей (Не доступен)", + "ONLINE_DOWNLOAD_PUCHI": "Скачать пти-персонажей (Не доступен)", + "ONLINE_MULTIPLAYER": "Сетевые многопользовательский (Не доступен)", - // Heya / Quick Heya - "HEYA_PUCHI": "Пти-персонажа", - "HEYA_CHARA": "Персонажа", - "HEYA_DAN": "Ранг дан", - "HEYA_NAMEPLATE": "Ранг таблички", + // Taiko Towers + "TOWER_FLOOR_REACHED": "Достигнутый этаж", + "TOWER_FLOOR_INITIAL": "", + "TOWER_SCORE": "Очки", + "TOWER_SCORE_INITIAL": "", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "Имя: {0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "Редкость: {0}", - "HEYA_DESCRIPTION_RARITY0": "Плохо", - "HEYA_DESCRIPTION_RARITY1": "Обычно", - "HEYA_DESCRIPTION_RARITY2": "Необычно", - "HEYA_DESCRIPTION_RARITY3": "Редко", - "HEYA_DESCRIPTION_RARITY4": "Эпично", - "HEYA_DESCRIPTION_RARITY5": "Легендарно", - "HEYA_DESCRIPTION_RARITY6": "Миф", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "Автор: {0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Тип датчика: {0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Нормально", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Трудно", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Экстремально", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Заканчивать игру в завершенной зоне, чтобы передать песню!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "Датчик начинает с полно и резко истощается при каждом промахе!\nБудьте осторожны, если значение датчика достигает 0, игра - автоматически проиграна!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "Датчик начинает с полно и резко истощается при каждом промахе!\nСтранная сила, кажется, уменьшает вероятность ошибки в этой песне...", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Фактор бомба: {0}% нот, превращенные в бомбы в Тральщике", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Фактор взрыватели: {0}% баллонов, превращенные в дроби с взрывателем в Тральщике", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Множитель очков: x{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "Датчик души", + "DAN_CONDITION_NAME_GOOD": "Количество Хорошо", + "DAN_CONDITION_NAME_OK": "Количество OK", + "DAN_CONDITION_NAME_BAD": "Количество Плохо", + "DAN_CONDITION_NAME_SCORE": "Очки", + "DAN_CONDITION_NAME_ROLL": "Дробь", + "DAN_CONDITION_NAME_HIT": "Удары", + "DAN_CONDITION_NAME_COMBO": "Комбо", + "DAN_CONDITION_NAME_ACCURACY": "Точность", + "DAN_CONDITION_NAME_ADLIB": "Количество ADLIB", + "DAN_CONDITION_NAME_BOMB": "Удары бомб", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "[ОШИБКА] Недопустимое условие", - "UNLOCK_CONDITION_SHOP": "Товар доступен только в Магазине.", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "Цена монет: {0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "Товар куплен!", - "UNLOCK_COIN_MORE": "Недостаточно монет!", + // Heya / Quick Heya + "HEYA_PUCHI": "Пти-персонажа", + "HEYA_CHARA": "Персонажа", + "HEYA_DAN": "Ранг дан", + "HEYA_NAMEPLATE": "Ранг таблички", - "UNLOCK_CONDITION_ERROR": "Следующее условие: Для {0} требуется {1} значения.", - "UNLOCK_CONDITION_ERROR2": "Следующее условие: Для {0} требуется ({1} * n) значения и n ссылок.", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "Имя: {0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "Редкость: {0}", + "HEYA_DESCRIPTION_RARITY0": "Плохо", + "HEYA_DESCRIPTION_RARITY1": "Обычно", + "HEYA_DESCRIPTION_RARITY2": "Необычно", + "HEYA_DESCRIPTION_RARITY3": "Редко", + "HEYA_DESCRIPTION_RARITY4": "Эпично", + "HEYA_DESCRIPTION_RARITY5": "Легендарно", + "HEYA_DESCRIPTION_RARITY6": "Миф", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "Автор: {0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "Тип датчика: {0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "Нормально", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "Трудно", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "Экстремально", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "Заканчивать игру в завершенной зоне, чтобы передать песню!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "Датчик начинает с полно и резко истощается при каждом промахе!\nБудьте осторожны, если значение датчика достигает 0, игра - автоматически проиграна!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "Датчик начинает с полно и резко истощается при каждом промахе!\nСтранная сила, кажется, уменьшает вероятность ошибки в этой песне...", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "Фактор бомба: {0}% нот, превращенные в бомбы в Тральщике", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "Фактор взрыватели: {0}% баллонов, превращенные в дроби с взрывателем в Тральщике", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "Множитель очков: x{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "Получайте в общей сложности {0} монет., чтобы разблокировать этот товар! ({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "Играйте {0} бытв. ИИ, чтобы разблокировать этот товар! ({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "Побеждайте {0} бытв. ИИ, чтобы разблокировать этот товар! ({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "Играйте {0} песн., чтобы разблокировать этот товар! ({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} песн. на {2} трудности, чтобы разблокировать этот товар! ({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} песн. с {2} звезд., чтобы разблокировать этот товар! ({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "Получайте следующее представления, чтобы разблокировать этот товар: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} на {2} трудности.", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} песн. в папке {2}. ({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} партитур. сделано {2}. ({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "[ОШИБКА] Недопустимое условие", + "UNLOCK_CONDITION_SHOP": "Товар доступен только в Магазине.", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "Цена монет: {0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "Товар куплен!", + "UNLOCK_COIN_MORE": "Недостаточно монет!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "Играйте", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Играйте", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "Получайте Помогавший Завершён на", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Получайте по крайней мере Помогавший Завершён на", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "Получайте Завершён на", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Получайте по крайней мере Завершён на", - "UNLOCK_CONDITION_REQUIRE_FC": "Получайте Полное Комбо на", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Получайте по крайней мере Полное Комбо на", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "Получайте Идеально на", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Получайте Идеально на", + "UNLOCK_CONDITION_ERROR": "Следующее условие: Для {0} требуется {1} значения.", + "UNLOCK_CONDITION_ERROR2": "Следующее условие: Для {0} требуется ({1} * n) значения и n ссылок.", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "Пауза", - "PAUSE_RESUME": "Продолжить", - "PAUSE_RESTART": "Переиграть", - "PAUSE_EXIT": "Выход", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "Получайте в общей сложности {0} монет., чтобы разблокировать этот товар! ({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "Играйте {0} бытв. ИИ, чтобы разблокировать этот товар! ({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "Побеждайте {0} бытв. ИИ, чтобы разблокировать этот товар! ({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "Играйте {0} песн., чтобы разблокировать этот товар! ({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "{0} {1} песн. на {2} трудности, чтобы разблокировать этот товар! ({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} песн. с {2} звезд., чтобы разблокировать этот товар! ({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "Получайте следующее представления, чтобы разблокировать этот товар: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- {0} {1} на {2} трудности.", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- {0} {1} песн. в папке {2}. ({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {1} партитур. сделано {2}. ({3}/{1})", // sc - // AI Info - "AI_NAME": "ИИ", - "AI_TITLE": "Бог-Экс-Махина", + "UNLOCK_CONDITION_REQUIRE_PLAY": "Играйте", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "Играйте", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "Получайте Помогавший Завершён на", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "Получайте по крайней мере Помогавший Завершён на", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "Получайте Завершён на", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "Получайте по крайней мере Завершён на", + "UNLOCK_CONDITION_REQUIRE_FC": "Получайте Полное Комбо на", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "Получайте по крайней мере Полное Комбо на", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "Получайте Идеально на", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "Получайте Идеально на", - // Mods - "MOD_NONE": "Ничто", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "Выкл.", - "MOD_SWITCH_ON": "Вкл.", - "MOD_SCOREMULTIPLY": "Множитель очков: {0}", - "MOD_COINMULTIPLY": "Множитель монетов: {0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "Пауза", + "PAUSE_RESUME": "Продолжить", + "PAUSE_RESTART": "Переиграть", + "PAUSE_EXIT": "Выход", - "MOD_SPEED": "Скорость", + // AI Info + "AI_NAME": "ИИ", + "AI_TITLE": "Бог-Экс-Махина", - "MOD_HIDE": "Невидимость", - "MOD_STEALTH": "Хитрость", + // Mods + "MOD_NONE": "Ничто", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "Выкл.", + "MOD_SWITCH_ON": "Вкл.", + "MOD_SCOREMULTIPLY": "Множитель очков: {0}", + "MOD_COINMULTIPLY": "Множитель монетов: {0}", - "MOD_FLIP": "Зеркальные ноты", + "MOD_SPEED": "Скорость", - "MOD_RANDOM": "Случайность", - "MOD_RANDOM_SHUFFLE": "Шарканье", - "MOD_RANDOM_CHAOS": "Хаос", + "MOD_HIDE": "Невидимость", + "MOD_STEALTH": "Хитрость", - "MOD_TIMING": "Синхронность", - "MOD_TIMING1": "Свободно", - "MOD_TIMING2": "Мягко", - "MOD_TIMING3": "Нормально", - "MOD_TIMING4": "Строго", - "MOD_TIMING5": "Жёстко", + "MOD_FLIP": "Зеркальные ноты", - "MOD_JUSTICE": "Режим просто", - "MOD_SAFE": "Сложно", - "MOD_JUST": "Просто", + "MOD_RANDOM": "Случайность", + "MOD_RANDOM_SHUFFLE": "Шарканье", + "MOD_RANDOM_CHAOS": "Хаос", - "MOD_GAMETYPE": "Тип игры", - "MOD_GAMETYPE_TAIKO": "Тайко", - "MOD_GAMETYPE_KONGA": "Конга", + "MOD_TIMING": "Синхронность", + "MOD_TIMING1": "Свободно", + "MOD_TIMING2": "Мягко", + "MOD_TIMING3": "Нормально", + "MOD_TIMING4": "Строго", + "MOD_TIMING5": "Жёстко", - "MOD_GAMEMODE": "Режим игры", - "MOD_GAMEMODE_TRAINING": "Тренировка", + "MOD_JUSTICE": "Режим просто", + "MOD_SAFE": "Сложно", + "MOD_JUST": "Просто", - "MOD_AUTO": "Авто", + "MOD_GAMETYPE": "Тип игры", + "MOD_GAMETYPE_TAIKO": "Тайко", + "MOD_GAMETYPE_KONGA": "Конга", - "MOD_SONGSPEED": "Скорость песни", - "SETTINGS_MOD_SONGSPEED_DESC": "Изменит скорость воспроизведения песни.\nЕсли включена настройка увеличения времени\nвоспроизведения, при скорости воспроизведения\nв 0,9 раза могут возникать проблемы со звуком.\nПримечание: Это также изменяет высоту тона\nпесен.", + "MOD_GAMEMODE": "Режим игры", + "MOD_GAMEMODE_TRAINING": "Тренировка", - "MOD_HITSOUND": "Инструмент", + "MOD_AUTO": "Авто", - "MOD_FUN": "Забавный мод", - "MOD_FUN_AVALANCHE": "Лавина", - "MOD_FUN_MINESWEEPER": "Тральщик" - }, + "MOD_SONGSPEED": "Скорость песни", + "SETTINGS_MOD_SONGSPEED_DESC": "Изменит скорость воспроизведения песни.\nЕсли включена настройка увеличения времени\nвоспроизведения, при скорости воспроизведения\nв 0,9 раза могут возникать проблемы со звуком.\nПримечание: Это также изменяет высоту тона\nпесен.", + + "MOD_HITSOUND": "Инструмент", + + "MOD_FUN": "Забавный мод", + "MOD_FUN_AVALANCHE": "Лавина", + "MOD_FUN_MINESWEEPER": "Тральщик" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "КЛЮЧ НЕ НАЙДЕН: {0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/Lang/zh/lang.json b/OpenTaiko/Lang/zh/lang.json index d6a1d01d..6bd8ec48 100644 --- a/OpenTaiko/Lang/zh/lang.json +++ b/OpenTaiko/Lang/zh/lang.json @@ -7,577 +7,587 @@ // "Language" should include the name of your language in its native text, as well as its English variant in parentheses. // i.e. "日本語 (Japanese)" "Language": "中文 (Chinese)", - "Entries": { + "Entries": { - // Common - "MENU_RETURN": "返回", - // Difficulties (Any Menu) - "DIFF_EASY": "简单", - "DIFF_NORMAL": "普通", - "DIFF_HARD": "困难", - "DIFF_EX": "魔王(表)", - "DIFF_EXTRA": "魔王(里)", - "DIFF_EXEXTRA": "魔王(表·里)", - "DIFF_TOWER": "太鼓塔", - "DIFF_DAN": "段位道场", - "DIFF_ANY": "任意", - "DIFF_UNKNOWN": "未知", + // Common + "MENU_RETURN": "返回", + // Difficulties (Any Menu) + "DIFF_EASY": "简单", + "DIFF_NORMAL": "普通", + "DIFF_HARD": "困难", + "DIFF_EX": "魔王(表)", + "DIFF_EXTRA": "魔王(里)", + "DIFF_EXEXTRA": "魔王(表·里)", + "DIFF_TOWER": "太鼓塔", + "DIFF_DAN": "段位道场", + "DIFF_ANY": "任意", + "DIFF_UNKNOWN": "未知", - // Settings - "SETTINGS_SYSTEM": "系统选项", - "SETTINGS_SYSTEM_DESC": "系统整体设置。", - "SETTINGS_GAME": "游戏选项", - "SETTINGS_GAME_DESC": "敲鼓相关设置。", - "SETTINGS_EXIT": "退出", - "SETTINGS_EXIT_DESC": "保存设定并退出设置菜单。", + // Settings + "SETTINGS_SYSTEM": "系统选项", + "SETTINGS_SYSTEM_DESC": "系统整体设置。", + "SETTINGS_GAME": "游戏选项", + "SETTINGS_GAME_DESC": "敲鼓相关设置。", + "SETTINGS_EXIT": "退出", + "SETTINGS_EXIT_DESC": "保存设定并退出设置菜单。", - "SETTINGS_MENU_RETURN": "<< 返回上级菜单", - "SETTINGS_MENU_RETURN_DESC": "返回至上级菜单。", + "SETTINGS_MENU_RETURN": "<< 返回上级菜单", + "SETTINGS_MENU_RETURN_DESC": "返回至上级菜单。", - "SETTINGS_KEYASSIGN_SYSTEM": "系统按键设置", - "SETTINGS_KEYASSIGN_SYSTEM_DESC": "二级菜单:设置系统按键。", - "SETTINGS_KEYASSIGN_GAME": "游戏按键设置", - "SETTINGS_KEYASSIGN_GAME_DESC": "二级菜单:设置游戏按键。", - "SETTINGS_KEYASSIGN_TRAINING": "训练模式按键设置", - "SETTINGS_KEYASSIGN_TRAINING_DESC": "二级菜单:设置训练模式按键。", + "SETTINGS_KEYASSIGN_SYSTEM": "系统按键设置", + "SETTINGS_KEYASSIGN_SYSTEM_DESC": "二级菜单:设置系统按键。", + "SETTINGS_KEYASSIGN_GAME": "游戏按键设置", + "SETTINGS_KEYASSIGN_GAME_DESC": "二级菜单:设置游戏按键。", + "SETTINGS_KEYASSIGN_TRAINING": "训练模式按键设置", + "SETTINGS_KEYASSIGN_TRAINING_DESC": "二级菜单:设置训练模式按键。", - // Settings - System - "SETTINGS_SYSTEM_LANGUAGE": "系统语言", - "SETTINGS_SYSTEM_LANGUAGE_DESC": "更改游戏及菜单的显示语言。", - "SETTINGS_SYSTEM_PLAYERCOUNT": "玩家数量", - "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "选择游玩的玩家数量,最多同时可有 5 人游玩。", - "SETTINGS_SYSTEM_RELOADSONG": "重新载入曲目", - "SETTINGS_SYSTEM_RELOADSONG_DESC": "重新扫描曲目文件夹并载入曲目。", - "SETTINGS_SYSTEM_RELOADSONGCACHE": "重新载入曲目(硬重新加载)", - "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "删除既有数据库并从空白重新扫描曲目文件夹并载入曲目。", - "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score", - "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, Adlib, Bomb, etc.)\n- Dan exam scores", - "SETTINGS_SYSTEM_HIDEDANTOWER": "隐藏段位/塔", - "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "在太鼓模式菜单中隐藏段位和塔谱面。\n重新载入曲目以使此选项生效。", + // Settings - System + "SETTINGS_SYSTEM_LANGUAGE": "系统语言", + "SETTINGS_SYSTEM_LANGUAGE_DESC": "更改游戏及菜单的显示语言。", + "SETTINGS_SYSTEM_PLAYERCOUNT": "玩家数量", + "SETTINGS_SYSTEM_PLAYERCOUNT_DESC": "选择游玩的玩家数量,最多同时可有 5 人游玩。", + "SETTINGS_SYSTEM_RELOADSONG": "重新载入曲目", + "SETTINGS_SYSTEM_RELOADSONG_DESC": "重新扫描曲目文件夹并载入曲目。", + "SETTINGS_SYSTEM_RELOADSONGCACHE": "重新载入曲目(硬重新加载)", + "SETTINGS_SYSTEM_RELOADSONGCACHE_DESC": "删除既有数据库并从空白重新扫描曲目文件夹并载入曲目。", - // Settings - System - Graphics - "SETTINGS_SYSTEM_FULLSCREEN": "全屏模式", - "SETTINGS_SYSTEM_FULLSCREEN_DESC": "切换全屏/窗口模式。", - "SETTINGS_SYSTEM_VSYNC": "垂直同步", - "SETTINGS_SYSTEM_VSYNC_DESC": "选择是否开启垂直同步。打开后帧率会上限为 60 FPS,\n音符滚动会更加顺畅,但输入延迟会增加。", - "SETTINGS_SYSTEM_GRAPHICSAPI": "画面渲染 API", - "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "绘制方式:\n从 OpenGL、DirectX11、Vulkan,或 Metal 中选择。\nOpenGL 速度较慢,但稳定性和兼容性较好。\nDirectX11 较快且稳定,但只能在 Windows 上使用。\nVulkan 在 Linux 上速度最快。\nMetal 只能在 MacOS 上使用。\n\n该项设置将在重启 OpenTaiko 后生效。", - "SETTINGS_SYSTEM_TEXTUREASYNC": "异步贴图加载", - "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "贴图加载方式:\n启动画面消失时冻结。\n如果有些贴图变黑,请关闭这项设置。\n该项设置将在重启 OpenTaiko 后生效。", + "SETTINGS_SYSTEM_IMPORTSCOREINI": "Import Score.ini Files", + "SETTINGS_SYSTEM_IMPORTSCOREINI_DESC": "Imports Score.ini files to the database.\n\nWARNING\nThe following will not be transferred:\n- Clear statuses\n- Gameplay modifiers\n- # of hits (Good, Ok, Bad, Drumroll, etc.)\n- Dan exam scores", + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1": "Searching for scores...", + // {0}: Total # of score.ini files to be processed + // {1}: # of score.ini files successfully imported + // {2}: # of score.ini files currently processed + // {3}: # of score.ini files skipped + // {4}: # of score.ini files that failed to import due to an error + // {5}: Name of the current score.ini file being processed. + "SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2": "Processing {0} scores...\n{1} of {2} imported ({3} skipped / {4} failed)\n\n{5}", - "SETTINGS_SYSTEM_BGMOVIE": "播放背景视频", - "SETTINGS_SYSTEM_BGMOVIE_DESC": "选择是否开启背景视频。若此选项开启但文件夹中没有视\n频,背景会变为全黑。", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "视频播放显示模式", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "调整背景视频播放方式。", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "不显示", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "完全显示", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "迷你显示", - "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "两者", - "SETTINGS_SYSTEM_LANEOPACITY": "跑道不透明度", - "SETTINGS_SYSTEM_LANEOPACITY_DESC": "调整视频播放时音符跑道的透明度。\n— 0:完全透明\n— 255:完全不透明", + "SETTINGS_SYSTEM_HIDEDANTOWER": "隐藏段位/塔", + "SETTINGS_SYSTEM_HIDEDANTOWER_DESC": "在太鼓模式菜单中隐藏段位和塔谱面。\n重新载入曲目以使此选项生效。", - "SETTINGS_SYSTEM_BGA": "显示背景动画", - "SETTINGS_SYSTEM_BGA_DESC": "选择是否播放背景动画。", - "SETTINGS_SYSTEM_DISPLAYCHARA": "显示角色(Character)", - "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "显示角色(Character)图片。", - "SETTINGS_SYSTEM_DISPLAYDANCER": "显示舞者(Dancer)", - "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "显示舞者(Dancer)图片。", - "SETTINGS_SYSTEM_DISPLAYMOB": "显示人群(Mob)", - "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "显示人群(Mob)图片。", - "SETTINGS_SYSTEM_DISPLAYRUNNER": "显示跑者(Runner)", - "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "显示跑者(Runner)图片。", - "SETTINGS_SYSTEM_DISPLAYFOOTER": "显示页脚(Footer)", - "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "显示页脚(Footer)图片。", - "SETTINGS_SYSTEM_DISPLAYPUCHI": "显示迷你角色", - "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "显示迷你角色图片。", - "SETTINGS_SYSTEM_SIMPLEMODE": "简化模式", - "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "通过游玩期间隐藏多数视觉火焰和效果简化描绘。", + // Settings - System - Graphics + "SETTINGS_SYSTEM_FULLSCREEN": "全屏模式", + "SETTINGS_SYSTEM_FULLSCREEN_DESC": "切换全屏/窗口模式。", + "SETTINGS_SYSTEM_VSYNC": "垂直同步", + "SETTINGS_SYSTEM_VSYNC_DESC": "选择是否开启垂直同步。打开后帧率会上限为 60 FPS,\n音符滚动会更加顺畅,但输入延迟会增加。", + "SETTINGS_SYSTEM_GRAPHICSAPI": "画面渲染 API", + "SETTINGS_SYSTEM_GRAPHICSAPI_DESC": "绘制方式:\n从 OpenGL、DirectX11、Vulkan,或 Metal 中选择。\nOpenGL 速度较慢,但稳定性和兼容性较好。\nDirectX11 较快且稳定,但只能在 Windows 上使用。\nVulkan 在 Linux 上速度最快。\nMetal 只能在 MacOS 上使用。\n\n该项设置将在重启 OpenTaiko 后生效。", + "SETTINGS_SYSTEM_TEXTUREASYNC": "异步贴图加载", + "SETTINGS_SYSTEM_TEXTUREASYNC_DESC": "贴图加载方式:\n启动画面消失时冻结。\n如果有些贴图变黑,请关闭这项设置。\n该项设置将在重启 OpenTaiko 后生效。", - "SETTINGS_SYSTEM_SKIN": "当前皮肤", - "SETTINGS_SYSTEM_SKIN_DESC": "从 System 文件夹中选择皮肤。(安装皮肤时请将皮肤\n文件夹放入 System 文件夹中,重启游戏并在此选择)", + "SETTINGS_SYSTEM_BGMOVIE": "播放背景视频", + "SETTINGS_SYSTEM_BGMOVIE_DESC": "选择是否开启背景视频。若此选项开启但文件夹中没有视\n频,背景会变为全黑。", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY": "视频播放显示模式", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_DESC": "调整背景视频播放方式。", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_NONE": "不显示", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_FULL": "完全显示", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_MINI": "迷你显示", + "SETTINGS_SYSTEM_BGMOVIEDISPLAY_BOTH": "两者", + "SETTINGS_SYSTEM_LANEOPACITY": "跑道不透明度", + "SETTINGS_SYSTEM_LANEOPACITY_DESC": "调整视频播放时音符跑道的透明度。\n— 0:完全透明\n— 255:完全不透明", - // Settings - System - Audio - "SETTINGS_SYSTEM_SONGPLAYBACK": "播放背景音乐", - "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "选择是否播放音乐。", - "SETTINGS_SYSTEM_USESONGVOL": "应用音量(SONGVOL)元信息", - "SETTINGS_SYSTEM_USESONGVOL_DESC": "切换是否使用 SONGVOL 元数据的部分无效选项。\n— 0—99:降低音量\n— 100+:没有任何作用", - "SETTINGS_SYSTEM_SEVOL": "音效音量", - "SETTINGS_SYSTEM_SEVOL_DESC": "调整“咚”“咔”音量。\n— 0:关闭敲击音效\n你必须在调整完成该项设置后重启游戏才能应用更改。", - "SETTINGS_SYSTEM_VOICEVOL": "语音音量", - "SETTINGS_SYSTEM_VOICEVOL_DESC": "调整角色的语音音量。\n你必须在调整完成该项设置后重启游戏才能应用更改。", - "SETTINGS_SYSTEM_SONGVOL": "背景音乐音量", - "SETTINGS_SYSTEM_SONGVOL_DESC": "调整背景音乐音量。\n你必须在调整完成该项设置后重启游戏才能应用更改。", - "SETTINGS_SYSTEM_SONGPREVIEWVOL": "曲目预览音量", - "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "调整曲目预览音量。\n必须在调整完成该项设置后重启游戏才能应用更改。", - "SETTINGS_SYSTEM_VOLINCREMENT": "键盘音量更改幅度", - "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "控制每次按下调整音量按键时音量的更改幅度。\n更改范围:1—20", + "SETTINGS_SYSTEM_BGA": "显示背景动画", + "SETTINGS_SYSTEM_BGA_DESC": "选择是否播放背景动画。", + "SETTINGS_SYSTEM_DISPLAYCHARA": "显示角色(Character)", + "SETTINGS_SYSTEM_DISPLAYCHARA_DESC": "显示角色(Character)图片。", + "SETTINGS_SYSTEM_DISPLAYDANCER": "显示舞者(Dancer)", + "SETTINGS_SYSTEM_DISPLAYDANCER_DESC": "显示舞者(Dancer)图片。", + "SETTINGS_SYSTEM_DISPLAYMOB": "显示人群(Mob)", + "SETTINGS_SYSTEM_DISPLAYMOB_DESC": "显示人群(Mob)图片。", + "SETTINGS_SYSTEM_DISPLAYRUNNER": "显示跑者(Runner)", + "SETTINGS_SYSTEM_DISPLAYRUNNER_DESC": "显示跑者(Runner)图片。", + "SETTINGS_SYSTEM_DISPLAYFOOTER": "显示页脚(Footer)", + "SETTINGS_SYSTEM_DISPLAYFOOTER_DESC": "显示页脚(Footer)图片。", + "SETTINGS_SYSTEM_DISPLAYPUCHI": "显示迷你角色", + "SETTINGS_SYSTEM_DISPLAYPUCHI_DESC": "显示迷你角色图片。", + "SETTINGS_SYSTEM_SIMPLEMODE": "简化模式", + "SETTINGS_SYSTEM_SIMPLEMODE_DESC": "通过游玩期间隐藏多数视觉火焰和效果简化描绘。", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "曲目播放缓冲", - "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "游戏开始前的等待时间。\n降低该值可能会导致曲目过早开始播放。", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "曲目预览缓冲", - "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "曲目预览等待时间。\n降低该值或将导致预览在滚动曲目列表时就开始播放。\n范围:0—10000ms", + "SETTINGS_SYSTEM_SKIN": "当前皮肤", + "SETTINGS_SYSTEM_SKIN_DESC": "从 System 文件夹中选择皮肤。(安装皮肤时请将皮肤\n文件夹放入 System 文件夹中,重启游戏并在此选择)", - "SETTINGS_SYSTEM_AUDIOPLAYBACK": "声音播放模式", - "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n— 只在支持 ASIO 的音频设备上生效\n— 输入延迟最低\nWASAPI:\n— 仅与 Windows 兼容\n— 输入延迟次低\nBASS:\n— 支持所有平台\n退出设置界面以使此选项生效。", - "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIO 播放设备", - "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "选择播放模式为 ASIO 时合适的设备。\n退出设置界面以使此选项生效。", - "SETTINGS_SYSTEM_WASAPIBUFFER": "WASAPI 缓冲区大小", - "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "调整声音播放模式为 WASAPI 时的声音缓冲。\n没有出现如曲目冻结或时间错误的声音问题时,该项设置\n越小越好。\n建议设为 0 以使用估计值或通过不断尝试进行调整。\n退出设置界面以使此选项生效。", - "SETTINGS_SYSTEM_BASSBUFFER": "Bass 模式缓冲区大小", - "SETTINGS_SYSTEM_BASSBUFFER_DESC": "当使用 Bass 模式时的缓冲区大小:\n— 范围: 0-99999 ms\n— 0:系统决定该值的大小\n该值越小,音频卡顿/延迟会更小,但或导致声音异常或\n爆音。\n退出设置界面以使此选项生效。", - "SETTINGS_SYSTEM_OSTIMER": "操作系统计时器模式", - "SETTINGS_SYSTEM_OSTIMER_DESC": "开启时音符滚动会更加顺畅,但或将导致声音延迟。\n关闭会确保无声音延迟,但音符滚动会更加不稳定。\n关闭时 DTXMania 会使用其原始的计时器。\n其效果反之亦然。", + // Settings - System - Audio + "SETTINGS_SYSTEM_SONGPLAYBACK": "播放背景音乐", + "SETTINGS_SYSTEM_SONGPLAYBACK_DESC": "选择是否播放音乐。", + "SETTINGS_SYSTEM_USESONGVOL": "应用音量(SONGVOL)元信息", + "SETTINGS_SYSTEM_USESONGVOL_DESC": "切换是否使用 SONGVOL 元数据的部分无效选项。\n— 0—99:降低音量\n— 100+:没有任何作用", + "SETTINGS_SYSTEM_SEVOL": "音效音量", + "SETTINGS_SYSTEM_SEVOL_DESC": "调整“咚”“咔”音量。\n— 0:关闭敲击音效\n你必须在调整完成该项设置后重启游戏才能应用更改。", + "SETTINGS_SYSTEM_VOICEVOL": "语音音量", + "SETTINGS_SYSTEM_VOICEVOL_DESC": "调整角色的语音音量。\n你必须在调整完成该项设置后重启游戏才能应用更改。", + "SETTINGS_SYSTEM_SONGVOL": "背景音乐音量", + "SETTINGS_SYSTEM_SONGVOL_DESC": "调整背景音乐音量。\n你必须在调整完成该项设置后重启游戏才能应用更改。", + "SETTINGS_SYSTEM_SONGPREVIEWVOL": "曲目预览音量", + "SETTINGS_SYSTEM_SONGPREVIEWVOL_DESC": "调整曲目预览音量。\n必须在调整完成该项设置后重启游戏才能应用更改。", + "SETTINGS_SYSTEM_VOLINCREMENT": "键盘音量更改幅度", + "SETTINGS_SYSTEM_VOLINCREMENT_DESC": "控制每次按下调整音量按键时音量的更改幅度。\n更改范围:1—20", - // Settings - System - Misc. - "SETTINGS_SYSTEM_LOG": "创建报错记录", - "SETTINGS_SYSTEM_LOG_DESC": "选择游戏关闭时是否生成 TJAPlayer3.log 文件。\n该文件用于追踪游戏的性能并记录报错信息。", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "随机选曲时访问子文件夹", - "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "选择随机选曲时是否访问子文件夹。", - "SETTINGS_SYSTEM_DEBUGMODE": "调试模式", - "SETTINGS_SYSTEM_DEBUGMODE_DESC": "选择是否开启 Debug 模式。\n开启后右下角会显示额外信息。\n敲击音效关闭时会显示延迟校准。", - "SETTINGS_SYSTEM_AUTOSCREENSHOT": "自动截屏", - "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "选择是否自动保存结果自动截屏。\n只有当获得新高分时才会截屏,但最高分并不一定是最佳\n演奏。", - "SETTINGS_SYSTEM_DISCORDRPC": "Discord 状态显示", - "SETTINGS_SYSTEM_DISCORDRPC_DESC": "选择是否在 Discord 上共享曲目信息。", - "SETTINGS_SYSTEM_BUFFEREDINPUT": "输入缓冲模式", - "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "开启时所有输入都会被保留,但输入采样率会会降低,\n关闭时部分输入可能会被丢弃,但输入采样率会增高。", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER": "曲目播放缓冲", + "SETTINGS_SYSTEM_SONGPLAYBACKBUFFER_DESC": "游戏开始前的等待时间。\n降低该值可能会导致曲目过早开始播放。", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER": "曲目预览缓冲", + "SETTINGS_SYSTEM_SONGPREVIEWBUFFER_DESC": "曲目预览等待时间。\n降低该值或将导致预览在滚动曲目列表时就开始播放。\n范围:0—10000ms", - // Settings - Gameplay - "SETTINGS_GAME_GLOBALOFFSET": "全局偏移量", - "SETTINGS_GAME_GLOBALOFFSET_DESC": "更改所有谱面的偏移量。\n设定范围:-999—999ms\n可设为负值以减少输入延迟。", + "SETTINGS_SYSTEM_AUDIOPLAYBACK": "声音播放模式", + "SETTINGS_SYSTEM_AUDIOPLAYBACK_DESC": "ASIO:\n— 只在支持 ASIO 的音频设备上生效\n— 输入延迟最低\nWASAPI:\n— 仅与 Windows 兼容\n— 输入延迟次低\nBASS:\n— 支持所有平台\n退出设置界面以使此选项生效。", + "SETTINGS_SYSTEM_ASIOPLAYBACK": "ASIO 播放设备", + "SETTINGS_SYSTEM_ASIOPLAYBACK_DESC": "选择播放模式为 ASIO 时合适的设备。\n退出设置界面以使此选项生效。", + "SETTINGS_SYSTEM_WASAPIBUFFER": "WASAPI 缓冲区大小", + "SETTINGS_SYSTEM_WASAPIBUFFER_DESC": "调整声音播放模式为 WASAPI 时的声音缓冲。\n没有出现如曲目冻结或时间错误的声音问题时,该项设置\n越小越好。\n建议设为 0 以使用估计值或通过不断尝试进行调整。\n退出设置界面以使此选项生效。", + "SETTINGS_SYSTEM_BASSBUFFER": "Bass 模式缓冲区大小", + "SETTINGS_SYSTEM_BASSBUFFER_DESC": "当使用 Bass 模式时的缓冲区大小:\n— 范围: 0-99999 ms\n— 0:系统决定该值的大小\n该值越小,音频卡顿/延迟会更小,但或导致声音异常或\n爆音。\n退出设置界面以使此选项生效。", + "SETTINGS_SYSTEM_OSTIMER": "操作系统计时器模式", + "SETTINGS_SYSTEM_OSTIMER_DESC": "开启时音符滚动会更加顺畅,但或将导致声音延迟。\n关闭会确保无声音延迟,但音符滚动会更加不稳定。\n关闭时 DTXMania 会使用其原始的计时器。\n其效果反之亦然。", - "SETTINGS_GAME_CALIBRATION": "校准偏移量", - "SETTINGS_GAME_CALIBRATION_DESC": "校准您的偏移量。\n如果保存,将覆盖全局偏移量。", - "SETTINGS_GAME_CALIBRATION_OFFSET": "偏移量:{0}", + // Settings - System - Misc. + "SETTINGS_SYSTEM_LOG": "创建报错记录", + "SETTINGS_SYSTEM_LOG_DESC": "选择游戏关闭时是否生成 TJAPlayer3.log 文件。\n该文件用于追踪游戏的性能并记录报错信息。", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER": "随机选曲时访问子文件夹", + "SETTINGS_SYSTEM_RANDOMSUBFOLDER_DESC": "选择随机选曲时是否访问子文件夹。", + "SETTINGS_SYSTEM_DEBUGMODE": "调试模式", + "SETTINGS_SYSTEM_DEBUGMODE_DESC": "选择是否开启 Debug 模式。\n开启后右下角会显示额外信息。\n敲击音效关闭时会显示延迟校准。", + "SETTINGS_SYSTEM_AUTOSCREENSHOT": "自动截屏", + "SETTINGS_SYSTEM_AUTOSCREENSHOT_DESC": "选择是否自动保存结果自动截屏。\n只有当获得新高分时才会截屏,但最高分并不一定是最佳\n演奏。", + "SETTINGS_SYSTEM_DISCORDRPC": "Discord 状态显示", + "SETTINGS_SYSTEM_DISCORDRPC_DESC": "选择是否在 Discord 上共享曲目信息。", + "SETTINGS_SYSTEM_BUFFEREDINPUT": "输入缓冲模式", + "SETTINGS_SYSTEM_BUFFEREDINPUT_DESC": "开启时所有输入都会被保留,但输入采样率会会降低,\n关闭时部分输入可能会被丢弃,但输入采样率会增高。", - "SETTINGS_GAME_BADCOUNT": "完美模式", - "SETTINGS_GAME_BADCOUNT_DESC": "选择打出多少个“不可”时会导致演奏失败。\n— 0:禁用此选项", - "SETTINGS_GAME_NOTELOCK": "锁定音符模式", - "SETTINGS_GAME_NOTELOCK_DESC": "切换是否会将空白处的敲击判断为“不可”。", - "SETTINGS_GAME_AILEVEL": "AI 等级", - "SETTINGS_GAME_AILEVEL_DESC": "决定 AI 的准确度。\n— 0:关闭\n— 1+:2P 会变为 AI\n此选项会在自动模式开启时禁用。", - "SETTINGS_GAME_NORMALGAUGE": "总是使用普通魂条", - "SETTINGS_GAME_NORMALGAUGE_DESC": "强制总是使用普通魂条,无视角色的修改器。", + // Settings - Gameplay + "SETTINGS_GAME_GLOBALOFFSET": "全局偏移量", + "SETTINGS_GAME_GLOBALOFFSET_DESC": "更改所有谱面的偏移量。\n设定范围:-999—999ms\n可设为负值以减少输入延迟。", - "SETTINGS_GAME_AUTOP1": "玩家 1 自动演奏", - "SETTINGS_GAME_AUTOP1_DESC": "切换玩家 1 是否自动演奏。", - "SETTINGS_GAME_AUTOP2": "玩家 2 自动演奏", - "SETTINGS_GAME_AUTOP2_DESC": "切换玩家 2 是否自动演奏。", - "SETTINGS_GAME_AUTOROLL": "连打速度", - "SETTINGS_GAME_AUTOROLL_DESC": "设置自动演奏时连打的每秒敲击次数。\n不对气球生效。\n0 关闭自动滚奏,最快每帧一次。", + "SETTINGS_GAME_CALIBRATION": "校准偏移量", + "SETTINGS_GAME_CALIBRATION_DESC": "校准您的偏移量。\n如果保存,将覆盖全局偏移量。", + "SETTINGS_GAME_CALIBRATION_OFFSET": "偏移量:{0}", - "SETTINGS_GAME_NOINFO": "无信息模式", - "SETTINGS_GAME_NOINFO_DESC": "打开会关闭曲目信息显示,\n关闭会打开曲目信息显示。", - "SETTINGS_GAME_COMBODISPLAY": "最小连击显示", - "SETTINGS_GAME_COMBODISPLAY_DESC": "选择开始显示连击的数量。\n。范围:1—99999", - "SETTINGS_GAME_SCOREDISPLAY": "显示判定情况", - "SETTINGS_GAME_SCOREDISPLAY_DESC": "在左下方显示良、可、不可数量。\n(仅在单人模式下生效)", - "SETTINGS_GAME_BRANCHANIME": "谱面分歧动画", - "SETTINGS_GAME_BRANCHANIME_DESC": "— TYPE-A:第二代\n— TYPE-B:第三代", + "SETTINGS_GAME_BADCOUNT": "完美模式", + "SETTINGS_GAME_BADCOUNT_DESC": "选择打出多少个“不可”时会导致演奏失败。\n— 0:禁用此选项", + "SETTINGS_GAME_NOTELOCK": "锁定音符模式", + "SETTINGS_GAME_NOTELOCK_DESC": "切换是否会将空白处的敲击判断为“不可”。", + "SETTINGS_GAME_AILEVEL": "AI 等级", + "SETTINGS_GAME_AILEVEL_DESC": "决定 AI 的准确度。\n— 0:关闭\n— 1+:2P 会变为 AI\n此选项会在自动模式开启时禁用。", + "SETTINGS_GAME_NORMALGAUGE": "总是使用普通魂条", + "SETTINGS_GAME_NORMALGAUGE_DESC": "强制总是使用普通魂条,无视角色的修改器。", - "SETTINGS_GAME_DEFAULTDIFF": "默认难度", - "SETTINGS_GAME_DEFAULTDIFF_DESC": "除非该选项被设为魔王(里)或在选择难度时\n在魔王(表)上按右方向键,魔王(里)难度不会显示。", - "SETTINGS_GAME_EXEXTRAANIME": "表里谱面切换动画效果", - "SETTINGS_GAME_EXEXTRAANIME_DESC": "播放由皮肤定义的表里谱面切换动画效果。", + "SETTINGS_GAME_AUTOP1": "玩家 1 自动演奏", + "SETTINGS_GAME_AUTOP1_DESC": "切换玩家 1 是否自动演奏。", + "SETTINGS_GAME_AUTOP2": "玩家 2 自动演奏", + "SETTINGS_GAME_AUTOP2_DESC": "切换玩家 2 是否自动演奏。", + "SETTINGS_GAME_AUTOROLL": "连打速度", + "SETTINGS_GAME_AUTOROLL_DESC": "设置自动演奏时连打的每秒敲击次数。\n不对气球生效。\n0 关闭自动滚奏,最快每帧一次。", - // Settings - Gameplay - Training Mode - "SETTINGS_TRAINING_SKIPCOUNT": "跳转小节数", - "SETTINGS_TRAINING_SKIPCOUNT_DESC": "训练模式中按下前进/后退多个小节跳转的小节数。", - "SETTINGS_TRAINING_JUMPINTERVAL": "跳转小节时间间隔", - "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "训练模式中跳转至带书签的小节交替按下左/右蓝按键所需毫秒数。", + "SETTINGS_GAME_NOINFO": "无信息模式", + "SETTINGS_GAME_NOINFO_DESC": "打开会关闭曲目信息显示,\n关闭会打开曲目信息显示。", + "SETTINGS_GAME_COMBODISPLAY": "最小连击显示", + "SETTINGS_GAME_COMBODISPLAY_DESC": "选择开始显示连击的数量。\n。范围:1—99999", + "SETTINGS_GAME_SCOREDISPLAY": "显示判定情况", + "SETTINGS_GAME_SCOREDISPLAY_DESC": "在左下方显示良、可、不可数量。\n(仅在单人模式下生效)", + "SETTINGS_GAME_BRANCHANIME": "谱面分歧动画", + "SETTINGS_GAME_BRANCHANIME_DESC": "— TYPE-A:第二代\n— TYPE-B:第三代", - // Settings - Broken/Unused/Might Deprecate/Might Update - // Translate these anyways, even if their future is uncertain. - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "图片预览缓冲", - "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "移植 DTXMania 导致的无效设置,没有任何作用。", - "SETTINGS_SYSTEM_TIMESTRETCH": "时间拉伸模式", - "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "此选项作用不明,会导致 CPU 占用增加,\n并且当曲目播放速度低于 0.9 倍时可能会出现问题。", - "SETTINGS_SYSTEM_FASTRENDER": "快速渲染", - "SETTINGS_SYSTEM_FASTRENDER_DESC": "选择是否在加载曲目时就开始渲染图片。", - "SETTINGS_GAME_BRANCHGUIDE": "谱面分歧提示", - "SETTINGS_GAME_BRANCHGUIDE_DESC": "切换是否打开谱面分歧条件显示。\n自动演奏模式下此项不起作用。", - "SETTINGS_GAME_BIGNOTEJUDGE": "大音符判断", - "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "切换双击大音符时是否获得奖励。\n开启时单击大音符会导致音符消失前出现视觉延迟,\n双击会获得双倍分数。\n关闭时单击与敲击普通音符效果一致并会获得双倍分数。\n尝试双击或将导致下个音符被敲击。", - "SETTINGS_GAME_SURVIVAL": "生存模式", - "SETTINGS_GAME_SURVIVAL_DESC": "此模式不可用。\n此模式实现了一个类似 StepMania 的计时器系统,\n但部分代码缺失导致功能受限。", - "SETTINGS_GAME_SCOREMODE": "记分模式", - "SETTINGS_GAME_SCOREMODE_DESC": "— TYPE-A:第一代\n— TYPE-B:第二代\n— TYPE-C:第三代", - "SETTINGS_GAME_SHINUCHI": "真打模式", - "SETTINGS_GAME_SHINUCHI_DESC": "使所有音符得分相同,\n使用第四代公式。", + "SETTINGS_GAME_DEFAULTDIFF": "默认难度", + "SETTINGS_GAME_DEFAULTDIFF_DESC": "除非该选项被设为魔王(里)或在选择难度时\n在魔王(表)上按右方向键,魔王(里)难度不会显示。", + "SETTINGS_GAME_EXEXTRAANIME": "表里谱面切换动画效果", + "SETTINGS_GAME_EXEXTRAANIME_DESC": "播放由皮肤定义的表里谱面切换动画效果。", - // Key Assignment - System - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "截屏", - "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "系统按键分配:\n分配截屏按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "提高音量", - "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "系统按键分配:\n分配提高音乐音量按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "降低音量", - "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "系统按键分配:\n分配降低音乐音量按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "显示判定情况", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "系统按键分配:\n分配显示判定情况按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "显示调试菜单", - "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "系统按键分配:\n分配显示调试菜单按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "快速设置", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "系统按键分配:\n分配访问快速设置按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "玩家自定义", - "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "系统按键分配:\n分配玩家自定义按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "切换歌曲排序方式", - "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "系统按键分配:\n分配切换歌曲排序方式按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "切换自动演奏(玩家 1)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "系统按键分配:\n分配切换自动演奏(玩家 1)按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "切换自动演奏(玩家 2)", - "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "系统按键分配:\n分配切换自动演奏(玩家 2)按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "切换训练模式", - "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "系统按键分配:\n分配切换训练模式按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "循环视频播放显示", - "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "系统按键分配:\n分配循环视频播放显示模式按键。\n(仅可使用键盘,不可使用手柄)", + // Settings - Gameplay - Training Mode + "SETTINGS_TRAINING_SKIPCOUNT": "跳转小节数", + "SETTINGS_TRAINING_SKIPCOUNT_DESC": "训练模式中按下前进/后退多个小节跳转的小节数。", + "SETTINGS_TRAINING_JUMPINTERVAL": "跳转小节时间间隔", + "SETTINGS_TRAINING_JUMPINTERVAL_DESC": "训练模式中跳转至带书签的小节交替按下左/右蓝按键所需毫秒数。", - // Key Assignment - Gameplay - "SETTINGS_KEYASSIGN_GAME_DECIDE": "确认", - "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "菜单确认按键。", - "SETTINGS_KEYASSIGN_GAME_CANCEL": "取消", - "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "菜单取消按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "向左", - "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "菜单向左按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "向右", - "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "菜单向右按键。", + // Settings - Broken/Unused/Might Deprecate/Might Update + // Translate these anyways, even if their future is uncertain. + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER": "图片预览缓冲", + "SETTINGS_SYSTEM_IMAGEPREVIEWBUFFER_DESC": "移植 DTXMania 导致的无效设置,没有任何作用。", + "SETTINGS_SYSTEM_TIMESTRETCH": "时间拉伸模式", + "SETTINGS_SYSTEM_TIMESTRETCH_DESC": "此选项作用不明,会导致 CPU 占用增加,\n并且当曲目播放速度低于 0.9 倍时可能会出现问题。", + "SETTINGS_SYSTEM_FASTRENDER": "快速渲染", + "SETTINGS_SYSTEM_FASTRENDER_DESC": "选择是否在加载曲目时就开始渲染图片。", + "SETTINGS_GAME_BRANCHGUIDE": "谱面分歧提示", + "SETTINGS_GAME_BRANCHGUIDE_DESC": "切换是否打开谱面分歧条件显示。\n自动演奏模式下此项不起作用。", + "SETTINGS_GAME_BIGNOTEJUDGE": "大音符判断", + "SETTINGS_GAME_BIGNOTEJUDGE_DESC": "切换双击大音符时是否获得奖励。\n开启时单击大音符会导致音符消失前出现视觉延迟,\n双击会获得双倍分数。\n关闭时单击与敲击普通音符效果一致并会获得双倍分数。\n尝试双击或将导致下个音符被敲击。", + "SETTINGS_GAME_SURVIVAL": "生存模式", + "SETTINGS_GAME_SURVIVAL_DESC": "此模式不可用。\n此模式实现了一个类似 StepMania 的计时器系统,\n但部分代码缺失导致功能受限。", + "SETTINGS_GAME_SCOREMODE": "记分模式", + "SETTINGS_GAME_SCOREMODE_DESC": "— TYPE-A:第一代\n— TYPE-B:第二代\n— TYPE-C:第三代", + "SETTINGS_GAME_SHINUCHI": "真打模式", + "SETTINGS_GAME_SHINUCHI_DESC": "使所有音符得分相同,\n使用第四代公式。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED": "左红", - "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "鼓按键分配:\n分配左红按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "右红", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "鼓按键分配:\n分配右红按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "左蓝", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "鼓按键分配:\n分配左蓝按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "右蓝", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "鼓按键分配:\n分配右蓝按键。", - "SETTINGS_KEYASSIGN_GAME_CLAP": "拍手", - "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "康加鼓按键分配:\n分配拍手按键。", + // Key Assignment - System + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE": "截屏", + "SETTINGS_KEYASSIGN_SYSTEM_CAPTURE_DESC": "系统按键分配:\n分配截屏按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL": "提高音量", + "SETTINGS_KEYASSIGN_SYSTEM_INCREASEVOL_DESC": "系统按键分配:\n分配提高音乐音量按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL": "降低音量", + "SETTINGS_KEYASSIGN_SYSTEM_DECREASEVOL_DESC": "系统按键分配:\n分配降低音乐音量按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS": "显示判定情况", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYHITS_DESC": "系统按键分配:\n分配显示判定情况按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG": "显示调试菜单", + "SETTINGS_KEYASSIGN_SYSTEM_DISPLAYDEBUG_DESC": "系统按键分配:\n分配显示调试菜单按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG": "快速设置", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKCONFIG_DESC": "系统按键分配:\n分配访问快速设置按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA": "玩家自定义", + "SETTINGS_KEYASSIGN_SYSTEM_QUICKHEYA_DESC": "系统按键分配:\n分配玩家自定义按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT": "切换歌曲排序方式", + "SETTINGS_KEYASSIGN_SYSTEM_SONGSORT_DESC": "系统按键分配:\n分配切换歌曲排序方式按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P": "切换自动演奏(玩家 1)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO1P_DESC": "系统按键分配:\n分配切换自动演奏(玩家 1)按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P": "切换自动演奏(玩家 2)", + "SETTINGS_KEYASSIGN_SYSTEM_AUTO2P_DESC": "系统按键分配:\n分配切换自动演奏(玩家 2)按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING": "切换训练模式", + "SETTINGS_KEYASSIGN_SYSTEM_TRAINING_DESC": "系统按键分配:\n分配切换训练模式按键。\n(仅可使用键盘,不可使用手柄)", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY": "循环视频播放显示", + "SETTINGS_KEYASSIGN_SYSTEM_BGMOVIEDISPLAY_DESC": "系统按键分配:\n分配循环视频播放显示模式按键。\n(仅可使用键盘,不可使用手柄)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "左红(玩家 2)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "鼓按键分配:\n分配 玩家 2 左红按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "右红(玩家 2)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "鼓按键分配:\n分配 玩家 2 右红按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "左蓝(玩家 2)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "鼓按键分配:\n分配 玩家 2 左蓝按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "右蓝(玩家 2)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "鼓按键分配:\n分配 玩家 2 右蓝按键。", - "SETTINGS_KEYASSIGN_GAME_CLAP2P": "拍手(玩家 2)", - "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "康加鼓按键分配:\n分配 玩家 2 拍手按键。", + // Key Assignment - Gameplay + "SETTINGS_KEYASSIGN_GAME_DECIDE": "确认", + "SETTINGS_KEYASSIGN_GAME_DECIDE_DESC": "菜单确认按键。", + "SETTINGS_KEYASSIGN_GAME_CANCEL": "取消", + "SETTINGS_KEYASSIGN_GAME_CANCEL_DESC": "菜单取消按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE": "向左", + "SETTINGS_KEYASSIGN_GAME_LEFTCHANGE_DESC": "菜单向左按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE": "向右", + "SETTINGS_KEYASSIGN_GAME_RIGHTCHANGE_DESC": "菜单向右按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "左红(玩家 3)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "鼓按键分配:\n分配 玩家 3 左红按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "右红(玩家 3)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "鼓按键分配:\n分配 玩家 3 右红按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "左蓝(玩家 3)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "鼓按键分配:\n分配 玩家 3 左蓝按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "右蓝(玩家 3)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "鼓按键分配:\n分配 玩家 3 右蓝按键。", - "SETTINGS_KEYASSIGN_GAME_CLAP3P": "拍手(玩家 3)", - "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "康加鼓按键分配:\n分配 玩家 3 拍手按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED": "左红", + "SETTINGS_KEYASSIGN_GAME_LEFTRED_DESC": "鼓按键分配:\n分配左红按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED": "右红", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED_DESC": "鼓按键分配:\n分配右红按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE": "左蓝", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE_DESC": "鼓按键分配:\n分配左蓝按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE": "右蓝", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE_DESC": "鼓按键分配:\n分配右蓝按键。", + "SETTINGS_KEYASSIGN_GAME_CLAP": "拍手", + "SETTINGS_KEYASSIGN_GAME_CLAP_DESC": "康加鼓按键分配:\n分配拍手按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "左红(玩家 4)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "鼓按键分配:\n分配 玩家 4 左红按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "右红(玩家 4)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "鼓按键分配:\n分配 玩家 4 右红按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "左蓝(玩家 4)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "鼓按键分配:\n分配 玩家 4 左蓝按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "右蓝(玩家 4)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "鼓按键分配:\n分配 玩家 4 右蓝按键。", - "SETTINGS_KEYASSIGN_GAME_CLAP4P": "拍手(玩家 4)", - "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "康加鼓按键分配:\n分配 玩家 4 拍手按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P": "左红(玩家 2)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED2P_DESC": "鼓按键分配:\n分配 玩家 2 左红按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P": "右红(玩家 2)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED2P_DESC": "鼓按键分配:\n分配 玩家 2 右红按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P": "左蓝(玩家 2)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE2P_DESC": "鼓按键分配:\n分配 玩家 2 左蓝按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P": "右蓝(玩家 2)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE2P_DESC": "鼓按键分配:\n分配 玩家 2 右蓝按键。", + "SETTINGS_KEYASSIGN_GAME_CLAP2P": "拍手(玩家 2)", + "SETTINGS_KEYASSIGN_GAME_CLAP2P_DESC": "康加鼓按键分配:\n分配 玩家 2 拍手按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "左红(玩家 5)", - "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "鼓按键分配:\n分配 玩家 5 左红按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "右红(玩家 5)", - "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "鼓按键分配:\n分配 玩家 5 右红按键。", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "左蓝(玩家 5)", - "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "鼓按键分配:\n分配 玩家 5 左蓝按键。", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "右蓝(玩家 5)", - "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "鼓按键分配:\n分配 玩家 5 右蓝按键。", - "SETTINGS_KEYASSIGN_GAME_CLAP5P": "拍手(玩家 5)", - "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "康加鼓按键分配:\n分配 玩家 5 拍手按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P": "左红(玩家 3)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED3P_DESC": "鼓按键分配:\n分配 玩家 3 左红按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P": "右红(玩家 3)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED3P_DESC": "鼓按键分配:\n分配 玩家 3 右红按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P": "左蓝(玩家 3)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE3P_DESC": "鼓按键分配:\n分配 玩家 3 左蓝按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P": "右蓝(玩家 3)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE3P_DESC": "鼓按键分配:\n分配 玩家 3 右蓝按键。", + "SETTINGS_KEYASSIGN_GAME_CLAP3P": "拍手(玩家 3)", + "SETTINGS_KEYASSIGN_GAME_CLAP3P_DESC": "康加鼓按键分配:\n分配 玩家 3 拍手按键。", - // Key Assignment - Training - "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "暂停训练", - "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "鼓按键分配:\n分配暂停训练按键。", - "SETTINGS_KEYASSIGN_TRAINING_AUTO": "切换自动演奏", - "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "鼓按键分配:\n分配切换自动演奏按键。", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "添加/移除书签", - "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "鼓按键分配:\n分配添加/移除书签按键。", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "提高卷动速度", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "鼓按键分配:\n分配提高卷动速度按键。", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "降低卷动速度", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "鼓按键分配:\n分配降低卷动速度按键。", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "提高音乐播放速度", - "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "鼓按键分配:\n分配提高音乐播放速度按键。", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "降低音乐播放速度", - "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "鼓按键分配:\n分配降低音乐播放速度按键。", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "切换分歧为普通谱面", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "鼓按键分配:\n分配切换分歧为普通谱面按键。", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "切换分歧为进阶谱面", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "鼓按键分配:\n分配切换分歧为进阶谱面按键。", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "切换分歧为达人谱面", - "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "鼓按键分配:\n分配切换分歧为达人谱面按键。", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "前进至下一小节", - "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "鼓按键分配:\n分配前进至下一小节按键。", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "后退至上一小节", - "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "鼓按键分配:\n分配后退至上一小节按键。", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "前进多个小节", - "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "鼓按键分配:\n分配前进多个小节按键。", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "后退多个小节", - "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "鼓按键分配:\n分配后退多个小节按键。", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "跳转至第一小节", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "鼓按键分配:\n分配跳转至第一小节按键。", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "跳转至最后一小节", - "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "鼓按键分配:\n分配跳转至最后一小节按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P": "左红(玩家 4)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED4P_DESC": "鼓按键分配:\n分配 玩家 4 左红按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P": "右红(玩家 4)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED4P_DESC": "鼓按键分配:\n分配 玩家 4 右红按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P": "左蓝(玩家 4)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE4P_DESC": "鼓按键分配:\n分配 玩家 4 左蓝按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P": "右蓝(玩家 4)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE4P_DESC": "鼓按键分配:\n分配 玩家 4 右蓝按键。", + "SETTINGS_KEYASSIGN_GAME_CLAP4P": "拍手(玩家 4)", + "SETTINGS_KEYASSIGN_GAME_CLAP4P_DESC": "康加鼓按键分配:\n分配 玩家 4 拍手按键。", - // Title Screen - "TITLE_MODE_TAIKO": "演奏模式", - "TITLE_MODE_DAN": "段位道场", - "TITLE_MODE_TOWER": "太鼓塔", - "TITLE_MODE_SHOP": "商店", - "TITLE_MODE_STORY": "太鼓冒险", - "TITLE_MODE_HEYA": "我的房间", - "TITLE_MODE_SETTINGS": "设置", - "TITLE_MODE_EXIT": "退出", - "TITLE_MODE_ONLINE": "在线大厅", - "TITLE_MODE_DOCUMENT": "开放大百科", - "TITLE_MODE_AI": "AI 对战模式", - "TITLE_MODE_STATS": "玩家数据", - "TITLE_MODE_EDITOR": "谱面编辑器", - "TITLE_MODE_TOOLS": "开放工具箱", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P": "左红(玩家 5)", + "SETTINGS_KEYASSIGN_GAME_LEFTRED5P_DESC": "鼓按键分配:\n分配 玩家 5 左红按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P": "右红(玩家 5)", + "SETTINGS_KEYASSIGN_GAME_RIGHTRED5P_DESC": "鼓按键分配:\n分配 玩家 5 右红按键。", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P": "左蓝(玩家 5)", + "SETTINGS_KEYASSIGN_GAME_LEFTBLUE5P_DESC": "鼓按键分配:\n分配 玩家 5 左蓝按键。", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P": "右蓝(玩家 5)", + "SETTINGS_KEYASSIGN_GAME_RIGHTBLUE5P_DESC": "鼓按键分配:\n分配 玩家 5 右蓝按键。", + "SETTINGS_KEYASSIGN_GAME_CLAP5P": "拍手(玩家 5)", + "SETTINGS_KEYASSIGN_GAME_CLAP5P_DESC": "康加鼓按键分配:\n分配 玩家 5 拍手按键。", - "TITLE_MODE_TAIKO_DESC": "按照您自己的节奏演奏曲目!", - "TITLE_MODE_DAN_DESC": "连续演奏多个谱面并通过挑战测试!", - "TITLE_MODE_TOWER_DESC": "在限定条命内演奏长谱面并到达塔顶!", - "TITLE_MODE_SHOP_DESC": "使用游戏中获得的金币购买曲目和角色!", - "TITLE_MODE_STORY_DESC": "克服各种障碍来获得新内容!", - "TITLE_MODE_HEYA_DESC": "更改名牌信息或角色外观!", - "TITLE_MODE_SETTINGS_DESC": "更改游戏风格或设置!", - "TITLE_MODE_EXIT_DESC": "退出游戏,下次再见!", - "TITLE_MODE_ONLINE_DESC": "从网络下载新谱面和内容!", - "TITLE_MODE_DOCUMENT_DESC": "了解与 OpenTaiko 相关的功能及如何安装新内容!", - "TITLE_MODE_AI_DESC": "与强大的 AI 进行多轮对战并取胜!", - "TITLE_MODE_STATS_DESC": "观看并追踪您的进度!", - "TITLE_MODE_EDITOR_DESC": "为您喜爱的乐曲制作 .tja 谱面!", - "TITLE_MODE_TOOLS_DESC": "用多种工具插入自制内容!", + // Key Assignment - Training + "SETTINGS_KEYASSIGN_TRAINING_PAUSE": "暂停训练", + "SETTINGS_KEYASSIGN_TRAINING_PAUSE_DESC": "鼓按键分配:\n分配暂停训练按键。", + "SETTINGS_KEYASSIGN_TRAINING_AUTO": "切换自动演奏", + "SETTINGS_KEYASSIGN_TRAINING_AUTO_DESC": "鼓按键分配:\n分配切换自动演奏按键。", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK": "添加/移除书签", + "SETTINGS_KEYASSIGN_TRAINING_BOOKMARK_DESC": "鼓按键分配:\n分配添加/移除书签按键。", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL": "提高卷动速度", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESCROLL_DESC": "鼓按键分配:\n分配提高卷动速度按键。", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL": "降低卷动速度", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESCROLL_DESC": "鼓按键分配:\n分配降低卷动速度按键。", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED": "提高音乐播放速度", + "SETTINGS_KEYASSIGN_TRAINING_INCREASESPEED_DESC": "鼓按键分配:\n分配提高音乐播放速度按键。", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED": "降低音乐播放速度", + "SETTINGS_KEYASSIGN_TRAINING_DECREASESPEED_DESC": "鼓按键分配:\n分配降低音乐播放速度按键。", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL": "切换分歧为普通谱面", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHNORMAL_DESC": "鼓按键分配:\n分配切换分歧为普通谱面按键。", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT": "切换分歧为进阶谱面", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHEXPERT_DESC": "鼓按键分配:\n分配切换分歧为进阶谱面按键。", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER": "切换分歧为达人谱面", + "SETTINGS_KEYASSIGN_TRAINING_BRANCHMASTER_DESC": "鼓按键分配:\n分配切换分歧为达人谱面按键。", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD": "前进至下一小节", + "SETTINGS_KEYASSIGN_TRAINING_MOVEFORWARD_DESC": "鼓按键分配:\n分配前进至下一小节按键。", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD": "后退至上一小节", + "SETTINGS_KEYASSIGN_TRAINING_MOVEBACKWARD_DESC": "鼓按键分配:\n分配后退至上一小节按键。", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD": "前进多个小节", + "SETTINGS_KEYASSIGN_TRAINING_SKIPFORWARD_DESC": "鼓按键分配:\n分配前进多个小节按键。", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD": "后退多个小节", + "SETTINGS_KEYASSIGN_TRAINING_SKIPBACKWARD_DESC": "鼓按键分配:\n分配后退多个小节按键。", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST": "跳转至第一小节", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOFIRST_DESC": "鼓按键分配:\n分配跳转至第一小节按键。", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST": "跳转至最后一小节", + "SETTINGS_KEYASSIGN_TRAINING_JUMPTOLAST_DESC": "鼓按键分配:\n分配跳转至最后一小节按键。", - // Song Select - // {0}: Folder path - "SONGSELECT_RETURN_PATH": "返回({0})", - "SONGSELECT_RANDOM": "随机曲目", - // {0}: Folder path - "SONGSELECT_RANDOM_PATH": "随机曲目({0})", + // Title Screen + "TITLE_MODE_TAIKO": "演奏模式", + "TITLE_MODE_DAN": "段位道场", + "TITLE_MODE_TOWER": "太鼓塔", + "TITLE_MODE_SHOP": "商店", + "TITLE_MODE_STORY": "太鼓冒险", + "TITLE_MODE_HEYA": "我的房间", + "TITLE_MODE_SETTINGS": "设置", + "TITLE_MODE_EXIT": "退出", + "TITLE_MODE_ONLINE": "在线大厅", + "TITLE_MODE_DOCUMENT": "开放大百科", + "TITLE_MODE_AI": "AI 对战模式", + "TITLE_MODE_STATS": "玩家数据", + "TITLE_MODE_EDITOR": "谱面编辑器", + "TITLE_MODE_TOOLS": "开放工具箱", - "SONGSELECT_SORT": "排序菜单", - "SONGSELECT_SORT_PATH": "文件路径", - "SONGSELECT_SORT_TITLE": "标题", - "SONGSELECT_SORT_SUBTITLE": "副标题", - "SONGSELECT_SORT_LEVEL": "显示等级", + "TITLE_MODE_TAIKO_DESC": "按照您自己的节奏演奏曲目!", + "TITLE_MODE_DAN_DESC": "连续演奏多个谱面并通过挑战测试!", + "TITLE_MODE_TOWER_DESC": "在限定条命内演奏长谱面并到达塔顶!", + "TITLE_MODE_SHOP_DESC": "使用游戏中获得的金币购买曲目和角色!", + "TITLE_MODE_STORY_DESC": "克服各种障碍来获得新内容!", + "TITLE_MODE_HEYA_DESC": "更改名牌信息或角色外观!", + "TITLE_MODE_SETTINGS_DESC": "更改游戏风格或设置!", + "TITLE_MODE_EXIT_DESC": "退出游戏,下次再见!", + "TITLE_MODE_ONLINE_DESC": "从网络下载新谱面和内容!", + "TITLE_MODE_DOCUMENT_DESC": "了解与 OpenTaiko 相关的功能及如何安装新内容!", + "TITLE_MODE_AI_DESC": "与强大的 AI 进行多轮对战并取胜!", + "TITLE_MODE_STATS_DESC": "观看并追踪您的进度!", + "TITLE_MODE_EDITOR_DESC": "为您喜爱的乐曲制作 .tja 谱面!", + "TITLE_MODE_TOOLS_DESC": "用多种工具插入自制内容!", - // {0}: Main BPM - "SONGSELECT_INFO_BPM": "BPM:{0:0.###}", - // {0}: Main BPM - // {1}: Minimum BPM - // {2}: Maximum BPM - "SONGSELECT_INFO_BPM_VARIABLE": "BPM:{0:0.###}({1:0.###}-{2:0.###})", - // {0}: Charter name - "SONGSELECT_INFO_CHARTER": "谱面作者:{0}", + // Song Select + // {0}: Folder path + "SONGSELECT_RETURN_PATH": "返回({0})", + "SONGSELECT_RANDOM": "随机曲目", + // {0}: Folder path + "SONGSELECT_RANDOM_PATH": "随机曲目({0})", - "SONGSELECT_QUICKCONFIG": "快速设置", - "SONGSELECT_QUICKCONFIG_MORE": "更多……", + "SONGSELECT_SORT": "排序菜单", + "SONGSELECT_SORT_PATH": "文件路径", + "SONGSELECT_SORT_TITLE": "标题", + "SONGSELECT_SORT_SUBTITLE": "副标题", + "SONGSELECT_SORT_LEVEL": "显示等级", - // Modals - "MODAL_TITLE_COIN": "获得金币!", - "MODAL_TITLE_CHARA": "获得新角色!", - "MODAL_TITLE_PUCHI": "获得迷你角色!", - "MODAL_TITLE_NAMEPLATE": "获得新称号!", - "MODAL_TITLE_SONG": "获得新歌曲!", - // {0}: Newly obtained coins - // {1}: New total coin count - "MODAL_MESSAGE_COIN": "+{0}金币(总计:{1})", + // {0}: Main BPM + "SONGSELECT_INFO_BPM": "BPM:{0:0.###}", + // {0}: Main BPM + // {1}: Minimum BPM + // {2}: Maximum BPM + "SONGSELECT_INFO_BPM_VARIABLE": "BPM:{0:0.###}({1:0.###}-{2:0.###})", + // {0}: Charter name + "SONGSELECT_INFO_CHARTER": "谱面作者:{0}", - // Online Lounge - "ONLINE_EXIT": "返回主菜单", - "ONLINE_DOWNLOAD": "下载内容", - "ONLINE_DOWNLOAD_CDN": "选择 CDN 服务器", - "ONLINE_DOWNLOAD_SONG": "下载曲目", - "ONLINE_DOWNLOAD_CHARA": "下载角色(不可用)", - "ONLINE_DOWNLOAD_PUCHI": "下载迷你角色(不可用)", - "ONLINE_MULTIPLAYER": "在线多人(不可用)", + "SONGSELECT_QUICKCONFIG": "快速设置", + "SONGSELECT_QUICKCONFIG_MORE": "更多……", - // Taiko Towers - "TOWER_FLOOR_REACHED": "到达楼层", - "TOWER_FLOOR_INITIAL": "层", - "TOWER_SCORE": "分数", - "TOWER_SCORE_INITIAL": "点", + // Modals + "MODAL_TITLE_COIN": "获得金币!", + "MODAL_TITLE_CHARA": "获得新角色!", + "MODAL_TITLE_PUCHI": "获得迷你角色!", + "MODAL_TITLE_NAMEPLATE": "获得新称号!", + "MODAL_TITLE_SONG": "获得新歌曲!", + // {0}: Newly obtained coins + // {1}: New total coin count + "MODAL_MESSAGE_COIN": "+{0}金币(总计:{1})", - // Dan Dojo - "DAN_CONDITION_NAME_SOUL": "魂条", - "DAN_CONDITION_NAME_GOOD": "“良”数", - "DAN_CONDITION_NAME_OK": "“可”数", - "DAN_CONDITION_NAME_BAD": "“不可”数", - "DAN_CONDITION_NAME_SCORE": "分数", - "DAN_CONDITION_NAME_ROLL": "连打数", - "DAN_CONDITION_NAME_HIT": "击打数", - "DAN_CONDITION_NAME_COMBO": "连击", - "DAN_CONDITION_NAME_ACCURACY": "准确率", - "DAN_CONDITION_NAME_ADLIB": "隐藏音符", - "DAN_CONDITION_NAME_BOMB": "踩中地雷", + // Online Lounge + "ONLINE_EXIT": "返回主菜单", + "ONLINE_DOWNLOAD": "下载内容", + "ONLINE_DOWNLOAD_CDN": "选择 CDN 服务器", + "ONLINE_DOWNLOAD_SONG": "下载曲目", + "ONLINE_DOWNLOAD_CHARA": "下载角色(不可用)", + "ONLINE_DOWNLOAD_PUCHI": "下载迷你角色(不可用)", + "ONLINE_MULTIPLAYER": "在线多人(不可用)", - // Heya / Quick Heya - "HEYA_PUCHI": "迷你角色", - "HEYA_CHARA": "角色", - "HEYA_DAN": "段位称号", - "HEYA_NAMEPLATE": "名牌称号", + // Taiko Towers + "TOWER_FLOOR_REACHED": "到达楼层", + "TOWER_FLOOR_INITIAL": "层", + "TOWER_SCORE": "分数", + "TOWER_SCORE_INITIAL": "点", - // {0}: Asset name - "HEYA_DESCRIPTION_NAME": "姓名:{0}", - // {0}: Asset rarity - "HEYA_DESCRIPTION_RARITY": "稀有度:{0}", - "HEYA_DESCRIPTION_RARITY0": "低下", - "HEYA_DESCRIPTION_RARITY1": "普通", - "HEYA_DESCRIPTION_RARITY2": "罕见", - "HEYA_DESCRIPTION_RARITY3": "稀有", - "HEYA_DESCRIPTION_RARITY4": "史诗", - "HEYA_DESCRIPTION_RARITY5": "传说", - "HEYA_DESCRIPTION_RARITY6": "神话", - // {0}: Asset author - "HEYA_DESCRIPTION_AUTHOR": "作者:{0}", - // {0}: Gauge type - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "魂条种类:{0}", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "普通", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "困难", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "魔王", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "在成功区域完成演奏过关!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "魂条从满开始,并在每次失误大量减少!\n小心,如果魂条值到达零,演奏自动失败!", - "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "魂条从满开始,并在每次失误大量减少!\n一种奇怪的力量似乎减少整首歌的误差幅度……", - // {0}: Percentage of mines - "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "炸弹因子:{0}%的音符在扫雷模式中转换为炸弹", - // {0}: Percentage of fuse rolls - "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "引线因子:{0}%的气球在扫雷模式中转换为定时炸弹", - // {0}: Coin multiplier - "HEYA_DESCRIPTION_COIN_MULTIPLIER": "金币倍数:×{0}", + // Dan Dojo + "DAN_CONDITION_NAME_SOUL": "魂条", + "DAN_CONDITION_NAME_GOOD": "“良”数", + "DAN_CONDITION_NAME_OK": "“可”数", + "DAN_CONDITION_NAME_BAD": "“不可”数", + "DAN_CONDITION_NAME_SCORE": "分数", + "DAN_CONDITION_NAME_ROLL": "连打数", + "DAN_CONDITION_NAME_HIT": "击打数", + "DAN_CONDITION_NAME_COMBO": "连击", + "DAN_CONDITION_NAME_ACCURACY": "准确率", + "DAN_CONDITION_NAME_ADLIB": "隐藏音符", + "DAN_CONDITION_NAME_BOMB": "踩中地雷", - // Unlock requirements & messages (Any Menu) - "UNLOCK_CONDITION_INVALID": "【错误】未达成条件", - "UNLOCK_CONDITION_SHOP": "物品仅在商店可用。", // cs - // {0}: Price of item - "UNLOCK_CONDITION_COST": "金币价格:{0}", // ch, cs, cm - "UNLOCK_COIN_BOUGHT": "购买成功!", - "UNLOCK_COIN_MORE": "金币不足!", + // Heya / Quick Heya + "HEYA_PUCHI": "迷你角色", + "HEYA_CHARA": "角色", + "HEYA_DAN": "段位称号", + "HEYA_NAMEPLATE": "名牌称号", - "UNLOCK_CONDITION_ERROR": "需求条件:{0}需要 {1} 个值。", - "UNLOCK_CONDITION_ERROR2": "需求条件:{0}需要({1} × n)个值和 n 项参考。", + // {0}: Asset name + "HEYA_DESCRIPTION_NAME": "姓名:{0}", + // {0}: Asset rarity + "HEYA_DESCRIPTION_RARITY": "稀有度:{0}", + "HEYA_DESCRIPTION_RARITY0": "低下", + "HEYA_DESCRIPTION_RARITY1": "普通", + "HEYA_DESCRIPTION_RARITY2": "罕见", + "HEYA_DESCRIPTION_RARITY3": "稀有", + "HEYA_DESCRIPTION_RARITY4": "史诗", + "HEYA_DESCRIPTION_RARITY5": "传说", + "HEYA_DESCRIPTION_RARITY6": "神话", + // {0}: Asset author + "HEYA_DESCRIPTION_AUTHOR": "作者:{0}", + // {0}: Gauge type + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE": "魂条种类:{0}", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL": "普通", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD": "困难", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME": "魔王", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_NORMAL_DESC": "在成功区域完成演奏过关!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_HARD_DESC": "魂条从满开始,并在每次失误大量减少!\n小心,如果魂条值到达零,演奏自动失败!", + "HEYA_DESCRIPTION_EFFECTS_GAUGETYPE_EXTREME_DESC": "魂条从满开始,并在每次失误大量减少!\n一种奇怪的力量似乎减少整首歌的误差幅度……", + // {0}: Percentage of mines + "HEYA_DESCRIPTION_EFFECTS_BOMBFACTOR": "炸弹因子:{0}%的音符在扫雷模式中转换为炸弹", + // {0}: Percentage of fuse rolls + "HEYA_DESCRIPTION_EFFECTS_FUSEFACTOR": "引线因子:{0}%的气球在扫雷模式中转换为定时炸弹", + // {0}: Coin multiplier + "HEYA_DESCRIPTION_COIN_MULTIPLIER": "金币倍数:×{0}", - // {0}: Coin earn requirement - // {1}: Current progress - "UNLOCK_CONDITION_EARN": "累计获得 {0} 金币以解锁该物品!({1}/{0})", // ce - // {0}: Total AI plays needed - // {1}: Current progress - "UNLOCK_CONDITION_AIPLAY": "游玩 {0} 次 AI 对战以解锁该物品!({1}/{0})", // ap - // {0}: Total AI wins needed - // {1}: Current progress - "UNLOCK_CONDITION_AIWIN": "获胜 {0} 次 AI 对战以解锁该物品!({1}/{0})", // aw - // {0}: Total plays needed - // {1}: Current progress - "UNLOCK_CONDITION_PLAY": "游玩 {0} 首歌曲以解锁该物品!({1}/{0})", // tp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYDIFF": "在{2}难度下{0} {1} 首歌曲以解锁该物品!({3}/{1})", // dp - // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) - // {1}: # of songs needed - // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) - // {3}: Current progress - "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} 首 {2} ★歌曲以解锁该物品!({3}/{1})", // lp - // {0}: Current progress - // {1}: Total # of challenges - "UNLOCK_CONDITION_CHALLENGE": "获得以下表现以解锁该物品: ({0}/{1})", // sp, sg, sc - // {0}: Clear type - // {1}: Song name - // {2}: Difficulty type - "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- 在{2}难度下{0} {1} 。", // sp - // {0}: Clear type - // {1}: # of songs needed - // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) - // {3}: Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- 在文件夹 {2} 下{0} {1} 首歌曲。({3}/{1})", // sg - // {0}: Clear type - // {1} # of songs needed - // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) - // {3} Current progress - "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {2} 制作的 {1} 张谱面。({3}/{1})", // sc + // Unlock requirements & messages (Any Menu) + "UNLOCK_CONDITION_INVALID": "【错误】未达成条件", + "UNLOCK_CONDITION_SHOP": "物品仅在商店可用。", // cs + // {0}: Price of item + "UNLOCK_CONDITION_COST": "金币价格:{0}", // ch, cs, cm + "UNLOCK_COIN_BOUGHT": "购买成功!", + "UNLOCK_COIN_MORE": "金币不足!", - "UNLOCK_CONDITION_REQUIRE_PLAY": "游玩", - "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "游玩", - "UNLOCK_CONDITION_REQUIRE_ASSIST": "协助成功游玩", - "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "至少协助成功游玩", - "UNLOCK_CONDITION_REQUIRE_CLEAR": "成功游玩", - "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "至少成功游玩", - "UNLOCK_CONDITION_REQUIRE_FC": "全连", - "UNLOCK_CONDITION_REQUIRE_FC_MORE": "至少全连", - "UNLOCK_CONDITION_REQUIRE_PERFECT": "全良", - "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "全良", + "UNLOCK_CONDITION_ERROR": "需求条件:{0}需要 {1} 个值。", + "UNLOCK_CONDITION_ERROR2": "需求条件:{0}需要({1} × n)个值和 n 项参考。", - // Pause Menu (Taiko/Tower/Dan Mode) - "PAUSE_TITLE": "暂停", - "PAUSE_RESUME": "继续", - "PAUSE_RESTART": "重新开始", - "PAUSE_EXIT": "退出", + // {0}: Coin earn requirement + // {1}: Current progress + "UNLOCK_CONDITION_EARN": "累计获得 {0} 金币以解锁该物品!({1}/{0})", // ce + // {0}: Total AI plays needed + // {1}: Current progress + "UNLOCK_CONDITION_AIPLAY": "游玩 {0} 次 AI 对战以解锁该物品!({1}/{0})", // ap + // {0}: Total AI wins needed + // {1}: Current progress + "UNLOCK_CONDITION_AIWIN": "获胜 {0} 次 AI 对战以解锁该物品!({1}/{0})", // aw + // {0}: Total plays needed + // {1}: Current progress + "UNLOCK_CONDITION_PLAY": "游玩 {0} 首歌曲以解锁该物品!({1}/{0})", // tp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Difficulty type (i.e. Easy, Normal, Hard, Ex, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYDIFF": "在{2}难度下{0} {1} 首歌曲以解锁该物品!({3}/{1})", // dp + // {0}: Clear type (i.e. Play, Clear, FC, Perfect, etc.) + // {1}: # of songs needed + // {2}: Star rating (i.e. 8*, 9*, 10*, etc.) + // {3}: Current progress + "UNLOCK_CONDITION_PLAYLEVEL": "{0} {1} 首 {2} ★歌曲以解锁该物品!({3}/{1})", // lp + // {0}: Current progress + // {1}: Total # of challenges + "UNLOCK_CONDITION_CHALLENGE": "获得以下表现以解锁该物品: ({0}/{1})", // sp, sg, sc + // {0}: Clear type + // {1}: Song name + // {2}: Difficulty type + "UNLOCK_CONDITION_CHALLENGE_PLAYDIFF": "- 在{2}难度下{0} {1} 。", // sp + // {0}: Clear type + // {1}: # of songs needed + // {2}: Genre name (i.e. "OpenTaiko Chapter II", "Dashy's Secrets", "Touhou Arrangements", etc.) + // {3}: Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYGENRE": "- 在文件夹 {2} 下{0} {1} 首歌曲。({3}/{1})", // sg + // {0}: Clear type + // {1} # of songs needed + // {2} Charter name (i.e. Komi, bol, Dashy, Colin, etc.) + // {3} Current progress + "UNLOCK_CONDITION_CHALLENGE_PLAYCHARTER": "- {0} {2} 制作的 {1} 张谱面。({3}/{1})", // sc - // AI Info - "AI_NAME": "AI", - "AI_TITLE": "机械降神", + "UNLOCK_CONDITION_REQUIRE_PLAY": "游玩", + "UNLOCK_CONDITION_REQUIRE_PLAY_MORE": "游玩", + "UNLOCK_CONDITION_REQUIRE_ASSIST": "协助成功游玩", + "UNLOCK_CONDITION_REQUIRE_ASSIST_MORE": "至少协助成功游玩", + "UNLOCK_CONDITION_REQUIRE_CLEAR": "成功游玩", + "UNLOCK_CONDITION_REQUIRE_CLEAR_MORE": "至少成功游玩", + "UNLOCK_CONDITION_REQUIRE_FC": "全连", + "UNLOCK_CONDITION_REQUIRE_FC_MORE": "至少全连", + "UNLOCK_CONDITION_REQUIRE_PERFECT": "全良", + "UNLOCK_CONDITION_REQUIRE_PERFECT_MORE": "全良", - // Mods - "MOD_NONE": "无", - "MOD_BLANK": "-", - "MOD_SWITCH_OFF": "关闭", - "MOD_SWITCH_ON": "开启", - "MOD_SCOREMULTIPLY": "分数倍率:{0}", - "MOD_COINMULTIPLY": "金币倍率:{0}", + // Pause Menu (Taiko/Tower/Dan Mode) + "PAUSE_TITLE": "暂停", + "PAUSE_RESUME": "继续", + "PAUSE_RESTART": "重新开始", + "PAUSE_EXIT": "退出", - "MOD_SPEED": "速度", + // AI Info + "AI_NAME": "AI", + "AI_TITLE": "机械降神", - "MOD_HIDE": "隐藏音符", - "MOD_STEALTH": "隐形", + // Mods + "MOD_NONE": "无", + "MOD_BLANK": "-", + "MOD_SWITCH_OFF": "关闭", + "MOD_SWITCH_ON": "开启", + "MOD_SCOREMULTIPLY": "分数倍率:{0}", + "MOD_COINMULTIPLY": "金币倍率:{0}", - "MOD_FLIP": "翻转", + "MOD_SPEED": "速度", - "MOD_RANDOM": "随机", - "MOD_RANDOM_SHUFFLE": "轻度", - "MOD_RANDOM_CHAOS": "重度", + "MOD_HIDE": "隐藏音符", + "MOD_STEALTH": "隐形", - "MOD_TIMING": "时机判断", - "MOD_TIMING1": "非常宽松", - "MOD_TIMING2": "宽松", - "MOD_TIMING3": "一般", - "MOD_TIMING4": "严格", - "MOD_TIMING5": "非常严格", + "MOD_FLIP": "翻转", - "MOD_JUSTICE": "严格模式", - "MOD_SAFE": "安全", - "MOD_JUST": "严格", + "MOD_RANDOM": "随机", + "MOD_RANDOM_SHUFFLE": "轻度", + "MOD_RANDOM_CHAOS": "重度", - "MOD_GAMETYPE": "游戏类型", - "MOD_GAMETYPE_TAIKO": "太鼓", - "MOD_GAMETYPE_KONGA": "康加鼓", + "MOD_TIMING": "时机判断", + "MOD_TIMING1": "非常宽松", + "MOD_TIMING2": "宽松", + "MOD_TIMING3": "一般", + "MOD_TIMING4": "严格", + "MOD_TIMING5": "非常严格", - "MOD_GAMEMODE": "游戏模式", - "MOD_GAMEMODE_TRAINING": "特训模式", + "MOD_JUSTICE": "严格模式", + "MOD_SAFE": "安全", + "MOD_JUST": "严格", - "MOD_AUTO": "自动", + "MOD_GAMETYPE": "游戏类型", + "MOD_GAMETYPE_TAIKO": "太鼓", + "MOD_GAMETYPE_KONGA": "康加鼓", - "MOD_SONGSPEED": "曲目播放速度", - "SETTINGS_MOD_SONGSPEED_DESC": "调整曲目播放速度。\n当时间拉伸模式开启,且曲目播放速度低于 0.9 倍时可能\n会出现问题。\n提示:此选项会影响曲目音高。", + "MOD_GAMEMODE": "游戏模式", + "MOD_GAMEMODE_TRAINING": "特训模式", - "MOD_HITSOUND": "音色", + "MOD_AUTO": "自动", - "MOD_FUN": "趣味模组", - "MOD_FUN_AVALANCHE": "雪崩", - "MOD_FUN_MINESWEEPER": "扫雷" - }, + "MOD_SONGSPEED": "曲目播放速度", + "SETTINGS_MOD_SONGSPEED_DESC": "调整曲目播放速度。\n当时间拉伸模式开启,且曲目播放速度低于 0.9 倍时可能\n会出现问题。\n提示:此选项会影响曲目音高。", + + "MOD_HITSOUND": "音色", + + "MOD_FUN": "趣味模组", + "MOD_FUN_AVALANCHE": "雪崩", + "MOD_FUN_MINESWEEPER": "扫雷" + }, // In the case that a key is missing, this message will display, with the name of the missing/unknown key. "InvalidKey": "键值找不到:{0}", // If a skin does not include a font for a specific language, the game will fallback to this language's fonts. This ensures that all text for all languages can be clearly read. diff --git a/OpenTaiko/src/Songs/CScoreIni_Importer.cs b/OpenTaiko/src/Songs/CScoreIni_Importer.cs index 65c304eb..35c87736 100644 --- a/OpenTaiko/src/Songs/CScoreIni_Importer.cs +++ b/OpenTaiko/src/Songs/CScoreIni_Importer.cs @@ -8,7 +8,9 @@ namespace OpenTaiko { public static void ImportScoreInisToSavesDb3() { Trace.TraceInformation("Importing score.ini files to Saves.db3 database!"); - Status = "Establishing connection to database..."; + //Status = "Establishing connection to database..."; // I don't think the player needs to know this info ¯\_(ツ)_/¯ + Status = CLangManager.LangInstance.GetString("SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS1"); + SqliteConnection? connection = DBSaves.GetSavesDBConnection(); if (connection == null) { Trace.TraceError("Could not establish a connection to Saves.db3 database. Aborting score import."); @@ -16,16 +18,23 @@ namespace OpenTaiko { return; } - Status = "Searching for scores..."; List _scoreFiles = new List(); foreach (string path in OpenTaiko.ConfigIni.strSongsPath.Split(';', StringSplitOptions.RemoveEmptyEntries)) { _scoreFiles.AddRange(Directory.GetFiles(path, "*.score.ini", SearchOption.AllDirectories)); } Trace.TraceInformation($"{_scoreFiles.Count} score.ini files have been found. Beginning import."); - int importcount = 0; - Status = "Importing scores..."; + int totalcount = 0; + int successcount = 0; + int skipcount = 0; + int errorcount = 0; + foreach (string _score in _scoreFiles) { + + Status = CLangManager.LangInstance.GetString("SETTINGS_SYSTEM_IMPORTSCOREINI_STATUS2", _scoreFiles.Count, successcount, totalcount, skipcount, errorcount, Path.GetFileName(_score)); + //Status = $"Importing {_scoreFiles.Count} scores...\n{importcount} of {totalcount} imported ({skipcount} skipped / {errorcount} failed)\n\n{Path.GetFileName(_score)}"; + + //Trace.TraceInformation(Status); try { string directory = Path.GetDirectoryName(_score); DirectoryInfo dir_parent = Directory.GetParent(directory); @@ -187,6 +196,7 @@ namespace OpenTaiko { } } + bool success = false; for (int i = 0; i < Level.Length; i++) { int score_index = i < 5 ? i : 0; if (Level[i] != -1 && HighScore[score_index] > 0) { @@ -224,15 +234,17 @@ namespace OpenTaiko { ) ON CONFLICT(ChartUniqueId,ChartDifficulty,PlayMods) DO NOTHING "; - if (cmd.ExecuteNonQuery() > 0) - importcount++; + if (cmd.ExecuteNonQuery() > 0) { successcount++; success = true; } } } + if (!success) { skipcount++; } } catch (Exception ex) { Trace.TraceWarning($"Failed to import {_score} into new database. More details:\n{ex}"); + errorcount++; } + finally { totalcount++; } } - Trace.TraceInformation($"Imported {importcount} of {_scoreFiles.Count} scores from score.ini files."); + Trace.TraceInformation($"Imported {successcount} of {_scoreFiles.Count} scores from score.ini files. ({errorcount} failed imports; {skipcount} skipped imports;)"); Status = ""; } diff --git a/OpenTaiko/src/Stages/04.Config/CActConfigList.cs b/OpenTaiko/src/Stages/04.Config/CActConfigList.cs index f9d3663f..099ac167 100644 --- a/OpenTaiko/src/Stages/04.Config/CActConfigList.cs +++ b/OpenTaiko/src/Stages/04.Config/CActConfigList.cs @@ -706,8 +706,8 @@ namespace OpenTaiko { OpenTaiko.stageSongSelect.actSongList.ResetSongIndex(); } else if (this.list項目リスト[this.n現在の選択項目] == this.isSystemImportingScore) { // Running in a separate thread so the game doesn't freeze - Thread thread = new Thread(CScoreIni_Importer.ImportScoreInisToSavesDb3); - thread.Start(); + ScoreIniImportThread = new Thread(CScoreIni_Importer.ImportScoreInisToSavesDb3); + ScoreIniImportThread.Start(); } #endregion } @@ -1681,6 +1681,16 @@ namespace OpenTaiko { private CItemBase isSystemImportingScore; //private CItemInteger iSystemMasterVolume; // #33700 2014.4.26 yyagi + public Thread ScoreIniImportThread { get; private set; } + public bool ScoreIniImportThreadIsActive + { + get + { + if (ScoreIniImportThread == null) return false; + return ScoreIniImportThread.IsAlive; + } + } + private int t前の項目(int nItem) { if (--nItem < 0) { nItem = this.list項目リスト.Count - 1; diff --git a/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs b/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs index b0fe68fe..0d52dcfe 100644 --- a/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs +++ b/OpenTaiko/src/Stages/04.Config/CStageコンフィグ.cs @@ -377,6 +377,28 @@ namespace OpenTaiko { actCalibrationMode.Update(); actCalibrationMode.Draw(); } + else if (actList.ScoreIniImportThreadIsActive) { + if (OpenTaiko.Tx.Tile_Black != null) { + OpenTaiko.Tx.Tile_Black.Opacity = 191; + for (int i = 0; i <= SampleFramework.GameWindowSize.Width; i += OpenTaiko.Tx.Tile_Black.szTextureSize.Width) { + for (int j = 0; j <= SampleFramework.GameWindowSize.Height; j += OpenTaiko.Tx.Tile_Black.szTextureSize.Height) { + OpenTaiko.Tx.Tile_Black.t2D描画(i, j); + } + } + OpenTaiko.Tx.Tile_Black.Opacity = 255; + } + using (var prvFont = HPrivateFastFont.tInstantiateMainFont(OpenTaiko.Skin.Config_Font_Scale)) { + using (var status_text = new CTexture(prvFont.DrawText( + CScoreIni_Importer.Status, + Color.White, + Color.Black, + null, + 30, + true))) { + status_text.t2D_DisplayImage_AnchorCenter(SampleFramework.GameWindowSize.Width / 2, SampleFramework.GameWindowSize.Height / 2); + } + } + } // 曲データの一覧取得中は、キー入力を無効化する else if (!OpenTaiko.EnumSongs.IsEnumerating || OpenTaiko.actEnumSongs.bコマンドでの曲データ取得 != true) { if (!OpenTaiko.Skin.bgmコンフィグ画面.bIsPlaying)