0.6.0.4 - 727 wysi
- Deprecate unused textures - Fix tall preimages not being scaled correctly - Fix Sort Songs menu not updating lang values
This commit is contained in:
parent
84eb735c9f
commit
bfcafea41e
@ -764,8 +764,15 @@ internal class CSkin : IDisposable {
|
||||
/// 3. System/ (従来互換)
|
||||
/// </summary>
|
||||
public void ReloadSkinPaths() {
|
||||
#region [ まず System/*** をenumerateする ]
|
||||
#region [ Enumerate System ]
|
||||
if (!Directory.Exists(strSystemSkinRoot))
|
||||
throw new DirectoryNotFoundException("OpenTaiko could not find the System folder, which contains the skin(s) needed to load the game.");
|
||||
|
||||
string[] tempSkinSubfolders = System.IO.Directory.GetDirectories(strSystemSkinRoot, "*");
|
||||
|
||||
if (tempSkinSubfolders.Length == 0)
|
||||
throw new DirectoryNotFoundException("OpenTaiko found the System folder, but could not find any skin(s) to load.");
|
||||
|
||||
strSystemSkinSubfolders = new string[tempSkinSubfolders.Length];
|
||||
int size = 0;
|
||||
for (int i = 0; i < tempSkinSubfolders.Length; i++) {
|
||||
|
@ -142,7 +142,6 @@ class TextureLoader {
|
||||
#endregion
|
||||
|
||||
#region 1_タイトル画面
|
||||
//Title_Background = TxC(TITLE + @$"Background.png");
|
||||
Entry_Bar = TxC(TITLE + @$"Entry_Bar.png");
|
||||
Entry_Bar_Text = TxC(TITLE + @$"Entry_Bar_Text.png");
|
||||
|
||||
@ -153,9 +152,6 @@ class TextureLoader {
|
||||
Banapas_Load_Clear[0] = TxC(TITLE + @$"Banapas_Load_Clear.png");
|
||||
Banapas_Load_Clear[1] = TxC(TITLE + @$"Banapas_Load_Clear_Anime.png");
|
||||
|
||||
Banapas_Load_Failure[0] = TxC(TITLE + @$"Banapas_Load_Failure.png");
|
||||
Banapas_Load_Failure[1] = TxC(TITLE + @$"Banapas_Load_Clear_Anime.png");
|
||||
|
||||
Entry_Player[0] = TxC(TITLE + @$"Entry_Player.png");
|
||||
Entry_Player[1] = TxC(TITLE + @$"Entry_Player_Select_Bar.png");
|
||||
Entry_Player[2] = TxC(TITLE + @$"Entry_Player_Select.png");
|
||||
@ -196,7 +192,6 @@ class TextureLoader {
|
||||
SongSelect_Coin_Slot[2] = TxC(SONGSELECT + @$"Coin_Slot_4P.png");
|
||||
SongSelect_Coin_Slot[3] = TxC(SONGSELECT + @$"Coin_Slot_5P.png");
|
||||
|
||||
SongSelect_Auto = TxC(SONGSELECT + @$"Auto.png");
|
||||
SongSelect_Level = TxC(SONGSELECT + @$"Level.png");
|
||||
SongSelect_Branch = TxC(SONGSELECT + @$"Branch.png");
|
||||
SongSelect_Branch_Text = TxC(SONGSELECT + @$"Branch_Text.png");
|
||||
@ -434,10 +429,6 @@ class TextureLoader {
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mob
|
||||
|
||||
#endregion
|
||||
|
||||
#region Taiko
|
||||
|
||||
Taiko_Background = new CTexture[12];
|
||||
@ -707,19 +698,6 @@ class TextureLoader {
|
||||
|
||||
#endregion
|
||||
|
||||
#region ClearFailed
|
||||
|
||||
Failed_Game = TxC(GAME + FAILED + @$"Game.png");
|
||||
Failed_Stage = TxC(GAME + FAILED + @$"Stage.png");
|
||||
|
||||
#endregion
|
||||
|
||||
#region Runner
|
||||
|
||||
//Runner = TxC(GAME + RUNNER + @$"0.png");
|
||||
|
||||
#endregion
|
||||
|
||||
#region DanC
|
||||
|
||||
DanC_Background = TxC(GAME + DANC + @$"Background.png");
|
||||
@ -947,10 +925,6 @@ class TextureLoader {
|
||||
|
||||
#endregion
|
||||
|
||||
#region 7_終了画面
|
||||
//Exit_Background = TxC(EXIT + @$"Background.png");
|
||||
#endregion
|
||||
|
||||
#region 7_AIResults
|
||||
|
||||
Result_AIBattle_Panel_AI = TxC(RESULT + @$"AIBattle{Path.DirectorySeparatorChar}Panel_AI.png");
|
||||
|
@ -181,7 +181,7 @@ internal class CStageタイトル : CStage {
|
||||
*/
|
||||
|
||||
// 1st step (Save file loading)
|
||||
if (!bSaveIsLoading && !bSaveFailedToLoad) {
|
||||
if (!bSaveIsLoading) {
|
||||
|
||||
if (OpenTaiko.Pad.bPressed(EInstrumentPad.Drums, EPad.Decide) ||
|
||||
OpenTaiko.Pad.bPressed(EInstrumentPad.Drums, EPad.RRed) || OpenTaiko.Pad.bPressed(EInstrumentPad.Drums, EPad.LRed)) {
|
||||
@ -341,7 +341,7 @@ internal class CStageタイトル : CStage {
|
||||
if (bSaveFileLoaded == false) {
|
||||
#region [ Save Loading ]
|
||||
|
||||
if (!bSaveIsLoading && !bSaveFailedToLoad) {
|
||||
if (!bSaveIsLoading) {
|
||||
OpenTaiko.Tx.Entry_Bar.t2D描画(0, 0);
|
||||
|
||||
if (this.ctコインイン待機.CurrentValue <= 255)
|
||||
@ -394,26 +394,6 @@ internal class CStageタイトル : CStage {
|
||||
}
|
||||
|
||||
}
|
||||
if (bSaveFailedToLoad) {
|
||||
OpenTaiko.Tx.Tile_Black.Opacity = this.ctSaveLoadingFailed.CurrentValue <= 1000 ? 128 : 128 - (this.ctSaveLoadingFailed.CurrentValue - 1000);
|
||||
|
||||
for (int i = 0; i < OpenTaiko.Skin.Resolution[0] / OpenTaiko.Tx.Tile_Black.szTextureSize.Width + 1; i++)
|
||||
for (int j = 0; j < OpenTaiko.Skin.Resolution[1] / OpenTaiko.Tx.Tile_Black.szTextureSize.Height + 1; j++)
|
||||
OpenTaiko.Tx.Tile_Black.t2D描画(i * OpenTaiko.Tx.Tile_Black.szTextureSize.Width, j * OpenTaiko.Tx.Tile_Black.szTextureSize.Height);
|
||||
|
||||
if (!OpenTaiko.Skin.soundError.bPlayed)
|
||||
OpenTaiko.Skin.soundError.tPlay();
|
||||
|
||||
int count = this.ctSaveLoadingFailed.CurrentValue;
|
||||
OpenTaiko.Tx.Banapas_Load_Failure[0].Opacity = count >= 872 ? 255 - (count - 872) * 2 : count * 2;
|
||||
OpenTaiko.Tx.Banapas_Load_Failure[0].vcScaleRatio.Y = count <= 100 ? count * 0.01f : 1.0f;
|
||||
OpenTaiko.Tx.Banapas_Load_Failure[0].t2D描画(0, 0);
|
||||
|
||||
if (ctSaveLoadingFailed.CurrentValue >= 1128) {
|
||||
bSaveFailedToLoad = false;
|
||||
OpenTaiko.Skin.soundError.bPlayed = false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (bSaveIsLoading) {
|
||||
OpenTaiko.Tx.Tile_Black.Opacity = this.ctSaveLoaded.CurrentValue <= 2972 ? 128 : 128 - (this.ctSaveLoaded.CurrentValue - 2972);
|
||||
@ -941,7 +921,6 @@ internal class CStageタイトル : CStage {
|
||||
this.ctBarMove.CurrentValue = 250;
|
||||
|
||||
this.bSaveIsLoading = false;
|
||||
this.bSaveFailedToLoad = false;
|
||||
this.bプレイヤーエントリー = false;
|
||||
this.bプレイヤーエントリー決定 = false;
|
||||
this.bモード選択 = false;
|
||||
@ -982,7 +961,6 @@ internal class CStageタイトル : CStage {
|
||||
private int usedMenusCount;
|
||||
|
||||
private bool bSaveIsLoading;
|
||||
private bool bSaveFailedToLoad;
|
||||
private bool bプレイヤーエントリー;
|
||||
private bool bプレイヤーエントリー決定;
|
||||
private bool bモード選択;
|
||||
|
@ -76,10 +76,11 @@ internal class CActSelectPreimageパネル : CActivity {
|
||||
|
||||
float xRatio = width / (float)this.rCurrentlyDisplayedPreimage.sz画像サイズ.Width;
|
||||
float yRatio = height / (float)this.rCurrentlyDisplayedPreimage.sz画像サイズ.Height;
|
||||
float bestRatio = Math.Min(xRatio, yRatio);
|
||||
|
||||
this.rCurrentlyDisplayedPreimage.Opacity = 255;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.X = xRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.Y = xRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.X = bestRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.Y = bestRatio;
|
||||
|
||||
}
|
||||
return rCurrentlyDisplayedPreimage;
|
||||
@ -148,10 +149,11 @@ internal class CActSelectPreimageパネル : CActivity {
|
||||
|
||||
float xRatio = width / (float)this.rCurrentlyDisplayedPreimage.sz画像サイズ.Width;
|
||||
float yRatio = height / (float)this.rCurrentlyDisplayedPreimage.sz画像サイズ.Height;
|
||||
float bestRatio = Math.Min(xRatio, yRatio);
|
||||
|
||||
this.rCurrentlyDisplayedPreimage.Opacity = (int)(255f * num3);
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.X = num4 * xRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.Y = num4 * xRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.X = num4 * bestRatio;
|
||||
this.rCurrentlyDisplayedPreimage.vcScaleRatio.Y = num4 * bestRatio;
|
||||
|
||||
var HiddenIndex = OpenTaiko.Databases.DBSongUnlockables.tGetSongHiddenIndex(OpenTaiko.stageSongSelect.actSongList.rCurrentlySelectedSong);
|
||||
|
||||
|
@ -5,6 +5,9 @@ internal class CActSortSongs : CActSelectPopupMenu {
|
||||
// Constructor
|
||||
|
||||
public CActSortSongs() {
|
||||
}
|
||||
|
||||
public override void Activate() {
|
||||
List<CItemBase> lci = new List<CItemBase>();
|
||||
lci.Add(new CItemList(CLangManager.LangInstance.GetString("SONGSELECT_SORT_PATH"), CItemBase.EPanelType.Normal, 0, "", "", new string[] { "Z,Y,X,...", "A,B,C,..." }));
|
||||
lci.Add(new CItemList(CLangManager.LangInstance.GetString("SONGSELECT_SORT_TITLE"), CItemBase.EPanelType.Normal, 0, "", "", new string[] { "Z,Y,X,...", "A,B,C,..." }));
|
||||
@ -15,9 +18,9 @@ internal class CActSortSongs : CActSelectPopupMenu {
|
||||
#endif
|
||||
lci.Add(new CItemList(CLangManager.LangInstance.GetString("MENU_RETURN"), CItemBase.EPanelType.Normal, 0, "", "", new string[] { "", "" }));
|
||||
base.Initialize(lci, false, CLangManager.LangInstance.GetString("SONGSELECT_SORT"));
|
||||
base.Activate();
|
||||
}
|
||||
|
||||
|
||||
// メソッド
|
||||
public void tActivatePopupMenu(EInstrumentPad einst, ref CActSelect曲リスト ca) {
|
||||
this.act曲リスト = ca;
|
||||
|
Loading…
Reference in New Issue
Block a user