Add some Encyclopedia entries (#532)
* Add Encyclopedia entries for Lua scripting English only, with a tiny bit of (probably bad) Japanese translations * Add Encyclopedia entries for character voice English only * Add Encyclopedia entries for CharaConfig.txt English only
This commit is contained in:
parent
cfdf0d42f5
commit
bfdadb1fef
@ -49,18 +49,87 @@
|
||||
{
|
||||
"Key": 402,
|
||||
"Value": {
|
||||
|
||||
"pages": [
|
||||
4020,
|
||||
4021,
|
||||
4022,
|
||||
4023,
|
||||
4024,
|
||||
4025
|
||||
]
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"Key": 403,
|
||||
"Value": {
|
||||
|
||||
"menus": [
|
||||
{
|
||||
"Key": 4030,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40300,
|
||||
40301,
|
||||
40302,
|
||||
40303,
|
||||
40304
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4031,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40310,
|
||||
40311
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4032,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40320,
|
||||
40321,
|
||||
40322,
|
||||
40323
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4033,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40330,
|
||||
40331,
|
||||
40332,
|
||||
40333
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4034,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40340,
|
||||
40341,
|
||||
40342
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4035,
|
||||
"Value": {
|
||||
"pages": [
|
||||
40350
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
],
|
||||
]
|
||||
|
||||
|
||||
}
|
||||
@ -77,12 +146,12 @@
|
||||
"Value": {
|
||||
"pages": [
|
||||
4100,
|
||||
4101,
|
||||
],
|
||||
4101
|
||||
]
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
],
|
||||
]
|
||||
|
||||
}
|
||||
},
|
||||
@ -90,11 +159,85 @@
|
||||
{
|
||||
"Key": 42,
|
||||
"Value": {
|
||||
|
||||
"menus": [
|
||||
{
|
||||
"Key": 420,
|
||||
"Value": {
|
||||
"menus": [
|
||||
{
|
||||
"Key": 4200,
|
||||
"Value": {
|
||||
"pages": [
|
||||
42000,
|
||||
42001,
|
||||
42002
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4201,
|
||||
"Value": {
|
||||
"pages": [
|
||||
420100,
|
||||
420101,
|
||||
420102,
|
||||
420103,
|
||||
420104,
|
||||
420105,
|
||||
420106,
|
||||
420107,
|
||||
420108,
|
||||
420109,
|
||||
420110
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4202,
|
||||
"Value": {
|
||||
"pages": [
|
||||
420200,
|
||||
420201,
|
||||
420202,
|
||||
420203,
|
||||
420204,
|
||||
420205,
|
||||
420206,
|
||||
420207,
|
||||
420208,
|
||||
420209,
|
||||
420210,
|
||||
420211
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"Key": 4203,
|
||||
"Value": {
|
||||
"pages": [
|
||||
420300,
|
||||
420301,
|
||||
420302,
|
||||
420303,
|
||||
420304,
|
||||
420305,
|
||||
420306,
|
||||
420307,
|
||||
420308,
|
||||
420309,
|
||||
420310,
|
||||
420311
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
],
|
||||
]
|
||||
|
||||
}
|
||||
},
|
||||
@ -104,7 +247,7 @@
|
||||
"Value": {
|
||||
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
],
|
||||
]
|
||||
}
|
1
OpenTaiko/Encyclopedia/Menus/4030/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4030/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Introduction
|
1
OpenTaiko/Encyclopedia/Menus/4030/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4030/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
導入
|
1
OpenTaiko/Encyclopedia/Menus/4031/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4031/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Coordinates
|
1
OpenTaiko/Encyclopedia/Menus/4031/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4031/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
座標
|
1
OpenTaiko/Encyclopedia/Menus/4032/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4032/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Motion
|
1
OpenTaiko/Encyclopedia/Menus/4032/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4032/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
モーション
|
1
OpenTaiko/Encyclopedia/Menus/4033/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4033/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Beat
|
1
OpenTaiko/Encyclopedia/Menus/4033/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4033/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
ビート
|
1
OpenTaiko/Encyclopedia/Menus/4034/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4034/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Duration
|
1
OpenTaiko/Encyclopedia/Menus/4034/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4034/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
継続時間
|
1
OpenTaiko/Encyclopedia/Menus/4035/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4035/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Miscellaneous
|
1
OpenTaiko/Encyclopedia/Menus/4035/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4035/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
その他
|
1
OpenTaiko/Encyclopedia/Menus/420/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/420/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Lua Scripting
|
1
OpenTaiko/Encyclopedia/Menus/420/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/420/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
Luaスクリプト
|
1
OpenTaiko/Encyclopedia/Menus/4200/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4200/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Introduction
|
1
OpenTaiko/Encyclopedia/Menus/4200/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4200/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
導入
|
1
OpenTaiko/Encyclopedia/Menus/4201/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4201/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Calling Functions
|
1
OpenTaiko/Encyclopedia/Menus/4201/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4201/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
関数呼び出し
|
1
OpenTaiko/Encyclopedia/Menus/4202/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4202/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Receiving Functions
|
1
OpenTaiko/Encyclopedia/Menus/4202/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4202/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
関数受信
|
1
OpenTaiko/Encyclopedia/Menus/4203/en.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4203/en.txt
Normal file
@ -0,0 +1 @@
|
||||
Variables
|
1
OpenTaiko/Encyclopedia/Menus/4203/ja.txt
Normal file
1
OpenTaiko/Encyclopedia/Menus/4203/ja.txt
Normal file
@ -0,0 +1 @@
|
||||
変数
|
5
OpenTaiko/Encyclopedia/Pages/4020/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/4020/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
All character voice samples are optional, and
|
||||
use either OGG or WAV file format.
|
||||
|
||||
The following are shown in directory
|
||||
format :
|
5
OpenTaiko/Encyclopedia/Pages/4021/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/4021/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
- Combo Voices :
|
||||
Combo/[number]
|
||||
|
||||
- Tower Floor Voices :
|
||||
Tower_Combo/[number]
|
7
OpenTaiko/Encyclopedia/Pages/4022/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/4022/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
- Clear Voices :
|
||||
Clear/Failed
|
||||
Clear/Clear
|
||||
Clear/FullCombo
|
||||
Clear/AllPerfect
|
||||
Clear/AIBattle_Win
|
||||
Clear/AIBattle_Lose
|
8
OpenTaiko/Encyclopedia/Pages/4023/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/4023/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
- Menu Voices :
|
||||
Menu/SongSelect
|
||||
Menu/SongDecide
|
||||
Menu/SongDecide_AI
|
||||
Menu/DiffSelect
|
||||
Menu/DanSelectStart
|
||||
Menu/DanSelectPrompt
|
||||
Menu/DanSelectConfirm
|
5
OpenTaiko/Encyclopedia/Pages/4024/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/4024/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
- Title :
|
||||
Title/Sanka
|
||||
|
||||
- Tower specific :
|
||||
Tower/Miss
|
7
OpenTaiko/Encyclopedia/Pages/4025/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/4025/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
- Result screen voices :
|
||||
Result/BestScore
|
||||
Result/ClearFailed
|
||||
Result/ClearSuccess
|
||||
Result/DanFailed
|
||||
Result/DanRedPass
|
||||
Result/DanGoldPass
|
6
OpenTaiko/Encyclopedia/Pages/40300/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40300/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
CharaConfig.txt is used to control your character's
|
||||
appearance and animations.
|
||||
|
||||
Coordinates, Motion, Beat, and Duration are the
|
||||
most common parameter types you'll see here, with
|
||||
a few extra options.
|
7
OpenTaiko/Encyclopedia/Pages/40301/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40301/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Coordinates are used to specifying where the
|
||||
character should be standing, including positions
|
||||
for different events or different player counts.
|
||||
|
||||
Example :
|
||||
Game_Chara_X=0,0
|
||||
Game_Chara_Y=0,805
|
7
OpenTaiko/Encyclopedia/Pages/40302/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40302/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Motion specifies the order in which keyframes are
|
||||
displayed during an animation. These keyframes can
|
||||
be reused to save on storage space.
|
||||
|
||||
Example :
|
||||
Game_Chara_Motion_Normal=0,1,2,3,4,3,2,1
|
||||
Game_Chara_Motion_Clear=0,1,2,3,4,5,6,7
|
8
OpenTaiko/Encyclopedia/Pages/40303/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/40303/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
Beat is used to control how fast your character is
|
||||
animating, relative to the beat of the song you're
|
||||
playing. A lower number means it moves faster,
|
||||
while a higher number means it moves slower.
|
||||
|
||||
Example :
|
||||
Game_Chara_Beat_Normal=1
|
||||
Game_Chara_Beat_GoGo=2
|
8
OpenTaiko/Encyclopedia/Pages/40304/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/40304/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
Duration, unlike Beat, is the animation duration
|
||||
measured in milliseconds. This category is most
|
||||
often used in menus outside of gameplay, but does
|
||||
get used in a few cases such as Balloon popping.
|
||||
|
||||
Example :
|
||||
Chara_Normal_AnimationDuration=500
|
||||
Chara_Result_Clear_AnimationDuration=1000
|
7
OpenTaiko/Encyclopedia/Pages/40310/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40310/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Coordinates :
|
||||
Game_Chara_X=(1P),(2P)
|
||||
Game_Chara_Y=(1P),(2P)
|
||||
Game_Chara_4P=(X),(Y)
|
||||
Game_Chara_5P=(X),(Y)
|
||||
Game_Chara_X_AI=(1P),(2P)
|
||||
Game_Chara_Y_AI=(1P),(2P)
|
7
OpenTaiko/Encyclopedia/Pages/40311/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40311/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Coordinates :
|
||||
Game_Chara_Balloon_X=(1P),(2P)
|
||||
Game_Chara_Balloon_Y=(1P),(2P)
|
||||
Game_Chara_Balloon_4P=(X),(Y)
|
||||
Game_Chara_Balloon_5P=(X),(Y)
|
||||
Game_Chara_Kusudama_X=(1P),(2P),(3P),(4P),(5P)
|
||||
Game_Chara_Kusudama_Y=(1P),(2P),(3P),(4P),(5P)
|
5
OpenTaiko/Encyclopedia/Pages/40320/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/40320/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Motion (Keyframes) :
|
||||
Game_Chara_Motion_Normal=0,1,2,3,...
|
||||
Game_Chara_Motion_10Combo=0,1,2,3,...
|
||||
Game_Chara_Motion_10Combo_Clear=0,1,2,3,...
|
||||
Game_Chara_Motion_10Combo_Max=0,1,2,3,...
|
6
OpenTaiko/Encyclopedia/Pages/40321/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40321/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Motion (Keyframes) :
|
||||
Game_Chara_Motion_MissIn=0,1,2,3,...
|
||||
Game_Chara_Motion_Miss=0,1,2,3,...
|
||||
Game_Chara_Motion_MissDownIn=0,1,2,3,...
|
||||
Game_Chara_Motion_MissDown=0,1,2,3,...
|
||||
Game_Chara_Motion_Return=0,1,2,3,...
|
6
OpenTaiko/Encyclopedia/Pages/40322/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40322/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Motion (Keyframes) :
|
||||
Game_Chara_Motion_ClearIn=0,1,2,3,...
|
||||
Game_Chara_Motion_Clear=0,1,2,3,...
|
||||
Game_Chara_Motion_Clear_Max=0,1,2,3,...
|
||||
Game_Chara_Motion_SoulIn=0,1,2,3,...
|
||||
Game_Chara_Motion_SoulOut=0,1,2,3,...
|
6
OpenTaiko/Encyclopedia/Pages/40323/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40323/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Motion (Keyframes) :
|
||||
Game_Chara_Motion_GoGoStart=0,1,2,3,...
|
||||
Game_Chara_Motion_GoGoStart_Clear=0,1,2,3,...
|
||||
Game_Chara_Motion_GoGoStart_Max=0,1,2,3,...
|
||||
Game_Chara_Motion_GoGo=0,1,2,3,...
|
||||
Game_Chara_Motion_GoGo_Max=0,1,2,3,...
|
7
OpenTaiko/Encyclopedia/Pages/40330/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40330/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Beat :
|
||||
Game_Chara_Beat_Normal=1
|
||||
Game_Chara_Beat_10Combo=1
|
||||
Game_Chara_Beat_10ComboMax=1
|
||||
Game_Chara_Beat_ClearIn=1
|
||||
Game_Chara_Beat_Clear=1
|
||||
Game_Chara_Beat_ClearMax=1
|
7
OpenTaiko/Encyclopedia/Pages/40331/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40331/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Beat :
|
||||
Game_Chara_Beat_MissIn=1
|
||||
Game_Chara_Beat_Miss=1
|
||||
Game_Chara_Beat_MissDownIn=1
|
||||
Game_Chara_Beat_MissDown=1
|
||||
Game_Chara_Beat_SoulIn=1
|
||||
Game_Chara_Beat_Return=1
|
7
OpenTaiko/Encyclopedia/Pages/40332/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40332/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Beat :
|
||||
Game_Chara_Beat_GoGoStart=1
|
||||
Game_Chara_Beat_GoGoStartClear=1
|
||||
Game_Chara_Beat_GoGoStartMax=1
|
||||
Game_Chara_Beat_GoGo=1
|
||||
Game_Chara_Beat_GoGoClear=1
|
||||
Game_Chara_Beat_GoGoMax=1
|
6
OpenTaiko/Encyclopedia/Pages/40333/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40333/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Beat :
|
||||
Game_Chara_Beat_Tower_Standing=1
|
||||
Game_Chara_Beat_Tower_Standing_Tired=1
|
||||
Game_Chara_Beat_Tower_Fail=1
|
||||
Game_Chara_Beat_Tower_Clear=1
|
||||
Game_Chara_Beat_Tower_Clear_Tired=1
|
4
OpenTaiko/Encyclopedia/Pages/40340/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/40340/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
Duration :
|
||||
Game_Chara_Balloon_Timer=28
|
||||
Game_Chara_Balloon_Delay=500
|
||||
Game_Chara_Balloon_FadeOut=84
|
6
OpenTaiko/Encyclopedia/Pages/40341/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40341/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Duration :
|
||||
Chara_Entry_AnimationDuration=1000
|
||||
Chara_Normal_AnimationDuration=1000
|
||||
Chara_Menu_Loop_AnimationDuration=1000
|
||||
Chara_Menu_Select_AnimationDuration=1000
|
||||
Chara_Menu_Start_AnimationDuration=1000
|
5
OpenTaiko/Encyclopedia/Pages/40342/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/40342/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Duration :
|
||||
Chara_Result_Normal_AnimationDuration=1000
|
||||
Chara_Result_Clear_AnimationDuration=1000
|
||||
Chara_Result_Failed_In_AnimationDuration=1000
|
||||
Chara_Result_Failed_AnimationDuration=1000
|
7
OpenTaiko/Encyclopedia/Pages/40350/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40350/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Miscellaneous :
|
||||
Chara_Resolution=1920,1080
|
||||
Heya_Chara_Render_Offset=0,0
|
||||
Result_UseResult1P=1
|
||||
Game_Chara_Tower_Clear_IsLooping=1
|
||||
Game_Chara_Tower_Clear_Tired_IsLooping=1
|
||||
Game_Chara_Tower_Fail_IsLooping=1
|
7
OpenTaiko/Encyclopedia/Pages/42000/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/42000/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Most menus, especially gameplay, include Lua files for creating
|
||||
smooth, dynamic animations without being required to modify the
|
||||
game's source code to achieve this.
|
||||
|
||||
This allows Skins to be distributed with unique visuals without
|
||||
needing to distribute modifications of the entire game to
|
||||
accommodate them.
|
6
OpenTaiko/Encyclopedia/Pages/42001/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/42001/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
A Lua Script can have any number of variables & images that the
|
||||
skin creator wants to use for their backgrounds.
|
||||
|
||||
In addition, the background script API provided includes readable
|
||||
variables that allow you to modify the behavior of a background
|
||||
depending on what's happening in-game at that moment.
|
10
OpenTaiko/Encyclopedia/Pages/42002/en.txt
Normal file
10
OpenTaiko/Encyclopedia/Pages/42002/en.txt
Normal file
@ -0,0 +1,10 @@
|
||||
Examples include:
|
||||
|
||||
* Being able to read the BPM, gauge percentage, go-go state, and
|
||||
clear status of each active player
|
||||
|
||||
* Checking what language the user is currently using (allowing
|
||||
for multi-language support for skins)
|
||||
|
||||
* Changing the visuals of a background depending on their Tower
|
||||
progress & AI battle state
|
6
OpenTaiko/Encyclopedia/Pages/420100/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420100/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Calling Functions are commands that you send to OpenTaiko to
|
||||
execute a function.
|
||||
|
||||
All of these functions are related to drawing and manipulating
|
||||
textures that your script imports, and does not modify the game
|
||||
itself.
|
8
OpenTaiko/Encyclopedia/Pages/420101/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420101/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[Console Drawing]
|
||||
|
||||
func:DrawText(x, y, text);
|
||||
func:DrawNum(x, y, num);
|
||||
Draws text/a number using the skin's Console Font.
|
||||
(\Graphics\Console_Font.png)
|
||||
|
||||
You may only use Basic Latin unicode characters.
|
5
OpenTaiko/Encyclopedia/Pages/420102/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420102/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Image Drawing]
|
||||
|
||||
func:AddGraph("filename");
|
||||
Load an image file to be used for your script. This is
|
||||
mandatory for drawing functions to work on your image.
|
8
OpenTaiko/Encyclopedia/Pages/420103/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420103/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[Image Drawing]
|
||||
|
||||
func:DrawGraph(x, y, "filename");
|
||||
Draw a given image at a position.
|
||||
|
||||
func:DrawGraphCenter(x, y, "filename");
|
||||
Draw a given image at a position, centered at the
|
||||
given coordinates.
|
12
OpenTaiko/Encyclopedia/Pages/420104/en.txt
Normal file
12
OpenTaiko/Encyclopedia/Pages/420104/en.txt
Normal file
@ -0,0 +1,12 @@
|
||||
[Image Drawing]
|
||||
|
||||
func:DrawRectGraph(x, y, rect_x, rect_y,
|
||||
rect_width, rect_height, "filename");
|
||||
Draw a given image at a position.
|
||||
|
||||
A rectangle is used to specify what portion of the
|
||||
image you want to draw.
|
||||
|
||||
If a rectangle goes outside the bounds of the given
|
||||
image, it will loop back to continue drawing.
|
||||
This method can be used to repeat textures.
|
13
OpenTaiko/Encyclopedia/Pages/420105/en.txt
Normal file
13
OpenTaiko/Encyclopedia/Pages/420105/en.txt
Normal file
@ -0,0 +1,13 @@
|
||||
[Image Drawing]
|
||||
|
||||
func:DrawGraphRectCenter(x, y, rect_x, rect_y,
|
||||
rect_width, rect_height, "filename");
|
||||
Draw a given image at a position, centered at the
|
||||
given coordinates.
|
||||
|
||||
A rectangle is used to specify what portion of the
|
||||
image you want to draw.
|
||||
|
||||
If a rectangle goes outside the bounds of the given
|
||||
image, it will loop back to continue drawing.
|
||||
This method can be used to repeat textures.
|
4
OpenTaiko/Encyclopedia/Pages/420106/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420106/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Image Manipulation]
|
||||
|
||||
func:SetScale(xscale, yscale, "filename");
|
||||
Set the scale of your image. 1 is the default value.
|
4
OpenTaiko/Encyclopedia/Pages/420107/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420107/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Image Manipulation]
|
||||
|
||||
func:SetRotation(rotation, "filename");
|
||||
Set the rotation of your image. Value is typically between 0 and 360.
|
4
OpenTaiko/Encyclopedia/Pages/420108/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420108/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Image Manipulation]
|
||||
|
||||
func:SetOpacity(opacity, "filename");
|
||||
Set the opacity of a given image. Value must be between 0 and 255.
|
5
OpenTaiko/Encyclopedia/Pages/420109/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420109/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Image Manipulation]
|
||||
|
||||
func:SetColor(r, g, b, "filename");
|
||||
Use a Multiply filter to recolor your image.
|
||||
Values must be between 0 and 1.
|
7
OpenTaiko/Encyclopedia/Pages/420110/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420110/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Image Manipulation]
|
||||
|
||||
func:SetBlendMode("mode", "filename");
|
||||
Specify how an image should blend into the background.
|
||||
|
||||
Options available are : "Normal", "Add",
|
||||
"Multi" (Multiply), "Sub" (Subtract), "Screen"
|
6
OpenTaiko/Encyclopedia/Pages/420200/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420200/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Receiving Functions are commands that OpenTaiko sends to your
|
||||
script to use in updating your background.
|
||||
|
||||
Some of these commands are sent every frame, while others are
|
||||
sent once when necessary. Some will be sent multiple times for
|
||||
each player.
|
5
OpenTaiko/Encyclopedia/Pages/420201/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420201/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[General]
|
||||
|
||||
function init()
|
||||
Called once when the script is loaded. This is used to initialize
|
||||
important data, including images.
|
5
OpenTaiko/Encyclopedia/Pages/420202/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420202/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[General]
|
||||
|
||||
function update()
|
||||
Called every frame. Used to calculate & update values.
|
||||
Temporarily stops being called if the game is paused.
|
4
OpenTaiko/Encyclopedia/Pages/420203/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420203/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[General]
|
||||
|
||||
function draw()
|
||||
Called every frame. Used for manipulating & drawing images.
|
8
OpenTaiko/Encyclopedia/Pages/420204/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420204/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[In-game Only]
|
||||
|
||||
function clearIn(player)
|
||||
Called once when a player has reached the clear range.
|
||||
The player value is the player ID that has entered the clear range.
|
||||
|
||||
The player ID starts at 0 and ends at 4.
|
||||
0 for 1P, 1 for 2P, 2 for 3P, etc...
|
6
OpenTaiko/Encyclopedia/Pages/420205/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420205/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
[In-game Only]
|
||||
|
||||
function clearOut(player)
|
||||
Called once when a player has dropped from the clear range.
|
||||
The player value is the player ID that has dropped from the
|
||||
clear range.
|
11
OpenTaiko/Encyclopedia/Pages/420206/en.txt
Normal file
11
OpenTaiko/Encyclopedia/Pages/420206/en.txt
Normal file
@ -0,0 +1,11 @@
|
||||
[In-game Only (Kusudama)]
|
||||
|
||||
function kusuIn()
|
||||
Called once when a Kusudama sequence has started.
|
||||
|
||||
function kusuBroke()
|
||||
Called once when a Kusudama was successfully cleared.
|
||||
|
||||
function kusuMiss()
|
||||
Called once when a Kusudama has failed to clear before
|
||||
the sequence has ended.
|
8
OpenTaiko/Encyclopedia/Pages/420207/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420207/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[In-game Only (Ending Animation)]
|
||||
|
||||
function update(player)
|
||||
Called every frame. Used to calculate & update values.
|
||||
Unlike the previous function, this is called for each player
|
||||
ID qualified to run this script.
|
||||
|
||||
Can run multiple times in a single frame.
|
8
OpenTaiko/Encyclopedia/Pages/420208/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420208/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[In-game Only (Ending Animation)]
|
||||
|
||||
function draw(player)
|
||||
Called every frame. Used for manipulating & drawing images.
|
||||
Unlike the previous function, this is called for each player
|
||||
ID qualified to run this script.
|
||||
|
||||
Can run multiple times in a single frame.
|
7
OpenTaiko/Encyclopedia/Pages/420209/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420209/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[In-game Only (Ending Animation)]
|
||||
|
||||
function playEndAnime(player)
|
||||
Called once when a course is finished.
|
||||
The player value is the player ID that is qualified to run this script.
|
||||
|
||||
Can run multiple times in a single frame.
|
4
OpenTaiko/Encyclopedia/Pages/420210/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420210/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Results Screen Only]
|
||||
|
||||
function skipAnime()
|
||||
Called once when any player skips the Results screen animation.
|
7
OpenTaiko/Encyclopedia/Pages/420211/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420211/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Song Select Only]
|
||||
|
||||
function playAnime()
|
||||
Called when a player on the difficulty select screen swaps
|
||||
between Extreme and Extra difficulty.
|
||||
|
||||
Animation duration is specified in the Skin Config files.
|
6
OpenTaiko/Encyclopedia/Pages/420300/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420300/en.txt
Normal file
@ -0,0 +1,6 @@
|
||||
Variables are read-only items provided by OpenTaiko to get
|
||||
details about what's happening at that moment.
|
||||
|
||||
Some details include information about what state a player is
|
||||
in, while others may provide detail about the gamemode status
|
||||
or certain application parameters.
|
9
OpenTaiko/Encyclopedia/Pages/420301/en.txt
Normal file
9
OpenTaiko/Encyclopedia/Pages/420301/en.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Application Information]
|
||||
|
||||
local fps
|
||||
Gets the current frames per second.
|
||||
|
||||
local deltaTime
|
||||
Gets the amount of time that has passed since the last
|
||||
frame was drawn.
|
||||
Non-integral, valued in seconds (i.e. 0.0166666...)
|
5
OpenTaiko/Encyclopedia/Pages/420302/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420302/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Application Information]
|
||||
|
||||
local lang
|
||||
Gets the current selected language as a short string format
|
||||
(i.e. "en", "ja", "fr", etc.)
|
4
OpenTaiko/Encyclopedia/Pages/420303/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420303/en.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Player Information]
|
||||
|
||||
local playerCount
|
||||
Gets the current number of active players.
|
8
OpenTaiko/Encyclopedia/Pages/420304/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420304/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[Player Information]
|
||||
|
||||
local p1IsBlue
|
||||
Gets a bool stating if Player 1 is blue.
|
||||
(via. selecting Right in the title menu)
|
||||
|
||||
1P only, returns false if not blue or if there are 2 or
|
||||
more players.
|
7
OpenTaiko/Encyclopedia/Pages/420305/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420305/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[Player Information (In-Game)]
|
||||
|
||||
local bpm
|
||||
Gets a list of non-integral values for each player that tell
|
||||
what BPM their chart is currently on.
|
||||
|
||||
Can be different for each player.
|
5
OpenTaiko/Encyclopedia/Pages/420306/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420306/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Player Information (In-Game)]
|
||||
|
||||
local gauge
|
||||
Gets a list of integers between 0-100 for each player
|
||||
that tell where the player is on the soul gauge.
|
5
OpenTaiko/Encyclopedia/Pages/420307/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420307/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Player Information (In-Game)]
|
||||
|
||||
local isClear
|
||||
Gets a list of booleans for each player that tell
|
||||
if each player is clearing their course.
|
5
OpenTaiko/Encyclopedia/Pages/420308/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420308/en.txt
Normal file
@ -0,0 +1,5 @@
|
||||
[Player Information (In-Game)]
|
||||
|
||||
local gogo
|
||||
Gets a list of booleans for each player that tell
|
||||
if Go-Go Time is currently active.
|
9
OpenTaiko/Encyclopedia/Pages/420309/en.txt
Normal file
9
OpenTaiko/Encyclopedia/Pages/420309/en.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Tower Information]
|
||||
|
||||
local towerNightNum
|
||||
Gets a non-integral starting at 0 and going up to (but not always
|
||||
ending at) 1, which changes depending on how far the player has
|
||||
progressed through a Tower.
|
||||
|
||||
The source code determining towerNightNum's value is:
|
||||
Math.Min(CurrentMeasure / Math.Max(140, MaxFloorCount / 2), 1);
|
8
OpenTaiko/Encyclopedia/Pages/420310/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420310/en.txt
Normal file
@ -0,0 +1,8 @@
|
||||
[AI Battle Information]
|
||||
|
||||
local battleState
|
||||
Gets an integer about the current state of the active AI Battle,
|
||||
valued between -9 and 9. Default is 0.
|
||||
|
||||
Zero or higher number means the player is winning.
|
||||
Lower number means the AI is winning.
|
7
OpenTaiko/Encyclopedia/Pages/420311/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420311/en.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[AI Battle Information]
|
||||
|
||||
local battleWin
|
||||
Gets a bool stating if the player is winning (or has won) against
|
||||
the AI in AI Battle.
|
||||
|
||||
Can be used in the Results Screen menu.
|
Loading…
x
Reference in New Issue
Block a user