Add some Encyclopedia entries (#532)
* Add Encyclopedia entries for Lua scripting English only, with a tiny bit of (probably bad) Japanese translations * Add Encyclopedia entries for character voice English only * Add Encyclopedia entries for CharaConfig.txt English only
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@ -49,18 +49,87 @@
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{
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{
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"Key": 402,
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"Key": 402,
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"Value": {
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"Value": {
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"pages": [
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4020,
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4021,
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4022,
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4023,
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4024,
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4025
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]
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}
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}
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},
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},
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{
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{
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"Key": 403,
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"Key": 403,
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"Value": {
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"Value": {
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"menus": [
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{
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"Key": 4030,
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"Value": {
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"pages": [
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40300,
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40301,
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40302,
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40303,
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40304
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]
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}
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}
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},
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},
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{
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"Key": 4031,
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"Value": {
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"pages": [
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40310,
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40311
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]
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}
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},
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{
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"Key": 4032,
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"Value": {
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"pages": [
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40320,
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40321,
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40322,
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40323
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]
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}
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},
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{
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"Key": 4033,
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"Value": {
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"pages": [
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40330,
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40331,
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40332,
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40333
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]
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}
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},
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{
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"Key": 4034,
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"Value": {
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"pages": [
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40340,
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40341,
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40342
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]
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}
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},
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{
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"Key": 4035,
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"Value": {
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"pages": [
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40350
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]
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}
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}
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]
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}
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}
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],
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]
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}
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}
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@ -77,12 +146,12 @@
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"Value": {
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"Value": {
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"pages": [
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"pages": [
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4100,
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4100,
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4101,
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4101
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],
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]
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}
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}
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}
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},
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],
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]
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}
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}
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},
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},
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@ -90,11 +159,85 @@
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{
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{
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"Key": 42,
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"Key": 42,
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"Value": {
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"Value": {
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"menus": [
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{
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"Key": 420,
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"Value": {
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"menus": [
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{
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"Key": 4200,
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"Value": {
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"pages": [
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42000,
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42001,
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42002
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]
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}
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}
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},
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},
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{
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"Key": 4201,
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"Value": {
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"pages": [
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420100,
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420101,
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420102,
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420103,
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420104,
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420105,
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420106,
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420107,
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420108,
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420109,
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420110
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]
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}
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},
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{
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"Key": 4202,
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"Value": {
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"pages": [
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420200,
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420201,
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420202,
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420203,
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420204,
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420205,
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420206,
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420207,
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420208,
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420209,
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420210,
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420211
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]
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}
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},
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{
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"Key": 4203,
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"Value": {
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"pages": [
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420300,
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420301,
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420302,
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420303,
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420304,
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420305,
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420306,
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420307,
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420308,
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420309,
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420310,
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420311
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]
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}
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}
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]
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}
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}
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]
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}
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}
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],
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]
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}
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}
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},
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},
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@ -104,7 +247,7 @@
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"Value": {
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"Value": {
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}
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}
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},
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}
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],
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]
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}
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}
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1
OpenTaiko/Encyclopedia/Menus/4030/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4030/en.txt
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@ -0,0 +1 @@
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Introduction
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1
OpenTaiko/Encyclopedia/Menus/4030/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4030/ja.txt
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@ -0,0 +1 @@
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導入
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1
OpenTaiko/Encyclopedia/Menus/4031/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4031/en.txt
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@ -0,0 +1 @@
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Coordinates
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1
OpenTaiko/Encyclopedia/Menus/4031/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4031/ja.txt
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@ -0,0 +1 @@
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座標
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1
OpenTaiko/Encyclopedia/Menus/4032/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4032/en.txt
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@ -0,0 +1 @@
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Motion
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1
OpenTaiko/Encyclopedia/Menus/4032/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4032/ja.txt
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@ -0,0 +1 @@
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モーション
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1
OpenTaiko/Encyclopedia/Menus/4033/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4033/en.txt
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@ -0,0 +1 @@
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Beat
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1
OpenTaiko/Encyclopedia/Menus/4033/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4033/ja.txt
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@ -0,0 +1 @@
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ビート
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1
OpenTaiko/Encyclopedia/Menus/4034/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4034/en.txt
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@ -0,0 +1 @@
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Duration
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1
OpenTaiko/Encyclopedia/Menus/4034/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4034/ja.txt
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@ -0,0 +1 @@
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継続時間
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1
OpenTaiko/Encyclopedia/Menus/4035/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4035/en.txt
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@ -0,0 +1 @@
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Miscellaneous
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1
OpenTaiko/Encyclopedia/Menus/4035/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4035/ja.txt
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@ -0,0 +1 @@
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その他
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1
OpenTaiko/Encyclopedia/Menus/420/en.txt
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1
OpenTaiko/Encyclopedia/Menus/420/en.txt
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@ -0,0 +1 @@
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Lua Scripting
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1
OpenTaiko/Encyclopedia/Menus/420/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/420/ja.txt
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@ -0,0 +1 @@
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Luaスクリプト
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1
OpenTaiko/Encyclopedia/Menus/4200/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4200/en.txt
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Introduction
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1
OpenTaiko/Encyclopedia/Menus/4200/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4200/ja.txt
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導入
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1
OpenTaiko/Encyclopedia/Menus/4201/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4201/en.txt
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@ -0,0 +1 @@
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Calling Functions
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1
OpenTaiko/Encyclopedia/Menus/4201/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4201/ja.txt
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@ -0,0 +1 @@
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関数呼び出し
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1
OpenTaiko/Encyclopedia/Menus/4202/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4202/en.txt
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@ -0,0 +1 @@
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Receiving Functions
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1
OpenTaiko/Encyclopedia/Menus/4202/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4202/ja.txt
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@ -0,0 +1 @@
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関数受信
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1
OpenTaiko/Encyclopedia/Menus/4203/en.txt
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1
OpenTaiko/Encyclopedia/Menus/4203/en.txt
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Variables
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1
OpenTaiko/Encyclopedia/Menus/4203/ja.txt
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1
OpenTaiko/Encyclopedia/Menus/4203/ja.txt
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変数
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5
OpenTaiko/Encyclopedia/Pages/4020/en.txt
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5
OpenTaiko/Encyclopedia/Pages/4020/en.txt
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All character voice samples are optional, and
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use either OGG or WAV file format.
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The following are shown in directory
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format :
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5
OpenTaiko/Encyclopedia/Pages/4021/en.txt
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5
OpenTaiko/Encyclopedia/Pages/4021/en.txt
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- Combo Voices :
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Combo/[number]
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- Tower Floor Voices :
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Tower_Combo/[number]
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7
OpenTaiko/Encyclopedia/Pages/4022/en.txt
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7
OpenTaiko/Encyclopedia/Pages/4022/en.txt
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- Clear Voices :
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Clear/Failed
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Clear/Clear
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Clear/FullCombo
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Clear/AllPerfect
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Clear/AIBattle_Win
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Clear/AIBattle_Lose
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8
OpenTaiko/Encyclopedia/Pages/4023/en.txt
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8
OpenTaiko/Encyclopedia/Pages/4023/en.txt
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- Menu Voices :
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Menu/SongSelect
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Menu/SongDecide
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Menu/SongDecide_AI
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Menu/DiffSelect
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Menu/DanSelectStart
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Menu/DanSelectPrompt
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Menu/DanSelectConfirm
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5
OpenTaiko/Encyclopedia/Pages/4024/en.txt
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5
OpenTaiko/Encyclopedia/Pages/4024/en.txt
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- Title :
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Title/Sanka
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- Tower specific :
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Tower/Miss
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7
OpenTaiko/Encyclopedia/Pages/4025/en.txt
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7
OpenTaiko/Encyclopedia/Pages/4025/en.txt
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- Result screen voices :
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Result/BestScore
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Result/ClearFailed
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Result/ClearSuccess
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Result/DanFailed
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Result/DanRedPass
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Result/DanGoldPass
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6
OpenTaiko/Encyclopedia/Pages/40300/en.txt
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6
OpenTaiko/Encyclopedia/Pages/40300/en.txt
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CharaConfig.txt is used to control your character's
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appearance and animations.
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Coordinates, Motion, Beat, and Duration are the
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most common parameter types you'll see here, with
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a few extra options.
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7
OpenTaiko/Encyclopedia/Pages/40301/en.txt
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7
OpenTaiko/Encyclopedia/Pages/40301/en.txt
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Coordinates are used to specifying where the
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character should be standing, including positions
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for different events or different player counts.
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Example :
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Game_Chara_X=0,0
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Game_Chara_Y=0,805
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7
OpenTaiko/Encyclopedia/Pages/40302/en.txt
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7
OpenTaiko/Encyclopedia/Pages/40302/en.txt
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Motion specifies the order in which keyframes are
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displayed during an animation. These keyframes can
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be reused to save on storage space.
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Example :
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Game_Chara_Motion_Normal=0,1,2,3,4,3,2,1
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Game_Chara_Motion_Clear=0,1,2,3,4,5,6,7
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8
OpenTaiko/Encyclopedia/Pages/40303/en.txt
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8
OpenTaiko/Encyclopedia/Pages/40303/en.txt
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Beat is used to control how fast your character is
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animating, relative to the beat of the song you're
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playing. A lower number means it moves faster,
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while a higher number means it moves slower.
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Example :
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Game_Chara_Beat_Normal=1
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Game_Chara_Beat_GoGo=2
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8
OpenTaiko/Encyclopedia/Pages/40304/en.txt
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8
OpenTaiko/Encyclopedia/Pages/40304/en.txt
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Duration, unlike Beat, is the animation duration
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measured in milliseconds. This category is most
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often used in menus outside of gameplay, but does
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get used in a few cases such as Balloon popping.
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Example :
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Chara_Normal_AnimationDuration=500
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Chara_Result_Clear_AnimationDuration=1000
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7
OpenTaiko/Encyclopedia/Pages/40310/en.txt
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7
OpenTaiko/Encyclopedia/Pages/40310/en.txt
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Coordinates :
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Game_Chara_X=(1P),(2P)
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Game_Chara_Y=(1P),(2P)
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Game_Chara_4P=(X),(Y)
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Game_Chara_5P=(X),(Y)
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Game_Chara_X_AI=(1P),(2P)
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Game_Chara_Y_AI=(1P),(2P)
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7
OpenTaiko/Encyclopedia/Pages/40311/en.txt
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7
OpenTaiko/Encyclopedia/Pages/40311/en.txt
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Coordinates :
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Game_Chara_Balloon_X=(1P),(2P)
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Game_Chara_Balloon_Y=(1P),(2P)
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Game_Chara_Balloon_4P=(X),(Y)
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Game_Chara_Balloon_5P=(X),(Y)
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Game_Chara_Kusudama_X=(1P),(2P),(3P),(4P),(5P)
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Game_Chara_Kusudama_Y=(1P),(2P),(3P),(4P),(5P)
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5
OpenTaiko/Encyclopedia/Pages/40320/en.txt
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5
OpenTaiko/Encyclopedia/Pages/40320/en.txt
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Motion (Keyframes) :
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Game_Chara_Motion_Normal=0,1,2,3,...
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Game_Chara_Motion_10Combo=0,1,2,3,...
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Game_Chara_Motion_10Combo_Clear=0,1,2,3,...
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Game_Chara_Motion_10Combo_Max=0,1,2,3,...
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6
OpenTaiko/Encyclopedia/Pages/40321/en.txt
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6
OpenTaiko/Encyclopedia/Pages/40321/en.txt
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Motion (Keyframes) :
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Game_Chara_Motion_MissIn=0,1,2,3,...
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Game_Chara_Motion_Miss=0,1,2,3,...
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Game_Chara_Motion_MissDownIn=0,1,2,3,...
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Game_Chara_Motion_MissDown=0,1,2,3,...
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Game_Chara_Motion_Return=0,1,2,3,...
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6
OpenTaiko/Encyclopedia/Pages/40322/en.txt
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6
OpenTaiko/Encyclopedia/Pages/40322/en.txt
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Motion (Keyframes) :
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|
Game_Chara_Motion_ClearIn=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_Clear=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_Clear_Max=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_SoulIn=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_SoulOut=0,1,2,3,...
|
6
OpenTaiko/Encyclopedia/Pages/40323/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40323/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Motion (Keyframes) :
|
||||||
|
Game_Chara_Motion_GoGoStart=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_GoGoStart_Clear=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_GoGoStart_Max=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_GoGo=0,1,2,3,...
|
||||||
|
Game_Chara_Motion_GoGo_Max=0,1,2,3,...
|
7
OpenTaiko/Encyclopedia/Pages/40330/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40330/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Beat :
|
||||||
|
Game_Chara_Beat_Normal=1
|
||||||
|
Game_Chara_Beat_10Combo=1
|
||||||
|
Game_Chara_Beat_10ComboMax=1
|
||||||
|
Game_Chara_Beat_ClearIn=1
|
||||||
|
Game_Chara_Beat_Clear=1
|
||||||
|
Game_Chara_Beat_ClearMax=1
|
7
OpenTaiko/Encyclopedia/Pages/40331/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40331/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Beat :
|
||||||
|
Game_Chara_Beat_MissIn=1
|
||||||
|
Game_Chara_Beat_Miss=1
|
||||||
|
Game_Chara_Beat_MissDownIn=1
|
||||||
|
Game_Chara_Beat_MissDown=1
|
||||||
|
Game_Chara_Beat_SoulIn=1
|
||||||
|
Game_Chara_Beat_Return=1
|
7
OpenTaiko/Encyclopedia/Pages/40332/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40332/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Beat :
|
||||||
|
Game_Chara_Beat_GoGoStart=1
|
||||||
|
Game_Chara_Beat_GoGoStartClear=1
|
||||||
|
Game_Chara_Beat_GoGoStartMax=1
|
||||||
|
Game_Chara_Beat_GoGo=1
|
||||||
|
Game_Chara_Beat_GoGoClear=1
|
||||||
|
Game_Chara_Beat_GoGoMax=1
|
6
OpenTaiko/Encyclopedia/Pages/40333/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40333/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Beat :
|
||||||
|
Game_Chara_Beat_Tower_Standing=1
|
||||||
|
Game_Chara_Beat_Tower_Standing_Tired=1
|
||||||
|
Game_Chara_Beat_Tower_Fail=1
|
||||||
|
Game_Chara_Beat_Tower_Clear=1
|
||||||
|
Game_Chara_Beat_Tower_Clear_Tired=1
|
4
OpenTaiko/Encyclopedia/Pages/40340/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/40340/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Duration :
|
||||||
|
Game_Chara_Balloon_Timer=28
|
||||||
|
Game_Chara_Balloon_Delay=500
|
||||||
|
Game_Chara_Balloon_FadeOut=84
|
6
OpenTaiko/Encyclopedia/Pages/40341/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/40341/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Duration :
|
||||||
|
Chara_Entry_AnimationDuration=1000
|
||||||
|
Chara_Normal_AnimationDuration=1000
|
||||||
|
Chara_Menu_Loop_AnimationDuration=1000
|
||||||
|
Chara_Menu_Select_AnimationDuration=1000
|
||||||
|
Chara_Menu_Start_AnimationDuration=1000
|
5
OpenTaiko/Encyclopedia/Pages/40342/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/40342/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
Duration :
|
||||||
|
Chara_Result_Normal_AnimationDuration=1000
|
||||||
|
Chara_Result_Clear_AnimationDuration=1000
|
||||||
|
Chara_Result_Failed_In_AnimationDuration=1000
|
||||||
|
Chara_Result_Failed_AnimationDuration=1000
|
7
OpenTaiko/Encyclopedia/Pages/40350/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/40350/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Miscellaneous :
|
||||||
|
Chara_Resolution=1920,1080
|
||||||
|
Heya_Chara_Render_Offset=0,0
|
||||||
|
Result_UseResult1P=1
|
||||||
|
Game_Chara_Tower_Clear_IsLooping=1
|
||||||
|
Game_Chara_Tower_Clear_Tired_IsLooping=1
|
||||||
|
Game_Chara_Tower_Fail_IsLooping=1
|
7
OpenTaiko/Encyclopedia/Pages/42000/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/42000/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Most menus, especially gameplay, include Lua files for creating
|
||||||
|
smooth, dynamic animations without being required to modify the
|
||||||
|
game's source code to achieve this.
|
||||||
|
|
||||||
|
This allows Skins to be distributed with unique visuals without
|
||||||
|
needing to distribute modifications of the entire game to
|
||||||
|
accommodate them.
|
6
OpenTaiko/Encyclopedia/Pages/42001/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/42001/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
A Lua Script can have any number of variables & images that the
|
||||||
|
skin creator wants to use for their backgrounds.
|
||||||
|
|
||||||
|
In addition, the background script API provided includes readable
|
||||||
|
variables that allow you to modify the behavior of a background
|
||||||
|
depending on what's happening in-game at that moment.
|
10
OpenTaiko/Encyclopedia/Pages/42002/en.txt
Normal file
10
OpenTaiko/Encyclopedia/Pages/42002/en.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
Examples include:
|
||||||
|
|
||||||
|
* Being able to read the BPM, gauge percentage, go-go state, and
|
||||||
|
clear status of each active player
|
||||||
|
|
||||||
|
* Checking what language the user is currently using (allowing
|
||||||
|
for multi-language support for skins)
|
||||||
|
|
||||||
|
* Changing the visuals of a background depending on their Tower
|
||||||
|
progress & AI battle state
|
6
OpenTaiko/Encyclopedia/Pages/420100/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420100/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Calling Functions are commands that you send to OpenTaiko to
|
||||||
|
execute a function.
|
||||||
|
|
||||||
|
All of these functions are related to drawing and manipulating
|
||||||
|
textures that your script imports, and does not modify the game
|
||||||
|
itself.
|
8
OpenTaiko/Encyclopedia/Pages/420101/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420101/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[Console Drawing]
|
||||||
|
|
||||||
|
func:DrawText(x, y, text);
|
||||||
|
func:DrawNum(x, y, num);
|
||||||
|
Draws text/a number using the skin's Console Font.
|
||||||
|
(\Graphics\Console_Font.png)
|
||||||
|
|
||||||
|
You may only use Basic Latin unicode characters.
|
5
OpenTaiko/Encyclopedia/Pages/420102/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420102/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[Image Drawing]
|
||||||
|
|
||||||
|
func:AddGraph("filename");
|
||||||
|
Load an image file to be used for your script. This is
|
||||||
|
mandatory for drawing functions to work on your image.
|
8
OpenTaiko/Encyclopedia/Pages/420103/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420103/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[Image Drawing]
|
||||||
|
|
||||||
|
func:DrawGraph(x, y, "filename");
|
||||||
|
Draw a given image at a position.
|
||||||
|
|
||||||
|
func:DrawGraphCenter(x, y, "filename");
|
||||||
|
Draw a given image at a position, centered at the
|
||||||
|
given coordinates.
|
12
OpenTaiko/Encyclopedia/Pages/420104/en.txt
Normal file
12
OpenTaiko/Encyclopedia/Pages/420104/en.txt
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
[Image Drawing]
|
||||||
|
|
||||||
|
func:DrawRectGraph(x, y, rect_x, rect_y,
|
||||||
|
rect_width, rect_height, "filename");
|
||||||
|
Draw a given image at a position.
|
||||||
|
|
||||||
|
A rectangle is used to specify what portion of the
|
||||||
|
image you want to draw.
|
||||||
|
|
||||||
|
If a rectangle goes outside the bounds of the given
|
||||||
|
image, it will loop back to continue drawing.
|
||||||
|
This method can be used to repeat textures.
|
13
OpenTaiko/Encyclopedia/Pages/420105/en.txt
Normal file
13
OpenTaiko/Encyclopedia/Pages/420105/en.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
[Image Drawing]
|
||||||
|
|
||||||
|
func:DrawGraphRectCenter(x, y, rect_x, rect_y,
|
||||||
|
rect_width, rect_height, "filename");
|
||||||
|
Draw a given image at a position, centered at the
|
||||||
|
given coordinates.
|
||||||
|
|
||||||
|
A rectangle is used to specify what portion of the
|
||||||
|
image you want to draw.
|
||||||
|
|
||||||
|
If a rectangle goes outside the bounds of the given
|
||||||
|
image, it will loop back to continue drawing.
|
||||||
|
This method can be used to repeat textures.
|
4
OpenTaiko/Encyclopedia/Pages/420106/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420106/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Image Manipulation]
|
||||||
|
|
||||||
|
func:SetScale(xscale, yscale, "filename");
|
||||||
|
Set the scale of your image. 1 is the default value.
|
4
OpenTaiko/Encyclopedia/Pages/420107/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420107/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Image Manipulation]
|
||||||
|
|
||||||
|
func:SetRotation(rotation, "filename");
|
||||||
|
Set the rotation of your image. Value is typically between 0 and 360.
|
4
OpenTaiko/Encyclopedia/Pages/420108/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420108/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Image Manipulation]
|
||||||
|
|
||||||
|
func:SetOpacity(opacity, "filename");
|
||||||
|
Set the opacity of a given image. Value must be between 0 and 255.
|
5
OpenTaiko/Encyclopedia/Pages/420109/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420109/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[Image Manipulation]
|
||||||
|
|
||||||
|
func:SetColor(r, g, b, "filename");
|
||||||
|
Use a Multiply filter to recolor your image.
|
||||||
|
Values must be between 0 and 1.
|
7
OpenTaiko/Encyclopedia/Pages/420110/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420110/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[Image Manipulation]
|
||||||
|
|
||||||
|
func:SetBlendMode("mode", "filename");
|
||||||
|
Specify how an image should blend into the background.
|
||||||
|
|
||||||
|
Options available are : "Normal", "Add",
|
||||||
|
"Multi" (Multiply), "Sub" (Subtract), "Screen"
|
6
OpenTaiko/Encyclopedia/Pages/420200/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420200/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Receiving Functions are commands that OpenTaiko sends to your
|
||||||
|
script to use in updating your background.
|
||||||
|
|
||||||
|
Some of these commands are sent every frame, while others are
|
||||||
|
sent once when necessary. Some will be sent multiple times for
|
||||||
|
each player.
|
5
OpenTaiko/Encyclopedia/Pages/420201/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420201/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[General]
|
||||||
|
|
||||||
|
function init()
|
||||||
|
Called once when the script is loaded. This is used to initialize
|
||||||
|
important data, including images.
|
5
OpenTaiko/Encyclopedia/Pages/420202/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420202/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[General]
|
||||||
|
|
||||||
|
function update()
|
||||||
|
Called every frame. Used to calculate & update values.
|
||||||
|
Temporarily stops being called if the game is paused.
|
4
OpenTaiko/Encyclopedia/Pages/420203/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420203/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[General]
|
||||||
|
|
||||||
|
function draw()
|
||||||
|
Called every frame. Used for manipulating & drawing images.
|
8
OpenTaiko/Encyclopedia/Pages/420204/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420204/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[In-game Only]
|
||||||
|
|
||||||
|
function clearIn(player)
|
||||||
|
Called once when a player has reached the clear range.
|
||||||
|
The player value is the player ID that has entered the clear range.
|
||||||
|
|
||||||
|
The player ID starts at 0 and ends at 4.
|
||||||
|
0 for 1P, 1 for 2P, 2 for 3P, etc...
|
6
OpenTaiko/Encyclopedia/Pages/420205/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420205/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
[In-game Only]
|
||||||
|
|
||||||
|
function clearOut(player)
|
||||||
|
Called once when a player has dropped from the clear range.
|
||||||
|
The player value is the player ID that has dropped from the
|
||||||
|
clear range.
|
11
OpenTaiko/Encyclopedia/Pages/420206/en.txt
Normal file
11
OpenTaiko/Encyclopedia/Pages/420206/en.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[In-game Only (Kusudama)]
|
||||||
|
|
||||||
|
function kusuIn()
|
||||||
|
Called once when a Kusudama sequence has started.
|
||||||
|
|
||||||
|
function kusuBroke()
|
||||||
|
Called once when a Kusudama was successfully cleared.
|
||||||
|
|
||||||
|
function kusuMiss()
|
||||||
|
Called once when a Kusudama has failed to clear before
|
||||||
|
the sequence has ended.
|
8
OpenTaiko/Encyclopedia/Pages/420207/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420207/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[In-game Only (Ending Animation)]
|
||||||
|
|
||||||
|
function update(player)
|
||||||
|
Called every frame. Used to calculate & update values.
|
||||||
|
Unlike the previous function, this is called for each player
|
||||||
|
ID qualified to run this script.
|
||||||
|
|
||||||
|
Can run multiple times in a single frame.
|
8
OpenTaiko/Encyclopedia/Pages/420208/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420208/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[In-game Only (Ending Animation)]
|
||||||
|
|
||||||
|
function draw(player)
|
||||||
|
Called every frame. Used for manipulating & drawing images.
|
||||||
|
Unlike the previous function, this is called for each player
|
||||||
|
ID qualified to run this script.
|
||||||
|
|
||||||
|
Can run multiple times in a single frame.
|
7
OpenTaiko/Encyclopedia/Pages/420209/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420209/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[In-game Only (Ending Animation)]
|
||||||
|
|
||||||
|
function playEndAnime(player)
|
||||||
|
Called once when a course is finished.
|
||||||
|
The player value is the player ID that is qualified to run this script.
|
||||||
|
|
||||||
|
Can run multiple times in a single frame.
|
4
OpenTaiko/Encyclopedia/Pages/420210/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420210/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Results Screen Only]
|
||||||
|
|
||||||
|
function skipAnime()
|
||||||
|
Called once when any player skips the Results screen animation.
|
7
OpenTaiko/Encyclopedia/Pages/420211/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420211/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[Song Select Only]
|
||||||
|
|
||||||
|
function playAnime()
|
||||||
|
Called when a player on the difficulty select screen swaps
|
||||||
|
between Extreme and Extra difficulty.
|
||||||
|
|
||||||
|
Animation duration is specified in the Skin Config files.
|
6
OpenTaiko/Encyclopedia/Pages/420300/en.txt
Normal file
6
OpenTaiko/Encyclopedia/Pages/420300/en.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Variables are read-only items provided by OpenTaiko to get
|
||||||
|
details about what's happening at that moment.
|
||||||
|
|
||||||
|
Some details include information about what state a player is
|
||||||
|
in, while others may provide detail about the gamemode status
|
||||||
|
or certain application parameters.
|
9
OpenTaiko/Encyclopedia/Pages/420301/en.txt
Normal file
9
OpenTaiko/Encyclopedia/Pages/420301/en.txt
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[Application Information]
|
||||||
|
|
||||||
|
local fps
|
||||||
|
Gets the current frames per second.
|
||||||
|
|
||||||
|
local deltaTime
|
||||||
|
Gets the amount of time that has passed since the last
|
||||||
|
frame was drawn.
|
||||||
|
Non-integral, valued in seconds (i.e. 0.0166666...)
|
5
OpenTaiko/Encyclopedia/Pages/420302/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420302/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[Application Information]
|
||||||
|
|
||||||
|
local lang
|
||||||
|
Gets the current selected language as a short string format
|
||||||
|
(i.e. "en", "ja", "fr", etc.)
|
4
OpenTaiko/Encyclopedia/Pages/420303/en.txt
Normal file
4
OpenTaiko/Encyclopedia/Pages/420303/en.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Player Information]
|
||||||
|
|
||||||
|
local playerCount
|
||||||
|
Gets the current number of active players.
|
8
OpenTaiko/Encyclopedia/Pages/420304/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420304/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[Player Information]
|
||||||
|
|
||||||
|
local p1IsBlue
|
||||||
|
Gets a bool stating if Player 1 is blue.
|
||||||
|
(via. selecting Right in the title menu)
|
||||||
|
|
||||||
|
1P only, returns false if not blue or if there are 2 or
|
||||||
|
more players.
|
7
OpenTaiko/Encyclopedia/Pages/420305/en.txt
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7
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@ -0,0 +1,7 @@
|
|||||||
|
[Player Information (In-Game)]
|
||||||
|
|
||||||
|
local bpm
|
||||||
|
Gets a list of non-integral values for each player that tell
|
||||||
|
what BPM their chart is currently on.
|
||||||
|
|
||||||
|
Can be different for each player.
|
5
OpenTaiko/Encyclopedia/Pages/420306/en.txt
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5
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@ -0,0 +1,5 @@
|
|||||||
|
[Player Information (In-Game)]
|
||||||
|
|
||||||
|
local gauge
|
||||||
|
Gets a list of integers between 0-100 for each player
|
||||||
|
that tell where the player is on the soul gauge.
|
5
OpenTaiko/Encyclopedia/Pages/420307/en.txt
Normal file
5
OpenTaiko/Encyclopedia/Pages/420307/en.txt
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@ -0,0 +1,5 @@
|
|||||||
|
[Player Information (In-Game)]
|
||||||
|
|
||||||
|
local isClear
|
||||||
|
Gets a list of booleans for each player that tell
|
||||||
|
if each player is clearing their course.
|
5
OpenTaiko/Encyclopedia/Pages/420308/en.txt
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5
OpenTaiko/Encyclopedia/Pages/420308/en.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
[Player Information (In-Game)]
|
||||||
|
|
||||||
|
local gogo
|
||||||
|
Gets a list of booleans for each player that tell
|
||||||
|
if Go-Go Time is currently active.
|
9
OpenTaiko/Encyclopedia/Pages/420309/en.txt
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9
OpenTaiko/Encyclopedia/Pages/420309/en.txt
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@ -0,0 +1,9 @@
|
|||||||
|
[Tower Information]
|
||||||
|
|
||||||
|
local towerNightNum
|
||||||
|
Gets a non-integral starting at 0 and going up to (but not always
|
||||||
|
ending at) 1, which changes depending on how far the player has
|
||||||
|
progressed through a Tower.
|
||||||
|
|
||||||
|
The source code determining towerNightNum's value is:
|
||||||
|
Math.Min(CurrentMeasure / Math.Max(140, MaxFloorCount / 2), 1);
|
8
OpenTaiko/Encyclopedia/Pages/420310/en.txt
Normal file
8
OpenTaiko/Encyclopedia/Pages/420310/en.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
[AI Battle Information]
|
||||||
|
|
||||||
|
local battleState
|
||||||
|
Gets an integer about the current state of the active AI Battle,
|
||||||
|
valued between -9 and 9. Default is 0.
|
||||||
|
|
||||||
|
Zero or higher number means the player is winning.
|
||||||
|
Lower number means the AI is winning.
|
7
OpenTaiko/Encyclopedia/Pages/420311/en.txt
Normal file
7
OpenTaiko/Encyclopedia/Pages/420311/en.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
[AI Battle Information]
|
||||||
|
|
||||||
|
local battleWin
|
||||||
|
Gets a bool stating if the player is winning (or has won) against
|
||||||
|
the AI in AI Battle.
|
||||||
|
|
||||||
|
Can be used in the Results Screen menu.
|
Loading…
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Reference in New Issue
Block a user