1
0
mirror of synced 2024-11-24 07:30:21 +01:00

Anchor down the characters on AI battle mode

This commit is contained in:
0auBSQ 2023-01-27 20:46:06 +09:00
parent 888aead73b
commit c0e44f4fc5
3 changed files with 3 additions and 2 deletions

View File

@ -1406,7 +1406,7 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Characters_X[i] = new int[] { 0, 0 };
TJAPlayer3.Skin.Characters_Y[i] = new int[] { 0, 537 };
TJAPlayer3.Skin.Characters_X_AI[i] = new int[] { 472, 602 };
TJAPlayer3.Skin.Characters_Y_AI[i] = new int[] { 42, 42 };
TJAPlayer3.Skin.Characters_Y_AI[i] = new int[] { 152, 152 };
TJAPlayer3.Skin.Characters_Balloon_X[i] = new int[] { 240, 240, 0, 0 };
TJAPlayer3.Skin.Characters_Balloon_Y[i] = new int[] { 0, 297, 0, 0 };
TJAPlayer3.Skin.Characters_Motion_Normal[i] = "0";

View File

@ -370,6 +370,7 @@ namespace TJAPlayer3
if (TJAPlayer3.ConfigIni.bAIBattleMode)
{
chara_x += TJAPlayer3.Skin.Game_AIBattle_CharaMove * TJAPlayer3.stage演奏ドラム画面.AIBattleState;
chara_y -= nowChara.szテクスチャサイズ.Height * charaScale; // Center down
}
nowChara.vc拡大縮小倍率.X = charaScale;

View File

@ -11,7 +11,7 @@ Game_Chara_Y=0,537
Game_Chara_X_AI=472,602
;キャラのY座標。(1P,2P)
Game_Chara_Y_AI=42,42
Game_Chara_Y_AI=152,152
;キャラの通常時モーション指定。(カンマ区切り)
Game_Chara_Motion_Normal=0