Anchor down the characters on AI battle mode
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@ -1406,7 +1406,7 @@ namespace TJAPlayer3
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TJAPlayer3.Skin.Characters_X[i] = new int[] { 0, 0 };
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TJAPlayer3.Skin.Characters_X[i] = new int[] { 0, 0 };
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TJAPlayer3.Skin.Characters_Y[i] = new int[] { 0, 537 };
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TJAPlayer3.Skin.Characters_Y[i] = new int[] { 0, 537 };
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TJAPlayer3.Skin.Characters_X_AI[i] = new int[] { 472, 602 };
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TJAPlayer3.Skin.Characters_X_AI[i] = new int[] { 472, 602 };
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TJAPlayer3.Skin.Characters_Y_AI[i] = new int[] { 42, 42 };
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TJAPlayer3.Skin.Characters_Y_AI[i] = new int[] { 152, 152 };
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TJAPlayer3.Skin.Characters_Balloon_X[i] = new int[] { 240, 240, 0, 0 };
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TJAPlayer3.Skin.Characters_Balloon_X[i] = new int[] { 240, 240, 0, 0 };
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TJAPlayer3.Skin.Characters_Balloon_Y[i] = new int[] { 0, 297, 0, 0 };
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TJAPlayer3.Skin.Characters_Balloon_Y[i] = new int[] { 0, 297, 0, 0 };
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TJAPlayer3.Skin.Characters_Motion_Normal[i] = "0";
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TJAPlayer3.Skin.Characters_Motion_Normal[i] = "0";
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@ -370,6 +370,7 @@ namespace TJAPlayer3
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if (TJAPlayer3.ConfigIni.bAIBattleMode)
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if (TJAPlayer3.ConfigIni.bAIBattleMode)
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{
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{
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chara_x += TJAPlayer3.Skin.Game_AIBattle_CharaMove * TJAPlayer3.stage演奏ドラム画面.AIBattleState;
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chara_x += TJAPlayer3.Skin.Game_AIBattle_CharaMove * TJAPlayer3.stage演奏ドラム画面.AIBattleState;
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chara_y -= nowChara.szテクスチャサイズ.Height * charaScale; // Center down
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}
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}
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nowChara.vc拡大縮小倍率.X = charaScale;
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nowChara.vc拡大縮小倍率.X = charaScale;
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@ -11,7 +11,7 @@ Game_Chara_Y=0,537
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Game_Chara_X_AI=472,602
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Game_Chara_X_AI=472,602
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;キャラのY座標。(1P,2P)
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;キャラのY座標。(1P,2P)
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Game_Chara_Y_AI=42,42
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Game_Chara_Y_AI=152,152
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;キャラの通常時モーション指定。(カンマ区切り)
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;キャラの通常時モーション指定。(カンマ区切り)
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Game_Chara_Motion_Normal=0
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Game_Chara_Motion_Normal=0
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