parent
abc59a5b94
commit
c1ec4f7083
@ -1282,7 +1282,15 @@ namespace TJAPlayer3
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}
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public int[] CreateNumberedArrayFromInt(int total)
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{
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int[] array = new int[total];
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for (int i = 0; i < total; i++)
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{
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array[i] = i;
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}
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return array;
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}
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public CSkin.Cシステムサウンド VoiceSelectOggOrWav(string basePath)
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{
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@ -1556,20 +1564,20 @@ namespace TJAPlayer3
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TJAPlayer3.Skin.Characters_Balloon_Y[i] = new int[] { 0, 297, 0, 0 };
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TJAPlayer3.Skin.Characters_Balloon_4P[i] = new int[] { 0, -176 };
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TJAPlayer3.Skin.Characters_Balloon_5P[i] = new int[] { 0, -168 };
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TJAPlayer3.Skin.Characters_Motion_Normal[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_10Combo[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_10ComboMax[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_Miss[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_MissDown[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_ClearIn[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_Clear[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_ClearMax[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_GoGoStart[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_GoGoStartMax[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_GoGo[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_GoGoMax[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_SoulIn[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_Return[i] = new int[] { 0 };
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TJAPlayer3.Skin.Characters_Motion_Normal[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Normal_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_10Combo[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_10Combo_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_10ComboMax[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_10Combo_Maxed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_Miss[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Normal_Missed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_MissDown[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Normal_MissedDown_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_ClearIn[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Become_Cleared_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_Clear[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Normal_Cleared_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_ClearMax[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Normal_Maxed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_GoGoStart[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_GoGoStart_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_GoGoStartMax[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_GoGoStart_Maxed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_GoGo[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_GoGoTime_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_GoGoMax[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_GoGoTime_Maxed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_SoulIn[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Become_Maxed_Ptn[i]);
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TJAPlayer3.Skin.Characters_Motion_Return[i] = CreateNumberedArrayFromInt(TJAPlayer3.Skin.Characters_Return_Ptn[i]);
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TJAPlayer3.Skin.Characters_Beat_Normal[i] = 1;
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TJAPlayer3.Skin.Characters_Beat_Miss[i] = 1;
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TJAPlayer3.Skin.Characters_Beat_MissDown[i] = 1;
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@ -187,7 +187,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_Normal[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Normal[Character][TJAPlayer3.Skin.Characters_Motion_Normal[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -199,7 +199,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_Normal_Missed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Normal_Missed[Character][TJAPlayer3.Skin.Characters_Motion_Miss[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -211,7 +211,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_Normal_MissedDown[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Normal_MissedDown[Character][TJAPlayer3.Skin.Characters_Motion_MissDown[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -223,7 +223,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_Normal_Cleared[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Normal_Cleared[Character][TJAPlayer3.Skin.Characters_Motion_Clear[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -235,7 +235,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_Normal_Maxed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Normal_Maxed[Character][TJAPlayer3.Skin.Characters_Motion_ClearMax[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -247,7 +247,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_GoGoTime[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_GoGoTime[Character][TJAPlayer3.Skin.Characters_Motion_GoGo[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -259,7 +259,7 @@ namespace TJAPlayer3
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{
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updateNormal();
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ReturnDefaultAnime(i, false);
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nowChara = TJAPlayer3.Tx.Characters_GoGoTime_Maxed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_GoGoTime_Maxed[Character][TJAPlayer3.Skin.Characters_Motion_GoGoMax[Character][nNowCharaFrame[i]]];
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if (endAnime)
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{
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nNowCharaCounter[i] = 0;
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@ -272,7 +272,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_10Combo[Character] != null && TJAPlayer3.Skin.Characters_10Combo_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_10Combo[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_10Combo[Character][TJAPlayer3.Skin.Characters_Motion_10Combo[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -285,7 +285,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_10Combo_Maxed[Character] != null && TJAPlayer3.Skin.Characters_10Combo_Maxed_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_10Combo_Maxed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_10Combo_Maxed[Character][TJAPlayer3.Skin.Characters_Motion_10ComboMax[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -298,7 +298,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_GoGoStart[Character] != null && TJAPlayer3.Skin.Characters_GoGoStart_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_GoGoStart[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_GoGoStart[Character][TJAPlayer3.Skin.Characters_Motion_GoGoStart[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -311,7 +311,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_GoGoStart_Maxed[Character] != null && TJAPlayer3.Skin.Characters_GoGoStart_Maxed_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_GoGoStart_Maxed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_GoGoStart_Maxed[Character][TJAPlayer3.Skin.Characters_Motion_GoGoStartMax[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -324,7 +324,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_Become_Cleared[Character] != null && TJAPlayer3.Skin.Characters_Become_Cleared_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_Become_Cleared[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Become_Cleared[Character][TJAPlayer3.Skin.Characters_Motion_ClearIn[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -337,7 +337,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_Become_Maxed[Character] != null && TJAPlayer3.Skin.Characters_Become_Maxed_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_Become_Maxed[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Become_Maxed[Character][TJAPlayer3.Skin.Characters_Motion_SoulIn[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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@ -350,7 +350,7 @@ namespace TJAPlayer3
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updateNormal();
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if (TJAPlayer3.Tx.Characters_Return[Character] != null && TJAPlayer3.Skin.Characters_Return_Ptn[Character] != 0)
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{
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nowChara = TJAPlayer3.Tx.Characters_Return[Character][nNowCharaFrame[i]];
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nowChara = TJAPlayer3.Tx.Characters_Return[Character][TJAPlayer3.Skin.Characters_Motion_Return[Character][nNowCharaFrame[i]]];
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}
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if (endAnime)
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{
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Block a user