Integrate basket's Clang_jp file, add english translations, put shinuchi ON by default and add renren credit on the readme, french translations will come soon
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@ -4,7 +4,7 @@
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- 70 and 71 that's the actual name.
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```
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# Config menu text (000XX)
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# Config menu text (000XX & 100XX)
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0 : "System language" description
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1 : "System language" option title
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@ -20,16 +20,16 @@
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11 : "Song speed" description
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16 : "Layout type" option title
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17 : "Layout type" description
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18 : "Ensou speed" option title & description
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19 : "Window mode" description
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18 : "Time stretch" description
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19 : "Full screen mode" description
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20 : "Stage failed" description
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21 : "Random select affects boxes" description
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22 : "Turn on asynchronous mode" description
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22 : "VSync mode" description
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23 : "AVI playback" description
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24 : "BGA playback" description
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25 : "Time until preview playback" description
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26 : "Time until preview image" description
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27 : "Show playing information on down right" description
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27 : "Show debug information on down right" description
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28 : "Background picture transparency" description
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29 : "BGM playback" description
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30 : "Save score information" description
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@ -38,14 +38,14 @@
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33 : "Use .tja files' SONGVOL meter" description
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34 : "Sound effect volume" description
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35 : "Voice and combo voice volume" description
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36 : "Volume in-game" description
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37 : "Amount of 1 change in volume" description
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36 : "Volume in-game (Song playback level)" description
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37 : "Keyboard level increment" description
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38 : "Time before song start in-game" description
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39 : "Auto save results" description
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40 : "Discord-RPC toggle" description
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41 : "Buffer inputs" description
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42 : "Trace log output" description
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43 : "Sound output" description
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43 : "Sound output type" description
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44 : "WASAPI buffer size" description
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45 : "ASIO device" description
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46 : "OS timer" description
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@ -54,7 +54,7 @@
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49 : "Show mob image" description
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50 : "Show runner image" description
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51 : "Show footer image" description
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52 : "Use image processed beforehand" description
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52 : "Use image processed beforehand (Fast render)" description
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53 : "Show petit-character image" description
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54 : "Change skin" description
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55 : "System key input configuration" description
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@ -86,7 +86,7 @@
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81 : "Default difficulty course" description
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82 : "Score calculation formula" option title
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83 : "Score calculation formula" description
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84 : "Shin-uchi toggle" option title & description
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84 : "Shin-uchi toggle" description
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85 : "Branch guide" option title
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86 : "Branch guide" description
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87 : "Branch animation toggle" option title
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@ -102,6 +102,60 @@
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97 : "Capture key" option title
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98 : "Capture key" description
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99 : "Left red drum key settings" option title
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10000 : "Left red drum key settings" description
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10001 : "Right red drum key settings" option title
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10002 : "Right red drum key settings" description
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10003 : "Left blue drum key settings" option title
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10004 : "Left blue drum key settings" description
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10005 : "Right blue drum key settings" option title
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10006 : "Right blue drum key settings" description
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10007 : "Left red drum key settings for 2P" option title
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10008 : "Left red drum key settings for 2P" description
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10009 : "Right red drum key settings for 2P" option title
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10010 : "Right red drum key settings for 2P" description
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10011 : "Left blue drum key settings for 2P" option title
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10012 : "Left blue drum key settings for 2P" description
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10013 : "Right blue drum key settings for 2P" option title
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10014 : "Right blue drum key settings for 2P" description
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10018 : "Time stretch" option title
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10019 : "Full screen mode" option title
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10020 : "Stage failed" option title
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10021 : "Random select affects boxes" option title
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10022 : "VSync mode" option title
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10023 : "AVI playback" option title
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10024 : "BGA playback" option title
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10025 : "Time until preview playback" option title
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10026 : "Time until preview image" option title
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10027 : "Show debug information on down right" option title
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10028 : "Background picture transparency" option title
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10029 : "BGM playback" option title
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10030 : "Save score information" option title
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10031 : "Use BS1770GAIN measured numbers" option title
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10032 : "Set BS1770GAIN loudness meter number" option title
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10033 : "Use .tja files' SONGVOL meter" option title
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10034 : "Sound effect volume" option title
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10035 : "Voice and combo voice volume" option title
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10036 : "Volume in-game (Song playback level)" option title
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10037 : "Keyboard level increment" option title
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10038 : "Time before song start in-game" option title
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10039 : "Auto save results" option title
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10040 : "Discord-RPC toggle" option title
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10041 : "Buffer inputs" option title
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10042 : "Trace log output" option title
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10043 : "Sound output type" option title
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10044 : "WASAPI buffer size" option title
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10045 : "ASIO device" option title
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10046 : "OS timer" option title
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10047 : "Show character image" option title
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10048 : "Show dancer image" option title
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10049 : "Show mob image" option title
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10050 : "Show runner image" option title
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10051 : "Show footer image" option title
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10052 : "Use image processed beforehand (Fast render)" option title
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10053 : "Show petit-character image" option title
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10054 : "Change skin" option title
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10055 : "System key input configuration" option title
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10084 : "Shin-uchi toggle" option title
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# Main Menu text (001XX)
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@ -155,22 +209,4 @@
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1032 : Character
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1033 : Dan title
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1034 : Plate title
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# Config menu text (10000 - 1001X)
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10000 : "Left red drum key settings" description
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10001 : "Right red drum key settings" option title
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10002 : "Right red drum key settings" description
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10003 : "Left blue drum key settings" option title
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10004 : "Left blue drum key settings" description
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10005 : "Right blue drum key settings" option title
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10006 : "Right blue drum key settings" description
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10007 : "Left red drum key settings for 2P" option title
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10008 : "Left red drum key settings for 2P" description
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10009 : "Right red drum key settings for 2P" option title
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10010 : "Right red drum key settings for 2P" description
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10011 : "Left blue drum key settings for 2P" option title
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10012 : "Left blue drum key settings for 2P" description
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10013 : "Right blue drum key settings for 2P" option title
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10014 : "Right blue drum key settings for 2P" description
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```
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@ -266,3 +266,4 @@ Pキーを長押ししてください。
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> * [Akasoko/TJAPlayer3](https://github.com/Akasoko-Master/TJAPlayer3)(@AkasokoR)
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> * [FROM/DTXMaina](https://github.com/DTXMania)(@DTXMania)
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> * [Kairera0467/TJAP2fPC](https://github.com/kairera0467/TJAP2fPC)(@Kairera0467)
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> * [touhourenren/TJAPlayer3-Develop-Rewrite](https://github.com/touhourenren)
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@ -1440,7 +1440,7 @@ namespace TJAPlayer3
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this.TokkunMashInterval = 750;
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this.bEndingAnime = false;
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this.nPlayerCount = 1; //2017.08.18 kairera0467 マルチプレイ対応
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ShinuchiMode = false;
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ShinuchiMode = true; // Enable gen-4 score by default
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FastRender = true;
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MusicPreTimeMs = 1000; // 一秒
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SendDiscordPlayingInformation = true;
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using FDK;
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namespace TJAPlayer3
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{
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@ -44,6 +45,211 @@ namespace TJAPlayer3
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"2 : Down to up diagonal\n" +
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"3 : Half-circle facing right\n" +
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"4 : Half-circle facing left",
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[18] = "How to change the playing speed:\n" +
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"Turn ON to use time stretch\n" +
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"to change the play speed." +
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"\n" +
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"If you set TimeStretch=ON, it usese\n" +
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"more CPU power. And some sound\n" +
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"lag occurs slower than x0.900.",
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[19] = "Fullscreen mode or window mode.",
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[20] = "Turn OFF if you don't want to encount\n GAME OVER.",
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[21] = "Turn ON to use child BOX (subfolders)\n at RANDOM SELECT.",
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[22] = "Turn ON to wait VSync (Vertical\n Synchronizing signal) at every\n drawings. (so FPS becomes 60)\nIf you have enough CPU/GPU power,\n the scroll would become smooth.",
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[23] = "To use AVI playback or not.",
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[24] = "To draw BGA (back ground animations)\n or not.",
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[25] = "Delay time(ms) to start playing preview\n sound in SELECT MUSIC screen.\nYou can specify from 0ms to 10000ms.",
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[26] = "Delay time(ms) to show preview image\n in SELECT MUSIC screen.\nYou can specify from 0ms to 10000ms.",
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[27] = "To show song informations on playing\n BGA area. (FPS, BPM, total time etc)\nYou can ON/OFF the indications\n by pushing [Del] while playing drums",
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[28] = "The degree for transparing playing\n screen and wallpaper.\n\n0=completely transparent,\n255=no transparency",
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[29] = "Turn OFF if you don't want to play\n BGM.",
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[30] = "To save high-scores/skills, turn it ON.\nTurn OFF in case your song data are\n in read-only media (CD-ROM etc).\nNote that the score files also contain\n 'BGM Adjust' parameter. So if you\n want to keep adjusting parameter,\n you need to set SaveScore=ON.",
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[31] = "To apply BS1770GAIN loudness\nmetadata when playing songs, turn it ON.\nTurn OFF if you prefer to use only\nthe main song level controls.\nIt needs BS1770GAIN.",
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[32] = "When applying BS1770GAIN loudness\nmetadata while playing songs, song levels\nwill be adjusted to target this loudness,\nmeasured in cB (centibels) relative to full scale.\n",
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[33] = "To apply .tja SONGVOL properties when playing\nsongs, turn it ON. Turn OFF if you prefer to\nuse only the main song level controls.",
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[34] = $"The level adjustment for sound effects.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%.",
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[35] = $"The level adjustment for voices.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%.",
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[36] = $"The level adjustment for songs during gameplay.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%.",
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[37] = "The amount of sound level change for each press\nof a sound level control key.\nYou can specify from 1 to 20.",
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[38] = "Blank time before music source to play. (ms)\n",
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[39] = "AutoSaveResult:\nTurn ON to save your result screen\n image automatically when you get\n hiscore/hiskill.",
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[40] = "Share Playing .tja file infomation on Discord.",
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[41] = "To select joystick input method.\n\nON to use buffer input. No lost/lags.\nOFF to use realtime input. It may\n causes lost/lags for input.\n Moreover, input frequency is\n synchronized with FPS.",
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[42] = "Turn ON to put debug log to\n DTXManiaLog.txt\nTo take it effective, you need to\n re-open DTXMania.",
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[43] = "Sound output type:\n" +
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"You can choose WASAPI, ASIO or\n" +
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"DShow(DirectShow).\n" +
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"WASAPI can use only after Vista.\n" +
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"ASIO can use on the\n" +
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"\"ASIO-supported\" sound device.\n" +
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"You should use WASAPI or ASIO\n" +
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"to decrease the sound lag.\n" +
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"\n" +
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"Note: Exit CONFIGURATION to make\n" +
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" the setting take effect.",
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[44] = "Sound buffer size for WASAPI:\n" +
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"You can set from 0 to 99999ms.\n" +
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"Set 0 to use a default sysytem\n" +
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"buffer size.\n" +
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"Smaller value makes smaller lag,\n" +
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"but it may cause sound troubles.\n" +
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"\n" +
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"Note: Exit CONFIGURATION to make\n" +
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" the setting take effect.",
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[45] = "ASIO device:\n" +
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"You can choose the sound device\n" +
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"used with ASIO.\n" +
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"\n" +
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"Note: Exit CONFIGURATION to make\n" +
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" the setting take effect.",
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[46] = "Use OS Timer or not:\n" +
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"If this settings is ON, DTXMania uses\n" +
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"OS Standard timer. It brings smooth\n" +
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"scroll, but may cause some sound lag.\n" +
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"(so AdjustWaves is also avilable)\n" +
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"\n" +
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"If OFF, DTXMania uses its original\n" +
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"timer and the effect is vice versa.\n" +
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"\n" +
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"This settings is avilable only when\n" +
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"you uses WASAPI/ASIO.\n",
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[47] = "Show Character Images.\n",
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[48] = "Show Dancer Images.\n",
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[49] = "Show Mob Images.\n",
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[50] = "Show Runner Images.\n",
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[51] = "Show Footer Image.\n",
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[52] = "Use pre-textures render.\n",
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[53] = "Show PuchiChara Images.\n",
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[54] = "Skin:\n" +
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"Change skin.",
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[55] = "Settings for the system key/pad inputs.",
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[56] = "AUTO PLAY",
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[57] = "To play P1 Taiko\n" +
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" automatically.",
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[58] = "AUTO PLAY 2P",
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[59] = "To play P2 Taiko\n" +
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" automatically.",
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[60] = "AUTO Roll",
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[61] = "If OFF the drumrolls\n" +
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"aren't played by auto.",
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[62] = "ScrollSpeed",
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[63] = "To change the scroll speed for the\n" +
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"drums lanes.\n" +
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"You can set it from x0.1 to x200.0.\n" +
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"(ScrollSpeed=x0.5 means half speed)",
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[64] = "Risky",
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[65] = "Risky mode:\n" +
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"Set over 1, in case you'd like to specify\n" +
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" the number of Poor/Miss times to be\n" +
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" FAILED.\n" +
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"Set 0 to disable Risky mode.",
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[66] = "Random",
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[67] = "Notes come randomly.\n\n Part: swapping lanes randomly for each\n measures.\n Super: swapping chip randomly\n Hyper: swapping randomly\n (number of lanes also changes)",
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[68] = "Stealth",
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[69] = "DORON:Hidden for NoteImage.\n" +
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"STEALTH:Hidden for NoteImage and SeNotes",
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[70] = "NoInfo",
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[71] = "Hide the song informations.\n",
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[72] = "JUST",
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[73] = "Allow only GOODs, making OKs becoming\n" +
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"BADs.",
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[74] = "Tight",
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[75] = "It becomes MISS to hit pad without\n" +
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" chip.",
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[76] = "D-MinCombo",
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[77] = "Initial number to show the combo\n" +
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" for the drums.\n" +
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"You can specify from 1 to 99999.",
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[78] = "InputAdjust",
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[79] = "To adjust the input timing.\n" +
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"You can set from -99 to 99ms.\n" +
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"To decrease input lag, set minus value.",
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[80] = "DefaultCourse",
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[81] = "Difficulty selected by default\n",
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[82] = "ScoreMode",
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[83] = "Score calculation method\n" +
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"TYPE-A: Old allotment\n" +
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"TYPE-B: Old case allotment\n" +
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"TYPE-C: New allotment\n",
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[84] = "Turn on fixed score mode.",
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[85] = "BranchGuide",
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[86] = "Display the referenced value for branches.\n" +
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"Not effective with auto.",
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[87] = "BranchAnime",
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[88] = "Branch animation type\n" +
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"TYPE-A: Taiko 7-14\n" +
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"TYPE-B: Taiko 15+\n" +
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" \n",
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[89] = "GameMode",
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[90] = "Game mode:\n" +
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"(Not avaliable for 2P mode)\n" +
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"TYPE-A: 完走!叩ききりまショー!\n" +
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"TYPE-B: 完走!叩ききりまショー!(激辛)\n" +
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" \n",
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[91] = "BigNotesJudge",
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[92] = "Require to hit both side for big notes.",
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[93] = "JudgeCountDisp",
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[94] = "Show the JudgeCount\n" +
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"(SinglePlay Only)",
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[95] = "KEY CONFIG",
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[96] = "Settings for the drums key/pad inputs.",
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[97] = "Capture",
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[98] = "Capture key assign:\nTo assign key for screen capture.\n (You can use keyboard only. You can't\nuse pads to capture screenshot.",
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[99] = "LeftRed",
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[10000] = "Drums key assign:\nTo assign key/pads for LeftRed\n button.",
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[10001] = "RightRed",
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[10002] = "Drums key assign:\nTo assign key/pads for RightRed\n button.",
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[10003] = "LeftBlue",
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[10004] = "Drums key assign:\nTo assign key/pads for LeftBlue\n button.",
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[10005] = "RightBlue",
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[10006] = "Drums key assign:\nTo assign key/pads for RightBlue\n button.",
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[10007] = "LeftRed2P",
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[10008] = "Drums key assign:\nTo assign key/pads for RightCymbal\n button.",
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[10009] = "RightRed2P",
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[10010] = "Drums key assign:\nTo assign key/pads for RightRed2P\n button.",
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[10011] = "LeftBlue2P",
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[10012] = "Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.",
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[10013] = "RightBlue2P",
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[10014] = "Drums key assign:\nTo assign key/pads for RightBlue2P\n button.",
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[10018] = "TimeStretch",
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[10019] = "Fullscreen",
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[10020] = "StageFailed",
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[10021] = "RandSubBox",
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[10022] = "VSyncWait",
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[10023] = "AVI",
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[10024] = "BGA",
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[10025] = "PreSoundWait",
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[10026] = "PreImageWait",
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[10027] = "Debug Info",
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[10028] = "BG Alpha",
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[10029] = "BGM Sound",
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[10030] = "SaveScore",
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[10031] = "Apply Loudness Metadata",
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[10032] = "Target Loudness",
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[10033] = "Apply SONGVOL",
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[10034] = "Sound Effect Level",
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[10035] = "Voice Level",
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[10036] = "Song Playback Level",
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[10037] = "Keyboard Level Increment",
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[10038] = "MusicPreTimeMs",
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[10039] = "Autosaveresult",
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[10040] = "SendDiscordPlayingInformation",
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[10041] = "BufferedInput",
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[10042] = "TraceLog",
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[10043] = "SoundType",
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[10044] = "WASAPIBufSize",
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[10045] = "ASIO device",
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[10046] = "UseOSTimer",
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[10047] = "ShowChara",
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[10048] = "ShowDancer",
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[10049] = "ShowMob",
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[10050] = "ShowRunner",
|
||||
[10051] = "ShowFooter",
|
||||
[10052] = "FastRender",
|
||||
[10053] = "ShowPuchiChara",
|
||||
[10054] = "Skin (Full)",
|
||||
[10055] = "System Keys",
|
||||
[10084] = "ShinuchiMode",
|
||||
|
||||
[100] = "Taiko Mode",
|
||||
[101] = "Dan-i Dojo",
|
||||
|
@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using FDK;
|
||||
|
||||
namespace TJAPlayer3
|
||||
{
|
||||
|
@ -70,146 +70,193 @@ namespace TJAPlayer3
|
||||
[32] = "BS1770GAIN によるラウドネスメータの目標値を指定します。",
|
||||
[33] = ".tjaファイルのSONGVOLヘッダを音源の音量に適用します。設定による音量調整を使用する場合はこの設定をOFFにしてください。",
|
||||
[34] = $"効果音の音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
[35] = $"各画面で流れるボイス、コンボボイスの音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
[36] = $"ゲーム中の音源の音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
[37] = "キーボードで音量調整をするときの増加量、減少量を指定します。\n1 ~ 20 の値が指定可能です。\n",
|
||||
[38] = "音源再生前の空白時間 (ms)。\n",
|
||||
[39] = "リザルト画像自動保存機能:\nONにすると、ハイスコア/ハイスキル時に\n自動でリザルト画像を曲データと同じ\nフォルダに保存します。",
|
||||
[40] = "Discordに再生中の譜面情報を送信する",
|
||||
[41] = "バッファ入力モード:\nON にすると、FPS を超える入力解像\n度を実現します。\nOFF にすると、入力解像度は FPS に\n等しくなります。",
|
||||
[42] = "Traceログ出力:\nDTXManiaLog.txt にログを出力します。\n変更した場合は、DTXMania の再起動\n後に有効となります。",
|
||||
[43] = "サウンドの出力方式:\n" +
|
||||
"WASAPI, ASIO, DSound(DirectSound)\n" +
|
||||
"の中からサウンド出力方式を選択\n" +
|
||||
"します。\n" +
|
||||
"WASAPIはVista以降でのみ使用可能\n" +
|
||||
"です。ASIOは対応機器でのみ使用\n" +
|
||||
"可能です。\n" +
|
||||
"WASAPIかASIOを指定することで、\n" +
|
||||
"遅延の少ない演奏を楽しむことが\n" +
|
||||
"できます。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[44] = "WASAPI使用時のバッファサイズ:\n" +
|
||||
"0~99999ms を指定可能です。\n" +
|
||||
"0を指定すると、OSがバッファの\n" +
|
||||
"サイズを自動設定します。\n" +
|
||||
"値を小さくするほど発音ラグが\n" +
|
||||
"減少しますが、音割れや異常動作を\n" +
|
||||
"引き起こす場合があります。\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[35] = $"各画面で流れるボイス、コンボボイスの音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
[36] = $"ゲーム中の音源の音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
[37] = "キーボードで音量調整をするときの増加量、減少量を指定します。\n1 ~ 20 の値が指定可能です。\n",
|
||||
[38] = "音源再生前の空白時間 (ms)。\n",
|
||||
[39] = "リザルト画像自動保存機能:\nONにすると、ハイスコア/ハイスキル時に\n自動でリザルト画像を曲データと同じ\nフォルダに保存します。",
|
||||
[40] = "Discordに再生中の譜面情報を送信する",
|
||||
[41] = "バッファ入力モード:\nON にすると、FPS を超える入力解像\n度を実現します。\nOFF にすると、入力解像度は FPS に\n等しくなります。",
|
||||
[42] = "Traceログ出力:\nDTXManiaLog.txt にログを出力します。\n変更した場合は、DTXMania の再起動\n後に有効となります。",
|
||||
[43] = "サウンドの出力方式:\n" +
|
||||
"WASAPI, ASIO, DSound(DirectSound)\n" +
|
||||
"の中からサウンド出力方式を選択\n" +
|
||||
"します。\n" +
|
||||
"WASAPIはVista以降でのみ使用可能\n" +
|
||||
"です。ASIOは対応機器でのみ使用\n" +
|
||||
"可能です。\n" +
|
||||
"WASAPIかASIOを指定することで、\n" +
|
||||
"遅延の少ない演奏を楽しむことが\n" +
|
||||
"できます。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[44] = "WASAPI使用時のバッファサイズ:\n" +
|
||||
"0~99999ms を指定可能です。\n" +
|
||||
"0を指定すると、OSがバッファの\n" +
|
||||
"サイズを自動設定します。\n" +
|
||||
"値を小さくするほど発音ラグが\n" +
|
||||
"減少しますが、音割れや異常動作を\n" +
|
||||
"引き起こす場合があります。\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[45] = "ASIOデバイス:\n" +
|
||||
"ASIO使用時のサウンドデバイスを\n" +
|
||||
"選択します。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[46] = "OSタイマーを使用するかどうか:\n" +
|
||||
"演奏タイマーとして、DTXMania独自の\n" +
|
||||
"タイマーを使うか、OS標準のタイマー\n" +
|
||||
"を使うかを選択します。\n" +
|
||||
"OS標準タイマーを使うとスクロールが\n" +
|
||||
"滑らかになりますが、演奏で音ズレが\n" +
|
||||
"発生することがあります。(そのため\n" +
|
||||
"AdjustWavesの効果が適用されます。)\n" +
|
||||
"\n" +
|
||||
"この指定はWASAPI/ASIO使用時のみ有効\n" +
|
||||
"です。\n",
|
||||
[47] = "キャラクター画像を表示するかどうか\n",
|
||||
[48] = "ダンサー画像を表示するかどうか\n",
|
||||
[49] = "モブ画像を表示するかどうか\n",
|
||||
[50] = "ランナー画像を表示するかどうか\n",
|
||||
[51] = "フッター画像を表示するかどうか\n",
|
||||
[52] = "事前画像描画機能を使うかどうか。\n",
|
||||
[53] = "ぷちキャラ画像を表示するかどうか\n",
|
||||
[54] = "スキン切替:\n" +
|
||||
"スキンを切り替えます。\n",
|
||||
[55] = "システムのキー入力に関する項目を設\n定します。",
|
||||
[56] = "AUTO PLAY",
|
||||
[57] = "すべての音符を自動で演奏します。\n" +
|
||||
"",
|
||||
[58] = "AUTO PLAY 2P",
|
||||
[59] = "すべての音符を自動で演奏します。\n" +
|
||||
"",
|
||||
[60] = "AUTO Roll",
|
||||
[61] = "OFFにするとAUTO先生が黄色連打を\n" +
|
||||
"叩かなくなります。",
|
||||
[62] = "ScrollSpeed",
|
||||
[63] = "演奏時のドラム譜面のスクロールの\n" +
|
||||
"速度を指定します。\n" +
|
||||
"x0.1 ~ x200.0 を指定可能です。",
|
||||
[64] = "Risky",
|
||||
[65] = "Riskyモードの設定:\n" +
|
||||
"1以上の値にすると、その回数分の\n" +
|
||||
"不可で演奏が強制終了します。\n" +
|
||||
"0にすると無効になり、\n" +
|
||||
"ノルマゲージのみになります。\n" +
|
||||
"\n" +
|
||||
"",
|
||||
[66] = "Random",
|
||||
[67] = "いわゆるランダム。\n RANDOM: ちょっと変わる\n MIRROR: あべこべ \n SUPER: そこそこヤバい\n HYPER: 結構ヤバい\nなお、実装は適当な模様",
|
||||
[68] = "Stealth",
|
||||
[69] = "DORON:ドロン\n"+
|
||||
"STEALTH:ステルス",
|
||||
[70] = "NoInfo",
|
||||
[71] = "有効にすると曲情報などが見えなくなります。\n" +
|
||||
"",
|
||||
[72] = "JUST",
|
||||
[73] = "有効にすると「良」以外の判定が全て不可になります。\n" +
|
||||
"",
|
||||
[74] = "Tight",
|
||||
[75] = "ドラムチップのないところでパッドを\n" +
|
||||
"叩くとミスになります。",
|
||||
[76] = "D-MinCombo",
|
||||
[77] = "表示可能な最小コンボ数(ドラム):\n" +
|
||||
"画面に表示されるコンボの最小の数\n" +
|
||||
"を指定します。\n" +
|
||||
"1 ~ 99999 の値が指定可能です。",
|
||||
[78] = "InputAdjust",
|
||||
[79] = "ドラムの入力タイミングの微調整を\n" +
|
||||
"行います。\n" +
|
||||
"-99 ~ 99ms まで指定可能です。\n" +
|
||||
"入力ラグを軽減するためには、負の\n" +
|
||||
"値を指定してください。\n",
|
||||
[80] = "DefaultCourse",
|
||||
[81] = "デフォルトで選択される難易度\n" +
|
||||
" \n" +
|
||||
" ",
|
||||
[82] = "ScoreMode",
|
||||
[83] = "スコア計算方法\n" +
|
||||
"TYPE-A: 旧配点\n" +
|
||||
"TYPE-B: 旧筐体配点\n" +
|
||||
"TYPE-C: 新配点\n",
|
||||
[84] = "真打モードを有効にする。",
|
||||
[85] = "BranchGuide",
|
||||
[86] = "譜面分岐の参考になる数値などを表示します。\n" +
|
||||
"オートプレイだと表示されません。",
|
||||
[87] = "BranchAnime",
|
||||
[88] = "譜面分岐時のアニメーション\n" +
|
||||
"TYPE-A: 太鼓7~太鼓14\n" +
|
||||
"TYPE-B: 太鼓15~\n" +
|
||||
" \n",
|
||||
[89] = "GameMode",
|
||||
[90] = "ゲームモード\n" +
|
||||
"(1人プレイ専用)\n" +
|
||||
"TYPE-A: 完走!叩ききりまショー!\n" +
|
||||
"TYPE-B: 完走!叩ききりまショー!(激辛)\n" +
|
||||
" \n",
|
||||
[91] = "BigNotesJudge",
|
||||
[92] = "大音符の両手判定を有効にします。",
|
||||
[93] = "JudgeCountDisp",
|
||||
[94] = "左下に判定数を表示します。\n" +
|
||||
"(1人プレイ専用)",
|
||||
[95] = "KEY CONFIG",
|
||||
[96] = "ドラムのキー入力に関する項目を設\n"+
|
||||
"定します。",
|
||||
[97] = "Capture",
|
||||
[98] = "キャプチャキー設定:\n画面キャプチャのキーの割り当てを設\n定します。",
|
||||
[99] = "LeftRed",
|
||||
|
||||
[100] = "演奏ゲーム",
|
||||
"ASIO使用時のサウンドデバイスを\n" +
|
||||
"選択します。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
[46] = "OSタイマーを使用するかどうか:\n" +
|
||||
"演奏タイマーとして、DTXMania独自の\n" +
|
||||
"タイマーを使うか、OS標準のタイマー\n" +
|
||||
"を使うかを選択します。\n" +
|
||||
"OS標準タイマーを使うとスクロールが\n" +
|
||||
"滑らかになりますが、演奏で音ズレが\n" +
|
||||
"発生することがあります。(そのため\n" +
|
||||
"AdjustWavesの効果が適用されます。)\n" +
|
||||
"\n" +
|
||||
"この指定はWASAPI/ASIO使用時のみ有効\n" +
|
||||
"です。\n",
|
||||
[47] = "キャラクター画像を表示するかどうか\n",
|
||||
[48] = "ダンサー画像を表示するかどうか\n",
|
||||
[49] = "モブ画像を表示するかどうか\n",
|
||||
[50] = "ランナー画像を表示するかどうか\n",
|
||||
[51] = "フッター画像を表示するかどうか\n",
|
||||
[52] = "事前画像描画機能を使うかどうか。\n",
|
||||
[53] = "ぷちキャラ画像を表示するかどうか\n",
|
||||
[54] = "スキン切替:\n" +
|
||||
"スキンを切り替えます。\n",
|
||||
[55] = "システムのキー入力に関する項目を設\n定します。",
|
||||
[56] = "AUTO PLAY",
|
||||
[57] = "すべての音符を自動で演奏します。\n",
|
||||
[58] = "AUTO PLAY 2P",
|
||||
[59] = "すべての音符を自動で演奏します。\n",
|
||||
[60] = "AUTO Roll",
|
||||
[61] = "OFFにするとAUTO先生が黄色連打を\n" +
|
||||
"叩かなくなります。",
|
||||
[62] = "ScrollSpeed",
|
||||
[63] = "演奏時のドラム譜面のスクロールの\n" +
|
||||
"速度を指定します。\n" +
|
||||
"x0.1 ~ x200.0 を指定可能です。",
|
||||
[64] = "Risky",
|
||||
[65] = "Riskyモードの設定:\n" +
|
||||
"1以上の値にすると、その回数分の\n" +
|
||||
"不可で演奏が強制終了します。\n" +
|
||||
"0にすると無効になり、\n" +
|
||||
"ノルマゲージのみになります。\n" +
|
||||
"\n",
|
||||
[66] = "Random",
|
||||
[67] = "いわゆるランダム。\n RANDOM: ちょっと変わる\n MIRROR: あべこべ \n SUPER: そこそこヤバい\n HYPER: 結構ヤバい\nなお、実装は適当な模様",
|
||||
[68] = "Stealth",
|
||||
[69] = "DORON:ドロン\n"+
|
||||
"STEALTH:ステルス",
|
||||
[70] = "NoInfo",
|
||||
[71] = "有効にすると曲情報などが見えなくなります。\n",
|
||||
[72] = "JUST",
|
||||
[73] = "有効にすると「良」以外の判定が全て不可になります。\n",
|
||||
[74] = "Tight",
|
||||
[75] = "ドラムチップのないところでパッドを\n" +
|
||||
"叩くとミスになります。",
|
||||
[76] = "D-MinCombo",
|
||||
[77] = "表示可能な最小コンボ数(ドラム):\n" +
|
||||
"画面に表示されるコンボの最小の数\n" +
|
||||
"を指定します。\n" +
|
||||
"1 ~ 99999 の値が指定可能です。",
|
||||
[78] = "InputAdjust",
|
||||
[79] = "ドラムの入力タイミングの微調整を\n" +
|
||||
"行います。\n" +
|
||||
"-99 ~ 99ms まで指定可能です。\n" +
|
||||
"入力ラグを軽減するためには、負の\n" +
|
||||
"値を指定してください。\n",
|
||||
[80] = "DefaultCourse",
|
||||
[81] = "デフォルトで選択される難易度\n",
|
||||
[82] = "ScoreMode",
|
||||
[83] = "スコア計算方法\n" +
|
||||
"TYPE-A: 旧配点\n" +
|
||||
"TYPE-B: 旧筐体配点\n" +
|
||||
"TYPE-C: 新配点\n",
|
||||
[84] = "真打モードを有効にする。",
|
||||
[85] = "BranchGuide",
|
||||
[86] = "譜面分岐の参考になる数値などを表示します。\n" +
|
||||
"オートプレイだと表示されません。",
|
||||
[87] = "BranchAnime",
|
||||
[88] = "譜面分岐時のアニメーション\n" +
|
||||
"TYPE-A: 太鼓7~太鼓14\n" +
|
||||
"TYPE-B: 太鼓15~\n" +
|
||||
" \n",
|
||||
[89] = "GameMode",
|
||||
[90] = "ゲームモード\n" +
|
||||
"(1人プレイ専用)\n" +
|
||||
"TYPE-A: 完走!叩ききりまショー!\n" +
|
||||
"TYPE-B: 完走!叩ききりまショー!(激辛)\n" +
|
||||
" \n",
|
||||
[91] = "BigNotesJudge",
|
||||
[92] = "大音符の両手判定を有効にします。",
|
||||
[93] = "JudgeCountDisp",
|
||||
[94] = "左下に判定数を表示します。\n" +
|
||||
"(1人プレイ専用)",
|
||||
[95] = "KEY CONFIG",
|
||||
[96] = "ドラムのキー入力に関する項目を設\n"+
|
||||
"定します。",
|
||||
[97] = "Capture",
|
||||
[98] = "キャプチャキー設定:\n画面キャプチャのキーの割り当てを設\n定します。",
|
||||
[99] = "LeftRed",
|
||||
[10000] = "左側の面へのキーの割り当てを設\n定します。",
|
||||
[10001] = "RightRed",
|
||||
[10002] = "右側の面へのキーの割り当て\nを設定します。",
|
||||
[10003] = "LeftBlue",
|
||||
[10004] = "左側のふちへのキーの\n割り当てを設定します。",
|
||||
[10005] = "RightBlue",
|
||||
[10006] = "右側のふちへのキーの\n割り当てを設定します。",
|
||||
[10007] = "LeftRed2P",
|
||||
[10008] = "左側の面へのキーの割り当てを設\n定します。",
|
||||
[10009] = "RightRed2P",
|
||||
[10010] = "右側の面へのキーの割り当て\nを設定します。",
|
||||
[10011] = "LeftBlue2P",
|
||||
[10012] = "左側のふちへのキーの\n割り当てを設定します。",
|
||||
[10013] = "RightBlue2P",
|
||||
[10014] = "右側のふちへのキーの\n割り当てを設定します。",
|
||||
[10018] = "TimeStretch",
|
||||
[10019] = "Fullscreen",
|
||||
[10020] = "StageFailed",
|
||||
[10021] = "RandSubBox",
|
||||
[10022] = "VSyncWait",
|
||||
[10023] = "AVI",
|
||||
[10024] = "BGA",
|
||||
[10025] = "PreSoundWait",
|
||||
[10026] = "PreImageWait",
|
||||
[10027] = "Debug Info",
|
||||
[10028] = "BG Alpha",
|
||||
[10029] = "BGM Sound",
|
||||
[10030] = "SaveScore",
|
||||
[10031] = "Apply Loudness Metadata",
|
||||
[10032] = "Target Loudness",
|
||||
[10033] = "Apply SONGVOL",
|
||||
[10034] = "Sound Effect Level",
|
||||
[10035] = "Voice Level",
|
||||
[10036] = "Song Playback Level",
|
||||
[10037] = "Keyboard Level Increment",
|
||||
[10038] = "MusicPreTimeMs",
|
||||
[10039] = "Autosaveresult",
|
||||
[10040] = "SendDiscordPlayingInformation",
|
||||
[10041] = "BufferedInput",
|
||||
[10042] = "TraceLog",
|
||||
[10043] = "SoundType",
|
||||
[10044] = "WASAPIBufSize",
|
||||
[10045] = "ASIO device",
|
||||
[10046] = "UseOSTimer",
|
||||
[10047] = "ShowChara",
|
||||
[10048] = "ShowDancer",
|
||||
[10049] = "ShowMob",
|
||||
[10050] = "ShowRunner",
|
||||
[10051] = "ShowFooter",
|
||||
[10052] = "FastRender",
|
||||
[10053] = "ShowPuchiChara",
|
||||
[10054] = "Skin (全体)",
|
||||
[10055] = "キー設定",
|
||||
[10084] = "真打モード",
|
||||
|
||||
[100] = "演奏ゲーム",
|
||||
[101] = "段位道場",
|
||||
[102] = "太鼓タワー",
|
||||
[103] = "メダル商店",
|
||||
@ -253,21 +300,6 @@ namespace TJAPlayer3
|
||||
[1033] = "段位称号",
|
||||
[1034] = "名札称号",
|
||||
|
||||
[10000] = "左側の面へのキーの割り当てを設\n定します。",
|
||||
[10001] = "RightRed",
|
||||
[10002] = "右側の面へのキーの割り当て\nを設定します。",
|
||||
[10003] = "LeftBlue",
|
||||
[10004] = "左側のふちへのキーの\n割り当てを設定します。",
|
||||
[10005] = "RightBlue",
|
||||
[10006] = "右側のふちへのキーの\n割り当てを設定します。",
|
||||
[10007] = "LeftRed2P",
|
||||
[10008] = "左側の面へのキーの割り当てを設\n定します。",
|
||||
[10009] = "RightRed2P",
|
||||
[10010] = "右側の面へのキーの割り当て\nを設定します。",
|
||||
[10011] = "LeftBlue2P",
|
||||
[10012] = "左側のふちへのキーの\n割り当てを設定します。",
|
||||
[10013] = "RightBlue2P",
|
||||
[10014] = "右側のふちへのキーの\n割り当てを設定します。",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -105,37 +105,19 @@ namespace TJAPlayer3
|
||||
CLangManager.LangInstance.GetString(11));
|
||||
this.list項目リスト.Add( this.iCommonPlaySpeed );
|
||||
|
||||
this.iSystemTimeStretch = new CItemToggle( "TimeStretch", TJAPlayer3.ConfigIni.bTimeStretch,
|
||||
"演奏速度の変更方式:\n" +
|
||||
"ONにすると、演奏速度の変更を、\n" +
|
||||
"周波数変更ではなく\n" +
|
||||
"タイムストレッチで行います。" +
|
||||
"\n" +
|
||||
"これをONにすると、サウンド処理に\n" +
|
||||
"より多くのCPU性能を使用します。\n" +
|
||||
"また、演奏速度をx0.850以下にすると、\n" +
|
||||
"チップのズレが大きくなります。",
|
||||
"How to change the playing speed:\n" +
|
||||
"Turn ON to use time stretch\n" +
|
||||
"to change the play speed." +
|
||||
"\n" +
|
||||
"If you set TimeStretch=ON, it usese\n" +
|
||||
"more CPU power. And some sound\n" +
|
||||
"lag occurs slower than x0.900.");
|
||||
this.iSystemTimeStretch = new CItemToggle(CLangManager.LangInstance.GetString(10018), TJAPlayer3.ConfigIni.bTimeStretch,
|
||||
CLangManager.LangInstance.GetString(18));
|
||||
this.list項目リスト.Add( this.iSystemTimeStretch );
|
||||
|
||||
|
||||
this.iSystemFullscreen = new CItemToggle( "Fullscreen", TJAPlayer3.ConfigIni.b全画面モード,
|
||||
"画面モード設定:\nON で全画面モード、OFF でウィンド\nウモードになります。",
|
||||
"Fullscreen mode or window mode." );
|
||||
this.iSystemFullscreen = new CItemToggle(CLangManager.LangInstance.GetString(10019), TJAPlayer3.ConfigIni.b全画面モード,
|
||||
CLangManager.LangInstance.GetString(19));
|
||||
this.list項目リスト.Add( this.iSystemFullscreen );
|
||||
this.iSystemStageFailed = new CItemToggle( "StageFailed", TJAPlayer3.ConfigIni.bSTAGEFAILED有効,
|
||||
"STAGE FAILED 有効:\nON にすると、ゲージがなくなった時\nに STAGE FAILED となり演奏が中断\nされます。OFF の場合は、ゲージが\nなくなっても最後まで演奏できます。",
|
||||
"Turn OFF if you don't want to encount\n GAME OVER." );
|
||||
this.iSystemStageFailed = new CItemToggle(CLangManager.LangInstance.GetString(10020), TJAPlayer3.ConfigIni.bSTAGEFAILED有効,
|
||||
CLangManager.LangInstance.GetString(20));
|
||||
this.list項目リスト.Add( this.iSystemStageFailed );
|
||||
this.iSystemRandomFromSubBox = new CItemToggle( "RandSubBox", TJAPlayer3.ConfigIni.bランダムセレクトで子BOXを検索対象とする,
|
||||
"子BOXをRANDOMの対象とする:\nON にすると、RANDOM SELECT 時\nに子BOXも選択対象とします。",
|
||||
"Turn ON to use child BOX (subfolders)\n at RANDOM SELECT." );
|
||||
this.iSystemRandomFromSubBox = new CItemToggle(CLangManager.LangInstance.GetString(10021), TJAPlayer3.ConfigIni.bランダムセレクトで子BOXを検索対象とする,
|
||||
CLangManager.LangInstance.GetString(21));
|
||||
this.list項目リスト.Add( this.iSystemRandomFromSubBox );
|
||||
|
||||
|
||||
@ -158,37 +140,29 @@ namespace TJAPlayer3
|
||||
// "Note: This setting is effetive\n" +
|
||||
// " only when DirectSound is used.");
|
||||
//this.list項目リスト.Add( this.iSystemAdjustWaves );
|
||||
this.iSystemVSyncWait = new CItemToggle( "VSyncWait", TJAPlayer3.ConfigIni.b垂直帰線待ちを行う,
|
||||
"垂直帰線同期:\n画面の描画をディスプレイの垂直帰\n線中に行なう場合には ON を指定し\nます。ON にすると、ガタつきのない\n滑らかな画面描画が実現されます。",
|
||||
"Turn ON to wait VSync (Vertical\n Synchronizing signal) at every\n drawings. (so FPS becomes 60)\nIf you have enough CPU/GPU power,\n the scroll would become smooth." );
|
||||
this.iSystemVSyncWait = new CItemToggle(CLangManager.LangInstance.GetString(10022), TJAPlayer3.ConfigIni.b垂直帰線待ちを行う,
|
||||
CLangManager.LangInstance.GetString(22));
|
||||
this.list項目リスト.Add( this.iSystemVSyncWait );
|
||||
this.iSystemAVI = new CItemToggle( "AVI", TJAPlayer3.ConfigIni.bAVI有効,
|
||||
"AVIの使用:\n動画(AVI)を再生可能にする場合に\nON にします。AVI の再生には、それ\nなりのマシンパワーが必要とされます。",
|
||||
"To use AVI playback or not." );
|
||||
this.iSystemAVI = new CItemToggle(CLangManager.LangInstance.GetString(10023), TJAPlayer3.ConfigIni.bAVI有効,
|
||||
CLangManager.LangInstance.GetString(23));
|
||||
this.list項目リスト.Add( this.iSystemAVI );
|
||||
this.iSystemBGA = new CItemToggle( "BGA", TJAPlayer3.ConfigIni.bBGA有効,
|
||||
"BGAの使用:\n画像(BGA)を表示可能にする場合に\nON にします。BGA の再生には、それ\nなりのマシンパワーが必要とされます。",
|
||||
"To draw BGA (back ground animations)\n or not." );
|
||||
this.iSystemBGA = new CItemToggle(CLangManager.LangInstance.GetString(10024), TJAPlayer3.ConfigIni.bBGA有効,
|
||||
CLangManager.LangInstance.GetString(24));
|
||||
this.list項目リスト.Add( this.iSystemBGA );
|
||||
this.iSystemPreviewSoundWait = new CItemInteger( "PreSoundWait", 0, 0x2710, TJAPlayer3.ConfigIni.n曲が選択されてからプレビュー音が鳴るまでのウェイトms,
|
||||
"プレビュー音演奏までの時間:\n曲にカーソルが合わされてからプレ\nビュー音が鳴り始めるまでの時間を\n指定します。\n0 ~ 10000 [ms] が指定可能です。",
|
||||
"Delay time(ms) to start playing preview\n sound in SELECT MUSIC screen.\nYou can specify from 0ms to 10000ms." );
|
||||
this.iSystemPreviewSoundWait = new CItemInteger(CLangManager.LangInstance.GetString(10025), 0, 0x2710, TJAPlayer3.ConfigIni.n曲が選択されてからプレビュー音が鳴るまでのウェイトms,
|
||||
CLangManager.LangInstance.GetString(25));
|
||||
this.list項目リスト.Add( this.iSystemPreviewSoundWait );
|
||||
this.iSystemPreviewImageWait = new CItemInteger( "PreImageWait", 0, 0x2710, TJAPlayer3.ConfigIni.n曲が選択されてからプレビュー画像が表示開始されるまでのウェイトms,
|
||||
"プレビュー画像表示までの時間:\n曲にカーソルが合わされてからプレ\nビュー画像が表示されるまでの時間\nを指定します。\n0 ~ 10000 [ms] が指定可能です。",
|
||||
"Delay time(ms) to show preview image\n in SELECT MUSIC screen.\nYou can specify from 0ms to 10000ms." );
|
||||
this.iSystemPreviewImageWait = new CItemInteger(CLangManager.LangInstance.GetString(10026), 0, 0x2710, TJAPlayer3.ConfigIni.n曲が選択されてからプレビュー画像が表示開始されるまでのウェイトms,
|
||||
CLangManager.LangInstance.GetString(26));
|
||||
this.list項目リスト.Add( this.iSystemPreviewImageWait );
|
||||
this.iSystemDebugInfo = new CItemToggle( "Debug Info", TJAPlayer3.ConfigIni.b演奏情報を表示する,
|
||||
"演奏情報の表示:\n演奏中、BGA領域の下部に演奏情報\n(FPS、BPM、演奏時間など)を表示し\nます。\nまた、小節線の横に小節番号が表示\nされるようになります。",
|
||||
"To show song informations on playing\n BGA area. (FPS, BPM, total time etc)\nYou can ON/OFF the indications\n by pushing [Del] while playing drums" );
|
||||
this.iSystemDebugInfo = new CItemToggle(CLangManager.LangInstance.GetString(10027), TJAPlayer3.ConfigIni.b演奏情報を表示する,
|
||||
CLangManager.LangInstance.GetString(27));
|
||||
this.list項目リスト.Add( this.iSystemDebugInfo );
|
||||
this.iSystemBGAlpha = new CItemInteger( "BG Alpha", 0, 0xff, TJAPlayer3.ConfigIni.n背景の透過度,
|
||||
"背景画像の半透明割合:\n背景画像をDTXManiaのフレーム画像\nと合成する際の、背景画像の透明度\nを指定します。\n0 が完全透明で、255 が完全不透明\nとなります。",
|
||||
"The degree for transparing playing\n screen and wallpaper.\n\n0=completely transparent,\n255=no transparency" );
|
||||
this.iSystemBGAlpha = new CItemInteger(CLangManager.LangInstance.GetString(10028), 0, 0xff, TJAPlayer3.ConfigIni.n背景の透過度,
|
||||
CLangManager.LangInstance.GetString(28));
|
||||
this.list項目リスト.Add( this.iSystemBGAlpha );
|
||||
this.iSystemBGMSound = new CItemToggle( "BGM Sound", TJAPlayer3.ConfigIni.bBGM音を発声する,
|
||||
"BGMの再生:\nこれをOFFにすると、BGM を再生しな\nくなります。",
|
||||
"Turn OFF if you don't want to play\n BGM." );
|
||||
this.iSystemBGMSound = new CItemToggle(CLangManager.LangInstance.GetString(10029), TJAPlayer3.ConfigIni.bBGM音を発声する,
|
||||
CLangManager.LangInstance.GetString(29));
|
||||
this.list項目リスト.Add( this.iSystemBGMSound );
|
||||
//this.iSystemAudienceSound = new CItemToggle( "Audience", CDTXMania.ConfigIni.b歓声を発声する,
|
||||
// "歓声の再生:\nこれをOFFにすると、歓声を再生しな\nくなります。",
|
||||
@ -199,49 +173,40 @@ namespace TJAPlayer3
|
||||
// "Damage level at missing (and\n recovering level) at playing.\nThis setting is ignored when Risky >= 1.",
|
||||
// new string[] { "Small", "Normal", "Large" } );
|
||||
//this.list項目リスト.Add( this.iSystemDamageLevel );
|
||||
this.iSystemSaveScore = new CItemToggle( "SaveScore", TJAPlayer3.ConfigIni.bScoreIniを出力する,
|
||||
"演奏記録の保存:\nON で演奏記録を ~.score.ini ファイ\nルに保存します。\n",
|
||||
"To save high-scores/skills, turn it ON.\nTurn OFF in case your song data are\n in read-only media (CD-ROM etc).\nNote that the score files also contain\n 'BGM Adjust' parameter. So if you\n want to keep adjusting parameter,\n you need to set SaveScore=ON." );
|
||||
this.iSystemSaveScore = new CItemToggle(CLangManager.LangInstance.GetString(10030), TJAPlayer3.ConfigIni.bScoreIniを出力する,
|
||||
CLangManager.LangInstance.GetString(30));
|
||||
this.list項目リスト.Add( this.iSystemSaveScore );
|
||||
|
||||
this.iSystemApplyLoudnessMetadata = new CItemToggle( "Apply Loudness Metadata", TJAPlayer3.ConfigIni.ApplyLoudnessMetadata,
|
||||
"BS1770GAIN によるラウドネスメータの測量を適用します。\n利用するにはBS1770GAINが必要です。",
|
||||
"To apply BS1770GAIN loudness\nmetadata when playing songs, turn it ON.\nTurn OFF if you prefer to use only\nthe main song level controls.\nIt needs BS1770GAIN." );
|
||||
this.iSystemApplyLoudnessMetadata = new CItemToggle(CLangManager.LangInstance.GetString(10031), TJAPlayer3.ConfigIni.ApplyLoudnessMetadata,
|
||||
CLangManager.LangInstance.GetString(31));
|
||||
this.list項目リスト.Add( this.iSystemApplyLoudnessMetadata );
|
||||
|
||||
this.iSystemTargetLoudness = new CItemInteger( "Target Loudness", (int)Math.Round(CSound.MinimumLufs.ToDouble() * 10.0), (int)Math.Round(CSound.MaximumLufs.ToDouble() * 10.0), (int)Math.Round(TJAPlayer3.ConfigIni.TargetLoudness * 10.0),
|
||||
"BS1770GAIN によるラウドネスメータの目標値を指定します。",
|
||||
"When applying BS1770GAIN loudness\nmetadata while playing songs, song levels\nwill be adjusted to target this loudness,\nmeasured in cB (centibels) relative to full scale.\n");
|
||||
this.iSystemTargetLoudness = new CItemInteger(CLangManager.LangInstance.GetString(10032), (int)Math.Round(CSound.MinimumLufs.ToDouble() * 10.0), (int)Math.Round(CSound.MaximumLufs.ToDouble() * 10.0), (int)Math.Round(TJAPlayer3.ConfigIni.TargetLoudness * 10.0),
|
||||
CLangManager.LangInstance.GetString(32));
|
||||
this.list項目リスト.Add( this.iSystemTargetLoudness );
|
||||
|
||||
this.iSystemApplySongVol = new CItemToggle( "Apply SONGVOL", TJAPlayer3.ConfigIni.ApplySongVol,
|
||||
".tjaファイルのSONGVOLヘッダを音源の音量に適用します。設定による音量調整を使用する場合はこの設定をOFFにしてください。",
|
||||
"To apply .tja SONGVOL properties when playing\nsongs, turn it ON. Turn OFF if you prefer to\nuse only the main song level controls." );
|
||||
this.iSystemApplySongVol = new CItemToggle(CLangManager.LangInstance.GetString(10033), TJAPlayer3.ConfigIni.ApplySongVol,
|
||||
CLangManager.LangInstance.GetString(33));
|
||||
this.list項目リスト.Add( this.iSystemApplySongVol );
|
||||
|
||||
this.iSystemSoundEffectLevel = new CItemInteger( "Sound Effect Level", CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.SoundEffectLevel,
|
||||
$"効果音の音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
$"The level adjustment for sound effects.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%." );
|
||||
this.iSystemSoundEffectLevel = new CItemInteger(CLangManager.LangInstance.GetString(10034), CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.SoundEffectLevel,
|
||||
CLangManager.LangInstance.GetString(34));
|
||||
this.list項目リスト.Add( this.iSystemSoundEffectLevel );
|
||||
|
||||
this.iSystemVoiceLevel = new CItemInteger( "Voice Level", CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.VoiceLevel,
|
||||
$"各画面で流れるボイス、コンボボイスの音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
$"The level adjustment for voices.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%." );
|
||||
this.iSystemVoiceLevel = new CItemInteger(CLangManager.LangInstance.GetString(10035), CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.VoiceLevel,
|
||||
CLangManager.LangInstance.GetString(35));
|
||||
this.list項目リスト.Add( this.iSystemVoiceLevel );
|
||||
|
||||
this.iSystemSongPlaybackLevel = new CItemInteger( "Song Playback Level", CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.SongPlaybackLevel,
|
||||
$"ゲーム中の音源の音量を調節します。\n{CSound.MinimumGroupLevel} ~ {CSound.MaximumGroupLevel} % の値が指定可能です。\n",
|
||||
$"The level adjustment for songs during gameplay.\nYou can specify from {CSound.MinimumGroupLevel} to {CSound.MaximumGroupLevel}%." );
|
||||
this.iSystemSongPlaybackLevel = new CItemInteger(CLangManager.LangInstance.GetString(10036), CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, TJAPlayer3.ConfigIni.SongPlaybackLevel,
|
||||
CLangManager.LangInstance.GetString(36));
|
||||
this.list項目リスト.Add( this.iSystemSongPlaybackLevel );
|
||||
|
||||
this.iSystemKeyboardSoundLevelIncrement = new CItemInteger( "Keyboard Level Increment", 1, 20, TJAPlayer3.ConfigIni.KeyboardSoundLevelIncrement,
|
||||
"キーボードで音量調整をするときの増加量、減少量を指定します。\n1 ~ 20 の値が指定可能です。\n",
|
||||
"The amount of sound level change for each press\nof a sound level control key.\nYou can specify from 1 to 20." );
|
||||
this.iSystemKeyboardSoundLevelIncrement = new CItemInteger(CLangManager.LangInstance.GetString(10037), 1, 20, TJAPlayer3.ConfigIni.KeyboardSoundLevelIncrement,
|
||||
CLangManager.LangInstance.GetString(37));
|
||||
this.list項目リスト.Add( this.iSystemKeyboardSoundLevelIncrement );
|
||||
|
||||
this.MusicPreTimeMs = new CItemInteger("MusicPreTimeMs", 0, 10000, TJAPlayer3.ConfigIni.MusicPreTimeMs,
|
||||
"音源再生前の空白時間 (ms)。\n",
|
||||
"Blank time before music source to play. (ms)\n");
|
||||
this.MusicPreTimeMs = new CItemInteger(CLangManager.LangInstance.GetString(10038), 0, 10000, TJAPlayer3.ConfigIni.MusicPreTimeMs,
|
||||
CLangManager.LangInstance.GetString(38));
|
||||
this.list項目リスト.Add(this.MusicPreTimeMs);
|
||||
|
||||
//this.iSystemStoicMode = new CItemToggle( "StoicMode", CDTXMania.ConfigIni.bストイックモード,
|
||||
@ -253,15 +218,13 @@ namespace TJAPlayer3
|
||||
// "About displaying the lag from\n the \"just timing\".\n OFF: Don't show it.\n ON: Show it.\n GREAT-: Show it except you've\n gotten PERFECT.",
|
||||
// new string[] { "OFF", "ON", "GREAT-" } );
|
||||
//this.list項目リスト.Add( this.iSystemShowLag );
|
||||
this.iSystemAutoResultCapture = new CItemToggle( "Autosaveresult", TJAPlayer3.ConfigIni.bIsAutoResultCapture,
|
||||
"リザルト画像自動保存機能:\nONにすると、ハイスコア/ハイスキル時に\n自動でリザルト画像を曲データと同じ\nフォルダに保存します。",
|
||||
"AutoSaveResult:\nTurn ON to save your result screen\n image automatically when you get\n hiscore/hiskill." );
|
||||
this.iSystemAutoResultCapture = new CItemToggle(CLangManager.LangInstance.GetString(10039), TJAPlayer3.ConfigIni.bIsAutoResultCapture,
|
||||
CLangManager.LangInstance.GetString(39));
|
||||
this.list項目リスト.Add( this.iSystemAutoResultCapture );
|
||||
|
||||
SendDiscordPlayingInformation = new CItemToggle(nameof(SendDiscordPlayingInformation),
|
||||
TJAPlayer3.ConfigIni.SendDiscordPlayingInformation,
|
||||
"Discordに再生中の譜面情報を送信する",
|
||||
"Share Playing .tja file infomation on Discord.");
|
||||
SendDiscordPlayingInformation = new CItemToggle(CLangManager.LangInstance.GetString(10040),
|
||||
TJAPlayer3.ConfigIni.SendDiscordPlayingInformation,
|
||||
CLangManager.LangInstance.GetString(40));
|
||||
list項目リスト.Add(SendDiscordPlayingInformation);
|
||||
|
||||
//this.iSystemJudgeDispPriority = new CItemList( "JudgePriority", CItemBase.Eパネル種別.通常, (int) CDTXMania.ConfigIni.e判定表示優先度,
|
||||
@ -278,81 +241,28 @@ namespace TJAPlayer3
|
||||
// new string[] { "Under", "Over" } );
|
||||
//this.list項目リスト.Add( this.iSystemJudgeDispPriority );
|
||||
|
||||
this.iSystemBufferedInput = new CItemToggle( "BufferedInput", TJAPlayer3.ConfigIni.bバッファ入力を行う,
|
||||
"バッファ入力モード:\nON にすると、FPS を超える入力解像\n度を実現します。\nOFF にすると、入力解像度は FPS に\n等しくなります。",
|
||||
"To select joystick input method.\n\nON to use buffer input. No lost/lags.\nOFF to use realtime input. It may\n causes lost/lags for input.\n Moreover, input frequency is\n synchronized with FPS." );
|
||||
this.iSystemBufferedInput = new CItemToggle(CLangManager.LangInstance.GetString(10041), TJAPlayer3.ConfigIni.bバッファ入力を行う,
|
||||
CLangManager.LangInstance.GetString(41));
|
||||
this.list項目リスト.Add( this.iSystemBufferedInput );
|
||||
this.iLogOutputLog = new CItemToggle( "TraceLog", TJAPlayer3.ConfigIni.bログ出力,
|
||||
"Traceログ出力:\nDTXManiaLog.txt にログを出力します。\n変更した場合は、DTXMania の再起動\n後に有効となります。",
|
||||
"Turn ON to put debug log to\n DTXManiaLog.txt\nTo take it effective, you need to\n re-open DTXMania." );
|
||||
this.iLogOutputLog = new CItemToggle(CLangManager.LangInstance.GetString(10042), TJAPlayer3.ConfigIni.bログ出力,
|
||||
CLangManager.LangInstance.GetString(42));
|
||||
this.list項目リスト.Add( this.iLogOutputLog );
|
||||
|
||||
// #24820 2013.1.3 yyagi
|
||||
this.iSystemSoundType = new CItemList("SoundType", CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nSoundDeviceType,
|
||||
"サウンドの出力方式:\n" +
|
||||
"WASAPI, ASIO, DSound(DirectSound)\n" +
|
||||
"の中からサウンド出力方式を選択\n" +
|
||||
"します。\n" +
|
||||
"WASAPIはVista以降でのみ使用可能\n" +
|
||||
"です。ASIOは対応機器でのみ使用\n" +
|
||||
"可能です。\n" +
|
||||
"WASAPIかASIOを指定することで、\n" +
|
||||
"遅延の少ない演奏を楽しむことが\n" +
|
||||
"できます。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
"Sound output type:\n" +
|
||||
"You can choose WASAPI, ASIO or\n" +
|
||||
"DShow(DirectShow).\n" +
|
||||
"WASAPI can use only after Vista.\n" +
|
||||
"ASIO can use on the\n" +
|
||||
"\"ASIO-supported\" sound device.\n" +
|
||||
"You should use WASAPI or ASIO\n" +
|
||||
"to decrease the sound lag.\n" +
|
||||
"\n" +
|
||||
"Note: Exit CONFIGURATION to make\n" +
|
||||
" the setting take effect.",
|
||||
this.iSystemSoundType = new CItemList(CLangManager.LangInstance.GetString(10043), CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nSoundDeviceType,
|
||||
CLangManager.LangInstance.GetString(43),
|
||||
new string[] { "DSound", "ASIO", "WASAPI" });
|
||||
this.list項目リスト.Add(this.iSystemSoundType);
|
||||
|
||||
// #24820 2013.1.15 yyagi
|
||||
this.iSystemWASAPIBufferSizeMs = new CItemInteger( "WASAPIBufSize", 0, 99999, TJAPlayer3.ConfigIni.nWASAPIBufferSizeMs,
|
||||
"WASAPI使用時のバッファサイズ:\n" +
|
||||
"0~99999ms を指定可能です。\n" +
|
||||
"0を指定すると、OSがバッファの\n" +
|
||||
"サイズを自動設定します。\n" +
|
||||
"値を小さくするほど発音ラグが\n" +
|
||||
"減少しますが、音割れや異常動作を\n" +
|
||||
"引き起こす場合があります。\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
"Sound buffer size for WASAPI:\n" +
|
||||
"You can set from 0 to 99999ms.\n" +
|
||||
"Set 0 to use a default sysytem\n" +
|
||||
"buffer size.\n" +
|
||||
"Smaller value makes smaller lag,\n" +
|
||||
"but it may cause sound troubles.\n" +
|
||||
"\n" +
|
||||
"Note: Exit CONFIGURATION to make\n" +
|
||||
" the setting take effect." );
|
||||
this.iSystemWASAPIBufferSizeMs = new CItemInteger(CLangManager.LangInstance.GetString(10044), 0, 99999, TJAPlayer3.ConfigIni.nWASAPIBufferSizeMs,
|
||||
CLangManager.LangInstance.GetString(44));
|
||||
this.list項目リスト.Add( this.iSystemWASAPIBufferSizeMs );
|
||||
|
||||
// #24820 2013.1.17 yyagi
|
||||
string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
|
||||
this.iSystemASIODevice = new CItemList( "ASIO device", CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nASIODevice,
|
||||
"ASIOデバイス:\n" +
|
||||
"ASIO使用時のサウンドデバイスを\n" +
|
||||
"選択します。\n" +
|
||||
"\n" +
|
||||
"※ 設定はCONFIGURATION画面の\n" +
|
||||
" 終了時に有効になります。",
|
||||
"ASIO Sound Device:\n" +
|
||||
"Select the sound device to use\n" +
|
||||
"under ASIO mode.\n" +
|
||||
"\n" +
|
||||
"Note: Exit CONFIGURATION to make\n" +
|
||||
" the setting take effect.",
|
||||
this.iSystemASIODevice = new CItemList(CLangManager.LangInstance.GetString(10045), CItemList.Eパネル種別.通常, TJAPlayer3.ConfigIni.nASIODevice,
|
||||
CLangManager.LangInstance.GetString(45),
|
||||
asiodevs );
|
||||
this.list項目リスト.Add( this.iSystemASIODevice );
|
||||
|
||||
@ -383,82 +293,45 @@ namespace TJAPlayer3
|
||||
//this.list項目リスト.Add( this.iSystemASIOBufferSizeMs );
|
||||
|
||||
// #33689 2014.6.17 yyagi
|
||||
this.iSystemSoundTimerType = new CItemToggle( "UseOSTimer", TJAPlayer3.ConfigIni.bUseOSTimer,
|
||||
"OSタイマーを使用するかどうか:\n" +
|
||||
"演奏タイマーとして、DTXMania独自の\n" +
|
||||
"タイマーを使うか、OS標準のタイマー\n" +
|
||||
"を使うかを選択します。\n" +
|
||||
"OS標準タイマーを使うとスクロールが\n" +
|
||||
"滑らかになりますが、演奏で音ズレが\n" +
|
||||
"発生することがあります。(そのため\n" +
|
||||
"AdjustWavesの効果が適用されます。)\n" +
|
||||
"\n" +
|
||||
"この指定はWASAPI/ASIO使用時のみ有効\n" +
|
||||
"です。\n",
|
||||
"Use OS Timer or not:\n" +
|
||||
"If this settings is ON, DTXMania uses\n" +
|
||||
"OS Standard timer. It brings smooth\n" +
|
||||
"scroll, but may cause some sound lag.\n" +
|
||||
"(so AdjustWaves is also avilable)\n" +
|
||||
"\n" +
|
||||
"If OFF, DTXMania uses its original\n" +
|
||||
"timer and the effect is vice versa.\n" +
|
||||
"\n" +
|
||||
"This settings is avilable only when\n" +
|
||||
"you uses WASAPI/ASIO.\n"
|
||||
);
|
||||
this.iSystemSoundTimerType = new CItemToggle(CLangManager.LangInstance.GetString(10046), TJAPlayer3.ConfigIni.bUseOSTimer,
|
||||
CLangManager.LangInstance.GetString(46));
|
||||
this.list項目リスト.Add( this.iSystemSoundTimerType );
|
||||
|
||||
|
||||
ShowChara = new CItemToggle("ShowChara", TJAPlayer3.ConfigIni.ShowChara,
|
||||
"キャラクター画像を表示するかどうか\n",
|
||||
"Show Character Images.\n" +
|
||||
"");
|
||||
ShowChara = new CItemToggle(CLangManager.LangInstance.GetString(10047), TJAPlayer3.ConfigIni.ShowChara,
|
||||
CLangManager.LangInstance.GetString(47));
|
||||
this.list項目リスト.Add(ShowChara);
|
||||
|
||||
ShowDancer = new CItemToggle("ShowDancer", TJAPlayer3.ConfigIni.ShowDancer,
|
||||
"ダンサー画像を表示するかどうか\n",
|
||||
"Show Dancer Images.\n" +
|
||||
"");
|
||||
ShowDancer = new CItemToggle(CLangManager.LangInstance.GetString(10048), TJAPlayer3.ConfigIni.ShowDancer,
|
||||
CLangManager.LangInstance.GetString(48));
|
||||
this.list項目リスト.Add(ShowDancer);
|
||||
|
||||
ShowMob = new CItemToggle("ShowMob", TJAPlayer3.ConfigIni.ShowMob,
|
||||
"モブ画像を表示するかどうか\n",
|
||||
"Show Mob Images.\n" +
|
||||
"");
|
||||
ShowMob = new CItemToggle(CLangManager.LangInstance.GetString(10049), TJAPlayer3.ConfigIni.ShowMob,
|
||||
CLangManager.LangInstance.GetString(49));
|
||||
this.list項目リスト.Add(ShowMob);
|
||||
|
||||
ShowRunner = new CItemToggle("ShowRunner", TJAPlayer3.ConfigIni.ShowRunner,
|
||||
"ランナー画像を表示するかどうか\n",
|
||||
"Show Runner Images.\n" +
|
||||
"");
|
||||
ShowRunner = new CItemToggle(CLangManager.LangInstance.GetString(10050), TJAPlayer3.ConfigIni.ShowRunner,
|
||||
CLangManager.LangInstance.GetString(50));
|
||||
this.list項目リスト.Add(ShowRunner);
|
||||
|
||||
ShowFooter = new CItemToggle("ShowFooter", TJAPlayer3.ConfigIni.ShowFooter,
|
||||
"フッター画像を表示するかどうか\n",
|
||||
"Show Footer Image.\n" +
|
||||
"");
|
||||
ShowFooter = new CItemToggle(CLangManager.LangInstance.GetString(10051), TJAPlayer3.ConfigIni.ShowFooter,
|
||||
CLangManager.LangInstance.GetString(51));
|
||||
this.list項目リスト.Add(ShowFooter);
|
||||
|
||||
FastRender = new CItemToggle(nameof(FastRender), TJAPlayer3.ConfigIni.FastRender,
|
||||
"事前画像描画機能を使うかどうか。\n",
|
||||
"Use pre-textures render.\n");
|
||||
FastRender = new CItemToggle(CLangManager.LangInstance.GetString(10052), TJAPlayer3.ConfigIni.FastRender,
|
||||
CLangManager.LangInstance.GetString(52));
|
||||
this.list項目リスト.Add(FastRender);
|
||||
ShowPuchiChara = new CItemToggle("ShowPuchiChara", TJAPlayer3.ConfigIni.ShowPuchiChara,
|
||||
"ぷちキャラ画像を表示するかどうか\n",
|
||||
"Show PuchiChara Images.\n" +
|
||||
"");
|
||||
|
||||
ShowPuchiChara = new CItemToggle(CLangManager.LangInstance.GetString(10053), TJAPlayer3.ConfigIni.ShowPuchiChara,
|
||||
CLangManager.LangInstance.GetString(53));
|
||||
this.list項目リスト.Add(ShowPuchiChara);
|
||||
|
||||
|
||||
|
||||
this.iSystemSkinSubfolder = new CItemList("Skin (全体)", CItemBase.Eパネル種別.通常, nSkinIndex,
|
||||
"スキン切替:\n" +
|
||||
"スキンを切り替えます。\n",
|
||||
this.iSystemSkinSubfolder = new CItemList(CLangManager.LangInstance.GetString(10054), CItemBase.Eパネル種別.通常, nSkinIndex,
|
||||
CLangManager.LangInstance.GetString(54),
|
||||
//"CONFIGURATIONを抜けると、設定した\n" +
|
||||
//"スキンに変更されます。",
|
||||
"Skin:\n" +
|
||||
"Change skin.",
|
||||
skinNames);
|
||||
this.list項目リスト.Add(this.iSystemSkinSubfolder);
|
||||
//this.iSystemUseBoxDefSkin = new CItemToggle( "Skin (Box)", CDTXMania.ConfigIni.bUseBoxDefSkin,
|
||||
@ -475,9 +348,8 @@ namespace TJAPlayer3
|
||||
//this.list項目リスト.Add( this.iSystemUseBoxDefSkin );
|
||||
|
||||
|
||||
this.iSystemGoToKeyAssign = new CItemBase( "System Keys", CItemBase.Eパネル種別.通常,
|
||||
"システムのキー入力に関する項目を設\n定します。",
|
||||
"Settings for the system key/pad inputs." );
|
||||
this.iSystemGoToKeyAssign = new CItemBase(CLangManager.LangInstance.GetString(10055), CItemBase.Eパネル種別.通常,
|
||||
CLangManager.LangInstance.GetString(55));
|
||||
this.list項目リスト.Add( this.iSystemGoToKeyAssign );
|
||||
|
||||
OnListMenuの初期化();
|
||||
@ -489,7 +361,11 @@ namespace TJAPlayer3
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
#region [ t項目リストの設定_Drums() ]
|
||||
|
||||
public void t項目リストの設定_Drums()
|
||||
{
|
||||
this.tConfigIniへ記録する();
|
||||
@ -497,191 +373,109 @@ namespace TJAPlayer3
|
||||
|
||||
// #27029 2012.1.5 from: 説明文は最大9行→13行に変更。
|
||||
|
||||
this.iDrumsReturnToMenu = new CItemBase( "<< Return To Menu", CItemBase.Eパネル種別.その他,
|
||||
"左側のメニューに戻ります。",
|
||||
"Return to left menu." );
|
||||
this.iDrumsReturnToMenu = new CItemBase(CLangManager.LangInstance.GetString(2), CItemBase.Eパネル種別.その他,
|
||||
CLangManager.LangInstance.GetString(3));
|
||||
this.list項目リスト.Add( this.iDrumsReturnToMenu );
|
||||
|
||||
#region [ AutoPlay ]
|
||||
this.iTaikoAutoPlay = new CItemToggle( "AUTO PLAY", TJAPlayer3.ConfigIni.b太鼓パートAutoPlay,
|
||||
"すべての音符を自動で演奏します。\n" +
|
||||
"",
|
||||
"To play both Taiko\n" +
|
||||
" automatically." );
|
||||
this.iTaikoAutoPlay = new CItemToggle(CLangManager.LangInstance.GetString(56), TJAPlayer3.ConfigIni.b太鼓パートAutoPlay,
|
||||
CLangManager.LangInstance.GetString(57));
|
||||
this.list項目リスト.Add( this.iTaikoAutoPlay );
|
||||
|
||||
this.iTaikoAutoPlay2P = new CItemToggle( "AUTO PLAY 2P", TJAPlayer3.ConfigIni.b太鼓パートAutoPlay2P,
|
||||
"すべての音符を自動で演奏します。\n" +
|
||||
"",
|
||||
"To play both Taiko\n" +
|
||||
" automatically." );
|
||||
this.iTaikoAutoPlay2P = new CItemToggle(CLangManager.LangInstance.GetString(58), TJAPlayer3.ConfigIni.b太鼓パートAutoPlay2P,
|
||||
CLangManager.LangInstance.GetString(59));
|
||||
this.list項目リスト.Add( this.iTaikoAutoPlay2P );
|
||||
|
||||
this.iTaikoAutoRoll = new CItemToggle( "AUTO Roll", TJAPlayer3.ConfigIni.bAuto先生の連打,
|
||||
"OFFにするとAUTO先生が黄色連打を\n" +
|
||||
"叩かなくなります。",
|
||||
"To play both Taiko\n" +
|
||||
" automatically." );
|
||||
this.iTaikoAutoRoll = new CItemToggle(CLangManager.LangInstance.GetString(60), TJAPlayer3.ConfigIni.bAuto先生の連打,
|
||||
CLangManager.LangInstance.GetString(61));
|
||||
this.list項目リスト.Add( this.iTaikoAutoRoll );
|
||||
#endregion
|
||||
|
||||
this.iDrumsScrollSpeed = new CItemInteger( "ScrollSpeed", 0, 0x7cf, TJAPlayer3.ConfigIni.n譜面スクロール速度.Drums,
|
||||
"演奏時のドラム譜面のスクロールの\n" +
|
||||
"速度を指定します。\n" +
|
||||
"x0.1 ~ x200.0 を指定可能です。",
|
||||
"To change the scroll speed for the\n" +
|
||||
"drums lanes.\n" +
|
||||
"You can set it from x0.1 to x200.0.\n" +
|
||||
"(ScrollSpeed=x0.5 means half speed)" );
|
||||
this.iDrumsScrollSpeed = new CItemInteger(CLangManager.LangInstance.GetString(62), 0, 0x7cf, TJAPlayer3.ConfigIni.n譜面スクロール速度.Drums,
|
||||
CLangManager.LangInstance.GetString(63));
|
||||
this.list項目リスト.Add( this.iDrumsScrollSpeed );
|
||||
|
||||
this.iSystemRisky = new CItemInteger( "Risky", 0, 10, TJAPlayer3.ConfigIni.nRisky,
|
||||
"Riskyモードの設定:\n" +
|
||||
"1以上の値にすると、その回数分の\n" +
|
||||
"不可で演奏が強制終了します。\n" +
|
||||
"0にすると無効になり、\n" +
|
||||
"ノルマゲージのみになります。\n" +
|
||||
"\n" +
|
||||
"",
|
||||
"Risky mode:\n" +
|
||||
"Set over 1, in case you'd like to specify\n" +
|
||||
" the number of Poor/Miss times to be\n" +
|
||||
" FAILED.\n" +
|
||||
"Set 0 to disable Risky mode." );
|
||||
this.iSystemRisky = new CItemInteger(CLangManager.LangInstance.GetString(64), 0, 10, TJAPlayer3.ConfigIni.nRisky,
|
||||
CLangManager.LangInstance.GetString(65));
|
||||
this.list項目リスト.Add( this.iSystemRisky );
|
||||
|
||||
this.iTaikoRandom = new CItemList( "Random", CItemBase.Eパネル種別.通常, (int) TJAPlayer3.ConfigIni.eRandom.Taiko,
|
||||
"いわゆるランダム。\n RANDOM: ちょっと変わる\n MIRROR: あべこべ \n SUPER: そこそこヤバい\n HYPER: 結構ヤバい\nなお、実装は適当な模様",
|
||||
"Notes come randomly.\n\n Part: swapping lanes randomly for each\n measures.\n Super: swapping chip randomly\n Hyper: swapping randomly\n (number of lanes also changes)",
|
||||
this.iTaikoRandom = new CItemList(CLangManager.LangInstance.GetString(66), CItemBase.Eパネル種別.通常, (int) TJAPlayer3.ConfigIni.eRandom.Taiko,
|
||||
CLangManager.LangInstance.GetString(67),
|
||||
new string[] { "OFF", "RANDOM", "MIRROR", "SUPER", "HYPER" } );
|
||||
this.list項目リスト.Add( this.iTaikoRandom );
|
||||
|
||||
this.iTaikoStealth = new CItemList( "Stealth", CItemBase.Eパネル種別.通常, (int) TJAPlayer3.ConfigIni.eSTEALTH,
|
||||
"DORON:ドロン\n"+
|
||||
"STEALTH:ステルス",
|
||||
"DORON:Hidden for NoteImage.\n"+
|
||||
"STEALTH:Hidden for NoteImage and SeNotes",
|
||||
this.iTaikoStealth = new CItemList(CLangManager.LangInstance.GetString(68), CItemBase.Eパネル種別.通常, (int) TJAPlayer3.ConfigIni.eSTEALTH,
|
||||
CLangManager.LangInstance.GetString(69),
|
||||
new string[] { "OFF", "DORON", "STEALTH" } );
|
||||
this.list項目リスト.Add( this.iTaikoStealth );
|
||||
|
||||
this.iTaikoNoInfo = new CItemToggle( "NoInfo", TJAPlayer3.ConfigIni.bNoInfo,
|
||||
"有効にすると曲情報などが見えなくなります。\n" +
|
||||
"",
|
||||
"It becomes MISS to hit pad without\n" +
|
||||
" chip." );
|
||||
this.iTaikoNoInfo = new CItemToggle(CLangManager.LangInstance.GetString(70), TJAPlayer3.ConfigIni.bNoInfo,
|
||||
CLangManager.LangInstance.GetString(71));
|
||||
this.list項目リスト.Add( this.iTaikoNoInfo );
|
||||
|
||||
this.iTaikoJust = new CItemToggle( "JUST", TJAPlayer3.ConfigIni.bJust,
|
||||
"有効にすると「良」以外の判定が全て不可になります。\n" +
|
||||
"",
|
||||
"有効にすると「良」以外の判定が全て不可になります。" );
|
||||
this.iTaikoJust = new CItemToggle(CLangManager.LangInstance.GetString(72), TJAPlayer3.ConfigIni.bJust,
|
||||
CLangManager.LangInstance.GetString(73));
|
||||
this.list項目リスト.Add( this.iTaikoJust );
|
||||
|
||||
this.iDrumsTight = new CItemToggle( "Tight", TJAPlayer3.ConfigIni.bTight,
|
||||
"ドラムチップのないところでパッドを\n" +
|
||||
"叩くとミスになります。",
|
||||
"It becomes MISS to hit pad without\n" +
|
||||
" chip." );
|
||||
this.iDrumsTight = new CItemToggle(CLangManager.LangInstance.GetString(74), TJAPlayer3.ConfigIni.bTight,
|
||||
CLangManager.LangInstance.GetString(75));
|
||||
this.list項目リスト.Add( this.iDrumsTight );
|
||||
|
||||
this.iSystemMinComboDrums = new CItemInteger( "D-MinCombo", 1, 0x1869f, TJAPlayer3.ConfigIni.n表示可能な最小コンボ数.Drums,
|
||||
"表示可能な最小コンボ数(ドラム):\n" +
|
||||
"画面に表示されるコンボの最小の数\n" +
|
||||
"を指定します。\n" +
|
||||
"1 ~ 99999 の値が指定可能です。",
|
||||
"Initial number to show the combo\n" +
|
||||
" for the drums.\n" +
|
||||
"You can specify from 1 to 99999." );
|
||||
this.iSystemMinComboDrums = new CItemInteger(CLangManager.LangInstance.GetString(76), 1, 0x1869f, TJAPlayer3.ConfigIni.n表示可能な最小コンボ数.Drums,
|
||||
CLangManager.LangInstance.GetString(77));
|
||||
this.list項目リスト.Add( this.iSystemMinComboDrums );
|
||||
|
||||
|
||||
// #23580 2011.1.3 yyagi
|
||||
this.iInputAdjustTimeMs = new CItemInteger( "InputAdjust", -99, 99, TJAPlayer3.ConfigIni.nInputAdjustTimeMs,
|
||||
"ドラムの入力タイミングの微調整を\n" +
|
||||
"行います。\n" +
|
||||
"-99 ~ 99ms まで指定可能です。\n" +
|
||||
"入力ラグを軽減するためには、負の\n" +
|
||||
"値を指定してください。\n",
|
||||
"To adjust the input timing.\n" +
|
||||
"You can set from -99 to 99ms.\n" +
|
||||
"To decrease input lag, set minus value." );
|
||||
this.iInputAdjustTimeMs = new CItemInteger(CLangManager.LangInstance.GetString(78), -99, 99, TJAPlayer3.ConfigIni.nInputAdjustTimeMs,
|
||||
CLangManager.LangInstance.GetString(79));
|
||||
this.list項目リスト.Add( this.iInputAdjustTimeMs );
|
||||
|
||||
this.iTaikoDefaultCourse = new CItemList( "DefaultCourse", CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nDefaultCourse,
|
||||
"デフォルトで選択される難易度\n" +
|
||||
" \n" +
|
||||
" ",
|
||||
this.iTaikoDefaultCourse = new CItemList(CLangManager.LangInstance.GetString(80), CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nDefaultCourse,
|
||||
CLangManager.LangInstance.GetString(81),
|
||||
new string[] { "Easy", "Normal", "Hard", "Oni", "Edit" });
|
||||
this.list項目リスト.Add(this.iTaikoDefaultCourse);
|
||||
|
||||
this.iTaikoScoreMode = new CItemList("ScoreMode", CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nScoreMode,
|
||||
"スコア計算方法\n" +
|
||||
"TYPE-A: 旧配点\n" +
|
||||
"TYPE-B: 旧筐体配点\n" +
|
||||
"TYPE-C: 新配点\n",
|
||||
" \n" +
|
||||
" \n" +
|
||||
" ",
|
||||
this.iTaikoScoreMode = new CItemList(CLangManager.LangInstance.GetString(82), CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nScoreMode,
|
||||
CLangManager.LangInstance.GetString(83),
|
||||
new string[] { "TYPE-A", "TYPE-B", "TYPE-C"});
|
||||
this.list項目リスト.Add(this.iTaikoScoreMode);
|
||||
|
||||
ShinuchiMode = new CItemToggle(nameof(ShinuchiMode), TJAPlayer3.ConfigIni.ShinuchiMode, CItemBase.Eパネル種別.通常,
|
||||
"真打モードを有効にする。",
|
||||
"Turn on fixed score mode.");
|
||||
ShinuchiMode = new CItemToggle(CLangManager.LangInstance.GetString(10084), TJAPlayer3.ConfigIni.ShinuchiMode, CItemBase.Eパネル種別.通常,
|
||||
CLangManager.LangInstance.GetString(84));
|
||||
this.list項目リスト.Add(this.ShinuchiMode);
|
||||
|
||||
this.iTaikoBranchGuide = new CItemToggle("BranchGuide", TJAPlayer3.ConfigIni.bBranchGuide,
|
||||
"譜面分岐の参考になる数値などを表示します。\n" +
|
||||
"オートプレイだと表示されません。",
|
||||
"\n" +
|
||||
"");
|
||||
this.iTaikoBranchGuide = new CItemToggle(CLangManager.LangInstance.GetString(85), TJAPlayer3.ConfigIni.bBranchGuide,
|
||||
CLangManager.LangInstance.GetString(86));
|
||||
this.list項目リスト.Add(this.iTaikoBranchGuide);
|
||||
|
||||
this.iTaikoBranchAnime = new CItemList("BranchAnime", CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nBranchAnime,
|
||||
"譜面分岐時のアニメーション\n" +
|
||||
"TYPE-A: 太鼓7~太鼓14\n" +
|
||||
"TYPE-B: 太鼓15~\n" +
|
||||
" \n",
|
||||
" \n" +
|
||||
" \n" +
|
||||
" ",
|
||||
this.iTaikoBranchAnime = new CItemList(CLangManager.LangInstance.GetString(87), CItemBase.Eパネル種別.通常, TJAPlayer3.ConfigIni.nBranchAnime,
|
||||
CLangManager.LangInstance.GetString(88),
|
||||
new string[] { "TYPE-A", "TYPE-B" });
|
||||
this.list項目リスト.Add(this.iTaikoBranchAnime);
|
||||
|
||||
this.iTaikoGameMode = new CItemList("GameMode", CItemBase.Eパネル種別.通常, (int)TJAPlayer3.ConfigIni.eGameMode,
|
||||
"ゲームモード\n" +
|
||||
"(1人プレイ専用)\n" +
|
||||
"TYPE-A: 完走!叩ききりまショー!\n" +
|
||||
"TYPE-B: 完走!叩ききりまショー!(激辛)\n" +
|
||||
" \n",
|
||||
" \n" +
|
||||
" \n" +
|
||||
" ",
|
||||
this.iTaikoGameMode = new CItemList(CLangManager.LangInstance.GetString(89), CItemBase.Eパネル種別.通常, (int)TJAPlayer3.ConfigIni.eGameMode,
|
||||
CLangManager.LangInstance.GetString(90),
|
||||
new string[] { "OFF", "TYPE-A", "TYPE-B" });
|
||||
this.list項目リスト.Add( this.iTaikoGameMode );
|
||||
|
||||
this.iTaikoBigNotesJudge = new CItemToggle( "BigNotesJudge", TJAPlayer3.ConfigIni.b大音符判定,
|
||||
"大音符の両手判定を有効にします。",
|
||||
"大音符の両手判定を有効にします。");
|
||||
this.iTaikoBigNotesJudge = new CItemToggle(CLangManager.LangInstance.GetString(91), TJAPlayer3.ConfigIni.b大音符判定,
|
||||
CLangManager.LangInstance.GetString(92));
|
||||
this.list項目リスト.Add( this.iTaikoBigNotesJudge );
|
||||
|
||||
this.iTaikoJudgeCountDisp = new CItemToggle( "JudgeCountDisp", TJAPlayer3.ConfigIni.bJudgeCountDisplay,
|
||||
"左下に判定数を表示します。\n" +
|
||||
"(1人プレイ専用)",
|
||||
"Show the JudgeCount\n" +
|
||||
"(SinglePlay Only)");
|
||||
this.iTaikoJudgeCountDisp = new CItemToggle(CLangManager.LangInstance.GetString(93), TJAPlayer3.ConfigIni.bJudgeCountDisplay,
|
||||
CLangManager.LangInstance.GetString(94));
|
||||
this.list項目リスト.Add( this.iTaikoJudgeCountDisp );
|
||||
|
||||
this.iDrumsGoToKeyAssign = new CItemBase( "KEY CONFIG", CItemBase.Eパネル種別.通常,
|
||||
"ドラムのキー入力に関する項目を設\n"+
|
||||
"定します。",
|
||||
"Settings for the drums key/pad inputs." );
|
||||
this.iDrumsGoToKeyAssign = new CItemBase(CLangManager.LangInstance.GetString(95), CItemBase.Eパネル種別.通常,
|
||||
CLangManager.LangInstance.GetString(96));
|
||||
this.list項目リスト.Add( this.iDrumsGoToKeyAssign );
|
||||
|
||||
OnListMenuの初期化();
|
||||
this.n現在の選択項目 = 0;
|
||||
this.eメニュー種別 = Eメニュー種別.Drums;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>Sud+Hidの初期値を返す</summary>
|
||||
@ -902,13 +696,11 @@ namespace TJAPlayer3
|
||||
|
||||
// #27029 2012.1.5 from: 説明文は最大9行→13行に変更。
|
||||
|
||||
this.iKeyAssignSystemReturnToMenu = new CItemBase( "<< ReturnTo Menu", CItemBase.Eパネル種別.その他,
|
||||
"左側のメニューに戻ります。",
|
||||
"Return to left menu." );
|
||||
this.iKeyAssignSystemReturnToMenu = new CItemBase(CLangManager.LangInstance.GetString(2), CItemBase.Eパネル種別.その他,
|
||||
CLangManager.LangInstance.GetString(3));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemReturnToMenu );
|
||||
this.iKeyAssignSystemCapture = new CItemBase( "Capture",
|
||||
"キャプチャキー設定:\n画面キャプチャのキーの割り当てを設\n定します。",
|
||||
"Capture key assign:\nTo assign key for screen capture.\n (You can use keyboard only. You can't\nuse pads to capture screenshot." );
|
||||
this.iKeyAssignSystemCapture = new CItemBase(CLangManager.LangInstance.GetString(97),
|
||||
CLangManager.LangInstance.GetString(98));
|
||||
this.list項目リスト.Add( this.iKeyAssignSystemCapture );
|
||||
|
||||
OnListMenuの初期化();
|
||||
@ -922,43 +714,34 @@ namespace TJAPlayer3
|
||||
|
||||
// #27029 2012.1.5 from: 説明文は最大9行→13行に変更。
|
||||
|
||||
this.iKeyAssignDrumsReturnToMenu = new CItemBase( "<< ReturnTo Menu", CItemBase.Eパネル種別.その他,
|
||||
"左側のメニューに戻ります。",
|
||||
"Return to left menu.");
|
||||
this.iKeyAssignDrumsReturnToMenu = new CItemBase(CLangManager.LangInstance.GetString(2), CItemBase.Eパネル種別.その他,
|
||||
CLangManager.LangInstance.GetString(3));
|
||||
this.list項目リスト.Add(this.iKeyAssignDrumsReturnToMenu);
|
||||
|
||||
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
|
||||
"左側の面へのキーの割り当てを設\n定します。",
|
||||
"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
|
||||
this.iKeyAssignTaikoLRed = new CItemBase(CLangManager.LangInstance.GetString(99),
|
||||
CLangManager.LangInstance.GetString(10000));
|
||||
this.list項目リスト.Add(this.iKeyAssignTaikoLRed);
|
||||
this.iKeyAssignTaikoRRed = new CItemBase( "RightRed",
|
||||
"右側の面へのキーの割り当て\nを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for RightRed\n button.");
|
||||
this.iKeyAssignTaikoRRed = new CItemBase(CLangManager.LangInstance.GetString(10001),
|
||||
CLangManager.LangInstance.GetString(10002));
|
||||
this.list項目リスト.Add(this.iKeyAssignTaikoRRed);
|
||||
this.iKeyAssignTaikoLBlue = new CItemBase( "LeftBlue",
|
||||
"左側のふちへのキーの\n割り当てを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for LeftBlue\n button.");
|
||||
this.iKeyAssignTaikoLBlue = new CItemBase(CLangManager.LangInstance.GetString(10003),
|
||||
CLangManager.LangInstance.GetString(10004));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoLBlue );
|
||||
this.iKeyAssignTaikoRBlue = new CItemBase( "RightBlue",
|
||||
"右側のふちへのキーの\n割り当てを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for RightBlue\n button.");
|
||||
this.iKeyAssignTaikoRBlue = new CItemBase(CLangManager.LangInstance.GetString(10005),
|
||||
CLangManager.LangInstance.GetString(10006));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoRBlue );
|
||||
|
||||
this.iKeyAssignTaikoLRed2P = new CItemBase( "LeftRed2P",
|
||||
"左側の面へのキーの割り当てを設\n定します。",
|
||||
"Drums key assign:\nTo assign key/pads for RightCymbal\n button.");
|
||||
this.iKeyAssignTaikoLRed2P = new CItemBase(CLangManager.LangInstance.GetString(10007),
|
||||
CLangManager.LangInstance.GetString(10008));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoLRed2P );
|
||||
this.iKeyAssignTaikoRRed2P = new CItemBase( "RightRed2P",
|
||||
"右側の面へのキーの割り当て\nを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for RightRed2P\n button.");
|
||||
this.iKeyAssignTaikoRRed2P = new CItemBase(CLangManager.LangInstance.GetString(10009),
|
||||
CLangManager.LangInstance.GetString(10010));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoRRed2P );
|
||||
this.iKeyAssignTaikoLBlue2P = new CItemBase( "LeftBlue2P",
|
||||
"左側のふちへのキーの\n割り当てを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for LeftBlue2P\n button.");
|
||||
this.iKeyAssignTaikoLBlue2P = new CItemBase(CLangManager.LangInstance.GetString(10011),
|
||||
CLangManager.LangInstance.GetString(10012));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoLBlue2P );
|
||||
this.iKeyAssignTaikoRBlue2P = new CItemBase( "RightBlue2P",
|
||||
"右側のふちへのキーの\n割り当てを設定します。",
|
||||
"Drums key assign:\nTo assign key/pads for RightBlue2P\n button.");
|
||||
this.iKeyAssignTaikoRBlue2P = new CItemBase(CLangManager.LangInstance.GetString(10013),
|
||||
CLangManager.LangInstance.GetString(10014));
|
||||
this.list項目リスト.Add( this.iKeyAssignTaikoRBlue2P );
|
||||
|
||||
OnListMenuの初期化();
|
||||
|
Loading…
x
Reference in New Issue
Block a user