Fix #556
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@ -398,9 +398,9 @@ namespace TJAPlayer3
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public CSystemSound sound特訓再生音 = null;
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public CSystemSound sound特訓停止音 = null;
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public CSystemSound sound特訓ジャンプポイント = null;
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public CSystemSound soundTrainingToggleBookmarkSFX = null;
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public CSystemSound sound特訓スキップ音 = null;
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public CSystemSound sound特訓スクロール音 = null;
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public CSystemSound soundTrainingModeScrollSFX = null;
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public CSystemSound soundPon = null;
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public CSystemSound soundGauge = null;
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public CSystemSound soundScoreDon = null;
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@ -516,13 +516,13 @@ namespace TJAPlayer3
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return this.sound特訓停止音;
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case Eシステムサウンド.sound特訓ジャンプポイント:
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return this.sound特訓ジャンプポイント;
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return this.soundTrainingToggleBookmarkSFX;
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case Eシステムサウンド.sound特訓スキップ音:
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return this.sound特訓スキップ音;
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case Eシステムサウンド.SOUND特訓スクロール:
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return this.sound特訓スクロール音;
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return this.soundTrainingModeScrollSFX;
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}
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throw new IndexOutOfRangeException();
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@ -598,10 +598,10 @@ namespace TJAPlayer3
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return this.sound特訓停止音;
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case 21:
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return this.sound特訓スクロール音;
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return this.soundTrainingModeScrollSFX;
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case 22:
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return this.sound特訓ジャンプポイント;
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return this.soundTrainingToggleBookmarkSFX;
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case 23:
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return this.sound特訓スキップ音;
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@ -789,8 +789,8 @@ namespace TJAPlayer3
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this.sound特訓再生音 = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Resume.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.sound特訓停止音 = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Pause.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.sound特訓スクロール音 = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Scroll.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.sound特訓ジャンプポイント = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Jump Point.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundTrainingModeScrollSFX = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Scroll.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundTrainingToggleBookmarkSFX = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Jump Point.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.sound特訓スキップ音 = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Traning Skip.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundPon = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Pon.ogg", false, false, false, ESoundGroup.SoundEffect);
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this.soundGauge = new CSystemSound(@$"Sounds{System.IO.Path.DirectorySeparatorChar}Gauge.ogg", false, false, false, ESoundGroup.SoundEffect);
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@ -879,7 +879,7 @@ namespace TJAPlayer3
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public CAct演奏DrumsMob actMob;
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public Dan_Cert actDan;
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public AIBattle actAIBattle;
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public CAct演奏Drums特訓モード actTokkun;
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public CAct演奏DrumsTrainingMode actTokkun;
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public bool bPAUSE;
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public bool[] bIsAlreadyCleared;
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public bool[] bIsAlreadyMaxed;
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File diff suppressed because it is too large
Load Diff
@ -70,7 +70,7 @@ namespace TJAPlayer3
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base.ChildActivities.Add(this.ScoreRank = new CAct演奏Drumsスコアランク());
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base.ChildActivities.Add(this.actDan = new Dan_Cert());
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base.ChildActivities.Add(this.actTokkun = new CAct演奏Drums特訓モード());
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base.ChildActivities.Add(this.actTokkun = new CAct演奏DrumsTrainingMode());
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base.ChildActivities.Add(this.actAIBattle = new AIBattle());
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#region[ 文字初期化 ]
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ST文字位置[] st文字位置Array = new ST文字位置[ 12 ];
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@ -628,9 +628,9 @@ namespace TJAPlayer3
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{
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bIsFinishedPlaying = false;
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TJAPlayer3.Skin.sound特訓停止音.tPlay();
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actTokkun.t演奏を停止する();
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actTokkun.tPausePlay();
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actTokkun.t譜面の表示位置を合わせる(true);
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actTokkun.tMatchWithTheChartDisplayPosition(true);
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}
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else
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{
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@ -715,7 +715,7 @@ namespace TJAPlayer3
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public CAct演奏Drumsレーン太鼓 actLaneTaiko;
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public CAct演奏Drums演奏終了演出 actEnd;
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private CAct演奏Drumsゲームモード actGame;
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public CAct演奏Drums特訓モード actTokkun;
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public CAct演奏DrumsTrainingMode actTokkun;
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public CAct演奏Drums背景 actBackground;
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public GoGoSplash GoGoSplash;
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public FlyingNotes FlyingNotes;
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