diff --git a/FDK19/FDK19.csproj b/FDK19/FDK19.csproj
index 077af8c2..fd4bab3c 100644
--- a/FDK19/FDK19.csproj
+++ b/FDK19/FDK19.csproj
@@ -116,7 +116,6 @@
-
@@ -208,8 +207,11 @@
4.2.0
-
- 4.0.13.44
+
+ 4.2.0
+
+
+ 4.2.0
diff --git a/FDK19/コード/00.共通/C変換.cs b/FDK19/コード/00.共通/C変換.cs
index 4e8b5ef3..6da79999 100644
--- a/FDK19/コード/00.共通/C変換.cs
+++ b/FDK19/コード/00.共通/C変換.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
+using SharpDX;
namespace FDK
{
@@ -230,13 +231,18 @@ namespace FDK
return (int)(100.0 / num);
}
- public static SlimDX.Color4 n255ToColor4( int nR, int nG, int nB )
+ public static Color4 n255ToColor4( int nR, int nG, int nB )
{
float fR = n255ToParsent( nR );
float fG = n255ToParsent( nG );
float fB = n255ToParsent( nB );
- return new SlimDX.Color4( fR, fG, fB );
+ return new Color4( fR, fG, fB, 1f );
+ }
+
+ public static Color4 ColorToColor4(System.Drawing.Color col)
+ {
+ return new Color4(col.ToArgb());
}
#region [ private ]
diff --git a/FDK19/コード/01.フレームワーク/Core/Game.cs b/FDK19/コード/01.フレームワーク/Core/Game.cs
index 64932ff0..f5838333 100644
--- a/FDK19/コード/01.フレームワーク/Core/Game.cs
+++ b/FDK19/コード/01.フレームワーク/Core/Game.cs
@@ -23,8 +23,8 @@ using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
using System.Collections.ObjectModel;
namespace SampleFramework
@@ -182,15 +182,15 @@ namespace SampleFramework
static Game()
{
// configure SlimDX
- Configuration.ThrowOnError = true;
- Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);
- Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);
+ //Configuration.ThrowOnError = true;
+ //Configuration.AddResultWatch(ResultCode.DeviceLost, ResultWatchFlags.AlwaysIgnore);
+ //Configuration.AddResultWatch(ResultCode.WasStillDrawing, ResultWatchFlags.AlwaysIgnore);
#if DEBUG
- Configuration.DetectDoubleDispose = true;
+ //Configuration.DetectDoubleDispose = true;
Configuration.EnableObjectTracking = true;
#else
- Configuration.DetectDoubleDispose = false;
+ //Configuration.DetectDoubleDispose = false;
Configuration.EnableObjectTracking = false;
#endif
diff --git a/FDK19/コード/01.フレームワーク/DeviceSettings/ConversionMethods.cs b/FDK19/コード/01.フレームワーク/DeviceSettings/ConversionMethods.cs
index 60915b37..88a35e92 100644
--- a/FDK19/コード/01.フレームワーク/DeviceSettings/ConversionMethods.cs
+++ b/FDK19/コード/01.フレームワーク/DeviceSettings/ConversionMethods.cs
@@ -19,9 +19,9 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
-using SlimDX;
-using SlimDX.Direct3D9;
-using DXGI = SlimDX.DXGI;
+using SharpDX;
+using SharpDX.Direct3D9;
+using DXGI = SharpDX.DXGI;
namespace SampleFramework
{
@@ -111,39 +111,39 @@ namespace SampleFramework
{
switch (format)
{
- case SlimDX.DXGI.Format.R32G32B32A32_Float:
- case SlimDX.DXGI.Format.R32G32B32A32_SInt:
- case SlimDX.DXGI.Format.R32G32B32A32_Typeless:
- case SlimDX.DXGI.Format.R32G32B32A32_UInt:
- case SlimDX.DXGI.Format.R32G32B32_Float:
- case SlimDX.DXGI.Format.R32G32B32_SInt:
- case SlimDX.DXGI.Format.R32G32B32_Typeless:
- case SlimDX.DXGI.Format.R32G32B32_UInt:
+ case DXGI.Format.R32G32B32A32_Float:
+ case DXGI.Format.R32G32B32A32_SInt:
+ case DXGI.Format.R32G32B32A32_Typeless:
+ case DXGI.Format.R32G32B32A32_UInt:
+ case DXGI.Format.R32G32B32_Float:
+ case DXGI.Format.R32G32B32_SInt:
+ case DXGI.Format.R32G32B32_Typeless:
+ case DXGI.Format.R32G32B32_UInt:
return 32;
- case SlimDX.DXGI.Format.R16G16B16A16_Float:
- case SlimDX.DXGI.Format.R16G16B16A16_SInt:
- case SlimDX.DXGI.Format.R16G16B16A16_SNorm:
- case SlimDX.DXGI.Format.R16G16B16A16_Typeless:
- case SlimDX.DXGI.Format.R16G16B16A16_UInt:
- case SlimDX.DXGI.Format.R16G16B16A16_UNorm:
+ case DXGI.Format.R16G16B16A16_Float:
+ case DXGI.Format.R16G16B16A16_SInt:
+ case DXGI.Format.R16G16B16A16_SNorm:
+ case DXGI.Format.R16G16B16A16_Typeless:
+ case DXGI.Format.R16G16B16A16_UInt:
+ case DXGI.Format.R16G16B16A16_UNorm:
return 16;
- case SlimDX.DXGI.Format.R10G10B10A2_Typeless:
- case SlimDX.DXGI.Format.R10G10B10A2_UInt:
- case SlimDX.DXGI.Format.R10G10B10A2_UNorm:
+ case DXGI.Format.R10G10B10A2_Typeless:
+ case DXGI.Format.R10G10B10A2_UInt:
+ case DXGI.Format.R10G10B10A2_UNorm:
return 10;
- case SlimDX.DXGI.Format.R8G8B8A8_SInt:
- case SlimDX.DXGI.Format.R8G8B8A8_SNorm:
- case SlimDX.DXGI.Format.R8G8B8A8_Typeless:
- case SlimDX.DXGI.Format.R8G8B8A8_UInt:
- case SlimDX.DXGI.Format.R8G8B8A8_UNorm:
- case SlimDX.DXGI.Format.R8G8B8A8_UNorm_SRGB:
+ case DXGI.Format.R8G8B8A8_SInt:
+ case DXGI.Format.R8G8B8A8_SNorm:
+ case DXGI.Format.R8G8B8A8_Typeless:
+ case DXGI.Format.R8G8B8A8_UInt:
+ case DXGI.Format.R8G8B8A8_UNorm:
+ case DXGI.Format.R8G8B8A8_UNorm_SRgb:
return 8;
- case SlimDX.DXGI.Format.B5G5R5A1_UNorm:
- case SlimDX.DXGI.Format.B5G6R5_UNorm:
+ case DXGI.Format.B5G5R5A1_UNorm:
+ case DXGI.Format.B5G6R5_UNorm:
return 5;
default:
@@ -160,40 +160,40 @@ namespace SampleFramework
{
switch (format)
{
- case SlimDX.DXGI.Format.R8G8B8A8_UNorm:
+ case DXGI.Format.R8G8B8A8_UNorm:
return Format.A8R8G8B8;
- case SlimDX.DXGI.Format.B5G6R5_UNorm:
+ case DXGI.Format.B5G6R5_UNorm:
return Format.R5G6B5;
- case SlimDX.DXGI.Format.B5G5R5A1_UNorm:
+ case DXGI.Format.B5G5R5A1_UNorm:
return Format.A1R5G5B5;
- case SlimDX.DXGI.Format.A8_UNorm:
+ case DXGI.Format.A8_UNorm:
return Format.A8;
- case SlimDX.DXGI.Format.R10G10B10A2_UNorm:
+ case DXGI.Format.R10G10B10A2_UNorm:
return Format.A2B10G10R10;
- case SlimDX.DXGI.Format.B8G8R8A8_UNorm:
+ case DXGI.Format.B8G8R8A8_UNorm:
return Format.A8B8G8R8;
- case SlimDX.DXGI.Format.R16G16_UNorm:
+ case DXGI.Format.R16G16_UNorm:
return Format.G16R16;
- case SlimDX.DXGI.Format.R16G16B16A16_UNorm:
+ case DXGI.Format.R16G16B16A16_UNorm:
return Format.A16B16G16R16;
- case SlimDX.DXGI.Format.R16_Float:
+ case DXGI.Format.R16_Float:
return Format.R16F;
- case SlimDX.DXGI.Format.R16G16_Float:
+ case DXGI.Format.R16G16_Float:
return Format.G16R16F;
- case SlimDX.DXGI.Format.R16G16B16A16_Float:
+ case DXGI.Format.R16G16B16A16_Float:
return Format.A16B16G16R16F;
- case SlimDX.DXGI.Format.R32_Float:
+ case DXGI.Format.R32_Float:
return Format.R32F;
- case SlimDX.DXGI.Format.R32G32_Float:
+ case DXGI.Format.R32G32_Float:
return Format.G32R32F;
- case SlimDX.DXGI.Format.R32G32B32A32_Float:
+ case DXGI.Format.R32G32B32A32_Float:
return Format.A32B32G32R32F;
}
return Format.Unknown;
}
- public static float ToFloat(Rational rational)
+ public static float ToFloat(DXGI.Rational rational)
{
float denom = 1;
if (rational.Denominator != 0)
diff --git a/FDK19/コード/01.フレームワーク/DeviceSettings/DeviceSettings.cs b/FDK19/コード/01.フレームワーク/DeviceSettings/DeviceSettings.cs
index 80063121..efeb5a5d 100644
--- a/FDK19/コード/01.フレームワーク/DeviceSettings/DeviceSettings.cs
+++ b/FDK19/コード/01.フレームワーク/DeviceSettings/DeviceSettings.cs
@@ -20,7 +20,7 @@
* THE SOFTWARE.
*/
using System;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
///
diff --git a/FDK19/コード/01.フレームワーク/DeviceSettings/Direct3D9Settings.cs b/FDK19/コード/01.フレームワーク/DeviceSettings/Direct3D9Settings.cs
index b44a3aac..147428cb 100644
--- a/FDK19/コード/01.フレームワーク/DeviceSettings/Direct3D9Settings.cs
+++ b/FDK19/コード/01.フレームワーク/DeviceSettings/Direct3D9Settings.cs
@@ -21,7 +21,7 @@
*/
using System;
using System.Collections.Generic;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
@@ -54,24 +54,27 @@ namespace SampleFramework
public PresentParameters PresentParameters
{
get;
- private set;
+ set;
}
public Direct3D9Settings()
{
- PresentParameters = new PresentParameters();
DeviceType = DeviceType.Hardware;
- PresentParameters.Windowed = true;
AdapterFormat = Format.Unknown;
CreationFlags = CreateFlags.HardwareVertexProcessing;
- PresentParameters.BackBufferFormat = Format.Unknown;
- PresentParameters.BackBufferCount = 1;
- PresentParameters.Multisample = MultisampleType.None;
- PresentParameters.SwapEffect = SwapEffect.Discard;
- PresentParameters.EnableAutoDepthStencil = true;
- PresentParameters.AutoDepthStencilFormat = Format.Unknown;
- PresentParameters.PresentFlags = PresentFlags.DiscardDepthStencil;
- PresentParameters.PresentationInterval = PresentInterval.Default;
+
+ var pp = new PresentParameters();
+ pp.Windowed = true;
+ pp.BackBufferFormat = Format.Unknown;
+ pp.BackBufferCount = 1;
+ pp.MultiSampleType = MultisampleType.None;
+ pp.SwapEffect = SwapEffect.Discard;
+ pp.EnableAutoDepthStencil = true;
+ pp.AutoDepthStencilFormat = Format.Unknown;
+ pp.PresentFlags = PresentFlags.DiscardDepthStencil;
+ pp.PresentationInterval = PresentInterval.Default;
+
+ this.PresentParameters = pp;
}
public Direct3D9Settings Clone()
@@ -81,7 +84,7 @@ namespace SampleFramework
clone.AdapterOrdinal = AdapterOrdinal;
clone.CreationFlags = CreationFlags;
clone.DeviceType = DeviceType;
- clone.PresentParameters = PresentParameters.Clone();
+ clone.PresentParameters = PresentParameters;
return clone;
}
@@ -95,16 +98,17 @@ namespace SampleFramework
{
DisplayMode desktopMode = GraphicsDeviceManager.Direct3D9Object.GetAdapterDisplayMode(0);
Direct3D9Settings optimal = new Direct3D9Settings();
+ var pp = optimal.PresentParameters;
optimal.AdapterOrdinal = settings.AdapterOrdinal;
optimal.DeviceType = settings.DeviceType;
- optimal.PresentParameters.Windowed = settings.Windowed;
- optimal.PresentParameters.BackBufferCount = settings.BackBufferCount;
- optimal.PresentParameters.Multisample = settings.MultisampleType;
- optimal.PresentParameters.MultisampleQuality = settings.MultisampleQuality;
- optimal.PresentParameters.FullScreenRefreshRateInHertz = settings.RefreshRate;
+ pp.Windowed = settings.Windowed;
+ pp.BackBufferCount = settings.BackBufferCount;
+ pp.MultiSampleType = settings.MultisampleType;
+ pp.MultiSampleQuality = settings.MultisampleQuality;
+ pp.FullScreenRefreshRateInHz = settings.RefreshRate;
- if(settings.Multithreaded)
+ if (settings.Multithreaded)
optimal.CreationFlags |= CreateFlags.Multithreaded;
if(optimal.PresentParameters.Windowed || ConversionMethods.GetColorBits(desktopMode.Format) >= 8)
@@ -116,39 +120,40 @@ namespace SampleFramework
{
if(optimal.PresentParameters.Windowed)
{
- optimal.PresentParameters.BackBufferWidth = 640;
- optimal.PresentParameters.BackBufferHeight = 480;
+ pp.BackBufferWidth = 640;
+ pp.BackBufferHeight = 480;
}
else
{
- optimal.PresentParameters.BackBufferWidth = desktopMode.Width;
- optimal.PresentParameters.BackBufferHeight = desktopMode.Height;
+ pp.BackBufferWidth = desktopMode.Width;
+ pp.BackBufferHeight = desktopMode.Height;
}
}
else
{
- optimal.PresentParameters.BackBufferWidth = settings.BackBufferWidth;
- optimal.PresentParameters.BackBufferHeight = settings.BackBufferHeight;
+ pp.BackBufferWidth = settings.BackBufferWidth;
+ pp.BackBufferHeight = settings.BackBufferHeight;
}
if(settings.BackBufferFormat == Format.Unknown)
- optimal.PresentParameters.BackBufferFormat = optimal.AdapterFormat;
+ pp.BackBufferFormat = optimal.AdapterFormat;
else
- optimal.PresentParameters.BackBufferFormat = settings.BackBufferFormat;
+ pp.BackBufferFormat = settings.BackBufferFormat;
if(settings.DepthStencilFormat == Format.Unknown)
{
if(ConversionMethods.GetColorBits(optimal.PresentParameters.BackBufferFormat) >= 8)
- optimal.PresentParameters.AutoDepthStencilFormat = Format.D32;
+ pp.AutoDepthStencilFormat = Format.D32;
else
- optimal.PresentParameters.AutoDepthStencilFormat = Format.D16;
+ pp.AutoDepthStencilFormat = Format.D16;
}
else
- optimal.PresentParameters.AutoDepthStencilFormat = settings.DepthStencilFormat;
+ pp.AutoDepthStencilFormat = settings.DepthStencilFormat;
if(!settings.EnableVSync)
- optimal.PresentParameters.PresentationInterval = PresentInterval.Immediate;
+ pp.PresentationInterval = PresentInterval.Immediate;
+ optimal.PresentParameters = pp;
return optimal;
}
@@ -229,7 +234,7 @@ namespace SampleFramework
MultisampleType type = combo.MultisampleTypes[i];
int quality = combo.MultisampleQualities[i];
- if(type == optimal.PresentParameters.Multisample && quality == optimal.PresentParameters.MultisampleQuality)
+ if(type == optimal.PresentParameters.MultiSampleType && quality == optimal.PresentParameters.MultiSampleQuality)
{
ranking += 1.0f;
break;
@@ -242,7 +247,7 @@ namespace SampleFramework
foreach(DisplayMode displayMode in combo.AdapterInfo.DisplayModes)
{
if(displayMode.Format == combo.AdapterFormat &&
- displayMode.RefreshRate == optimal.PresentParameters.FullScreenRefreshRateInHertz)
+ displayMode.RefreshRate == optimal.PresentParameters.FullScreenRefreshRateInHz)
{
ranking += 1.0f;
break;
@@ -258,14 +263,16 @@ namespace SampleFramework
public static Direct3D9Settings BuildValidSettings(SettingsCombo9 combo, Direct3D9Settings input)
{
Direct3D9Settings settings = new Direct3D9Settings();
+ var pp = settings.PresentParameters;
settings.AdapterOrdinal = combo.AdapterOrdinal;
settings.DeviceType = combo.DeviceType;
- settings.PresentParameters.Windowed = combo.Windowed;
settings.AdapterFormat = combo.AdapterFormat;
- settings.PresentParameters.BackBufferFormat = combo.BackBufferFormat;
- settings.PresentParameters.SwapEffect = input.PresentParameters.SwapEffect;
- settings.PresentParameters.PresentFlags = input.PresentParameters.PresentFlags | PresentFlags.DiscardDepthStencil;
+
+ pp.Windowed = combo.Windowed;
+ pp.BackBufferFormat = combo.BackBufferFormat;
+ pp.SwapEffect = input.PresentParameters.SwapEffect;
+ pp.PresentFlags = input.PresentParameters.PresentFlags | PresentFlags.DiscardDepthStencil;
settings.CreationFlags = input.CreationFlags;
if((combo.DeviceInfo.Capabilities.DeviceCaps & DeviceCaps.HWTransformAndLight) == 0 &&
@@ -288,19 +295,19 @@ namespace SampleFramework
}
DisplayMode bestDisplayMode = FindValidResolution(combo, input);
- settings.PresentParameters.BackBufferWidth = bestDisplayMode.Width;
- settings.PresentParameters.BackBufferHeight = bestDisplayMode.Height;
+ pp.BackBufferWidth = bestDisplayMode.Width;
+ pp.BackBufferHeight = bestDisplayMode.Height;
- settings.PresentParameters.BackBufferCount = input.PresentParameters.BackBufferCount;
- if(settings.PresentParameters.BackBufferCount > 3)
- settings.PresentParameters.BackBufferCount = 3;
- if(settings.PresentParameters.BackBufferCount < 1)
- settings.PresentParameters.BackBufferCount = 1;
+ pp.BackBufferCount = input.PresentParameters.BackBufferCount;
+ if(pp.BackBufferCount > 3)
+ pp.BackBufferCount = 3;
+ if(pp.BackBufferCount < 1)
+ pp.BackBufferCount = 1;
if(input.PresentParameters.SwapEffect != SwapEffect.Discard)
{
- settings.PresentParameters.Multisample = MultisampleType.None;
- settings.PresentParameters.MultisampleQuality = 0;
+ pp.MultiSampleType = MultisampleType.None;
+ pp.MultiSampleQuality = 0;
}
else
{
@@ -310,18 +317,18 @@ namespace SampleFramework
for(int i = 0; i < combo.MultisampleTypes.Count; i++)
{
MultisampleType type = combo.MultisampleTypes[i];
- int quality = combo.MultisampleQualities[0];
+ int quality = combo.MultisampleQualities[i];
- if(Math.Abs(type - input.PresentParameters.Multisample) < Math.Abs(bestType -
- input.PresentParameters.Multisample))
+ if(Math.Abs(type - input.PresentParameters.MultiSampleType) < Math.Abs(bestType -
+ input.PresentParameters.MultiSampleType))
{
bestType = type;
- bestQuality = Math.Min(quality - 1, input.PresentParameters.MultisampleQuality);
+ bestQuality = Math.Min(quality - 1, input.PresentParameters.MultiSampleQuality);
}
}
- settings.PresentParameters.Multisample = bestType;
- settings.PresentParameters.MultisampleQuality = bestQuality;
+ pp.MultiSampleType = bestType;
+ pp.MultiSampleQuality = bestQuality;
}
List rankings = new List();
@@ -348,20 +355,20 @@ namespace SampleFramework
if(bestIndex >= 0)
{
- settings.PresentParameters.AutoDepthStencilFormat = combo.DepthStencilFormats[bestIndex];
- settings.PresentParameters.EnableAutoDepthStencil = true;
+ pp.AutoDepthStencilFormat = combo.DepthStencilFormats[bestIndex];
+ pp.EnableAutoDepthStencil = true;
}
else
{
- settings.PresentParameters.AutoDepthStencilFormat = Format.Unknown;
- settings.PresentParameters.EnableAutoDepthStencil = false;
+ pp.AutoDepthStencilFormat = Format.Unknown;
+ pp.EnableAutoDepthStencil = false;
}
if(combo.Windowed)
- settings.PresentParameters.FullScreenRefreshRateInHertz = 0;
+ pp.FullScreenRefreshRateInHz = 0;
else
{
- int match = input.PresentParameters.FullScreenRefreshRateInHertz;
+ int match = input.PresentParameters.FullScreenRefreshRateInHz;
bestDisplayMode.RefreshRate = 0;
if(match != 0)
{
@@ -386,14 +393,15 @@ namespace SampleFramework
}
}
- settings.PresentParameters.FullScreenRefreshRateInHertz = bestDisplayMode.RefreshRate;
+ pp.FullScreenRefreshRateInHz = bestDisplayMode.RefreshRate;
}
if(combo.PresentIntervals.Contains(input.PresentParameters.PresentationInterval))
- settings.PresentParameters.PresentationInterval = input.PresentParameters.PresentationInterval;
+ pp.PresentationInterval = input.PresentParameters.PresentationInterval;
else
- settings.PresentParameters.PresentationInterval = PresentInterval.Default;
+ pp.PresentationInterval = PresentInterval.Default;
+ settings.PresentParameters = pp;
return settings;
}
diff --git a/FDK19/コード/01.フレームワーク/Enumeration/Enumeration9.cs b/FDK19/コード/01.フレームワーク/Enumeration/Enumeration9.cs
index 0aa8f41d..e4aab85c 100644
--- a/FDK19/コード/01.フレームワーク/Enumeration/Enumeration9.cs
+++ b/FDK19/コード/01.フレームワーク/Enumeration/Enumeration9.cs
@@ -21,7 +21,7 @@
*/
using System.Collections.Generic;
using System.Globalization;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
@@ -315,7 +315,7 @@ namespace SampleFramework
if (deviceInfo.DeviceSettings.Count > 0)
info.Devices.Add(deviceInfo);
}
- catch (Direct3D9Exception)
+ catch
{
// #23681 2010.11.17 yyagi: GetDeviceCaps()で例外が発生するモニタに対しては、enumerateをスキップする。
}
diff --git a/FDK19/コード/01.フレームワーク/Rendering/DeviceCache.cs b/FDK19/コード/01.フレームワーク/Rendering/DeviceCache.cs
deleted file mode 100644
index 3a3dd8fe..00000000
--- a/FDK19/コード/01.フレームワーク/Rendering/DeviceCache.cs
+++ /dev/null
@@ -1,200 +0,0 @@
-using System;
-using System.Drawing;
-using SlimDX;
-using SlimDX.Direct3D9;
-
-namespace SampleFramework
-{
- public sealed class DeviceCache
- {
- private readonly Device _device;
-
- public DeviceCache(Device device)
- {
- _device = device;
- }
-
- public Device UnderlyingDevice => _device;
-
- public void Dispose()
- {
- _device.Dispose();
- }
-
- public object Tag
- {
- get => _device.Tag;
- set => _device.Tag = value;
- }
-
- public Result TestCooperativeLevel()
- {
- return _device.TestCooperativeLevel();
- }
-
- public Result Reset(PresentParameters presentParameters)
- {
- return _device.Reset(presentParameters);
- }
-
- public Result Clear(ClearFlags clearFlags, in Color4 color, float zdepth, int stencil)
- {
- return _device.Clear(clearFlags, color, zdepth, stencil);
- }
-
- public Result BeginScene()
- {
- return _device.BeginScene();
- }
-
- public Result EndScene()
- {
- return _device.EndScene();
- }
-
- public Result Present()
- {
- return _device.Present();
- }
-
- public Surface GetBackBuffer(int swapChain, int backBuffer)
- {
- return _device.GetBackBuffer(swapChain, backBuffer);
- }
-
- public Surface GetRenderTarget(int index)
- {
- return _device.GetRenderTarget(index);
- }
-
- public Result SetRenderState(RenderState state, T value) where T : Enum
- {
- return _device.SetRenderState(state, value);
- }
-
- private BlendOperation? _lastBlendOperation;
- public void SetRenderState(RenderState state, BlendOperation value)
- {
- if (state == RenderState.BlendOperation)
- {
- if (_lastBlendOperation == value)
- {
- return;
- }
-
- _lastBlendOperation = value;
- }
-
- _device.SetRenderState(state, value);
- }
-
- private Blend? _lastSourceBlend;
- private Blend? _lastDestinationBlend;
- public void SetRenderState(RenderState state, Blend value)
- {
- if (state == RenderState.SourceBlend)
- {
- if (_lastSourceBlend == value)
- {
- return;
- }
-
- _lastSourceBlend = value;
- }
- else if (state == RenderState.DestinationBlend)
- {
- if (_lastDestinationBlend == value)
- {
- return;
- }
-
- _lastDestinationBlend = value;
- }
-
- _device.SetRenderState(state, value);
- }
-
- public Result SetRenderState(RenderState state, bool value)
- {
- return _device.SetRenderState(state, value);
- }
-
- public Result SetRenderState(RenderState state, int value)
- {
- return _device.SetRenderState(state, value);
- }
-
- public Result SetTextureStageState(int stage, TextureStage type, TextureOperation textureOperation)
- {
- return _device.SetTextureStageState(stage, type, textureOperation);
- }
-
- public Result SetTextureStageState(int stage, TextureStage type, int value)
- {
- return _device.SetTextureStageState(stage, type, value);
- }
-
- public Result SetSamplerState(int sampler, SamplerState type, TextureFilter textureFilter)
- {
- return _device.SetSamplerState(sampler, type, textureFilter);
- }
-
- public Result SetTransform(TransformState state, in Matrix value)
- {
- return _device.SetTransform(state, value);
- }
-
- private int? _lastSetTextureSampler;
- private object _lastSetTextureTexture;
- public void SetTexture(int sampler, BaseTexture texture)
- {
- if ( ReferenceEquals(_lastSetTextureTexture, texture) && _lastSetTextureSampler == sampler)
- {
- return;
- }
-
- _lastSetTextureSampler = sampler;
- _lastSetTextureTexture = texture;
- _device.SetTexture(sampler, texture);
- }
-
- public Result SetRenderTarget(int targetIndex, Surface target)
- {
- return _device.SetRenderTarget(targetIndex, target);
- }
-
- public Result DrawUserPrimitives(PrimitiveType primitiveType, int startIndex, int primitiveCount, in T[] data) where T : struct//, new()
- {
- return _device.DrawUserPrimitives(primitiveType, startIndex, primitiveCount, data);
- }
-
- public Result DrawUserPrimitives(PrimitiveType primitiveType, int primitiveCount, in T[] data) where T : struct//, new()
- {
- return _device.DrawUserPrimitives(primitiveType, primitiveCount, data);
- }
-
- public Result StretchRectangle(Surface source, Surface destination, TextureFilter filter)
- {
- return _device.StretchRectangle(source, destination, filter);
- }
-
- public Result UpdateSurface(Surface source, in Rectangle sourceRectangle, Surface destination, in Point destinationPoint)
- {
- return _device.UpdateSurface(source, sourceRectangle, destination, destinationPoint);
- }
-
- public Viewport Viewport
- {
- get => _device.Viewport;
- set => _device.Viewport = value;
- }
-
- public VertexFormat VertexFormat
- {
- get => _device.VertexFormat;
- set => _device.VertexFormat = value;
- }
-
- public Capabilities Capabilities => _device.Capabilities;
- }
-}
\ No newline at end of file
diff --git a/FDK19/コード/01.フレームワーク/Rendering/Direct3D9Manager.cs b/FDK19/コード/01.フレームワーク/Rendering/Direct3D9Manager.cs
index f7cf7b85..354d904e 100644
--- a/FDK19/コード/01.フレームワーク/Rendering/Direct3D9Manager.cs
+++ b/FDK19/コード/01.フレームワーク/Rendering/Direct3D9Manager.cs
@@ -24,8 +24,8 @@ using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Permissions;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
@@ -43,7 +43,7 @@ namespace SampleFramework
#if TEST_Direct3D9Ex
public DeviceEx Device //yyagi
#else
- public DeviceCache Device
+ public Device Device
#endif
{
get;
@@ -121,7 +121,7 @@ namespace SampleFramework
}
elements.Add(VertexElement.VertexDeclarationEnd);
- return new VertexDeclaration(Device.UnderlyingDevice, elements.ToArray());
+ return new VertexDeclaration(Device, elements.ToArray());
}
///
@@ -132,7 +132,7 @@ namespace SampleFramework
/// The newly created render target surface.
public Texture CreateRenderTarget(int width, int height)
{
- return new Texture(Device.UnderlyingDevice, width, height, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
+ return new Texture(Device, width, height, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
}
///
@@ -141,7 +141,7 @@ namespace SampleFramework
/// The newly created resolve target.
public Texture CreateResolveTarget()
{
- return new Texture(Device.UnderlyingDevice, manager.ScreenWidth, manager.ScreenHeight, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
+ return new Texture(Device, manager.ScreenWidth, manager.ScreenHeight, 1, Usage.RenderTarget, manager.CurrentSettings.BackBufferFormat, Pool.Default);
}
///
@@ -163,30 +163,33 @@ namespace SampleFramework
public void ResolveBackBuffer(Texture target, int backBufferIndex)
{
// disable exceptions for this method
- bool storedThrow = Configuration.ThrowOnError;
- Configuration.ThrowOnError = false;
+ //bool storedThrow = Configuration.ThrowOnError;
+ //Configuration.ThrowOnError = false;
Surface destination = null;
try
{
// grab the current back buffer
Surface backBuffer = Device.GetBackBuffer(0, backBufferIndex);
- if (backBuffer == null || Result.Last.IsFailure)
+ if (backBuffer == null || Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
throw new InvalidOperationException("Could not obtain back buffer surface.");
// grab the destination surface
destination = target.GetSurfaceLevel(0);
- if (destination == null || Result.Last.IsFailure)
+ if (destination == null || Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
throw new InvalidOperationException("Could not obtain resolve target surface.");
// first try to copy using linear filtering
- if (Device.StretchRectangle(backBuffer, destination, TextureFilter.Linear).IsFailure)
+ Device.StretchRectangle(backBuffer, destination, TextureFilter.Linear);
+ if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
{
// that failed, so try with no filtering
- if (Device.StretchRectangle(backBuffer, destination, TextureFilter.None).IsFailure)
+ Device.StretchRectangle(backBuffer, destination, TextureFilter.None);
+ if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
{
// that failed as well, so the last thing we can try is a load surface call
- if (Surface.FromSurface(destination, backBuffer, Filter.Default, 0).IsFailure)
+ Surface.FromSurface(destination, backBuffer, Filter.Default, 0);
+ if (Result.GetResultFromWin32Error(Marshal.GetLastWin32Error()).Failure)
throw new InvalidOperationException("Could not copy surfaces.");
}
}
@@ -195,7 +198,7 @@ namespace SampleFramework
{
if (destination != null)
destination.Dispose();
- Configuration.ThrowOnError = storedThrow;
+ //Configuration.ThrowOnError = storedThrow;
}
}
diff --git a/FDK19/コード/01.フレームワーク/Rendering/GraphicsDeviceManager.cs b/FDK19/コード/01.フレームワーク/Rendering/GraphicsDeviceManager.cs
index 55dc16bc..afb1bb91 100644
--- a/FDK19/コード/01.フレームワーク/Rendering/GraphicsDeviceManager.cs
+++ b/FDK19/コード/01.フレームワーク/Rendering/GraphicsDeviceManager.cs
@@ -25,11 +25,12 @@ using System.Drawing;
using System.Text;
using System.Threading;
using System.Windows.Forms;
-using SlimDX;
-using SlimDX.Direct3D9;
-using SlimDX.DXGI;
+using SharpDX;
+using SharpDX.Direct3D9;
using System.Diagnostics;
+using Rectangle = System.Drawing.Rectangle;
+
namespace SampleFramework
{
///
@@ -129,7 +130,9 @@ namespace SampleFramework
DeviceSettings validSettings = DeviceSettings.FindValidSettings( settings );
- validSettings.Direct3D9.PresentParameters.DeviceWindowHandle = game.Window.Handle;
+ var pp = validSettings.Direct3D9.PresentParameters;
+ pp.DeviceWindowHandle = game.Window.Handle;
+ validSettings.Direct3D9.PresentParameters = pp;
CreateDevice( validSettings );
}
@@ -252,14 +255,14 @@ namespace SampleFramework
}
// check if the device can be reset, or if we need to completely recreate it
- Result result = SlimDX.Direct3D9.ResultCode.Success;
+ Result result = ResultCode.Success;
bool canReset = CanDeviceBeReset(oldSettings, settings);
if (canReset)
result = ResetDevice();
- if (result == SlimDX.Direct3D9.ResultCode.DeviceLost)
+ if (result == ResultCode.DeviceLost)
deviceLost = true;
- else if (!canReset || result.IsFailure)
+ else if (!canReset || result.Failure)
{
if (oldSettings != null)
ReleaseDevice();
@@ -346,10 +349,12 @@ namespace SampleFramework
newSettings.BackBufferWidth = 0;
newSettings.BackBufferHeight = 0;
if (newSettings.Direct3D9 != null)
- {
- newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
- newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
- }
+ {
+ var pp = newSettings.Direct3D9.PresentParameters;
+ pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ newSettings.Direct3D9.PresentParameters = pp;
+ }
CreateDevice(newSettings);
}
@@ -381,8 +386,10 @@ namespace SampleFramework
{
newSettings.BackBufferWidth = 0;
newSettings.BackBufferHeight = 0;
- newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
- newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; //
+ var pp = newSettings.Direct3D9.PresentParameters;
+ pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ newSettings.Direct3D9.PresentParameters = pp;
CreateDevice( newSettings );
}
}
@@ -400,25 +407,27 @@ namespace SampleFramework
newSettings.Direct3D9.AdapterOrdinal = adapterOrdinal;
newSettings.BackBufferWidth = 0; // #23510 2010.11.1 add yyagi to avoid to reset to 640x480 for the first time in XP.
- newSettings.BackBufferHeight = 0; //
- newSettings.Direct3D9.PresentParameters.BackBufferWidth = GameWindowSize.Width; //
- newSettings.Direct3D9.PresentParameters.BackBufferHeight = GameWindowSize.Height; //
+ newSettings.BackBufferHeight = 0; //
+ var pp = newSettings.Direct3D9.PresentParameters;
+ pp.BackBufferWidth = GameWindowSize.Width; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ pp.BackBufferHeight = GameWindowSize.Height; // #23510 2010.10.31 add yyagi: to avoid setting BackBufferSize=ClientSize
+ newSettings.Direct3D9.PresentParameters = pp;
CreateDevice(newSettings);
}
void game_FrameEnd( object sender, EventArgs e )
{
- Result result = SlimDX.Direct3D9.ResultCode.Success;
+ Result result = ResultCode.Success;
try
{
- result = Direct3D9.Device.Present();
+ Direct3D9.Device.Present();
}
- catch (Direct3D9Exception) // #23842 2011.1.6 yyagi: catch D3D9Exception to avoid unexpected termination by changing VSyncWait in fullscreen.
+ catch // #23842 2011.1.6 yyagi: catch D3D9Exception to avoid unexpected termination by changing VSyncWait in fullscreen.
{
deviceLost = true;
}
- if( result == SlimDX.Direct3D9.ResultCode.DeviceLost )
+ if( result == ResultCode.DeviceLost )
deviceLost = true;
}
void game_FrameStart(object sender, CancelEventArgs e)
@@ -438,7 +447,7 @@ namespace SampleFramework
if (deviceLost)
{
Result result = Direct3D9.Device.TestCooperativeLevel();
- if (result == SlimDX.Direct3D9.ResultCode.DeviceLost)
+ if (result == ResultCode.DeviceLost)
{
e.Cancel = true;
return;
@@ -459,7 +468,7 @@ namespace SampleFramework
}
result = ResetDevice();
- if (result.IsFailure)
+ if (result.Failure)
{
e.Cancel = true;
return;
@@ -515,11 +524,15 @@ namespace SampleFramework
}
Direct3D9.Device.MaximumFrameLatency = 1;
#else
- Direct3D9.Device = new DeviceCache( new SlimDX.Direct3D9.Device( Direct3D9Object, CurrentSettings.Direct3D9.AdapterOrdinal,
- CurrentSettings.Direct3D9.DeviceType, game.Window.Handle,
- CurrentSettings.Direct3D9.CreationFlags, CurrentSettings.Direct3D9.PresentParameters ) );
+ Direct3D9.Device = new Device(
+ Direct3D9Object,
+ CurrentSettings.Direct3D9.AdapterOrdinal,
+ CurrentSettings.Direct3D9.DeviceType,
+ game.Window.Handle,
+ CurrentSettings.Direct3D9.CreationFlags,
+ CurrentSettings.Direct3D9.PresentParameters);
#endif
- if ( Result.Last == SlimDX.Direct3D9.ResultCode.DeviceLost )
+ if ( Result.GetResultFromWin32Error(System.Runtime.InteropServices.Marshal.GetLastWin32Error()) == ResultCode.DeviceLost )
{
deviceLost = true;
return;
@@ -545,15 +558,18 @@ namespace SampleFramework
{
game.UnloadContent();
- Result result = Direct3D9.Device.Reset( CurrentSettings.Direct3D9.PresentParameters );
- if( result == SlimDX.Direct3D9.ResultCode.DeviceLost )
+ Direct3D9.Device.Reset(CurrentSettings.Direct3D9.PresentParameters);
+
+ var result = Result.GetResultFromWin32Error(System.Runtime.InteropServices.Marshal.GetLastWin32Error());
+
+ if (result == ResultCode.DeviceLost)
return result;
PropogateSettings();
UpdateDeviceStats();
game.LoadContent();
- return Result.Last;
+ return result;
}
void ReleaseDevice()
@@ -594,9 +610,9 @@ namespace SampleFramework
CurrentSettings.BackBufferFormat = CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat;
CurrentSettings.DepthStencilFormat = CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat;
CurrentSettings.DeviceType = CurrentSettings.Direct3D9.DeviceType;
- CurrentSettings.MultisampleQuality = CurrentSettings.Direct3D9.PresentParameters.MultisampleQuality;
- CurrentSettings.MultisampleType = CurrentSettings.Direct3D9.PresentParameters.Multisample;
- CurrentSettings.RefreshRate = CurrentSettings.Direct3D9.PresentParameters.FullScreenRefreshRateInHertz;
+ CurrentSettings.MultisampleQuality = CurrentSettings.Direct3D9.PresentParameters.MultiSampleQuality;
+ CurrentSettings.MultisampleType = CurrentSettings.Direct3D9.PresentParameters.MultiSampleType;
+ CurrentSettings.RefreshRate = CurrentSettings.Direct3D9.PresentParameters.FullScreenRefreshRateInHz;
CurrentSettings.Windowed = CurrentSettings.Direct3D9.PresentParameters.Windowed;
}
@@ -654,18 +670,18 @@ namespace SampleFramework
builder.AppendFormat( " ({0}x{1}), ", CurrentSettings.Direct3D9.PresentParameters.BackBufferWidth, CurrentSettings.Direct3D9.PresentParameters.BackBufferHeight );
if( CurrentSettings.Direct3D9.AdapterFormat == CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat )
- builder.Append( Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.AdapterFormat ) );
+ builder.Append( Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.AdapterFormat ) );
else
builder.AppendFormat( "backbuf {0}, adapter {1}",
- Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.AdapterFormat ),
- Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat ) );
+ Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.AdapterFormat ),
+ Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.PresentParameters.BackBufferFormat ) );
- builder.AppendFormat( " ({0})", Enum.GetName( typeof( SlimDX.Direct3D9.Format ), CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat ) );
+ builder.AppendFormat( " ({0})", Enum.GetName( typeof( Format ), CurrentSettings.Direct3D9.PresentParameters.AutoDepthStencilFormat ) );
- if( CurrentSettings.Direct3D9.PresentParameters.Multisample == MultisampleType.NonMaskable )
+ if( CurrentSettings.Direct3D9.PresentParameters.MultiSampleType == MultisampleType.NonMaskable )
builder.Append( " (Nonmaskable Multisample)" );
- else if( CurrentSettings.Direct3D9.PresentParameters.Multisample != MultisampleType.None )
- builder.AppendFormat( " ({0}x Multisample)", (int) CurrentSettings.Direct3D9.PresentParameters.Multisample );
+ else if( CurrentSettings.Direct3D9.PresentParameters.MultiSampleType != MultisampleType.None )
+ builder.AppendFormat( " ({0}x Multisample)", (int) CurrentSettings.Direct3D9.PresentParameters.MultiSampleType );
DeviceStatistics = builder.ToString();
}
diff --git a/FDK19/コード/01.フレームワーク/Rendering/VertexElementAttribute.cs b/FDK19/コード/01.フレームワーク/Rendering/VertexElementAttribute.cs
index cd598321..acbe0229 100644
--- a/FDK19/コード/01.フレームワーク/Rendering/VertexElementAttribute.cs
+++ b/FDK19/コード/01.フレームワーク/Rendering/VertexElementAttribute.cs
@@ -20,7 +20,7 @@
* THE SOFTWARE.
*/
using System;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
diff --git a/FDK19/コード/01.フレームワーク/Utilities/Camera.cs b/FDK19/コード/01.フレームワーク/Utilities/Camera.cs
index a5651b66..1ad88c7f 100644
--- a/FDK19/コード/01.フレームワーク/Utilities/Camera.cs
+++ b/FDK19/コード/01.フレームワーク/Utilities/Camera.cs
@@ -19,7 +19,7 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
-using SlimDX;
+using SharpDX;
namespace SampleFramework
{
diff --git a/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredTexturedVertex.cs b/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredTexturedVertex.cs
index 44299168..269a54fe 100644
--- a/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredTexturedVertex.cs
+++ b/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredTexturedVertex.cs
@@ -22,8 +22,8 @@
using System;
using System.Globalization;
using System.Runtime.InteropServices;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
diff --git a/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredVertex.cs b/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredVertex.cs
index 92d92566..4658aefc 100644
--- a/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredVertex.cs
+++ b/FDK19/コード/01.フレームワーク/Utilities/TransformedColoredVertex.cs
@@ -22,8 +22,8 @@
using System;
using System.Globalization;
using System.Runtime.InteropServices;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
namespace SampleFramework
{
diff --git a/FDK19/コード/03.サウンド/CSoundDeviceDirectSound.cs b/FDK19/コード/03.サウンド/CSoundDeviceDirectSound.cs
index 13a27965..01038378 100644
--- a/FDK19/コード/03.サウンド/CSoundDeviceDirectSound.cs
+++ b/FDK19/コード/03.サウンド/CSoundDeviceDirectSound.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Diagnostics;
using System.IO;
using System.Threading;
-using SlimDX;
using SharpDX.DirectSound;
namespace FDK
diff --git a/FDK19/コード/04.グラフィック/CAero.cs b/FDK19/コード/04.グラフィック/CAero.cs
index 98765b2e..f811e099 100644
--- a/FDK19/コード/04.グラフィック/CAero.cs
+++ b/FDK19/コード/04.グラフィック/CAero.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
-using SlimDX;
namespace FDK
{
diff --git a/FDK19/コード/04.グラフィック/CAvi.cs b/FDK19/コード/04.グラフィック/CAvi.cs
index 9e8244f4..8a12132b 100644
--- a/FDK19/コード/04.グラフィック/CAvi.cs
+++ b/FDK19/コード/04.グラフィック/CAvi.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
-using SlimDX;
+using SharpDX;
namespace FDK
{
diff --git a/FDK19/コード/04.グラフィック/CTexture.cs b/FDK19/コード/04.グラフィック/CTexture.cs
index 7975124a..bc86bff1 100644
--- a/FDK19/コード/04.グラフィック/CTexture.cs
+++ b/FDK19/コード/04.グラフィック/CTexture.cs
@@ -5,10 +5,13 @@ using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Diagnostics;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
-using Device = SampleFramework.DeviceCache;
+using Rectangle = System.Drawing.Rectangle;
+using RectangleF = System.Drawing.RectangleF;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace FDK
{
@@ -136,7 +139,7 @@ namespace FDK
bitmap.Save(stream, ImageFormat.Bmp);
stream.Seek(0L, SeekOrigin.Begin);
int colorKey = unchecked((int)0xFF000000);
- this.texture = Texture.FromStream(device.UnderlyingDevice, stream, this.szテクスチャサイズ.Width, this.szテクスチャサイズ.Height, 1, Usage.None, format, poolvar, Filter.Point, Filter.None, colorKey);
+ this.texture = Texture.FromStream(device, stream, this.szテクスチャサイズ.Width, this.szテクスチャサイズ.Height, 1, Usage.None, format, poolvar, Filter.Point, Filter.None, colorKey);
}
}
catch (Exception e)
@@ -229,7 +232,7 @@ namespace FDK
pool = poolvar;
#endif
// 中で更にメモリ読み込みし直していて無駄なので、Streamを使うのは止めたいところ
- this.texture = Texture.FromStream(device.UnderlyingDevice, stream, n幅, n高さ, 1, usage, format, pool, Filter.Point, Filter.None, 0);
+ this.texture = Texture.FromStream(device, stream, n幅, n高さ, 1, usage, format, pool, Filter.Point, Filter.None, 0);
}
}
}
@@ -288,7 +291,7 @@ namespace FDK
// lock ( lockobj )
// {
//Trace.TraceInformation( "CTexture() start: " );
- this.texture = Texture.FromMemory(device.UnderlyingDevice, txData, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool, Filter.Point, Filter.None, colorKey);
+ this.texture = Texture.FromMemory(device, txData, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool, Filter.Point, Filter.None, colorKey);
//Trace.TraceInformation( "CTexture() end: " );
// }
}
@@ -329,7 +332,7 @@ namespace FDK
#if TEST_Direct3D9Ex
this.texture = new Texture( device, tw, this.sz画像サイズ.Height, 1, Usage.Dynamic, format, Pool.Default );
#else
- this.texture = new Texture(device.UnderlyingDevice, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool);
+ this.texture = new Texture(device, this.sz画像サイズ.Width, this.sz画像サイズ.Height, 1, Usage.None, format, pool);
#endif
BitmapData srcBufData = bitmap.LockBits(new Rectangle(0, 0, this.sz画像サイズ.Width, this.sz画像サイズ.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
DataRectangle destDataRectangle = texture.LockRectangle(0, LockFlags.Discard); // None
@@ -350,7 +353,8 @@ namespace FDK
}
#else
IntPtr src_scan0 = (IntPtr)((Int64)srcBufData.Scan0);
- destDataRectangle.Data.WriteRange(src_scan0, this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height);
+ //destDataRectangle.Data.WriteRange(src_scan0, this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height);
+ Buffer.MemoryCopy(src_scan0.ToPointer(), destDataRectangle.DataPointer.ToPointer(), this.sz画像サイズ.Width * 4 * this.sz画像サイズ.Height, srcBufData.Width * 4 * srcBufData.Height);
#endif
texture.UnlockRectangle(0);
bitmap.UnlockBits(srcBufData);
@@ -550,7 +554,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvTransformedColoredVertexies == null)
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
@@ -591,7 +595,7 @@ namespace FDK
device.SetTexture(0, this.texture);
device.VertexFormat = TransformedColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, in this.cvTransformedColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, this.cvTransformedColoredVertexies);
//-----------------
#endregion
}
@@ -608,7 +612,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvPositionColoredVertexies == null)
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
@@ -654,7 +658,7 @@ namespace FDK
device.SetTexture(0, this.texture);
device.VertexFormat = PositionColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
//-----------------
#endregion
}
@@ -679,7 +683,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvTransformedColoredVertexies == null)
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
@@ -720,7 +724,7 @@ namespace FDK
device.SetTexture(0, this.texture);
device.VertexFormat = TransformedColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, in this.cvTransformedColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, this.cvTransformedColoredVertexies);
//-----------------
#endregion
}
@@ -737,7 +741,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvPositionColoredVertexies == null)
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
@@ -783,7 +787,7 @@ namespace FDK
device.SetTexture(0, this.texture);
device.VertexFormat = PositionColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
//-----------------
#endregion
}
@@ -824,7 +828,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvTransformedColoredVertexies == null)
@@ -884,7 +888,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvTransformedColoredVertexies == null)
this.cvTransformedColoredVertexies = new TransformedColoredTexturedVertex[4];
@@ -925,7 +929,7 @@ namespace FDK
device.SetTexture(0, this.texture);
device.VertexFormat = TransformedColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvTransformedColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvTransformedColoredVertexies);
}
public void t2D上下反転描画(Device device, Point pt)
{
@@ -984,7 +988,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvPositionColoredVertexies == null)
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
@@ -1024,7 +1028,7 @@ namespace FDK
device.SetTransform(TransformState.World, mat);
device.SetTexture(0, this.texture);
device.VertexFormat = PositionColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
}
public void t3D左上基準描画(Device device, Matrix mat)
@@ -1051,7 +1055,7 @@ namespace FDK
float f上V値 = ((float)rc画像内の描画領域.Top) / ((float)this.szテクスチャサイズ.Height);
float f下V値 = ((float)rc画像内の描画領域.Bottom) / ((float)this.szテクスチャサイズ.Height);
this.color4.Alpha = ((float)this._opacity) / 255f;
- int color = this.color4.ToArgb();
+ int color = ToArgb(this.color4);
if (this.cvPositionColoredVertexies == null)
this.cvPositionColoredVertexies = new PositionColoredTexturedVertex[4];
@@ -1091,7 +1095,7 @@ namespace FDK
device.SetTransform(TransformState.World, mat);
device.SetTexture(0, this.texture);
device.VertexFormat = PositionColoredTexturedVertex.Format;
- device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, in this.cvPositionColoredVertexies);
+ device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, this.cvPositionColoredVertexies);
}
#region [ IDisposable 実装 ]
@@ -1145,34 +1149,34 @@ namespace FDK
{
if (this.b加算合成)
{
- device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.SourceAlpha); // 5
- device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One); // 2
+ device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha); // 5
+ device.SetRenderState(RenderState.DestinationBlend, Blend.One); // 2
}
else if (this.b乗算合成)
{
//参考:http://sylphylunar.seesaa.net/article/390331341.html
//C++から引っ張ってきたのでちょっと不安。
- device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.DestinationColor);
- device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.Zero);
+ device.SetRenderState(RenderState.SourceBlend, Blend.DestinationColor);
+ device.SetRenderState(RenderState.DestinationBlend, Blend.Zero);
}
else if (this.b減算合成)
{
//参考:http://www3.pf-x.net/~chopper/home2/DirectX/MD20.html
- device.SetRenderState(RenderState.BlendOperation, SlimDX.Direct3D9.BlendOperation.Subtract);
- device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.One);
- device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One);
+ device.SetRenderState(RenderState.BlendOperation, BlendOperation.Subtract);
+ device.SetRenderState(RenderState.SourceBlend, Blend.One);
+ device.SetRenderState(RenderState.DestinationBlend, Blend.One);
}
else if (this.bスクリーン合成)
{
//参考:http://sylphylunar.seesaa.net/article/390331341.html
//C++から引っ張ってきたのでちょっと不安。
- device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.InverseDestinationColor);
- device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.One);
+ device.SetRenderState(RenderState.SourceBlend, Blend.InverseDestinationColor);
+ device.SetRenderState(RenderState.DestinationBlend, Blend.One);
}
else
{
- device.SetRenderState(RenderState.SourceBlend, SlimDX.Direct3D9.Blend.SourceAlpha); // 5
- device.SetRenderState(RenderState.DestinationBlend, SlimDX.Direct3D9.Blend.InverseSourceAlpha); // 6
+ device.SetRenderState(RenderState.SourceBlend, Blend.SourceAlpha); // 5
+ device.SetRenderState(RenderState.DestinationBlend, Blend.InverseSourceAlpha); // 6
}
}
private Size t指定されたサイズを超えない最適なテクスチャサイズを返す(Device device, Size sz指定サイズ)
@@ -1229,6 +1233,21 @@ namespace FDK
return szサイズ;
}
+ private int ToArgb(Color4 col4)
+ {
+ uint a = (uint)(col4.Alpha * 255.0f) & 255;
+ uint r = (uint)(col4.Red * 255.0f) & 255;
+ uint g = (uint)(col4.Green * 255.0f) & 255;
+ uint b = (uint)(col4.Blue * 255.0f) & 255;
+
+ uint value = b;
+ value |= g << 8;
+ value |= r << 16;
+ value |= a << 24;
+
+ return (int)value;
+ }
+
// 2012.3.21 さらなる new の省略作戦
diff --git a/FDK19/コード/04.グラフィック/CTextureAutofold.cs b/FDK19/コード/04.グラフィック/CTextureAutofold.cs
index 34566f82..ef3c73e9 100644
--- a/FDK19/コード/04.グラフィック/CTextureAutofold.cs
+++ b/FDK19/コード/04.グラフィック/CTextureAutofold.cs
@@ -5,10 +5,12 @@ using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Diagnostics;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
-using Device = SampleFramework.DeviceCache;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace FDK
{
diff --git a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/ColoredVertex.cs b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/ColoredVertex.cs
index 9bfe05d9..2ce32838 100644
--- a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/ColoredVertex.cs
+++ b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/ColoredVertex.cs
@@ -24,7 +24,7 @@ using System;
using System.Globalization;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
namespace FDK {
///
diff --git a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/PositionColoredTexturedVertex.cs b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/PositionColoredTexturedVertex.cs
index ea0110cb..a2cc7d59 100644
--- a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/PositionColoredTexturedVertex.cs
+++ b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/PositionColoredTexturedVertex.cs
@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Globalization;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
namespace FDK
{
diff --git a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TexturedVertex.cs b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TexturedVertex.cs
index 22356fdc..ecdaf8c7 100644
--- a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TexturedVertex.cs
+++ b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TexturedVertex.cs
@@ -24,7 +24,7 @@ using System;
using System.Globalization;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
namespace FDK {
///
diff --git a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredTexturedVertex.cs b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredTexturedVertex.cs
index 44ad7770..a23a82d7 100644
--- a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredTexturedVertex.cs
+++ b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredTexturedVertex.cs
@@ -3,8 +3,8 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Globalization;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
namespace FDK
{
diff --git a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredVertex.cs b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredVertex.cs
index 71bd1a7d..6459f0ad 100644
--- a/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredVertex.cs
+++ b/FDK19/コード/04.グラフィック/頂点フォーマット(Vertex)/TransformedColoredVertex.cs
@@ -24,7 +24,7 @@ using System;
using System.Globalization;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
namespace FDK {
///
diff --git a/FDK19/コード/05.DirectShow/CDirectShow.cs b/FDK19/コード/05.DirectShow/CDirectShow.cs
index b7ca2f2d..2138997b 100644
--- a/FDK19/コード/05.DirectShow/CDirectShow.cs
+++ b/FDK19/コード/05.DirectShow/CDirectShow.cs
@@ -6,8 +6,8 @@ using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Threading;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
using SharpDX.Multimedia;
using DirectShowLib;
@@ -502,7 +502,7 @@ namespace FDK
{
#region [ (A) ピッチが合うので、テクスチャに直接転送する。]
//-----------------
- hr = this.memoryRenderer.GetCurrentBuffer( dr.Data.DataPointer, this.nデータサイズbyte );
+ hr = this.memoryRenderer.GetCurrentBuffer( dr.DataPointer, this.nデータサイズbyte );
DsError.ThrowExceptionForHR( hr );
//-----------------
#endregion
@@ -546,7 +546,7 @@ namespace FDK
this.ptrSnap = (byte*) this.ip.ToPointer();
var ptr = stackalloc UInt32*[ CDirectShow.n並列度 ]; // stackalloc(GC対象外、メソッド終了時に自動開放)は、スタック変数相手にしか使えない。
- ptr[ 0 ] = (UInt32*) dr.Data.DataPointer.ToPointer(); // ↓
+ ptr[ 0 ] = (UInt32*) dr.DataPointer.ToPointer(); // ↓
for( int i = 1; i < CDirectShow.n並列度; i++ ) // スタック変数で確保、初期化して…
ptr[ i ] = ptr[ i - 1 ] + this.n幅px; // ↓
this.ptrTexture = ptr; // スタック変数をクラスメンバに渡す(これならOK)。
diff --git a/README-EN.md b/README-EN.md
index d2bb2210..1b9778a7 100644
--- a/README-EN.md
+++ b/README-EN.md
@@ -122,13 +122,6 @@ Rename character config files to "CharaConfig.txt".
If you do not want characters, make "(Skin name)/Graphics/11_Characters/0" empty.
```
-- OpenTaiko does not start.
-
-```
-Download SlimDX again from https://code.google.com/archive/p/slimdx/downloads\.
-("Runtime for .NET 4.0 x86" or "Runtime for .NET 2.0 x86")
-```
-
## Update history
diff --git a/README.md b/README.md
index 4de8bafb..11e498d1 100644
--- a/README.md
+++ b/README.md
@@ -125,13 +125,6 @@ v0.5.2から11_Charactersにキャラクターに関してファイルが読み
キャラクター使用が不希望なら「(スキン名)/Graphics/11_Characters/0」を空っぽでご生成ください。
```
-- OpenTaikoが起動しません
-
-```
-SlimDXを改めてダウンロードしてください:https://code.google.com/archive/p/slimdx/downloads
-(「Runtime for .NET 4.0 x86」又は「Runtime for .NET 2.0 x86」)
-```
-
## 更新記録
diff --git a/TJAPlayer3/Common/CActFlushGPU.cs b/TJAPlayer3/Common/CActFlushGPU.cs
index ee28d54b..63c074fc 100644
--- a/TJAPlayer3/Common/CActFlushGPU.cs
+++ b/TJAPlayer3/Common/CActFlushGPU.cs
@@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
using FDK;
namespace TJAPlayer3
@@ -23,7 +23,7 @@ namespace TJAPlayer3
{
try // #xxxxx 2012.12.31 yyagi: to prepare flush, first of all, I create q queue to the GPU.
{
- IDirect3DQuery9 = new Query(TJAPlayer3.app.Device.UnderlyingDevice, QueryType.Occlusion);
+ IDirect3DQuery9 = new Query(TJAPlayer3.app.Device, QueryType.Occlusion);
}
catch ( Exception e )
{
@@ -45,7 +45,7 @@ namespace TJAPlayer3
{
IDirect3DQuery9.Issue( Issue.End );
DWM.Flush();
- IDirect3DQuery9.GetData( true ); // flush GPU queue
+ IDirect3DQuery9.GetData( out int _, true ); // flush GPU queue
}
return 0;
}
diff --git a/TJAPlayer3/Common/CPrivateFont.cs b/TJAPlayer3/Common/CPrivateFont.cs
index 6917df8e..a25f10bf 100644
--- a/TJAPlayer3/Common/CPrivateFont.cs
+++ b/TJAPlayer3/Common/CPrivateFont.cs
@@ -6,7 +6,6 @@ using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Diagnostics;
-using SlimDX;
using FDK;
using System.Linq;
diff --git a/TJAPlayer3/Common/CVeirticalSongNameFont.cs b/TJAPlayer3/Common/CVeirticalSongNameFont.cs
index ef110efb..7f999ed5 100644
--- a/TJAPlayer3/Common/CVeirticalSongNameFont.cs
+++ b/TJAPlayer3/Common/CVeirticalSongNameFont.cs
@@ -6,7 +6,6 @@ using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Diagnostics;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Common/TJAPlayer3.cs b/TJAPlayer3/Common/TJAPlayer3.cs
index e4698bf9..0be06de4 100644
--- a/TJAPlayer3/Common/TJAPlayer3.cs
+++ b/TJAPlayer3/Common/TJAPlayer3.cs
@@ -9,13 +9,17 @@ using System.IO;
using System.Threading;
using System.Net.NetworkInformation;
using System.Runtime.Serialization.Formatters.Binary;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
using FDK;
using SampleFramework;
using System.Reflection;
using System.Threading.Tasks;
using System.Linq;
+
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
@@ -364,7 +368,7 @@ namespace TJAPlayer3
get;
set;
}
- public DeviceCache Device
+ public Device Device
{
get { return base.GraphicsDeviceManager.Direct3D9.Device; }
}
@@ -702,7 +706,7 @@ namespace TJAPlayer3
#endregion
this.Device.BeginScene();
- this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );
+ this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, SharpDX.Color.Black, 1f, 0 );
if( r現在のステージ != null )
{
diff --git a/TJAPlayer3/Plugins/CPluginHost.cs b/TJAPlayer3/Plugins/CPluginHost.cs
index 80710234..ba517c74 100644
--- a/TJAPlayer3/Plugins/CPluginHost.cs
+++ b/TJAPlayer3/Plugins/CPluginHost.cs
@@ -3,8 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Drawing;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX.Direct3D9;
using FDK;
namespace TJAPlayer3
@@ -27,7 +26,7 @@ namespace TJAPlayer3
}
public Device D3D9Device
{
- get { return (TJAPlayer3.app != null ) ? TJAPlayer3.app.Device.UnderlyingDevice : null; }
+ get { return (TJAPlayer3.app != null ) ? TJAPlayer3.app.Device : null; }
}
public Format TextureFormat
{
diff --git a/TJAPlayer3/Plugins/IPluginHost.cs b/TJAPlayer3/Plugins/IPluginHost.cs
index 7e47436a..7789b528 100644
--- a/TJAPlayer3/Plugins/IPluginHost.cs
+++ b/TJAPlayer3/Plugins/IPluginHost.cs
@@ -1,4 +1,6 @@
-namespace TJAPlayer3
+using SharpDX.Direct3D9;
+
+namespace TJAPlayer3
{
///
/// プラグインホスト情報提供インターフェース。
@@ -16,7 +18,7 @@
/// Direct3D9 デバイスオブジェクト。
/// ロストしたりリセットしたりすることがあるので、常に同じ値であるとは保証されません。
///
- SlimDX.Direct3D9.Device D3D9Device { get; }
+ Device D3D9Device { get; }
///
/// DirectSound の管理クラス。
diff --git a/TJAPlayer3/Stages/02.Title/CActEnumSongs.cs b/TJAPlayer3/Stages/02.Title/CActEnumSongs.cs
index 332a82c1..bcea917a 100644
--- a/TJAPlayer3/Stages/02.Title/CActEnumSongs.cs
+++ b/TJAPlayer3/Stages/02.Title/CActEnumSongs.cs
@@ -8,8 +8,7 @@ using System.Drawing;
using System.Threading;
using System.Globalization;
using System.Runtime.Serialization.Formatters.Binary;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
using FDK;
using SampleFramework;
diff --git a/TJAPlayer3/Stages/02.Title/CEnumSongs.cs b/TJAPlayer3/Stages/02.Title/CEnumSongs.cs
index 7e0a3ce4..dbd19a0f 100644
--- a/TJAPlayer3/Stages/02.Title/CEnumSongs.cs
+++ b/TJAPlayer3/Stages/02.Title/CEnumSongs.cs
@@ -6,10 +6,6 @@ using System.Runtime.InteropServices;
using System.IO;
using System.Threading;
using System.Runtime.Serialization.Formatters.Binary;
-using SlimDX;
-using SlimDX.Direct3D9;
-using FDK;
-using SampleFramework;
namespace TJAPlayer3
{
diff --git a/TJAPlayer3/Stages/02.Title/CStageタイトル.cs b/TJAPlayer3/Stages/02.Title/CStageタイトル.cs
index eccc600c..57e3a5ea 100644
--- a/TJAPlayer3/Stages/02.Title/CStageタイトル.cs
+++ b/TJAPlayer3/Stages/02.Title/CStageタイトル.cs
@@ -600,17 +600,17 @@ namespace TJAPlayer3
if (restricted1p[i] == true && TJAPlayer3.ConfigIni.nPlayerCount > 1)
{
- TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.DarkGray;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.DarkGray;
- this.stModeBar[i].BarTexture.color4 = Color.DarkGray;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = Color.DarkGray;
+ TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.DarkGray);
+ this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
- TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.White;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.White;
- this.stModeBar[i].BarTexture.color4 = Color.White;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = Color.White;
+ TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.White);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.White);
+ this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.White);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(this.ttkBoxText[i]).color4 = C変換.ColorToColor4(Color.White);
}
#endregion
@@ -688,15 +688,15 @@ namespace TJAPlayer3
if (restricted1p[i] == true && TJAPlayer3.ConfigIni.nPlayerCount > 1)
{
- TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.DarkGray;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.DarkGray;
- this.stModeBar[i].BarTexture.color4 = Color.DarkGray;
+ TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.DarkGray);
+ this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.DarkGray);
}
else
{
- TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = Color.White;
- TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = Color.White;
- this.stModeBar[i].BarTexture.color4 = Color.White;
+ TJAPlayer3.Tx.ModeSelect_Bar_Chara[i].color4 = C変換.ColorToColor4(Color.White);
+ TJAPlayer3.stage選曲.act曲リスト.ResolveTitleTexture(idxToTex(i)).color4 = C変換.ColorToColor4(Color.White);
+ this.stModeBar[i].BarTexture.color4 = C変換.ColorToColor4(Color.White);
}
#endregion
diff --git a/TJAPlayer3/Stages/04.Config/CActConfigList.cs b/TJAPlayer3/Stages/04.Config/CActConfigList.cs
index 397676c2..a4f9b9b4 100644
--- a/TJAPlayer3/Stages/04.Config/CActConfigList.cs
+++ b/TJAPlayer3/Stages/04.Config/CActConfigList.cs
@@ -4,7 +4,6 @@ using System.Diagnostics;
using System.Text;
using System.Drawing;
using System.Threading;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位リスト.cs b/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位リスト.cs
index 89a4d303..5a8dc043 100644
--- a/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位リスト.cs
+++ b/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位リスト.cs
@@ -181,11 +181,11 @@ namespace TJAPlayer3
Color tickColor = stバー情報[currentSong].cDanTickColor;
TJAPlayer3.Tx.Dani_Plate.Opacity = 255;
- TJAPlayer3.Tx.Dani_Plate.color4 = tickColor;
+ TJAPlayer3.Tx.Dani_Plate.color4 = C変換.ColorToColor4(tickColor);
TJAPlayer3.Tx.Dani_Plate.t2D拡大率考慮上中央基準描画(TJAPlayer3.app.Device, xPos, yPos, new Rectangle(tickWidth * tick, 0, tickWidth, tickHeight));
// Reset color for plate flash
- TJAPlayer3.Tx.Dani_Plate.color4 = Color.White;
+ TJAPlayer3.Tx.Dani_Plate.color4 = C変換.ColorToColor4(Color.White);
#endregion
@@ -303,7 +303,7 @@ namespace TJAPlayer3
if (TJAPlayer3.Tx.Dani_DanPlates != null)
{
TJAPlayer3.Tx.Dani_DanPlates.Opacity = 255;
- TJAPlayer3.Tx.Dani_DanPlates.color4 = danTickColor;
+ TJAPlayer3.Tx.Dani_DanPlates.color4 = C変換.ColorToColor4(danTickColor);
}
TJAPlayer3.Tx.Dani_DanPlates?.t2D中心基準描画(TJAPlayer3.app.Device, x, y, new Rectangle(
unit * danTick,
@@ -350,7 +350,7 @@ namespace TJAPlayer3
else
{
int unit = TJAPlayer3.Tx.Dani_DanSides.szテクスチャサイズ.Width / 6;
- TJAPlayer3.Tx.Dani_DanSides.color4 = danTickColor;
+ TJAPlayer3.Tx.Dani_DanSides.color4 = C変換.ColorToColor4(danTickColor);
TJAPlayer3.Tx.Dani_Bar_Center.t2D描画(TJAPlayer3.app.Device, scroll + Anime, 0);
diff --git a/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位挑戦選択画面.cs b/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位挑戦選択画面.cs
index 9e583aff..dfa192af 100644
--- a/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位挑戦選択画面.cs
+++ b/TJAPlayer3/Stages/05.DaniSelect/CActSelect段位挑戦選択画面.cs
@@ -6,7 +6,6 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FDK;
-using SlimDX.DirectInput;
namespace TJAPlayer3
{
@@ -52,7 +51,7 @@ namespace TJAPlayer3
if (ctBarIn.b終了値に達した && !TJAPlayer3.stage段位選択.b選択した)
{
- if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.RightArrow) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
{
if (n現在の選択行 - 1 >= 0)
@@ -62,7 +61,7 @@ namespace TJAPlayer3
}
}
- if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.LeftArrow) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
{
if (n現在の選択行 + 1 <= 2)
@@ -72,7 +71,7 @@ namespace TJAPlayer3
}
}
- if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Return) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
{
diff --git a/TJAPlayer3/Stages/05.DaniSelect/CStage段位選択.cs b/TJAPlayer3/Stages/05.DaniSelect/CStage段位選択.cs
index 32cf7f4c..4edea7ba 100644
--- a/TJAPlayer3/Stages/05.DaniSelect/CStage段位選択.cs
+++ b/TJAPlayer3/Stages/05.DaniSelect/CStage段位選択.cs
@@ -5,7 +5,6 @@ using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using FDK;
-using SlimDX.DirectInput;
using static TJAPlayer3.CActSelect曲リスト;
namespace TJAPlayer3
@@ -147,19 +146,19 @@ namespace TJAPlayer3
if (!this.段位リスト.bスクロール中 && !b選択した && !bDifficultyIn)
{
- if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.RightArrow) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
{
this.段位リスト.t右に移動();
}
- if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.LeftArrow) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue))
{
this.段位リスト.t左に移動();
}
- if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Return) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Return) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LRed) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RRed))
{
@@ -169,7 +168,7 @@ namespace TJAPlayer3
this.段位挑戦選択画面.ctBarIn.t開始(0, 255, 1, TJAPlayer3.Timer);
}
- if(TJAPlayer3.Input管理.Keyboard.bキーが押された((int)Key.Escape))
+ if(TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.Escape))
{
TJAPlayer3.Skin.soundDanSelectBGM.t停止する();
TJAPlayer3.Skin.sound取消音.t再生する();
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelectArtistComment.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelectArtistComment.cs
index f136cfb8..2d65e152 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelectArtistComment.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelectArtistComment.cs
@@ -3,9 +3,11 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+
namespace TJAPlayer3
{
internal class CActSelectArtistComment : CActivity
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelectPreimageパネル.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelectPreimageパネル.cs
index 8bf51c1c..63a1d115 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelectPreimageパネル.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelectPreimageパネル.cs
@@ -4,10 +4,13 @@ using System.Text;
using System.Drawing;
using System.IO;
using System.Diagnostics;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+
namespace TJAPlayer3
{
internal class CActSelectPreimageパネル : CActivity
@@ -63,7 +66,7 @@ namespace TJAPlayer3
//this.txセンサ光 = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\5_sensor light.png" ), false );
this.txプレビュー画像 = null;
this.txプレビュー画像がないときの画像 = TJAPlayer3.tテクスチャの生成( CSkin.Path( @"Graphics\5_preimage default.png" ), false );
- this.sfAVI画像 = Surface.CreateOffscreenPlain( TJAPlayer3.app.Device.UnderlyingDevice, 0xcc, 0x10d, TJAPlayer3.app.GraphicsDeviceManager.CurrentSettings.BackBufferFormat, Pool.SystemMemory );
+ this.sfAVI画像 = Surface.CreateOffscreenPlain( TJAPlayer3.app.Device, 0xcc, 0x10d, TJAPlayer3.app.GraphicsDeviceManager.CurrentSettings.BackBufferFormat, Pool.SystemMemory );
this.nAVI再生開始時刻 = -1;
this.n前回描画したフレーム番号 = -1;
this.b動画フレームを作成した = false;
@@ -183,8 +186,8 @@ namespace TJAPlayer3
private unsafe void tサーフェイスをクリアする( Surface sf )
{
DataRectangle rectangle = sf.LockRectangle( LockFlags.None );
- DataStream data = rectangle.Data;
- switch( ( rectangle.Pitch / sf.Description.Width ) )
+ DataStream data = new DataStream(rectangle.DataPointer, sf.Description.Width * rectangle.Pitch, true, false);
+ switch ( ( rectangle.Pitch / sf.Description.Width ) )
{
case 4:
{
@@ -524,7 +527,7 @@ namespace TJAPlayer3
if( this.b動画フレームを作成した && ( this.pAVIBmp != IntPtr.Zero ) )
{
DataRectangle rectangle = this.sfAVI画像.LockRectangle( LockFlags.None );
- DataStream data = rectangle.Data;
+ DataStream data = new DataStream(rectangle.DataPointer, this.sfAVI画像.Description.Width * rectangle.Pitch, true, false); ;
int num5 = rectangle.Pitch / this.sfAVI画像.Description.Width;
BitmapUtil.BITMAPINFOHEADER* pBITMAPINFOHEADER = (BitmapUtil.BITMAPINFOHEADER*) this.pAVIBmp.ToPointer();
if( pBITMAPINFOHEADER->biBitCount == 0x18 )
@@ -547,7 +550,7 @@ namespace TJAPlayer3
{
try
{
- TJAPlayer3.app.Device.UpdateSurface( this.sfAVI画像, new Rectangle( 0, 0, this.sfAVI画像.Description.Width, this.sfAVI画像.Description.Height ), surface, new Point( x, y ) );
+ TJAPlayer3.app.Device.UpdateSurface( this.sfAVI画像, new SharpDX.Rectangle( 0, 0, this.sfAVI画像.Description.Width, this.sfAVI画像.Description.Height ), surface, new SharpDX.Point( x, y ) );
}
catch( Exception e ) // #32335 2013.10.26 yyagi: codecがないと、D3DERR_INVALIDCALLが発生する場合がある
{
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelectQuickConfig.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelectQuickConfig.cs
index 8d5165d7..ba8b7f1c 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelectQuickConfig.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelectQuickConfig.cs
@@ -4,7 +4,6 @@ using System.Diagnostics;
using System.Text;
using System.Drawing;
using System.IO;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelectShowCurrentPosition.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelectShowCurrentPosition.cs
index 714adb6a..168cd012 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelectShowCurrentPosition.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelectShowCurrentPosition.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Drawing;
using System.Diagnostics;
using System.IO;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelect曲リスト.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelect曲リスト.cs
index 294fc284..ce75097d 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelect曲リスト.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelect曲リスト.cs
@@ -8,9 +8,14 @@ using System.Drawing.Imaging;
using System.Diagnostics;
using System.Drawing.Text;
using System.Threading.Tasks;
-using SlimDX;
+using SharpDX;
using FDK;
using System.Linq;
+
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+using RectangleF = System.Drawing.RectangleF;
namespace TJAPlayer3
{
@@ -1462,7 +1467,7 @@ namespace TJAPlayer3
if (!stバー情報[nパネル番号].BoxTypeChanged)
boxType = nStrジャンルtoNum(stバー情報[nパネル番号].strジャンル);
- TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = stバー情報[nパネル番号].BoxColor;
+ TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(stバー情報[nパネル番号].BoxColor);
TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].vc拡大縮小倍率.X = 1.0f;
TJAPlayer3.Tx.SongSelect_Bar_Genre_Overlay.vc拡大縮小倍率.X = 1.0f;
@@ -1574,7 +1579,7 @@ namespace TJAPlayer3
if (!r現在選択中の曲.isChangedBoxType)
boxType = nStrジャンルtoNum(r現在選択中の曲.strジャンル);
- TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = r現在選択中の曲.BoxColor;
+ TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(r現在選択中の曲.BoxColor);
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
{
@@ -1680,7 +1685,7 @@ namespace TJAPlayer3
if (!r現在選択中の曲.isChangedBoxType)
boxType = nStrジャンルtoNum(r現在選択中の曲.strジャンル);
- TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = r現在選択中の曲.BoxColor;
+ TJAPlayer3.Tx.SongSelect_Bar_Genre[boxType].color4 = C変換.ColorToColor4(r現在選択中の曲.BoxColor);
if (ctBoxOpen.n現在の値 >= 1300 && ctBoxOpen.n現在の値 <= 1940)
{
@@ -1798,9 +1803,9 @@ namespace TJAPlayer3
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[i] >= 0;
if (avaliable)
- TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(1f, 1f, 1f);
+ TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(1f, 1f, 1f, 1f);
else
- TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(0.5f, 0.5f, 0.5f);
+ TJAPlayer3.Tx.SongSelect_Frame_Score[0].color4 = new Color4(0.5f, 0.5f, 0.5f, 1f);
#endregion
@@ -1876,9 +1881,9 @@ namespace TJAPlayer3
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[diff] >= 0;
if (avaliable)
- TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(1f, 1f, 1f);
+ TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(1f, 1f, 1f, 1f);
else
- TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(0.5f, 0.5f, 0.5f);
+ TJAPlayer3.Tx.SongSelect_Frame_Score[1].color4 = new Color4(0.5f, 0.5f, 0.5f, 1f);
#endregion
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelect演奏履歴パネル.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelect演奏履歴パネル.cs
index a7afaa13..295cd5ce 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelect演奏履歴パネル.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelect演奏履歴パネル.cs
@@ -4,9 +4,13 @@ using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
internal class CActSelect演奏履歴パネル : CActivity
diff --git a/TJAPlayer3/Stages/05.SongSelect/CActSelect難易度選択画面.cs b/TJAPlayer3/Stages/05.SongSelect/CActSelect難易度選択画面.cs
index 07c828ed..5d1b375d 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CActSelect難易度選択画面.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CActSelect難易度選択画面.cs
@@ -8,9 +8,13 @@ using System.Drawing.Imaging;
using System.Diagnostics;
using System.Drawing.Text;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+using RectangleF = System.Drawing.RectangleF;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
///
@@ -312,7 +316,7 @@ namespace TJAPlayer3
TJAPlayer3.Tx.SongSelect_ScoreRank.Opacity = (TJAPlayer3.stage選曲.act曲リスト.ctDifficultyIn.n現在の値 - 1255);
TJAPlayer3.Tx.Difficulty_Star.Opacity = (TJAPlayer3.stage選曲.act曲リスト.ctDifficultyIn.n現在の値 - 1255);
- TJAPlayer3.Tx.Difficulty_Back[boxType].color4 = TJAPlayer3.stage選曲.r現在選択中の曲.BoxColor;
+ TJAPlayer3.Tx.Difficulty_Back[boxType].color4 = C変換.ColorToColor4(TJAPlayer3.stage選曲.r現在選択中の曲.BoxColor);
TJAPlayer3.Tx.Difficulty_Back[boxType].t2D中心基準描画(TJAPlayer3.app.Device, 640, 290);
@@ -322,7 +326,7 @@ namespace TJAPlayer3
TJAPlayer3.Tx.Difficulty_Select_Bar[i].t2D描画(TJAPlayer3.app.Device, (float)this.BarX[n現在の選択行[i]], 242, new RectangleF(0, (n現在の選択行[i] >= 2 ? 114 : 387), 259, 275 - (n現在の選択行[i] >= 2 ? 0 : 164)));
}
- TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f);
+ TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
TJAPlayer3.Tx.Difficulty_Bar.t2D描画(TJAPlayer3.app.Device, 255, 270, new RectangleF(0, 0, 171, 236)); //閉じる、演奏オプション
@@ -338,9 +342,9 @@ namespace TJAPlayer3
bool avaliable = TJAPlayer3.stage選曲.r現在選択中のスコア.譜面情報.nレベル[i] > 0;
if (avaliable)
- TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f);
+ TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
else
- TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(0.5f, 0.5f, 0.5f);
+ TJAPlayer3.Tx.Difficulty_Bar.color4 = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
TJAPlayer3.Tx.Difficulty_Bar.t2D描画(TJAPlayer3.app.Device, 255 + 171 + 143 * screenPos, 270, new RectangleF(171 + 143 * i, 0, 138, 236));
@@ -382,12 +386,12 @@ namespace TJAPlayer3
{
if (level > g + 10)
{
- TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 0.2f, 0.2f);
+ TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 0.2f, 0.2f, 1.0f);
TJAPlayer3.Tx.Difficulty_Star?.t2D描画(TJAPlayer3.app.Device, 444 + screenPos * 143 + g * 10, 459);
}
else if (level > g)
{
- TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 1f, 1f);
+ TJAPlayer3.Tx.Difficulty_Star.color4 = new Color4(1f, 1f, 1f, 1.0f);
TJAPlayer3.Tx.Difficulty_Star?.t2D描画(TJAPlayer3.app.Device, 444 + screenPos * 143 + g * 10, 459);
}
diff --git a/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs b/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs
index fcf9f8f1..749929f7 100644
--- a/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs
+++ b/TJAPlayer3/Stages/05.SongSelect/CStage選曲.cs
@@ -6,7 +6,6 @@ using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
-using SlimDX;
namespace TJAPlayer3
{
@@ -395,13 +394,13 @@ namespace TJAPlayer3
{
if (TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack] != null)
{
- TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].color4 = this.NowBgColor;
+ TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].color4 = C変換.ColorToColor4(this.NowBgColor);
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].Opacity = 255;
TJAPlayer3.Tx.SongSelect_GenreBack[nGenreBack].t2D描画(TJAPlayer3.app.Device, -(int)ct背景スクロール用タイマー.n現在の値 + TJAPlayer3.Tx.SongSelect_Background.szテクスチャサイズ.Width * i, 0);
}
if (TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack] != null)
{
- TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].color4 = this.OldBgColor;
+ TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].color4 = C変換.ColorToColor4(this.OldBgColor);
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].Opacity = 600 - ctBackgroundFade.n現在の値;
TJAPlayer3.Tx.SongSelect_GenreBack[nOldGenreBack].t2D描画(TJAPlayer3.app.Device, -(int)ct背景スクロール用タイマー.n現在の値 + TJAPlayer3.Tx.SongSelect_Background.szテクスチャサイズ.Width * i, 0);
}
@@ -935,7 +934,7 @@ namespace TJAPlayer3
int displayedScore = 0;
int table = 0;
- TJAPlayer3.Tx.SongSelect_High_Score.t2D中心基準描画(TJAPlayer3.app.Device, posx, this.ptBoardNumber[11].Y);
+ TJAPlayer3.Tx.SongSelect_High_Score?.t2D中心基準描画(TJAPlayer3.app.Device, posx, this.ptBoardNumber[11].Y);
if (this.n現在選択中の曲の難易度 > (int)Difficulty.Edit)
table = 0;
diff --git a/TJAPlayer3/Stages/06.SongLoading/CStage曲読み込み.cs b/TJAPlayer3/Stages/06.SongLoading/CStage曲読み込み.cs
index 459ec3be..883ad0ca 100644
--- a/TJAPlayer3/Stages/06.SongLoading/CStage曲読み込み.cs
+++ b/TJAPlayer3/Stages/06.SongLoading/CStage曲読み込み.cs
@@ -4,9 +4,12 @@ using System.Text;
using System.Diagnostics;
using System.Drawing;
using System.IO;
-using SlimDX;
+using SharpDX;
using System.Drawing.Text;
using FDK;
+
+using RectangleF = System.Drawing.RectangleF;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏AVI.cs b/TJAPlayer3/Stages/07.Game/CAct演奏AVI.cs
index 36355be0..79eaacb0 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏AVI.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏AVI.cs
@@ -2,11 +2,15 @@
using System.Collections.Generic;
using System.Text;
using System.Drawing;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
+using SharpDX.Direct3D9;
using FDK;
using DirectShowLib;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
internal class CAct演奏AVI : CActivity
@@ -399,8 +403,8 @@ namespace TJAPlayer3
if ( this.bフレームを作成した && ( this.pBmp != IntPtr.Zero ) )
{
DataRectangle rectangle3 = this.tx描画用.texture.LockRectangle( 0, LockFlags.None );
- DataStream data = rectangle3.Data;
- int num14 = rectangle3.Pitch / this.tx描画用.szテクスチャサイズ.Width;
+ DataStream data = new DataStream(rectangle3.DataPointer, this.tx描画用.szテクスチャサイズ.Width * rectangle3.Pitch, true, false);
+ int num14 = rectangle3.Pitch / this.tx描画用.szテクスチャサイズ.Width;
BitmapUtil.BITMAPINFOHEADER* pBITMAPINFOHEADER = (BitmapUtil.BITMAPINFOHEADER*) this.pBmp.ToPointer();
if ( pBITMAPINFOHEADER->biBitCount == 0x18 )
{
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏Combo共通.cs b/TJAPlayer3/Stages/07.Game/CAct演奏Combo共通.cs
index 6c1ebcae..4a8f8388 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏Combo共通.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏Combo共通.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏PauseMenu.cs b/TJAPlayer3/Stages/07.Game/CAct演奏PauseMenu.cs
index 8d38ff82..90fffa0a 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏PauseMenu.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏PauseMenu.cs
@@ -4,7 +4,6 @@ using System.Diagnostics;
using System.Text;
using System.Drawing;
using System.IO;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs b/TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs
index d7a61442..01d6bb58 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏チップファイアGB.cs b/TJAPlayer3/Stages/07.Game/CAct演奏チップファイアGB.cs
index 7dcd825c..97b91731 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏チップファイアGB.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏チップファイアGB.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Text;
using System.Drawing;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/CAct演奏パネル文字列.cs b/TJAPlayer3/Stages/07.Game/CAct演奏パネル文字列.cs
index 851e43c7..a0ccf782 100644
--- a/TJAPlayer3/Stages/07.Game/CAct演奏パネル文字列.cs
+++ b/TJAPlayer3/Stages/07.Game/CAct演奏パネル文字列.cs
@@ -3,10 +3,12 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
+using SharpDX;
using FDK;
using static TJAPlayer3.CActSelect曲リスト;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
@@ -128,7 +130,7 @@ namespace TJAPlayer3
}
else
{
- this.txGENRE.color4 = stageColor;
+ this.txGENRE.color4 = C変換.ColorToColor4(stageColor);
}
if (!string.IsNullOrEmpty(TJAPlayer3.ConfigIni.FontName))
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsMtaiko.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsMtaiko.cs
index eaa9811f..a181a560 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsMtaiko.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsMtaiko.cs
@@ -4,6 +4,9 @@ using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
using FDK;
+using SharpDX;
+
+using Rectangle = System.Drawing.Rectangle;
namespace TJAPlayer3
{
@@ -184,9 +187,9 @@ namespace TJAPlayer3
fScale = 1.0f;
}
- SlimDX.Matrix mat = SlimDX.Matrix.Identity;
- mat *= SlimDX.Matrix.Scaling( fScale, fScale, 1.0f );
- mat *= SlimDX.Matrix.Translation( -329, fY[ i ], 0 );
+ Matrix mat = Matrix.Identity;
+ mat *= Matrix.Scaling( fScale, fScale, 1.0f );
+ mat *= Matrix.Translation( -329, fY[ i ], 0 );
if( this.After[ i ] - this.Before[ i ] >= 0 )
{
//レベルアップ
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsグラフ.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsグラフ.cs
index 267642d0..2f382ce9 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsグラフ.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsグラフ.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.IO;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs
index 116aa820..92c89ca4 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲージ.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs
index 9ca8646d..4436efc5 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsゲームモード.cs
@@ -5,6 +5,11 @@ using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using FDK;
+using SharpDX;
+
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
@@ -477,15 +482,15 @@ namespace TJAPlayer3
if( this.st叩ききりまショー.b加算アニメ中 == true )
fRotate = C変換.DegreeToRadian( 360.0f * ( this.st叩ききりまショー.ct針アニメ.n現在の値 / (float)this.st叩ききりまショー.n延長アニメ速度 ) );
- SlimDX.Matrix mat = SlimDX.Matrix.Identity;
+ Matrix mat = Matrix.Identity;
if( this.st叩ききりまショー.b最初のチップが叩かれた )
{
- mat *= SlimDX.Matrix.RotationZ( fRotate );
- mat *= SlimDX.Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
+ mat *= Matrix.RotationZ( fRotate );
+ mat *= Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
}
else
{
- mat *= SlimDX.Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
+ mat *= Matrix.Translation( 280 - 640, -( 134 - 360 ), 0 );
}
TJAPlayer3.Tx.GameMode_Timer_Tick.t3D描画( TJAPlayer3.app.Device, mat );
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsコンボ吹き出し.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsコンボ吹き出し.cs
index d7327486..60dc6b95 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsコンボ吹き出し.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsコンボ吹き出し.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsチップエフェクト.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsチップエフェクト.cs
index 0cfbce74..de187a1d 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsチップエフェクト.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsチップエフェクト.cs
@@ -3,9 +3,11 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+
namespace TJAPlayer3
{
internal class CAct演奏Drumsチップエフェクト : CActivity
@@ -93,13 +95,13 @@ namespace TJAPlayer3
if (this.st[i].ctChipEffect.n現在の値 < 12)
{
- TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 0.0f);
+ TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 0.0f, 1.0f);
TJAPlayer3.Tx.ChipEffect.Opacity = (int)(this.st[i].ctChipEffect.n現在の値 * (float)(225 / 11));
TJAPlayer3.Tx.ChipEffect.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[st[i].nプレイヤー], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[st[i].nプレイヤー], new Rectangle(st[i].Lane * 130, 0, 130, 130));
}
if (this.st[i].ctChipEffect.n現在の値 > 12 && this.st[i].ctChipEffect.n現在の値 < 24)
{
- TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 1.0f);
+ TJAPlayer3.Tx.ChipEffect.color4 = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
TJAPlayer3.Tx.ChipEffect.Opacity = 255 - (int)((this.st[i].ctChipEffect.n現在の値 - 10) * (float)(255 / 14));
TJAPlayer3.Tx.ChipEffect.t2D中心基準描画(TJAPlayer3.app.Device, TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_X[st[i].nプレイヤー], TJAPlayer3.Skin.Game_Effect_FlyingNotes_EndPoint_Y[st[i].nプレイヤー], new Rectangle(st[i].Lane * 130, 0, 130, 130));
}
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsチップファイアD.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsチップファイアD.cs
index 2dd70757..0950b541 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsチップファイアD.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏DrumsチップファイアD.cs
@@ -3,9 +3,13 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
internal class CAct演奏DrumsチップファイアD : CActivity
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsレーン太鼓.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsレーン太鼓.cs
index 7b4f9cbf..2843a1b3 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsレーン太鼓.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drumsレーン太鼓.cs
@@ -4,9 +4,13 @@ using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Diagnostics;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
internal class CAct演奏Drumsレーン太鼓 : CActivity
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums判定文字列.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums判定文字列.cs
index eef63793..8b8a2433 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums判定文字列.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums判定文字列.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
using System.Drawing;
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums演奏終了演出.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums演奏終了演出.cs
index 77c83d86..fa692c42 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums演奏終了演出.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums演奏終了演出.cs
@@ -4,6 +4,11 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using FDK;
+using SharpDX;
+
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
@@ -295,10 +300,10 @@ namespace TJAPlayer3
//2016.07.16 kairera0467 またも原始的...
float[] fRet = new float[] { 1.0f, 0.99f, 0.98f, 0.97f, 0.96f, 0.95f, 0.96f, 0.97f, 0.98f, 0.99f, 1.0f };
TJAPlayer3.Tx.End_Clear_L[0].t2D描画(TJAPlayer3.app.Device, 466, y[i] - 30);
- TJAPlayer3.Tx.End_Clear_L[0].vc拡大縮小倍率 = new SlimDX.Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
+ TJAPlayer3.Tx.End_Clear_L[0].vc拡大縮小倍率 = new Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
//CDTXMania.Tx.End_Clear_R[ 0 ].t2D描画( CDTXMania.app.Device, 956 + (( this.ct進行メイン.n現在の値 - 36 ) / 2), 180 );
TJAPlayer3.Tx.End_Clear_R[0].t2D描画(TJAPlayer3.app.Device, 1136 - 180 * fRet[this.ct進行メイン.n現在の値 - 36], y[i] - 30);
- TJAPlayer3.Tx.End_Clear_R[0].vc拡大縮小倍率 = new SlimDX.Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
+ TJAPlayer3.Tx.End_Clear_R[0].vc拡大縮小倍率 = new Vector3(fRet[this.ct進行メイン.n現在の値 - 36], 1.0f, 1.0f);
}
}
else if (this.ct進行メイン.n現在の値 <= 49)
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums背景.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums背景.cs
index 83aa412b..07576efc 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums背景.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums背景.cs
@@ -1,9 +1,12 @@
using System;
using FDK;
using System.Drawing;
-using SlimDX;
+using SharpDX;
using static TJAPlayer3.CActSelect曲リスト;
+using Color = System.Drawing.Color;
+using Rectangle = System.Drawing.Rectangle;
+
namespace TJAPlayer3
{
// Small static class which refers to the Tower mode important informations
@@ -253,9 +256,9 @@ namespace TJAPlayer3
{
float colorTmp = 0.5f + (1f - currentFloorPositionMax140) * 0.5f;
- TJAPlayer3.Tx.Background_Up_Tower[1].color4 = new Color4(colorTmp, colorTmp, colorTmp);
- TJAPlayer3.Tx.Background_Up_Tower[2].color4 = new Color4(colorTmp, colorTmp, colorTmp);
- TJAPlayer3.Tx.Background_Up_Tower[3].color4 = new Color4(colorTmp, colorTmp, colorTmp);
+ TJAPlayer3.Tx.Background_Up_Tower[1].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
+ TJAPlayer3.Tx.Background_Up_Tower[2].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
+ TJAPlayer3.Tx.Background_Up_Tower[3].color4 = new Color4(colorTmp, colorTmp, colorTmp, 1f);
TJAPlayer3.Tx.Background_Up_Tower[1].Opacity = (int)(255f * colorTmp);
TJAPlayer3.Tx.Background_Up_Tower[2].Opacity = (int)(255f * colorTmp);
@@ -309,7 +312,7 @@ namespace TJAPlayer3
int digitLength = TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Width / 10;
- TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 0.6f, 0.2f);
+ TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 0.6f, 0.2f, 1f);
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.X = 1.4f;
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.Y = 1.4f;
@@ -350,9 +353,9 @@ namespace TJAPlayer3
bool lifeSpecialCase = CFloorManagement.CurrentNumberOfLives == 1 && CFloorManagement.MaxNumberOfLives != 1;
float lifeRatio = CFloorManagement.CurrentNumberOfLives / (float)CFloorManagement.MaxNumberOfLives;
- Color4 lifeColor = (lifeRatio > 0.5f && !lifeSpecialCase) ? new Color4(0.2f, 1f, 0.2f)
- : ((lifeRatio >= 0.2f && !lifeSpecialCase) ? new Color4(1f, 1f, 0.2f)
- : new Color4(1f, 0.2f, 0.2f));
+ Color4 lifeColor = (lifeRatio > 0.5f && !lifeSpecialCase) ? new Color4(0.2f, 1f, 0.2f, 1f)
+ : ((lifeRatio >= 0.2f && !lifeSpecialCase) ? new Color4(1f, 1f, 0.2f, 1f)
+ : new Color4(1f, 0.2f, 0.2f, 1f));
TJAPlayer3.Tx.Taiko_Combo[0].color4 = lifeColor;
TJAPlayer3.Tx.Taiko_Combo[0].vc拡大縮小倍率.X = 1.1f;
@@ -368,7 +371,7 @@ namespace TJAPlayer3
digitLength, TJAPlayer3.Tx.Taiko_Combo[0].szテクスチャサイズ.Height));
}
- TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 1f, 1f);
+ TJAPlayer3.Tx.Taiko_Combo[0].color4 = new Color4(1f, 1f, 1f, 1f);
#endregion
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打.cs
index beb5a77a..7f9946ff 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Drawing;
using System.Diagnostics;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打キャラ.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打キャラ.cs
index cbc24aee..85294139 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打キャラ.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums連打キャラ.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums風船.cs b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums風船.cs
index fe51d6a9..3f0dd931 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums風船.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CAct演奏Drums風船.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Drawing;
using System.Diagnostics;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs b/TJAPlayer3/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs
index f13ee8d6..d27ba520 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/CStage演奏ドラム画面.cs
@@ -7,10 +7,12 @@ using System.Drawing.Imaging;
using System.IO;
using System.Diagnostics;
using System.Threading;
-using SlimDX;
-using SlimDX.Direct3D9;
+using SharpDX;
using FDK;
-using TJAPlayer3;
+
+using Rectangle = System.Drawing.Rectangle;
+using Point = System.Drawing.Point;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
@@ -1924,8 +1926,8 @@ namespace TJAPlayer3
}
float f減少するカラー = 1.0f - ((0.95f / 100) * pChip.RollEffectLevel);
- var effectedColor = new Color4(1.0f, f減少するカラー, f減少するカラー);
- var normalColor = new Color4(1.0f, 1.0f, 1.0f);
+ var effectedColor = new Color4(1.0f, f減少するカラー, f減少するカラー, 1f);
+ var normalColor = new Color4(1.0f, 1.0f, 1.0f, 1f);
float f末端ノーツのテクスチャ位置調整 = 65f;
if (pChip.nチャンネル番号 == 0x15 && pChip.bShow) //連打(小)
@@ -2207,7 +2209,7 @@ namespace TJAPlayer3
string strNull = "Found";
- if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDX.DirectInput.Key.F1))
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押された((int)SlimDXKeys.Key.F1))
{
if (!this.actPauseMenu.bIsActivePopupMenu && this.bPAUSE == false)
{
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/Dan_Cert.cs b/TJAPlayer3/Stages/07.Game/Taiko/Dan_Cert.cs
index 053267ba..6c8c2141 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/Dan_Cert.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/Dan_Cert.cs
@@ -4,10 +4,14 @@ using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
using FDK;
+using SharpDX;
using System.IO;
-using TJAPlayer3;
using System.Linq;
using static TJAPlayer3.CActSelect曲リスト;
+
+using Rectangle = System.Drawing.Rectangle;
+using RectangleF = System.Drawing.RectangleF;
+using Color = System.Drawing.Color;
namespace TJAPlayer3
{
@@ -991,13 +995,13 @@ namespace TJAPlayer3
if (value == 0)
{
- TJAPlayer3.Tx.DanC_Number.color4 = Color.Gray;
- TJAPlayer3.Tx.DanC_Small_Number.color4 = Color.Gray;
+ TJAPlayer3.Tx.DanC_Number.color4 = C変換.ColorToColor4(Color.Gray);
+ TJAPlayer3.Tx.DanC_Small_Number.color4 = C変換.ColorToColor4(Color.Gray);
}
else
{
- TJAPlayer3.Tx.DanC_Number.color4 = Color.White;
- TJAPlayer3.Tx.DanC_Small_Number.color4 = Color.White;
+ TJAPlayer3.Tx.DanC_Number.color4 = C変換.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.DanC_Small_Number.color4 = C変換.ColorToColor4(Color.White);
}
if (bBig)
@@ -1169,7 +1173,7 @@ namespace TJAPlayer3
[StructLayout(LayoutKind.Sequential)]
struct ChallengeStatus
{
- public SlimDX.Color4 Color;
+ public Color4 Color;
public CCounter Timer_Gauge;
public CCounter Timer_Amount;
public CCounter Timer_Failed;
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/FireWorks.cs b/TJAPlayer3/Stages/07.Game/Taiko/FireWorks.cs
index 1e120eee..52f8a5cc 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/FireWorks.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/FireWorks.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/FlyingNotes.cs b/TJAPlayer3/Stages/07.Game/Taiko/FlyingNotes.cs
index 6c85c25c..c378656c 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/FlyingNotes.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/FlyingNotes.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/PuchiChara.cs b/TJAPlayer3/Stages/07.Game/Taiko/PuchiChara.cs
index 7b706a55..9b65a710 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/PuchiChara.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/PuchiChara.cs
@@ -5,6 +5,9 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
+using SharpDX;
+
+using Rectangle = System.Drawing.Rectangle;
namespace TJAPlayer3
{
@@ -75,7 +78,7 @@ namespace TJAPlayer3
// TJAPlayer3.act文字コンソール.tPrint(700, 580, C文字コンソール.Eフォント種別.白, sineY.ToString());
- TJAPlayer3.Tx.PuchiChara.vc拡大縮小倍率 = new SlimDX.Vector3((isBalloon ? TJAPlayer3.Skin.Game_PuchiChara_Scale[1] : TJAPlayer3.Skin.Game_PuchiChara_Scale[0]));
+ TJAPlayer3.Tx.PuchiChara.vc拡大縮小倍率 = new Vector3((isBalloon ? TJAPlayer3.Skin.Game_PuchiChara_Scale[1] : TJAPlayer3.Skin.Game_PuchiChara_Scale[0]));
TJAPlayer3.Tx.PuchiChara.Opacity = alpha;
// (isGrowing ? TJAPlayer3.Skin.Game_PuchiChara[1] : 0) => Height
diff --git a/TJAPlayer3/Stages/07.Game/Taiko/Rainbow.cs b/TJAPlayer3/Stages/07.Game/Taiko/Rainbow.cs
index 60c0da4f..c8bc2e50 100644
--- a/TJAPlayer3/Stages/07.Game/Taiko/Rainbow.cs
+++ b/TJAPlayer3/Stages/07.Game/Taiko/Rainbow.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Runtime.InteropServices;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/08.Result/CActResultImage.cs b/TJAPlayer3/Stages/08.Result/CActResultImage.cs
index 422abe4b..e55d4e1b 100644
--- a/TJAPlayer3/Stages/08.Result/CActResultImage.cs
+++ b/TJAPlayer3/Stages/08.Result/CActResultImage.cs
@@ -4,8 +4,6 @@ using System.Text;
using System.Diagnostics;
using System.IO;
using System.Drawing;
-using SlimDX;
-using SlimDX.Direct3D9;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/08.Result/CActResultParameterPanel.cs b/TJAPlayer3/Stages/08.Result/CActResultParameterPanel.cs
index 4cee2e33..6cc02c72 100644
--- a/TJAPlayer3/Stages/08.Result/CActResultParameterPanel.cs
+++ b/TJAPlayer3/Stages/08.Result/CActResultParameterPanel.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.IO;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/08.Result/CActResultRank.cs b/TJAPlayer3/Stages/08.Result/CActResultRank.cs
index 45c94a7d..c7ef97e9 100644
--- a/TJAPlayer3/Stages/08.Result/CActResultRank.cs
+++ b/TJAPlayer3/Stages/08.Result/CActResultRank.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Text;
using System.Drawing;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/08.Result/CActResultSongBar.cs b/TJAPlayer3/Stages/08.Result/CActResultSongBar.cs
index 75f183bd..eef37b52 100644
--- a/TJAPlayer3/Stages/08.Result/CActResultSongBar.cs
+++ b/TJAPlayer3/Stages/08.Result/CActResultSongBar.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/08.Result/CStage結果.cs b/TJAPlayer3/Stages/08.Result/CStage結果.cs
index ec3a93c2..6fcfd15b 100644
--- a/TJAPlayer3/Stages/08.Result/CStage結果.cs
+++ b/TJAPlayer3/Stages/08.Result/CStage結果.cs
@@ -5,7 +5,6 @@ using FDK;
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
-using SlimDX.DirectInput;
using static TJAPlayer3.CActSelect曲リスト;
namespace TJAPlayer3
@@ -1456,9 +1455,9 @@ namespace TJAPlayer3
#endregion
}
- if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.LeftArrow) ||
+ if (TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.LBlue) ||
- TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)Key.RightArrow) ||
+ TJAPlayer3.Input管理.Keyboard.bキーが押されている((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.b押された(E楽器パート.DRUMS, Eパッド.RBlue))
{
if (TJAPlayer3.stage選曲.n確定された曲の難易度[0] == (int)Difficulty.Dan)
diff --git a/TJAPlayer3/Stages/09.Ending/CStage終了.cs b/TJAPlayer3/Stages/09.Ending/CStage終了.cs
index 4667b381..ed56a326 100644
--- a/TJAPlayer3/Stages/09.Ending/CStage終了.cs
+++ b/TJAPlayer3/Stages/09.Ending/CStage終了.cs
@@ -2,8 +2,6 @@
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
-using DirectShowLib;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/11.Heya/CStageHeya.cs b/TJAPlayer3/Stages/11.Heya/CStageHeya.cs
index e3af82da..a1aaade5 100644
--- a/TJAPlayer3/Stages/11.Heya/CStageHeya.cs
+++ b/TJAPlayer3/Stages/11.Heya/CStageHeya.cs
@@ -5,9 +5,13 @@ using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using FDK;
-using SlimDX.DirectInput;
+using SharpDX;
using static TJAPlayer3.CActSelectȃXg;
+using Rectangle = System.Drawing.Rectangle;
+using RectangleF = System.Drawing.RectangleF;
+using Color = System.Drawing.Color;
+
namespace TJAPlayer3
{
class CStageHeya : CStage
@@ -186,13 +190,13 @@ namespace TJAPlayer3
if (iCurrentMenu != -1 || iMainMenuCurrent != i)
{
- tmpTex.color4 = Color.DarkGray;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.DarkGray);
}
else
{
- tmpTex.color4 = Color.White;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Side_Menu.t2Dg嗦l㒆`(TJAPlayer3.app.Device, 164, 26 + 80 * i);
@@ -211,13 +215,13 @@ namespace TJAPlayer3
if (i != 0)
{
- TJAPlayer3.Tx.PuchiChara.color4 = Color.DarkGray;
- TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.DarkGray;
+ TJAPlayer3.Tx.PuchiChara.color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Cϊ.ColorToColor4(Color.DarkGray);
}
else
{
- TJAPlayer3.Tx.PuchiChara.color4 = Color.White;
- TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.White;
+ TJAPlayer3.Tx.PuchiChara.color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Cϊ.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2Dg嗦l㒆`(TJAPlayer3.app.Device, 620 + 302 * i, 200);
@@ -231,7 +235,7 @@ namespace TJAPlayer3
TJAPlayer3.Skin.Game_PuchiChara[0],
TJAPlayer3.Skin.Game_PuchiChara[1]));
- TJAPlayer3.Tx.PuchiChara.color4 = Color.White;
+ TJAPlayer3.Tx.PuchiChara.color4 = Cϊ.ColorToColor4(Color.White);
if (ttkPuchiCharaNames[pos] != null)
{
@@ -263,14 +267,14 @@ namespace TJAPlayer3
if (i != 0)
{
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
- TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.DarkGray;
- TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.DarkGray;
+ TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Cϊ.ColorToColor4(Color.DarkGray);
}
else
{
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
- TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.White;
- TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Color.White;
+ TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.color4 = Cϊ.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Center_Menu_Box_Slot.t2Dg嗦l㒆`(TJAPlayer3.app.Device, 620 + 302 * i, 200);
@@ -278,7 +282,7 @@ namespace TJAPlayer3
TJAPlayer3.Tx.Characters_Heya_Preview[pos]?.t2Dg嗦l`(TJAPlayer3.app.Device, 620 + 302 * i, 320);
if (TJAPlayer3.Tx.Characters_Heya_Preview[pos] != null)
- TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Color.White;
+ TJAPlayer3.Tx.Characters_Heya_Preview[pos].color4 = Cϊ.ColorToColor4(Color.White);
}
}
@@ -296,15 +300,15 @@ namespace TJAPlayer3
if (i != 0)
{
- tmpTex.color4 = Color.DarkGray;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
- TJAPlayer3.Tx.NamePlateBase.color4 = Color.DarkGray;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.NamePlateBase.color4 = Cϊ.ColorToColor4(Color.DarkGray);
}
else
{
- tmpTex.color4 = Color.White;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
- TJAPlayer3.Tx.NamePlateBase.color4 = Color.White;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.NamePlateBase.color4 = Cϊ.ColorToColor4(Color.White);
}
int danGrade = 0;
@@ -319,7 +323,7 @@ namespace TJAPlayer3
718 + -10 * Math.Abs(i),
331 + 70 * i,
new RectangleF(0, (8 + danGrade) * 54, 220, 54));
- TJAPlayer3.Tx.NamePlateBase.color4 = Color.White;
+ TJAPlayer3.Tx.NamePlateBase.color4 = Cϊ.ColorToColor4(Color.White);
tmpTex.t2Dg嗦l㒆`(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 354 + 70 * i);
@@ -341,13 +345,13 @@ namespace TJAPlayer3
if (i != 0)
{
- tmpTex.color4 = Color.DarkGray;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.DarkGray;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.DarkGray);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.DarkGray);
}
else
{
- tmpTex.color4 = Color.White;
- TJAPlayer3.Tx.Heya_Side_Menu.color4 = Color.White;
+ tmpTex.color4 = Cϊ.ColorToColor4(Color.White);
+ TJAPlayer3.Tx.Heya_Side_Menu.color4 = Cϊ.ColorToColor4(Color.White);
}
TJAPlayer3.Tx.Heya_Side_Menu.t2Dg嗦l㒆`(TJAPlayer3.app.Device, 730 + -10 * Math.Abs(i), 340 + 70 * i);
@@ -412,7 +416,7 @@ namespace TJAPlayer3
#region [ L[֘A ]
- if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)Key.RightArrow) ||
+ if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)SlimDXKeys.Key.RightArrow) ||
TJAPlayer3.Pad.bꂽ(Eyp[g.DRUMS, Epbh.RBlue))
{
if (this.tMove(1))
@@ -421,7 +425,7 @@ namespace TJAPlayer3
}
}
- else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)Key.LeftArrow) ||
+ else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)SlimDXKeys.Key.LeftArrow) ||
TJAPlayer3.Pad.bꂽ(Eyp[g.DRUMS, Epbh.LBlue))
{
if (this.tMove(-1))
@@ -430,7 +434,7 @@ namespace TJAPlayer3
}
}
- else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)Key.Return) ||
+ else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)SlimDXKeys.Key.Return) ||
TJAPlayer3.Pad.bꂽ(Eyp[g.DRUMS, Epbh.LRed) ||
TJAPlayer3.Pad.bꂽ(Eyp[g.DRUMS, Epbh.RRed))
{
@@ -543,7 +547,7 @@ namespace TJAPlayer3
#endregion
}
- else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)Key.Escape))
+ else if (TJAPlayer3.InputǗ.Keyboard.bL[ꂽ((int)SlimDXKeys.Key.Escape))
{
TJAPlayer3.Skin.sound.tĐ();
diff --git a/TJAPlayer3/Stages/CActDFPFont.cs b/TJAPlayer3/Stages/CActDFPFont.cs
index 08167722..365d88cc 100644
--- a/TJAPlayer3/Stages/CActDFPFont.cs
+++ b/TJAPlayer3/Stages/CActDFPFont.cs
@@ -3,9 +3,11 @@ using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
-using SlimDX;
+using SharpDX;
using FDK;
+using Rectangle = System.Drawing.Rectangle;
+
namespace TJAPlayer3
{
internal class CActDFPFont : CActivity
diff --git a/TJAPlayer3/Stages/CActLVLNFont.cs b/TJAPlayer3/Stages/CActLVLNFont.cs
index 33af9ff6..f7226ed7 100644
--- a/TJAPlayer3/Stages/CActLVLNFont.cs
+++ b/TJAPlayer3/Stages/CActLVLNFont.cs
@@ -4,7 +4,6 @@ using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Diagnostics;
-using SlimDX;
using FDK;
namespace TJAPlayer3
diff --git a/TJAPlayer3/Stages/CActオプションパネル.cs b/TJAPlayer3/Stages/CActオプションパネル.cs
index eb0ec0a2..7f633256 100644
--- a/TJAPlayer3/Stages/CActオプションパネル.cs
+++ b/TJAPlayer3/Stages/CActオプションパネル.cs
@@ -2,10 +2,8 @@
using System.Collections.Generic;
using System.Text;
using System.Drawing;
-using SlimDX.Direct3D9;
using FDK;
-
-using Device = SampleFramework.DeviceCache;
+using SharpDX.Direct3D9;
namespace TJAPlayer3
{
diff --git a/TJAPlayer3/TJAPlayer3.csproj b/TJAPlayer3/TJAPlayer3.csproj
index df3c0ab7..931e8345 100644
--- a/TJAPlayer3/TJAPlayer3.csproj
+++ b/TJAPlayer3/TJAPlayer3.csproj
@@ -367,6 +367,9 @@
4.2.0
+
+ 4.2.0
+
4.5.0
diff --git a/Test/Licenses/SlimDX/CodeLicense.txt b/Test/Licenses/SlimDX/CodeLicense.txt
deleted file mode 100644
index 52863fa8..00000000
--- a/Test/Licenses/SlimDX/CodeLicense.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-Copyright (c) 2007-2010 SlimDX Group
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
\ No newline at end of file
diff --git a/Test/Licenses/SlimDX/MediaLicense.txt b/Test/Licenses/SlimDX/MediaLicense.txt
deleted file mode 100644
index cf0aa70c..00000000
--- a/Test/Licenses/SlimDX/MediaLicense.txt
+++ /dev/null
@@ -1,20 +0,0 @@
-All of the SlimDX media is covered by the Creative Commons Attribution-Share Alike 3.0 License:
-http://creativecommons.org/licenses/by-sa/3.0/us/
-
-You are free:
-* To Share to copy, distribute, display, and perform the work
-* To Remix to make derivative works
-
-Under the following conditions:
-* Attribution - You must attribute the work in the manner specified by the author or
-licensor (but not in any way that suggests that they endorse you or your use of the work).
-* Share Alike - If you alter, transform, or build upon this work, you may distribute
-the resulting work only under the same, similar or a compatible license.
-
-For any reuse or distribution, you must make clear to others the license terms of this work.
-The best way to do this is with a link to the above web page.
-
-Any of the above conditions can be waived if you get permission from the copyright holder.
-
-Apart from the remix rights granted under this license, nothing in this license impairs or
-restricts the author's moral rights.
\ No newline at end of file