From d02ced45b250804d50295afc06eb32239482770d Mon Sep 17 00:00:00 2001 From: L1m0n3 <13360351+l1m0n3@users.noreply.github.com> Date: Sat, 15 Jan 2022 21:31:03 +0900 Subject: [PATCH] Fix playback volume being reset (#127) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ・Now actually the game reads SongPlaybackLevel from its config --- TJAPlayer3/Common/CConfigIni.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/TJAPlayer3/Common/CConfigIni.cs b/TJAPlayer3/Common/CConfigIni.cs index d3d29dea..0e52f792 100644 --- a/TJAPlayer3/Common/CConfigIni.cs +++ b/TJAPlayer3/Common/CConfigIni.cs @@ -2470,6 +2470,10 @@ namespace TJAPlayer3 else if( str3.Equals( nameof(SongPreviewLevel) ) ) { this.SongPreviewLevel = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, this.SongPreviewLevel ); + } + else if ( str3.Equals( nameof(SongPlaybackLevel) ) ) + { + this.SongPlaybackLevel = C変換.n値を文字列から取得して範囲内に丸めて返す( str4, CSound.MinimumGroupLevel, CSound.MaximumGroupLevel, this.SongPlaybackLevel ); } else if( str3.Equals( nameof(KeyboardSoundLevelIncrement) ) ) {